Chara (Canon)/Metal875

Tier: At least Low 2-C, possibly 2-C

Name: Chara

Origin: Undertale

Gender: Completely inapplicable

Age: Unknown

Classification: The manifestation of the want and desire to kill

Powers and Abilities: Superhuman strength, speed, reflexes and durability,Possession, Incorporeal Form, Immortality (Type 8), Soul Manipulation, Time Manipulation, Reality Warping, Alternate Timeline Creation, Acausality, Regeneration (Mid-Godly; still exists after everything has been destroyed)

Attack Potency: At least Universe level+ (Chara destroyed the game. The game contained a multitude of timelines, from Flowey resetting the game until he knew every outcome, to Sans canonically killing Chara 13 times; then counting his three other bonus statements, 16 timelines had to of been created during that boss fight. As for Flowey, he states he knew everything, but could never predict Chara. He read every book and burned every book? 2 timelines, one for reading, one for burning, and Pacifist and Genocide routes. 2 x 2 = 4. He then states he won every game, and lost every game. All games in Undertale include Bridge Seed [contributes 7 timelines, one for each bridge successfully built and failed on and one for Genocide], Hotland Puzzles [contributes 36 timelines, one for each report on the quiz, pass and fail, and passing and failing each puzzle], Ruin Puzzles [contributes 14 timelines, one for success and one for fail on each route], Snowdin Puzzles [contributes 24 timelines, one for pass and fail, and one for each ending of the Ball Game], Thundersnail [contributes 20 timelines, one for each placement of each snail, and one for when the yellow snail almost wins and for each route] and Waterfall Puzzles [contributes 16 timelines, one for pass and fail and for each route]. Adding all previous timelines, including Sans, we get 137 timelines thus far. Continuing, Flowey states he's appeased everyone and killed everyone. There are 94 monsters in the game, and with Pacifist and Genocide, 94 x 2 = 188. 188 + 137 = 325 timelines. Next, Flowey says "Sets of numbers, lines of dialogue... I've seen them all." Assuming sets of numbers means sets of damage, there are 9 weapons in the game. 9 x 2 = 18. 94 characters x the 3 routes of different dialogue = 282. Adding all previous timelines, we end up with a grand total of 625 timelines. Therefore, Chara is NOT 2-B. And while this would almost guarantee Chara would be 2-C...), possibly Multi-Universe level (Sans states that timelines stop and start. Stopping partains to the act of ceasing or discontinuing. These timelines, after a reset, possibly disappear. Thus, when Chara destroyed the game at the very end, it's very possible that there weren't 625 timelines)

Speed: FTL (Dodged rays of sunlight during their battle with Knight Knight)

Lifting Strength: Unknown

Striking Strength: At least Universal+, possibly Multi-Universal

Durability: At least Universe level+, possibly Multi-Universe level (Survived the destruction of the game)

Stamina: Infinite

Range: Melee w/ weapons. At their peak, Universal to Multi-Universal.

Standard Equipment: Real Knife, The Locket

Intelligence: At least Average

Weaknesses: Is a deceased being. Thus, they need someone to desire killing, in order to manifest, and then possess their body, which can only be done after a certain amount of kills.

Notable Attacks/Techniques:
 * Slash: Their basic attack. Was used to destroy multiple universes at the end of the game, and is used as their most prominent means of attack.
 * SAVE & LOAD: The ability to SAVE in Undertale is basically the power to manipulate timelines. Chara can SAVE, thus re-setting the timeline and creating a new one, and then LOAD the timeline. This can take place over the course of a few seconds if the user is skilled enough, and can, in a way, make them unbeatable to an extent.