Chara (Canon)/Withersoul 235

I am aware that Chara's gender is up to one's choice as it is left ambigious, but for this profile, the character is female (and Frisk male), as the creator finds that too.

''Some stuff here is based off or has been borrowed from Metal's profile. Credit goes to him.''

"Greetings. I am Chara. Thank you. Your power awakened me from death. My human soul... My determination... They were not mine, but YOURS. At first, I was so confused. Our plan had failed, hadn't it? Why was I brought back to life...? You. With your guidance. I realized the purpose of my reincarnation. Power. Together, we eradicated the enemy and became strong. HP. ATK. DEF. GOLD. EXP. LV. Every time a number increases, that feeling... That's me. Chara. Now. Now we have reached the absolute. There is nothing left for us here. Let us erase this pointless world, and move on to the next."

- Chara

Summary
Chara was the first Human to fall into the Underground in the popular 2015 role-playing game, Undertale, which she serves as the hidden main antagonist of.

Chara initially ventured up Mount Ebott for a seemingly sinister reason (it is implied she went there to take her own life) but tripped over a log and fell into the Underground, where she was found by Asriel Dreemurr, who brought her to his parents, King Asgore and Queen Toriel, who adopted her. But right when everything seemed to have finally went up the hill and Chara had a happy life, she became deathly ill and passed not long after.

But this was not the end of the story. Chara's influence resumed its existence post-mortem, and Frisk's merciless slaughter in the Genocide Route awakened the girl from death, and she stroke a deal with the main character Frisk - the one that comitted the ongoing massacre - to destroy the world. Wether he agrees or not, Chara takes his soul and blows up the world anyways, to then permanently corrupt the True Pacifist Ending when Frisk pleads to restore the world.

Powers and Stats
Tier: 2-C

Name: Chara Dreemurr, The First Human

Origin: Undertale

Gender: Left ambigious but considered female by the creator of this page and many others

Age: Pre-teen pre-mortem

Classification: Human, the embodiment of the desire to kill

Powers and Stats: Superhuman Physical Characteristics, Non-Corporeal, Possession, Energy Projection (can create red slashes of energy, and shoot yellow energy pellets in Yellow SOUL mode), Soul Manipulation (stole Frisk's soul and attacks it directly), Time Manipulation (can overwrite timelines through SAVEs and LOADs and create alternate timelines), Time Paradoxal Resistance, Regeneration (High-Godly; can regenerate from the entire game being blown up in her face) and Immortality (Type 7).

Attack Potency: Multi-Universe level (casually destroyed the game. The game contained a multitude of timelines, from Flowey resetting the game until he knew every outcome, to Sans canonically killing Chara 13 times; then counting his three other bonus statements, 16 timelines had to of been created during that boss fight. As for Flowey, he states he knew everything, but could never predict Chara. He read every book and burned every book? 2 timelines, one for reading, one for burning, and Pacifist and Genocide routes. 2 x 2 = 4. He then states he won every game, and lost every game. All games in Undertale include Bridge Seed [contributes 7 timelines, one for each bridge successfully built and failed on and one for Genocide], Hotland Puzzles [contributes 36 timelines, one for each report on the quiz, pass and fail, and passing and failing each puzzle], Ruin Puzzles [contributes 14 timelines, one for success and one for fail on each route], Snowdin Puzzles [contributes 24 timelines, one for pass and fail, and one for each ending of the Ball Game], Thundersnail [contributes 20 timelines, one for each placement of each snail, and one for when the yellow snail almost wins and for each route] and Waterfall Puzzles [contributes 16 timelines, one for pass and fail and for each route]. Adding all previous timelines, including Sans, we get 137 timelines thus far. Continuing, Flowey states he's appeased everyone and killed everyone. There are 94 monsters in the game, and with Pacifist and Genocide, 94 x 2 = 188. 188 + 137 = 325 timelines. Next, Flowey says "Sets of numbers, lines of dialogue... I've seen them all." Assuming sets of numbers means sets of damage, there are 9 weapons in the game. 9 x 2 = 18. 94 characters x the 3 routes of different dialogue = 282. Adding all previous timelines, we end up with a grand total of 625 timelines)

Speed: Relativistic+ movement speed and reactions (within Frisk's body, dodged rays of sunlight during their battle with Knight Knight) with FTL combat speed (could hit Napstablook, who managed to notice Flowey's light and close their blinds before the light could reach the window... when the light was on their doorstep)

Lifting Strength: Unknown

Striking Strength: Multi-Universal (destroyed the game in a single strike)

Durability: Multi-Universe level (survived the destruction of the game without much effort)

Stamina: Unknown

Range: Multi-Universal

Standard Equipment: Real Knife, The Locket, Frisk's equipment while in his body

Intelligence: At least Average

Weaknesses: Need to possess someone with a big desire to kill in order to manifest herself.

Notable Attacks/Techniques:
 * Red Slash: Creates a red slash of energy. This is their primary means of attack and can destroy the entire game in one strike.
 * SAVE and LOAD: The ability to overwrite timelines. Chara can effectively create a new timeline and replace the old one with it.