Sonic (Canon, Game Character)/Muhammedmco


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Summary
Sonic the Hedgehog is Sega's mascot and the eponymous protagonist of the Sonic the Hedgehog series. Born on Christmas Island, Sonic one day came at odds with Dr. Ivo "Eggman" Robotnik, who had been kidnapping his friends and converting them into robotic slaves as part of a plot to collect the fabled Chaos Emeralds and use their powers to conquer the world. Sonic decides it's up to him to save them, and embarks on a quest to free his friends and thwart the evil schemes of Robotnik. Since then, Sonic has made it his mission to stop the schemes of Dr. Eggman whenever he can, and has successfully done so for decades now, becoming a famed hero world-wide.

Gifted with the ability to run at the speed of sound and beyond, Sonic's trademark ability is his super-speed. As his species implies, Sonic can also roll up into a concussive ball, primarily to attack enemies.

Powers and Stats
Tier: 2-C | At least 2-C | 2-B, likely High 2-A | High 2-A | At least High 2-A

Name: Sonic the Hedgehog (nicknamed the Blue Blur)

Origin: Rad Mobile (cameo), Sonic the Hedgehog (1991, official debut)

Gender: Male

Age: Late teens - Twenties

Classification: Anthropomorphic Hedgehog, Heroic Speedster

Powers and Abilities: Superhuman Strength, Durability, Speed, Agility, Acrobatics, Leaping capabilities, Maneuverability, Balance, Dexterity, Coordination, Endurance, Stamina, Flexibility, Reflexes, Indomitable Will, 4th Wall Awareness, Time Paradox Immunity, Hammerspace, Skilled pilot, Master Combatant, Regeneration (High-Mid. Can quickly recover from his entire body being crushed), Spin Dash, Homing Attack, Non-Physical Interaction, Momentum Manipulation, Aura (With Boost), Energy Absorption (Can absorb Chaos Energy and Hyper-go-on), Forcefield Creation (Of Energy, Fire, Electricity, and Water varieties), Invulnerability (With Invincibility Monitors), Time Stop (With Time Stop Monitors), Transmutation (Can turn nearby enemies into Rings via Ring Time), Statistics Amplification (With Speed Shoes, Hyper Mode, and the Super Peel Out), Flight (With Rocket Shoes), Paralysis Inducement (With Moto-Bugs), Air Manipulation (With Tornado), Shapeshifting (With Color Powers), Laser Mimicry and Selective Intangibility (With Cyan Laser), Burrowing (With Yellow Drill), Fire Manipulation and Explosion Manipulation (With Red Burst), Gravity Manipulation, Levitation, and Transmutation (With Indigo Asteroid), Spike Projection and Wallcrawling (With Pink Spikes), Resistance to the following: Extreme Conditions (Indifferent to arctic and volcanic temperatures, as well as the vacuum of space), Immense Fire and Heat (Unscathed by molten lava and atmospheric reentry), Toxins (Can travel through the most dangerous areas of Chemical Plant Zone), and Void Manipulation, Same as before, Enhanced Senses (Hearing. Also, he can maneuver around perfectly in pitch black conditions and see invisible beings), Limited Precognition (His quills can identify and detect danger), Body Control (Can control the hardness of his spines), Reactive Power Level (The parameters of his physical prowess passively increase every second), Healing (By himself, with the Replenisher, Health Leaves, Health Seeds, and Health Roots), Resurrection (With the Angel Amulet and Ring of Life), Regeneration (At least High-Mid normally. Low-Godly via Soul Resurrection as he can persist after death by deriving energy from his soul), Energy Manipulation (Using the Light Speed Attack, Sonic channels his conserved energies for a far faster and more powerful Homing Attack. Can manipulation his Soul Energy for several applications), Elemental Manipulation (Of Water, Electricity, Absolute Zero Ice, Wind, and Earth varieties via elemental Rings), Weapon Mastery, Aerokinesis, Statistics Amplification (Can augment his acceleration, physical might, durability, speed. and agility. Also with the Herb of Toughness), Sealing (With Magic Hands), Time Manipulation (With Time Break, Time Stop, the Red Gem, Time Freezes, and the Time Stones [which allow Time Travel and minor Reality Warping]), Fire Manipulation (With the Flame Ring and Fireball), Healing, Vibration Manipulation (By himself, with Blue Cube, and Gray Quake), Momentum Cancellation (With Power Brake and Sure-Footed), Life-force Absorption (With the Nocturne Blade), Fear Inducement (With the Spooky Charm. Can cause enemies to flee), Can negate the effects of Status Effect Inducement, Sleep Inducement, Poison, and Statistics Reduction with the Cure All Spray and Antidote, Flight (By himself via certain techniques and with Extreme Gear. Also with Green Hover, Indigo Asteroid, Violet Void, Orange Rocket, Crimson Eagle, and Magenta Rhythm), Size Reduction (With the Purple Gem and Magic Gloves), Size Augmentation (With Purple Frenzy), Dizziness Inducement (With the Somersault Kick), Immortality Negation (Using Caliburn in conjunction with Arondight, Galatine and Laevatein, he was able to negate the immortality of King Arthur before striking him down), Absorption (With Violet Void and Purple Frenzy), Black Hole Mimicry (With Violet Void), Intangibility and Existence Erasure (With Violet Void), Electricity Manipulation (With Ivory Lightning), Adhesivity (With Gray Quake), Explosion Inducement (With Sonic Crackers, Black Bomb, and the Magic Gloves), Gravity Manipulation (With Indigo Asteroid, Violet Void, and the Arks of the Cosmos), Wish Granting (With Shahra's ring. Not used for offensive maneuvers, however), Absolute Zero Ice Manipulation (With Ice Mine), With Chaos Energy: Space-Time Manipulation, Time Travel, Dimensional Travel, Teleportation and Reality Restoration. Resistance to the following: Mind Manipulation, Corruption, Emotional Manipulation, and Possession (Unaffected by the corruptive influence of Dark Gaia, resisted the telepathic abilities of the Voxai Overmind), Soul Manipulation (Occasionally won back control from the Ifrit during the final skirmish in Sonic Rivals 2, whose abilities work by binding the soul), Spatial Manipulation (Can endure Shadow's spatial distorting attacks as if they were conventional blows), Gravity Manipulation (Can resist the pressure of black holes capable of destroying entire planets), Immense Heat (Unscathed by the heat of stars), Petrification (Can break free from being turned into stone by the Gargoyle Djinn. Also with Stone Protection, Stone Broach, and Petrification Immunity), Absolute Zero Ice Manipulation (With the Fiery Quaff, Ice Broach, and the Hot Fiery Quaff)), Fear Manipulation (With the Vial of Calm and Philter of Tranquility), Status Effect Inducement, Poison Manipulation, Statistics Reduction, Probability Manipulation, and Life-force Absorption (Becomes highly resistant to such status ailments with the Immunity Booster, Immunity Idol, Cure-all Broach, Poison Broach, Antidote, Superior Antidote, Paralysis Cure, and Paralysis Immunity). | Same as before on a greatly enhanced scale, Master Swordsmanship, Immortality Negation, Flight, Attack Reflection, Barrier Nullification | Same as in base on a vastly enhanced scale, Flight, Fire Manipulation (Can produce destructive bursts of fire and imbue his physical strikies with flames to increase their intensity), Space-Time Manipulation, Reality Warping, Reality Restoration, Existence Erasure, Attack Reflection | All abilities from base on an unfathomably higher scale, Invulnerability, Aura, True Flight, Chaos Energy Manipulation (Can manipulate Chaos Energy and pass his chaos energy onto others, allowing them to achieve Super States of their own. Can harness Chaos Energy to amplify the power of his physical strikes and increase movement speed, form defensive barriers, nullify Negative energies, and purify nigh-unyielding rages), Reality Warping, Reality Restoration, Energy Projection, Light Manipulation, Electricity Manipulation, Absorption, Attack Reflection, Resistance to Space-Time Manipulation and Death Manipulation | All of Super Sonic's abilities on a greatly enhanced scale, Aquatic Respiration, Can use the "Hyper Flash" to emit a blinding flash of light that destroys all enemies in range