
“ | Let's get out of here. Oh wait, I forgot. We can not. | „ |
~ Boom Amy Saying To The Group, In "Sonic Boom Rise Of Lyric'" |

“ | Back Off, Lyric | „ |
~ Boom Amy Saying To Lyric While Fighting With Him, in "Sonic Boom Shattered Crystal" |

“ | These Powers Are Incredible | „ |
~ Boom Amy Saying How Cool Is The Power of Fire & Ice, In "Sonic Boom Fire & Ice" |
Summary[]
Amy Rose the Hedgehog is a character that appears in the Sonic Boom series. She is an anthropomorphic hedgehog and the organizer, archaeologist, and overall backbone of Team Sonic, a heroic group devoted to defending the peace of their world.
Powers And Stats[]
Tier: Low 2-C, To 2-C | 2-C | 5-B To 2-C | Low 1-A Via Archie Cosmology | Low 2-C, To In Peak High 1-B | Low 1-A
Keys: Rise Of Lyric | Shattered Crystal | Fire & Ice | Archie Amy (Boom) | Show | Composite
Name: Amy Rose
Origin: Sonic Boom
Gender:Female
Age:Older Than Her Counterpart And Comparable With Sonic
Classification:Anthropormofic Hedgehog
- Superhuman Physical Characteristics
- Acrobatics (Hypermobility, Self-Momentum; Like her canon counterpart, Amy has shown. a Great Agility and Dexterity, Amy is also capable of Triple jumping and flipping in midair)
- Fourth Wall Breaking (sometimes, she looks at the screen and talks with the Screen)
- Pseudo Flight (With the Triple jump)
- Transmutation (With Her Hammer, Which With Her Dash Turns Items Into Rings[1])
- Attack Reflection (With her Hammer, She Can nullify and reflect Lyric's robot attacks[2])
- Dimensional Storage (Can hold hundreds of Rings and Robot Scrap as well as large Chaos Crystals in hammerspace)
- Expert Hand-to-hand combat (Amy is a skilled fight capable of performing multihit combos on foes[2]. Her fighting style relies with The Hammer and a bit Comparable with Sonic but More Slower)
- Weapon Mastery (Capable of welding various weapons, can proficiently use her Enerbeam as both a weapon and a tool for transversal And Her Hammer[2])
- Vehicular Mastery (Capable of operating the Riptide, Angler[2], and the Amy´s Ride)
- Aura (While Dashing Amy is enveloped in aura allowing him to plow through various obstacles and foes unharmed[1])
- Possibly Immortality (Type 1, If The Rise Of Lyric Pro Shattered Crystal Timeskip Is Really A Timeskip And They're 4,000 Years Old, Maybe They Can't Die Of Old Age)
- Limited Forcefield Negation (With A Strong Attack, Amy Can Break A Weak Shield)
- Limited Invulnerability Negation (With A Stomp, Amy Can cancel Roller Shocker Eletrecity Aura)
Resistance to
- Temperature Manipulation (Unaffected by the temperature of the Ice Age[2], Kodiak Frontier's chilly climate[3] And Volcanic Crater[4])
- Fire Manipulation (Survived Being Burned By Knuckles When He Eated A Strong Pepper[5])
- Ice Manipulation (Sonic And His Team Can Resist The Ice attacks of Fridge Brute)
- Electricity Manipulation (Sonic And His Team, Can Resist Roller Shocker Eletrecity Aura)
- Memory Manipulation And Mind Manipulation (Can Be Comparable with Sticks, Comedy Chimp And Fastidious Beaver, that Still Remembers about the Events of Worlds Unites, that Tails, Knuckles and The Rest of the Characters, Except Archie Sonic, Mega Man and X, don´t remembers[6])
- Energy Projection (Sonic And His Team resist Bomber Elite, Cliff Hanger, Gatling Elite, Rocko, Shocker, Slynko And Stinger Attacks, They Can Shoot Energy bombs and Energy waves, the Rockos can shoot Fire Energy Blasts, the Shockers Can Shoot green energy beams from their eye, The Stingers Can Shoot Lasers Beams)
- Energy Projection (Via the Enerbeam which is a tether made of several energy bolts intertwined to form a solid whip[2][4][3][1])
- Greater Aura, Fire Manipulation, and Ice Manipulation (Fire/Ice Mode generates an aura of their respective element, freezing/burning anything that comes in contact with it[3])
- Forcefield Creation (Via Bubble Shield which grants Sonic a one-hit Shield when out of rings[2] and via shield item capsules[3][1])
- Sound Manipulation (Via the Battle Trumpet which fires colorful musical notes at enemies to damage them[2])
- Air Manipulation (Via the Cyclone Blaster and Feather Blade which can create a powerful tornado to scatter enemies and a small gust of wind receptively[2])
- Explosion Inducement (With the Explosion Switch which when pressed creates a powerful explosion[2])
- Water Manipulation (Via Water Balloon which is capable of short-circuiting the robot enemies[2])
- Statistics Amplification (Via the Sparkle Sprite which doubles the users damage[1], Risk Taker Increases damage when the users rings are low[2])
- Stamina Recovery and limited Teleportation (Via Spark, Salt, and Shelly Sprites which "revive" the user by restoring their Stamina and teleporting them back to track if they fell off[1])
- Limited Light Manipulation (Via Luminous Suit which can provide him with light in otherwise light-deprived environments[7])
With Scuba Gear:
- Underwater Breathing (Type 3, She Can Breath Underwater)
- Self-Sustenance (Type 1, Can Breath Underwater with oxygen Tank)
With the Space-Suit:
- Self-Sustenance (Type 1, the rest of the Team can survive in the space, like Knuckles did in Spacemageddonocalypse)
With the Power Glyphs:
- Statics Amplification (Risk Tasker And Fastball Special, Risk Tasker: Increases damage when rings are low. Fastball Special: Increases damage of enemies thrown with the Enerbeam)
- Explosion Manipulation (Big Bang, Big Bang: Defeating enemies creates additional explostions)
- Forcefield Creation (Bubble Shield, Bubble Shield: Spawns a one-hit Shield that appears at zero rings)
Attack Potency: Universe+ Level, To Low Multiverse Level (Space-Time Continuum Exists in the Verse, Scales To Sonic That Scales To The Verse, that Have two spatial temporal spaces, One in the Main Boom Universe and one in the other timeline.) | Low Multiverse Level (Stronger Than Before in Rise of Lyric) | Planet Level To Low Multiverse Level (Fire & Ice Energy Can Cause World´s Ending And How Sonic Boom Fire & Ice Is A Sequel Of Shattered Crystal (Not A Direct Sequel) So The Tier Should Be The Same) | Low Outerverse Level (Comparable With Sticks In Archie Comics And Boom Sonic In Archie Comics) | Universe Level, To in Peak High Hyperversal Level (She scales with Sonic That Scales With the cosmology that contains the Many Worlds Theory) | Low Outerverse Level (All You Saw And More In One Version)
Speed: Massively Hypersonic (Can Run In Side Of Sonic In Rise Of Lyric And Desvies Lyric Attacks) | Massively Hypersonic (Comparable With Sonic In Shattered Crystal) | Massively Hypersonic (Comparable With Sonic In Fire & Ice) | Massively Hypersonic, Possibly Immensurable (Comparable With Sonic In The Archie Comics, That Transcended The Archie Comics That The Archie Multiverse is The Same From Sonic (Games) Multiverse And The Boom Verse have Sonic (Games) Cosmology That Have Concept Of Time And Space And She Can Keep Up With Boom Sonic) | FTL To Infinite (She Can keep Up And Comparable With Boom Sonic, With He´s Speed Can Break The Time And Outranned A Blackhole)
Lifting Strength: Class M (Comparable With Knuckles Boom) | At Least Class M (Comparable With Knuckles Of Rise Of Lyric) | At Least Class M (Comparable With Knuckles Of Shattered Crystal) | At Least Class M, Likely Higher (Comparable With Knuckles Of Boom Games) | Class M (Comparable With Knuckles In The Show) | Immensurable (Comparable With Archie Boom Sonic)
Striking Strength: Universe+ Class To Low Multiverse Class | Low Multiverse Class | Planet Class To Low Multiverse Class | Low Outerverse Class | Universe+ Class, To In Peak High Hyperverse Class | Low Outerverse Class
Durability: Universe+ Level To Low Multiverse Level | Low Multiverse Level | Planet Level To Low Multiverse Level | Low Outerverse Class | Universe+ Level, To In Peak High Hyperverse Level, Higher With force-fields, and aura | Low Outerverse Class
Stamina: Very High (Can fight for a day straight)
Range: Standard melee range. Hundreds of meters with abilities and attacks.
Standard Equipment: Communicator, Fire & Ice Mode And Enerbeam
Intelligence: Above Average With Genius In Combat (A highly skilled combatant who utilizes masterful proficiency when wielding her hammer. Supplements her combat skills with her acrobatic prowess, easily capable of executing impressive physical feats, such as performing body flips, balancing perfectly on beams and walking across them, and landing safely from large falls with fluidity and grace. A quick thinker and tactician of considerable intelligence. Amy's reflexes are sharp enough to let her detect incoming attacks outside her field of vision. Additionally, Amy has studied the legends and lore of her mysterious world and has useful knowledge of the ancient areas that aid her and her Team during exploration)
Weaknesses: Sometimes Lack Of Inteligence And Many of her attacks require use of her hammer, which puts her at a disadvantage if she is disarmed
Notable Attacks/Techniques:
- Homing Attack: While in the air, Amy slams into the opponent with perfect aim.
- Dash: Amy envelops herself in a pink aura and blasts forward at high speed, plowing through and across any obstacles in her path.
- Triple Jump: After jumping into the air, Amy is able to do two additional jumps without setting off from a solid surface.
- Enerbeam: Enerbeam: Amy can emit a tether made of several energy bolts intertwined to form a solid whip from her wrist which can extend and contract when necessary. As a tool, the Enerbeam can latch onto targets to pull them in, lasso enemies, or let Amy swing from point to point. Alternatively, it can be used as a make-shift rope.This makes the Enerbeam a versatile tool for both navigation and combat.
- Spin Hammer Attack: Amy twirls around with her hammer outstretched at high speeds, akin to a spinning top. Amy can move around as she spins, allowing her to damage any enemies that enter her attack radius. In addition to dealing damage, the Spin Hammer Attack can block enemy projectiles, causing the projectiles to harmlessly explode when entering her attack radius.
- Fire Mode: Amy can cloak herself in a superheated fire-like aura. When in affect, anything she comes in contact with is faced with the brunt of immense heat of her fiery aura. Her flames are capable of instantly melting large blocks of ice.
- Ice Mode: Amy can cloak herself in a breezing blue aura. When in affect, anything she comes in contact with is frozen solid. Frozen enemies become so brittle that their bodies shatter seconds after being frozen. Her cold is capable of instantly large blocks of water into ice.
- Transform Terrain: Amy strikes the ground in front of her with enough force to cause tremors that shift the terrain. With Fire/Ice Mode active, this technique releases a shockwave of fire/ice.
- Ring Hammer: A technique only active while Amy is using Dash. When in use, Amy swings her hammer around and uses it to turn any enemies and obstacles that she may collide with into Rings upon impact. Once she stops using Dash, Ring Hammer ceases as well.