Jevil (Canon)/BatMario753

Summary
Jevil is a character from Deltrarune. He was locked away in the deepest prison of Card Castle for unknown evil actions (though to him, he feels more free in there and thinks the rest of the world is in prison.) With the key needed to open the door to his prison broken and split across the Dark Realm, he asks the legendary heroes to retrieve it, not to escape, but to have a little "fun" with them in an incredibly tough battle.

Powers and Stats
Tier: At least 9-A, likely 8-C

Name: Jevil

Origin: Deltarune/Undertale

Age: Very old

Classification: Reality warping jester

Powers and Abilities: Superhuman Physical Characteristics, Reality Warping (Warped the area where he is fought in to a strange warped unrecognizable version of itself), Transformation, Body Control (Hitting him will cause his head to spring far out connected to an actual spring and then fling back to his body) Soul Manipulation, Danmaku, Teleportation, Flight, Duplication, Energy Projection, Summoning, Size Manipulation, Large Size (Type 1, can grow to the size of a building Invisibility (Can briefly flicker between being visible and invisible), Magic, Statistics Amplification (Can lend himself to someone as a equippable gear item to use as a weapon in his devil's Devil's Knife form and as armor in his Jevil's Tail form, both increasing several different stats when used), Enhanced Willpower (Can continue to fight even after becoming "truly exhausted"), Longevity, resistant to Mind Manipulation and Sleep Manipulation (Despite this being the way he is eventually defeated, he shows resistance to Kris and co.'s attempts to hypnotize him and make him exhausted for a while), Air Manipulation (Fighting him is said to be like  being caught in a whirlwind and the air was described as being "free") and Afterimage Creation. Possibly Illusion Creation or Existence Erasure (After his fight, his prison is gone without a trace, implying there are illusions at work or he erased it) and Immortality (Type 1; was locked away in a prison for decades with no food or water and was still completely fine.)

Attack Potency: At least Small Building level, likely Building level (Arguably the strongest enemy in all of Deltarune, if not then easily the second strongest. Can easily harm Kris who survived long falls and attacks from large enemies and Ralsei who survived getting smashed away by a full-speed explosion-causing bike crash. Comparable to the heroes who can harm and defeat Diamonts which are made of solid diamond. Can grow to the size of a building in his Devil's Knife form)

Speed: Unknown with Superhuman reactions and attack speed (His attacks can catch Kris and co. and he can control their direction mid-attack. The heroes can dodge a multitude of different fast-paced enemy attacks like falling blocks, high-speed bicycles, and more, easily putting them in to this speed.)

Lifting Strength: Unknown

Striking Strength: Unknown

Durability: At least Small Building level, likely Building level (Can take attacks from the heroes)

Stamina: High (Can participate in a long battle with out getting tired for a while)

Range: Tens of meters

Standard Equipment: None

Intelligence: Likely Above Average (Seems to know a lot about the Dark World. Invented the most complex, deadly and versatile attacks/techniques in all of Deltarune.)

Weaknesses: His attack patterns have specific ways to be dodged entirely, albeit it is very tough to do so.

Notable Attacks and Techniques:


 * Spades: A projectile in the form of a spade symbol. They can be big or small and Jevil sometimes traps his opponents in a circle of them.


 * Diamonds: A projectile in the form of a diamond symbol. Jevil likes to send a barrage of them at his opponent from below.


 * Hearts: A projectile in the form of a heart symbol. Not to be confused with a soul.


 * Clubs: A projectile in the form of a clubs symbol. Can shoot 3 small white orb projectiles from their tip.


 * Devil's Knife: A scythe which Jevil either turns in to or summons. Can summon multiple of them at once. The biggest one can be was shown to be building sized.


 * Ducks: Summons a barrage of slow-moving large ducks that go up and down towards their opponent.


 * Card Boxes: Boxes that rain down from the sky that release a flurry of Spades, Diamonds, Hearts, or Clubs.


 * Light Beam: Beams of light that rain down from the sky.