Luigi (Canon)/Metal875

Luigi= "Just because you're in red doesn't mean you're strong. Have at you!"
 * -|2-D Luigi=2-D Luigi.png
 * -|Doctor Luigi=Dr Luigi.png
 * -|Sports Luigi=Mario Sports Superstars - Luigi Football.png
 * -|Strikers Luigi=Luigi Strikers Charged Artwork.png
 * -|Power-ups=Luigi_Power-ups.jpg
 * -|Poltergust=Luigi & Poltergust.png
 * -|Dreamy Luigi=Dreamy_Luigi.png
 * -|Paper Luigi=Paper_Luigi CS by FawfulTheGreat.png
 * -|Mister L=Mr L.png
 * -|DiC Luigi=DiC Luigi.png
 * -|Movie Luigi=Movie Luigi2.png

- Mr. L

Summary
Luigi is the younger brother and sidekick towards Mario. Since his debut, he has been in every Super Mario Bros. title with the acception of a few.

Luigi helps his brother save Princess Peach from Bowser, the main antagonist.

Like his brother, he was born to a stork and carried to his home, when all of a sudden, Kamek came from nowhere and kidnapped Luigi as well as his transportive stork, but missing Mario. The latter plummeted to the ocean below, while the former was held captive at Bowser's Castle.

Mario met up with the Yoshis, and utilizing "Brotherly Telepathy," he seeked out and saved his brother from the Koopas.

Statistics
Tier: 3-B | 3-B | 2-C | High 4-C | At least 4-B to 4-A, likely 2-A. Higher w/ the Star Rod (Mario Party) | 6-A in Super Mario Bros. Low 2-C in Super Mario Bros. 2. 4-C in Super Mario Bros. 3. Low 7-B in Super Mario World. 7-A in New Super Mario Bros. U | High 3-A in Super Mario 64 DS. At least Low 2-C in Super Mario Galaxy. 2-C in Super Mario Galaxy 2 | 2-C | 4-A. At least 2-B in Giant Form | High 6-A in Superstar Saga. 6-A in Partners in Time. 2-C in Bowser's Inside Story. At least 2-B in Dream Team. High 1-C in Paper Jam | High 1-C. Low 1-B w/ the Chaos Heart & the Pure Hearts

Name: Luigi

Origin: Super Mario Bros.

Gender: Male

Age: 24 years

Classification: Human, Plumber, Star Child

Powers and Abilities: Superhuman strength, speed, durability, reflexes and agility, Enhanced Unarmed Combat, Dimensional Storage, Electrokinesis, Minor Pyrokinesis, Aerokinesis and Cyrokinesis, Reality Warping, Energy Manipulation, Longevity (In the Super Mario Galaxy series, Luigi has witnessed two Star Festivals, which take place once every 100 years. Comparable to Peach and Bowser, who would live on for 10,000 more years after Bowser created his own universe), Resistance to Gravity Manipulation (Has adjusted his gravity to walk normally on hundreds of different sized planets and has been near black holes), 4th Wall Awareness (Super Mario-Kun only), Soul Destruction and Mutilation (Has greatly damaged Boos and other ghosts, and has even destroyed Cackletta's Soul), Brotherly Telepathy w/ Mario and Proficiency w/ Hammers. Healing w/ Mushroom, Enhanced Pyrokinesis w/ Fire Flower, Flight w/ Feather, Red Star, White Tanooki and Tanooki Leaf, Enhanced Cyrokinesis w/ Ice Flower and Penguin Suit, Duplication w/ Double Cherry and Pal Pill, Invulnerability w/ Starman, Rainbow Star, Mega Mushroom, Mega Star and White Tanooki, Increased durability w/ Life Mushroom, Ghost Pysiology w/ Boo Mushroom, Terrakinesis w/ Rock Mushroom, Cloud Manipulation w/ Cloud Flower, Intangibility w/ Power Flower, Size Manipulation w/ Mini and Mega Mushrooms and Mega Star, Increased speed w/ Mini and Mega Mushrooms, Starman, Rainbow Star and Mega Star, Nigh-Invulnerability and Transmutation w/ Silver Fire Flower, Increased strength w/ Mega Mushroom, Starman, Rainbow Star and Mega Star, Healing and Stamina Restoration w/ Max Candy, Pyrokinesis, Hydrokinesis, Cyrokinesis and Intangibility Nullification w/ the Poltergust 5000, Void Manipulation, Invulnerability, Life Creation, Black Hole Creation, Reality Warping, Duplication, Flight, Meta Space-Time Manipulation, Dark Magic, Time Paradoxal Resistance (It protects its user from the destruction The Void causes, which would erase the user's past) and Resistance to Life and Death Concept Manipulation w/ the Chaos Heart, Healing, Stamina Restoration, Dimensional Travel, Reality Reset and Time Paradoxal Resistance (Similar to the Chaos Heart in the way that it protects its user from the destruction The Void causes, which would erase the user's past) w/ the Pure Hearts. Limited Particle Manipulation, Stat Buffing/Debuffing, Spring Form, Vampire Mode, Electrokinetic Physiology, Electrokinesis, Spherical Form, Tornado Form, Shapeshifting, Gold Coin Creation, Duplication, Stone Mimicry, Invulnerability and Fire Aura w/ Candies | Superhuman strength, speed, durability, reflexes and agility, Chlorokinesis, Aerokinesis, Duplication, Thermal Manipulation, Metal Manipulation, Time Manipulation, Size Manipulation and Pyrokinesis w/ Fire Flower as Dreamy Luigi

Attack Potency: Multi-Galaxy level (Is a Star Child. By being a Star Child, Luigi has a star embedded within his heart that grants him sufficient enough power to conquer the universe, given that the other six Star Children are with him) | Multi-Galaxy level (Darth Koopa revealed that, within a week, he'd conquer and remake the universe into the Koopaverse. Mario had done battle with and defeated Darth Koopa twice, and Luigi is comparable to both of them) | Multi-Universe level (Killed Koopa. Koopa wanted to merge the Mushroom World with reality, making one large universe out of the two, and then rule over them) | Large Star level (Comparable to other captains, like Mario, Peach and Diddy Kong, who create a star in their Mega Strikes with a widely expanding space all around) | At least Solar System level+ to Multi-Solar System level+ (Defeated Bowser during the events of Mario Party 9. In Mario Party 9, the plot is that Bowser has stolen the Mini-Stars from the sky. And apparently, it seems that these Mini-Stars are actual stars in the sky. In the ending cinema, the Mini-Stars are returning to the sky--all of which Bowser said he was going to put to use. It's shown at the end, when many burst after his defeat, that he meant this as they were going to power him. By absorbing those stars, Bowser became this powerful), likely Multiverse level+ (Fought Bowser during the events of Mario Party 5, where he stated and showed he was going to ruin, or, destroy Dream Depot. In Dream Depot, the dreams of the multiverse's denizens are turned into entire universes. Bowser also planned on destroying Future Dream; this dream in particular was stated by Misstar AND by Mario Party 5's guide booklet on page 28 to be an entire universe, meaning each dream is its own universe. Going by this, there are 62,443,259,802,000,000,000 dreams/universes in Dream Depot. Please note Bowser also wanted to recreate Dream Depot itself. Dream Depot is a realm [http://www.gamesdatabase.org/Media/SYSTEM/Nintendo_GameCube//Manual/formated/Mario_Party_5_-_2003_-_Nintendo.pdf "Past the moon and beyond the stars." A realm people only get a chance to visit as long as the Star Spirits approve, implying such a realm is transcendental to the regular universe, meaning it would be at this level.] Bowser only got to Dream Depot due to his evil dreams, combined with three Koopa Kids. So it was more of a bypass than anything else. Thus, recreating a transcendental realm is 2-A). Higher w/ the Star Rod (Mario Party) | Continent level in Super Mario Bros. (Comparable to Mario, who was stated in the story to be capable of restoring the kingdom to its former glory, bringing it back from ruin. The Mushroom Kingdom is a continent-sized country that consists of multiple neighboring countries: the Ice Land, Volcano Land, Rock Land [which has COUNTLESS mountains dotting the background], Desert Land and Sea Land. With each M&L game, the Mushroom Kingdom constantly changes--showing its drastic size. Thus, countries in Mario are easily continent-sized). Universe level+ in Super Mario Bros. 2 (Defeated Wart, who conquered Muu once and Subcon twice. The latter is an entire universe, as it is a dream world. After his defeat in BS Super Mario Bros., Subcon, an entire universe, ceases to exist. Wart also put a curse over Subcon and its inhabitants, apparently altering the universe in some way). Star level in Super Mario Bros. 3 (Can destroy the Angry Sun. The Angry Sun looks and acts like a normal, sentient star in Mario Kart DS and Wii, implying that, like in many cases, the Angry Sun was simply scaled down in SMB3 to fit on screen as an enemy). Small City level+ in Super Mario World (Casually punted Larry's Castle, performing the feat with no visual effort at all). Mountain level in New Super Mario Bros. U (Defeated Kamek and those superior to him, who created a tornado of this size and power) | High Universe level in Super Mario 64 DS (Fought Chief Chilly, who had been powered up by a Power Star, which enabled Bowser to create galaxy-sized realms within the walls and paintings. Why galaxy-sized? The Throwback Galaxy is the same exact world as Whomp's Fortress, and is referred to as a galaxy. He had to of created the time in the painting as well, as time and space cannot exist without the other. If he didn't, he'd have Infinite speed for moving in timeless realms. For creating space-time continuums less than universal in scale, he'd be at the higher end of this tier). At least Universe level+ in Super Mario Galaxy (Defeated Bowser, who tanked the collapse of his Galaxy Reactor, which was stated to threaten the very fabric of the universe whilst extremely fatigued. Bowser's Galaxy Reactor is repeatedly called a universal threat, and was stated to decide "The Fate of the Universe," solidifying it at this tier. Luigi damaged Bowser to the point of unconsciousness, so he definitely scales). Multi-Universe level in Super Mario Galaxy 2 (Bowser consumed a Grand Star, becoming far superior to himself in the original, pushing him to this tier. Said Grand Star enabled him the power to consume the universe w/ a black hole with zero effort, and Luigi still prevailed, once again damaging him to unconsciousness) | Multi-Universe level (Fought and defeated King Boo twice. In the original Luigi's Mansion, King Boo materialized a mansion out of nothing instantly. Said mansion contains a grand total of five completely separate universes. While the celestial objects may look small, the Marioverse does this overwhelmingly often. Also, after his defeat in the game, the mansion, along with its five universes, ceased to exist. In Dark Moon, King Boo also nearly overloaded the universe and caused it to collapse casually, and also had complete control over the Paranormal Dimension, capable of warping and manipulating it. Upon his defeat, the entire Paranormal Dimension fades from existence. Speaking of the Paranormal Dimension--it seems to be a type of small "multiverse" of sorts, with a few universe-sized zones. One being the Knightmare Zone, the ScareScraper Zone, as well as multiple mini-zones, including Coin Zone 1, Coin Zone 2, Coin Zone 3, Coin Zone 4, Snow Zone, Train Zone and King Boo's Illusion Zone, as well as a possible Reality Zone. All of the Mini-Zones have countless stars in the background, as does the ScareScraper and Reality Zone. The rest come to scale--and due to the Paranormal Dimension fading from existence after King Boo's defeat [and him manipulation it], he should scale up to this. This all accompanied by the fact that it's implied King Boo created many zones, and this tier seems set in stone. Once more, Luigi scales to this by defeating King Boo on both occasions) | Multi-Solar System level (Can manipulate entire constellations). At least Multiverse level in Giant Form (Matched the Zeekeeper, who shattered the barrier protecting Neo Bowser Castle. That barrier was created and powered by the Dream Stone) | Multi-Continent level in Superstar Saga (Defeated Bowletta, who stated she'd divide and conquer both kingdoms, and then create a perfect new country. The Mushroom Kingdom is a continent-sized country, and the BeanBean Kingdom is equal in size--thus, conquering both kingdoms and creating one to replace both is High 6-A). Continent level+ in Partners in Time (Defeated the Elder Princess Shroob, who created a large storm simply by powering up, which seems to have spread across the entire Mushroom Kingdom, at least. Elder Princess Shroob also desired to destroy the entire kingdom, even commenting on how the Shroobs will "dance on the buried remains of this pathetic kingdom." The Mushroom Kingdom is a continent-sized country). Multi-Universe level in Bowser's Inside Story (Aided in defeating Dark Bowser). At least Multiverse level in Dream Team (Defeated Dreamy Bowser, who was the embodiment of the Dream Stone. The Dream Stone is composed of 7,670,250,000,000,000,000 dreams/universes). High Complex Multiverse level (Paper Luigi's equal. Defeated Shiny Robo-Bowser) | High Complex Multiverse level (Defeated Dimentio, who matched The Void, which was going to consume all existence--all worlds, all dimensions, all possibilities and all timelines. And because String Theory Soup proves that the Marioverse's secrets reside within String Theory, which is a theory that supports 11-dimensionality, this feat was consuming eleven dimensions, making the characters 11-dimensional). Low Hyperverse level w/ the Chaos Heart (The Chaos Heart was shown three times to make the user unstoppable unless the Pure Hearts are brought into the picture, and was even so far as stated to be invincible in comparison to everything, making the Chaos Heart the most powerful artifact in the entire Marioverse aside from the Pure Hearts) and w/ the Pure Hearts (Capable of killing Super Dimentio)

Speed: Massively Hypersonic+ (Ran the Earth's equator in 15 seconds, clocking in at Mach 7,781) | Unknown (Has gone from barely being faster than Superhuman to dodging and outspeeding lasers, or even piloting and reacting perfectly fine whilst flying through space at MFTL+ speeds--the latter he did twice) | Unknown | FTL (Can keep up with Behemoth King, who protects the Dark Crystal, which can fly deep out into space within seconds, and then create a black hole of an enormous magnitude. Said black hole even sucks in dozens of light particles, before revealing lightbeams within the black hole being dissipated) | FTL+ (Completely outspeeds Bowser in three Mario Parties where he had to deal with black holes, those being 5, 8 and 9. He also escaped a black hole himself in Mario Party 6) to Massively FTL+ (Fought the Millennium Star, which flew from the center of the universe to Earth in a couple of seconds. Also fought Bowser and Bowser Junior, who kept up with the Mini-Stars. The Mini-Stars were not only able to fly out of a black hole in less than a second and effectively cross the size of a solar system, which is over 30,000x faster than light, but began returning to their placement across the universe, which is easily MFTL+) | Massively Hypersonic ([http://vsbattles.wikia.com/wiki/User_blog:ThePerpetual/Mario_Jumps_With_Lightning_Speed! His jumps are faster than Lakithunder's lightning]) to Massively FTL (Can keep pace with the Angry Sun, who flies across the sky--or space from where he is--in seconds) | Massively FTL+ (Keeps up with Bowser in both Galaxy games. And in SMG2, Bowser tagged Starship Mario with his meteors. Starship Mario can travel entire worlds, which are entire universes, as Lubba states that you must travel through space-time in order to reach unknown worlds. Starship Mario crosses said universes, going from one side to the other, in ten seconds. It takes 91 billion lightyears to do that in reality, so, Mario can travel and fight with speeds that cross 9.1 billion lightyears every second, and can react at such a speed) | Massively FTL+ (Able to keep up with King Boo) | Massively FTL+ (Can jump out into constellations in one second) | At least Sub-Relativistic (Can take action after being fired from the Bye Bye Cannon) to Massively FTL+ (Scales to Dreamy Bowser, who scales to Antasma, who scales to Dreamy Luigi, who jumped out into the Sun in 1 second. The distance between the Earth and the Sun is 92,960,000 miles. Crossing that distance in that time is 334,656,000,000mph, or 499.0272912069 speeds of light. Dreamy Luigi could also jump into constellations, which takes MFTL+ speed--more specifically a few lightyears per second of speed--to accomplish within such a small time frame), likely Infinite (Scales to RPG Mario and Bowser, both of which defeated Culex) or Immeasurable (By being 11-D and comparable to Paper Mario, this speed is a requirement) | Immeasurable w/ or w/o the Chaos Heart & the Pure Hearts (The Void consumes all existence--all worlds, all dimensions, all timelines, all possibilities. This would also mean it destroyed all time within the Marioverse. Paper Luigi could still move after The Void destroyed Sammer's Kingdom, and could even move whilst INSIDE The Void. And to be specific, having time annihilated on a 4D scale justifies infinite speed. But the Marioverse has super time, the 11th Dimension. There is time--being above time is infinite, and most fictional universes that don't abide by String Theory only have a space-time continuum. However, abiding by String Theory gives the Marioverse a super space-time continuum, where space beyond the axis of X, Y and Z move, and where they move in super time--being above super time is immeasurable. The Void consumes all dimensions, so, if Paper Luigi moves in a realm without super time, he has immeasurable speed. Not only all of this, but by being 11-dimensional, Luigi is naturally transcendental to a normal space-time continuum)

Lifting Strength: Class G (Lifted and punted Larry's castle with absolutely no effort whatsoever) | At least Class G (With this source, we know that coins in SMB3 are, if Mario is 5'9½, around 4.5 tons. Mario is actually 5'11, so this is low-end regardless. But multiplying that by the 1,000,000 coins Toad carried, and Toad carried 4,082,331,330 kilograms, which qualifies as Class G. Luigi is superior to Toad in all strength aspects, so he scales) | Unknown | Unknown | Unknown | Class G | Class E (Luigi sent a neutron star careening through space. Said neutron star weighed 431,655,109,724,000,000,000 tons) | Unknown. Class T in Giant Form (Can lift Mount Pajamaja, a living mountain) | Unknown | Immeasurable (Again, The Void consumes all. And what with the Marioverse being 11D, this would mean mass on a higher dimensional scale)

Striking Strength: Multi-Galactic | Multi-Galactic | Multi-Universal | Large Star Class | At least Solar System Class+ to Multi-Solar System Class+, likely Multiversal+. Higher w/ the Star Rod (Mario Party) | Continent Class in Super Mario Bros. Universal+ in Super Mario Bros. 2. Star Class in Super Mario Bros. 3. Small City Class+ in Super Mario World. Mountain Class in New Super Mario Bros. U | High Universal in Super Mario 64 DS. At least Universal+ in Super Mario Galaxy. Multi-Universal in Super Mario Galaxy 2 | Multi-Universal | Multi-Solar System Class. At least Multiversal in Giant Form | Multi-Continent Class in Superstar Saga. Continent Class+ in Partners in Time. Multi-Universal in Bowser's Inside Story. At least Multiversal in Dream Team. High Complex Multiversal in Paper Jam | High Complex Multiversal. Low Hyperversal w/ the Chaos Heart & the Pure Hearts

Durability: Multi-Galaxy level | Multi-Galaxy level (Survived hits from Darth Koopa, and whilst in his his own ship, could still sustain himself when hit a few times by Darth Koopa's ship) | Multi-Universe level (Survived attacks from President Koopa) | Large Star level | At least Solar System level+ to Multi-Solar System level+ (Took blows from Bowser during the events of Mario Party 9), likely Multiverse level+ (Took blows from Bowser during the events of Mario Party 5) | Continent level in Super Mario Bros. Universe level+ in Super Mario Bros. 2 (Tanked blows from Wart). Star level in Super Mario Bros. 3 (Can survive tackles from the Angry Sun). Small City level+ in Super Mario World. Mountain level in New Super Mario Bros. U (Survived hits from Kamek's magic and attacks from Bowser, whom of which is superior to Kamek) | High Universe level in Super Mario 64 DS (Tanked attacks from Chief Chilly). At least Universe level+ in Super Mario Galaxy (Took blows Bowser). Multi-Universe level in Super Mario Galaxy 2 (Survived attacks from Bowser powered up drastically by a Grand Star) | Multi-Universe level (Took hits from King Boo in both Luigi's Mansions) | Multi-Solar System level. At least Multiverse level in Giant Form (Can tank hits from Zeekeeper) | Multi-Continent level in Superstar Saga (Tanked hits from Bowletta). Continent level+ in Partners in Time (Survived attacks from Elder Princess Shroob). Multi-Universe level in Bowser's Inside Story (Tanked hits from Dark Star Core). At least Multiverse level in Dream Team (Hammered on by Dreamy Bowser, and survived). High Complex Multiverse level in Paper Jam (Equal to Paper Mario. Tanked blows from Shiny Robo-Bowser) | High Complex Multiverse level (Took blows from Dimentio and survived The Void). Low Hyperverse level w/ the Chaos Heart (Became completely invincible, infinitely superior to everything in the Marioverse [discounting the Pure Hearts]) & w/ the Pure Hearts (Capable of tanking countless blows from Super Dimentio)

Stamina: High | Moderate | Moderate | Infinite | Extremely high | High | Extremely high | High | Extremely high | Extremely high | Extremely high. Infinite w/ the Chaos Heart & the Pure Hearts

Range: Melee w/o anything. Several dozens of meters w/ Power-ups, High Complex Multiversal w/ the Chaos Heart (Ravaged the sky and brought forth The Void, which would consume the entire Marioverse) & the Pure Hearts (Can repair and reset the entire Marioverse)

Standard Equipment: A myriad of Power-ups, Megavitamins, the Miracle Cure, Cannon Block, Flash Block, Propeller Block, Coin Block, POW Block, Warp Whistle, Ice Skate, Kuribo's Boot, two Hammers (M&L and Paper Mario), Star Rod (Mario Party), Star Driver, Magic Wand, Laser Blaster, Peppers, Retry Clocks, Spin Drill, Poltergust 5000, Battle Cards, Brobot, Pure Hearts, Chaos Heart, a plunger, a wrench, a monkey wrench, a small hammer, Plumber's Putty, a small hacksaw, a Light Plunger and tons of sports equipment. In the movie, he has a van, a wrench, Bob-ombs, Thwomp Boots, a Banzai Bill, a flamethrower, a Fireball Cannon and a Devolution Gun

Intelligence: Genius (Is a professional doctor. He also outsmarted archaeologists and scientists during his vacation to Pi'illo Island, solving the very mystery that left the aforementioned people scratching their heads. Over time, he can successfully translate Yoshi language, Chain Chomp language and even Shroob language)

Weaknesses: Has phasmaphobia (The morbid fear of ghosts) and his Power-ups are lost after sustaining a deadly blow. Can act brash at times

Notable Attacks/Techniques: Key: Standard | In the DiC Cartoons | In the Super Mario Bros. Film | In the Sports Games | In the Mario Party series | In the 2-D Mario games | In the 3-D Mario games | In the Luigi's Mansion series | As Dreamy Luigi | In the RPGs | Super Paper Mario
 * Jumping: Luigi's most iconic power. He was naturally born with a gifted power in this department. He can casually leap 35 feet into the air and beat Mario's distance by a foot. At his best, he can theoretically leap 85 feet into the air and beat Mario's distance by four feet.
 * Spin Jump: Renders Luigi immune to spiky foes and objects, such as buzzsaws. It also slows Luigi's descent drastically, and if combined with Fire or Ice Flowers, can spread-shot fireballs or iceballs.
 * Super Jump Punch: If connected at the very beginning of this leap, it'll set foes aflame and send them rocketing into the air reaching the double digits of feet. If connected anywhere else, does no damage at all.
 * Scuttle: Luigi kicks his feet, extending his jump height and distance by a tiny bit and slowing his descent a tiny bit.
 * Super Jump: As Paper Luigi, he can crunch himself down like a pancake, then spring upwards with a powerful uppercut that also sends him nearly 100 feet into the air.
 * Elemental Manipulation: Luigi has come in control of various elements throughout the games.
 * Electrokinesis: Luigi's most proficient element. He can summon lightning bolts that have heat of 30,000°C and that cause craters. He can also shoot off balls of electricity and by touching someone, can paralyze their entire body.
 * Pyrokinesis: Luigi can throw the basic Fireball and spread-shot it into five, just like Mario. It's weaker, however. Being at least 7,500,000°C.
 * Cyrokinesis: Luigi can throw a basic iceball that freezes the foe solid upon contact.
 * Aerokinesis: Luigi can throw tornadoes and hit something, encasing it in a tornado via Tornado Swing.
 * Green Missile: Luigi fires forward, bashing into a foe. Nine times out of ten, this becomes the "Crit Missile." The Crit Missile fires Luigi forward with twice the speed and power of the regular Green Missile, PLUS a fire effect.
 * Luigi Cyclone: Luigi twirls around extremely quickly, capturing foes within an onslaught of slaps.
 * Megastrike: Luigi makes use of tremendous re-entry force and blasts a metal soccerball w/ lightning, splitting it into six and giving it re-entry force of its own.
 * Ground Pound: An ass slam.
 * Star Spin: One of Luigi's stronger attacks. This can draw in items Luigi might need, improves his swimming capabilities, and deflects projectiles. Said projectile will then home back in towards the area from whence it came.
 * Star Pound: A combination of the Star Spin and Ground Pound. This homes in on foes.
 * Plumb-Fu: An ancient form of karate that plumbers use. Can even be used underwater normally, despite the buoyancy.
 * Energy Attacks: Luigi can manipulate and bend his energy into multiple attacks.
 * Sphere: Luigi forms a sphere of energy above his head, and throws it at his foe, which then homes in on the foe. The sphere can sometimes split into multiple, which all then home in on the foe.
 * Weapon: Luigi forges a weapon of pure energy. Most notable is a hockey stick, which he can use to smack foes with.
 * Team Attacks: These attacks are effectively executed with the help of Mario. Thus, they are preferably used only for tag team battles pitting the two on the same team. In spite of this, it doesn't mean they're impossible to use individually. Even then, a few require outside help from characters besides Mario. These cover attacks involving Luigi.
 * Bros. Attacks: Attacks used in Superstar Saga, Dream Team and Paper Jam.
 * Bounce Bros.: Luigi bounces off Mario—who launches him upwards as well with his hands. The latter then dashes forward and leaps upwards, latching onto Luigi’s legs as the two spin upside-down and crash into the enemy’s head.
 * Advanced Bounce Bros.: Luigi jumps up as Mario immediately grabs his legs and flips them upside-down, flying forwards. Luigi launches them back up again as the two separate and stomp two enemies at once.
 * Knockback Bros.: Luigi spins behind Mario, who spins in front of him. Luigi then pulls out his Hammer and thwacks Mario in the head, making him small. He then reels his Hammer back and launches Mario forward in a ball, hitting the foe and landing before returning to normality.
 * Advanced Knockback Bros.: Luigi spins behind Mario, who spins in front of him. Luigi then pulls out his Hammer and thwacks Mario in the head, making him small. He then reels his Hammer back and launches Mario forward in a ball, hitting the foe and returning to the green plumber, who then begins to rapidly swing, launching Mario back into the enemy over and over. The process repeats until they fail.
 * Thunder Bros.: Luigi charges the Thunderhand, before jumping skybound and bouncing off Mario. Luigi then hovers briefly midair before shooting a lightning bolt downward, shocking all his foes and creating a crater in the process.
 * Advanced Thunder Bros.: Luigi charges the Thunderhand, before hopping into the air. Right as he’s about to land on his brother, the red plumber side-steps and hammers Luigi into the ground. The green plumber then swims through the dirt quickly, and when next to his foe, jumps out as he uppercuts his foe—sending out a lightning bolt in the process.
 * Cyclone Bros.: Luigi spins behind Mario as he spins in front of Luigi. Luigi then pulls out his Hammer and whacks Mario in the head, making him small. He then leaps into the air—Hammer still drawn—as Mario spins as fast as possible. Upon landing atop Mario, the two then dash towards a foe, bashing them rapidly with Luigi’s Hammer until Mario stops spinning.
 * Advanced Cyclone Bros.: Luigi spins behind Mario as he spins in front of Luigi. Luigi then pulls out his Hammer and whacks Mario in the head, making him small. He then leaps into the air—Hammer still drawn—as Mario spins as fast as possible. Upon landing atop Mario, the two then dash towards a foe, bashing them rapidly with Luigi’s Hammer until Mario stops spinning. It would be at that time that Mario stands up straight and Luigi draws his Hammer back, before the former drops his brother, causing the latter’s Hammer to hit a foe right in the noggin.
 * 3D Green Shell: Luigi whips out a Green Shell before kicking it towards all opponents. After hitting a foe, the shell makes its way towards Mario, who punts it towards an enemy as well. The process repeats until Mario and Luigi are close to the foe, which is when Luigi charges a kick, and sends the shell right into a foe before flying off into the horizon.
 * Rapid Extension Fire Flower: Luigi tosses a Fire Flower into the air, and it bursts into red particles, empowering the brothers. The two then rapidly toss fireballs at their foe, bombarding them.
 * Dropchopper: Luigi summons a small set of chopper blades, and allows it to fly as the two Bros. chase after it from off-screen. Once they catch it and grab on, it rises, slows, and they take aim at their enemies. They then drop from the chopper blades—whilst drilling down—right onto an enemy’s head. A shockwave is then sent out omnidirectionally, hitting all grounded foes.
 * Sling Sniper: Luigi draws out a large slingshot, and pulls himself back with the assistance of Mario. Once fully pulled back, Mario aims at the foe, and fires Luigi forward, who—at full power—can blast the foe all the way around the planet itself.
 * Star Rocket: The two brothers dart off-screen, and the green plumber whips out a small star. From there, he sets it free as it backflips. The two brothers then jump upon the star as it swings back around, and begin to steer the star into smaller stars—powering it up. Once it collects all stars and reaches the foe, it soars upwards before bursting into all the smaller stars. The two brothers then sunder down before stomping the foe twice with tremendous force as the small stars gather in a circle around the foe. After both Bros. have finished, the small stars then all begin rapidly shooting inward, bombarding the enemy.
 * Charged Extension Fire Flower: Luigi tosses a Fire Flower into the air, and it bursts into red particles, empowering the brothers. The two then begin charging up fireballs briefly into large fireballs, before hurling them forward. If successful, the fire would be fully charged, and the brothers will be able to bombard their enemies with enormous fireballs.
 * Drill Shell: Luigi yanks out a red drill helmet, before tucking it on his head, and jumping into the air. Mario then catches Luigi’s feet and jumps over an enemy. Once over the foe, Mario flips himself and his brother upside-down as they drill downward into their foe’s skull.
 * Balloon Blast: Luigi pulls out a giant machine with two seesaw-esque levers, which they must Ground Pound on to make it blow up the balloon. Once they finish, whomever didn’t make the last Ground Pound is sprung into the air as the large balloon explodes from tension, small balloons bursting from it and enveloping all foes—rapidly exploding around them. Once the last balloon has fallen, the brother that was sprung into the sky now lands perfectly fine.
 * Mega Thwonk: Luigi darts off-screen with Mario. There, he showcases a Mega Mushroom before gulping it down at once and transforming into a skyscraper. Mario jumps atop his Hammer, and Mega Luigi then begins dashing towards the enemy—charging up speed in the process. Once near the foe, Mega Luigi skids across the ground and slams his Hammer into the foe, sending them flying off into the distance. As the foe is bouncing off of the ground, desperately attempting to halt such an action, Mario—who was sent along with the foe when Mega Luigi swung the hammer—stomps them once, sending them bouncing off the ground. He then stomps them twice… thrice… and his fourth stomp, he slams them against the ground, skidding them across it for several meters before leaping off them.
 * Bros. Items: Attacks used in Partners in Time. All of these work best with the help of Mario, Baby Mario and Baby Luigi.
 * Bros. Flower: Luigi showcases a Bros. Flower before tossing it into the air, and it bursting into tiny particles, empowering the brothers. Mario and Luigi then rapidly throw small fireballs at their enemies. Very like the Rapid Extension Fire Flower below.
 * Cannonballer: Luigi pulls out a cannon, before placing it down. Mario and Luigi as well as their baby counterparts then jump inside and are shot into the air before plummeting downward and stomping their foe four times.
 * Copy Flower: Luigi drags out a two-headed flower, before chucking it into the air, it bursting and empowering the brothers, turning them into an army of themselves. This endlessly clones Mario, Luigi, Baby Mario and Baby Luigi, allowing them to endlessly attack and blitz their foe. However, one failed attack undoes the clones.
 * Green Shell: Luigi whips out a Green Shell and kicks it at all enemies, their baby counterpart riding the shell. Upon contact with the foe, the baby swings their Hammer, nailing the enemy as the shell then rolls towards the other brother, who repeats the process.
 * Ice Flower: Luigi showcases an Ice Flower before tossing it into the air, and it bursting into tiny particles, empowering the brothers. Mario and Luigi then rapidly throw small iceballs at their enemies, which have a high probability of lowering stats like durability.
 * Mix Flower: Luigi breaks out a sunflower-esque flower, before throwing it into the air. The flower explodes, sending out four balls of fire. Some are blue, some are red. Mario and Luigi, accompanied by their baby counterparts, then begin tossing fireballs into the air, creating one enormous building-sized fireball, which eventually—due to sheer size and weight—crashes down onto all enemies, exploding.
 * Pocket Chomp: Luigi breaks open an orb containing a Chain Chomp, before running off with it. Mario or Luigi then come running in and stomp the enemy, with the Chain Chomp right behind them and one baby on top of the Chain Chomp with another behind it. As they run by, the Chain Chomp tackles the foe, and the baby hammers them. The process repeats until the Chain Chomp catches up to and tackles Mario or Luigi.
 * Red Shell: Luigi whips out a Red Shell and kicks it at an enemy, their baby counterpart riding the shell. Upon contact with the foe, the baby swings their Hammer, nailing the enemy as the shell then rolls towards the other brother, who repeats the process.
 * Smash Egg: Luigi brings out a white egg with yellow stars dotted around it, before chucking it into the air, and bicycle kicking it into the foe. It them rebounds off the foe and flies at Luigi, who bicycle kicks it into the enemy, and it flies towards Mario. The process repeats several times before the egg cracks and shatters. The babies can jump up and knock the egg higher into the air, making it fall faster, but also increasing its power.
 * Trampoline: Luigi chucks a trampoline between his brother and himself. The two—along with their baby selves—leap onto the trampoline before springing high into the air, and crashing onto their foes’ heads, springing back up into the sky. The process repeats until one of the four messes up and knocks the trampoline over.
 * Special Attacks: Attacks used in Bowser's Inside Story.
 * Green Shell: Luigi plucks out a Green Shell before kicking it towards the foe. After hitting the foe, it rolls towards Luigi, who continues the trend. This continues several times before the shell breaks apart.
 * Rapid Extension Fire Flower: Luigi tosses a Fire Flower into the air, and it bursts into dust, empowering the brothers. The two then rapidly toss fireballs at their foe, bombarding them.
 * Jump Helmet: Luigi whips out an orange helmet with an attached spring, and tosses it onto Luigi’s head. They both then rush off-screen before Mario jumps onto the spring, launching himself into the sky. Luigi then precisely moves towards Mario’s next landing spot, launching him back into the air. The two repeat this a multitude of times, before launching Mario skybound one last time—the plumber plummeting downward, stomping his opponent’s head with great force.
 * Yoo Who Cannon: Luigi pitches a barrel cannon skyward, before it splits into eight separate barrel cannons. The brothers are then swallowed up by the cannons, and duplicate into four each. The barrel cannons then fire off Mario and Luigi in a set order, sending them curdling towards their foes.
 * Super Bouncer: Luigi wrenches out a beach ball, and Luigi hops atop it, clasping onto it. Mario then bounces it into the air. As the ball falls, Luigi spins it around so he can slam into the enemy, which sends the ball flying back at Mario—who then punches it back into the sky. The process then repeats.
 * Spin Pipe: Luigi yanks out a blue pipe with a reverse symbol, then shoots it into the air. Mario then jumps atop Luigi—upside-down—and the pipe falls back down, engulfing the brothers. The pipe then floats above the foe, and begins spinning, then careening downward randomly, allowing one of the brothers to stomp the foe, before floating back up and spinning once more. This repeats multiple times.
 * Mighty Meteor: Luigi showcases a meteor, before allowing it to fly off into the air. The two Bros. then take spots on opposing sides of the enemy, and bring out their Hammers. The meteor then comes shooting down at one of the brothers, who smack it, sending it bashing into one of their foes before flying into the sky once more. The process repeats until the meteor shatters.
 * Snack Basket: Luigi pitches a basket into the sky, and darts into the back, allowing Luigi to have the most room. Luigi then sprints about, eating each and every sweet that burst from the basket, becoming obese in seconds. After launching into the air, Mario runs underneath of him. The green plumber then crushes the red, who begins lifting his brother into the air, before rocketing him upwards and darting off. Luigi—at the height of the toss—then thwomps downward, sending out an immensely powerful shockwave. This attack was the only one that could defeat Chakron.
 * Magic Window: Luigi pulls out a mushroom-esque window before he and Luigi jump through, disappearing. Endless windows then begin spawning all around the enemy, allowing the brothers to endlessly attack the foe at extremely high speeds thanks to teleportation, effectively speedblitzing the foe.
 * Falling Star: Luigi wrenches out a star, before allowing it to soar tens of feet into the air. Countless mini-stars then join Mario and Luigi—who are on opposing sides of their foes—as they take aim at the big star, and shoot as many mini-stars into the big star as they can. Once finished, the big star—accompanied by all the mini-stars that successfully hit it—fly high into the air, before diving down and crashing into the enemies’ heads. Groups of mini-stars crash down next, and then lone mini-stars follow. The big star has a 50% chance of lowering the targeted foe’s durability.
 * Trio Attacks: These attacks are effectively executed with the help of Mario & Paper Mario. Thus, they are preferably used only for tag team battles pitting the three on the same team.
 * Trio Racquet: Paper Mario pulls out a cardboard cube, which then transforms into a Giant Hammer, which he crushes all foes with—turning them into paper and creating a realm in which he and his teammates can attack foes in. This realm has a wall which the enemies are pinned to, as the trio pulls out racquets and begins rapidly smacking a ball into all foes. The attack ends with all three throwing out their strongest hits—with the last one being a critical, which then shatters the wall and does extra damage to the enemies. After a small celebration, Paper Mario erases the realm.
 * Trio Kite: Paper Mario whips out a cardboard cube, which then transforms into a Giant Hammer, which he quashes all foes with—turning them into paper and creating a realm in which he and his teammates can attack foes in. This realm has a breezy field with Mario holding a kite with the targeted foe attached. The three then begin running—gaining as much air on the kite as possible. Mario goes, then Luigi goes, then Paper Mario goes, and then Mario goes one last time. After a few seconds, Paper Mario hops onto the string and sprints up it. As he reaches the foe at the peak, he splits into ten copies, who all hammer the foe at once, sending the foe plummeting down to the earth below. If high enough, the falling speed can reach terminal velocity, and once hitting the ground, a large portion is cracked, crushed and destroyed. The impact with the ground does the most damage, commonly. Mere moments later, Paper Mario erases the realm.
 * Trio Whirligig: Paper Mario wrenches out a cardboard cube, which then transforms into a Giant Hammer, which he flattens all foes with—turning them into paper and creating a realm in which he and his teammates can attack foes in. This realm spawns the trio atop clouds in the sky, as their foes begin falling towards the sea far below. Paper Mario then forms himself into chopper blades, and Mario & Luigi then grab on and drill down. The Bros. collide with all enemies and take them down with them as they approach several platforms. They slam through three before crunching the foes together on the fourth. They then begin spinning so fast, the foes—who have been transformed into paper—catch fire. After grinding the foe to dust, the attack ends, and Paper Mario erases the realm.
 * Trio Shuriken: Paper Mario rips out a cardboard cube, which then transforms into a Giant Hammer, which he smashes all foes with—turning them into paper and creating a realm in which he and his teammates can attack foes in. This realm is the inside a Japanese-styled building. The ten Paper Marios then begin transforming themselves into throwing stars, and leap into Mario & Luigi’s arms, allowing them to be thrown full-force at the enemies as they float down. After several hits, the Paper Marios fuse into one large throwing star, as Luigi jumps atop Mario’s arms and catches the giant shuriken Paper Mario. Mario then spins the rapidly, before throwing them—Paper Mario busting through the wall, and flying off into the sky—possibly shattering the moon. The attack then ends with Paper Mario erasing the realm.
 * Trio Meteor: Paper Mario showcases a cardboard cube, which then transforms into a Giant Hammer, which he squashes all foes with—turning them into paper and creating a realm in which he and his teammates can attack foes in. This realm reflects the entire universe—stars/galaxies and galactic nebula included. The trio begins atop meteorites high up, with the foe on a large rock tower far beneath. Paper Mario then drops his meteorite, aiming it and crashing it into his foe. Luigi follows, with Mario coming last. As a finale, the trio ride one enormous meteorite down, crashing it into the foe and splitting the rock tower in the process. As the seemingly imminent death of the universe ensues, the trio fly off, before Paper Mario erases the realm.
 * Team Attacks: These attacks are effectively executed with the help of Mario. Thus, they are preferably used only for tag team battles pitting the two on the same team. In spite of this, it doesn't mean they're impossible to use individually. Due to Dreamy Luigi’s unlimited duplication, these attacks would be fairly easy to use on his own. These cover attacks involving Dreamy Luigi.
 * Luiginary Ball: Dreamy Luigi leaps from Mario, before tucking in his arms and legs—like a ball. Mario then tosses him into the sky, as he bursts into countless clones. Mario jumps onto the ball created, and rolls it—collecting as many possible Dreamy Luigis as he goes. At the end, he slides the ball along and kicks it—sending it bowling into all enemies in the way.
 * Luiginary Stack: Dreamy Luigi leaps from Mario, before thrusting an arm and leg out, with one arm behind him—a jumping pose. Mario then chucks him skyward, as he bursts into pseudo-endless clones. Mario jumps atop the group of Dreamy Luigis, who then charge forward. The red plumber guides and instructs them in the process—gathering the remaining groups to form an enormous stack. Once the foes have been encountered, the stack prepares for an enormous jump, before springing into the sky. The stack of Dreamy Luigis then fall, pelting their foes in a rain of themselves, before Mario plummets down, stomping the targeted foe in the noggin.
 * Luiginary Hammer: Dreamy Luigi leaps from Mario, before holding his arms drawn back—ready to strike with a hammer. Mario then pitches him into the air, as he bursts into a gang of clones. Mario then whips out his Hammer and holds it up, allowing all the Dreamy Luigis to jump atop of it and form a giant hammer, as Mario keeps the balance of it stable. Once finished, Mario runs forward, frontflips, and slams the Dreamy Luigi Hammer down unto all foes within the head’s vicinity, before sending out an omnidirectional shockwave.
 * Luiginary Flame: Dreamy Luigi leaps from Mario, before holding up his palms, his hands drawn back, and standing on one foot—like he’s ready to throw something. Mario then throws him into the sky, as he bursts into an army of Fire Dreamy Luigis. All of them dart off except two—one on the receiving end for Mario’s fireball, and one that gives Mario the fireball to start the attack. Mario then tosses the fireball to the first clone, who bounces it into the air and to the next clone, who continues the process as Mario follows from behind. Said process repeats—Mario filling in small gaps here and there and many groups adding their own fireballs to the existing one, making it stronger. The last group springs it so high, that Mario has time to run and stop a few dozens of meters away from the foe, draw his Hammer, reel it back, and swing—blasting the fireball to pieces, sending hundreds of small fireballs into all enemies.
 * Luiginary Wall: Dreamy Luigi leaps from Mario, before holding up his arms—kinda like a stop sign. Mario the shoots him skyward, as he bursts into a large group of clones. The clones form a three-layered wall of themselves, blocking their foe in with Mario and the real Dreamy Luigi, the latter two bringing out their Hammers. Dreamy Luigi begins spinning as Mario whacks his Hammer into Dreamy Luigi’s, sending him spinning into the foe. The Dreamy Luigi Wall keeps the real Dreamy Luigi from spinning out and ending the attack with a failure. The process of Mario smacking Dreamy Luigi into foes repeats for several times until the Dreamy Luigi Wall forms into one large wall behind the foes. Mario then knocks Dreamy Luigi into the wall, causing them to tumble over and crush all their foes.
 * Luiginary Typhoon: Dreamy Luigi leaps from Mario, before holding his arms up and thrusting one leg out—almost like he’s ready to be spun. Mario then chucks him a little into the air, but mostly toward the enemies, as he bursts into a neat collection of Dreamy Luigis, with a chain tied to them extending from the neat collection to Mario. The red plumber pulls this chain—pulling the collection of Dreamy Luigis towards him as the chain wraps around the collection—and twists the chain HARD, yanking them off, but spinning the Dreamy Luigi collection into a tornado in the process. Said tornado then begins sucking up foes, as the clones within the tornado hammer all foes rapidly before they’re expelled out the top, and crash into the ground. The process repeats until the tornado dies out.
 * Rhythm Mushroom: Mario jumps down onto Giant Dreamy Luigi’s hand, and throws Mushrooms into his dreamy brother’s mouth, healing him most, if not all his health. Mario will be tired afterwards and need 30 to 40 seconds of rest.
 * Drill Stomp: Both Giant Dreamy Luigi and Mario rocket into the air, with the latter spinning as fast as possible, before drilling downward, sending Giant Dreamy Luigi drilling into the foe’s head at the same spinning speed. They do the twice more, with the second one being an extremely overpowering stomp.
 * Finishing Bros.: Giant Dreamy Luigi squats down, before springing up—past the clouds and into space, before grabbing a star. Mario jumps onto said star, as Luigi spins around and throws the star with tremendous force. Mario steers the star as he flies past hundreds of stars in seconds at MFTL+ speeds, and re-enters the atmosphere, then pinpoints the target before hitting them in their most vulnerable spot—blasting right through them. Can only be used should the foe be ripe for defeat. This attack was strong enough to put down the Zeekeeper.
 * Star Driver: A far more powerful version of Finishing Bros., and used the help of Dreambert in-game to enlarge the star, making the striking force and maneuverability far better.
 * Poltergust: Has the suction power of a tornado, and captures not just ghosts, but physical foes, too.
 * Medallions: Luigi has three elemental medallions.
 * Red: Allows Luigi's Poltergust to shoot condensed fire or fireballs.
 * Blue: Allows Luigi's Poltergust to shoot highly pressurized water or waterballs.
 * White: Allows Luigi's Poltergust to shoot absolute zero ice or iceballs.
 * Functions: Luigi's Poltergust has an innumerate amount of functions.
 * Inhalation: The basic function. The Poltergust inhales ghosts or foes with the power of a tornado.
 * Strobulb: The Poltergust can charge and flash ghosts or foes with an extremely bright, discombobulating light. This incinerates rats and bats, and stuns ghosts for several seconds, and can even disorient Luigi.
 * Stro-Bomb: In emergencies, Luigi can throw a Stro-Bomb, which explodes with twice the power of the Strobulb and stuns all enemies within Luigi's line of sight. He only carries three of them, however.
 * Dark-Light: Cancels out intangibility by flashing a beam over the intangible enemy and/or object.
 * Peppers: Luigi carries three types of peppers into battle with him.
 * Red Pepper: Increases Luigi's attack potency.
 * Green Pepper: Increases Luigi's durability.
 * Blue Pepper: Increases Luigi's speed.
 * Time Rewind: Luigi carries a weapon in large amounts into battle, allowing him to fiddle with time to an extremely high extent. Even more so than other time manipulators in the franchise.
 * Retry Clocks: Once Luigi is downed or even killed, a Retry Clock will activate, rewinding time back to the beginning of the fight. Luigi and his foe get all their items they used back, and are restored to peak physical condition. The only difference is that Luigi retains the memories of his defeat, while the enemy does not, allowing him to effectively save scum his way to victory--learning everything his foe will do beforehand. He can carry up to 99 of these.
 * Sports Equipment: Luigi has lots of sports equipment that can be used in tangent with many other things, or even as a stand-alone weapon.
 * Baseball Bat: A great bludgeoning weapon that Luigi can use Tornado Swing to aerokinetically enhance, but that's about it. Luigi has been known to use Power-ups in tangent with this weapon.
 * Hockey Stick: Another good bludgeoning weapon that can be enhanced via Tornado Swing. Luigi has been known to use Power-ups in tangent with this weapon.
 * Golf Club: Yet another good bludgeoning weapon that can be powered by the wind utilizing Tornado Swing.
 * Tennis Racket: Luigi's greatest bludgeoning weapon of the four, not only being one the the sturdiest, but can also be transformed into a more powerful hammer. Luigi has been known to use Power-ups in tangent with this weapon.
 * Battle Card: Cards Luigi can summon to turn the tide of battle. Their affects can range from nullifying attacks via barrier creation, bypassing conventional durability via magic, raising his stats whilst lowering his foe's, healing himself, etc. A card, however, can cost anywhere from one to nine Star Points, and Luigi only has thirty. In retaliation, Luigi can restore his Star Points by landing successful attacks on his foes.
 * Chaos Heart: Paper Luigi's most powerful artifact.
 * Dimensional Rip: The Chaos Heart calls forth The Void.
 * Protect: The Chaos Heart empowers the user with dark energy, protecting them from any and all harm and granting them infinite power.
 * Summon: The Chaos Heart duplicates its user or gives life to an inanimate object, forcing it to serve its user.
 * Envelop: The Chaos Heart evelopes its user in dark power, granting them time manipulation, black hole creation, etc.
 * Candy: Luigi can eat a variety of different Candies, granting him a variety of awesome powers.
 * Red Candies: Candies effect Luigi's speed and/or his opponent's.
 * Twice Candy: Doubles Luigi's speed.
 * Thrice Candy: Triples Luigi's speed.
 * Slowgo Candy: Via time manipulation, Luigi halves his opponent's speed.
 * Green Candies: Candies effect Luigi's form offensively or strategically for a one-time use.
 * Springo Candy: Turns Luigi's legs into springs, allowing him to spring thousands of feet into the air.
 * Vampire Candy: Turns Luigi into a vampire, allowing him flight and the ability to bite and steal from enemies.
 * Cashzap Candy: Covers Luigi's body in electricity, granting him EXTREMELY potent Electrokinesis, capable of embodying electricity and/or striking his foes with lightning, or even trapping his foes between rapid lightning strikes.
 * Yellow Candies: Candies effect Luigi's form offensively or strategically for an extended amount of time.
 * Bowlo Candy: Turns Luigi into a ball, allowing him to bowl over his foes.
 * Bloway Candy: Turns Luigi into a tornado, allowing him to toss foes around violently by getting close to his foes.
 * Bitsize Candy: Turns Luigi into an 8-bit version of himself, allowing him to bash blocks as he moves, normally giving him coins.
 * Weeglee Candy: Splits Luigi into three, allowing him to sneak up on foes and stomp them and steal from them.
 * Blue Candies: Candies effect Luigi similarly to Yellow Candies, except they're more powerful.
 * Thwomp Candy: Turns Luigi into a large stone head of himself, and allowing him to crush all foes he comes across. Luigi is invulnerable in this form.
 * Duelo Candy: Covers Luigi's body in flames, doubling his speed and attack potency until he lands a hit on the foe, but in the process, halving his durability. If either Luigi or his foe lands a hit on one another, the effects end.
 * Bowser Candy: Transforms Luigi into a Bowser clone.
 * Bullet Candy: Transforms Luigi into a Bullet Bill that's more powerful than the average Bullet Bill.
 * Power-ups: Luigi carries many Power-ups along with him on his adventures. Some merely heal him, while some grant him alternate forms entirely.
 * Mushroom: Restores ⅓ of Luigi's health.
 * Fire Flower: Doubles Luigi's Pyrokinetic powers. In DiC, the fireballs home into the target, too.
 * Feather: Gives Luigi a cape that grants unhindered flight.
 * Ice Flower: Grants Luigi Cyrokinesis at absolute zero. He can throw iceballs to freeze foes, or outright touch them for the same treatment.
 * Hammer Bro Suit: Clads Luigi in a black Hammer Brother suit, enabling him to toss a literal infinite amount of hammers at foes.
 * Penguin Suit: Clads Luigi in a penguin suit, enabling him Cyrokinesis, improved traction and the ability to slide along water. His swimming abilities are drastically enhanced as well.
 * Propeller Helmet: Using this, Luigi can soar higher with his jumps, and is granted the ability 'Drill Spin.' With this, Luigi can drill downwards with re-entry force, busting through his foe's defenses, dealing direct harm.
 * Tanooki Leaf: Gives Luigi a tanuki suit, granting him unhindered flight at Mach 30, as well as a powerful tail and the power to turn into an invincible--but immobilized--statue that harms any foe that touches it.
 * Super Acorn: Gives Luigi a squirrel suit, allowing him to lightly glide through the air.
 * Blue Shell: Luigi clads himself within a blue shell. By running, he can slip into his shell as it spins forward with sufficient enough force to shatter bricks upon contact. By hiding within it, he is completely immune to fire and has increased durability. In a crisis, this can be removed and thrown at his foe, it homing in on them and detonating atop of them.
 * Super Bell: Gives Luigi a cat suit, doubling his speed and stamina, as well as giving him razor-sharp claws. He can climb walls, scratch and pounce enemies, and even turn into an invincible--but immobilized--golden statue that harms anyone who touches it.
 * Double Cherry: Clones Luigi. He carries five of them.
 * Boomerang Flower: Clads Luigi in a Boomerang Brother suit, allowing him to toss boomerangs to his heart's content.
 * Spring Mushroom: Turns Luigi into a spring capable of bouncing twice as high as Mario's greatest jumps.
 * Bee Mushroom: Turns Luigi into a bee-clad version of himself, allowing him to very briefly fly.
 * Life Mushroom: Doubles Luigi's durability.
 * Boo Mushroom: Turns Luigi into a Boo capable of flight and turning intangible. This form is also immune to any harm; except for light and attacks from other ghosts.
 * Rock Mushroom: Grants Luigi Terrakinesis, allowing him to form a rock around him thus, turning him into a nigh-invulnerable rolling boulder.
 * Cloud Flower: Luigi's hat and overalls turn into puffy, white clouds. His weight is halved, thus, he can jump twice as high and twice as far. He can also spin up to three times, creating cloud platforms for him to stand on.
 * Max Candy: Completely restores Luigi's health and stamina.
 * Red Star: Grants unhindered flight for 50 seconds.
 * Mini Mushroom: Turns Luigi microscopic. This halves his strength and durability, but triples his speed.
 * Pal Pill: Creates eight pixel Luigi clones that mimic and protect Paper Luigi.
 * Power Flower: Grants Luigi intangibility for 25 seconds.
 * Mega Star: Transforms Paper Luigi into an enormous pixel Luigi with invincibility and doubled strength and speed for 30 seconds.
 * Mega Mushroom: Turns Luigi into a skyscraper that's invincible w/ doubled strength and speed for 30 seconds.
 * Silver Fire Flower: Turns Luigi into solid silver that doesn't flinch from attacks anymore. He also gains the ability to shoot silver Fireballs that one-shot foes by turning them into lifeless silver. After hitting someone or something, the silver Fireball sends out a shockwave that extends five feet before dying out. Said shockwave has the same transmutative affects as the Fireball itself.
 * Rainbow Star: Grants invincibility and quadrupled strength, speed, jump height and jump distance all for 15 seconds.
 * Starman: Grants invincibility and quadrupled strength, speed, jump height and jump distance all for 30 seconds. In DiC, the Starman's power is an even larger increase than 4x (though it's unknown), and it lasts 60 seconds.
 * Boost Star: Allows Luigi to merely point at a foe or brick, instantly defeating or destroying them or it for 15 seconds.
 * White Tanooki Leaf: Grants unhindered flight at Mach 30 as well as invulnerability forever. However, this form is susceptible to poison.
 * 1-Up Mushroom: Can resurrect an ally with half health if they're already dead, or grant Luigi an extra life, allowing him to resuscitate after death with full health, restoring his body.
 * 3-Up Moon: Gives Luigi three extra lives.

NOTE: While some would argue that Super Paper Mario's highly controversial, "And in the end, it will consume all existence... All worlds, all dimensions." refers to the common synonym universe for dimension, there is plenty pointing otherwise. Dimension D is the piece of evidence to say they mean universe. What says it means space? Well, Merlon stating that The Void is a hole in the dimensional fabric of space, Bestovius being referred to as a dimensional governor that gives out the dimensional technique, said dimensional technique being one that flips the user between spatial dimensions, and, well, sense itself. Why? "And in the end, it will consume all existence... All universes, all universes..." < I'm sorry, but that just doesn't make sense. And besides, it consumes all existence and all dimensions, which would count as spatial as well due to the Marioverse abiding by String Theory.

NOTE #2: Luigi with the Chaos Heart is NOT as powerful as Super Dimentio. He's in the same category because of the Chaos Heart's infinite increase of power. Super Dimentio is MUCH stronger, but still in the same category.

NOTE #3: The following is a more in-depth explanation of why Luigi w/ the Chaos Heart is Low 1-B.

Tippi said: This sage was very wise and is even said to have written the Light Prognosticus... He was also a great magician who could control dimensions... The statements that were emboldened will come in handy later. Next...

The Light Prognosticus wrote: [https://www.youtube.com/watch?v=A_IjEPiYXhE&feature=youtu.be&t=15m50s The Void will swallow all... Naught can stop it... unless the one protected by the dark power is destroyed. The hero with the power of eight Pure Hearts will rise to this task.]

Now, please recall that Merloo wrote the Light Prognosticus. And he is saying that not even he can stop this prophecy. Of course, he controls dimensions--so Super Dimentio clearly has to be beyond his reach of power--a twelfth dimensional being.

Believe it or not, this is actually backed up by something else. And that something else is backed up by how the manipulation of the concept of death works.

The manipulation of death, as a concept, open wide opportunities. With this, you can instantly both kill an object and on the contrary, make it immortal, depriving it of the concept of death. In addition, you can kill even conceptually immortal beings, if your concept is stronger than the concept of a target.

Now, I'm proposing that Queen Jaydes has power over the concepts of life and death, and I'll be matching what she's done to the definition of the manipulation of life and death concepts.

Not only can she instantly kill Paper Mario in a game over (the one I'm proposing is 11-D), but she can also bring Luvbi back during the post-game, even though such a Nimbi never existed, and was merely a persona of the Pure Heart.

So, she has the power to both instantly kill a target and, on the contrary, make it immortal.

Now, she stands no chance against Super Dimentio--according to the definition itself, in order to not be able to kill someone, they simply must have a stronger concept.

And what's a stronger concept than higher dimensionality? Merloo supports it, and Jaydes supports Merloo. Heck, the Pure Hearts support it, as they have infinite power when in comparison to normal characters. This is all very consistent--and, it provides great reasoning for why the Chaos Heart and Pure Hearts were needed. Everything just... adds up.

NOTE #4: String Theory is divided into different theories. None are referred to simply as "String Theory." Allow me: Prior to 1995, theorists believed that there were five consistent versions of Superstring Theory (type I, type IIA, type IIB, and two versions of heterotic string theory). This understanding changed in 1995 when Edward Witten suggested that the five theories were just special limiting cases of an eleven-dimensional theory called M-Theory (the name behind it is for "membrane," or "mother of all string theories." Any version of string theory, by default, runs with M-theory). Thus, there are five versions of String Theory, all of which are connected to M-Theory. In Bosonic String Theory, space-time is 26-dimensional, while in Superstring Theory it is 10-dimensional, and in M-Theory it is 11-dimensional. Between these three, so we don't wank and so we don't downplay, M-Theory is the safest (and most likely) case the game had been referring to. And considering it didn't specify, simply calling it "String Theory," we would go by the safest and most likely case. In this case, M-Theory. Not to mention that Superstring Theory goes off of M-Theory either way, so we'd need specific statements to call it 10-D instead of 11-D. Which we do not have, unfortunately. This is why Mario characters are placed at 11-dimensional rather than 10-dimensional or 26-dimensional.

NOTE #5: The Standard key serves a different purpose than other keys. Unlike other keys, the Standard key draws from feats across the franchise for the sole purpose of scaling. Which is why its A.P. comes from a Yoshi's Island game while its speed hails from an M&L game. Its only purpose is to scale others from using decently consistent feats.