
Introduction[]
Aim Dodging is the technique of avoiding linear attacks such as bullets and lasers by simply quickly positioning themselves away from the path of the attack before it is fired. This can allow the user to avoid attacks that travel much faster than the user themselves.
This ability is pretty common in fiction but it also appears in real life, like when we dodge, for example, an oncoming speeding car travelling in a linear or straight path, because we can anticipate and see the car coming at us. However, that doesn't make us as fast as the car and that isn't even considered a speed feat. Another example is when we dodge lasers by positioning ourselves away from the laser's linear path, because one of the features of lasers is directionality, which means that all the photons always travel in the same direction. Thanks to that, we may be able to dodge a laser before it is emitted if we know the exact path the laser will travel.
Furthermore, when someone is aim dodging, the distance covered by them will be always less than the distance covered by the projectile/attack, meaning that the person will be always slower than the attack itself. Unlike legit speed feats, it is also impossible to find the speed of a character who dodges the attack/projectile before it is fired, because it isn't possible to compare the distance travelled by the character with the distance travelled by the attack/bullet.
By default, as long as a character can see the source of the attack/projectile, the feat is considered aim dodging unless one or more of the two following conditions are met:
- The attack doesn't have a linear pattern and/or is unpredictable by abilities like Precognition and Analytical Prediction. For example, an attack which follows a random pattern or bends its path in the air. However, if a character is still aware of the attack's pattern, that would still count as aim dodging.
- The character is clearly shown to move after the attack or projectile in in motion, which means that the character is able to react to the attack itself, rather than its source. In a comic or manga, if a character is shown dodging an attack/bullet in the same panel in which said attack is fired, that would count as aim dodging. The projectile must be shown in motion with the dodger in the same panel and the dodge must come afterwards to be considered a speed feat.