Sonic the Hedgehog (Canon, Classic)/Maverick Zero X

Sonic the Hedgehog=
 * -|Super Sonic=Tyson super sonic by blueparadoxyt-dbm9r92.png

Summary
Sonic the Hedgehog is Sega's mascot and the eponymous protagonist of the Sonic the Hedgehog series. Born on Christmas Island, Sonic one day came at odds with Dr. Ivo "Eggman" Robotnik, who had been kidnapping his friends and converting them into robotic slaves as part of a plot to collect the fabled Chaos Emeralds and use their powers to conquer the world. Sonic decides it's up to him to save them, and embarks on a quest to free his friends and thwart the evil schemes of Robotnik. Since then, Sonic has made it his mission to stop the schemes of Dr. Eggman whenever he can, and has successfully done so for decades now, becoming a famed hero world-wide.

Gifted with the ability to run at the speed of sound and beyond, Sonic's trademark ability is his super-speed. As his species implies, Sonic can also roll up into a concussive ball, primarily to attack enemies.

Powers and Stats
Tier: 6-B, likely High 6-A | Varies. 4-A to 2-C, likely 2-B | Unknown

Name: Sonic the Hedgehog

Origin: Rad Mobile (cameo), Sonic the Hedgehog (1991, official debut)

Gender: Male

Age: Teens

Classification: Anthropomorphic Hedgehog, Heroic Speedster

Powers and Abilities: Superhuman Physical Physique, Indomitable Will, 4th Wall Awareness, Acausality, Hammerspace, Vehicular Mastery, Master Hand-to-Hand Combatant, Regeneration (Mid. Can quickly recover from his entire body being crushed), Spin Dash, Homing Attack, Non-Physical Interaction, Momentum Manipulation, Aura (With Boost), Energy Absorption (Can absorb Chaos Energy and Hyper-go-on), Forcefield Creation (Of Energy, Fire, Electricity, and Water varieties), Invulnerability (With Invincibility), Time Stop (With Time Stop Monitors), Transmutation (Can turn nearby enemies into Rings via Ring Time), Statistics Amplification (With Speed Shoes, Hyper Mode, and the Super Peel Out), Flight (With Rocket Shoes), Paralysis Inducement, Air Manipulation, Shapeshifting (With Color Powers), Laser Mimicry and Selective Intangibility (With Cyan Laser), Burrowing and Enhanced Swimming (With Yellow Drill), Fire Manipulation and Explosion Manipulation (With Red Burst), Gravity Manipulation, Levitation, and Transmutation (With Indigo Asteroid), Spike Projection and Wallcrawling (With Pink Spikes), Resistance to the following: Extreme Conditions (Indifferent to arctic and volcanic temperatures, as well as the vacuum of space), Immense Fire and Heat (Unscathed by molten lava and atmospheric reentry), Toxins (Can travel through the most dangerous areas of Chemical Plant Zone), and Void Manipulation | Same as before enhanced to an unfathomably greater extent, Chaos Energy Manipulation, Invulnerability, True Flight, Attack Reflection, Reality Warping, Reality Restoration, [

Attack Potency: Country level, likely Multi-Continent level (One shot the massive chain binding Little Planet, resulting in energy of this magnitude. Defeated the Kyodai Eggman Robo, which could effortlessly destroy the Death Egg. Can easily harm Dr. Robotnik. Clashed with Silver Sonic, Mecha Sonic, and Metal Sonic). Higher with Color Powers | Varies. Multi-Solar System level to Multi-Universe level, likely Multiverse level (Empowered by the Chaos Emeralds which are vastly superior to the Final Egg Blaster. Defeated the Phantom King and the Klepto Mobile simultaneously. Effortlessly stomped the Time Eater alongside his Modern counterpart) | Unknown

' Speed: FTL (Can dodge and outpace laser beams. Outraced Metal Sonic) | Varies'. Massively FTL+ to Immeasurable (Superior to the Final Egg Blaster. Blitzed the Time Eater. Fought the Phantom King and Klepto Mobile at the Egg Reverie Zone, where the concept of time is potentially nonexistent) |  "Unknown'

Lifting Strength: Class 10 | Varies from at least Class Z to Infinite | Unknown

Striking Strength: Country Class, likely Multi-Continent Class. Higher with Color Powers | Varies. Multi-Solar System Class to Multi-Universal, likely Multiversal | Unknown

Durability: Country level, likely Multi-Continent level (Has tanked the Death Egg's explosion on several occasions. Can tank attacks from Classic Knuckles and Metal Sonic). Higher with Color Powers | Varies. Multi-Solar System level to Multi-Universe level, likely Multiverse level | Unknown

Stamina: Very High | Infinite | Infinite

Range: Standard melee range. Hundreds of meters with his abilities. | Stamdard melee range. At least Interstellar to Multiversal with abilities and attack. | Unknown

Standard Equipment: Power Sneakers, Rings, Chaos Emeralds, Item Boxes, Wisps TIme Stones, Super Emeralds

Intelligence: Though somewhat less refined than his Modern counterpart, Classic Sonic is an exceptionally skilled combatant in his own right. Much like his Modern counterpart, he has saved the world almost single-handedly on a number of occasions. He has foiled every one of Dr. Robotnik's plots, overwhelming his foes with his sheer speed and a myriad of derivative techniques that allow him to casually plow through armies of robots designed to pillage entire countries. Sonic has profound acrobatic skills and agility, along with enhanced reflexes that let him avoid any incoming obstacles with precise and delicate movements.

Weaknesses: Cannot swim and thus has trouble in aquatic environments

Key: Base | Super Sonic | Hyper Sonic

Note:

Gallery
TBA

Others
Notable Victories:

Notable Losses:

Inconclusive Matches: