Mario (Canon)/Insertasuperoriginalusernamehere



"It's-a me! Maaario!"

- Mario introducing himself



 Summary
Mario (マリオ) (originally called Mr. Video and Jumpman and also called Super Mario or Mario Mario) is the main character and protagonist of the long-running and highly successful Mario series. He was created by Japanese video game designer Shigeru Miyamoto and also serves as the main mascot of Nintendo. Mario made his first appearance as the protagonist of the arcade game Donkey Kong, released in 1981.

Since Super Mario Bros., his trademark abilities have been his jumping and stomping powers, with which he defeats most of his enemies, and his ability to gain powers with a plethora of items, such as the Super Mushroom, Fire Flower, and the Super Star. Games have usually portrayed Mario as a silent character without a distinct personality (Fortune Street is a notable exception).

According to Nintendo's philosophy, this allows Mario to fit in many different genres and roles. In most games, he is the hero that goes on an adventure to save Princess Peach from Bowser, but he has been shown doing many other activities besides adventuring, such as racing and sporting with his younger twin brother and others.

 Powers and Stats
Tier: High 7-C in Super Mario World | Ranges from 4-A to Low 2-C in Super Mario RPG: Legend of the Seven Stars | Low 2-C or 2-B in Mario Party 5 | Low 2-C in Paper Mario: The Thousand-Year Door | 3-B in Yoshi's Island DS | High 6-B in Mario & Luigi: Partners in Time | 2-B in Super Paper Mario | Low 2-C in Super Mario Galaxy | 2-C in Super Mario Galaxy 2 | At least High 4-B to 4-A in Mario Party 9 | 7-A in New Super Mario Bros. U | Ranges from 3-A to 2-B in Mario & Luigi: Dream Team. | 2-C in Mario + Rabbids Kingdom Battle. Higher w/ Power Ups

Name: Mario Mario

Universe: Mario

First Game: Donkey Kong Arcade 1981

Gender: Male

Age: 24-25 years

Species: Human (H. nintendonus)

Superhuman strength, speed, agility, reflexes and durability, Enhanced Unarmed Combat, Dimensional Storage, Pyrokinesis, Minor Electrokinesis and Aerokinesis, Energy Manipulation, Danger Sensing (His nose can apparently smell trouble), Longevity (In the Super Mario Galaxy games, Mario has witnessed two Star Festivals, which take place once every 100 years. Comparable to Peach and Bowser, who would live on for 10,000 more years after Bowser created his own universe), Shapeshifting (Has transformed into others before), Plot Manipulation (Broke manga panels with his presence), Telekinesis (Can change the direction of Megavitamins mid-flight), Plant Growth Acceleration (Has invented a specific Megavitamin to accelerate plant growth), Resistance to Gravity Manipulation (Can walk perfectly fine on hundreds of different sized planets in different galaxies across different universes and can even walk near black holes), Resistance to Radiation Manipulation (Immune to Hawking Radiation), Resistance to Petrification (Can break free from being turned to stone), Resistance to Existence Erasure (Unaffected by Bowser's wish on the Dream Stone to make him vanish from existence), Resistance to Plot Manipulation (After Bowser beat the manga kamen and changed the script, the kamen said Mario would win anyways because he always wins. Sure enough, Mario won), Resistance to Meta Wish Granting (Survived Bowser's wish on the Star Rod to destroy him), Resistance to Matter Manipulation (Atomic; can be stripped down to clumps of pixels and then reform completely unharmed), Resistance to Evolution Manipulation (When shot by Bowser's Devolution Gun in Kun, he resisted it, and instead of devolving to a monkey like Luigi did, he gained his Tanooki Mario power-up), Resistance to Fate Manipulation (The Light Prognosticus foretold that the four Heroes of Light would gather together and use the Pure Hearts to defeat The Dark One. The Dark Prognosticus foretold that the hero of prophecy and all others would be stopped by the Green One joining The Dark One, cementing the end of all worlds. These imbalances messed with the wheels of destiny. Everything they wrote became truth; it was fate itself bringing about the actions. But at the end, breaking the Light Prognosticus, Luigi joined Dimentio--The Dark One--and began down the path that the Dark Prognosticus created. The Heroes of Light, however, break the Dark Prognosticus and win anyways. Tippi describes this entire phenomena as "fate," rather cementing the fact that the two Prognosticuses played with fate itself. And in the end, the Heroes of Light and The Dark One all broke both Prognosticuses, giving them a resistance to fate manipulation), Enhanced Swordsmanship (Is greatly skilled in swordplay and fencing), Enhanced Marksmanship (Has held real guns before and has pulled off impressive feats with them), 4th Wall Awareness (Displayed both in-games and in Super Mario-Kun), Resurrection (Resurrection as Undead; it took awhile, but in Super Mario-Kun, Mario was killed, traversed through hell, and came back to life), Pain Affinity (Evidenced here), Regeneration (High-Mid; survived being blown to pieces like a balloon), Duplication (Can sacrifice extra lives for a clone of himself), Resistance to Primordial Force Manipulation (The Player can't affect him at all), Resistance to Universal Manipulation (Can break free from The Player's grip, which reigns over everything else in the game), Proficiency w/ Hammers, Soul Destruction and Mutilation (Has greatly damaged Boos and other ghosts, and has even destroyed Cackletta's Soul), Dimensional Manipulation, Space and Time Manipulation/Time Travel, and Brotherly Telepathy w/ Luigi. Music Manipulation (Anyone who had possession of or was in the same vicinity of a Music Key had the power of music transmitted into their souls, and can tap into its power for a variety of abilities as long as they're skilled enough, including all of the following powers after this one), Mind Control (Waluigi was going to use it to hypnotize anyone who didn't have the same dancing abilities as him), Chaos Inducement (The Music Keys could rain chaos and discord down, destroying everything and everyone), Broadway Force (The second Mario started dancing, things like snowmen, fire itself, plates, and flaming wooden logs started dancing with him), Pyrokinesis (Mario and Luigi's dancing styles are "hot," and can melt things like giant Freezies by generating and shooting fire pretty easily), Telekinesis (Could sail a boat across a river), Summoning (Summoned a rocket from nowhere to attack Bowser), Statistics Amplification (Using the power of dancing, he could increase his speed to catch up to a roller-coaster), Explosion Manipulation (Caused Koopas to explode into music notes), Power Nullification (The Dance Meter essentially decides whose abilities are more effective, and the abilities of the losing dancer are entirely nullified), Matter Manipulation (Molecular; Changed the makeup of a hotel from being a normal building to being a corkscrew, then changed it back), Size Manipulation (Caused a mushroom to spontaneously grow out of the ground), Weather Manipulation (Things like twisters, avalanches, snowstorms and whirlpools were caused by the Keys, as evidenced here), Empathic Manipulation (Forced Bowser to feel happiness. Dancing caused Boos to warm up to Mario), Healing (Bowser was going to use the Keys to fix his tone deafness), Death Inducement (Bowser's use of the Keys turned the landscape into this...), Life Inducement (Before Mario turned it back into this. To put into perspective of how impressive this is, Bowser blocked out the Sun with thick clouds, turned water into lava, killed all plant life, turned hills into volcanoes, etc. Mario changed it all back), and Soul Manipulation (Music exists inside one's soul, which can force them to do things. By coming into contact with the Music Keys, music is implanted into anyone's soul, which could be used against them) via dancing and the Music Keys. Healing and Stamina Restoration via Refresh, Sleep Inducement via Lullaby, The ability to shower foes in stars via Star Storm, The ability to lower the Attack Potency of foes via Chill Out, Healing via Smooch, Time Stop via Time Out, Transmutation into stars via Up & Away, and Energy Manipulation via Star Beam & Peach Beam. Attack Reflection w/ Super Sheet & Hammer, Earthquake Generation w/ Earth Tremor, Time Stop w/ Clock Out, Increased stats w/ Power Lift, Reality Warping w/ and w/o Art Attack, Healing & Stamina Restoration w/ Sweet Feast, Pure Hearts and Max Candy, One Hit Kill w/ Showstopper, Supernova Generation w/ Supernova, Dimensional Travel, Immortality (Type 5; after the destruction of the entire multiverse, including heaven and hell--the afterlives--Mario would live, which would mean he'd be completely incapable of dying with no hell to contain him. Furthermore, through comparison to the Chaos Heart wielders, he's unable to be touched by Queen Jaydes, who has power over the concepts of life and death themselves. In the end, Mario seems entirely deathless), Resistance to Life and Death Concept Manipulation, Time Paradoxal Resistance (It protects its user from the destruction The Void causes, which would erase the user's past), and Absolute Restoration w/ the Pure Hearts, Healing w/ Mushroom, Enhanced Pyrokinesis w/ Fire Flower, Flight w/ Feather, Wing Cap, Red Star, White Tanooki and Tanooki Leaf, Cyrokinesis w/ Ice Flower and Penguin Suit, Duplication w/ Double Cherry and Pal Pill, Invulnerability and Immortality Types 2 and 7 Negation w/ Starman (Can get by a Shy-Guy's zombie immortality and kill them permanently, and get by a Buzzy Beetle's resilience immortality and kill them permanently, too), Rainbow Star, Metal Cap, Mega Mushroom, Mega Star and White Tanooki, Instinctive Reaction (Beat Luigi up, dodged his fireballs, and cooked a sweet potato all while asleep) w/ Super Bell, Increased durability w/ Life Mushroom, Ghost Physiology w/ Boo Mushroom, Terrakinesis w/ Rock Mushroom, Cloud Manipulation w/ Cloud Flower, Intangibility w/ Vanish Cap, Size Manipulation w/ Mini and Mega Mushrooms and Mega Star, Increased speed w/ Mini and Mega Mushrooms, Starman, Rainbow Star and Mega Star, Nigh-Invulnerability and Transmutation w/ Gold Fire Flower, Metal Manipulation w/ Metal Cap, Increased strength w/ Metal Cap, Mega Mushroom, Starman, Rainbow Star and Mega Star, Soul Sealing and Soul Unsealing w/ the Power Stars, Invisibility w/ Invisibility Hat, Evolution Manipulation w/ the Devolution Gun, Meta Possession and Flight w/ Cappy, etc. Resistance to Elemental Manipulation, Fear Manipulation, Poison Manipulation, Sleep Manipulation, Instant Death Attacks and Power Nullification w/ the Super Suit. Resistance to Elemental Manipulation, Resistance to Confusion Inducement, Resistance to Poison Manipulation, Statistics Amplification, Probability Manipulation, Sound Manipulation, Durability Negation, Life-Force Absorption, Confusion Inducement, Healing, Luck, Scanning, Pain Manipulation, Earthquake Generation, Tornado Creation, Size Manipulation, Sleep Inducement, and Electrokinesis w/ Badges. Matter Manipulation (Subatomic; Particular), Stat Buffing/Debuffing, Spring Form, Vampire Mode, Electrokinetic Physiology, Electrokinesis, Spherical Form, Tornado Form, Shapeshifting, Gold Coin Creation, Duplication, Stone Mimicry, Invulnerability and Fire Aura w/ Candies. Plot Manipulation and is 1,000x stronger than base form as Shiny Paper Mario

Large Town level+ in Super Mario World (Casually punted Larry's Castle, performing the feat with no visual effort at all) | Ranges from Multi-Solar System Level to Universe level+ in Super Mario RPG: Legend of the Seven Stars (Defeated Exor, who easily split Star Road, which contains the planet's wishes. After his death, it is revealed that he'd effected the planet, Star Road, the moon, and even outer space coupled with tens of stars. Effecting outer space all the way out to dozens of stars is definitely 4-A. And Mario scales to this. He also overpowered the even stronger Culex, who is stated as the Master of Space and Time in the guide booklet, page 64, and in the Japanese translation, states that he holds time from its beginning to its end and that he holds the power of creation throughout the Marioverse.) | Universe level+ or Multiverse level in Mario Party 5 (Defeated Bowser, who outright stated and showed that he was going to ruin and/or destroy all the dreams, including Future Dream, which was outright stated by both Misstar AND Mario Party 5's guide booklet to be an entire universe. Also, the Dream Depot turns the dreams of all citizens of the Mushroom Kingdom into universes.) | Universe level+ in Paper Mario: The Thousand-Year Door (Took down the Shadow Queen's first form and, with the Crystal Stars, second form. Even weakened, she should retain her primary powers, whose power was greater than that of the Crystal Stars due to creating them. The Crystal Stars were stated to have been able to reality warp the planet and the heavens, and was even stated to hold the very essence of the heavens. This refers to all that is. Similar to the Bible, "heavens" refers to the realms above the Earth: the atmosphere, the Sun, the moon, the stars, and all that’s in outer space. Holding the essence of the universe and being able to warp it is definitely at this level.) | Multi-Galaxy level in Yoshi's Island DS (Mario is a Star Child. By being a Star Child, Mario has a star embedded within his heart that grants him sufficient enough power to conquer the universe, given that the other six Star Children are with him. So, each Star Child has the power to conquer 1/7 of the universe—billions of galaxies.) | Large Country level in Mario & Luigi: Partners in Time (Defeated Elder Princess Shroob, who created a large storm simply by powering up, which seems to have spread across the entire Mushroom Kingdom, at least. Elder Princess Shroob also desired to destroy the entire kingdom, even commenting on how the Shroobs will "dance on the buried remains of this pathetic kingdom." The Mushroom Kingdom is a massive country. | Multiverse level in Super Paper Mario (If he didn't defeat Dimentio, he would have destroyed every single world, timelines, and possibilities in the Marioverse.) | Universe level+ in Super Mario Galaxy (Defeated Bowser, who tanked the collapse of his Galaxy Reactor, which was stated to threaten the very fabric of the universe whilst extremely fatigued. Bowser's Galaxy Reactor is repeatedly called a universal threat, and was stated to decide "The Fate of the Universe," solidifying it at this tier. Mario damaged Bowser to the point of unconsciousness, so he definitely scales.) | Multi-Universe level in Super Mario Galaxy 2 (Bowser consumed a Grand Star, becoming far superior to himself in the original, pushing him to this tier. Said Grand Star enabled him the power to consume the universe w/ a black hole with zero effort, and Mario still prevailed, once again damaging him to unconsciousness). | At least Solar System level+ to Multi-Solar System level+ in Mario Party 9 (Defeated Bowser during the events of this game. This time, the plot is that Bowser has stolen the Mini-Stars from the sky. And apparently, it seems that these Mini-Stars are actual stars in the sky. In the ending cinema, the Mini-Stars are returning to the sky--all of which Bowser said he was going to put to use. It's shown at the end, when many burst after his defeat, that he meant this as they were going to power him. By absorbing those stars, Bowser became this powerful) | Mountain level in New Super Mario Bros. U (Defeated Kamek and those superior to him, who created a tornado of this size and power) | Ranges from Universe level to Multiverse level in Mario & Luigi: Dream Team. (Mario was capable of defeating Antasma, who is vastly superior to Dreamy Luigi. One of Dreamy Luigi's abilities allowed him to control time itself. He even overpowered the even stronger Dreamy Bowser, who had the power of every single dream. Dreams are obviously universes, as we see Mario enter them. There are hundreds of inhabitants on Pi'illo Island, so it makes perfect sense for it to be Multiversal at bare minimum.) | Multi-Universe level in Mario + Rabbids Kingdom Battle (Defeated MegaDragonBowser, and destroyed the Megabug. The former is the form the latter took after absorbing Spawny [who in turn was merged with the SupaMerge Headset] and Bowser. By absorbing the SupaMerge Headset, the Megabug attained its fusionism powers, which was capable of merging Mario's world and the real world.). Higher w/ Power Ups (His power drastically increases with the use of Power Ups)

Massively FTL+ in Super Mario Land (Can keep up with Tatanga, who traveled interstellar distances from deep space in a very short amount of time, or "suddenly.") | Infinite in Super Mario RPG: Legend of the Seven Stars (Fought and easily kept up with Culex, and Culex is the Master of Time and Space, and can consume time. Thus, timeless voids would be his natural environment. He also holds time from its beginning to its end, and during his fight, he was crossing between dimensions. It's actually stated in the Japanese version he was within a dimensional rift, and those are, by definition, devoid of time and space. Furthermore, he was about to leave Mario's and go back to Vanda--thus, he was in between dimensions at the time. Meaning, he was outside of the space-time continuum--which all qualifies for infinite speed.) | Supersonic in Super Mario 64 (Beat Koopa the Quick in a race, who could run at Mach 1. Mario was so much faster than him, that he describes him as a blur.) | Massively FTL+ in Mario Party 3 (Fought and kept up with the fake Millennium Star, which flew from the center of the universe to Earth in a couple of seconds.) | FTL in Mario Party 5 (Outspeeds Bowser, who resists this black hole until he's defeated.) | Massively Hypersonic in Mario & Luigi: Superstar Saga (Dodged Cackletta's lightning.) | Massively FTL+ in Paper Mario: The Thousand-Year Door (Far superior to Lord Crump, who returned from being blasted out into deep space, far past even the moon, within, at absolute worst, a few hours.) | FTL+ in Mario Party 6 (Can successfully escape a black hole. Now, while there's lightning, meteorites and enemies being pulled in, there's also red strands of light fighting against the black hole, and losing badly. This not only proves that Mario is behind the event horizon, but that he's way faster than light.) | Massively Hypersonic in New Super Mario Bros. ([https://vsbattles.fandom.com/wiki/User_blog:ThePerpetual/Mario_Jumps_With_Lightning_Speed! His jumps are faster than Lakithunder's lightning.]) | Massively FTL+ in Super Paper Mario (Swam past a sea of stars in Chapter 4, which is the equivalent of swimming several thousands of lightyears.) | FTL in Mario Party 8 (Keeps up with Bowser. Both Mario and Bowser are completely unaffected by a powerful quasar below them. Bowser is only sucked in once he's defeated.) | Massively FTL+ (Can keep up with Bowser's airships post Super Mario Galaxy, which moved in tandem with Rosalina’s Comet Observatory, said Observatory flew to the center of the universe within a few seconds making it MFTL+.) | Massively FTL+ reactions and combat speed in Super Mario Galaxy (Consistently reacted and maneuvered while being launched intergalactic distances by Launch Stars.) | FTL+ in Mario & Luigi: Bowser's Inside Story (Outran Giant Bowser, who escaped a black hole.) | Sub-Relativistic+ in Mario Sports Mix (Capable of moving and interacting when at a distance from a large black hole. While he was definitely not behind the event horizon, light still gets bent and affected at that distance, so Mario moving at all is still around this level of speed) w/ Relativistic+ reactions and combat speed (Capable of dodging White Mages's specials, which are literal columns of light.) | Massively FTL+ in Mario Party 9 (Outspeeds Bowser, who is completely unaffected by the black hole behind him, which is pulling in entire planets in seconds from distances equating to solar systems. This would mean it's pulling in things at speeds greater than 30,000x FTL, and Bowser is acting as if this thing isn't even there.) | Infinite in Mario & Luigi: Dream Team (Had his speed complimented by the Zeekeeper, and can also keep up with him and Giant Dreamy Luigi, as well as characters equal to or faster than Zeekeeper. Zeekeeper can tear a dimensional rift. Rifts are, by definition, absent of time and space. Zeekeeper is fully capable of moving inside of them, which gives him infinite speed. And as said, Mario definitely scales to this) w/ Sub-Relativistic reactions and combat speed (Can take action after being fired from the Bye Bye Cannon.)

Class G (Lifted and punted Larry's castle with absolutely no effort whatsoever) | At least Class G (With this source, we know that coins in SMB3 are, if Mario is 5'9½, around 4.5 tons. Mario is actually 5'11, so this is low-end regardless. But multiplying that by the 1,000,000 coins Toad carried, and Toad carried 4,082,331,330 kilograms, which qualifies as Class G. Mario is superior to Toad in all strength aspects, so he scales) | Class 100 (Mario lifted King Bob-omb easily, and shoved a watermelon several times his size with sheer effortlessness), certain power-ups like Mega Mushroom increase his strength even further.

Large Town Class+ in Super Mario World | Ranges from Multi-Solar System Class to Universal+ in Super Mario RPG: Legend of the Seven Stars | Universal+ or Multiversal in Mario Party 5 | Universal in Paper Mario: The Thousand-Year Door | Multi-Galactic in Yoshi's Island DS | Large Country Class in Mario & Luigi: Partners in Time | Multiversal in Super Paper Mario | Universal+ in Super Mario Galaxy | Multi-Universal in Super Mario Galaxy 2 | At least Solar System Class+ to Multi-Solar System Class+ in Mario Party 9 | Mountain Class in New Super Mario Bros. U | Ranges from Universal to Multiversal in Mario & Luigi: Dream Team. | Multi-Universal in Mario + Rabbids Kingdom Battle. Higher w/ Power Ups

Ranges from Multi-Solar System level to Universe level+ in Super Mario RPG: Legend of the Seven Stars (Traded blows with Exor and Culex) | Universe level+ or Multiverse level in Mario Party 5 (Can trade blows with Bowser in "Frightmare") | Universe level+ in Paper Mario: The Thousand-Year Door (Tanked a beating from full-power Shadow Queen without any protection) | Large Country level in Mario & Luigi: Partners in Time (Survived attacks from Elder Princess Shroob) | Multiverse level in Super Paper Mario (Survived Super Dimentio's relentless attacks) | Universe level+ in Super Mario Galaxy (Tanked hits from Bowser) | Multi-Universe level in Super Mario Galaxy 2 (Tanked hits from Bowser powered up drastically by a Grand Star) | At least Solar System level+ to Multi-Solar System level+ in Mario Party 9 (Can tank attacks from Bowser in "Bowser's Block Battle") | Mountain level in New Super Mario Bros. U (Survived attacks from Kamek) | Ranges from Universe level to Multiverse level in Mario & Luigi: Dream Team (Hammered on by Dreamy Bowser, and survived) | Multi-Universe level in Mario + Rabbids Kingdom Battle (Took hits from MegaDragonBowser). Higher w/ Power Ups (His power drastically increases with the use of Power Ups)

Very high (Can perform various activities and travel to multiple regions with no signs of exhaustion. Also completed 100 trials of both Flipside and Flopside while defeating Shadoo and Wracktail in a sitting) | Extremely high (Literally was able to escape a black hole with zero signs of exhaustion) | Extremely high (Can casually exceed the speed of light. And based on Einstein's famous equation, such a feat would require an impossible amount of energy)

Standard Melee Range normally. Extended Melee Range with his many different close range weapons such as the Hammers. Tens of Meters with Power Ups and weapons that can cover a good length of the area that Mario is in.

A plethora of Power Ups, Megavitamins, Syringe (Which can turn enemies into pigs), Super Sheet, Super Scope, Warp Whistle, Hammers, Power Drinks, Peppers, Sleepy Bomb, Bad Mushroom, Freight Bomb, Fire Bomb, Ice Bomb, Rock Candy, Star Egg, Pure Water, Retry Clocks, Earlier Times, F.L.U.D.D., Water Propelled Rockets, Battle Cards, Copy Block, Badges, Sticker Album/Royal Stickers, Super Suit, Mega Glove, Ultra Hammer, Lazy Shell, the Lost Mushroom, a plunger, a wrench, a monkey wrench, a small hammer, Plumber's Putty, a small hacksaw, Plunger Staff, a Light Plunger, Spy Plumbing Gear, All Purpose Portable Plumber's Helper, a Plumbing Snake, tons of sports equipment, Magical Typewriter, S.F.C. Nun-Chucks, Great Mushroom Dispenser, Mushroom Sword, Star Shield, Power Stars, an axe and Blaster. In the live-action movie, he has a van, a wrench, Bob-ombs, Thwomp Boots, a Banzai Bill, a flamethrower, a Fireball Cannon and a Devolution Gun

At least Gifted, likely Genius (Although mostly known as a plumber, Mario possesses numerous and versatile talents, from being able to excel in many sports such as basketball, tennis, and soccer to taking up other careers such as archaeology, education, and engineering. He's even intelligent enough to excel in multiple white-collar occupations such as being a physician and the CEO of a highly successful toy company. It is even stated that he was the one who invented the Megavitamin in the instruction booklet for Dr. Mario (NES), page 3. Mario is an experienced fighter and expert combatant, battling and defeating a diversity of foes and beings with various magic, unnatural powers and abilities, vastly different technology, and multiple fighting styles. His expertise and fighting prowess even extends back to his earlier years, where he's fully capable of piloting vehicles, skillfully use various Power Ups and weapons, and confront an entire alien race invading his planet as an infant. He was also able to beat Jynx, a master combatant, who was so impressed with Mario's fighting capabilities, he renamed his entire dojo after the plumber and made him the master. Mario has gained so much skill that he's capable of completing trials such as The Perfect Run, Tubular, Champion's Road, and more, where Mario's incapable of suffering so much as a single hit. Mario's multiple accomplishments have made him famous worldwide. Stated to have the knowledge of a physicist, and is a professional doctor. He also outsmarted archaeologists and scientists during his vacation to Pi'illo Island, solving the very mystery that left the aforementioned people scratching their heads. Over time, he can successfully translate Yoshi language, Chain Chomp language and even Shroob language. Built a fully functional submarine out of nothing but a bathtub and water pipes.)

Mario can act a bit headstrong at times and bit too eager to fight. Additionally while he’s not adverse to making plans, he tends to only do so after he's backed into a corner. And despite his high intelligence, he can occasionally be easily distracted, childish, and to be honest a bit ditzy. Mario also accepts anything at face value, making him easy to fool.




 * -|Jump=

Power Ups: Mario carries many Power Ups along with him on his adventures. Some merely heal him, while some grant him alternate forms entirely.
 * Mushroom: Restores ⅓ of Mario's health. He always carries many around with him, never dropping below the tens.
 * Super Mushroom: Grants Mario a significant increase in power and increases his size.
 * Fire Flower: Doubles Mario's Pyrokinetic powers. In the manga, if Mario absorbs enough Fire Flowers, Mario can become "Fireball Mario," and execute the "Fireball Punch" as well as cover himself in fire and harm anyone who touches him. In DiC, the fireballs home into the target, too.
 * Super Flower: Allows Mario to toss superballs, which, unlike his Fireballs, bounce off of walls until they hit their target. They can also be quite the nuisance, too.
 * Cape Feather: Gives Mario a cape that grants unhindered flight, the ability to reflect projectiles, and his cape can generate enough static electricity for minor Electrokinesis. In Super Mario-Kun, Mario could use this for pseudo-time stopping. Essentially, he freezes foes in place, but they're still awake and well aware of what is happening. He can also take the cape off and throw it forward, which makes it sharp and fast enough to split right through enemies.
 * Ice Flower: Grants Mario Cyrokinesis at absolute zero. He can throw iceballs to freeze foes, or outright touch them for the same treatment. Sometimes, ice can freeze onto the foe, lowering attack potency and durability.
 * Hammer Bro Suit: Clads Mario in a black Hammer Brother suit, enabling him to toss a literal infinite amount of hammers at foes.
 * Penguin Suit: Clads Mario in a penguin suit, enabling him Cyrokinesis, improved traction and the ability to slide along water. His swimming abilities are drastically enhanced as well.
 * Propeller Helmet: Using this, Mario can soar higher with his jumps, and is granted the ability 'Drill Spin.' With this, Mario can drill downwards with re-entry force, busting through his foe's defenses, dealing direct harm.
 * Carrot: Gives Mario a pair of bunny ears, allowing him to glide through the air.
 * Bull Pot: Gives Mario a helmet with bull horns on. He can then ram foes harder and faster, as well as stick into walls and ceilings and granting him a more powerful Ground Pound.
 * Jet Pot: Gives Mario a helmet with thrusters, allowing him the ability to glide through the air. Speed and jumping height are also slightly enhanced as well. Minorly, Mario can also achieve legitimate flight, unlike Wario.
 * Tanooki Leaf: Gives Mario a tanuki suit, granting him unhindered flight at Mach 30, as well as a powerful tail and the power to turn into an invincible--but immobilized--statue that harms any foe that touches it.
 * Super Acorn: Gives Mario a squirrel suit, allowing him to lightly glide through the air.
 * Blue Shell: Mario clads himself within a blue shell. By running, he can slip into his shell as it spins forward with sufficient enough force to shatter bricks upon contact. By hiding within it, he is completely immune to fire and has increased durability. In a crisis, this can be removed and thrown at his foe, it homing in on them and detonating atop of them.
 * Super Bell: Gives Mario a cat suit, doubling his speed and stamina, as well as giving him razor-sharp claws. He can climb walls, scratch and pounce enemies, and even turn into an invincible--but immobilized--golden statue that harms anyone who touches it.
 * Double Cherry: Creates a perfect clone of Mario. He can spawn up to five of them.
 * Boomerang Flower: Clads Mario in a Boomerang Brother suit, allowing him to toss boomerangs to his heart's content.
 * Bee Mushroom: Turns Mario into a bee-clad version of himself, allowing him to very briefly fly.
 * Life Mushroom: Doubles Mario's durability.
 * Boo Mushroom: Turns Mario into a Boo capable of flight and turning intangible. This form is also immune to any harm; except for light and attacks from other ghosts.
 * Rock Mushroom: Grants Mario Terrakinesis, allowing him to form a rock around him thus, turning him into a nigh-invulnerable rolling boulder.
 * Cloud Flower: Mario's hat and overalls turn into puffy, white clouds. His weight is halved, thus, he can jump twice as high and twice as far. He can also spin up to three times, creating cloud platforms for him to stand on.
 * Max Candy: Completely restores Mario's health and stamina.
 * Power Flower: Balloons Mario up, allowing him to fly for 25 seconds.
 * Wing Cap: Grants flight for 25 seconds.
 * Vanish Cap: Grants intangibility for 25 seconds.
 * Red Star: Grants unhindered flight for 50 seconds.
 * Mini Mushroom: Turns Mario microscopic. This halves his strength and durability, but triples his speed.
 * Pal Pill: Creates eight pixel Mario clones that mimic and protect Paper Mario.
 * Mega Star: Transforms Paper Mario into an enormous pixel Mario with invincibility and doubled strength and speed for 30 seconds.
 * Super Sushi: Turns Mario into a skyscraper, doubling his power in general for as long as he desires, whilst remaining just as fast and agile as before, if not faster.
 * Mega Mushroom: Turns Mario into a skyscraper that's invincible w/ doubled strength and speed for 30 seconds.
 * Gold Flower: Turns Mario into solid gold that doesn't flinch from attacks anymore. He also gains the ability to shoot golden Fireballs that one-shot foes by turning them into lifeless coins. After hitting someone or something, the gold Fireball sends out a shockwave that extends five feet before dying out. Said shockwave has the same transmutative affects as the Fireball itself.
 * Metal Cap: Turns Mario into solid metal with tripled strength and weight, plus invincibility all for 25 seconds.
 * Metallic Wing Cap: In the manga, Mario can merge the Metal Cap with the Wing Cap, and mix their properties.
 * Metallic Vanish Cap: In the manga, Mario can merge the Metal Cap with the Vanish Cap, and mix their properties.
 * Super Star: Grants invincibility and quadrupled strength, speed, jump height and jump distance all for 30 seconds. In DiC, the Starman's power is an even larger increase than 4x (though it's unknown), and it lasts 60 seconds.
 * Egg Shell Armor: If Mario uses the Super Star with Yoshi Eggs, he'll turn into "Egg Shell Armor Mario." This form can activate a barrier of egg shells to protect against any types of attacks, and can throw a barrage of star-like projectiles.
 * Boost Star: Allows Mario to merely point at a foe or brick, instantly defeating or destroying them or it for 15 seconds.
 * White Tanooki Leaf: Grants unhindered flight at Mach 30 as well as invulnerability forever. However, this form is susceptible to poison.
 * 1-Up Mushroom: Can resurrect an ally with half health if they're already dead (and have no lives), or grant Mario an extra life, allowing him to resuscitate after death with full health, restoring his body. In Super Mario-Kun, Mario can sacrifice his extra lives to create clones of himself, and then he can give unique power-ups to each one should he choose.
 * 3-Up Moon: Gives Mario three extra lives. In Super Mario-Kun, this turns Mario into "Moon Mario," who has enhanced pyrokinesis and true flight. Moon Mario can also remove the moon from his head and throw it at an enemy, even controlling the moon mentally to ensure it homes in on the foe.
 * Combined Power Ups (Unofficial name): Mixes multiple Power-ups together, granting Mario all their powers consecutively. These include the Mushroom (healing), Fire Flower (enhanced pyrokinesis), Tanooki Leaf and P-Wing (flight), Super Star (invincibility), Hammer Bro Suit (infinite supply of claw hammers) and Warp Whistle (teleportation). Easily one of Mario's strongest forms yet, capable of one-shotting Bowser, but only ever used in dire situations, such as ones where Mario is literally about to die. The second time Mario used this, he mixed the Frog Suit (increased swimming abilities), the Tanooki Leaf (tail for attacking and flight), the Feather (cape for attacking, deflecting projectiles and flight), and the Carrot (flight).
 * Great Mushroom: Transforms Mario into a giant muscular version of himself called "Super Mario Great". Mario can also use this form in conjunction with his other power ups (specifically the Cape Feather, the Fire Flower, and the Super Star).

Star Abilities: Upon saving a Star Spirit or obtaining a Crystal Star, Mario gains additional abilities:
 * -|Star Powers=
 * Lullaby: Puts foes into sleep.
 * Star Storm: Creates a star shower to attack all enemies.
 * Chill Out: Greatly weakens the foe's attacking power.
 * Time Out: Stops time to freeze all enemies for awhile.
 * Up and Away: Turns enemies into harmless stars and sends them into the sky.
 * Sweet Treat: Replenishes HP and FP, as well as curing all status effects.
 * Earth Tremor: This power creates an earthquake that can do damage against all enemies.
 * Clock Out: Immobilizes all enemies temporarily when successful.
 * Power Lift: Boosts attack and defense power for a short time.
 * Art Attack: Any amount of damage can be done depending on how many times encircled around the enemies. This attack pierces through defense.
 * Sweet Feast: Replenishes HP and FP, as well as, curing all status effects to a greater degree.
 * Showstopper: If, successful, destroys enemies in a single blow.
 * Supernova: This attack does damage to all enemies in a shattering explosion that pierces defenses.

Key: Standard | In the DiC Cartoons | In the Sports games | In the Mario Party series | In the 2-D Mario games | In the 3-D Mario games | In the RPGs | Super Mario-Kun | In the Paper Mario series

NOTE: Despite the confusion of the Mario franchise canon due to its 5th installment of the Mario and Luigi series, Paper Jam, several games such as Super Mario 64 DS, Super Mario Sunshine, Mario Party 5, and other installments have made several connections to the Paper Mario franchise which establish the series to be part of same verse. It should be noted that the Paper Mario series has made several connections to other games as well with an interview of the creator confirming that the overall franchise having no canon to speak of, and another interview claiming that all Marios are the same. As such, the character that appears in the Paper Mario series is still the same character from other installments. For more info explaining why Paper Mario and Mario are the same, click here.

NOTE #2: Since this seems to be a common argument used against Mario, I feel the need to address it right here. While it can be argued that the size of Mario's galaxies are smaller compared to ours, those galaxies are merely scaled down to reduce game lag. I'll be going further in-depth about this argument right here.

NOTE #3: The Standard key serves a different purpose than other keys. Unlike other keys, the Standard key draws from feats across the entire franchise for the sole purpose of scaling, and to make a key bent on consistency for Mario characters. This is why its attack potency is from several different games within entirely different genres. Its only purpose is to scale others from using the most consistent feats.