William The Duck (Canon)/Zenkaibattery1

Summary
William The Duck was just an average thief across the Spiral who wanted to make a lot of money. One day after committing an act, he was hunted all across the Spiral and stripped of everything. After rage consumed him, William fled to Darkmoor, where he might a Spider from before time. William sold his soul to the Spider to gain power and thus, English Bill was no more. All that was left was The Duck of Death.

Powers and Stats
Tier: At least 9-C, higher with guns | At least 7-B, possibly higher

Name: William

Origin: Pirate101

Gender: Male

Age: Unknown

Classification: Duck

Powers and Abilities: Superhuman Physical Characteristics, Enhanced Senses, Self-Sustenance (Type 1), Weapon Mastery | The same as before along with Immortality (Type 1, 2 3, 5 and 11; Was granted immortality by Grandfather Spider and became known as the duck of death. He can only be killed by pure silver bullets made from light), Invulnerability (Stated to be Invulnerable to all harm), Regeneration (At least Low-Godly; Should be able to regenerate if not killed by a silver bullet), Magic (Was granted Shadow Magic by Grandfather Spider), Enhanced Senses, Instinctive Reaction, Intangible attacks (Via ghostly attacks), Non-physical Interaction, Healing (Via healing techniques), Probability Manipulation (Can reduce the probability of attacks landing on him and increase the probability of his attacks landing on opponents), Power Nullification (Can nullify any one power from his opponent that he himself possesses), Invisibility (Can go invisible for a short period of time), Statistics Amplification (Can increase his physical stats), Status Effect Inducement, Life-Force Absorption, Willpower Manipulation, Teleportation, Reality Warping (Shadow Magic can change, redefine, manipulation, change and form reality), Matter Manipulation, Healing (Shadow Magic can tear matter apart and heal), Passive Power Nullification (Shadow Magic nullifies the powers of those around it), Conceptual Manipulation (Shadow Magic can change conceptual affiliations and create embodiemnts of fears), Petrification (Shadow Magic petrified Sofia Darkside), Fire Manipulation (Morganthe said Shadow Magic was burning cold), Attack Reflection (Shadow Magic can make warped reflections of what is or was), Animated Shadow (Shadow Magic allows users to summon animated shadow creatures to aid them in battle), Dream Manipulation, Memory Manipulation (Shadow Magic can turn dreams into nightmares and interact with memories), Fear Manipulation (Beings without Shadow Magic can be scared of users with Shadow Magic. Shadow Magic can create embodiments of fear), Resistance Negation to Magic (Shadow Magic can bypass resistances to magic), Resistance to Mind Manipulation, Dream Manipulation, Memory Manipulation (Shadow Magic protects the mind. In order to become one with Shadow magic, you have to destroy embodiments of your fears and nightmares), Reality Warping, Matter Manipulation, Power Nullification, Conceptual Manipulation, Petrification, Fire Manipulation and Attack Reflection (Users of Shadow Magic can gain resistance towards abilities it itself grants), Probability Manipulation, Status Effect Inducement, Life-Force Absorption, Willpower Manipulation (Cannot be affected by any technique in the game)

Attack Potency: At least Street level (Should be stronger than most real life athletes), higher with guns (Possesses a large variety of guns) | At least City level, possibly higher (Possibly comparable if not more powerful than Kane, as Kane was only stated to be stronger than any living being, and Bill is no longer a living being. Was granted power by Grandfather Spider)

Speed: Unknown | At least Massively Hypersonic+ Combat speed and reactions (Comparable to characters who can strike and react to lightning)

Lifting Strength: Unknown

Striking Strength: At least Street Class | At least City Class, possibly higher

Durability: At least Street level | At least City level, possibly higher (Can tank attacks from The Player). His Immortality and Invulnerability makes him difficult to kill

Stamina: Unknown | Limitless

Range: Standard melee range. Hundreds of meters with weapons

Standard Equipment: His guns

Intelligence: Extremely high; Became well versed in Grandfather Spider's Shadow Magic

Weaknesses: Can be harmed and killed by powerful light attacks

Key: William the Duck/English Bill | The Duck of Death

Note: Pirate101 is set in the same timeline as Wizard101 and so share the same cosmology