Thread:CSaPForumWall ~ Staff Discussions/@comment-33067344-20181024183823

Introduction
Kept you waiting, huh? Anyways, i'll go straight to the point: our immortality page is...bad, to be frank. Filled with clutter, and even ways of being immortal that are pretty much useless and reductant. With that said, this goes from Type 11 to Type S.

Type 1
>"Characters with this immortality are a force with a mortal manifestation or become a force upon death that isn't truly sentient and cannot perceive, feel, think, see, hear, smell or taste, but can continue to perform tasks after their passing. A good example of this is Dimentio from Super Paper Mario, who left a shadow of his power to resume destroying worlds even after his opponents had technically already won."

Sorry, but no. This isn't an immortality, is moreso a total different ability, which doesn't even exist. The being--as the "immortality" states--is dead. And the example doesn't even make sense; Dimentio didn't become the force himself, he literally just left a gaze of his power to destroy everything--before he died. Moving on.

Type 12 (and Type 17, 18 and 16)
Not gonna quote the exact premise, they're pretty much the same. Merge them with eachother; is just that we're separating two things that base themselves off the same premise--but being more specific. Again, they're pretty much the same.

Type 13
>"13: Mechanic. Characters with this immortality will always be robots or cyborgs, and they can be killed, but will always be capable of being rebuilt and/or repaired."

Robots only get Type 1 Immortality without any feats due to the fact they can't age. They need outside help to come back. No need for a immortality type that isn't even a natural ability of the user (or something that was granted to the user, [Type 4 immortality])

Type 14
>"Characters with this immortality can only be truly killed by one person, weapon or attack. There are two types; the first, weaker type is the one where these characters can still be defeated, it's just FAR more difficult to KILL them without their specific weakness. The second and strongest type is that they can literally only be killed with/by that one thing and NOTHING else."

In-Verse only inmortality. Assuming this applies to anybody the user faces is a No Limits Fallacy.

Type 15
>"Characters with this immortality are completely incapable of dying through physical means alone. They can never be killed through means that would leave a corpse, such as suffocation, injury, impalement and contaminants. Only by complete and utter destruction can these characters be defeated. A good way to kill them would be through Reality Warping or attacks from a higher dimensional being. Characters with this type of immortality usually have regeneration but not always."

This is just a variant of Type 2. Nothing else to it; same case as Type 17 16, 18 & 12: merge them.

Type 19
>"Characters with this immortality are generally machines and/or computer virus characters, capable of uploading their own data to other software or networks to avoid termination."

This is a variant of parasitic Inmortality that shouldn't be separated. Pretty much it.

Type 20 & Custom
They're the same thing. And unknown types of immortality don't even exist; examples have to be providen.

And the "combinations" is just...ehhh....already a thing.

Conclusion?
Kill the immortality page altogether.

Get rid of Type 11 to Type S. It's pure unnecessary clutter. 