Mario (Canon)/Insertasuperoriginalusernamehere


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"It's-a me, Mario!"

- Mario

Summary
Mario is the main protagonist of the Super Mario Bros. franchise. He normally fights against the main antagonist, Bowser, with the help of his brother and sidekick, Luigi, in order to save the damsel, Princess Peach.

Mario has also encountered many other friends and foes, but Bowser, Peach, Luigi and himself are the most prominent characters.

He was born to a stork, and carried to his home, when all of a sudden, Kamek had flown in and snatched up his brother and the transportive stork. Mario plummeted to the ocean below, but conveniently landed on a Yoshi on Yoshi's Island. The Yoshi set out to help Mario save his brother, the latter of which who, due to "Brotherly Telepathy," knew Luigi was in danger.

Statistics
Tier: 4-A to at least 3-C, likely Low 2-C | 2-B | 2-B

Name: Mario

Origin: Donkey Kong Arcade as Jumpman, Super Mario Bros. as Mario

Gender: Male

Age: 24-25 years

Classification: Human, Plumber, Star Child

Powers and Abilities:

Attack Potency: Multi-Solar System level (Mario is capable of holding his own against Antasma.) to at least Galaxy level (Defeated Bowser, who was powered by the Grand Star.), likely Universe level+ (Mario didn't survive the recreation of the universe on his own, seeing as how Rosalina and the Lumas protected him. However, Bowser did, and Mario defeats him on a daily basis, so it's only fair to assume he scales to this.) | Multiverse level (Defeated Dreamy Bowser who had the power of every single dream. Dreams are obviously universes, as we see Mario enter them. There are hundreds of inhabitants on Pi'illo Island, so it makes perfect sense for it to be Multiversal at bare minimum.) | Multiverse level (If he didn't defeat Dimentio, he would have destroyed every single world, timelines, and possibilities in the Marioverse.)

Speed: Massively FTL+ (Dodged Bowser's meteors, which can tag Starship Mario.)

Lifting Strength: Class G (Effortlessly lifted and punted Larry's Castle)

Striking Strength:  Multi-Solar System | Universal

Durability: At least Multi-Solar System to Galaxy | Universe | likely Multiverse level

Stamina: Very High

Range:  Melee without powerups. Varies depending on powerup.

Standard Equipment: Hammer, F.L.U.D.D, various powerups

Intelligence: Above average (Has a doctor's degree and has several other occupations.)

Weaknesses: Power-ups are lost upon sustaining a fatal hit. Is self taught in combat. Not exactly the best at making plans and is extremely headstrong.

Notable Attacks/Techniques: Key: Standard | Super Paper Mario | Super Mario Galaxy | Mario & Luigi: Dream Team
 * Jumping: Mario's most iconic ability has been honed over the course of his life. Casually, he can leap 30 feet into the air and cover the same distance as the world's top athletes. At max, he can leap around 80-100 feet into the air as shown in Sunshine and cover thrice the distance as the world's top athletes.
 * Spin Jump: Renders Mario immune to spiky foes and objects, such as buzzsaws. It also slows Mario's descent drastically, and if combined with Fire or Ice Flowers, can spread-shot fireballs or iceballs.
 * Wall Jump: Mario jumps at a wall and kicks off of it, effectively jumping off the wall to extend height. This can be chained between multiple walls, reaching unimaginable heights.
 * Super Jump Punch: Mario leaps upward, uppercutting any foe in his path.
 * Super Jump: Mario jumps atop a foe, repeatedly stomping them for up to 100 times.
 * Ultra Jump: Mario jumps atop all foes sequentially.
 * Space-Time Jump: Mario leaps through the air in an arcing path, warping space and time, allowing him to time travel.
 * Scuttle Jump: As Paper Mario, Mario can jump even higher, and can hold his placement midair for a few seconds.
 * Pyrokinesis: Mario has the ability to bend, or, manipulate flames to his liking.
 * Fireball: Capable of incinerating foes upon contact and instantly in Super Mario World and reducing other foes in the spin-offs to ash, Mario's regular Fireball reaches at least 15,000,000°C (It is literally impossible to instantly incinerate anything with any temperature. The Sun's core could theoretically do it, but that might not be possible. In order to instantaneously incinerate someone, you must elevate their body's water beyond its boiling point. Thus, it's likely that not even the Sun's heat could do this). He can shoot these forward, or spread-shot them into five, all with the same potency and capable of covering more area.
 * Firebrand: After his training with the Fire God, Mario gained more potent fire. With this, he can somehow immobilize foes with certain placements of his flame, and can rapidly shoot Fireballs, or, combine them all into one massive Fireball.
 * Super Flame: A beam of flame streaming straight from the palm of Mario's hand.
 * Fire Swing: Mario ignites whatever weapon he is holding and bashes said weapon into someone, or something. That person or object will then be cloaked in fire that's equal to his Super Flame and sent jetting through the air.
 * Megastrike: Mario utilizes tremendous re-entry force and fire power comparable to his Fire Swing to send a metal soccerball through the air with re-entry force of its own and splitting into six.
 * Mario Finale: Mario thrusts his arms forward, unleashing two titanic fireballs that spiral towards his foe, engulfing anything it passes in flame that's greatly superior to all fire before.
 * Sentient Equipment: Mario has several companions that act as equipment and are part of gameplay, sticking with Mario from start to finish. This sets them apart from being outside help, as they have nothing else to make them a standalone character, unlike companions like Luigi and Yoshi.
 * F.L.U.D.D.: In real life, water jets streaming out 100 psi, or pounds per square inch, can only lift men about ten feet into the air for a few seconds. The Hover Nozzle does exactly that, except holds Mario even longer than water jetpacks. Then, the Basic Nozzle can blast enemies away with enough force that, upon collision with a wall, their bodies flatten. It can also blast Bullet Bills to pieces, become a water version of a missile launcher, & can even wash away the toughest of goop. The world's strongest pressure washers pump out 40,000psi, & still aren't matching the F.LU.D.D.'s cleaning power! And remember, the Turbo & Rocket Nozzles are even stronger than the Basic Nozzle, meaning the F.L.U.D.D.'s power is even higher with said Nozzles.
 * Basic Nozzle: Acts as a gun-like nozzle, allowing Mario to shoot water straight forward out of the nozzle.
 * Water Propelled Rockets: In tangent with the Basic Nozzle, Mario can attach rockets to the front-end of the nozzle and blast them forward with similar power to a rocket propelled grenade. It can even blast apart a metal robot the size of a building.
 * Hover Nozzle: Allows Mario to float for roughly eight seconds via streaming two jets of water from below.
 * Rocket Nozzle: Shoots Mario roughly eighty feet into the air, but uses about ⅛ of the water tank in one go.
 * Turbo Nozzle: Blasts Mario forward, making afterimages, and allowing to swim excessively fast and with ridiculously great control.
 * Master Luma: Master Luma is granted to Mario by Rosalina, and gives him several abilities.
 * Star Spin: One of Mario's stronger attacks. This can draw in items Mario might need, improves his swimming capabilities, and deflects projectiles. Said projectile will then home back in towards the area from whence it came.
 * Star Pound: A combination of the Star Spin and Ground Pound. This homes in on foes.
 * Cappy: Cappy lives within Mario's hat, acting as a supernatural being within it. He enables one ability for Mario.
 * Capture: Mario can use Cappy and throw his hat onto something to possess almost anything, from people, to animals, robots, objects, electricity itself, and even actual people in the promotional trailers. Heck, he possessed the Super Mario Odyssey logo and walked around, and could do so to letters and numbers on the screen, so the Capture ability is extremely powerful.
 * Mini-Mario Toys: Mario has many small, robotic partners that follow him around. On their own, they can't do much outside of walk, follow, talk, and wield a few weapons, but they do have one other ability.
 * Robotic Merge: The Mini-Marios can all merge into one giant battle mech Mario can operate, which so happens to be dozens of times stronger than Mario himself, with a weakness of being slower.