Swim Swim (Canon)/ZeroTwo64

Summary
Swim Swim is one of the main antagonists of Magical Girl Raising Project. She is a quiet Magical Girl, who seems to be quite emotionless, and extremely smart for her age, as she was able to manipulate Ruler into a situation where the latter would die. She's also extremely ruthless, as seen when she killed Tama and Ruler.

Powers and Stats
Tier: 8-A

Name: Swim Swim, Ayana Sakanagi

Origin: Magical Girl Raising Project

Gender: Female

Age: 7

Classification: Human, Magical Girl

Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery (She uses a magical item, which she named 'Ruler', that takes the form of a halberd), Transformation (From human to magical girl), Intangibility (She is able to "swim" through solid objects. During this process, objects will pass through her, and she won't be affected. It allows her to move between substances or invalidate attacks from any materials), Statistics Amplification (Through the Energy Pills), Regeneration (High-Low), Memory Manipulation (All Magical Girls can erase a non-Magical Girl's memories of seeing them), Immunity to poison, diseases, non-magical weapons and bullets.

Attack Potency: Multi-City Block Level (Was able to defeat Winterprison, who kept up with a suppressed Cranberry and was also able to fight with Cranberry herself)

Speed: Hypersonic+ (Deflected a bullet and is able to keep up with Ruler)

Lifting Strength: Unknown

Striking Strength: Multi-City Block Class | Large Mountain Class

Durability: Multi-City Block Level (Survived a big explosion caused by Cranberry and only knocked unconscious)

Stamina: High

Range: Extended melee range

Standard Equipment: An unbreakable magical weapon named 'Ruler'

Intelligence: High (She is extremely smart for her age, as she was able to manipulate Ruler into a situation where the latter would die)

Weaknesses: Her intangibility doesn't work with light and sound

Swim Swim's Official Stats:


 * Strength: 2/5
 * Durability: 4/5
 * Agility: 2/5
 * Intelligence: 4/5
 * Mental Strength: 4/5
 * Magic Experience: 1/5
 * Self-assertion: 2/5
 * Ambition/Desire: 4/5
 * Magical Potential: 4/5
 * Magic Rarity: 4/5