Thread:Davidgumazon/@comment-33201952-20181014164954/@comment-33201952-20181014165111

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Saikou The Lewd King wrote: Creative Mode in a survival sandbox game is definitively a cheat mode. It allows you to cheat. It bypass the game's normal rules to allow more control over the game.

But not in creative mode sandbox game. Let me say this clearly the op permission always plays the rule of the game whether it's survival sandbox game or creative sandbox game. The difficulty have 4 different types, 0-4 integer limit, and the Cheat modes: on/off GUI does change the op permision level from 1 integer in "off" to 2 integer in "on" normally, the op permission level have 5 different levels, /deop = Revokes operator status from a player which normally applied to them as non-creator of the world, 1 = can change the difficulty of the world aka difficulty, 2 = cheat mode is "on" which can use all commands and use command blocks, 3 = can manage the players and use op/deop commands at will, 4 = the highest level which can use all commands with no restriction.

Difficulty is no exception to this rule of the game, and the difficulty requires the op permision level at least 1, and the Player in the vsbattle profile can use difficulty which means the Player has op permission level at 1 normally because the Player is the creator the "world" and the default setting was 1 integer.

Operator mode is the original name who's can access Commands. Not just simply a "cheat". Though Command Blocks does exist in the game and part of the creative sandbox game for that reason commands/cheat mode is not a gamemechanics. Cheat mode's off and on are equivalent to 1-2 integer op permision level, and this is why in the Lan/Server interpretation the other players have no access on difficulty or commands because they aren't creator of the world. (I didn't said all about multiplayer is canon but just an instance of consistency like "Multiplayer inventory pausing is definitely a canon because time stop game logic wont work on Multiplayer".)

I will remind you that the "Notable Attacks/Techniques: Stop: Stops time" is 4 integer op permission level though. (Time Stop commands requires the highest op permission level y'know.)

Besides the character is the Player, it's not limited to survival sandbox game because the Player was The Player of Games, it's not dreaming but it's like a dream. The Player manipulates the reality just like a dream because the long dream and the short dream were realities brought about by the Player's subconscious (Reality Dreaming for the Player has shown able to create two realities.), and afaik the End Poem stated in the beginning the Player isn't a human being before it "thought" itself being a human, and the "thoughts" were manipulates the event of the reality because the Player is created by a woman through the Player's thoughts to make it "happen" (Event Manipulation for the Player has shown control over "births of certain individuals" will happen.). However the Player's vsbattle profile says it can manipulate anything in the Minecraft's "real world" at will because it's Player's dream but can't manipulate the game because it's lower manifestation doesn't make any sense. Creative mode is the only way to manipulate the game though. The reality is a dream-like but not a literal dream. The game is not lower manifestation. Also there's a "real world" narration in the End Poem as Minecraft's "real world". Fourth Wall is pretty much a reference to the lore and has nothing to do with Minecraft's "real world" so not to be confused with fourth wall breaking.

Also, we don't accept the value of explosions not used in survival mode for durability, so Steve without commands wouldn't be 5-C.

Destroying them through blast resistance are hardware-implemented / gamemechanics. Command Block in the game isn't the same as Command Block in the Story mode because Command Block can't be created nor manipulated through survival mode. Admin isn't Creative mode.

Explosion =/= Breaking

Except the hardness, destroying them through breaking are more acceptable than based on blast resistance. Destroying them via in-game is High 3-A. I'm sure Command Block in the Story Mode isn't 5-C or High 3-A because enchanted pickaxe is made from survival mode, 5-C AP is based on blast resistance gamemechanics, and the Command Block in the game doesn't act like in the Story Mode.

The profile of the Command Block's dura is based on "not in survival mode" and I'm sure you said "we don't accept the value of explosions not used in survival mode for durability". R I P story mode command block dura.