Kamek (Canon)/Paleomario66

Kamek= "Just thinking about how King Bowser will turn you to confetti is delectable... So delectable that I do not fear my time of vanishing! KA HA HA HA! KING BOWSER WILL DESTROY YOU! KING BOWSER WILL DESTROY YOU! KING BOWSER WI—"
 * -|Paper Kamek=Paper Kamek PJ Artwork.png

- Paper Kamek

Summary
Kamek is Bowser's advisor and adoptive father towards the orphan. He assists the Koopa in everything he can, and loves him greatly, only ever wanting to make him happy.

However, by being so high ranking in the Koopa Troop (only surpassed by the Royal Family themselves), he shows some narcissistic tendencies.

Statistics
Tier: 3-B | 7-A | 4-B to 4-A | Low 2-C | Likely High 1-C

Name: Kamek

Origin: Super Mario Bros.

Gender: Male

Age: At least in his 50s (Was a full-grown Koopa when Bowser was an infant)

Classification: Koopa Wizard

Powers and Abilities: Superhuman strength, speed, reflexes, agility and durability, Dimensional Storage, Magic, Reality Warping, Pyrokinesis, Cyrokinesis, Hydrokinesis, Electrokinesis, Aerokinesis, Dust Manipulation, Energy Manipulation, Telekinesis, Teleportation, Size Manipulation, Transmutation, Sleep Inducement, Summoning, Illusion-Casting, Duplication, Levitation, Force-Field Generation and Statistics Amplification. His broom allows Flight. His Paper form has all aforementioned powers, as well as the ability to Paperize and Regenerate (Mid-High; despite being reduced to ashes in Sticker Star, he returns fully intact during the credits). Stamina Restoration w/ his Bottle, Enhanced Eyesight w/ his Telescope, Spatial Warping w/ his Warp Book, Precognition w/ his Crystal Ball and Sealing w/ his Brown Book

Attack Potency: Multi-Galaxy level (Can compete with Mario and Luigi, as well as Yoshi. The latter has been his enemy for an extended period of time, now) | Mountain level (Created a tornado of this size and power) | Solar System level+ to Multi-Solar System level+ (Defeated Bowser during the events of Mario Party 9. In Mario Party 9, the plot is that Bowser has stolen the Mini-Stars from the sky. And apparently, it seems that these Mini-Stars are actual stars in the sky. In the ending cinema, the Mini-Stars are returning to the sky--all of which Bowser said he was going to put to use. It's shown at the end, when many burst after his defeat, that he meant this as they were going to power him. By absorbing those stars, Bowser became this powerful) | Universe level+ (Sent Galaxy Mario flying across the universe, with a single blast, in seconds) | Likely High Complex Multiverse level (Can take on Post-SPM Paper Mario)

Speed: Massively Hypersonic+ on the ground (Can keep pace with the Bros. and Bowser). Sub-Relativistic on his broom (Far faster than the Bros., and can even keep up with Yoshi) | Massively Hypersonic (Can keep up with both Bros.) | FTL+ (Fought Bowser in MP9, where he was completely unaffected by the gravitational pull of a distant black hole) to Massively FTL+ (Fought Bowser and Bowser Junior, who kept up with the Mini-Stars. The Mini-Stars were not only able to fly out of a black hole in less than a second and effectively cross the size of a solar system, which is over 30,000x faster than light, but began returning to their placement across the universe, which is easily MFTL+) | Massively FTL+ (Can somewhat keep up with Galaxy Mario, but is still greatly overshadowed in speed) | Likely Immeasurable

Lifting Strength: Unknown

Striking Strength: Multi-Galactic | Mountain Class | Solar System Class+ to Multi-Solar System Class+ | Universal+ | Likely High Complex Multiversal

Durability: Multi-Galaxy level (Very tough character in the franchise. One of the highest ranks in the Koopa Troop) | Mountain level | Solar System level+ to Multi-Solar System level+ (Tanked hits from Bowser during the events of Mario Party 9) | Universe level+ | Likely High Complex Multiverse level (Tanked dozens of blows from Post-SPM Paper Mario)

Stamina: High | Extremely high | Extremely high | Extremely high

Range: Melee. Dozens of meters via magical abilities

Standard Equipment: Wand, Broom, Spell Books, Quill, Ink & Inkwell, Bottle, Watch, Telescope, Bookcase, Warp Books, Domino Books, Star Globe, Crystal Ball, Pen, Enchanted Bookcase, Brown Book, Blue Dictionary

Intelligence: Gifted (Profound knowledge in magic and other things, and was stated to have created a time machine in Yoshi's Island DS)

Weaknesses: Cocky and narcissistic | None notable | None notable | Cocky and narcissistic

Notable Attacks/Techniques: Key: Standard | In the 2-D Mario Games | In Mario Party 9 | In Super Mario Galaxy | As Paper Kamek
 * Magical Blast: Kamek's most iconic attack. He charges magic within his Wand before cutting it loose in the form of a ball. Most of the time, it's a cluster of a square, triangle and circle contained into a sphere. Most versions of this attack fly in a straight line, but some can zig-zag or home in on the foe. He can also spread-shot these, or fire them out in all directions as a barrage.
 * Rings: Kamek can materialize a magical ring around his foe, before forcing it to shut at an exceedingly fast pace.
 * Split: Kamek clones himself. Many times, these are merely false clones of the original that attack similar to him--with magic. Other times, it's more complex, with Kamek empowering said clones. He can make three types.
 * Red: The Red Kamek clone is more powerful than the others, having the highest attack potency by far, but the lowest health and speed.
 * Swifter Sweeper: Red Kamek materializes a titanic broom, which then sweeps across the battlefield, catching and batting foes all about.
 * White: The White Kamek clone has average statistics, giving him less weaknesses, but he has the lowest attack potency.
 * Heal: White Kamek can cast a spell to heal a large chunk of an ally's health. This spell can also revive an ally.
 * Green: The Green Kamek clone has the highest health, making him very resilient, but, overall, has low statistics otherwise.
 * Rise: Green Kamek casts a spell to raise the attack potency, durability or speed of his allies.

NOTE: The Standard key serves a different purpose than other keys. Unlike other keys, the Standard key draws from feats across the franchise for the sole purpose of scaling. Which is why its A.P. comes from a Yoshi's Island game while its speed hails from an M&L game. Its only purpose is to scale others from using decently consistent feats.