Princess Peach (Canon)/Metal875

Peach= "Mario! The power of the Stars is restored to the castle... and it's all thanks to you! Thank you, Mario! We have to do something special for you... Listen, everybody, let's bake a delicious cake... for Mario..."
 * -|2-D Peach=2-D Princess Peach Art.png
 * -|Sports Peach=Sports Peach - Tennis.png
 * -|Strikers Peach=Strikers Peach.png
 * -|Peach w/ Boomshot=M+RKB Peach.png
 * -|Wedding Peach=Super Mario Odyssey - Princess Peach.png
 * -|Paper Peach=Paper Princess Peach Artwork.png
 * -|DiC Peach=DiC Princess Peach.png

- Peach

Summary
Princess Peach, originally Princess Toadstool, is the main damsel in distress in the Super Mario Bros. series. She is often kidnapped by the main villain, Bowser, and then saved in direct succession by the protagonist, Mario, and oftentimes his sidekick and brother, Luigi.

Like the other Star Children, Princess Peach was born to a stork, and carried alongside many other storks to her respected home. She is accompanied by Mario, Luigi, Yoshi, Wario and Donkey Kong, five other Star Children, who were then thrown off course by Kamek, who was trying to kidnap the babies so that Bowser, the seventh Star Child, could utilize the power of all seven of them to conquer the universe.

Statistics
Tier: 3-B | 3-B | High 4-C | At least 4-B to 4-A, likely 2-A. Higher w/ the Star Rod (Mario Party) | At least 6-A to Low 2-C | Low 2-C in Super Mario RPG. At least 2-B in Dream Team. 2-C in Mario + Rabbids Kingdom Battle | High 1-C. Low 1-B w/ the Pure Hearts

Name: Princess Peach

Origin: Super Mario Bros.

Gender: Female

Age: 24 years

Classification: Human, Princess, Ruler of the Mushroom Kingdom, Star Child

Powers and Abilities: Superhuman strength, speed, agility, reflexes and durability, Dimensional Storage, Telekinesis, Resurrection (Resuscitation via Come Back), Magic Negation via Mute, Energy Manipulation, Longevity (In the Super Mario Galaxy games, Peach has witnessed two Star Festivals, which take place once every 100 years. Would live on for 10,000 more years after Bowser created his own universe), Love Manipulation, 4th Wall Awareness (Displayed both in-games and in Super Mario-Kun), Soul Mutilation (Has greatly damaged Boos and other ghosts), Dimensional Travel, Time Paradoxal Resistance (It protects its user from the destruction The Void causes, which would erase the user's past) and Reality Reset w/ the Pure Hearts, Healing w/ Mushroom, Pyrokinesis w/ Fire Flower, Flight w/ White Tanooki and Tanooki Leaf, Duplication w/ Double Cherry and Pal Pill, Invulnerability w/ Mega Star and White Tanooki, Size Manipulation w/ Mega Mushroom and Mega Star, Increased speed w/ Mega Mushroom and Mega Star, Increased strength w/ Mega Mushroom, and Mega Star, etc. Limited Particle Manipulation, Stat Buffing/Debuffing, Spring Form, Vampire Mode, Electrokinetic Physiology, Electrokinesis, Spherical Form, Tornado Form, Shapeshifting, Gold Coin Creation, Duplication, Stone Mimicry, Invulnerability and Fire Aura w/ Candies

Attack Potency: Multi-Galaxy level (Is a Star Child. By being a Star Child, Peach has a star embedded within her heart that grants her sufficient enough power to conquer the universe, given that the other six Star Children are with her) | Multi-Galaxy level (Darth Koopa revealed that, within a week, he'd conquer and remake the universe into the Koopaverse. Mario had done battle with and defeated Darth Koopa twice, and Peach shouldn't be too far behind him, Luigi or Toad) | Large Star level (Creates a realm with a star in it and a wide expanse of space around her. Comparable to other captains, like Mario and Diddy Kong, who accomplish the same feat) | At least Solar System level+ to Multi-Solar System level+ (Defeated Bowser during the events of Mario Party 9. In Mario Party 9, the plot is that Bowser has stolen the Mini-Stars from the sky. And apparently, it seems that these Mini-Stars are actual stars in the sky. In the ending cinema, the Mini-Stars are returning to the sky--all of which Bowser said he was going to put to use. It's shown at the end, when many burst after his defeat, that he meant this as they were going to power him. By absorbing those stars, Bowser became this powerful), likely Multiverse level+ (Fought Bowser during the events of Mario Party 5, where he stated and showed he was going to ruin, or, destroy Dream Depot. In Dream Depot, the dreams of the multiverse's denizens are turned into entire universes. Bowser also planned on destroying Future Dream; this dream in particular was stated by Misstar AND by Mario Party 5's guide booklet on page 28 to be an entire universe, meaning each dream is its own universe. Going by this, there are 62,443,259,802,000,000,000 dreams/universes in Dream Depot. Please note Bowser also wanted to recreate Dream Depot itself. Dream Depot is a realm [http://www.gamesdatabase.org/Media/SYSTEM/Nintendo_GameCube//Manual/formated/Mario_Party_5_-_2003_-_Nintendo.pdf "Past the moon and beyond the stars." A realm people only get a chance to visit as long as the Star Spirits approve, implying such a realm is transcendental to the regular universe, meaning it would be at this level.] Bowser only got to Dream Depot due to his evil dreams, combined with three Koopa Kids. So it was more of a bypass than anything else. Thus, recreating a transcendental realm is 2-A). Higher w/ the Star Rod (Mario Party) | At least Continent level (Bowser's put the kingdom into ruin, destroying it. The Mushroom Kingdom is a continent-sized country that consists of multiple neighboring countries: the Ice Land, Volcano Land, Rock Land [which has COUNTLESS mountains dotting the background], Desert Land and Sea Land. With each M&L game, the Mushroom Kingdom constantly changes--showing its drastic size. Thus, countries in Mario are easily continent-sized. Since her magic combats Bowser's, she should be around a similar level) to Universe level+ (Defeated Wart, who conquered Muu once and Subcon twice. The latter is an entire universe, as it is a dream world. After his defeat in BS Super Mario Bros., Subcon, an entire universe, ceases to exist. Wart also put a curse over Subcon and its inhabitants, apparently altering the universe in some way) | Universe level+ in Super Mario RPG (Took on and bested Culex in combat). At least Multiverse level in Dream Team (Shattered the Dream Stone with her energy and Starlow's. They caused it to go unstable and shatter via tension, which is less impressive than outright destroying it, but is still highly impressive. She may be weaker than Mario, Luigi and Dreamy Bowser by a wide margin, but the Dream Stone is composed of 7,670,250,000,000,000,000 dreams/universes, meaning even the slightest tension on it is still a 2-B feat). Multi-Universe level in Mario + Rabbids Kingdom Battle (Defeated Mega Dragon Bowser, and destroyed the Megabug. The former is the form the latter took after absorbing Spawny [who in turn was merged with the SupaMerge Headset] and Bowser. By absorbing the SupaMerge Headset, the Megabug attained its fusionism powers, which was capable of merging Mario's world and the real world) | High Complex Multiverse level (Defeated Dimentio, who matched The Void, which was going to consume all existence--all worlds, all dimensions, all possibilities and all timelines. And because String Theory Soup proves that the Marioverse's secrets reside within String Theory, which is a theory that supports 11-dimensionality, this feat was consuming eleven dimensions, making the characters 11-dimensional). Low Hyperverse level w/ the Pure Hearts (Killed Super Dimentio)

Speed: Massively Hypersonic+ (Slower, but still comparable to the Mario Bros., who ran the Earth's equator in 15 seconds, clocking in at Mach 7,781) | Unknown (Has gone from barely being faster than Superhuman to dodging and outspeeding lasers, or even piloting and reacting perfectly fine whilst flying through space at MFTL+ speeds--the latter he did twice) | FTL (Can keep up with Behemoth King, who protects the Dark Crystal, which can fly deep out into space within seconds, and then create a black hole of an enormous magnitude. Said black hole even sucks in dozens of light particles, before revealing lightbeams within the black hole being dissipated) | FTL+ (Completely outspeeds Bowser in three Mario Parties where he had to deal with black holes, those being 5, 8 and 9. He also escaped a black hole himself in Mario Party 6) to Massively FTL+ (Fought the Millennium Star, which flew from the center of the universe to Earth in a couple of seconds. Also fought Bowser and Bowser Junior, who kept up with the Mini-Stars. The Mini-Stars were not only able to fly out of a black hole in less than a second and effectively cross the size of a solar system, which is over 30,000x faster than light, but began returning to their placement across the universe, which is easily MFTL+) | Massively Hypersonic (Slower, but still comparable to Mario, whose [http://vsbattles.wikia.com/wiki/User_blog:ThePerpetual/Mario_Jumps_With_Lightning_Speed! jumps are faster than Lakithunder's lightning]) | At least Sub-Relativistic (Slower, but still comparable to the Mario Bros., who can take action after being fired from the Bye Bye Cannon) | Immeasurable w/ or w/o the Pure Hearts (The Void consumes all existence--all worlds, all dimensions, all timelines, all possibilities. This would also mean it destroyed all time within the Marioverse. Paper Peach could still move after The Void destroyed Sammer's Kingdom, and could even move whilst INSIDE The Void. And to be specific, having time annihilated on a 4-D scale justifies infinite speed. But the Marioverse has super time, the 11th Dimension. There is time--being above time is infinite, and most fictional universes that don't abide by String Theory only have a space-time continuum. However, abiding by String Theory gives the Marioverse a super space-time continuum, where space beyond the axes of X, Y and Z move, and where they move in super time--being above super time is immeasurable. The Void consumes all dimensions, so, if Paper Peach moves in a realm without super time, she has immeasurable speed. Not only all of this, but by being 11-dimensional, Peach is naturally transcendental to a normal space-time continuum)

Lifting Strength: Class M+ (Much weaker than the others in the franchise) | Class G (With this source, we know that coins in SMB3 are, if Mario is 5'9½, around 4.5 tons. Mario is actually 5'11, so this is low-end regardless. But multiplying that by the 1,000,000 coins Toad carried, and Toad carried 4,082,331,330 kilograms, which qualifies as Class G. Peach is comparable to Toad in all strength aspects, so she scales) | Unknown | Unknown | Class M+ | Unknown | Immeasurable

Striking Strength: Multi-Galactic | Multi-Galactic | Large Star Class | At least Solar System Class+ to Multi-Solar System Class+, likely Multiversal+. Higher w/ the Star Rod (Mario Party) | At least Continent Class to Universal+ | Universal+ in Super Mario RPG. At least Multiversal in Dream Team. Multi-Universal in Mario + Rabbids Kingdom Battle | High Complex Multiversal. Low Hyperversal w/ the Pure Hearts

Durability: Multi-Galaxy level | Multi-Galaxy level (Survived hits from Darth Koopa, and whilst in his own ship, could still sustain himself when hit a few times by Darth Koopa's ship) | Large Star level | At least Solar System level+ to Multi-Solar System level+ (Tanked hits from Bowser during Mario Party 9), likely Multiverse level+ (Tanked hits from Bowser during the events of Mario Party 5) | At least Continent level to Universe level+ (Survived hits from Wart) | Universe level+ (Traded blows with Culex). Multi-Universe level in Dream Team (Can be harmed by RPG Bowser). Multi-Universe level in Mario + Rabbids Kingdom Battle (Tanked hits from Mega Dragon Bowser) | High Complex Multiverse level (Took blows from Dimentio and survived The Void). Low Hyperverse level w/ the Pure Hearts (Tanked countless blows from Super Dimentio)

Stamina: High | Moderate | Infinite | Extremely high | High | Extremely high | Extremely high w/o the Pure Hearts. Infinite w/ the Pure Hearts

Range: Melee w/o anything. Several dozens of meters w/ Power-ups, High Complex Multiversal w/ the Pure Hearts (The Pure Hearts are capable of manipulating the entire Marioverse and undoing the destruction brought about by the Chaos Heart)

Standard Equipment: A dozen Power-ups, Cannon Block, Flash Block, Propeller Block, Coin Block, POW Block, Ice Skate, Warp Whistle, Bombs, Star Rod (Mario Party), Star Driver, Magic Wand, Laser Blaster, Power Drinks, Sleepy Bomb, Bad Mushroom, Freight Bomb, Fire Bomb, Ice Bomb, Rock Candy, Star Egg, Pure Water, Earlier Times, Pure Hearts, tons of sports equipment, Perry the Parasol and Boomshot

Intelligence: Gifted (Runs an enormous kingdom by herself with little assistance. If it weren't for Bowser, this kingdom's democracy would be intact at all times, which takes immense amounts of intelligence)

Weaknesses: Power-ups are lost after sustaining a deadly blow. Can act out in "dumb" ways, and seems to have a touch of bipolar disorder

Notable Attacks/Techniques: Key: Standard | In the DiC Cartoons | In the Sports Games | In the Mario Party series | In the 2-D Mario games | In the RPGs | Super Paper Mario
 * Emotion Modes: Peach can enter four different modes bent on her emotions.
 * Joy: Peach gains the power of levitation and very limited aerokinesis via making small tornadoes.
 * Rage: Peach engulfs herself in searing flames, enabling her to shake the ground just by stomping, and make her almost impossible to touch without being burnt severely.
 * Gloom: Peach becomes extremely saddened, and cries rapidly, making her run twice as fast and watering plants with her tears, excelling their growth.
 * Calm: Peach calms down completely, and rapidly regains health.
 * Magic: Peach has multiple abilities linked to her magic.
 * Therapy: Peach heals herself or an ally, also removing negative status effects from them.
 * Come Back: Peach resurrects a fallen ally.
 * Mute: Negates any magic her foe can use.
 * Sleepy Time: Peach summons a horde of sheep, which force her foe to sleep.
 * Psychic Bomb: Peach summons a rain of bombs.
 * Peach Bomber: Peach launches her rear-end forward, which induces an explosion upon contact, blasting the foe away.
 * Megastrike: Peach utilizes tremendous re-entry force and magic to send a metal soccerball through the air with re-entry force of its own and splitting into six.
 * Ground Pound: A butt slam.
 * Energy Attacks: Peach can manipulate and bend her energy into multiple attacks.
 * Sphere: Peach forms a sphere of energy above her head, and throws it at her foe, which then homes in on the foe. The sphere can sometimes split into multiple, which all then home in on the foe.
 * Weapon: Peach forges a weapon of pure energy. Most notable is a hockey stick, which she can use to smack foes with.
 * Royal Gaze: The second Peach lays eyes on someone, her reaction speed multiplies itself several times over, making the character look nearly frozen, and allowing Peach herself to move at much greater speeds, allowing her to effortlessly land attacks she normally couldn't.
 * Protection: Should Peach take a hit, and should Peach have allies, her magic commences and splits the force of the attack between her and all her allies, that way she doesn't have to bear the blunt force alone.
 * Boomshots: Peach has many Boomshots she carries around. They do their job best in close quarters.
 * Blue Flame: A weak and basic Boomshot.
 * Big Top: A weak Boomshot with a 40% chance of inflicting Burn, lighting the foe aflame.
 * Crown Jewel: A decently powered Boomshot with a 40% chance of inflicting Freeze, freezing the foe solid.
 * Barracuda: A decently powered Boomshot with a 40% chance of inflicting Burn.
 * Block Blaster: A decently powered Boomshot with a 40% chance of inflicting Freeze as well as a 10% damage increase against smaller enemies.
 * Royal Rabbid: A decently powered Boomshot with a 40% chance of inflicting Burn as well as a 30% damage increase against knights.
 * Razzle Dazzle: A decently powered Boomshot with a 50% chance of inflicting Freeze.
 * Lavanator: A decently powered Boomshot with a 50% chance of inflicting Burn.
 * Kanagawa Powa: A moderately powered Boomshot with a 50% chance of inflicting Freeze.
 * Nasty Yella Fella: A moderately powered Boomshot with a 50% chance of inflicting Burn.
 * Bullion Bill: A moderately powered Boomshot with a 50% chance of inflicting Freeze as well as a 10% damage increase against tougher foes.
 * Smackerel: A greatly powered Boomshot with a 60% chance of inflicting Freeze as well as a 30% damage increase against rabbits.
 * Heavy Antil-Lily: A greatly powered Boomshot with a 60% chance of inflicting Burn as well as a 30% damage increase against rabbits.
 * Battlin' Bill: A massively overpowered Boomshot with a 60% chance of inflicting Freeze.
 * Zebra Muscle: A massively overpowered Boomshot with a 60% chance of inflicting Burn.
 * Grenaducks: Peach has many Grenaduckss she carries around. All Grenaducks explode like a literal grenade.
 * The Duckess: A weak and basic Grenaduck.
 * Bwahmmo!: A weak Grenaduck with a 40% chance of inflicting Freeze.
 * Silent But Deadly: A weak Grenaduck with a 40% chance of inflicting Burn.
 * Golden Goose: A weak Grenaduck with a 40% chance of inflicting Freeze as well as a 15% damage increase towards tougher foes.
 * Brünnehilde: A weak Grenaduck with a 50% chance of inflicting Burn as well as a 30% damage increase towards high jumpers.
 * Kamek Panic: A decently powered Grenaduck with a 50% chance of inflicting Freeze.
 * Firequacker: A decently powered Grenaduck with a 50% chance of inflicting Burn.
 * The King: A decently powered Grenaduck with a 50% chance of inflicting Freeze as well as a 30% damage increase against ghosts.
 * Gobblegoose: A decently powered Grenaduck with a 60% chance of inflicting Burn as well as a 20% damage increase against ghosts.
 * Von Quackington: A moderately powered Grenaduck with a 60% chance of inflicting Freeze.
 * Cock-A-Doodle-Kaboom: A moderately powered Grenaduck with a 60% chance of inflicting Burn.
 * Scubam!: A moderately powered Grenaduck with a 60% chance of inflicting Freeze as well as a 10% damage increase against tougher foes.
 * Power Drinks: Drinks Peach carries with her into battle that, when drank, have certain effects.
 * Energizer: Doubles Peach's attack potency.
 * Bracer: Doubles Peach's durability.
 * Yoshi-ade: Doubles Peach's attack potency and durability.
 * Red Essence: Grants brief invincibility, as well as removing and granting immunity to all status ailments for a short while.
 * Time Rewind: Peach carries one weapon in large amounts into battle, allowing her to fiddle with time to an extremely high extent. Even more so than other time manipulators in the franchise.
 * Earlier Times: Once Peach is downed or even killed, an Earlier Time will activate, rewinding time back to the beginning of the fight. Peach and her foe get all their items they used back, and are restored to peak physical condition. The only difference is that Peach retains the memories of her defeat, while the enemy does not, allowing her to effectively save scum her way to victory--learning everything her foe will do beforehand. She can carry up to 99 of these.
 * Offensive RPG Items: Multiple offense-based items in Super Mario RPG.
 * Sleepy Bomb: Explodes, putting foes to sleep.
 * Bad Mushroom: Causes natural harm to a foe, and can potentially poison them.
 * Freight Bomb: Explodes, doing damage and possibly halving attack potency and durability.
 * Fire Bomb: Explodes, engulfing foes in searing flames.
 * Ice Bomb: Explodes, engulfing foes in frigid ice.
 * Rock Candy: Creates large shining stars that envelop the foe, doing enormous amounts of damage.
 * Star Egg: Summons star allies that attack the foe.
 * Pure Water: Enchanted water that one hit kills undead enemies. If powerful enough to resist it, the undead foe will still lose a very large chunk of health.
 * Sports Equipment: Peach has lots of sports equipment that can be used in tangent with many other things, or even as a stand-alone weapon.
 * Baseball Bat: A great bludgeoning weapon that Peach can use Heart Swing to infatuate, but that's about it. Peach has been known to use Power-ups in tangent with this weapon.
 * Hockey Stick: Another good bludgeoning weapon. Peach has been known to use Power-ups in tangent with this weapon, as well.
 * Golf Club: Yet another good bludgeoning weapon.
 * Tennis Racket: Peach's greatest bludgeoning weapon of the four, not only being one the the sturdiest, but can also be transformed into a more powerful hammer. Peach has been known to use Power-ups in tangent with this weapon, too.
 * Candy: Peach can eat a variety of different Candies, granting her a variety of awesome powers.
 * Red Candies: Candies effect Peach's speed and/or her opponent's.
 * Twice Candy: Doubles Peach's speed.
 * Thrice Candy: Triples Peach's speed.
 * Slowgo Candy: Via time manipulation, Peach halves her opponent's speed.
 * Green Candies: Candies effect Peach's form offensively or strategically for a one-time use.
 * Springo Candy: Turns Peach's legs into springs, allowing her to spring thousands of feet into the air.
 * Vampire Candy: Turns Peach into a vampire, allowing her flight and the ability to bite and steal from enemies.
 * Cashzap Candy: Covers Peach's body in electricity, granting her EXTREMELY potent Electrokinesis, capable of embodying electricity and/or striking her foes with lightning, or even trapping her foes between rapid lightning strikes.
 * Yellow Candies: Candies effect Peach's form offensively or strategically for an extended amount of time.
 * Bowlo Candy: Turns Peach into a ball, allowing her to bowl over her foes.
 * Bloway Candy: Turns Peach into a tornado, allowing her to toss foes around violently by getting close to her foes.
 * Bitsize Candy: Turns Peach into an 8-bit version of herself, allowing her to bash blocks as she moves, normally giving her coins.
 * Weeglee Candy: Splits Peach into three, allowing her to sneak up on foes and stomp them and steal from them.
 * Blue Candies: Candies effect Peach similarly to Yellow Candies, except they're more powerful.
 * Thwomp Candy: Turns Peach into a large stone head of herself, and allowing her to crush all foes she comes across. Peach is invulnerable in this form.
 * Duelo Candy: Covers Peach's body in flames, doubling her speed and attack potency until she lands a hit on the foe, but in the process, halving her durability. If either Peach or her foe lands a hit on one another, the effects end.
 * Bowser Candy: Transforms Peach into a Bowser clone.
 * Bullet Candy: Transforms Peach into a Bullet Bill that's more powerful than the average Bullet Bill.
 * Power-ups: Peach carries a few Power-ups along with her on her adventures. Some merely heal her, while some grant her alternate forms entirely.
 * Mushroom: Restores ⅓ of Peach's health.
 * Fire Flower: Grants Peach highly potent pyrokinesis.
 * Tanooki Leaf: Gives Peach a tanuki suit, granting her unhindered flight at Mach 30, as well as a powerful tail and the power to turn into an invincible--but immobilized--statue that harms any foe that touches it.
 * Super Bell: Gives Peach a cat suit, doubling her speed and stamina, as well as giving her razor-sharp claws. She can climb walls, scratch and pounce enemies, and even turn into an invincible--but immobilized--golden statue that harms anyone who touches it.
 * Double Cherry: Clones Peach. She carries five of them.
 * Pal Pill: Creates eight pixel Peach clones that mimic and protect Paper Peach.
 * Mega Star: Transforms Paper Peach into an enormous pixel Peach with invincibility and doubled strength and speed for 30 seconds.
 * Mega Mushroom: Turns Peach into a skyscraper that's invincible w/ doubled strength and speed for 30 seconds.
 * White Tanooki Leaf: Grants unhindered flight at Mach 30 as well as invulnerability forever. However, this form is susceptible to poison.
 * 1-Up Mushroom: Can resurrect an ally with half health if they're already dead, or grant Peach an extra life, allowing her to resuscitate after death with full health, restoring her body.