Knuckles the Echidna (Canon, Sonic Boom)/Maverick Zero X

Summary
Knuckles the Echidna is one of the main characters in the Sonic Boom series. He is an anthropomorphic echidna from Angel Island and serves as the muscle of Team Sonic, a group of heroes who defends the peace of Seaside Island and the world at large.

Powers and Stats
Tier: 7-C, possibly higher

Name: Knuckles The Echidna

Origin: Sonic the Hedgehog (The Universe)

Gender: Male

Age: 16

Classification: Anthro Echidna

Powers and Abilities: Superhuman Physical Characteristics, can climbs using his knuckles, Enhanced Senses(Smell and hearing)

Attack Potency: Town level (Shattered an asteroid with a casual punch,resulting in 10.7 Kilotons), possibly higher (In the opening of the TV show he caused a volcano to erupt by just punching the ground)

Speed: Hypersonic (His punches can cause friction to create flames.The minimum for something to catch fire is Mach 5)

Lifting Strength: Unknown (Picked up a ball of "super dense matter".Applied 1/4 the effort to pull down the Driller Worm)

Striking Strength: Town Class, possibly higher

Durability: Town level, possibly higher (Could take hits from Lyric)

Stamina: High

Range: Standard Melee Range

Standard Equipment: His Enerbeam

Intelligence: He's illiterate and often puts himself in harm's way without thinking things out. And even has trouble telling left from right.Despite this,he has shown to be a very skilled combatant and can adapt to different situations.

Weaknesses: Low intelligence

Notable Attacks and Techniques:
 * Ground Pound: Knuckles delivers a full-powered punch directly into the ground. The force from this blow creates rippling shockwaves of destruction which can send surrounding enemies like Stuffer Bot and Badniks flying
 * Enerbeam: Sonic can emit a tether made of several energy bolts intertwined to form a solid whip from the his wrist which can extend and contract when necessary. As a tool, the Enerbeam can latch onto targets to pull them in, lasso enemies, or let the user swing from point to point. Alternatively, it can be used as a make-shift rope. This makes the Enerbeam a versatile tool for both navigation and combat.