Donkey Kong (Canon)/Paleomario66



Tier: 5-C or High 5-A | at least 2-C, possibly 2-B

Name: Donkey Kong, Donkey Kong III, DK, King of the Jungle

Origin: Donkey Kong series, Mario Bros

Gender: Male

Age: Unknown

Classification: Ape-like species named Kong

Powers and Abilities: Superhuman strength, speed, and durability, can create destructive sound waves through claps, can use bongos as weapons, proficiency with guns and grenades, Flight with certain items, Resistance to mind control, can summon various animals, Materialization (Can create missiles out of nowhere and has an unlimited supply of barrels), Fire Manipulation, Electricity Manipulation, Invulnerability with Strong Kong, star, mega mushroom, gems and bananas, Air Manipulation.

Attack Potency: Moon level or Dwarf Star level (his Giant Punch can accelerate a moon out of orbit) | Multi-Universe level, possibly Multiverse level (defeated Bowser during the events of Mario Party 5, where Bowser outright stated and showed he was going to ruin, or, destroy all the dreams, including Future Dream, which was outright stated by both Misstar AND Mario Party 5's guide booklet to be an entire universe. Also, the Dream Depot turns the dreams of all citizens of the Mushroom Kingdom into universes.)

Speed: At least Hypersonic (Fists catch fire when punching bosses in Donkey Kong: Jungle Beat and at bare minimum for an object to catch fire from going so fast would be above Mach 5), possibly Massively Hypersonic, higher with Ultra Barrel DK | FTL+ (Completely outspeeds Bowser in three Mario Parties where he had to deal with black holes, those being 5, 8 and 9. He also escaped a black hole himself in Mario Party 6) to Massively FTL+ (Fought the Millennium Star, which flew from the center of the universe to Earth in a couple of seconds)

Lifting Strength: Superhuman+

Striking Strength: Class XJ or Class XGJ | Multi-Universal, possibly Multiversal

Durability: Moon level or Dwarf Star level | Multi-Universe level, possibly Multiverse level

Stamina: Vastly superhuman.

Range: Melee range, can extend to a few dozen meters with Thunderclap.

Standard Equipment: Various barrels, The Coconut Cannon (A wooden gun that shoots coconuts at high speed), Bongos (Can hurt all the enemies in an area with sound waves), Orange grenades (Grenades that resemble oranges)

Intelligence: Despite being laid back, he can be surprisingly intelligent, as he is easily capable of replicating human skills such as professional athletics, utilizing a range of weapons and even has a grasp of morality.

Weaknesses: None notable

Notable Attacks/Techniques:


 * Giant Punch: Charges then releases a very powerful punch which can move mountain sized moons


 * Thunderclap: A term used to refer to a large shockwave created by a character with super strength violently clapping their hands together. Donkey Kong claps hard enough to create a sound wave to attack his opponents. The sound waves travel around him or in front of him. These attacks can be incredibly destructive, sometimes equalling nuclear bombs or hurricanes.


 * Barrels: Donkey Kong can summon and throw barrels at his opponents.


 * Barrel Roll: Donkey Kong will roll his entire body toward his opponents.


 * Barrel Cannon Blast: Donkey Kong summons a barrel cannon and hops into it. The cannon will fire Donkey Kong at such force that anything hit by him will be set on fire while flying.


 * Ground Pound: Donkey Kong creates an earthquake by slapping the ground.


 * Strong Kong: Donkey Kong jumps into a Donkey Kong Barrel and turns invincible for a few seconds.


 * Going Bananas: After eating a certain amount of bananas, Donkey Kong becomes faster and invincible for a limited period of time. He has a similar variant called Crystal Star in DK: Jungle Climber which also grant him flight. This version activates when he collected jewels.


 * Spinning Kong: Whirls around like a helicopter, good for moving horizontal distances.


 * Simian Slam: Donkey Kong jumps into the air and comes crashing down on his back side. It has stronger variations including the Super Simian Slam and Super Duper Simian Slam.


 * Thunder Wham: Donkey Kong slams onto the ground, creating a dome-like shock wave that even tilts the field.


 * Ultra Barrel DK: Donkey Kong is equipped with a special Ultra Barrel rockets that enables him to fly extremely fast into the point he causes fire to surround himself.


 * Wild Move: While being equipped with rocket barrels, Donkey Kong performs a boost dash that destroys obstacles and attack enemies in it's path.


 * Magic Weapon: Donkey Kong forges a weapon of pure energy in shape of a hockey stick. It's only used once in Mario Sport Mix in a fight against the Behemoth.


 * Power Fist Strike: Donkey Kong's Super Strike. He charges with green and yellow lightning then makes an electrical strike by punching the target with anger.

Key: Donkey Kong series | Mario Party series
 * Bongo Donkey Kong: Donkey Kong's Megastrike. He jumps into the air and he gathers electricity in his arms and claps at the target with tremendous re-entry force.

Other: Respect Thread

Note 1: Not to be confused with Cranky Kong who is the Donkey Kong from the arcade game "Donkey Kong"

Note 2: Although the moon Donkey Kong punched appears much smaller, the Marioverse scales things down in size a lot, like with the castle Mario punted in Super Mario World, so there's no reason to assume the moon is that smaller. Also, the moon did fall down in a cartoonish manner, but thee's no reason to say the moon didn't fall down at Relativistic+ speeds, especialyl since it took 2 seconds and the moon appeared in the same position in the sky as our moon. What's more, if the moon were smaller, the tides of the waves would be different from ours, since there would be a lot less gravity.