
Summary []
The 4th Generation Sentinels are a group of four robots used by Shu Amiguchi, Yuki Takamiya, Renya Gouto and Megumi Yakushiji in order to fight back against the Kaiju.
Powers and Stats []
Tier: At least 8-B
Name: 4th Generation Sentinel
Origin: 13 Sentinels: Aegis Rim
Age: Unknown
Classification: Giant Mech
Wielders: Shu Amiguchi, Yuki Takamiya, Renya Gouto, Megumi Yakushiji
Powers and Abilities: Superhuman Physical Characteristics, Large Size (Type 1), Inorganic Physiology (Type 2), Teleportation (Sentinels are able to teleport to their pilots and to other Sectors), Flight (4th Generation Sentinels have built-in propellers that allow them to fly through the air), Explosion Manipulation (With Missiles), Energy Projection, Light Manipulation (With Lasers), Electricity Manipulation, Magnetism Manipulation, Forcefield Creation (With Shield Matrix and Shield Repair), Healing (With Shield Repair), Heat Manipulation (With Floating Mine and Flare Torpedo), Gravity Manipulation (With Gravity Missiles), Statistics Amplification (With Composite Ceramic Armour and Hyper Condenser)
Attack Potency: At least City Block Level (Can destroy Hi-Quads and Terra Carriers which are far larger than entire city blocks)
Speed: Superhuman movement speed (Sentinels are able to travel across city blocks in a few seconds), Subsonic attack speed with Missiles, Speed of Light with Arm-Mounted Pulse Lasers and Arm-Mounted Convergent Lasers
Lifting Strength: Class M (A 4th Generation Sentinels weigh upwards of 22,000 tons and are still able to easily move around)
Striking Strength: At least City Block Level
Durability: At least City Block Level, Higher with Composite Ceramic Armor
Range: Standard melee range to Tens of metres
Weaknesses: None Notable
Notable Attacks/Techniques:
- Arm-Mounted Pulse Lasers: The Arm-Mounted Pulse Lasers is an attack where the 4th Generation Sentinel fires out a laser burst out of its hands at the opponent.
- Arm-Mounted Convergent Lasers: The Arm-Mounted Convergent Lasers is an attack where the 4th Generation Sentinel fires out a powerful laser out of both of its hands at the opponent.
- Multi-Lock Missiles: The Multi-Lock Missiles is an attack where the 4th Generation Sentinel launches out a barrage of missiles aimed at the opponent's legs, wings or other things used to move in order to slow them down.
- Shield Matrix: The Shield Matrix is an attack where the 4th Generation Sentinel releases a large number of drones that produce an electromagnetic forcefield around the Sentinel to protect it.
- Leg Spike: The Leg Spike is an attack where the 4th Generation Sentinel stabs the opponent with spikes on the Sentinels' legs before shocking the opponent's insides with a high-voltage surge of electricity.
- Flare Torpedo: The Flare Torpedo is an attack where the 4th Generation Sentinel shoots out a proximity mine towards the opponent which explodes in a high-temperature explosion that melts the opponent.
- Floating Mine: The Floating Mine is an attack where the 4th Generation Sentinel releases a proximity mine that floats in place and explodes when an opponent gets close with a high-temperature explosion that melts the opponent.
- Counter: The Counter is an attack where the 4th Generation Sentinel takes a stance where it focuses on delivering a counterattack to an opponent after they hit it.
- Composite Ceramic Armour: The Composite Ceramic Armour is an attack where the 4th Generation Sentinel forms defensive armour around its body, protecting it from damage and especially against energy blasts, piercing weapons and explosive rounds.
- Shield Repair: The Shield Repair is an attack where the 4th Generation Sentinel releases a large number of drones that produce an electromagnetic forcefield around the Sentinel to protect it while it repairs the Sentinel.
- Gravity Missiles: The Gravity Missiles is an attack where the 4th Generation Sentinel launches a barrage of missiles that draw opponents to the explosion by producing an intense amount of gravity at the centre of the explosion.
- Interceptors: The Interceptors is an attack where the 4th Generation Sentinel releases four drones that spread out to attack the opponent.
- Forced Cooling Device: The Forced Cooling Device is an attack where the 4th Generation Sentinel cools down all of its systems, allowing it to reuse all of its attacks again.
- Hyper Condenser: The Hyper Condenser is an attack where the 4th Generation Sentinel uses the condenser inside of its body to increase the damage it deals with its weapons.