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Ash Crimson
The King of Fighters

Ash Crimson.png

Everyone's such a pushover. I grow bored. Au revoir!
~ Ash Crimson

I hope Kusanagi's team wins. That'd save me a lot of trouble. I'll heat things up... until you're all a pile of ashes.
~ Ash Crimson

Were you underestimating me? Or was that it? Either way, you sure suck.
~ Ash Crimson

Ash Crimson (KOF XV).png

Everyone's such a pushover. I grow bored. Au revoir!
~ Ash Crimson

I hope Kusanagi's team wins. That'd save me a lot of trouble. I'll heat things up... until you're all a pile of ashes.
~ Ash Crimson

Were you underestimating me? Or was that it? Either way, you sure suck.
~ Ash Crimson

Evil Ash.png

Your memories and mankind's entire history shall be wiped away! An aeon where time turns to ash is here!
~ Dark Ash

You vermin aren't even worth dominating! You'll be erased alongside the timeline itself!
~ Dark Ash

Rejoice! Your pain and fear will soon end, along with the world you built!
~ Dark Ash

Summary

Ash Crimson is a descendant of the mysterious group of godly beings known as Those From the Past. During his youth, he grew up alongside his childhood friend Elisabeth Blanctorche and the two agreed to try and restore the Blanctorche name back to its former glory after a fire burned down the Manor and most of the Blanctorche family.

Ash, however, had other ideas. He knew about Those From the Past and the threat they possessed against humanity, so Ash, being the descendant of Saiki, joined them with the sole intention of betraying and killing them so they wouldn't destroy humanity.

The plan would involve Ash manipulating the three members of Team Sacred Treasures by having Ash steal the Yata Mirror from a mind-controlled Chizuru during the King of Fighters 2003 tournament and the Yasakani Jewel from Iori Yagami while under the influence of Riot of the Blood during the King of Fighters XI tournament before swearing to steal the Kusanagi Sword from Kyo Kusanagi.

During the King of Fighters XIII tournament, Ash would spend his time waiting for Saiki to unveil his plan before stealing the Time Orbs from The Gate, distracting Saiki enough for Ash to sneak up and impale Saiki on his fist before absorbing his soul. Ash thought this would be enough to end his ancestor, however, Saiki possessed him and used his body to fight against Elisabeth.

Ash managed to resist Saiki long enough to prevent him from using The Gate, creating a time paradox that erased Saiki and by extension Ash himself with no one having any memories of him aside from Elisabeth.

Ash wouldn't stay erased forever as the mysterious entity known as Verse would absorb his soul and once Verse was destroyed, Ash was freed out into the world and was found by Kukri by orders of Elisabeth.

Powers and Stats

Tier: 2-C, Higher with MAX Mode | 2-C, Higher with MAX Mode

Name: Ash Crimson, "Sneering Firelight", "The Sneering Blaze", "Mocking Firelight" | Dark Ash Crimson, "Ash Crimson Crazed by the Spiral of Blood"

Origin: The King of Fighters

Gender: Male

Age: 19

Classification: Martial Artist

Powers and Abilities:

Superhuman Physical Characteristics, Martial Arts, Acrobatics, Chi Manipulation, Explosion Manipulation, Fire Manipulation (Is able to create fireballs and explosion), Selective Intangibility (Can reach into an opponent's body without causing their body any harm), Soul Absorption, Non-Physical Interaction (Is able to physically grab an opponent's soul and absorb it), Power Absorption (Ash is able to physical absorb an opponents power, gaining every ability they had), Acausality (Type 1, Still exists in the present despite his ancestors being erased from existence by a time paradox which made it so Ash was never born or existed), Non-Physical Interaction (Is able to interact with Vice and Mature who are ghostly spectres), Resistance to Heat Manipulation, Ice Manipulation (Is unaffected by Kula Diamond's ice powers which can instantly freeze the area around her when activated), Fire Manipulation (Is barely effected by powerful fire attacks from the likes of Mai Shiranui, Kyo Kusanagi, Iori Yagami and Krizalid), Electricity Manipulation (Can shake of electricity based attacks from the likes of Benimaru Nikaido and Blue Mary), Soul Manipulation (Can survive Orochi and Zero ripping out and destroying his soul), Time Stop (Can fight Saiki in stopped time), Space-Time Manipulation, Reality Warping (Was unaffected by Saiki warping Space and Time), Biological Manipulation (Can survive being hit by Saiki who can instantly kill someone and rot their corpse by touching someone), Power Nullification (Can negate the effects of Ash Crimson's ability sealing technique), Gravity Manipulation, Black Hole Generation (Can survive being sealed into a black hole by Zero One), Petrification (Can return to normal after being turned to stone by Mukai), Matter Manipulation (Can take hits from Igniz who can casually turn someone into dust just by putting his hand on them), Analytical Prediction (Maxima has stated that the fighters in the King of Fighters tournament never behave the way his analytical data suggests they will), Logic Manipulation (Was unaffected by Otoma=Raga's attacks that control the logic of the world)

Power Nullification (Can seal away an opponent's ability to use special moves), Sealing (Is able to seal away an opponent for nearly two thousand years), BFR (Is able to teleport anyone into the Seal of Orochi), Creation, Energy Projection, Perception Manipulation, Illusion Creation, Duplication (Is able to make a physical illusion of anyone who will fight for Saiki including an illusionary double of himself), Statistics Amplification, Berserker Mode (Can access the Riot of the Blood to become stronger)

All previous abilities, Darkness Manipulation (With Kiyoku-No-Tsuki, Tokoyami-No-Fune and Kasumi, Dark Ash can launch projectiles made of darkness, with Hanetsurube-No-Nata and Washiba Otoshi, Dark Ash can cover parts of his body in darkness to increase the damage his attacks deal and with Kiyoki-No-Tsuki, Dark Ash can trap his opponent in a web of darkness), Forcefield Creation (With Tokoyami-No-Fune, Dark Ash can create a forcefield of darkness in front of him that protects Dark Ash from projectiles and opponents), Absorption (With Kyoryuu-No-Ori, Dark Ash can absorb the opponent's energy when he grabs them), Time Manipulation (Has been stated to control time multiple times and that he can turn time to ash), Time Stop (Dark Ash stopped time for everyone in the stadium and time only started moving again after Dark Ash was erased from history), Biological Manipulation (Instantly killed Mukai and rotted his body just by touching him), Teleportation (With Kasahazushi-No-Tsuchi, Ura Shichiri, Shichiri-Gake, Washiba Otoshi and Yami-Otoshi, Dark Ash can teleport short distances), Possession (After Ash Crimson absorbed Saiki's soul, Saiki was able to possess Ash Crimson), Reality Warping, Weather Manipulation, Earth Manipulation, Magma Manipulation, Light Manipulation (Casually warped the area around him, changing the stadium into a destroyed landscape that had burning magma and a raging storm and later he changed the area into a white void), Causality Manipulation (Has been stated to be able to change history with his power), Existence Erasure (Dark Ash stated that he intends to erase Orochi, human history and humanity from existence), Soul Manipulation (Dark Ash stated he could rip Elisabeth's soul to shreds), Time Travel (With The Gate, Dark Ash can travel to whatever point in time he wishes)

Attack Potency: Multi-Universe Level (Managed to one-shot Iori Yagami, Chizuru Kagura who were both able to fight Orochi who created and maintained an entire universe which collapsed upon his defeat, Managed to one-shot Saiki who had the ability to erase an entire timeline, Should be comparable to Elisabeth and Kukri who created and maintained a universe sized pocket dimension that he was going to fuse with the main King of Fighters universe, Scales to Dolores who managed to defeat both Re Verse and Otoma=Raga who both are stronger than Verse who was going to destroy everything across the past, present and future at the same time, After Ash's death and resurrection Ash had to come from a higher plane before returning back to the living world, Should be stronger than other members of Those from the Past such as Magaki, Shion, Botan and Shroom, Scales to Nakoruru who could defeat Shizuka Gozen who created her own realm of existence called Eternity and is able to freely able to manipulate it, Enja and Suija who were able to destroy and create and maintain an entire universe respectively and Yuga the Destroyer who fused the Demon Realm and the Human Realm together), Higher with MAX Mode | Multi-Universe Level (Has his power as well as Saiki's power, Has been stated by Maxima to be over twice as strong as Ash Crimson), Higher with MAX Mode

Speed: FTL (Can dodge attacks from Elisabeth Blanctorche who uses light as her main method of attacks, Can react to characters like Kyo Kusanagi who is able to block all of Orochi's light-based techniques, Scales above Takuma Sakazaki and Bao who were both easily able to intercept a laser fired from the Zero Cannon which fired lasers at a fraction of the speed of light) | FTL (Is faster than he was before)

Lifting Strength: Class 5 (Can lift Chang Koehan while he is carrying a large iron ball) | Class 5 (Is stronger than he was before)

Striking Strength: Multi-Universe Level, Higher with MAX Mode | Multi-Universe Level, Higher with MAX Mode

Durability: Multi-Universe Level (Can take a beating from Elisabeth Blanctorche, Shen Woo and Duo Lon, Should be comparable to Saiki), Higher with MAX Mode | Multi-Universe Level (Can take a beating from Elisabeth Blanctorche, Shen Woo and Duo Lon), Higher with MAX Mode

Stamina: Superhuman (Was barely phased after being beaten down by all three members of Team Elisabeth)

Standard Equipment: None Notable

Optional Equipment:

  • The Gate: The Gate is an ancient device that, when charged with Orochi's power, can be used to travel through time and change history to the user's desire, however, the orbs that contain the Orochi's power can be stolen which would render The Gate useless.
  • Yata Mirror: During the King of Fighters 2003 tournament, Ash Crimson managed to steal the Yata Mirror from Chizuru Kagura. The Yata Mirror allows Ash Crimson to create physical illusions like how Chizuru created Kusanagi, teleport around freely and teleport people into the seal that held Orochi for 1,800 years.
  • Yasakani Jewel: During the King of Fighters XI tournament, Ash Crimson managed to steal the Yasakani Jewel from Iori Yagami. The Yasakani Jewel allows Ash Crimson to create and control powerful purple flames. The Yasakani Jewel is also connected to the power that Orochi gave to the Yasakani Clan meaning that Ash Crimson can also access the Riot of the Blood, allowing him to transform into a stronger form.

Range: Standard melee range, Extended melee range to Several metres with Fire Manipulation, Hundreds of metres with Reality Warping

Intelligence: Gifted (Is a talented martial artist, Managed to manipulate both Team Sacred Treasures and Those From the Past in order to steal the Yata Mirror and the Yasakani Jewel, Knew how to use the Yata Mirror to its best usage when he first got it, Managed to come up with a plan to trick Saiki and the rest of Those From the Past)

Weakness: If he steals the soul of someone too strong for him then they can possess him

Notable Attacks/Techniques:

  • Pyrokinesis: Ash is able to freely produce green flames from his body. These flames can be used in a variety of ways, they can be launched as a projectile, used to enhance Ash's abilities, enhance Ash's physical strikes by creating fires near Ash's legs and hands as he attacks, plant a small flame in the air as a trap for the opponent and cause an explosion of flames.
  • Power Stealing: Ash has the natural ability to steal the abilities of others. By reaching his hand into the opponent, Ash can grab the source of their powers, whether that be an item that exists in the opponent's body, even if it is metaphorically or the opponent's soul. Once Ash has grabbed the source of his opponent's power, he can pull it out of their body and place it inside of his own body, allowing him to use all of his opponent's abilities like what he did to Chizuru, Iori and Saiki.

  • MAX Mode: MAX Mode is a power-up all fighters can access. In exchange for their Super Meter depleting quickly over time, the fighter gets enhanced strength and durability for a limited amount of time as well as access to enhanced versions of their strongest techniques and the ability to use their strongest technique. Once their Super Meter is empty, MAX Mode will end.
    • Extra Mode: Extra Mode is an advanced version of MAX Mode where after it runs out, all of the advantages gained from using MAX Mode are kept for the rest of the fight.
    • Armour Mode: Armour Mode is a power-up all fighters can access. In exchange for their Super Metre depleting quickly over time, the fighter gets greatly enhanced durability. Once their Super Meter is empty, Armour Mode will end.
    • Counter Mode: Counter Mode is a power-up all fighters can access. In exchange for their Super Meter depleting quickly over time, the fighter gets enhanced strength as well as the ability to use Guard Cancels and Guard Escapes as much as they want. Once their Super Meter is empty, Counter Mode will end.
    • Critical Counter Mode: Critical Counter Mode is a power-up all fighters can access. When a fighter has filled out their Critical Counter gauge and lands a counter with a heavy attack, they will enter Critical Counter Mode. In Critical Counter Mode, the fighter is able to string together attacks and techniques better making them a better fighter, when Critical Counter Mode is nearly over, the fighter can choose to end it with an enhanced version of their strongest move. Once the Critical Counter gauge is empty, Critical Counter Mode will end.
    • Hyperdrive Mode: Hyperdrive Mode is a power-up all fighters can access. In exchange for their Super Meter depleting quickly over time, the fighter gets the ability to cancel every one of their moves and techniques, allowing them to combo all of their moves and techniques together better. Once their Super Meter is empty, Hyperdrive Mode will end.

    • Brumaire: The Brumaire is a special move where Ash Crimson grabs the opponent before punching them with a green flaming fist.
    • Recompenses: The Recompenses is a special move where Ash Crimson grabs the opponent by their head and makes an explosion of green flames.
    • Vertus: The Vertus is a special move where Ash Crimson pushes the opponent behind him before delivering a kick to their back.

    • Messidor: The Messidor is a special move where Ash Crimson delivers a slow high punch to the opponent.
    • Floreal: The Floreal is a special move where Ash Crimson delivers a fast sweep kick to the opponent.
    • Prairial: The Prairial is a special move where Ash Crimson does a twirl while kicking the opponent.
    • Ventose: The Ventose is a special move where Ash Crimson waves his hand to throw out a green fireball at the opponent. He can wave his hand twice to make an even stronger fireball.
    • Nivose: The Nivose is a special move where Ash Crimson does a flip kick with his legs coated in green flames so he launches his opponent into the air.
    • Vendemiaire: The Vendemiaire is a special move where Ash Crimson repeatedly punches and kicks the opponent.
    • Genie: The Genie is a special move where Ash Crimson blows a kiss that makes a green fire appear in front of the opponent before exploding.

    • Thermidor: The Thermidor is a special move where Ash Crimson creates a large green fireball that he throws at the opponent.
    • Pluviose: The Pluviose is a special move where Ash Crimson does repeated flip kicks with his legs coated in green flames so he launches his opponent into the air.
    • Sans-Culotte: The Sans-Culotte is a special move where Ash Crimson powers himself up by encasing his body in green flames, this allows him to do all of his moves even easier than he could before.
    • Germinal: The Germinal is a special move where Ash Crimson disappears for a second before dashing past the opponent, leaving a trail of explosions behind him that harm the opponent while rendering them unable to do special moves.
    • Fructidor: The Fructidor is a special move where Ash Crimson grabs the opponent and lights himself on fire, burning the opponent before dashing past them and leaving the opponent in a large green flame.
    • Espoir: The Espoir is a special move where Ash Crimson launches a large number of green flames from his hands before creating a green flaming tornado that burns the opponent and launches them high into the air.

    • Dark Fire Manipulation: Saiki, now that he has Ash Crimson's body, has added darkness to Ash's green flames. These dark flames can be used in a variety of ways, they can be launched as a projectile, used to enhance Dark Ash's abilities, enhance Dark Ash's physical strikes by creating fires near Dark Ash's legs and hands as he attacks, plant a small flame in the air as a trap for the opponent and cause an explosion of flames.
    • Time Manipulation: Saiki, being the God of Time, is freely able to control time itself. Saiki has boasted of having complete control over time, however, the only demonstration of his time manipulation is when Saiki stopped time for the entire King of Fighters stadium for seemingly as long as he wants with time only resuming after Saiki was erased from history. Seemingly, the only limitation of his mastery over time is that he can't rewind time or travel backwards in time without the help of The Gate.

  • MAX Mode: MAX Mode is a power-up all fighters can access. In exchange for their Super Meter depleting quickly over time, the fighter gets enhanced strength and durability for a limited amount of time as well as access to enhanced versions of their strongest techniques and the ability to use their strongest technique. Once their Super Meter is empty, MAX Mode will end.
    • Extra Mode: Extra Mode is an advanced version of MAX Mode where after it runs out, all of the advantages gained from using MAX Mode are kept for the rest of the fight.
    • Armour Mode: Armour Mode is a power-up all fighters can access. In exchange for their Super Metre depleting quickly over time, the fighter gets greatly enhanced durability. Once their Super Meter is empty, Armour Mode will end.
    • Counter Mode: Counter Mode is a power-up all fighters can access. In exchange for their Super Meter depleting quickly over time, the fighter gets enhanced strength as well as the ability to use Guard Cancels and Guard Escapes as much as they want. Once their Super Meter is empty, Counter Mode will end.
    • Critical Counter Mode: Critical Counter Mode is a power-up all fighters can access. When a fighter has filled out their Critical Counter gauge and lands a counter with a heavy attack, they will enter Critical Counter Mode. In Critical Counter Mode, the fighter is able to string together attacks and techniques better making them a better fighter, when Critical Counter Mode is nearly over, the fighter can choose to end it with an enhanced version of their strongest move. Once the Critical Counter gauge is empty, Critical Counter Mode will end.
    • Hyperdrive Mode: Hyperdrive Mode is a power-up all fighters can access. In exchange for their Super Meter depleting quickly over time, the fighter gets the ability to cancel every one of their moves and techniques, allowing them to combo all of their moves and techniques together better. Once their Super Meter is empty, Hyperdrive Mode will end.

    • Ventôse: Ventôse is a special move where Dark Ash waves his hand to throw out a dark fireball at the opponent.
    • Germinal Caprice: Germinal Caprice is a special move where Dark Ash coats his body in dark fire before charging at the opponent and tackling them while burning them.
    • Nivôse: Nivôse is a special move where Dark Ash does a flip kick with his legs coated in darkness so he launches his opponent into the air.
    • Génie: Génie is a special move where Dark Ash blows a kiss that makes a dark fire appear in front of the opponent before exploding.

    • Thermidor: Thermidor is a special move where Dark Ash creates a large big dark fireball that he throws at the opponent.
    • Pluviôse: Pluviôse is a special move where Dark Ash does repeated flip kicks with his legs coated in darkness so he launches his opponent into the air.
    • Germinal: Germinal is a special move where Dark Ash disappears for a second before dashing past the opponent, leaving a trail of dark explosions behind him that harm the opponent while rendering them unable to do special moves.
    • Fructidor: Fructidor is a special move where Dark Ash grabs the opponent and lights himself on fire, burning the opponent before dashing past them and leaving the opponent in a large dark flame.

    Key: Ash Crimson | Dark Ash

    Note 1: Games like King of Fighters Sky Stage and SNK Heroines: Tag Team Frenzy are considered canon by the creators of the games with KOF Sky Stage taking place after the NESTS Saga and SNK Heroines takes place after King of Fighters XIV.

    Note 2: As of King of Fighters XIV, the Samurai Shodown is canon to the King of Fighters series and as such, Ash would scale to any character in those games and the feats they scale to.

    Note 3: For more details about the universal scaling in the King of Fighter series, please look at this blog.

    Others

    Notable Victories:

    Notable Losses:

    Inconclusive Matches:

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