Espio the Chameleon (Canon, Game Character)/Adamjensen2030

Summary
Espio the Chameleon is a ninja and a member of the Chaotix Detective Agency.

Powers and Stats
Tier: 7-B

Name: Espio the Chameleon

Origin: Sonic the Hedgehog

Gender: Male

Age: 16

Classification: Chaotix member

Powers and Abilities: Superhuman Physical Characteristics, skilled in ninjistu and Martial Arts, can curl into a ball and ram into opponents to use the Spin Dash and Homing attack, can crawl on wall, prehensile tongue camouflage, Invisibility, Intangibility, emotion detection, air manipulation, Shapeshifting and Gravity Manipulation (via Color Powers).

Attack Potency: City level via power-scaling (Put up a good fight against Shadow The Hedgehog and Amy Rose. Should be somewhat comparable Vector the Crocodile, who contributed to the defeat of the Egg Dealer, one of Dr. Eggman's machines)

Speed: FTL (can keep up with Sonic and Shadow), higher via Chroma Camo

Lifting Strength: Unknown

Striking Strength: Class PJ (Fought enemies side by side Shadow)

Durability: City level (Tanked hits from Shadow and Amy)

Stamina: Superhuman

Range: Several meters.

Standard Equipment: Kunais, shurikens,

Intelligence: Experienced detective and highly skilled ninja.

Weaknesses: Ninja Arts: Camouflage requires his focus and will fail if he is blinded by light.

Notable Attacks/Techniques:
 * Ninja Arts: Camouflage - Espio concentrates and turns invisible and intangible.
 * Chroma Camo: Espio focuses his powers to become invisible and increase his speed.
 * Leaf Swirl: Espio turns invisible and creates a tornado that stuns enemies.