Aquaman (Canon, Post-Flashpoint)/JHFjdnvfcmcd

Summary
Aquaman, also known as Arthur Curry, is a fictional superhero appearing in American comic books published by DC Comics. In the Post-Flashpoint timeline, Arthur is a half-human, half-Atlantean born to his queen mother Atlanna but raised in Amnesty Bay by his human father Tom Curry. Upon the death of his father, Arthur discovers his true heritage, falls in love with the water sorceress Mera, and eventually takes his rightful place as King of Atlantis. Aquaman was created by Paul Norris and Mort Weisinger and debuted in More Fun Comics #73 in 1941.

Powers and Stats
Tier: 5-A

Name: Arthur Curry/Aquaman

Origin: DC Comics

Gender: Male

Age: 30's

Classification: Half-Atlantean, Half-Human, Founding Member of the Justice League

Powers and Abilities: Superhuman Physical Characteristics, Marine Telepathy, Weapon Mastery / Former Powers: Divine Empowerment (from Poseidon), Limited Flight, Weather Manipulation, Water Manipulation, Electricity Manipulation, Ice Manipulation, Hydro Teleportation, Poison Immunity

Attack Potency: Large Planet level (Has fought against Wonder Woman, Superman, and Martian Manhunter)

Speed: At least FTL Reaction and Combat Speed (Was able to blitz Wonder Woman and dodge Black Manta's lasers)

Lifting Strength: Class G+ (Has lifted the largest cruise ships overhead and pressed oceanic plates over trenches)

Striking Strength: Large Planet Class

Durability: Large Planet level (Has traded blows with Superman and Martian Manhunter )

Stamina: Very High (Outside of water), Nigh-Inexhaustible (In water)

Range: Standard Melee Range, Hundreds of Meters with Marine Telepathy, Planetary Hydro Teleportation

Standard Equipment: Trident of Neptune, Trident of Poseidon (Although a replacement for the trident of the same name that he sacrificed, it is still presumably capable of changing shape into various weapons, manipulating elemental energies such as water, lightning, ice, and rock, projecting barriers against magic, granting its wielder flight, and teleporting  across bodies of water)

Intelligence: Above Average

Weaknesses: Lack of Water (Becomes progressively weaker the longer he is without water).