
Summary[]
Agent Otto was an agent at Odd Squad. His partner is Olive. He was one of the main characters and is played by Filip Geljo. However, in the episode "O is Not for Over", he became partners with Ohlm because his current partner Olive became a Ms. O. As of Season 2, he and Olive run the Squad in the next town over as Odd Squad co-Directors. He only appears in Season 1 fully with some cameo's outside and he appears in the Odd Squad Movie.
Powers & Abilities[]
Tier:
Name: Otto (Full name unknown)
Nicknames: Agent Otto (Official Title), #70 (Badge)
Origin: Odd Squad
Gender/Sex: Male (He/Him/His)
Age: 9 to 10 Physically during Season 1 (At Least 20[Notes 1][Notes 2])
Height: Under 125 cm
Weight: Likely 38 kg
Classification: Human, Agent
- Status: Alive (Active)
Powers and Abilities:
- TBA
- Longevity (Agents at odd squad age slower than normal like Ms. O (Oprah) who has been alive since the 1700s and had the appearance of a 10 year old[1].)
- Age Manipulation via Body Control (Oprah said she stopped herself from aging in the same episode. These abilities apply to anyone working at O Squad or X Squad.)
- Weapon Mastery
- Possibly Small Size (Type 0)
- Natural Weaponry (Fist, Feet, Teeth, and Nails)
- Sound Manipulation via Yelling (Yelled loud enough to echo in a neighborhood[2].)
- Reality Manipulation & Text Manipulation (Being too obsessive with a number will cause it to disappear and change the world.)
Resistance to;
- Sound Manipulation (Didn't hurt his ears by screaming.)
- Aging
With Equipment;
- Information Analysis (Most devices can count how many small objects are picked up and even count the atoms. Some devices can find people locations.)
- Teleportation & Dimensional Travel (His badge can take him to the Math Room (a space full of paper that's sentient) by twisting it)
- Music Manipulation[3]
Attack Potency: Average Human Level for Punching, Athletic Human Level+ for Kicking (He should punch at 48.828 to 68.343 Joules and kick at 203.372 Joules)
Destructive Capacity: Street Level (Can fight with other humans.)
Striking Strength: Average Human Level for Punching, Athletic Human Level+ for Kicking
Travel Speed: Athletic Human (Comparable to an agent who was running away from a T-Rex (4.444 to 6.666 m/s)[2]. Comparable to Olive who kept up with pro basketball players[3].)
Combat/Reaction/Perception Speed: Athletic Human (Humans can attack at 6.7056 m/s with hooks at 7.7 m/s, a kick is around 8 m/s.)
Lifting Strength: (Can lift his own weight.)
Durability: Athletic Human Level+ (Higher than kicking.)
Stamina: At Least Above Average Human (Works on multiple cases in a day without tiring most of the time, most cases involve running after monsters or running around Odd Squad facilities.)
Endurance: (Higher than stamina)
Range: Standard Melee Range Physically,
Standard Equipment: Standard Human Weapons, Badge
- Optional Equipment; Any Odd Squad Weapon
Intelligence: Gifted (Knows how to use advanced weapons. Implied to have been working at Odd Squad since an infant but how many years is unknown.)
Weaknesses: Regular Human Weaknesses. Have to follow the rules at Odd Squad[Notes 3].
Notes/Explanations[]
- Credits to the following for the page; Odd Squad Media, My Calculations, Odd Squad Wiki, CBS news.com