Thread:CSaPForumWall/@comment-33162239-20180306235417/@comment-26374068-20180312073413

Yes, but what I was getting at is Monika's incorporeal form is kind of something Demigra can't get past. Meanwhile, Monika's existence erasure erases the characters in their entirety and even erases them from history.

I see that a little differently. That's extremely impressive, but an in-game avatar is different from you and me, the player(s). In Act 3, Monika's plot manip made the protagonist (the in-game player avatar) completely powerless and prevented the player (us) from Saving, Loading or even adding new files to the game. And while the two powers are their primary go-getters, I still say her power null is a bit too much for Demigra's mind hax. But I'll say it works anyway; then it comes down to who uses their abilities first. Monika is unrestricted by her friends, the club or the player in this instance, so she'll utilize plot to its fullest at the start. I personally see her plot being more capable than mind manip, and seeing as how they both have power null but (IMO) Monika has done something a bit more impressive, I'll just leave that... there. XD

Ah, well, I mean, technically, it is. But it's limited beyond belief in comparison. Time Paradox Immunity would be cause and effect transcendence specifically towards time itself. I guess you could say acausality is both time and space while TPI is just time. I could agree to that. But as I said, it is far more limited in what it can actually do. So I'll just concede here and say it's a lesser form, but I still say it's incredibly limited in comparison.

Ohhhhhh... okay. Well, then that could work then. But yeah, I do think you should fix that up a little. Simply saying it allows him to back after being killed didn't immediately get the point across. But I understand now.

Definitely.

Well, seeing as how plot manip would allow Monika to see the characters in the "story," she could become well aware of Toki-Toki's existence. But otherwise, yeah, that's true.