Mario (Canon)/Insertasuperoriginalusernamehere

 "It's-a me, Mario!"
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- Mario, Super Mario 64

Summary
Mario is the main protagonist of the Super Mario Bros. franchise. He normally fights against the main antagonist, Bowser, with the help of his brother and sidekick, Luigi, in order to save the damsel, Princess Peach.

Mario has also encountered many other friends and foes, but Bowser, Peach, Luigi and himself are the most prominent characters.

He was born to a stork, and carried to his home, when all of a sudden, Kamek had flown in and snatched up his brother and the transportive stork. Mario plummeted to the ocean below, but conveniently landed on a Yoshi on Yoshi's Island. The Yoshi set out to help Mario save his brother, the latter of which who, due to "Brotherly Telepathy," knew Luigi was in danger.

Statistics
Tier: 4-A to at least 3-C, likely Low 2-C | 2-B | 2-B

Name: Mario "Jumpman" Mario

Origin: Donkey Kong (1981) as Jumpman, Super Mario Bros. as Mario

Gender: Male

Age: 24-25 years

Classification: Homo-nintendonus, Plumber, Carpenter, Doctor, Racer, Professional Athlete, Star Child

Powers and Abilities: Superhuman Physical Characteristics, Superhuman Athleticism, Martial Arts, Wall Jump, Slow Descent via Spin moves, Toon Force, Pyrokinesis, Time Travel via Space-Time Jump Attack Potency: Multi-Solar System level (Mario is capable of fighting on par with his paper counterpart, who can create entire realms with countless stars and shouldn't be any weaker than Exor, who's death effected the planet, Star Road, the moon, and even outer space coupled with tens of stars.) to at least Galaxy level (Mario has defeated numerous enemies who were empowered by Power Stars (Example: King Bob-omb), even when he himself doesn't have any. Power Stars are equal to galaxies as the Lumas that turn into Power Stars can also turn into galaxies), likely Universe level+ (Mario didn't survive the recreation of the universe on his own, seeing as how Rosalina and the Lumas protected him. However, Bowser did, and Mario defeats him on a daily basis, so it's only fair to assume that he scales to this. In Mario Galaxy 2, Bowser was powered by the Grand Star, making him far more powerful than he was in the original to an unknown extent. Mario trounced Bowser once again, so he scales. Mario can hold his own against Antasma, and even kill him, who grossly overpowered Dreamy Luigi. Dreamy Luigi can possess the concept of time itself, which is able to stabilize the entire universe. Mario was able to take down the Shadow Queen's first form and, with the Crystal Stars, second form. Even weakened, she should retain her primary powers, whose power was greater than that of the Crystal Stars due to creating them. The Crystal Stars were stated to have been able to reality warp the planet and the heavens, and was even stated to hold the very essence of the heavens. This refers to all that is. Similar to the Bible, "heavens" refers to the realms above the Earth: the atmosphere, the Sun, the moon, the stars, and all that’s in outer space. Holding the essence of the universe and being able to warp it is definitely at this level. Mario scales to Wario, who defeated Rudy the Clown, who was stated as a threat to the music box world and the "outer one," which is the actual Marioverse. Thus, he is a threat to two entire universes) | Multiverse level (Defeated Dreamy Bowser who had the power of every single dream. Dreams are entirely separate universes in the Marioverse, as we see Mario enter them. There are hundreds of inhabitants on Pi'illo Island, so it makes perfect sense for it to be Multiversal at bare minimum.) Speed: Massively FTL+ (Fought and kept up with the Fake Millennium Star, which flew from the center of the universe to Earth in a short timeframe.) | Massively FTL+ (Swam past a sea of stars in Super Paper Mario, which is the equivalent of swimming several thousands of lightyears.) | Massively FTL+ reactions (Consistently reacted and maneuvered while being launched intergalactic distances by Launch Stars. Despite zooming through an asteroid field and across the universe at a crash-landing speed, he could still catch sight of Mouser, meaning that he could see and react at such speeds)

Lifting Strength: Class G (Hurled a dinosaur out of orbit, can restrain Chain Chomps made of solid gold, effortlessly lifted and punted Larry’s Castle)

Striking Strength: Multi-Solar System | Universal level+

Durability: At least Multi-Solar System to Galaxy | Universe level+ | likely Multiverse level

Stamina: Very High (Can go on long journeys, venturing across various different environments while showing little to no signs of fatigue)

Range: Melee without power-ups. Varies depending on the power-up.

Standard Equipment: Hammers, F.L.U.D.D, various power-ups

Intelligence: Gifted (Has a doctor's degree and has several other occupations.)

Weaknesses: Most of his power-ups are lost upon sustaining a fatal hit. Is self taught in combat. Isn't exactly the best tactician. Despite his intelligence, he's usually depicted as naive.

Notable Attacks/Techniques:
 * Jumping: Mario's most iconic ability has been honed over the course of his life. Casually, he can leap 30 feet into the air and cover the same distance as the world's top athletes. At max, he can leap around 80-100 feet into the air as shown in Sunshine and cover thrice the distance as the world's top athletes.
 * Spin Jump: Renders Mario immune to spiky foes and objects, such as buzzsaws. It also slows Mario's descent drastically, and if combined with Fire or Ice Flowers, can spread-shot fireballs or iceballs.
 * Wall Jump: Mario jumps at a wall and kicks off of it, effectively jumping off the wall to extend height. This can be chained between multiple walls, reaching unimaginable heights.
 * Super Jump Punch: Mario leaps upward, uppercutting any foe in his path.
 * Super Jump: Mario jumps atop a foe, repeatedly stomping them for up to 100 times.
 * Ultra Jump: Mario jumps atop all foes sequentially.
 * Space-Time Jump: Mario leaps through the air in an arcing path, warping space and time, allowing him to time travel.
 * Scuttle Jump: As Paper Mario, Mario can jump even higher, and can hold his placement midair for a few seconds.
 * Pyrokinesis: Mario has the ability to bend, or, manipulate flames to his liking.
 * Fireball: Capable of incinerating foes upon contact and instantly in Super Mario World and reducing other foes in the spin-offs to ash, Mario's regular Fireball reaches at least 15,000,000°C (It is literally impossible to instantly incinerate anything with any temperature. The Sun's core could theoretically do it, but that might not be possible. In order to instantaneously incinerate someone, you must elevate their body's water beyond its boiling point. Thus, it's likely that not even the Sun's heat could do this). He can shoot these forward, or spread-shot them into five, all with the same potency and capable of covering more area.
 * Firebrand: After his training with the Fire God, Mario gained more potent fire. With this, he can somehow immobilize foes with certain placements of his flame, and can rapidly shoot Fireballs, or, combine them all into one massive Fireball.
 * Super Flame: A beam of flame streaming straight from the palm of Mario's hand.
 * Fire Swing: Mario ignites whatever weapon he is holding and bashes said weapon into someone, or something. That person or object will then be cloaked in fire that's equal to his Super Flame and sent jetting through the air.
 * Megastrike: Mario utilizes tremendous re-entry force and fire power comparable to his Fire Swing to send a metal soccerball through the air with re-entry force of its own and splitting into six.
 * Mario Finale: Mario thrusts his arms forward, unleashing two titanic fireballs that spiral towards his foe, engulfing anything it passes in flame that's greatly superior to all fire before.
 * Miniature Star: In Super Mario-Kun, Mario conjured up a small star w/ heat at 24,000°C, which he can throw at foes, the star itself covering about the same area as a rainforest (eclipsed a rainforest in the issue it appeared in).
 * Mario Tornado: Mario spins around rapidly, catching and pulling enemies into an onslaught of punches.
 * Mario Screwdriver: Mario spins midair, his feet acting like a drill of sorts, harming foes on his way down.
 * Ground Pound: A slam that can sometimes contain re-entry force, as seen in Sunshine.

Key: Standard | In the DiC Cartoons | In the Sports Games | In the Mario Party series | In the 2-D Mario games | In the 3-D Mario games | In the RPGs | Super Mario-Kun | Paper Mario 64 | Paper Mario: The Thousand-Year Door | Super Paper Mario
 * Power-ups: Mario carries many Power-ups along with him on his adventures. Some merely heal him, while some grant him alternate forms entirely.
 * Mushroom: Restores ⅓ of Mario's health. He always carries many around with him, never dropping below the tens.
 * Fire Flower: Doubles Mario's Pyrokinetic powers. By absorbing enough Fire Flowers, Mario can become "Fireball Mario," and execute the "Fireball Punch" (See above) as well as cover himself in fire and harm anyone who touches him. In DiC, the fireballs home into the target, too.
 * Super Flower: Allows Mario to toss superballs, which, unlike his Fireballs, bounce off of walls until they hit their target. They can also be quite the nuisance, too.
 * Cape Feather: Gives Mario a cape that grants unhindered flight, the ability to reflect projectiles, and his cape can generate enough static electricity for minor Electrokinesis. In Super Mario-Kun, Mario could use this for pseudo-time stopping. Essentially, he freezes foes in place, but they're still awake and well aware of what is happening. He can also take the cape off and throw it forward, which makes it sharp and fast enough to split right through enemies.
 * Ice Flower: Grants Mario Cyrokinesis at absolute zero. He can throw iceballs to freeze foes, or outright touch them for the same treatment. Sometimes, ice can freeze onto the foe, lowering attack potency and durability.
 * Hammer Bro Suit: Clads Mario in a black Hammer Brother suit, enabling him to toss a literal infinite amount of hammers at foes.
 * Penguin Suit: Clads Mario in a penguin suit, enabling him Cyrokinesis, improved traction and the ability to slide along water. His swimming abilities are drastically enhanced as well.
 * Propeller Helmet: Using this, Mario can soar higher with his jumps, and is granted the ability 'Drill Spin.' With this, Mario can drill downwards with re-entry force, busting through his foe's defenses, dealing direct harm.
 * Carrot: Gives Mario a pair of bunny ears, allowing him to glide through the air.
 * Bull Pot: Gives Mario a helmet with bull horns on. He can then ram foes harder and faster, as well as stick into walls and ceilings and granting him a more powerful Ground Pound.
 * Jet Pot: Gives Mario a helmet with thrusters, allowing him the ability to glide through the air. Speed and jumping height are also slightly enhanced as well. Minorly, Mario can also achieve legitimate flight, unlike Wario.
 * Tanooki Leaf: Gives Mario a tanuki suit, granting him unhindered flight at Mach 30, as well as a powerful tail and the power to turn into an invincible--but immobilized--statue that harms any foe that touches it.
 * Super Acorn: Gives Mario a squirrel suit, allowing him to lightly glide through the air.
 * Blue Shell: Mario clads himself within a blue shell. By running, he can slip into his shell as it spins forward with sufficient enough force to shatter bricks upon contact. By hiding within it, he is completely immune to fire and has increased durability. In a crisis, this can be removed and thrown at his foe, it homing in on them and detonating atop of them.
 * Super Bell: Gives Mario a cat suit, doubling his speed and stamina, as well as giving him razor-sharp claws. He can climb walls, scratch and pounce enemies, and even turn into an invincible--but immobilized--golden statue that harms anyone who touches it.
 * Double Cherry: Clones Mario. He carries five of them.
 * Boomerang Flower: Clads Mario in a Boomerang Brother suit, allowing him to toss boomerangs to his heart's content.
 * Bee Mushroom: Turns Mario into a bee-clad version of himself, allowing him to very briefly fly.
 * Life Mushroom: Doubles Mario's durability.
 * Boo Mushroom: Turns Mario into a Boo capable of flight and turning intangible. This form is also immune to any harm; except for light and attacks from other ghosts.
 * Rock Mushroom: Grants Mario Terrakinesis, allowing him to form a rock around him thus, turning him into a nigh-invulnerable rolling boulder.
 * Cloud Flower: Mario's hat and overalls turn into puffy, white clouds. His weight is halved, thus, he can jump twice as high and twice as far. He can also spin up to three times, creating cloud platforms for him to stand on.
 * Max Candy: Completely restores Mario's health and stamina.
 * Power Flower: Balloons Mario up, allowing him to fly for 25 seconds.
 * Wing Cap: Grants flight for 25 seconds.
 * Vanish Cap: Grants intangibility for 25 seconds.
 * Red Star: Grants unhindered flight for 50 seconds.
 * Mini Mushroom: Turns Mario microscopic. This halves his strength and durability, but triples his speed.
 * Super Sushi: Turns Mario into a skyscraper, doubling his power in general for as long as he desires, whilst remaining just as fast and agile as before, if not faster.
 * Mega Mushroom: Turns Mario into a skyscraper that's invincible w/ doubled strength and speed for 30 seconds.
 * Gold Flower: Turns Mario into solid gold that doesn't flinch from attacks anymore. He also gains the ability to shoot golden Fireballs that one-shot foes by turning them into lifeless gold. After hitting someone or something, the gold Fireball sends out a shockwave that extends five feet before dying out. Said shockwave has the same transmutative affects as the Fireball itself.
 * Metal Cap: Turns Mario into solid metal with tripled strength and weight, plus invincibility all for 25 seconds.
 * Metallic Wing Cap: In the comics, Mario can merge the Metal Cap with the Wing Cap, and mix their properties.
 * Metallic Vanish Cap: In the comics, Mario can merge the Metal Cap with the Vanish Cap, and mix their properties.
 * Super Star: Grants invincibility and quadrupled strength, speed, jump height and jump distance all for 30 seconds. In DiC, the Starman's power is an even larger increase than 4x (though it's unknown), and it lasts 60 seconds.
 * Egg Shell Armor: If Mario uses the Super Star with Yoshi Eggs, he'll turn into "Egg Shell Armor Mario." This form can activate a barrier of egg shells to protect against any types of attacks, and can throw a barrage of star-like projectiles.
 * Boost Star: Allows Mario to merely point at a foe or brick, instantly defeating or destroying them or it for 15 seconds.
 * White Tanooki Leaf: Grants unhindered flight at Mach 30 as well as invulnerability forever. However, this form is susceptible to poison.
 * 1-Up Mushroom: Can resurrect an ally with half health if they're already dead (and have no lives), or grant Mario an extra life, allowing him to resuscitate after death with full health, restoring his body. In Super Mario-Kun, Mario can sacrifice his extra lives to create clones of himself, and then he can give unique power-ups to each one should he choose.
 * 3-Up Moon: Gives Mario three extra lives. In Super Mario-Kun, this turns Mario into "Moon Mario," who has enhanced pyrokinesis and true flight. Moon Mario can also remove the moon from his head and throw it at an enemy, even controlling the moon mentally to ensure it homes in on the foe.
 * Mixed Power-ups: Mixes multiple Power-ups together, granting Mario all their powers consecutively. These include the Mushroom (healing), Fire Flower (enhanced pyrokinesis), Tanooki Leaf and P-Wing (flight), Super Star (invincibility), Hammer Bro Suit (infinite supply of claw hammers) and Warp Whistle (teleportation). Easily one of Mario's strongest forms yet, capable of one-shotting Bowser, but only ever used in dire situations, such as ones where Mario is literally about to die. The second time Mario used this, he mixed the Frog Suit (increased swimming abilities), the Tanooki Leaf (tail for attacking and flight), the Feather (cape for attacking, deflecting projectiles and flight), and the Carrot (flight).

Others
Notable Victories: Bowser, Wario, the Fake Millennium Star, the Shadow Queen, Antasma, and Dreamy Bowser

Notable Losses:

Inconclusive Matches: