Zapdos (Canon)/Adamjensen2030

Summary
Zapdos (Japanese: サンダー Thunder) is a dual-type Electric/Flying Legendary Pokémon. Along with Articuno and Moltres, it is one of the three Legendary Birds of Kanto.

When Zapdos flaps its glittering wings, it releases electricity that can potentially cause thunderstorms. It produces massive crackling and snapping sounds when it flies; these are attributed to the lightning bolts sheds when airborne. When stricken by lightning, it gains power. Zapdos reportedly appears only during thunderstorms, and is said to live among thunderclouds.

Powers and Stats
Tier: Low 6-B

Name: Zapdos

Origin: Pokémon

Gender: Genderless

Age: Unknown. Likely several centuries old

Classification: Legendary Pokémon, Electric Pokémon, Pokémon, Titan of Lightning, Legendary Bird, Winged Mirage

Powers and Abilities: Superhuman Physical Characteristics, High-level Electric Generation (Creates massive thunderstorms by just flapping the wings and brings the storms of the summer when it awakens), Healing (Enters thunderstorms to heal itself and can use Roost), True Flight, Precognition, Statistics Amplification, Weather Manipulation, Magnetism Manipulation, Earth Manipulation, Immunity to paralysis, Status Effect Inducement, Resistance to Fighting, Flying, Bug, Steel, and Grass Type moves.

Attack Potency: Small Country level (It took all three of the Legendary Birds to bring down Lugia)

Speed: Massively Hypersonic+ (Can quickly cross Sinnoh. Should be faster than Magnemite and its Pokedex entries imply that its lightning moves at cloud-to-ground speed, and it can easily dodge attacks from the other birds, whose attacks move at the same speed. Comparable to Shaymin)

Lifting Strength: Unknown

Striking Strength:  Small Country Class

Durability: Small Country level via power-scaling

Stamina: High

Range: Standard melee range normally. Tens of meters with normal attacks. Hundreds of kilometers with large-scale attacks like Thunder and Rain Dance.

Standard Equipment: None

Intelligence: High

Weaknesses: Zapdos is weak to Rock and Ice Type moves. Becomes weak to Ground Type moves if forcibly grounded.

Notable Attacks/Techniques:
 * Pressure: Zapdos makes the opponent expend twice as much energy, tiring them out twice as quickly.
 * Static: Physical contact with Zapdos may cause paralysis.
 * Lightning Rod: Zapdos becomes a living lightning rod, drawing all electricity and lightning based attacks towards him. It is immune to any of the negative effects these attacks would incur, channeling the energy from this electricity into its own ranged attacks, greatly upping their potency in the process.
 * Thunderbolt: Zapdos fires off a bolt of electricity that may cause paralysis.
 * Magnetic Flux: Zapdos manipulates electromagnetism to increase the defense and special defense of those with the Plus and/or Minus Ability.
 * Detect: Zapdos sees its opponent's next move and dodges it.
 * Ancient Power: Zapdos manipulates nearby rocks with an ancient power and hurls them at the opponent. This may raise all of Zapdos's stats.
 * Rain Dance: Zapdos causes it to rain. This increases the power of Water Type moves and decreases the power of Fire Type moves. It also increases the accuracy of Thunder and Hurricane.
 * Thunder: Zapdos fires off a massive bolt of electricity from its body that can cause paralysis. Its accuracy increases in the rain.
 * Charge: Zapdos charges up electricity boosting its special defense. It also boosts the power of Zapdos's next attack should it be an Electric Type move.
 * Thunder Wave: Zapdos discharges some electricity to paralyze the opponent.
 * Peck: Zapdos pecks the opponent with its beak.
 * Thunder Shock: Zapdos fires off a small bolt of electricity that may paralyze the opponent.
 * Pluck: Zapdos plucks the opponent with its beak eating their held berry in the process.
 * Agility: Zapdos relaxes and lightens its body to increase its speed.
 * Discharge: Zapdos discharges electricity in a wide area hitting multiple opponents and allies. It may also cause paralysis.
 * Light Screen: Zapdos sets up a psychic protective screen around itself and its allies to halve the damage of special attacks.
 * Drill Peck: Zapdos rotates like a drill and drills into the opponent with its beak.
 * Roost: Zapdos roosts to heal itself. This move also grounds it while it heals.
 * Zap Cannon: Zapdos fires off a powerful ball of electricity that also paralyzes the opponent.