Ancient Druids (Canon)/Zenkaibattery1

Summary
The Ancient Druids were once the protectors of Ravenwood before Merle Ambrose founded it. When evils such as The Devourer starting wrecking havoc across the Spiral, they used their powers to seal them in an eternity of nothingness. Many years later, the evils escaped and the druids depended on the scion of Bartleby to seal these enemies away once again.

Powers and Stats
Tier: At least 2-B

Name: Druids

Origin: Wizard101

Gender: Unknown

Age: Thousands of years old

Classification: Druid

Powers and Abilities: Superhuman Physical Characteristics, Magic, Enhanced Senses, Magic Detection (Can sense magic of others and auras), Cosmic Awareness, Aura, Immortality (Type 1), Teleportation (Teleportation is the primary form of movement in the game), Self-Sustenance (Type 1,), Life Manipulation (Life magic focuses on the ability to create life from nothingness), Morality Manipulation (Powerful Life magic can turn peaceful things savage), Healing (All schools of magic can heal. Even Shadow Magic), Earth Manipulation (Can cause earthquakes with Myth Magic), Death Manipulation (Death magic allows users to grant death to whatever they wish), Necromancy (Through the power of Death Magic, users can control the dead), Life-Force Absorption (Spells such as the Call of Khruhlu can drain the opponents life-force, as can most spells of the death schools), Fear Manipulation (Death magic allows users to pull fears out of themselves and unleash it on the enemy. Shadow Magic can create embodiments of fears), Willpower Manipulation (Death magic allows users to strengthen their own will), Summoning (Can summon minions from any of the schools of magic), Ice Manipulation (Ice Magic can cause damage over-time, attack with powerful Ice, give powerful defenses and many other things), Weather Manipulation (Storm Magic can control the weather), Electricity Manipulation (Storm Magic can control electricity), Fire Manipulation (Fire Magic can burn over time, engulf opponents in flames and many other things), Danmaku (Via every AoE spell), Sealing (Imprisoned evils such as The Devourer in an eternity of nothingness through powerful magic), Transmutation, Probability Manipulation

Attack Potency: At least Multiverse level (Imprisoned evils such as The Devourer in an eternity of nothingness)

Speed: Immeasurable 

Lifting Strength: Unknown

Striking Strength: At least Multiversal 

Durability: At least Multiverse level

Stamina: Unknown

Range: Standard melee range. At least Multiversal with magic and abilities

Standard Equipment: None Notable

Intelligence: Extremely high; They were the ancient protectors of Ravenwood and have extensive knowledge of the Spiral and its worlds.

Weaknesses: None Notable