Articles About Amanda Young[]
Movies | Amanda Young
Games | DBD • Saw
Articles About Pighead[]
Movies | John Kramer • Amanda Young • Mark Hoffman • Lawrence Gordon • William Emmerson
Games | DBD • Pighead • Pighead ll

Amanda Young
Summary[]
Amanda Young, also known as Mandy, is a fictional character from the Saw franchise. She serves as the hidden tertiary antagonist of Saw, the secondary antagonist of Saw II and Saw III, and the deuteragonist of Saw X. Overall, Amanda is the tertiary antagonist of the franchise.
Powers & Stats[]
Tier: 9-C, Higher W/Weaponry, 9-C to 9-A (Room) via Traps
Name: Amanda Young, Jigsaw (The News), Mandy
Origin: Saw (Movies)
Gender: Female
Age: Unknown, 21 - 23 during Saw (2004), 22 - 24 during Saw X (Estimated 2005), 24 during Saw ll & lll (April 2006, born '81 to '82)
Classification: Human, Serial Killer, Jigsaw
Powers and Abilities:
Regular Human Abilities, Weapon Mastery, Stealth Mastery, Superhuman Physical Characteristics, Preparation, Sleep Manipulation (Via syringes), Limited Resistance to: Pain, Explosion Manipulation (Via Nail Bomb), Acid Manipulation (Used on a beaker for the Angel Trap), Heat Manipulation & Ice Manipulation (Via Freezer Room)
Attack Potency: Street Level (Wrestled with Adam, who fought with Zepp, and held him down to sedate him. Later she subdued a weakened Adam. Hurt Eric with a kick, but was otherwise overpowered. Restrained and overpowered Lynn with one arm. Comparable to other Apprentice of Jigsaw), Higher W/Weaponry (Smith & Wesson 5946 [481 J to 729 J]), Street Level to Small Room Level via Traps (The Shotgun Collar can deal massive damage to the human skull and should be comparable to an average shotgun [1000 J to 3955 J]. The Classroom Trap included a nail bomb [1,000,000 J], that severely maimed a man's body and damaged part of a classroom.)
Destructive Capacity: Athletic to Street Level (Can hurt people), Higher W/Weaponry, Street Level+ to Large Room Level via Traps
Speed: Athletic Travel/Reaction Speed (Was an athletic human), Supersonic Attack Speed with the Shotgun Collar (The Shotgun Collar includes the normal firearm's mechanisms, which would make it this level)
Lifting Strength: Athletic Human (Should be able to overpower full grown adults)
Striking Strength: Street Level, Higher W/Weaponry, Street Level to Small Room Level via Traps
Durability: Street Level, Higher W/Weaponry, Street Level to Small Room Level via Traps
Stamina: Athletic
Range: Standard Melee Range physically and with Knife
Standard Equipment: Syringes, Pig Mask, Smith & Wesson 5946
Intelligence: Above Average (Can create and use intricate traps, her modifications to hooks are described as "ingenious." Comparable to real murders. Was trained by John Kramer to carry on his work, could create her own traps, and manipulate people)
Weaknesses: Regular Human Weaknesses, Is emotionally imbalanced, has been a drug addict, dabbles in self harm