
Summary []
The 3rd Generation Sentinels are a group of three robots used by Tomi Kisaragi, Natsuno Minami and Keitaro Miura in order to fight back against the Kaiju.
Powers and Stats []
Tier: At least 8-B
Name: 3rd Generation Sentinel
Origin: 13 Sentinels: Aegis Rim
Age: Unknown
Classification: Giant Mech
Wielders: Tomi Kisaragi, Natsuno Minami, Keitaro Miura
Powers and Abilities: Superhuman Physical Characteristics, Large Size (Type 1), Inorganic Physiology (Type 2), Teleportation (Sentinels are able to teleport to their pilots and to other Sectors), Explosion Manipulation (With Missiles), Electricity Manipulation, Magnetism Manipulation, Paralysis Inducement (With EMP Stunner), Statistics Amplification (With Hyper Condenser)
Attack Potency: At least City Block Level (Can destroy Hi-Quads and Terra Carriers which are far larger than entire city blocks)
Speed: Superhuman movement speed (Sentinels are able to travel across city blocks in a few seconds), Subsonic attack speed with Missiles, Supersonic+ attack speed with 6 Multi-Launching Rapid Cannons, Hypersonic attack speed with Anti-Ground Hunter Missiles
Lifting Strength: Class M (A 3rd Generation Sentinels weigh upwards of 22,000 tons and are still able to easily move around)
Striking Strength: At least City Block Level
Durability: At least City Block Level
Range: Standard melee range to Tens of metres
Weaknesses: None Notable
Notable Attacks/Techniques:
- 6 Multi-Launching Rapid Cannons: The 6 Multi-Launching Rapid Cannons is an attack where the 3rd Generation Sentinel fires out bullets from its six chest-mounted cannons at 1,050 metres per second.
- Main Battery Heavy Railgun: The Main Battery Heavy Railgun is an attack where the 3rd Generation Sentinel uses its electrical energy along rails built into the Sentinel to fire metal at high speeds at an opponent.
- EMP Stunner: The EMP Stunner is an attack where the 3rd Generation Sentinel releases a wave of electromagnetic energy in the area around it to stun all opponents in the area.
- Long-Range Missiles: The Long-Range Missiles is an attack where the 3rd Generation Sentinel launches out a barrage of missiles that use a laser guiding system to home into an opponent to hit them.
- Stun Knuckles: The Stun Knuckles is an attack where the 3rd Generation Sentinel uses stun guns built into the fists of the Sentinel to punch an opponent while electrifying them.
- Anti-Air Bombardment: The Anti-Air Bombardment is an attack where the 3rd Generation Sentinel launches a barrage of missiles upwards towards aerial opponents.
- Main Battery Mega Railgun: The Main Battery Mega Railgun is an attack where the 3rd Generation Sentinel uses an intense amount of electrical energy along rails built into the Sentinel to fire metal at high speeds at an opponent.
- Homing Missile: The Homing Missile is an attack where the 3rd Generation Sentinel fires a missile which calculates the best path to hit an opponent before connecting and exploding.
- Anti-Ground Hunter Missile: The Anti-Ground Hunter Missile is an attack where the 3rd Generation Sentinel launches a barrage of missiles toward the ground at 1,800 metres per second at an opponent which melts an opponent's armour before exploding.
- Missile Rain: The Missile Rain is an attack where the 3rd Generation Sentinel launches a barrage of cluster missiles which each launch ten missiles to bombard the entire area in front of the Sentinel.
- Super Large Missile: The Super Large Missile is an attack where the 3rd Generation Sentinel launches a large powerful missile which uses electromagnetic barriers, TNT and aluminium dust to create a large dust explosion that explodes the area around it.
- Forced Cooling Device: The Forced Cooling Device is an attack where the 3rd Generation Sentinel cools down all of its systems, allowing it to reuse all of its attacks again.
- Hyper Condenser: The Hyper Condenser is an attack where the 3rd Generation Sentinel uses the condenser inside of its body to increase the damage it deals with its weapons.