Rouge the Bat (Canon, Games)/Maverick Zero X



"Even if you believe everyone is against you, know that I'll always remain by your side. Remember that."

- Rouge the Bat

Summary
Rouge the Bat (ルージュ・ザ・バット Rūju za Batto?) is a fictional character from the Sonic the Hedgehog series. She is an anthropomorphic bat and jewel thief working as a part-time government spy for the President of the United Federation, and an agent on loan for the Guardian Units of Nations. A world-famous freelance treasure hunter, Rouge has a weakness for jewels, like the Master Emerald and Chaos Emeralds, which she always obsesses about.

Rouge is in short, an enigma, as her motivations are always in question. In truth, she is usually just out for herself. She is smart, sassy and seductive, and knows how to get what she wants. Once she has a target in mind, she always goes for it, regardless of the costs. Beneath her ditsy exterior though, she is a calculating realist and her motives are always mercenary in nature. Regardless, she is loyal to her closest friends and has more than once helped Sonic the Hedgehog and his allies save the world.

Powers and Stats
Tier: 5-A to 4-A

Name: Rouge the Bat

Origin: Sonic Adventure 2

Gender: Female

Age: Late Teens - Twenties

Classification: Anthropomorphic Bat, Jewel Thief, (Usually) Heroic government agent

Powers and Abilities: Superhuman Physical Prowess, Flight, Enhanced Senses, Martial Arts Mastery, Self-Sustenance (Type 1), Vehicular Mastery, Adhesivity, Stealth Mastery, Burrowing, Enhanced Swimming, Sound Manipulation, Vibration Manipulation

Attack Potency: Large Planet level to Multi-Solar System level (Matched Knuckles the Echidna, who defeated Imperator Ix)

Speed: Massively FTL+

Lifting Strength: The weight the character can lift/move, usually expressed in tons. However it is optional since lifting strength generally doesn't matter in most fights (in bold).

Striking Strength: The attack power of the character's physical attacks/blows (in bold).

Durability: The amount of attack power the character can withstand before being overwhelmed (in bold).

Stamina: Self-explanatory

Range: The distance the character's attacks/abilities can cover.

Standard Equipment:

Intelligence:

Weaknesses:

Notable Attacks/Techniques:

Others
Notable Victories:

Notable Losses:

Inconclusive Matches: