Kasumi Kenshiro (Canon)/Unbacked0

Summary
Kasumi Kenshiro is the 62nd Denshōsha/Successor of Hokuto Shinken and is one of the few people to be born of the Hokuto Sōke Bloodline.

Powers and Stats
Tier: High 6-B, Higher with the Tenryū Kokyū Hō | 6-A, High 6-A with the Tenryū Kokyū Hō 

Name: Kasumi Kenshiro (Also known as Yan Wang, Ā-Xīng)

Origin: Fist of the North Star

Gender: Male

Age: Late 20's

Classification: 62nd Denshōsha/Successor of Hokuto Shinken

Powers and Abilities: Superhuman Physical Characteristics, Martial Arts (Is the chosen successor of Hokuto Shinken), Pressure Point Strikes (Is the successor of Hokuto Shinken which is all about hitting the 708 pressure points that are all over the human body), Regeneration (High-Low, Has regenerated deep lacerations in his body), Enhanced Senses (Could smell poison that was mixed into his drink), Instinctive Reactions (Kasumi can clear his mind which allows him to dodge attacks without thinking), Fear Manipulation (His mere presence intimidates hardened kills to the point that they can't move), Non-Physical Interaction (Kasumi has fought a wolf which was later revealed to be the spirit of the original Denshōsha), Status Effect Inducement, Body Puppetry (Hitting various pressure points can make an opponent unable to move or make their body move in a way that they don't want), Pain Suppression (Kasumi has had parts of his body impaled and he has barely reacted), Sleep Manipulation (Can put people to sleep by hitting various pressure points), Biological Manipulation, Death Manipulation (Hitting various pressure points will kill an opponent by causing their body to explode), Precognition (Can read someone's aura to predict their next move, Scales to Raoh who was able to see a vision of the future during his fight with Rei), Statistics Reduction (Hitting various pressure points can destroy a part of an opponent's muscles making them weaker), Memory Manipulation (Hitting various pressure points can remove an opponent's memories), Statistics Amplification (With Tenryū Kokyū Hō he boosts his power from 30% to 100%), Limited Power Nullification (By hitting various pressure points Kasumi can nullify abilities tied to the opponent's own body), Healing (Hitting various pressure points can heal a persons body from minor wounds to blindness), Rage Power (If a practitioner of Hokuto Shinken becomes angry then their skin will become more durable), Pain Manipulation (Hitting various pressure points can induce pain in an opponent or make it so that anything they touch will cause server pain), Matter Manipulation (Used his chi to warp a wall and a floor), Limited Flight (Can use his chi to lift himself into the air for short periods of time), Power Mimicry (Using Suieishi, Kasumi can perfectly copy any martial art he has seen once in his life), Duplication (With Shichisei Tenshin), Perception Manipulation (By hitting the pressure point Jinkyūkyō, Kasumi can remove an opponent's sense of perception), Emotional Manipulation, Mind Manipulation, Mind Control (By hitting the Hiko Fūgan pressure point, Kasumi can make an opponent become his friend and will do anything for him), Fate Manipulation (A talented practitioner of Hokuto Shinken can summon the star of death to be seen above their opponent which guarantees the person who sees it will die), Reactive Power Level (Scales to his nephew who grows stronger during a fight), Void Manipulation, Intangibility (When Kasumi uses Musō Tensei, he enters a state of nothingness which makes normal attacks phase through him), Limited Soul Manipulation (While using Musō Tensei, Kasumi is able to communicate with the spirits of his deceased allies and rivals), ), Pocket Reality Manipulation (With the Sōryū Tenra, Kasumi can make a pocket dimension made of nothingness), Power Nullification (While using Sōryū Tenra, all defensive techniques such a forcefields are completely nullified), Existence Erasure (Anyone Kasumi kills while using Sōryū Tenra is erased from existence), Resistance to Pressure Point Strikes (With Hikō Fūji, Kasumi can resist the effects of his own pressure points being hit even if they are hit by another practitioner of Hokuto Shinken, After having his seals lifted by the Hokuto Stone Kasumi wasn't effected by someone hitting his pressure points), Fate Manipulation and Precognition (Every user of Hokuto Shinken can change their fates to the point that people who can accurately see the future can't do the same with Hokuto, During Raoh and Toki's fight they were so strong that even God couldn't predict who would win), Limited Absorption (Scales to Kenshiro after having his Seals Lifted whose chi couldn't be absorbed by Kaioh), Heat Manipulation and Fire Manipulation (Has fought on a burning boat without any injuries)

Attack Potency: Large Country Level (As the 62nd Denshōsha he should be comparable to other Denshōshas like Ryuken and his nephew Kenshiro), Higher with Tenryū Kokyū Hō (Using the Tenryū Kokyū Hō boosts Kasumi's power from 30% to 100% which means he gets 3.3 times stronger) | Continent Level, Multi-Continent Level with the Tenryū Kokyū Hō (Scales to Kenshiro after having his Seals Lifted since they both had their Seals Lifted by the Hokuto Stone)

Speed: FTL (As the 62nd Denshōsha he should be comparable to Ryuken who defeated Raoh who is faster than Garuda who can attack at the speed of light, Has fought on par with Zhang Taiyan who can attack so fast that his attacks don't cast shadows), Higher with Tenryū Kokyū Hō (Using the Tenryū Kokyū Hō booses Kasumi's speed from 30% to 100% which means he gets 3.3 times faster), Far Higher with Hisho Keiko: Raibo Shinyaku (Using the Hisho Keiko: Raibo Shinyaku, Kasumi was able to blitz Zhang Taiyan whose attacks Kasumi could barely react to) | FTL+, Higher with the Tenryū Kokyū Hō (Scales to Kenshiro after he had his Seal Lifted by the Hokuto Stone), Far Higher with Hisho Keiko: Raibo Shinyaku

Lifting Strength: Class K (Scales to Kenshiro who lifted and threw a three hundred ton boulder with ease), Higher with the Tenryū Kokyū Hō | Class M (Scales to Kenshiro after he had his Seals Lifted), Higher with the Tenryū Kokyū Hō

Striking Strength: Large Country Level, Higher with Tenryū Kokyū Hō | Continent Level, Multi-Continent Level with the Tenryū Kokyū Hō

Durability: Large Country Level (Can survive hits from people on his level such), Higher with Tenryū Kokyū Hō | 6-A, High 6-A with the Tenryū Kokyū Hō

Stamina: Superhuman (Doesn't need to eat for 3 months)

Range: Standard melee range to Several metres

Standard Equipment: None Notable

Intelligence: Average

Weaknesses: None Notable

Notable Attacks/Techniques:
 * Hokuto Shinken: Kasumi is the chosen successor of a 1,800-year-old martial art known as Hokuto Shinken. The main ability of Hokuto Shinken is to hit pressure points on the opponent's body to affect their body, there 708 pressure points on the human body and depending on what pressure point is hit a different effect will happen.
 * Hyakuretsu Dan (Hundred Crack Snap): Hyakuretsu Dan is a technique where Kenshiro punches the opponent one hundred times within a short amount of time while hitting various pressure points over their body. This technique is a prototype of the Hokuto Hyakuretsu Ken.
 * Hiei Ken (Flying Defence Fist): Hiei Ken is a technique where Kenshiro delivers a flying kick with the intention of defending against other flying kicks.
 * Hokuto Hyakuretsu Ken (North Dipper Hundred Rending Fist): Hokuto Hyakuretsu Ken is a technique where Kenshiro strikes an opponent one hundred times which hits various pressure points, causing the opponent to violently explode.
 * Nishi Shinkū Ha (Two-Finger Nil-Space Grasp): Nishi Shinkū Ha is a technique where Kenshiro grabs an arrow that was shot at him by an opponent before it hits him and throws it back at them.
 * Ganzan Ryōzan Ha (Rocky Mountain Splitting Wave): Ganzan Ryōzan Ha is a technique where Kenshiro chops his opponent in a way which fractures their skull.
 * Hokuto Zankai Ken (North Dipper Remorse Fist): Hokuto Zankai Ken is a technique where Kenshiro jabs his thumbs into the pressure points on temples of his opponent's head which causes the opponent to explode in three seconds after Kenshiro moves his thumbs away from their temples.
 * Kōshu Hagan Ken (Neck Twisting Face Breaking Fist): Kōshu Hagan Ken is a technique where Kenshiro jabs his finger into the pressure points on the side of his opponent's neck before kneeing them in their face, causing them to explode.
 * Goshi Retsu Dan (Five Finger Fury Bullets): Goshi Retsu Dan is a technique where Kenshiro strikes the pressure points on the opponent's hands, causing their fingers to explode.
 * Hokuto Jūha Zan (North Dipper Soft-Breaking Slash): Hokuto Jūha Zan is a technique where Kenshiro rapidly kicks his opponent which moves their body fat out of the way before he strikes a pressure point on their stomach.
 * Hokuto Jūji Zan (North Dipper Cross Slash): Hokuto Jūji Zan is a technique where Kenshiro rapidly punches his opponent in a cross formation across their body, striking several pressure points which leave the opponent with only one minute left before they explode and die.
 * Hokuto Gōkin Bundan Kyaku (North Dipper Steel Muscle Cutting Kick): Hokuto Gōkin Bundan Kyaku is a technique where Kenshiro kicks pressure points on both of the opponent's arms which weakens the muscles inside their arms making them as strong as a normal person.
 * Hokuto Sōkin Jizai Kyaku (Tendon Pulling Will Kick): Hokuto Sōkin Jizai Kyaku is a technique where Kenshiro kicks the pressure points on the opponent's neck which paralyses them and they can only move where Kenshiro orders them.
 * Kūkyoku Ryūbu (Empty Polar Current Dance): Kūkyoku Ryūbu is a technique where Kenshiro uses the vibrations in the air to learn the location of an opponent and their attacks.
 * Hokuto Kaikotsu Ken (North Dipper Bone Crushing Fist): Hokuto Kaikotsu Ken is a technique where Kenshiro jabs his fingers into the pressure point on his opponent's forehead which causes them to explode.
 * Kyomu Shidan (Nothingness Attack): Kyomu Shidan is a technique where Kenshiro strikes a pressure point on the opponent's head which removes their memories from the past few days.
 * Hokuto Dan Kotsukin (North Dipper Cutting Bone and Tendon): Hokuto Dan Kotsukin is a technique where Kenshiro strikes the pressure points on the opponent's arm which causes their muscles to break and be destroyed.
 * Tenryū Kokyū Hō (Art of Dragon's Breathing): Tenryū Kokyū Hō is a technique where Kenshiro uses all 100% of his bodies power rather than the 30% he normally uses.
 * Hokuto Shichishi Seiten (North Dipper Seven Star Points of Death): Hokuto Shichishi Seiten is a technique where Kenshiro hits seven pressure points across the opponent's body which causes their body to explode.
 * Hokuto Senjukai Ken (North Dipper Thousand Hand Destruction Fist): Hokuto Senjukai Ken is an improved version of Hokuto Hyakuretsu Ken where Kenshiro punches his opponent one thousand times while punching the pressure points all over the opponent's body which causes more and more pain the more punches that hit the opponent which causes them to explode a few seconds later.
 * Hagan Ken (Face-Breaking Fist): Hagan Ken is a technique where Kenshiro punches the opponent in the face which caves their face in.
 * Hokuto Ryū Geki Ko (North Dipper Dragon Attacks Tiger): Hokuto Ryū Geki Ko is a technique where Kenshiro strikes an opponent's pressure points on their body to put the opponent in a state where they seem to be dead, however, they are completely fine.
 * Hokuto Hachimon Kudan (North Dipper Eight Agonies Nine Breaks): Hokuto Hachimon Kudan is a technique where Kenshiro strikes the pressure point on his opponent's forehead with his fist, causing them to explode.
 * Seiei Kō (Sobering Sharp Hole): Seiei Kō is a technique where Kenshiro hits a pressure point on the opponent's chest which causes their entire body to feel like it is covered in bare nerves making it so that anything the opponent touches will fill their body with agony.
 * Hikō Fūji (Pressure Point Sealing): Hikō Fūji is an ability which allows Kenshiro to resist the effects of his pressure points being hit even they are hit by another practitioner of Hokuto Shinken.
 * Zankai Sekiho Ken (Burden of Regret Walk Fist): Zankai Sekiho Ken is a technique where Kenshiro punches pressure points all over the opponent's body which causes their legs to start walking backwards on their own, eventually the opponent will explode.
 * Hokuto Kōretsu Ha (North Dipper Steel-Rending Grasp): Hokuto Kōretsu Ha is a technique where Kenshiro grabs a part of the opponent's body with four of his fingers and both of his thumbs and clenches them so hard that it rips into their skin.
 * Hokuto Kōshu Gyakusetsu (Hanging Reverse Break): Hokuto Kōshu Gyakusetsu is a technique where Kenshiro snaps an opponent's neck by turning their head backwards.
 * Tōki no Aura (Fighting Spirit Aura): Tōki no Aura is a technique which allows Kenshiro to use his chi as a protective aura that surrounds him. This aura protects Kenshiro by creating fists that punch and opponent that gets too close and Kenshiro can fire off beams of his aura to attack at a range.
 * Hokuto Shichishi Kihei Zan (North Dipper Seven Death Cavalry Kill): Hokuto Shichishi Kihei Zan is a technique used against opponents on horseback, Kenshiro jumps and punches the opponent in the face.
 * Shichishi Tōki Dan (Seven Death Aura Cut): Shichishi Tōki Dan is a technique which allows Kenshiro to gain more chi in the middle of a fight.
 * Tenha Kassatsu (Heaven Breaking Impalement): Tenha Kassatsu is a technique where Kenshiro fires off small chi beam from his fingertips in the shape of the Big Dipper.
 * Hokuto Ujō Mōshō Ha (North Dipper Sattva Fierce Flying Rip): Hokuto Ujō Mōshō Ha is a technique where Kenshiro rapidly punches his opponent before striking a pressure point next to the opponent's heart, giving them a painless death.
 * Hokuto Jasen Shu (Evil Dividing Hand): Hokuto Jasen Shu is a technique where Kenshiro hits the pressure points in the side of the opponent's head which paralyzes them and causes them to explode.
 * Hokuto Rakan Geki (North Star Arhat Attack): Hokuto Rakan Geki is a technique where Kenshiro jabs the pressure points all over their body.
 * Inyō Satsu (Yin-Yang Murder): Inyō Satsu is a technique where Kenshiro places his hands on the side of the opponent's head and uses them to lift his body before twisting their neck to face upwards which breaks their neck.
 * Shichisei Tenshin (Seven Star Point Spirit): Shichisei Tenshin is a technique where Kenshiro duplicates himself into seven which all attack the opponent from different places at the same time.
 * Hokuto Senki Raidan (Hermit Spirit Lightning Bolt): Hokuto Senki Raidan is a technique where Kenshiro fires a bolt of lightning at his opponent.
 * Kentō Shadan (Fist Stealing Discarding Resolution): Kentō Shadan is a technique where Kenshiro chops at the opponent's arm which weakens their arms.
 * Chōki Kokyū Jutsu (Style Spirit Respiration Art): Chōki Kokyū Jutsu is a technique which allows Kenshiro to hold his breath for ten minutes.
 * Enkan Zanshū Kyaku (Ring Beheading Layered Leg): Enkan Zanshū Kyaku is a technique where Kenshiro decapitates a group of opponents around him with a spin kick.
 * Gedokujutsu (Antidote Technique): Gedokujutsu is a technique which allows Kenshiro to cure himself of any poisons that are in his body.
 * Gekitsui Shi (Strike-Down Fingers): Gekitsui Shi is a technique where Kenshiro strikes the opponent's forehead with four of his fingers which hits a pressure point that causes their head to explode three seconds later.
 * Hakkei no Hō (Method of Internal Energy Release): Hakkei no Hō is a technique where Kenshiro chops the air in front of him to stop any thrown projectiles that are coming towards him.
 * Hichō Kūzan Pa (Flying Bird Empty Beheading Wave): Hichō Kūzan Pa is a technique which allows Kenshiro to counter opponent's that glide.
 * Honsha Bakuretsu Ken (Spilling Wheel Exploding Fist): Honsha Bakuretsu Ken is a technique which allows Kenshiro to defeat a large number of opponents punching them.
 * Hyappō Zan (Every-Way Beheading): Hyappō Zan is a technique where Kenshiro chops all opponents that surround him in order to kill them.
 * Jūretsu Ha (Column Break): Jūretsu is a technique where Kenshiro punches so hard it destroys a line of opponents that are in front of him.
 * Kokū Zan (Void Slash): Kokū Zan is a technique where Kenshiro delivers a flying kick to his opponent which leaves them completely paralysed.
 * Kōshu Hatō Ken (Successive Neck-Breaking Head Fist): Kōshu Hatō Ken is a technique where Kenshiro jumps over the opponent and kicks them in the back of the head which hits a pressure point that causes their body to split in half.
 * Kyōsatsu Shitotsu Ken (Chest Murder Thrust Fist): Kyōsatsu Shitotsu Ken is a technique where Kenshiro punches the opponent's chest with both of his fists which causes their chests to explode.
 * Meidatsu Hōkai Ken (Life-Snatching Collapse Fist): Meidatsu Hōkai Ken is a technique where Kenshiro strikes the opponent with his elbow to kill them.
 * Rekka Gyakuryu Ken (Raging Flame Reverse-Flow Punch): Rekka Gyakuryu Ken is a technique where Kenshiro punches the opponent rapidly which causes their throat to close so no air can escape causing them to choke before they explode.
 * Renkan Kumite (Surrounding Exercise): Renkan Kumite is a technique where Kenshiro strikes all opponents around him with basic attacks.
 * Senpū Rengeki (Whirlwind Group Attack): Senpū Rengeki is a technique where Kenshiro jabs all surrounding opponent's chest with his fingers.
 * Senren Kyaku (Thousand Group Leg): Senren Kyaku is a technique where Kenshiro kicks all opponent's around him to kill them.
 * Shihō Zan (Four Direction Beheading): Shihō Zan is a technique where Kenshiro decapitates four opponent's in front of him with a spin kick.
 * Sōkin Jizai Ken (Reeling Muscle At-Will Fist): Sōkin Jizai Ken is a technique where Kenshiro punches two opponent's which causes them to walk towards each other and hug each other so hard that they snap in half.
 * Sōryū Ha (Twin Dragon Wave): Sōryū Ha is a technique where Kenshiro punches an opponent's chest with both of his hands which causes two large holes to appear on both sides of the opponent's chest and their blood to rush out through the holes.
 * Tenkai Senretsu Shō (Dubhe Breaking Palm): Tenkai Senretsu Shō is a technique where Kenshiro rapidly punches while sending out large balls of chi with each punch before firing a large ball of chi which causes a massive explosion.
 * Hisho Keiko: Raibo Shinyaku (Raging Thunder God Kick): Hisho Keiko: Raibo Shinyaku is a technique where Kasumi kicks the ground to move at speeds that far surpass his normal speed.
 * Sōryū Tenra (Blue Dragon Heaven Silk): Sōryū Tenra is a technique where Kenshiro envelopes the area around him and his opponent in chi which turns the area into a void of nothingness which nullifies all barriers and protective auras. Kenshiro and his opponent will then fight with the person who dies getting erased from existence.
 * Musō Tensei (Nil-Thought Rebirth): Musō Tensei is the ultimate secret technique of Hokuto Shinken. While using this technique, Kasumi enters a state of nothingness which makes him intangible to attacks, however, unlike his nephew, Kasumi has never used Musō Tensei while remaining awake.


 * Pressure Points (Hokuto Shinken): Kenshiro can hit different pressure points across the human body to cause different effects. There are 708 pressure points on the human body all of which have different effects depending on which one is hit.
 * Tōi and Shigō: By hitting the Tōi and Shigō pressure points, Kenshiro can make his opponent explode after three seconds.
 * Zusetsu: By hitting the Zusetsu pressure point, Kenshiro can remove a person's memories.
 * Meimon: By hitting the Meimon pressure point, Kenshiro can make his opponent's muscles move until their spine breaks.
 * Meiken: By hitting the Meiken pressure point, Kenshiro can make his opponent's arms move away from them.
 * Teishin: By hitting the Teishin pressure point, Kenshiro can tranquillize the opponent.
 * Dōmei: By hitting the Dōmei pressure point, Kenshiro can remove someone's eyesight.
 * Shin-ichi: By hitting the Shin-ichi pressure point, Kenshiro can force someone to speak.
 * Shinfukumen: By hitting the Shinfukumen pressure point, Kenshiro can make his opponent instantly explode.
 * Kyōnai: By hitting the Kyōnai pressure point, Kenshiro can lock an opponent's jaw open permanently.
 * Daikyōkin: By hitting the Daikyōkin pressure point, Kenshiro can soften an opponent's body which decreases their durability.
 * Kenmei: By hitting the Kenmei pressure point, Kenshiro can restore someone's eyesight.
 * Kyosetsu: By hitting the Kyosetsu pressure point, Kenshiro can make an opponent turn their weapon against themself.
 * Ryūgan: By hitting the Ryūgan pressure point, Kenshiro can cause the opponent's entire body to become hypersensitive as if their body were covered in bare nerves.
 * Gekishinkō: By hitting the Gekishinkō pressure point, Kenshiro can increase the bpm of his opponent's heart which eventually makes it explode.
 * Sen-yō: By hitting the Sen-yō pressure point, Kenshiro can paralyse his opponent making them unable to move.
 * Shitsugen: By hitting the Shitsugen pressure point, Kenshiro can make an opponent walk backwards.
 * Zushō: By hitting the Zushō pressure point, Kenshiro can force an opponent to answer any questions he asks them.
 * Kafutō and Keichū: By hitting the Kafutō and Keichū pressure points, Kenshiro can cause the opponent to feel extreme agony.
 * Jikyūkyō: By hitting the Jikyūkyō pressure point, Kenshiro can cause the opponent to lose their sense of depth perception.
 *  Jinchūkyoku: By hitting the Jinchūkyoku pressure points, Kenshiro can make his opponent explode after three seconds.
 * Shinkesshū: By hitting the Shinkesshū pressure point, Kenshiro will cause an opponent's body to begin haemorrhaging which will fill them with agony before dying three days later.
 * Kyōmei: By hitting the Kyōmei pressure point, Kenshiro can cause his opponent's hands to explode.
 * Kaiamon Tenchō: By hitting the Kaiamon Tenchō pressure point, Kenshiro can force someone to speak the truth and if they don't then their body will start to be destroyed.
 * Sekkatsukō: By hitting the Sekkatsukō pressure point, Kenshiro can increase his strength at the expense of a shorter lifespan.
 * Zenha: By hitting the Zenha pressure point, Kenshiro can make his opponent stop breathing.
 * Jōketsukai: By hitting the Jōketsukai pressure point, Kenshiro can disable an opponent's leg.
 * Kaketsu: By hitting the Kaketsu pressure point, Kenshiro can cause his opponent to die in a few seconds.
 * Shihōrin: By hitting the Shihōrin pressure point, Kenshiro can make it so he can read the Sanskrit writing in the Grand Holy Temple.
 * Anbakukō: By hitting the Anbakukō pressure point, Kenshiro can remove the Sulphuric Absorbing Yellow Gas from his body.
 * Jōgaku: By hitting the Jōgaku pressure point, Kenshiro can lock an opponent's jaw in place while he can interrogate them.
 * Tōmonketsu Hashisō: By hitting the Tōmonketsu Hashisō pressure points, Kenshiro can break every bone in the opponent's body at once.
 * Bōshin: By hitting the Bōshin pressure point, Kenshiro can restore someone's lost memories.
 * Hiko Fūgan: By hitting the Fūgan pressure point, Kenshiro can make an opponent submissive and make them do whatever he says since the opponent's thinks Kenshiro is their friend.
 * Zenchi: By hitting the Zenchi pressure point, Kenshiro can force his opponent to drink whatever liquid is put in front of them.
 * Kishō: By hitting the Kishō pressure point, Kenshiro can make an opponent's teeth fall out.
 * Daishi Kōkon: By hitting the Daishi Kōkon pressure point, Kenshiro can cause intense pain in the opponent whenever they try to yell.
 * Kushin Datsumei: By hitting the Kushin Datsumei pressure point, Kenshiro can fully control someone.
 * Dankyochūketsu: By hitting the Dankyochūketsu pressure point, Kenshiro can cause his opponent's entire body to explode.
 * Kyōsei: By hitting the Kyōsei pressure point, Kenshiro can prevent his opponent from exhaling.
 * Jōkai: By hitting Jōkai pressure point, Kenshiro can restore someone's ability to see.
 * Gusoku: By hitting the Gusoku pressure point, Kenshiro can force his opponent to walk forwards against their will.
 * Teikaku: By hitting the Teikaku pressure point, Kenshiro can completely immobilize the opponent's body.
 * Tōa: By hitting the Tōa pressure point, Kenshiro can force someone to do whatever he wants against their will.
 * Tōshinmei: By hitting the Tōshinmei pressure point, Kenshiro can force someone to do what he wants, if they choose not to do what he wants then they will die.
 * Kofu: By hitting the Kofu pressure point, Kenshiro can turn an opponent against their allies.
 * Hyakkai: By hitting the Hyakkai pressure point, Kenshiro can make the opponent's head explode.
 * Kokketsu: By hitting the Kokketsu pressure point, Kenshiro can cause extreme pain if the opponent refuses to do what Kenshiro wants them to do.
 * Suishō: By hitting the Suishō pressure point, Kenshiro can make the opponent's body let off a scent which attracts flesh-eating crows.
 * Keisetsu: By hitting Keisetsu pressure point, Kenshiro can prevent his opponent from winking.
 * Ringa: By hitting the Ringa pressure point, Kenshiro can make his opponent commit suicide.
 * Gakuchū: By hitting the Gakuchū pressure point, Kenshiro can make the opponent's head expand until it explodes.
 * Ōchū: By hitting the Ōchū pressure point, Kenshiro can heal someone.
 * Aketsushū: By hitting the Aketsushū pressure point, Kenshiro can heal someone.
 * Tsuishin: By hitting the Tsuishin pressure point, Kenshiro can stop someone from moving.
 * Heiketsushū: By hitting the Heiketsushū pressure point, Kenshiro can stop the opponent's heart.
 * Shidōketsu: By hitting the Shidōketsu pressure point, Kenshiro can paralyse the opponent for a short period of time.

Key: Pre-Seals Lifted | Post-Seals Lifted

Others
Notable Victories:

Notable Losses:

Inconclusive Matches: