Link (Canon, Composite)/Metal875

Adult= Tier: High 4-C, higher as Fierce Deity Link
 * -|Child=Child Link.png
 * -|Four Swords=Link (Four Swords).png
 * -|Wolf=Wolf Link.png
 * -|Deku=Deku Link.png
 * -|Goron=Goron Link.png
 * -|Zora=Zora Link.png
 * -|Fierce Deity=Fierce Deity Link.png
 * -|BoTW=BoTW Link.png

Name: Link

Origin: The Legend of Zelda

Gender: Male

Age: Approximately 9-19 years (varies throughout the series). Approximately 117-119 years in Breath of The Wild

Classification: Hylian, Multi-Incarnate Hero

Powers and Abilities: Superhuman strength, speed, reflexes, agility and durability, Weapon Mastery, Expert in Wrestling, Regeneration (Low normally, Low-Mid with some equipment), Enhanced Senses and Shapeshifting as Wolf Link, Energy Manipulation, Transmutation, Light Manipulation w/ Light Arrows, Pyrokinesis w/ the Fire Rod & Din's Fire, Cyrokinesis w/ the Ice Rod, the Ether Medallion & the Cryonic Rune, Harenkinesis w/ the Sand Rod, Electrokinesis w/ Urbosa's Fury & the Ether Medallion, Aerokinesis w/ Revali's Gale, Resurrection (Resuscitation; requires a cooldown period of 24 minutes after use) w/ Mipha's Grace, Invulnerability w/ Daruk's Protection, Magic Armor & Nayru's Love, Limited Teleportation w/ Farore's Wind, Limited Time Travel w/ the Master Sword (Can only travel eight to ten years forward into or back into time. It also affects Link's age corresponding to how many years he traveled and how what way in time he traveled) & the Song of Time (Can only go back in time three days), Pacifism Inducement via the Song of Healing, Circadian Manipulation via the Sun's Song, Weather Manipulation via the Song of Storms, Megnetism Manipulation w/ the Megnesis Rune, Time Stopping w/ a combination of the Phantom Sword and Phantom Spheres & the Stasis Rune, Explosion Inducement w/ the Bombos Medallion, Earthquake Generation w/ the Quake Medallion, Illusion Awareness w/ the Lens of Truth, Intangibility w/ the Roc's Cape, Seasonal Manipulation w/ the Rod of Seasons, Technological Manipulation w/ the Dominion Rod, Statistics Amplification & Magic w/ many items, Wish Granting w/ the Triforce, etc.

Attack Potency: Large Star level (Not only killed Demise, who created a realm with a star in it in a severely weakened state and casually, but defeated Majora as well, who ALSO created a realm with a star casually. Due to the gap of Star level being so small, this realm being very big, and this already being extremely casual, this is easily Large Star level), higher as Fierce Deity Link (Multiplies his base form's power by 4x)

Speed: Superhuman movement speed w/ Relativistic combat speed and FTL reactions (Can react to Beamos beams, which are actual lasers)

Lifting Strength: Class P (Should be superior to one of the four Giants, and when all four are together, they can stop the moon. However, if even one of them is missing, they fail. Link should only be comparable to one, so he shouldn't be able to stop it either)

Striking Strength: Class XTJ, higher as Fierce Deity Link

Durability: Large Star level (Tanked hits from both Demise and Majora), higher as Fierce Deity Link

Stamina: Extremely high (Can exert himself for hours without end and still be completely unfazed afterwards)

Range: Extended melee range with swords and other melee weapons. Varies from tens of meters up to thousands of kilometers with various pieces of equipment. At least stellar via reality warping with the Triforce.

Standard Equipment: The Master Sword, Goddess Sword, Magical Sword, Biggoron’s Sword, Four Sword, Sacred Bow, Light Arrows, Crossbow, Bombs, Double Claw-Shot, Magic Rods, Ultimate Sword, Gale Boomerang, Giant’s Mask, Fierce Deity’s Mask, Great Fairy Sword, Iron Boots, Magic Armor, Nayru’s Love Spell, Potion Medal, Guardian Potion, Chateau Romani, Elixir Soup, Red Ring, Mirror Shield, Power Bracelets, Pegasus Boots, Magic Cape, Roc’s Cape, and the rest here.

Intelligence: Gifted (Extremely capable when it comes to ancient puzzles, dungeons and exploitation of not just environment, but foes' weaknesses as well)

Weaknesses: Many of his ranged weapons and gadgetry have limited ammunition, and several of his powers and abilities are tied to his immense arsenal. Additionally, has a limited, albeit large pool of magical energy from which he can draw from in order to fuel some of his powers. Almost all BoTW items require a cooldown period.

Notable Attacks/Techniques:
 * Spins: Link utilizes spin-attacks as a prominent means of attack.
 * Spin Attack: Link's signature sword attack. He winds his sword behind him then releases a 360-degree horizontal sword slash. Variants of this move exist, such as the Great Spin Attack, where the spin is accompanied by a release of magic energy.
 * Hurricane Spin: Link winds his sword behind him, similar to the regular Spin Attack, but released attack causes Link to spin around like a top for a few seconds, followed by a few seconds of cool-down due to dizziness.
 * Energy: Link has a multitude of ways to attack with energy.
 * Skyward Strike: Link holds his sword towards the sky, gathering power, then slashes, releasing a wave of sacred energy that follows the arc of the swing.
 * Sword Beam: Fires an energy blast from his sword. While each individual version varies in effect, it usually requires that he be at full health to use it.
 * Dead Man's Volley: The act of reflecting an energy blast at the opponent repeatedly as they do the same until one is incapable of reflecting the energy blast in time.
 * Z-Targeting: An in-game representation of his ability to focus in on a single target, and of his skills as a duelist and marksman.
 * Phantom Sphere: An item used by Link in Phantom Hourglass that causes time to freeze for everything but himself for 7 seconds when in tangine with the Phantom Sword.
 * Spells: These are Link's smaller spells.
 * Fire: Allows him to shoot fireballs from his sword in place of Sword Beams. This does not require Link to be at full health.
 * Life: A spell that restores life energy.
 * Shield: A spell that increases Link’s resistance to damage.
 * Jump: Doubles Link's jump height.
 * Thunder: A spell that inflicts extreme damage to everything nearby.
 * Spell: Transforms enemies into small, slime-like creatures called bots. May not work on sufficiently powerful creatures.
 * Reflect: Strengthens Link's shield, allowing him to block formerly unblockable attacks.
 * Goddess Spells: Spells Link received from the goddesses.
 * Din's Fire: Engulfs the area around him in an expanding fireball.
 * Farore's Wind: The first cast sets a glowing orb that serves as a checkpoint; the second instantly returns Link to the set checkpoint.
 * Nayru's Love: Surrounds himself in a magical diamond-shaped barrier that renders him invulnerable to harm.
 * Medallion Spells: Spells Link was granted access to via a medallion.
 * Bombos Medallion: Enhances his blade with fire during a Spin Attack, additionally causing a series of small explosions to erupt around him and set enemies ablaze.
 * Ether Medallion: Blasts an enemy with a pulse of lightning; should they survive the initial attack, they are also frozen solid.
 * Quake Medallion: Creates an earthquake centered on Link.
 * Techniques: These are Link's special techniques.
 * Shield Bash: Bashes with his shield, stunning opponents and reflecting some projectiles.
 * Back Slice: Tumbles around an opponent to quickly perform a rising slash targeting their flank before they can react to face him.
 * Helmsplitter: Leaps over an enemy with an acrobatic spin, slashing open the back of their head from behind.
 * Mortal Draw: Link's riskiest, yet most powerful attack. Link drops all guard, sheaths his sword and waits for an enemy to get in close. Once in range, Link quickly draws his sword and swings a devastatingly powerful slash at the closest enemy. While this kills most non-boss enemies in-game in 1 slash, and most boss enemies in 3 slashes, this does not always apply to other characters in a VS situation.
 * Ending Blow: Link's signature method of finishing an opponent, in which he leaps upon a downed enemy and impales them. While this kills enemies instantly in-game regardless of their health, this does not always apply to other characters in a VS situation, as not all other characters can logically be killed via impalement with a holy sword.
 * Runes: Runes that Link uses for combat.
 * Remote Bomb: A Rune function that lets Link conjure up bombs of two varieties: cubed and spherical.
 * Magnesis Rune:'A function on the Shiekah slate that gives Link control over metal, allowing him to move metallic objects freely.
 * Cryonic Rune: A Rune ability that creates pillars of ice from water.
 * Stasis Rune: A function on the Sheikah Slate that allows Link to stop time, and build up kinetic energy of the things that Link hits.
 * Spirit Orbs: Orbs Link received that allow him to channel a spirit's energy for various attacks.
 * Mipha's Grace: A skill that resurrects Link akin to how fairies do, but brings Link back to peak condition.
 * Urbosa's Fury: A powerful item that lets Link summon several surges of lightning. Can be charged.
 * Revali's Gate: Link is capable of summoning large gusts of wind that let him soar into the air with his paraglider.
 * Daruk's Protection: An item granted by the champion Daruk that allows Link to be protected from all damage.