Sonic the Hedgehog (Canon, Game Character)/Radical Resident Khan

Summary
Sonic the Hedgehog is Sega's mascot and the eponymous protagonist of the Sonic the Hedgehog series. He is an anthropomorphic hedgehog born with the ability to run faster than the speed of sound, hence his name, and possesses lightning fast reflexes to match. As his species implies, Sonic can also roll up into a concussive ball, primarily to attack enemies.

Ever since stepping into the battle against iniquity, Sonic has been the champion of peace and is renowned all over the world for saving it countless times. During his many adventures, Sonic has traveled from the ends of the world to the far reaches of space and time, facing countless trials that have tested him to the fullest, earning him many titles, allies and the scorns of several foes. Well-known for his legendary cocky attitude, easy-going demeanor and somewhat short temper, yet strong sense of justice, compassion, and love for freedom and adventure, Sonic uses his abilities to protect the innocent from his world and those beyond from the forces of evil, especially his arch-nemesis, Dr. Eggman.

Powers and Stats
Tier: 5-B | 5-A to High 5-A, likely High 4-C to 4-A | Unknown | At least Low 2-C | Varies from at least 4-A to 2-C to 2-B | At least 2-B

Name: Sonic the Hedgehog

Origin: Sonic the Hedgehog

Gender: Male

Age: 15

Classification: Anthropomorphic Hedgehog  "Iblis Trigger", "The Fastest Thing Alive", “The Legendary Blue Hedgehog”

Powers and Abilities: : Indomitable Will, Superhuman Physical Characteristics, Superhuman Athleticism, Self-Sustenance (Type 1), Supernatural Speed, Speed Manipulation, Enhanced Leap, Enhanced Agility, Acrobatics, Enhanced Senses (Hearing, Sight, and Reflexes. Can maneuver around perfectly in pitch black conditions and see invisible beings), Expert Hand-to-Hand Combatant, Weapon Mastery (Master Swordsmanship), Vehicular Mastery, Fourth Wall Awareness, Body Control (Can sharpen his spines and curl into a ball to perform his Spin Attacks), Spin Dash, Homing Attack, Aura (With Boost), Charge Attack, Afterimage Creation, Forcefield Creation (With Insta-Shield), Limited Flight (With Air Dash. Can freely propel himself through outer space), Time Paradoxal Immunity, Accelerated Development, Statistics Amplification (Can augment his speed, agility, toughness, attack power, mobility and acceleration through various techniques and items. This includes Color Powers, Soul Surge/Speed Break, Super Peel Out, Boost, Speed Shoes, Drop Dash, Light Speed Attack, Hyper Mode, Sonic Boom, Speed Up, Hercules Muscles, Home Run, High Speed, Golden Gloves, Speed Bar, Herb of Toughness, and Shahra's Ring. Her ring allows Sonic to massively increase his maximum speed alongside the power of his Homing Attack), Regeneration(High-Mid. Low-Godly via Soul Resurrection), Healing (Can mend any injuries by vibrating his molecules at high speeds. Can revitalize himself and mend status ailments with Rings, Healt Boxes, Replenisher, Health Seeds, Health Roots, Health Leaves, and Antidotes), Danger Sense (His quills can identify and detect impending danger), Hammerspace, Non-Physical Interaction, Surface Scaling, Attack Reflection, Self-Momentum Manipulation, Aerokinesis (Can ensnare opponents with blasts of wind and tornadoes), Vibration Emission, Stun Attack, Energy Manipulation (When using the Light Speed Attack, Sonic builds up energy to perform a far stronger and faster variation of his Homing Attack), Chi Manipulation (Capable of manipulating his “Soul” Energy to achieve multiple effects), Time Slow and Time Stop (By himself, Time Break, Chaos Control, Video Monitors, the Red Gem, and Time Freezes), Volatile Constructs (With Sonic Crackers, an endless supply of landmines), Temporary Invulnerability (With Sonic Boom), Reality Warping and Time Travel (With Chaos Emeralds and Time Stones), Spatial Manipulation/Reality Restoration (Can restore reality or “fix space” through sheer speed), Dimensional Travel (Escaped “Null Space” through sheer speed. Returned to his home world from the World of Camelot and Arabian Nights reality), Energy Absorption (Can absorb Chaos Energy and Hyper-go-on to enhance his physique and initiate Color Powers and his Super/Hyper State), In Werehog form: Elasticity and Enhanced Body Control (Is able to stretch his arms over long distances and enlarge his arms and hands to increase the power and range of his attacks even further), Negative Energy Manipulation (Is able to manipulate Dark Gaia Force to augment his striking power and form defensive barriers), Enhanced Vibration Manipulation (He can cause destructive tremors with the colossal force of his blows), Stun Attack(His attacks can cause dizziness in opponents), Berserker Mode (Can enter Unleashed Mode, a temporary state that grants a blue Aura, vastly greater strength and speed, and Invulnerability). Elemental Shield Creation (Can create force-fields of Energy, Fire, Water, and Electricity varieties), Aquatic Respiration (With Aqua Shield), Homing Effect (With Mines and Target Torpedoes), Elemental Manipulation (Of Fire, Ice, Electricity, Water, Wind, and Earth varieties via Power-Ups and elemental Rings), Magnetism Manipulation (With Magnet), Perception Manipulation (With Illusion), Fire Manipulation (With Flame Ring and Fireball), Ice Manipulation (With Ice Mine and Ice Boost), Electricity Manipulation (With Moto-Bug), Invulnerability (With Invincibility), Size Manipulation (With Purple Gem), Sealing (With Magic Hands and Erazor’s Lamp), Paralysis Inducement (Via Stun), Invisibility (With Stealth Jets), Explosion Manipulation (With Mines, Bombs, Explosions, Helicopters, and Fighter Jets), Flight (Hovercrafts, Balloons, Rocket Shoes, and an Ark of the Cosmos), Transmutation (With Ring Time), Light Manipulation (Can produce a blinding flash of light with Flash), Vertigo Inducement (With Reverse), Can lower the opponent’s speed, Gravity Manipulation and Black Hole Creation (With an Ark of the Cosmos), Wish Granting (With Shahra’s Ring and Erazor’s lamp), Immortality Negation (Using Caliburn in conjunction with Arondight, Galatine and Laevatein, he was able to negate the immortality of King Arthur before striking him down), Teleportation (With Chaos Control), BFR and Sealing (Can seal opponents in separate dimensions), Life Force Absorption (With Nocturne Blade), Fear Manipulation (With Spooky Charm), Precognition (Can grant himself heightened premonition with Psychic Water), Resurrection (With the Angel Amulet and Ring of Life), With Forcejewels: BFR, Barrier Creation (Can create barriers for a limited amount of time that others can't pass), Teleportation (Can teleport others to himself, teleport himself to others, swap places with an opponent, or teleport himself or others to a random location), Body Puppetry (Can force an opponent to move or use their items), Power Nullification(With Blockite, he can negate the same abilities that Forcejewels offer), With Chao: Statistics Amplification (With Cheezlet and Blayze, attacks do much more damage), Damage Reduction (With Velk and Gibber, damage from attacks are greatly reduced), Healing (With Stebsly and Joy, vitality is regenerated over the course of a fight), Resurrection (With Ovus, Sonic’s partner is automatically brought back up to three times in one battle), Probability Manipulation and One Hit Kill (With Koolet and Belgog, enemy attacks have a greater chance of missing. Churdle and Oldarg give a higher chance of hitting the opponent. Keroyo increases the chance of an enemy fleeing. Spartoigrants a chance to instantly knock out the opponent with every attack. With Rugle and Cheese, luck is vastly increased), Shield Creation (Can make passive shields of fire, water, wind, lightning, and earth that stay even after being hit), Elemental Manipulation (Can imbue his attacks with fire, water, wind, lightning, earth, and ice), With Color Powers: Shapeshifting, Statistics Amplification, Fire Manipulation and Explosion Manipulation (With Red Burst and Black Bomb), Burrowing and Enhanced Swimming (With Yellow Drill), Laser Mimicry (With Cyan Laser), Energy Projection (With Cyan Laser, Crimson Eagle, and Orange Rocket), Electricity Manipulation (With Ivory Lightning), Vibration Manipulation (With Blue Cube and Gray Quake), Earth Manipulation(With Gray Quake), Spike Projection (With Pink Spikes), Wallcrawling (With Pink Spikes and Gray Quake), Sound Manipulation, Blindness Inducement, and Speed Reduction (With Magenta Rhythm), Deconstruction and Transmutation (With Indigo Asteroid), Black Hole Generation and Void Manipulation (With Violet Void), Enhanced Bite (With Purple Frenzy), Absorption (With Purple Frenzy), Size Manipulation (With Purple Frenzy and Violet Void), Flight and Levitation (With Crimson Eagle, Green Hover, Indigo Asteroid, Magenta Rhythm, Orange Rocket, and Violet Void), Invisibility (With Jade Ghost), Intangibility (With Jade Ghost and Violet Void). Resistance to: Reality Warping, Mind Manipulation, Possession, Soul Manipulation, Void Manipulation, Toxins and Corrosion Inducement (Can dive in Mega Muck and reemerge without any ill effects; the Antidote and Super Antidote negate the effects of poison), Radiations, Gravity Manipulation/Black Holes (Can survive in close proximity to black holes and escape their gravitational pull), Spatial Manipulation/Spatial Slicing, Petrification (Can free himself from the Gargoyle Djinn’s effects; Stone Protection and Petrification Immunity negate the effects of Petrification), Extreme Heat/Cold(Is unfazed by the vacuum of space, molten lava, atmospheric reentry, arctic/volcanic temperatures, and the heat of stars), Fear Manipulation (With the Vial of Calm and Philter of Tranquility), Paralysis Inducement (With the Paralysis Cure and Paralysis Immunity), Status Effect Inducement (With the Immunity Idol and Cure-all Broach) | All previous from base form on a greatly enhanced scale, Immortality Negation, Body Control (For Excalibur; Can extend himself for greater reach), True Flight, Barrier Nullification, Attack Reflection | All abilities from base form on a vastly enhanced scale, Reality Warping, Reality Restoration, Existence Erasure, Rage Power, Berserker Mode, True Flight, Speed Augmentation, Temporal Deceleration, Attack Reflection, Power Nullification | All abilities from base form are tremendously enhanced, Chaos Energy Manipulation, Energy Projection, Purification, Power Nullification, Empathic Manipulation, Infinite Energy, Absorption, Aura, Forcefield Creation, True Flight, Invulnerability, Mind Manipulation (Can directly attack and destroy the consciousness of others), Self-Sustenance (Type 3), Light Manipulation, Electricity Manipulation, Attack Reflection, Statistics Amplification (Can use Chaos Energy to amplify the power of his strikes and increase his speed), Power Bestowal (Can pass Chaos Energy onto others, allowing them to achieve Super transformations of their own) | All of Super Sonic’s abilities on a vastly enhanced scale, Aquatic Respiration, Can use the "Hyper Flash" to emit an omnidirectional, blinding flash of light that destroys all enemies in sight

Attack Potency: Planet level+ (Repeatedly defeated Chaos after he absorbed up to six Chaos Emeralds, the same power that destroyed part of the moon) Dwarf Star level (Any Sonic with this height is on that tier) Large Star level to Solar System level (Took down Ultimate Emerl in the span of 30 seconds or less, who captured energy from the Final Egg Blaster and was fueled by the seven Chaos Emeralds which both amped his abilities extremely high.) Multi-Solar System level (Damaged Master Core: ABIS who was able to tank its own black hole that he created that is capable of destroying stars and creating a large amount of then when its formed as well.)

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