Morganthe (Canon)/Zenkaibattery1

Summary
Morganthe is a powerful wizard who was once taught under the Death Professor, Malistaire. She would one day betray Malistaire and Ravenwood, which would force Headmaster Ambrose to nullify her usage of magic by taking away her deck of spells and her wand. Powerless now, Morganthe would journey across the Spiral, and come into contact with the Shadow Magi, who thought she was the child of prophecy and would release Grandfather Spider from his slumber.

Powers and Stats
Tier: 4-A | At least 2-C. 2-A with The Song of Creation

Name: Morganthe

Origin: Wizard101

Gender: Female

Age: 30's

Classification: Wizard, Shadow Queen

Powers and Abilities: Superhuman Physical Characteristics, Enhanced Senses (Can sense magic and auras of magic), Self-Sustenance (Type 1), Magic (Has basic mastery over all core schools of magic), Possible Immortality (Type 1 and 8; Bartleby stated he has been watching The Player ever since he arrived in the Spiral, and awaited for his ascension to the Divine paradox form), Information Analysis (Can see the techniques/abilities his opponents have and will know spells they plan to use before they even cast it), Death Manipulation (Death Magic focuses on the aspects of Death, allowing its users to grant death to any living being, and even those who are the undead), Life Manipulation (Life Magic acts as an opposite to Death Magic, and allows users to bring life to the dead, and even create life from nothing), Necromancy (With Death Magic, he can control the dead and make them do his bidding), Dimensional Storage, Life Force Absorption (The primary focus of Death spells are to allow the user to absorb an opponents life force and use it for healing), Mind Manipulation (Through the Beguile spell, which forces his opponent to act as his ally for a short period of time), Fear Manipulation (Can bring forth courage to pull his own fears out of himself and force it upon his enemies), Willpower Manipulation (Can strengthen his will via Death magic), Summoning (Can summon minions of any school, each of which can help in their own way, some for defensive purposes and some for offensive purposes), Telekinesis, Poison Manipulation, Non-Physical Interaction (Even at the start of the game, the Player could harm ghosts), Teleportation (Acts as the primary form of movement in the game), Can weaken healing (Spells such as Doom and Gloom and Infection reduce healing spells by up to 85% individually), Statistics Amplification (Can buff his attacking and healing spells with blades, sometimes going up well over 100,000x), Status Effect Inducement, Non-Corporeal (When killed, wizards simply lose their physical body and can choose to move on to the afterlife), Soul Manipulation (Can forcefully take someone's essence out of their body), Healing (All Schools of Magic are capable of healing), Power Nullification (Can dispel spells from all primary forms of magic, which includes Life, Death, Myth, Fire, Ice, Storm and Balance Magic), Can reduce the accuracy of enemy attacks (With spells such as Black Mantle, he can reduce the accuracy in which the opponent can attack or defend), Self-Resurrection (Combat Applicable; can come back to life instantly as long as he casts the spell Guardian Spirit), Probability Manipulation (Can increase the chance of his attacks working and landing on his opponents. He can also make the chance of his opponents techniques or attacks going into effect 0%)

Attack Potency: Multi-Solar System level (Morganthe in her young age was stated powerful enough to pull stars out of the night sky and destroy stars. While she could not manipulate Star Magic as a whole, which is the power to manipulate the stars in the entire universe, she could easily destroy them) | At least Low Multiversal

Speed: At least Massively Hypersonic+ (Far superior to The Player in arc 1 who could move faster than lightning)

Lifting Strength: Stellar (Can lift stars)

Striking Strength: At least Multi-Solar System Class

Durability: At least Multi-Solar System level (Can tank attacks from enemies comparable to her)

Stamina: Unknown

Range: Standard melee range. Interstellar with Magic

Standard Equipment: Wand, Shadow Deck

Intelligence: Genius

Weaknesses: None notable

Key: Young