Crunch Bandicoot (Canon)/RainbowDashSwagger



"Don't worry, Doctor Cortex. Now that elemental powers have reached maximum capacity, this little geek is going to wish he was never created..."

- Crunch before the final bout against Crash

Summary
Crunch Bandicoot is currently a protagonist of the Crash bandicoot series. Originally introduced as an antagonist who was created by Doctor Cortex in order to destroy Crash once and for all. With the power of the elemental masks alongside him, Crunch would try time and time again to defeat Crash. All ending with his inevitable defeat. However, on his last boss battle, Crash somehow knocked Crunch out of the mind control Cortex had him under. After escaping an exploding space station, Crunch returned to Crash and Coco's home with lots of thanks to give for freeing him.

Powers and Stats
Tier: At least 7-B, higher with the power of the Elementals

Name: Crunch

Origin: Crash Bandicoot (The Universe)

Gender: Male

Age: Unknown

Classification: Genetically engineered bandicoot, Mutant, Cyborg

Powers and Abilities: Superhuman Physical Characteristics, Invulnerability, Vehicular Mastery, Laser Blasts and Missile Launcher with Mechanical Arm, Elemental Manipulation, Possibly Regeneration (Mid-High; Was made to be superior to Crash, who can regenerate from a pile of ash, in everyway, Regained his body after being demolished into nothing but bones as Air Crunch) | (Fire Manipulation and Meteor Summoning as Fire Crunch), (Earth Manipulation, Spin Dash and Heat Manipulation  as Rock Crunch), (Water Manipulation, Wave/Shockwave Generation and Teleportation as Water Crunch), (Electricity Manipulation, Air Manipulation, Flight, even higher Invulnerability and Large Size (Type 2) as Air Crunch)

Attack Potency: At least City level (Physically superior to Crash Bandicoot, Required the power of the Elementals in order to keep him in control, beings which can decimate cities and even mountains), higher with the power of the Elementals

Speed: Supersonic+ with Sub-Relativistic reactions and combat speed

Lifting Strength: Superhuman 

Striking Strength: At least City Class, higher with the power of the Elementals

Durability: At least City level 

Stamina: Very high

Range: Standard melee, Tens of meters with mechanical arm and missiles | Extended melee due to sheer size of forms like Water, Fire and Earth Crunch, Tens of meters due to sheer size as Air Crunch with Several kilometers energy beams and lightning

Standard Equipment: His Mechanical Arm

Intelligence: Average

Weaknesses: None Notable

Key: Base Crunch | With the Elementals power