Mario (Canon)/Paleomario66


 * -|Base=Mario_Artwork_-_Super_Mario_3D_World.png
 * -|Doctor Mario=Dr_Mario.png
 * -|Powerups=Mario_Power-ups.jpg
 * -|Paper Mario=4057_paper-mario-prev.png
 * -|Mario-Kun=Mario-Kun.png

Tier: Varies; 7-B to 5-B | Varies; 5-C to at least 4-A, possibly High 1-C | Low 2-C | 2-C, possibly 2-B | at least 3-C, possibly 3-B | Low 2-C, likely 2-C | Low 2-C | High 1-C. Low 1-B, possibly 1-B with Pure Hearts

Name: Mario

Origin: Donkey Kong (First Appearance), Super Mario Bros (Official debut)

Gender: Male

Age: 24-25, Likely at least 225 with the SMG games taken into account (Star Festivals happen every 100 years, and Mario witnessed 3 Star Festivals)

Classification: Human/Plumber

Powers and Abilities: Superhuman strength, speed, agility, reflexes and durability,Enhanced Unarmed Combat,Pyrokinesis, Energy Manipulation, Longevity (In the Super Mario Galaxy games, Mario has witnessed two Star Festivals, which take place once every 100 years), 4th Wall Awareness & Pain Affinity (Both are Super Mario-Kun only), Earthquake Generation w/ Earth Tremor, Time Stop w/ Clock Out, Increased stats w/ Power Lift, Reality Warping w/ and w/o Art Attack, Healing & Stamina Restoration w/ Sweet Feast, Pure Hearts and Max Candy, One Hit Kill w/ Showstopper, Supernova Generation w/ Supernova, Immunity to Primordial Force Manipulation (The Player can't effect him at all), Proficiency w/ Hammers, Dimensional Manipulation, Space and Time Manipulation, Brotherly Telepathy w/ Luigi, Dimensional Travel & Reality Reset w/ the Pure Hearts, Wish Granting w/ Star Rod (Paper Mario) and Royal Stickers, Healing w/ Mushroom, Enhanced Pyrokinesis w/ Fire Flower, Flight w/ Feather, Wing Cap, Red Star, White Tanooki and Tanooki Leaf, Cyrokinesis w/ Ice Flower and Penguin Suit, Duplication w/ Double Cherry and Pal Pill, Invulnerability w/ Starman, Rainbow Star, Metal Cap, Mega Mushroom, Mega Star and White Tanooki, Increased durability w/ Life Mushroom, Ghost Physiology w/ Boo Mushroom, Terrakinesis w/ Rock Mushroom, Intangibility w/ Vanish Cap, Size Manipulation w/ Mini and Mega Mushrooms and Mega Star, Increased speed w/ Mini and Mega Mushrooms, Starman, Rainbow Star and Mega Star, Nigh-Invulnerability and Transmutation w/ Gold Fire Flower, Increased strength w/ Metal Cap, Mega Mushroom, Starman, Rainbow Star and Mega Star, Versatility w/ the Star Rod (Paper Mario)

Attack Potency: Varies; City level (effortlessly lifted and punted Larry's Castle) to Planet level+ (Baby Bowser turned a world into a storybook in Yoshi's Story, and Mario can fight adult Bowser) | Varies; Moon level (Shattered a moon in the Trio Shuriken attack) to at least Multi-Solar System level (Equal to Paper Mario in Paper Jam, who created a realm in the Trio Meteor attack with countless stars in the background), possibly High Complex Multiverse level (comparable to Paper Mario) | Universe level+ (Could damage Chakron, who is at one with the entire universe, and has been absorbing waves from outer space for thousands of years) | Multi-Universe level, possibly Multiverse level (defeated Bowser during the events of Mario Party 5, where Bowser outright stated and showed he was going to ruin, or, destroy all the dreams, including Future Dream, which was outright stated by both Misstar AND Mario Party 5's guide booklet to be an entire universe. Also, the Dream Depot turns the dreams of all citizens of the Mushroom Kingdom into universes.) | at least Galaxy level, possibly Multi-Galaxy level (Defeated Bowser, who was under the effects of the Power Stars, which created galaxy-sized worlds inside the walls and paintings of Super Mario 64. Whomp Fortress is a whole galaxy in Super Mario Galaxy 2, so its safe to assume a lot of the other worlds are galaxies too) | Universe level+  (defeated Bowser in Super Mario Galaxy, where Bowser tanked the destruction and rebirth of the universe), likely Multi-Universe level (Defeated Bowser, who was under the effects of a Grand Star. Said Grand Star enabled him the power to consume the universe w/ a black hole in Super Mario Galaxy 2. Grand Star Bowser is also far superior to base form Bowser) | Universe level+ (Defeated Culex, who is stated as the Master of Space and Time in the guide booklet, page 64, and in the Japanese translation, he stated that he is the embodiment of time from its beginning to its end and that he holds the power of creation throughout the Marioverse) | High Complex Multiverse level (defeated Dimentio, who had equal power to the Void, which was consuming all universes and dimensions). Low Hyperverse level, possibly Hyperverse level with Pure Hearts  ( The Pure Hearts were stated to have infinite power.  This could mean are infinitely superior to Super Dimentio,  whose Catch Card description even states that the monstrosity is no match for the power of love [Super Dimentio is #196 .], but these statements are unclear. Super Dimentio is infinitely superior to everything else in the multiverse, making him 12D, and Paper Mario w/the Pure Hearts would be 13D if he is infinitely superior to Super Dimentio)

Speed: Massively Hypersonic (can outrun and dodge lightning) | Unknown | Massively Hypersonic+ (Ran the Earth's equator in 15 seconds, clocking in at Mach 7,781); Massively FTL (Probably scales to Dreamy Bowser, who scales to Antasma, who scales to Dreamy Luigi, who jumped out into the Sun in 1 second. The distance between the Earth and the Sun is 92,960,000 miles. Crossing that distance in that time is 334,656,000,000mph, or 499.0272912069 speeds of light)  to Massively FTL+ (Dreamy Luigi could also jump into constellations, which takes MFTL+ speed--more specifically a few lightyears per second of speed--to accomplish within such a small time frame) | FTL, (barely outran a black hole in Mario Party 6) FTL+ (could casually move in the gravity of a black hole while fighting Bowser in Mario Party 5, 8, and 9) to Massively FTL+ (Fought the Millennium Star, which flew from the center of the universe to Earth in a couple of seconds) | Supersonic (outran Koopa the Quick, who had Mach 1 sprint shoes) | Massively Hypersonic+ (can run across planets in less than 20 seconds) to Massively FTL+ (Can quickly travel between different galaxies with (occasionally without) Launch Star. Dodged attacks from a Grand Star-powered Bowser, who can tag Starship Mario [which is able to travel across a universe in 10 seconds) and flew the center of the universe in a short time) | Unknown, possibly Infinite (Fought Culex, who is stated on page 64 of the guide booklet to be the Master of Time and Space, and in his Japanese text, stated to hold time from its beginning to its end and hold the power over creation in the Marioverse. This all points to Culex being able to mess with time and likely do whatever he pleases with it. He also kinda annihilated his realm, so it's possible that Culex destroyed all time inside there, maybe even the space-time continuum) | Immeasurable (The Void consumes all existence--all worlds, all dimensions, all timelines, all possibilities. This would also mean it destroyed all time within the Marioverse. Paper Luigi could still move after The Void destroyed Sammer's Kingdom, and could even move whilst INSIDE The Void. And to be specific, having time annihilated on a 4D scale justifies infinite speed. But the Marioverse has super time, the 11th Dimension. There is time--being above time is infinite, and most fictional universes that don't abide by String Theory only have a space-time continuum. However, abiding by String Theory gives the Marioverse a super space-time continuum, where space beyond the axis of X, Y and Z move, and where they move in super time--being above super time is immeasurable. The Void consumes all dimensions, so, if Paper Mario moves in a realm without super time, he has immeasurable speed). Immeasurable with Pure Hearts.

Lifting Strength: Class G (Effortlessly lifted a castle), certain power ups like Mega Mushroom increase his strength even further

Striking Strength: Varies; Class PJ (punted Larry's Castle, superior to Kamek) to Class XJ | Varies; Class NJ to at least Multi-Solar System Class, possibly High Complex Multiversal | Universal+ | Multi-Universal, possibly Multiversal | at least Galactic, likely Multi-Galactic | Universal+, likely Multi-Universal | Universal+ | High Complex Multiversal. Hyperversal with the Pure Hearts (Was infinitely superior to Dimentio)

Durability: Varies; City level to Planet level+ | Varies; Moon level to at least Multi-Solar System level, possibly High Complex Multiverse level | Universe level+ | Multi-Universe level, possibly Multiverse level (took hits from Bowser) | at least Galaxy level, likely Multi-Galaxy level | Universe level+, likely Multi-Universe level | Universe level+ | High Complex Multiverse level (Survived being in the void, which was consuming all universes and dimensions). Low Hyperverse level, possibly Hyperverse level with the Pure Hearts (Tanked several attacks from Super Dimentio and is possibly infinitely superior to him)

Stamina: Extremely High. Limitless with the Pure Hearts

Range: Depends on the power up. Standard melee range to at least several dozen meters with power-up.

Standard Equipment: Hammers, F.L.U.D.D, various power-ups and items, Star Rods (Mario Party and Paper Mario [may not be part of Mario's arsenal]), Star Driver, Spin Drill, Battle Cards, Copy Block, Badges, Crystal Stars, Sticker Album/Royal Stickers, Color Cards & Paint, Pure Hearts, Mega Glove, Ultra Hammer and Lazy Shell

Intelligence: at least Gifted, likely Genius (An experienced plumber and combat expert, Stated to have the knowledge of a physicist, and is a professional doctor. He also outsmarted archaeologists and scientists during his vacation to Pi'illo Island, solving the very mystery that left the aforementioned people scratching their heads)

Weaknesses: Unknown, many powerups go away after taking damage easily.

Notable Attacks/Techniques:


 * Jumping: Mario's most iconic ability has been honed over the course of his life. Casually, he can leap 30 feet into the air and cover the same distance as the world's top athletes. At max, he can leap 80 feet into the air as shown in Sunshine and cover thrice the distance as the world's top athletes.
 * Spin Jump: Renders Mario immune to spiky foes and objects, such as buzzsaws. It also slows Mario's descent drastically, and if combined with Fire or Ice Flowers, can spread-shot fireballs or iceballs.
 * Wall Jump: Mario jumps at a wall and kicks off of it, effectively jumping off the wall to extend height. This can be chained between multiple walls, reaching unimaginable heights.
 * Super Jump Punch: Mario leaps upward, uppercutting any foe in his path.
 * Super Jump: Mario jumps atop a foe, repeatedly stomping them for up to 100 times.
 * Ultra Jump: Mario jumps atop all foes sequentially.
 * Space-Time Jump: Mario leaps through the air in an arcing path, warping space and time, allowing him to time travel.
 * Scuttle Jump: As Paper Mario, Mario can jump even higher, and can hold his placement midair for a few seconds.
 * Pyrokinesis: Mario has the ability to bend, or, manipulate flames to his liking.
 * Fireball: Capable of incinerating foes upon contact in Super Mario World and reducing other foes in the spin-offs to ash, Mario's regular Fireball reaches 3,000°C. He can shoot these forward, or spread-shot them into five, all with the same potency and capable of covering more area.
 * Firebrand: After his training with the Fire God, Mario gained more potent, 4,000°C fire. With this, he can somehow immobilize foes with certain placements of his flame, and can rapidly shoot Fireballs, or, combine them all into one massive Fireball.
 * Super Flame: A 6,000°C beam of flame streaming straight from the palm of Mario's hand.
 * Fire Swing: Mario ignites whatever weapon he is holding and bashes said weapon into someone, or something. That person or object will then be cloaked in 6,000°C fire and sent jetting through the air.
 * Megastrike: Mario utilizes tremendous re-entry force and fire power at 6,000°C to send a metal soccerball through the air with re-entry force of its own and splitting into six.
 * Mario Finale: Mario thrusts his arms forward, unleashing two titanic fireballs that spiral towards his foe, engulfing anything it passes in flame at 12,000°C.
 * Miniature Star: In Super Mario-Kun, Mario conjured up a small star w/ heat at 24,000°C, which he can throw at foes, the star itself covering about the same area as a rainforest (eclipsed a rainforest in the issue it appeared in).
 * Mario Tornado: Mario spins around rapidly, catching and pulling enemies into an onslaught of punches.
 * Mario Screwdriver: Mario spins midair, his feet acting like a drill of sorts, harming foes on his way down.
 * Star Spin: One of Mario's stronger attacks. This can draw in items Mario might need, improves his swimming capabilities, and deflects projectiles. Said projectile will then home back in towards the area from whence it came.
 * Star Pound: A combination of the Star Spin and Ground Pound. This homes in on foes.
 * Ground Pound: A slam that can sometimes contain re-entry force, as seen in Sunshine.
 * Dimensional Flip: Allows Paper Mario to slip between spatial dimensions.
 * Energy Attacks: Mario can manipulate and bend his energy into multiple attacks.
 * Sphere: Mario forms a sphere of energy above his head, and throws it at his foe, which then homes in on the foe. The sphere can sometimes split into multiple, which all then home in on the foe.
 * Weapon: Mario forges a weapon of pure energy. Most notable is a hockey stick, which he can use to smack foes with.
 * Battle Card: Cards Mario can summon to turn the tide of battle. Their affects can range from nullifying attacks via barrier creation, bypassing conventional durability via magic, raising his stats whilst lowering his foe's, healing himself, etc. A card, however, can cost anywhere from one to nine Star Points, and Mario only has thirty. In retaliation, Mario can restore his Star Points by landing successful attacks on his foes.
 * Crystal Stars: Paper Mario carries seven star gems that enable him varying powers of varying magnitude.
 * Diamond Star: Houses Earth Tremor, an earthquake.
 * Emerald Star: Houses Clock Out, which stops time for 30 seconds.
 * Gold Star: Houses Power Lift, which raises attack potency and durability.
 * Ruby Star: Houses Art Attack, which encircles the foe and shatters reality around them.
 * Sapphire Star: Houses Sweet Feast, which can heal the user anywhere from a tiny bit to complete restoration.
 * Garnet Star: Houses Showstopper, which one-shots enemies that are weaker than the user.
 * Crystal Star: Houses Supernova, which captures and coats the foe in a supernova.
 * Pure Hearts: Paper Mario's strongest artifacts.
 * Open: Opens a door to another universe.
 * Heal: Completely restores all health and stamina to the user.
 * Empower: Raises the power of the user to heights dwarfing everything in the Marioverse utilizing the power of love itself. This also raises the user's stamina to infinity.
 * Shatter The Walls of Blight: The Pure Hearts burn their power and the prophesied hero's influence forward, shattering any defenses the user's opponent may have had.
 * Power-ups: Mario carries many Power-ups along with him on his adventures. Some merely heal him, while some grant him alternate forms entirely.
 * Mushroom: Restores ⅓ of Mario's health.
 * Fire Flower: Doubles Mario's Pyrokinetic powers.
 * Feather: Gives Mario a cape that grants unhindered flight, the ability to reflect projectiles, and his cape can generate enough static electricity for minor Electrokinesis.
 * Ice Flower: Grants Mario Cyrokinesis at absolute zero. He can throw iceballs to freeze foes, or outright touch them for the same treatment.
 * Hammer Bro Suit: Clads Mario in a black Hammer Brother suit, enabling him to toss a literal infinite amount of hammers at foes.
 * Penguin Suit: Clads Mario in a penguin suit, enabling him Cyrokinesis, improved traction and the ability to slide along water. His swimming abilities are drastically enhanced as well.
 * Propeller Helmet: Using this, Mario can soar higher with his jumps, and is granted the ability 'Drill Spin.' With this, Mario can drill downwards with re-entry force, busting through his foe's defenses, dealing direct harm.
 * Tanooki Leaf: Gives Mario a tanuki suit, granting him unhindered flight at Mach 30, as well as a powerful tail and the power to turn into an invincible--but immobilized--statue that harms any foe that touches it.
 * Super Bell: Gives Mario a cat suit, doubling his speed and stamina, as well as giving him razor-sharp claws. He can climb walls, scratch and pounce enemies, and even turn into an invincible--but immobilized--golden statue that harms anyone who touches it.
 * Double Cherry: Clones Mario. He carries five of them.
 * Boomerang Flower: Clads Mario in a Boomerang Brother suit, allowing him to toss boomerangs to his heart's content.
 * Spring Mushroom: Turns Mario into a spring capable of bouncing twice as high as Mario's greatest jumps.
 * Life Mushroom: Doubles Mario's durability.
 * Boo Mushroom: Turns Mario into a Boo capable of flight and turning intangible. This form is also immune to any harm; except for light and attacks from other ghosts.
 * Rock Mushroom: Grants Mario Terrakinesis, allowing him to form a rock around him thus, turning him into a nigh-invulnerable rolling boulder.
 * Cloud Flower: Mario's hat and overalls turn into puffy, white clouds. His weight is halved, thus, he can jump twice as high and twice as far. He can also spin up to three times, creating cloud platforms for him to stand on.
 * Max Candy: Completely restores Mario's health and stamina.
 * Wing Cap: Grants flight for 25 seconds.
 * Vanish Cap: Grants intangibility for 25 seconds.
 * Red Star: Grants unhindered flight for 50 seconds.
 * Mini Mushroom: Turns Mario microscopic. This halves his strength and durability, but triples his speed.
 * Pal Pill: Creates eight pixel Mario clones that mimic and protect Paper Mario.
 * Mega Star: Transforms Paper Mario into an enormous pixel Mario with invincibility and doubled strength and speed for 30 seconds.
 * Mega Mushroom: Turns Mario into a skyscraper that's invincible w/ doubled strength and speed for 30 seconds.
 * Gold Fire Flower: Turns Mario into solid gold that doesn't flinch from attacks anymore. He also gains the ability to shoot golden Fireballs that one-shot foes by turning them into lifeless gold. After hitting someone or something, the gold Fireball sends out a shockwave that extends five feet before dying out. Said shockwave has the same transmutative affects as the Fireball itself.
 * Metal Cap: Turns Mario into solid metal with tripled strength and weight, plus invincibility all for 25 seconds.
 * Rainbow Star: Grants invincibility and quadrupled strength, speed, jump height and jump distance all for 15 seconds.
 * Starman: Grants invincibility and quadrupled strength, speed, jump height and jump distance all for 30 seconds.
 * White Tanooki Leaf: Grants unhindered flight at Mach 30 as well as invulnerability forever. However, this form is susceptible to poison.

Key: Main Platformers (including Yoshi series) | Mario and Luigi: Paper Jam | Mario and Luigi Series | Super Mario 64 | Super Mario Galaxy Games | Super Mario RPG | Paper Mario series

Note: Mario is not scaled to Dreamy Bowser since Mario struggles with base form Bowser and Grand Star Bowser.