King K. Rool (Canon)/BatMario753

Summary
King K. Rool is the King of the Kremlings and the arch-nemesis of Donkey Kong as well as having been enemies with the Kongs for years, most of his plans had been trying to steal Donkey Kong's bananas but have always failed, despite this, he continues to do so in hoping he'll win one day and get rid of the Kongs for good.

Powers and Stats
Tier: 6-B | At least 6-B

Name: King K. Rool

Origin: Donkey Kong, Mario Bros.

Gender: Male

Age: Unknown

Classification: Kremling

Powers and Abilities: Superhuman Physical Characteristics, Genius Intelligence, Weapon Mastery of various weapons, Skilled Boxer, Invisibility, Teleportation, Can create Shockwaves, Can make cannonballs rain from the sky, Can stretch himself into a ball to peform a Spin Dash, His Blunderbass acts as a vacuum and can shoot air, Technological Manipulation, Flight with his Helicopter pack, Can shoot lightning and throw bombs | Enhanced Statistics, Large Size (Type 1), Can manipulate the weather, can summon meteors, can breathe fireballs and mines

Attack Potency: Country level (Physically stronger than Donkey Kong) | At least Country level (Stronger than before)

Speed: Massively Hypersonic (Can keep up with Dixie and Kiddy Kong, who are capable of dodging and outrunning lightning) | At least Massively Hypersonic (Should be no slower than his base form)

Lifting Strength: Superhuman | At least Class K (Can support his own weight)

Striking Strength: Country Class

Durability: Country level

Stamina: Very high (Continued fighting Diddy and Dixie after taking a punch from Donkey Kong, falling off a mountain, and being attacked by horde of sharks)

Range: Standard melee range normally, tens of meters with projectiles. Tens of meters normally, much higher with projectiles and abilities with the Crystal Banana.

Standard Equipment: Various weapons ranging from his crown he uses as a boomerang to a Blunderbass

Intelligence: Genius (Was able to create complex gadgets and machines)

Weaknesses: Can act somewhat crazy

Notable Attacks/Techniques:


 * Charge: King K. Rool simply charges at his opponents.


 * Crown: King K. Rool grabs his crown and tosses it like a boomerang at his opponents.


 * Super Jumping: King K. Rool jumps high into the air and slam back down forcing cannonballs to rain from the sky.


 * Shockwave Jump: King K. Rool jumps and then slams the floor, creating multiple green shockwaves.


 * Blunderbass: King K. Rool uses a gun that can shoot out cannonballs, spikes and various elemental objects.


 * Invisibility: King K. Rool can turn invisible to attack his enemies without being seen.