Metal Mario (Canon)/LuckyEmile

Summary
Metal Mario is a recurring character in the Super Mario Franchise based off of the iconic power-up debuting in Super Mario 64. Whilst he doesn’t contribute much to the series as a whole, he still is able to make numerous appearances. Metal Mario also appears in Super Smash Bros as one of Master Hand’s right hands (quite humorously). Whilst their role diminished with the introduction of the Metal Box, they were able to reappear in Super Smash Bros Melee to retain their role for a little while longer.

Statistics
Tier: Unknown, likely 4-A, possibly higher. | At least 7-B, possibly 6-C. Name: Metal Mario

Origin: Super Mario | Super Smash Bros

Age: Unknown | Unknown, potentially 26 akin to Smasher Mario.

Classification: Metallic Homo nintendonus | Living Metal, Smasher(?)

Powers and abilities: Invulnerability (Should be comparable to the power-up, as well as being unaffected by being rained upon by Koopa Shells.), Superhuman Physical Characteristics, Versatility, Enhanced Jumping Skill, can walk underwater, doesn’t need to breath (can walk through poison gas and underwater without any signs of being affected or showing fatigue), Fire Manipulation (Can set golf balls alight. Due to sharing this ability solely with Mario and Baby Mario, this seems to imply he is the catalyst for this and not the sheer speed the ball is travelling at. He can also create metallic flames). Resistance to Poison Manipulation (Can walk about in poisonous air unaffected) and Air Manipulation (Gusts don’t affect him, and he isn’t reliant on breathing). Fire Manipulation and Duplication (He kicks a single football, only for multiple to be sent towards the goal) as Fiery Metal Mario. Transformation (Used Megavitamins to transform. Wario can also do so to turn into Vampire Wario, proving this property is consistent) via Megavitamins. Statistic Amplification (according to the SMB, power-ups provide Mario with an amp, with the Starman providing the largest amp. The idea of gaining more power via power-ups is touched upon again in the Super Mario World manual, so the idea is consistent.) and Invulnerability via Starman.