King K. Rool (Canon)/AdamGregory03

King K. Rool= Kaptain K. Rool= Baron K. Roolenstein= "I've been waiting a long time for this moment. Soon, Donkey Kong and his pretty little island will be no more!"

- King K. Rool

Summary
King K. Rool is the leader of the Kremlings and the main antagonist of the Donkey Kong series. His goals all boil down to defeating the Kongs, whether it be starving them to death by stealing their banana hoard, using the Crystal Coconut to become Donkey Kong Island's ruler, or even restoring to destroying the island.

Powers and Stats
Tier: 4-C, possibly 4-A

Name: King K. Rool

Origin: Donkey Kong Country

Gender: Male

Age: Unknown

Classification: Kremling

Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery, Can create shockwaves by stomping the ground, Flight via helicopter pack, Large Size (Type 1), Size Manipulation and Meteor Summoning via Crystal Banana, Skilled Boxer, Invisibility, Genius Intelligence as Baron K. Roolenstein

Attack Potency: Star level, possibly Multi-Solar System level (Has contended multiple times with Donkey Kong, who is one of the seven Star Children stated to hold an extraordinary amount of power, and is comparable to the likes of Yoshi, Mario, and Bowser. Fought against Chunky Kong, who should be in the same ballpark as DK as he's described as the strongest of the Kongs.)

Speed: Massively FTL+ (Keeps up with Donkey Kong in combat)

Lifting Strength: At least Class 8 (Likely comparable to Donkey Kong)

Striking Strength: Star Class, possibly Multi-Solar System Class

Durability: Star level, possibly Multi-Solar System level (Capable of trading blows with Donkey Kong and the other Kongs.)

Stamina: High

Intelligence: At least Above Average (Is shown to be smarter than the Kongs and a schemer in general.), higher as Baron K. Roolenstein

Standard Equipment: Can throw his crown in similar fashion to a boomerang. Wields a blunderbuss he can use to fire cannonballs and inhale enemies and projectiles with a suction feature. Has a helicopter pack that allows him to fly.

Weaknesses: Often prideful to a fault. All of his run-ins with the Kongs has resulted in him losing, despite having certain advantages over them, such as intelligence or mobility.