Mario (Canon, SMBZ)/BatMario753

Summary
Mario is of the main protagonists of Super Mario Bros. Z, a flash animation series created by Mark Haynes. He, along with Luigi, Yoshi, Sonic, and Shadow set off to find the Chaos Emeralds to stop Mecha Sonic and protect the Mushroom Kingdom.

Powers and Stats
Tier: Low 7-B | High 7-A | Unknown

Name: Mario

Origin: Super Mario Bros. Z

Gender: Male

Age: 24/25

Classification: Human fighter, plumber, medic & hero.

Powers and Abilities: Superhuman Physical Characteristics,Statistics Amplification via Power ups, Pyrokinesis (With Fire Flower), Flight (With Cape Feather and Racoon Leaf), Martial Arts, medic and plumber, Hammer Creation (With Hammer Bros. Suit) | Enhanced Stats| Same as his original counterpart, though minus the Hammer creation

Attack Potency: Small City level (Can fight against those who can harm Sonic who survived a direct Breaker Beam which vaporized small mountains) | Small Island level (When teamed with Star-Empowered Sonic, they one-shot Semi-Super Turbo Mecha Sonic who created a massive sphere of energy to destroy a small island) | Unknown

Speed: Supersonic with at least Supersonic+ reactions and combat speed (Fought against beings who can keep up with Sonic who outpaced bullets), Supersonic+ with Cape Feather (Has been shown flying nearly as fast as Sonic can run)| At least Supersonic+ (Should be the same as, if not faster than, his base form| Unknown

Lifting Strength: Unknown, but has been shown to be strong enough to lift large objects like his hammer and Bowser effortlessly

Striking Strength: Small City Class | Small Island Class | Unknown

Durability: Small City level (Survived a blast from Semi-Super Mecha Sonic but was knocked out cold) | Small Island level | Unknown

Stamina: High (Can endure massive brawls while wounded for a long quantity of time)

Range: Standard Melee Range.Extended melee range with his hammer; Several meters with fireballs.

Intelligence: High; He is both a medic and a plumber; Experienced and skilled into fighting, knows how to drive.

Weaknesses: Refuses to put the life of other people at risk. His Power-Ups can go away after being hit too many times by strong attacks.

Standard Equipment:

Ultra Hammer: Mario carries a heavy hammer, almost of his own size, that is strong enough to deliver devastating blows to the enemies that he faces.

Notable Attacks/Techniques:


 * Base Mario
 * Spin: Mario spins around like a top, rapidly hitting his opponents with each rotation. This move has two variants. The first, where Mario sticks his hands up in to the air and then spins around to hit his opponents. And the second, where he sticks his arms out by his sides and spins around to hit his opponents. With the second variant, he can act like a helicopter and fly short distances.
 * Ground Pound: Mario curls his feet up in mid-air, spins once, and slams downward.
 * Athleticism: Mario can jump high distances, performs somersaults, perform backflips, and many other impressive athletic techniques.
 * Stomp: Mario sticks his feet out and slams down on an opponent. Unlike his canon counterpart, Mario has displayed this technique on many more places than just the head or the top of whatever he's attacking, such as Mecha Sonic's chest.
 * Fire Mario
 * Fireball: Mario creates a big fireball and launches it at the opponent. He can also rapid fire these fireballs.
 * Charged Fireball: Mario puts both of his hands together and charges a fireball. The longer he charges, the more powerful it gets.
 * Double Fireball: Mario creates two fireballs and combines them in to a bigger and more powerful fireball which he will then launch at the opponent. Quicker than a Charged Fireball, but not as powerful
 * Mario Finale: Mario creates two fireballs, combines them, and then charges the fireball even more. He then releases the fireball, unleashing it as a long, zig-zagging powerful fireblast.
 * Cape Mario
 * Flight: Mario gains extremely potent flight. While flying, he also gains a speed boost.
 * Cape Spin: Mario uses his spin attack, but also uses the cape for it like a razor blade, making it more powerful.
 * Slowed Descent: Mario uses his cape to slow his descent while falling from a high place.
 * Cape Twister: Mario slaps the opponent with his cape, making them spin around uncontrollably like a top in addition to damaging them.
 * Racoon Mario
 * Flight: Mario gains the ability to fly, very similarly to his cape power up.
 * Tail Spin: The same as the Cape Spin, but using his tail instead, making him hit lower than with his cape.
 * Slowed Descent: Mario uses his tail to slow his descent while falling from a high place.
 * Hammer Mario
 * Hammer Creation: Mario can create hammers to fight with and toss at his enemies. He can create many at once and toss them rapidly while spinning his arms, though he seems to not be able to aim very much when he does this.
 * Dual Wielding Hammers: Mario creates two hammers to dual wield.
 * Hammer Spin: Mario spins around rapidly while holding two hammers out, hitting his opponents with them.
 * Star Mario
 * Star Power: Mario uses a star and becomes enveloped by a sparkling aura. He becomes much more powerful for forty-fifty seconds before it runs out.

Key: Base & w/ Power-Ups | Star Empowered-Mario | Base (2015)