User blog:DonkeyKongApe/The Mario Multipliers Project

Summary
You know how the Kaio-ken from Dragon Ball multiplies the user's power by up to 20? Well, have you ever wondered how much Mario's power is multiplied by his power-ups? I'll try and figure that out.

Note 1: None of this is 100% word of god, I'm just taking official information and finding the best answer I can.

'''Note 2: Sadly enough, I can only give multipliers straight out for a few of these (or all of them if you believe in Large Building Level Mario. Which I don't, unless this is for a Death Battle where they do view characters with out real scaling or calculations) For most, you'll have to plug in strong you believe Mario is for your answer. Which will not be easy.'''

Note 3: Paper Mario is not used in this.

Note 4: THIS IS A WORK IN PROGRESS!

Easy ones
We can scale all of the easy ones to the Super Mushroom, which grants enough of a boost to destroy walls in gameplay. Obviously, Mario is stronger than wall level, but this is the only known boost these weaker Power-Ups are known to give. Besides, these weaker Power-Ups are not actually meant for a real boost in strength to what awesome strength Mario already has, just for more powers and more protection from baddies.

So...

Large Building level=8368000 kilojoules

Wall level=15 kilojoules

A Super Mushroom is a 0.0001792543021% increase. Or, as a multiplier and rounded........

Super Mushroom: 1.00018x (Power only, possibly durability) (If you believe in Large Building level Mario)

Every other Power-Up that is not listed below: 'Greater than 1.00018x (Power only, possibly durability) (If you believe in Large Building Level Mario)

(I can not stress this enough, this is an extreme low end used for if you only think Mario is Large Building level. The stronger you think he is however.....the worse the multiplier becomes.)

Yuck. They're not so good for power, but hey, what can you do, as said earlier they're just for granting powers and giving protection, not multiplying power....well I guess they do that last part, just very badly.

The reason I used Large Building level is because if I used something like Large Star level....it would have literally hundreds, if not thousands of 0s.

Alternatively, if you think that because Mario is shown to be wall level in gameplay, and because the Power-Ups grant a wall level boost, then Power-Ups could multiply strength by 2x. I dunno about that though.

Metal Mario
I can't really think of something for Metal Mario. Originally, since Metal Mario appears in Mario Party 6 and 7, I thought that he just bulldozed over other players, which would make him a 2 times multiplier....but nope, it just nullifies traps.....

Uh.....

Maybe he could be a 2x multiplier because of this? Bam. Metal forms completely bulldoze over obstacles previously posing a challenge to them in gameplay. Plus, they run 2 times faster. So....translating that out of gameplay, you could get a 2x multiplier.

Metal Mario: 2x (Speed, power, and durability)