Mannish Boy (Canon)/Unbacked0


 * -|Mannish Boy=Mannish Boy.png
 * -|Death 13=Death 13.png

Summary
Mannish Boy is one of the assassins sent by Dio to kill the Joestar Group. He appeared before them as a sickly boy so that they would take him with them which would give him the opportunity. He used his Stand, Death 13 to take them into the dream world and try to kill the group, however, he is defeated by Kakyoin and is dropped off at a nearby town.

Powers and Stats
Tier: 10-C | High 7-C

Name: Mannish Boy

Origin: JoJo's Bizarre Adventure Part 3: Stardust Crusaders

Gender: Male

Age: 11 months

Classification: Dio's minion, Baby

Powers and Abilities: None Notable | Superhuman Physical Characteristics, Pocket Reality Manipulation (Can create a large pocket dimension within the dream world), Power Nullification (Any item or summon that wasn't used directly before the opponent went to sleep can't be used in the dream world, like how Stand Users can use their Stand), Reality Warping (Has full control over the dream world and can even alter aspects of people inside like their body), Memory Manipulation (Once the opponent wakes up from the dream then they will lose all memories of it unless they carried their abilities into the dream world with them), Soul Manipulation, Non-Physical Interaction (Stands are made up of their user's soul and can damage and destroy other Stands), Invisibility, Intangibility (Stands are invisible to Non-Stand users and are intangible to any Non-Stand)

Attack Potency: Below Average Human Level | Large Town Level (Created and has full control over a large dream world, Harmed Hierophant Green)

Speed: Below Average Movement Speed with MFTL reactions (Has reacted to attacks from Hierophant Green) | MFTL (Has blocked an attack from Hierophant Green)

Lifting Strength: Unknown

Striking Strength: Below Average Human Level | Large Town Level

Durability: Below Average Human Level | Large Town Level (Block attacks from Silver Chariot)

Stamina: High

Range: Standard melee range | Standard melee range to Hundreds of metres

Standard Equipment: None Notable

Intelligence: Average

Weaknesses: The Stand cannot protect its user since it can only be used in the dream world

Notable Attacks/Techniques: Key: Mannish Boy | Death 13
 * Death 13: Death 13 is a Close-Range Stand which can take any sleeping person into a dream world where it has full control over everything inside of. If the opponent falls asleep without having any weapon on them or the abilities in use before they fall asleep then they won't be able to use them within the dream world and once they wake up they will have no memory of what happened in the dream world.