Sonic The Hedgehog (Canon, SEGA)/Earthyboy


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"I'm Sonic the Hedgehog! I have no master, except the wind that blows free!"

Summary
Sonic The Hedgehog is SEGA'S Mascot since 1991, he originates from Christmas island and left to South island for adventure and left to South island for adventure. However what he found was, animals being enslaved and captured and turned into lifeless Robots, called Badniks.

Dr. Robotnik was the one behind all of this, once sonic found out and eventually defeated him, few months later he found out little planet was arriving and was chained to a small mountain, he rushed to the site and got onto to the little planet, where he soon discovered that Dr. Robotnik planned to use the time stones to manipulate time in his favor he also found out Amy Rose followed him his self proclaimed Girl friend and she got kidnapped by his evil robot doopleganger, Metal Sonic, not only did he have to save his now, self proclaimed girlfriend he had to stop Dr Robotnik from getting the time stones and ciezing control over the world, he eveutally defeated Dr Robotnik and rescued Amy from Metal sonic in a race, a few months or weeks later sonic wanted to see the world and have a vacation and decided to go to westside Island, then met one of the most important characters in the series Miles Prower aka Tails The Fox, a two tailed fox who can use his two tails to fly ironicly, when he traveled to Westside Island and eventually became friends with miles, he soon found out Dr. Robotnik was up to his old tricks again and with his new pal he decided to stop Dr. Robotnik once again, when he met Dr. Robotnik for the last time on that adventure he had the new mech called the Death Egg, which housed the Death Egg Robot Sonic went Supersonic and stopped it, the death Egg crashed into Angel Island where Dr. Robotnik found out a guardian was on the island, Knuckles The Echidna, an ancestor from an ancient civilization filled with echidna's and is the only one left of his kind and Dr. Robotnik tricked him into thinking Sonic and Tails here are the real evil doers, after sonic got knocked out of his Super form by Knuckles, Sonic and tails met up with Dr. Robotnik and defeated him, they soon discovered Knuckles, was waiting for them and ambushed them to the Hydrocity zone and escaped, after a long line of Eggman defeats and mechs, Sonic finally came toe to toe with knuckles, he eventually won and Knuckles soon found out Dr. Robotnik was lying and was trying to take the Master Emerald all along, he then helped sonic and tails to sky santucary, to chase after Eggman, sonic fought Mecha Sonic and then fleed to the death Egg, he found Dr. Robotnik again, defeated two of his new robots waiting for Sonic, and faced off against the final challenged Sonic awaited for and won, and found Dr. Robotnik waiting for him in a Death Egg robot like mech, and battled it out with him, tails and Sonic eventually defeated him, but trouble soon awaited were Dr. Robotnik took off with the master emerald into space, Sonic only had one option and that used the Super Emeralds he conviently collected on his adventure with the Chaos emeralds, he chased after Eggman into space, he won the battle against Eggman once again, returned the Master Emeralds to Angel island and made piece with knuckles, after that event came many more other events, his adventure with perfect chaos, shadow the hedgehog until his most recent event, meeting a jackal and mercenary called Infinite and having a war against Robotnik, Sonic fought and triumphed over Robotnik and his mechs along with Infinite and his illusions and clones, he's met a lot of friends and foes, including Silver The Hedgehog, Solaris ifrit, Blaze the Cat, Time Eater, Erazor Djiin, the Deadly Six, ect.

Sonic is known for his cocky attitude and nature, getting into fights without thinking and making reckless decisions, although he means well sometimes he can come off as impatient and annoying.

But the main thing he is most well known for is his ability to run faster than the speed of sound and the speed of light, he also is gifted the ability to roll up into a ball and attack his enemies.

Sonic the Hedgehog, Earth's greatest defender, and Fastest Thing Alive.

Powers and Stats
Tier: 8-B, 7-B | 6-B, High 6-A, 5-C, 5-B, 5-A, Possibly High 5-A, High 4-C, Likely 4-B, At least 4-A, 3-A, Likely 2-C | 2-C, Likely High 2-A | Varies from at least 4-A to 2-C to High 2-A | At least High 2-A | Unknown

Name: Sonic The Hedgehog, Nicknamed: the Blue Blur, "Sir Sonic, Knight of the Wind, Iblis Trigger.

Origin: Rad Mobile as a cameo, appeared official in the game Sonic The Hedgehog 1991, Christmas Island

Gender: Male.

Age: Early Teens to Late teens, canonically at least 11 to 16.

Classification: Hedgehog, Anthropomorphic, Speedster, Fastest Thing Alive

Powers and Abilities: Superhuman Strength Durability, Speed, Agility, Acrobatics, Leaping capabilities, Maneuverability (Is able to move and react at Supersonic speeds and beyond, is able to take attacks normal humans can't withstand) Superhuman Athleticism (Has near perfect reaction speed and timing and can run backwards as fast as he runs fowards) Spin Dash (Sonic is able to curl up into a ball rev up and become an almost indesutrutible blunt object, which can only be stopped if an attack is powerful enough) Homing Attack (Can tag multiple enemies in the air or on ground, by curling up into a ball and dashing into them) Double Jump (Can jump multiple times in the air) Enhanced Leap (Can leap far higher then a normal human could) Enhanced Agility (Has Agility which is far beyond and faster, then any of what his friends have shown and can move and react, while moving at Supersonic to above lightspeed speeds and slide to the left and right while doing it) Super Natural Speed (Has shown far better speed, then any of what his race has to offer and shown and can exceed the speed of light easily) 4th Wall Awareness (Broke the fourth wall multiple times) Time Paradox Immunity (Survived getting erased from his own timeline and his universe)  Hammerspace (Is able to summon his own version of the Piko Piko Hammer) Air Manipulation (Is able to Levitate for short periods of time, upon boosting into the air) Healing (Is able to vibrate his molecules at Supersonic speeds to heal himself and can use rings to regenerate his stamina and powers) Regeneration (Can use this the rings to regenerate his Stamina, power and speed) Energy Manipulation (Is able generate enough energy with his speed, he can make shockwaves upon contact with his opponent and can power a generator with just enough kintetic energy) Reality Warping (Moved so fast he accelerated through time and fixed space, returning color and light) Time Travel (Is able to accelerate through time with his raw speed) Dimensional Travel (Ran to and back from the Arabian nights and his universe in less then a day) Teleportation and Reality Restoration (High or Mid Is able to teleport using chaos control and restore reality back to normal by running) Fire Manipulation (Is able to manipulate the advantages of fire when using the Flame Shield the elemental shield of flame) Air Manipulation (Is able to create an short lasting shield by doing a mini sonic boom possibly) Electricity Manipulation (Is able to use the many advantages of electricity by using the Thunder Shield) Invincibility (Is granted invincibility for a short time when using the invincibility power up and granted long lasting invincibility when in his Super form) Master combatant (Mixed break dancing and martial arts with his speed to create his own combat style) Shapeshifting (Is able to shapeshift into different creatures using the wisp, which also grant him different powers) Resistance (Is resistant to the affects of being in space, heat and chemicals such as dangerous pink water) Gravity Manipulation (Is able to manipulate gravity in such a way with that he can dive in miar air verticly, by using the Ark of the cosmos) Immune to Emotion manipulation and Mind control (Caused bu Dark Gaia's energy and resisted Emperor Ix's mind control) Spatial Manipulation (Is able to warp space just by running) Flight (Is able to Fly in his Super form) Master SwordsmanShip (Within just a few minutes and hours, he mastered swordsmanship and defeated King Arthur's son, who is better then King Arthur himself) Void Manipulation (Broke out of Null space which was closed off from every dimension and was basically a timeless spaceless void) Aerokenisis (Is able to control the the speed he dives at by extending his body in certain ways) Body Control (Is able to retract his spikes) Self Momentum Manipulation (Can come to a stop imediately, when going full speed and can get a sudden burst of speed with Drop Dash) Super Human flexibility (Is able to survive being crushed and is able to curl up into a ball easily) Non-Physical Interaction (Is able to affect ghost when he was a werehog and can harm other ghost within also his Base form such as Hyudoro) Reactive Power Level (Was stated to be growing stronger every second and is known to grow stronger every game almost and can adapt to a users level of strength within seconds) Expert Hand-to-Hand Combatant(Is really good at hand to hand combat and can hold his own and be better to people who rival his combatant skills) Statistics Amplification (Can use speed shoes or powerups to amplify his speed, can amp his speed and attack potency by a margin on the fly, can build up kinetic energy in his speed, to create even more powerful attacks or use Soul energy to amp himself, with Cursed Gloves he can increase his power even more but decrease his defense and attack, can apply an Earth Ring to strike with earthquake force, with Golden Gloves he can increase his power, defense, and attack, with Light Sneakers he can increase his armor and defense, with Mirror Gloves he can inrease his power moderately, with Rubber Gloves he gets a faster reaction and it moderately increases damage, with Sparkly Gloves he can greatly increase his damage) Laser Mimcry (With the Laser wisp he's able to become a laser and shoot at enemies at faster then light speed) Burrowing (With the drill wisp he's able to burrow underground and burrow through solid objects easily) Hovering (Is able to hover above the ground with the Hover wisp) Boost (Is able to increase his speed by roughly about 2-4 times with his boost technique for a short while running on pure energy) Intagibility (Is able to pass through solid objects with the ghost wisp) Wall jumping (Is able to jump from wall to wall easily for a short amount of time and can bring back many places and events of his own universe and timeline just by running) | Reality Restoration (Was able to warp the Arabian nights back to normal when it's history and space were gone) | Absorbtion and Transformation (Can absorb various different things including the wisp and chaos emeraslds and secret rings and use them to transform into various different Super forms and transformations) Vehicular Mastery (Is able to perform tricks and flips and easily race at high speeds in his speed star car) | Rage Power (When in his Werehog state he could release a burst of rage which amplifes his speed, strength and combat) Forcefield Creation (Can use the shield and flame and many more item boxxes, to acesss different types of shields, with different abilities to them) Shrinking Manipulation (With Magic gloves, he can reduce an opponents size, to the size of a small toy, and throw it at enemies or threats, to severely damage them) Resistance to Petrification (If he's fighting hard enough, he can negate pertrification, due to negating Erazors Gargoyles petrification inducement) Afterimage Creation (Can move so fast while boosting, he can create after images) Chi Manipulation (Is able to harness the power of his soul and heart, to defeat Infinite and amp his power by a lot and use his soul gauge to amp his speed for a short time) Vibration Manipulation (Is able to cause short and small vibrations, by boosting, or increasing his speed) Immortality Negation (Type 8 When using the sword caliburn and other various swords, he negated the immortality of King Arthur) Life Force Absortion (Can use Nocturne Blade to absorb life energy from his opponents and replenish his own power and stamina ) Indomitable Will (Isn't affected by getting defeated multiple times and being heavily damaged and usually gets right back up and is able to fight longer then usual and have better stamina) Resistance to Existence Erasure (After Time Eater erased his history and timeline, Sonic remained uneffected) BFR (Can send anyone, or anything he wants to with the chaos emeralds, to a different location, or possibly a different timeline) Resistance to Mind Control (Resisted Emperor Ix's Mind Control and broke out of Ifrits mind control with ease) Status Effect Inducement (Is resistant to toxic chemicals, radiation, Volcanic tempatures, Extreme Cold, Extreme Weather and Heat) Time Stop or Time Slow (Can stop time with the chaos emeralds, or slow down time ) Acausality (Type 1 Resisted being erased from his timeline and is unaffected by things which are normally deadly to an average person, or average being of his species) Air Manipulation (With his Sonic Wind, he can control the air into a vortex ) Speed Augmentation (Can enhance his speed by boosting or can enhance his speed by his Super Peel Out ) Absolute Speed (Is able to move dozens of times faster then light and can move at infinite to immeasurable Speeds) Emotional Manipulation (Neutralized Perfect Chaos's evil intent to wipe out humanity and made him neutral) Enhanced Combat (Has combating skills unlike any other person in his verse and only a select few can rival his skills Enhanced Combat (Has combating skills unlike any other person in his verse and only a select few can rival his skills) Supernatural Combat(Can throw punches and do martial arts and beyond light speed and into immeasurable speed and use his own combatining style, at blinding speeds too) Speed Blitzing (Can blitz some his opponents with relative ease if his opponent isn't on his level ) Attack Reflection (Is able to reflect canon balls, projectiles, large objects thrown at him, by just homing attacking into whatevers hitting him, can reflect large clumps of energy, with his feet in his transformation Darkspine Sonic ) Fear Inducement (With, via spooky charm, which enables him to strike fear into his opponents and make them flee ) Resurrection (Can use soul gauge to resurect himself or Angel Amulet ) Transmutation (Can turn his opponents into rings via ring time) Nausea Inducement (Can induce dizziness via Somersault Kick) Empatheitc Manipulation (Can directly attack the conciousness of others) Accuracy Manipulation (With Koolet his opponents attacks have a higher chance of missing and with Churdle his attacks have a higher chance on landing on his opponent, Wind Manipulation (With the Wind Ring, it gives wind damage with the force of a hurricance.

Attack Potency: Wall level (Is compareble to his Classic counterpart who beat Metal Sonic easily, who could break through multiple walls in overdrive mode,beat Knuckles who can destroy walls just by punching into them) Street level (Could tank falling from the ground multiple times in outer space and can destroy walls doors and many objects, which are Street level in sized, or have Street level durability) Mountain Level (Was able to destroy a mountain easily| City level (Damaged Perfect Chaos, who could destroy a city with ease) | Small Country level (Was able to destroy a chain which chained Little Planet to the earth, which was calculated at Small Country level) Multi Continent level (Defeated Iblis, who could burn the world and destroy multiple cities and burn multiple continents) Multi Continent level, Possibly Planet level (Beat a Death Egg Robot like machine Robotnik built, which was powered by the Master Emerald) Large Planet level (Damaged Perfect Chaos in his Base form, who had had the Negative energy of the Chaos Emeralds which could split the Planet into several parts, which was calculated at Large Planet level) Dwarf Star level (Beat Eggmans Egg Robo which created a Black Hole which was calculated at Dwarf Star level) Dwarf Star level (Damaged the Egg Nega Wisp Armor which was powered by Hyper-Go-On energy which created a Black Hole which was calculated at Dwarf Star level) Small Star level, Possibly Dwarf Star level (Was able to to damage and defeat Master Core ABIS who was fueled by a Black Hole which was calculated at Small Star level or Dwarf Star level) Multi Solar System level (Due to defeating Ultimate Emerl who captured the energy of the Final Egg Blaster which destroyed multiple stars easily, and was calculated a Multi Solar System level, Possibly Low Multiverse level (Emerl had all Seven Chaos Emeralds absorbed, one Chaos Emerald damaged Time Eater) | Low Multiverse level (Damaged Egg Wizard who had the power of the stars which is above the Sol and Chaos Emeralds | High Universe level (Scales to Mephiles, who's implied to have unlimited power) High Universe level, Likely Low Multiverse level (Beat Erazor Djiin Erazor defiling the world of the Arabian Nights for power by the time Sonic met him again, he defiled half of the book, the Arabian Nights even contained an infinite astral plane, Erazor also carved up 100, out of the 1001 Nights and was destroying seperate stories. Was able to consistently damage Eggman's Egg Mobile which withstood hits from Ultimate Gmerl multiple times) | Multiverse level (Beat Alf layla wa layla as Darkspine Sonic who turned the Arabian Nights into a void and could do anything with the universe | Low Multiverse level (Was able to damage Solaris's shields and tank his attacks and react to them and Solaris was going to consume all timelines and dimensions, which includes Maginary World | Universe level+ (Scales to Void, who was attacking/destroying dreams that make up and exist in a Four-Dimensional Space) Universe level+, Likely Low Multiverse level, Possibly High Multiverse level+ (Was able to damage infinite who had the power of the Phanhom Ruby which was able to contend with Super Sonic and was stated to be the strongest Sonic Villain, which means he's stronger then Solaris who's stated to be a Super-Dimensional being which means higher then the highest dimensions) High Multiverse level+ (Beat Shadow, Metal Sonic, Silver Blaze, Erazor Djiin, all who scale to his Base form.

Speed : Supersonic (Was stated multiple times to be Supersonic in speed) Hypersonic (Was able to outrun a laser wisp which can break out of the Earth's atmosphere) | Sub-Relativistic+ (Was able to move from the earth to the moon in 5 seconds) | FTL (Stated light speed was small time for him and there are multiple sources and guides confirming he's faster than light, could briefly outrun a black hole) | MFTL (Was able to go through his Solar system and out in a matter of seconds in his super form) | MFTL (Was able to restore an area which multiple Stars in it just by running) MFTL+ (Is fast enough to travel from the Arabian nights universe to many other universes) Infinite speed (Is able to traverse the infinite realm of the Arabian nights and escape through a dimension which has no dimensions or exit) Inaccessible (Was able to move in white space and null space which is without time) Immeasurable (Was able to travel through time with his speed.

Lifting Strength: Class 5 (Capable of lifting small boulders) Class K Toppled (Egg Golem, which is the size of a small building) Class K, able to move giant metal gears, just by moving his legs and running on top of them.

Striking Strength: Wall level | Multi-Continent Level, Likely Planet level | Dwarf Star Level, Likely Solar System level | Multi Solar System level | Universe level+, Likely Low Multiverse level | Multiverse level, Likely High Multiverse level+.

Durability: City level, survived an attack from an exploding Death Egg, which was comparable to the moon. Multi-Continent level, Likely Small Planet level (Survived attacks from Ifrit, who destroyed the world) Multi Solar System level survived multiple attacks from Ultimate Emerl, who captured the energy of the Final Egg Blaster, which destroyed multiple Stars, which was calculated at Multi Solar System level) Low Multiverse level, survived attacks from Erazor Djinn, which were powerful enough to change the story of the Arabian Nights, and destroy its pages and defiled half of the worlds for power. Low Multiverse level, Possibly High Multiverse level+ (survived attacks from Infinite who had the power of the Phantom Ruby, which could break the limits of dimensions and infinite was stated to be the strongest sonic villain, which puts him above Solaris, was able to take hits from Solaris who was stated to be a Super-dimensional being.

Stamina: Unknown, at least really high, due to being able to run and go on adventures for a couple of hours.

Range: Mostly up-close combat and martial arts, but does have Hax able to bend and destroy space-time and create shock waves and sonic booms by running and gaining momentum, which can be long-range potentially.

Standard Equipment: Chaos Emeralds, Rings, Spooky Amulet, Excalibur, Super Emeralds, Wisp, Item Boxes.

Intelligence: Extremely smart Capable of mastering extreme gear and swordsmanship in the matter of hours or minutes, is able to outwit Dr. Robotniks plans every time, Dr. Robotnik has an IQ of 200-300 this puts Sonic to have an IQ of near 300 at least, shows mastery over Martial arts mixing it in with his own speed, Developed his own attacks such as the Spin Dash, Homing Attack, and air dash, and is able to clash with Ultimate Emerl who has all seven Chaos Emeralds, as well as 4,000 years of combat experience.

Weaknesses: Water, although he can double jump in the water and boost in it, to rise up above the water, he can't swim, Sonic can also be overconfident and cocky, which gives his opponents the upper hand to take advantage of his brashness and catch him off guard, Sonic also holds back his true power and speed most of the time and only goes all out when things get serious, this gives his opponent the chance to one-shot him before he even has the chance, to get serious and can catch him off guard.

Notable Attacks/Techniques
 * Spin Attack: While moving at extreme speeds, Sonic can roll up into a spikey ball with while spinning to attack enemies.
 * Spin Jump: Sonic leaps into the air and proceeds to perform a Spin Attack.
 * Spin Dash: Sonic curls up into a ball and starts gaining momentum and rushes off charging at enemies with extreme speed and force.
 * Homing Attack: Sonic performs a Spin Attack in mid-air and locks onto them and locks onto enemies close in the vicinity and charges at them multiple times.
 * Focused Homing Attack: Sonic locks on up to six enemies at once and executes a far swifter and stronger version of the Homing Attack. This attack can be charged up to dish out attacks capable of quickly overwhelming beings with comparable durability to Sonic himself.
 * Flying Spin Attack: While in a vulnerable mid-air position, Sonic performs the Spin Attack as a means of self-defense.
 * Light Speed Attack: Sonic charges up energy and blasts off at enemies close in the vicinity at light speed multiple times.
 * Sonic Guard: Sonic crosses his arms to form a purple like a shield that negates his opponents attacks for a temporary amount of time.
 * Super Peel Out: Much like the Spin-Dash, Sonic gains momentum and traction in a stationary position only this time he's not in a concussive ball-like form and blast off at speeds higher than his Base and average speed.
 * Bound Jump: In mid-air, Sonic curls into a ball and performs the Spin Attack straight downwards to slam down on any target below him. If he impacts the ground, Sonic will be propelled back into the air with enhanced jumping height.
 * Boost: Sonic blasts off at Supersonic speeds surrounding himself in a blue aurora immune to most types of damage.


 * Stomp: Sonic, while in mid-air, stomps down on his opponent or the ground with extreme force onto his opponent causing them to take damage.


 * Jump Dash: Sonic launches himself in mid-air while doing a Spin Attack to get around certain areas and gaps and to give himself a burst of speed.


 * Air Dash: Sonic performs a midair boost to vertically propel himself through the air. This can be performed perpetually to achieve an effect akin to flight.


 * Quick-Step: While going at a certain speed, Sonic can go left or right at an extreme velocity to dodge certain enemy attacks as well as avoid certain obstacles.
 * Cartwheel: Sonic cartwheels to the left or right, appearing as nothing but a blur. This will prove useful for evading attacks.
 * Flying Kick: Sonic zips towards an enemy and immediately strikes them with a mid-air kick, sending them flying. If another enemy is caught in the path of the enemy initially kicked away, they will be sent flying and take damage as well.
 * Kick: Sonic does a somersault and attacks forward along the ground while stretching out both his feet in front of him. When doing so, he is surrounded in a blue aura to ward off hindrances.
 * Foot Sweep: Sonic drops to the ground, balances on one hand, and then sweeps one of his legs around in a 360-degree circle that resembles break-dancing, damaging anything he comes into contact with.
 * Insta-Shield: For a short period of time, Sonic creates a shield around himself to block out certain enemy attacks and to damage certain opponents and enemies.
 * Sonic Heal: Sonic vibrates his molecules at Supersonic speeds to heal himself from any physical damage.
 * Sonic Wave: Sonic curls up into a ball in the air releasing a shock wave on his opponent to damage them.
 * Sonic Storm: While in the air, Sonic performs a variant of Sonic Wave, unleashing shock waves that travel downwards diagonally while Sonic himself is sent flying a very small distance back from the recoil.
 * Skydiving: Sonic is capable of controlling his descending speed while in the air to fall faster.
 * Blue Tornado: Sonic can use his Spin Attack repeatedly while in the air circling around his opponent violently to cause a vortex akin to a small tornado.
 * Whirlwind: After a Spin Dash, Sonic begins encircling around all opposing enemies at high speeds. This stirs up wind currents, thereby forming a vortex of wind resembling a miniature whirlwind, that ensnares the enemies. During the creations of wind vortex, Sonic will move increasingly faster around his opponent, forming stronger wind currents and making the wind vortex larger. At the peak of the vortex's size, Sonic will stop spinning and jump into the air in front of his opponents, thus releasing the wind vortex on the enemies. This attack does massive damage in contrast to many of Sonic's other attacks.
 * Somersault: Sonic flips his body and attacks with his legs.
 * Hammer Attack: Using his Piko Piko Hammer, Sonic pounces on opponents.
 * Sonic Drive: Sonic tosses a Ring to mislead opponents then performs a Spin Attack that homes in on the Ring, dealing damage to anyone caught in the path and launching them.
 * Sonic Eagle: Sonic performs a powerful overhead axe kick from a frontward somersault, slamming opponents into the ground.
 * Sonic Flare: Sonic falls straight down and carries his entire body on one hand. Using breakdance moves (via the flare technique in acrobatics),he then does a sweeping kick across the opponent in a circular motion, before shifting over to his other hand and lifting his legs up on one hand (and then hopping back into neutral stance).
 * Somersault Kick: Sonic kicks out with his leg while in midair, releasing a thin blue wave of unknown properties as a projectile that can strike enemies from afar. Upon impacting a foe, it induces an affect akin to dizziness and leaves enemies to his mercy.
 * Sonic Meteor: Sonic performs a Spin Attack, traveling straight downward and bouncing off surfaces he impacts. When slamming against enemies, this technique does perpetual damage.
 * Sonic Boom: Sonic launches himself with a burst of speed so great, it breaks the sound barrier and grants him temporal invulnerability as well as increased speed.
 * Hop Jump: Sonic assumes a more aerodynamic pose as he flies through midair. He then does a upward spring in midair to gain extra height.
 * Sonic Leap: Sonic kicks forward in a stepping bound.
 * Humming Top: Sonic thrusts his body forward through midair while spinning and sticking his legs outward to attack foes, thereby increasing his horizontal speed to gain distance.
 * Sonic Ballet: Sonic performs an aerial forward somersault. This serves to increase his torque, with the force created from it being used to give a burst forward in mid-air.
 * Speed Up: Sonic emits blue sparkles and increases his speed for 10 seconds.
 * Axe Kick: Sonic performs a Spin Dash and shoots himself straight into his opponent, ramming them with incredible force, while enveloped in a light blue aura. As he rebounds from his target, Sonic sends himself back at his opponent and delivers a spinning double-kick to his target before jumping away.
 * Sonic the Hedgehog's Soul Surge: Harnessing energy from his very Soul, Sonic is capable of producing up to three affects. The first includes Sonic dashing up to his opponent to the full extent of his speed, appearing as a nearly instantaneous movement, and delivering a powerful slash with Caliburn to his opponent energized by this conserved energy. The second involves Sonic leaping towards his opponent and striking them with a midair kick energized by his conserved energies. The third involves accelerating beyond his top speed on a dime in a with a high-speed dash, capable of easily blitzing foes with initially comparable speeds.
 * Time Stop: Sonic stops time temporarily leaving the area without color.
 * Time Break: Sonic slows down time temporarily leaving his opponents to his mercy.
 * Speed Break: Sonic accelerates to speeds surpassing what he can achieve normally, leaving streaks of fire in his slipstream. While active, Sonic is invulnerable and can damage enemies and obstacles by crashing into them.

 Color Powers 
 * Chaos Control: With a Chaos Emerald, Sonic can perform Chaos Control which controls and warps space-time to warp to another location or place, as well as either slow down or stop time.
 * White Wisp: A White Wisp that can increase Sonic's speed and strength and even power his Boost.


 * Were-Claw: Sonic the Werehog makes a forward dash while crossing his hands in front of him, before violently slashing his claws to both sides in a quick and swift motion. This damages and dizzies enemies.


 * Were-Claw Charge: Sonic charges forward while doing several quick and ferocious slashing motions in front of him with his claws, mowing down any foe in his path.
 * Were-Wallop: Sonic the Werehog stretches his arms upward as he performs a double uppercut to his opponents while slashing upwards with his energy-enveloped claws.
 * Werewheel Rush: Sonic launches a series of offensive cartwheels along the ground, where he punches anyone caught in his path. At the end of his series of cartwheels, Sonic jumps into the air and brings his hands together in a collective fist before performing a forward somersault to bringing his fists down on opponents, utilizing his momentum from his flip to increase the impact.
 * Comet Punch: Sonic pulls back his right fist channels a large amount of Dark Gaia Force through it. Once charged enough, Sonic tags his opponent with a single forward and extremely powerful punch.
 * Aerial Piledriver: Sonic jumps high into the air and grabs a mid-air opponent with both his legs and arms while turning the opponent upside down. While holding onto the opponent, Sonic then spins the opponent around itself while diving down in a piledriver-like fashion, where he slams the opponent's head directly into the ground.
 * Feral Wild Whirl: Sonic stretches his arms and hands out the sides and spins around several times a top while slashing with his hands over a long-range.
 * Spinning Needle Attack: Sonic launches forward with his body aligned horizontally. He then puts his arms down the sides of his body and quickly rotates his body, turning himself into a piercing drill moving through mid-air in a torpedo fashion while leaving a cyan spiral-shaped energy trail.
 * Beatdown: Sonic grabs a nearby foe and begins swinging it back and forth over himself, slamming it to the ground with such force that he produces destructive shockwaves upon the impact that can damage nearby foes. After having slammed the foe into the ground five times, Sonic jumps into the air and crushes it with a final hit to the ground.

 Power-Ups 
 * Earthshaker: Sonic enlarges his arms and fists and begins hammering down with both fists numerous times, and with such force that he creates small tremors, before fishing off with an extra powerful hit to the ground with both fists.

(To be continued)

Notes: Some of The Notable Attacks/Techniques section is copied from VSBW and there profile on Sonic, all credit goes to them, this profile only covers Game Sonic and it only houses Game Sonic's feats, part of this profile is inspired from Maverick X Zero's Profile on Game Sonic, all credit goes to him for allowing me to take inspiration from his profile. Most of this profile is based around my opinion, so if you see something you don't quite agree with, then it's fine.

Others
Notable Victories:

Notable Losses:

Inconclusive Matches: