Kris (Canon, Deltarune)/ Lord JJJ


 * -|Dark Word=Kris_Overworld_b_Static.png
 * -|Normal Word=Kris_Overworld_a_Static.png

Summary
Kris is the main protagonist of Deltarune, and the character which the player controls directly.

Powers and Stats
Tier: Likely 9C | 9A, Far higher with his soul

Name: Kris

Origin: Deltarune

Gender: Male

Age: Unknown

Classification:

Powers and Abilities: Superhuman Physical Characteristics, Superhuman Athleticism(Can discern the parameters of an enemy’s attack power and durability), Information Analysis, Dimensional Storage, Non-Physical Interaction, Soul Manipulation(Can tear out people’s souls, even their own), Enhanced Swordsmanship, Enhanced Shieldmanship, Magic, Healing (via items and Pirouette), Resurrection (via items and Pirouette), Statistics Amplification  (via Pirouette and Courage), Power Bestowal (via items and Pirouette), ​​​​Fear Manipulation with Spookysword, Sleep Manipulation (via Pirouette), Positive Emotion Affinity  ​​​​​​and Light Manipulation with his soul, Resistance to Soul Manipulation, possible Creation, Soul Mutilation and Regeneration (Low-Godly)

Attack Potency : Likely Street Level (likely it be in the same level of durability) | Small Building Level (Able to easily hit Rodin, whose body is made of diamonds, can fighting and defeating large-size enemies, fighting and injuring Susie, who hold again the final chaos.), Far high with his soul

Speed: Unknown | Subsonic (comparable to Susie, who can intercept sound waves)

Lifting Strength: Unknown | At least Superhuman (Tore prison shackles from a wall with relative ease. Superior to Ralsei, who closed an oversized door)

Striking Strength : Likely Street Level | Small Building Class

Durability: Street Level (Able to endure crushed in the wall strongly by Susie) | Small Building Level (He has more durability than Ralsei, who can withstand a direct hit by a motorcycle, able to endure Jevil's Final Chaos with Susie and Ralsei.)

Stamina: High

Range: Extended melee range with Sword, much higher via Light Manipulation

Standard Equipment:


 * -|Healing Items=
 * Choco Diamond
 * Clubs Sandwich
 * Dark Candy
 * Darkburger
 * Favorite Sandwich
 * Giga Salad
 * Hearts Donut
 * Hot Chocolate
 * Lancer Cookie
 * Life Dew
 * Revive Mint
 * RouxlsRoux
 * Spin Cake
 * Top Cake
 * -|Armor=
 * Amber Card
 * Dice Brace
 * Iron Shackle
 * Jevils tail
 * White Ribbon
 * -|Weapons=
 * Spookysword
 * Wood Blade

Intelligence: High (Kris is a highly skilled combatant and capable problem solver.)

Weaknesses: None notable

Notable Attacks/Techniques:

Spells/ACT  As a human, Kris cannot cast spells. Instead of casting spells, Kris uses the ACT command in different ways depending on the enemy being faced. ACTs usually cost 0 TP to perform, although there are a few specific instances where an ACT cannot be executed unless the party has a sufficient amount of TP. In the fight with King, Kris can act with Susie and Ralsei to create improved versions of their spells. "Do all sorts of things. It isn't magic."

The following are ACTs that cost TP and only Kris's turn:

Courage  Requires 25% TP. This ACT is only available during the fight against King, replacing Kris's Talk ACT after attempting to talk to the King. Kris encourages the party, raising all of their DEFENSE stats for one turn.

Pirouette Requires 20% TP. This ACT is only available during the fight against Jevil. Causes Kris to perform a pirouette gesture, tiring the boss and causes a specific effect depending on what turn it is.

Key : Base Form | Dark World form

Others
Notable Victories:

Notable Losses:

Inconclusive Matches: