Character Stats and Profiles Wiki

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Character Stats and Profiles Wiki
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Oh, and Frisk... Be careful in the world, OK? Despite what everyone thinks, it's not as nice as it is here. There are a lot of Floweys out there. And not everything can be resolved by just being nice. Frisk... Don't kill, and don't be killed, alright? That's the best you can strive for. Well, see you.
~ Asriel[1]

In this world, it's kill or be killed.
~ Flowey's adopted worldview

I still need one more... Before I become GOD. And then, with my newfound powers... Monsters. Humans. Everyone. I'll show them the REAL meaning of this world.
~ Omega Flowey[2]
Hee hee hee. Did you really think I was gonna be satisfied... ...killing you only ONE time?
~ Omega Flowey[3]

You know... I don't care about destroying this world anymore. After I defeat you and gain total control over the timeline... I just want to reset everything. All your progress... Everyone's memories. I'll bring them all back to zero!
~ Asriel[4]

Every time you die, your grip on this world slips away. Every time you die, your friends forget you a little more. Your life will end here, in a world where no one remembers you...
~ Asriel[4]

Summary[]

Flowey the Flower is one of the main antagonists in Undertale. He first appears in the Ruin, attempting to kill Frisk for their soul before being chased by Toriel. Following this event, the flower will stalk Frisk through the Underground, something appearing to mock them before culminating in him taking the 6 human SOULs for himself and becoming an almost godlike being, Omega Flowey.

It is eventually revealed that Flowey is a flower brought to life by having Determination injected into it that holds his memories as Asriel Dreemurr, the deceased son of King Asgore and Queen Toriel, who is repeatedly mentioned in backstory and by other characters you encounter in the Underground, eventually making his appearance during the game's true ending. Many years ago, not too long after monsters had been forced into the Underground by humanity, Asriel was the one who discovered Chara, the original Fallen Child and took them back to his parents. The King and Queen took the child in, raising them as their own. Very soon, Chara became Asriel's closest and only friend. However, the prince soon noticed his adopted sibling's vehement hatred for humanity, and while he turned a blind eye to it at the time, he speculated that the child's reasons for running away from home in the first place were not exactly the most pleasant, clearly leaving a deep wound in their psyche that never healed.

Powers and Stats[]

Tier: At most 8-B, possibly higher | Unknown, at least 8-B, likely far higher | 8-B, higher with LV | At least 2-C, likely 2-B, possibly 2-A | High 2-A, far higher while using his true power

Key: Asriel Dreemurr | Chara's SOUL Absorbed | Flowey | Omega Flowey[Note 1] | God of Hyperdeath

Name: Flowey The Flower, Asriel Dreemurr

Origin: Undertale

Gender: Male | Unknown | Inapplicable as a flower (Though still uses male pronouns) | As before | Male

Age: Unknown (Was pre-teen when killed, didn't exist in the time the first 6 humans were killed in the Underground and then existed as a flower for an unknown time before getting bored and using his powers to reset time many times)

Classification: Boss Monster, Prince of The Underground | "Horrible Beast with Unfathomable Power" | "Your Best Friend", Sentient Flower, Soulless Being | Flower-like Monstrosity, "God" (By himself, though he admits he's yet to become one) | Boss Monster, God (Described as one by the Underground's lore), "The Absolute GOD of Hyperdeath!" (By himself), Angel (Presumably the Angel of the Delta Rune legend)

Powers and Abilities:

Resistances and Immunities to:

All the abilities of Flowey to a much greater extent, including the following:

All the Resistances of Flowey (minus the Immunity to Soul Manipulation and Resistance to Empathic Manipulation), including the following:

All the abilities of Omega Flowey to an unfathomably higher scale, now lacking the weakness of conflict with the souls, size differences, and his plant physiology, in addition to:

Same as his Base, including the following:

All the Resistances of Omega Flowey, including the following:

As he absorbed the SOULs[13] of every monster[15] of the Underground besides Napstablook),[15] they can be reached as lost SOULs to attack in a mindless manner,[4] making Asriel get access to:


Attack Potency: At most City Block level[Statistics Value 1] (Should be comparable to some of the weakest monsters like Monster Kid and Dummy), possibly higher (As a Boss Monster, Asriel is exceptionally powerful,[17] making it possible that he is of a more stronger monster even despite being a child), Can ignore conventional durability with SOUL Magic

Speed: Likely FTL (Should likely be at least comparable to average monsters like Froggit and Napstablook)

Lifting Strength: Unknown

Striking Strength: At most City Block level[Statistics Value 1], possibly higher

Durability: At most City Block level[Statistics Value 1], possibly higher

Stamina: Unknown

Range: Standard Melee Range, likely Tens of Meters with Magic (Should possess similar magic to his parents)

Attack Potency: Unknown, at least City Block level, likely far higher[Statistics Value 2] (Absorbed Chara's SOUL, allowing him to access to all of its power, which on its own has the combined strength of every monster in the Underground.[17] Because of this, he gained enough power to easily exterminate an entire human village if he wanted to,[10] as a monster with a human SOUL is described as a "horrible beast with unfathomable power"), Can ignore conventional durability with SOUL Magic

Speed: At least Hypersonic,[Statistics Value 3] possibly Massively Hypersonic+[Statistics Value 4] (Should be much faster than the likes of Asgore)

Lifting Strength: At least Class M[Statistics Value 5] (As a Monster with the power of a Human SOUL, he should be far superior to the likes of Asgore)

Striking Strength: Unknown, at least City Block level, likely far higher[Statistics Value 2]

Durability: Unknown, at least City Block level, likely far higher[Statistics Value 2] (Took countless bloodlusted attacks from a large crowd of humans while refusing to fight, exposing all of his weaknesses, and still managed to make it all the way back to the underground before eventually giving in to his injuries)

Stamina: Superhuman (As a monster with the power of a Human SOUL, he should be at least comparable, if not above the likes of Undyne and Asgore)

Range: Standard Melee Range, Tens of Meters with Magic (Should have stronger magic than his parents)

Attack Potency: City Block level,[Statistics Value 6] higher with LV (Flowey's amount of strength varies with his LV, which increases when he kills enemies. At LV 1 he is already able to easily almost one-shot a Frisk at LV 1 with Minimal Determination, or to also move an elevator at subsonic speeds. From gaining enough LV, he could kill everyone in the Underground, thus making him able to harm and eventually kill also the likes of Undyne and Asgore, although LOVE primarily measures violence and willingness to hurt, which is extremely effective against monsters. His LV goes back to 1 when he resets), Can ignore conventional durability with SOUL Magic

Speed: At least FTL (As he could kill everyone in the Underground, he should at least be comparable to the likes of Asgore)

Lifting Strength: Class M[Statistics Value 5] with vines (Moved an elevator at subsonic speeds, and kept its doors with his vines)

Striking Strength: City Block level,[Statistics Value 6] higher with LV

Durability: City Block level,[Statistics Value 6] higher with LV

Stamina: Unknown, likely Superhuman (While little is known about how Flowey fights in his base form, it should be noted that he made multiple journeys through the whole of the Underground, as showcased from the fact that he could obtain all the possible knownledge that is possible to obtain there through the usage of RESETs, thus making him likely comparable to Frisk who also can do the same)

Range: Several Meters, Kilometers[Statistics Value 7] with vines (His vines could solve puzzles, or shut doors from far away), Low Multiversal with the SAVE System (SAVE and LOAD can cause entire timelines to jump left and right[Note 2])

Attack Potency: At least Low Multiverse level, likely Multiverse level, possibly Multiverse level+ (Has the combined power of the 6 Human SOULs and is able to use it completely, resulting in his Determination being amplified and him being able to easily one-shot a Frisk with immense amounts of Determination when not holding back.[18] Able to warp and manipulate at will the timeline, as showcased by him overwriting its data and making it "His World", other than him easily destroying Frisk's SAVE File and replacing it with his own, with SAVE Files representing the timeline that the user has control over, as seen by Frisk still having one even if they never SAVE. Crashed the game after transforming, and renamed it "FLOWEYTALE".[19] Made multiple SAVE Files during his fight.[18] Still has a total control over everything even after LOADing many, many times,[18] which makes one to stop the current timeline, abandoning it, and going to another already existing timeline,[22] meaning that Flowey has control over several, or potentially thousands or even infinite of those timelines.[Note 2] After recovering those 6 human SOULs, he effortlessly overpowered the combined might of Toriel, Asgore, Alphys, Undyne, Papyrus and Sans[13]), Can ignore conventional durability with several of his abilities

Speed: At least FTL, likely far higher (Kept up with a Frisk who defeated Asgore, and could repeatedly blitz them when not holding back at the end of their fight. Fast enough to trap in his vines Toriel, Asgore, Alphys, Undyne, Papyrus and even Sans, without letting them even a chance to react)

Lifting Strength: At least Class M, likely far higher[Statistics Value 8] (His sheer size is comparable to an entire room. Was able to restrain at the same time without any effort Toriel, Asgore, Alphys, Undyne, Papyrus and Sans)

Striking Strength: At least Low Multiverse level, likely Multiverse level, possibly Multiverse level+

Durability: At least Low Multiverse level, likely Multiverse level, possibly Multiverse level+ (Should be the same as his Attack Potency as he has the power of 6 human SOULs, which brought his Determination to this level)

Stamina: Superhuman (Immensely superior to any his previous forms. Planned to toy and torture Frisk in the fight against them, going to even use SAVE and LOAD in order to kill them over and over without an end)

Range: Tens of Meters via sheer size, Kilometers[Statistics Value 7] with vines, at least Low Multiverse level, likely Multiverse level, possibly Multiverse level+

Attack Potency: High Multiverse level+ (Claimed to be able to destroy the Undertale world and would be capable of resetting it through a TRUE RESET,[13] which resets the entirety of the world. As Flowey, he adopted the same view on the world that Chara has,[1] and intended on working together with them to destroy everything in the Genocide Route. His ATK value is infinite, making him the strongest enemy in the game by far. Casually erased a whole timeline using the "Hyper Goner". Physically far superior to a Frisk with Peak Determination, with the latter being totally unable to harm him[13]), far higher while using his true power (After stopping to use just a fraction of his real power and releasing his true form, he made the world slowly end with his presence. Instantly brought Frisk's HP to 1 with his strongest attack),[Note 2] Can ignore conventional durability with many of his powers

Speed: Immeasurable (His "Hyper Goner" attack can erase an entire timeline, and Asriel can keep up against Frisk who was able to outrun said attack[Note 3])

Lifting Strength: At least Class M, likely far higher[Statistics Value 8] (Unfathomably stronger than any previous form)

Striking Strength: High Multiverse level+, far higher while using his true power

Durability: High Multiverse level+, far higher while using his true power (The values of his attack and defense are showcased as being equal to each other)

Stamina: Superhuman (As a being with the power of 7 Human SOULs, he should be at least comparable to, if not far above his Omega Flowey self)

Range: Extended Melee Range with Swords, up to High Multiversal+ with powers


Standard Equipment: Usually none, though as the God of Hyperdeath he can create weapons such as sabers and a blaster.

Intelligence:

Weaknesses:

Similar to Frisk, whenever a reset occurs, his LOVE and stats drop back down to their base. While extremely difficult, sufficient failure can make a user of Determination give up, though this can result in a Reset much earlier than the last SAVE; This is likely what happened when Flowey faced Sans, hence he never got the human SOULs himself. The existence of someone with a higher amount of Determination (as it exists in Undertale) would result in the inability of beings with lesser amounts of it[6] from using their power to SAVE and LOAD, due to the control over the timeline being inherited to only the one with the highest amount of Determination.[25]

As before. Does not have full control over the six SOULs which power him, and someone as determined as Frisk was able to make them leave his body.

As in the third key. Will begin to lose his homicidal intentions and craziness due regaining the ability to care and having a SOUL again, eventually reversing to a much more innocent child, though it took a while and special care for Frisk in order to truly "save" him.

Notable Attacks/Techniques:

  • Friendliness Pellets: Flowey's signature attack, the ability to shoot seed based bullets in multiple ways. In base Flowey can send either homing pellets, use them as moving walls of terror, or his favorite, circle his opponents in a ring of pellets, giving no room to escape. Omega Flowey can also send X-shaped pellets that fire from his lower eyes to his opponents, covering a very wide area, or Y-shaped pellets that fire from his upper eyes in triplets, together with signature ring-shaped attack.
  • Vines: Flowey has the ability to shoot various vines from his body that can do various things, from solving puzzles to moving elevators to holding people, they are one of Flowey's essential moves. Flowey usually attacks by aiming at where his opponent his and the sending various vines to impale them.
  • Flamethrowers: Omega Flowey has the ability to summon flamethrowers to help in combat, he fires them at each side of his opponent.
  • Plant Control: Omega Flowey has the ability to control various types of plants to use in combat. Plants such as a Venus Flytrap, which sucks in insects to it's mouth that harm anyone who touches them, plant stems that fire them like finger guns from the left and right in a good amount, and finally Flowey can fire three dentata, circular, cactus-like snakes with mouths, and they ricochet off the walls, damaging anyone who gets in their way
  • Mouth Blast: Flowey can charge up and fire a huge energy beam from his mouth, hurting anyone who stays in its way.
  • Flowey Bombs: Flowey can rain several bombs that have his face on them on his enemies, which explode once hitting the ground.
  • SAVE and LOAD: A determination user signature ability, whenever Flowey feels a rush of DETERMINATION flow through him, he can create a SAVE POINT, with it he can heal all his wounds, and he can SAVE, creating a SAVE FILE representing his control over the timeline and he then can LOAD back to the spot he SAVED, controlling time itself. With the human souls, his power is far greater, with him having access to several SAVE FILES of each SOUL. Flowey can use this ability in various ways, from using it to bring himself back in case he is defeated, to LOADING back in case his attacks miss, or to simply torture his enemies, as long as he is determined, he can do anything with this.
    • RESET: Flowey has the ability to RESET his SAVE FILE and thus the timeline, bringing it all back to the original point he gained control of it, creating a new timeline. This ability can be used at any time in his menu.

  • Patience: The light blue SOUL attacks with various knifes, based on their Toy Knife when they were alive, that spin around to catch their opponent.
  • Bravery: The orange SOUL uses rings of hands that move around the battleground downward. The group of hands slowly spin clockwise or anti-clockwise, and all groups of hands reach outward and inward at specified intervals to attack their opponent, this attack is based on their Tough Glove.
  • Integrity: The dark blue SOUL uses a line of stars above Flowey's opponent to limit its window of movement. Ballet shoes scroll in from the side and rise up and down, crushing anyone below them, this attack was based on their Ballet Shoes.
  • Perseverance: The purple SOUL creates two lines of books on the left and right side of the screen, trapping Flowey's opponent. Each book generates negative words that scroll horizontally that harm anyone who touches them, this attack was based on their Torn Notebook.
  • Kindness: The green SOUL creates three frying pans that rain fire towards Flowey's opponent, incinerating anyone on its way. This attack is based on their Burnt Pan.
  • Justice: The yellow SOUL creates a gun that shoots bullets aimed at Flowey's enemies, hitting an unaware opponent. This attack is based on their Empty Gun.

  • Fire Magic: Asriel appears to have a mastery over fire, like his parents, using it for numerous techniques. These include calling down undulating waves of fire, creating enormous, inescapable walls of fire, circles of fireballs which close in on his opponent, creating large trails of fireballs which track his opponent, and creating enormous bursts of dozens upon dozens of fireballs which are immensely difficult to dodge. He will also either make a sweeping motion with his hands and cause a large trail of fireballs to appear and chase his opponent, or cause a volley of fireballs to rain from the sky and burn up the ground around their foe.
  • Star Blazing: Large, star-shaped projectiles rain down from the top-right corner of the sky in rapid succession, each one detonating into expanding rings of smaller projectiles just above the ground followed by one final, larger star that detonates directly above with a much denser ring, that his opponent has to dodge to avoid a beating. The upgraded version, Galacta Blazing, is virtually the same except the small stars spin counterclockwise, making it slightly harder.
  • Shocker Breaker: Asriel strikes the battlefield with bolts of lightning several times, that an opponent has to be skilled enough to dodge it. The regular version simply strikes in an alternating striped pattern, first small bolts, then large ones, electrifying a regular enemy. The upgraded version, Shocker Breaker II, adds a series of targeted strikes after the small lightning bolts, and finishes by sweeping the battlefield left to right with big lightning bolts, making the attack even harder.
  • Chaos Saber: Asriel hovers directly above his enemy and swipes the surrounding area multiple times with his magical blades, finishing by swiping both sides, leaving slow-moving residual sparks picking up velocity and flying across the area, hitting an unaware opponent. The upgraded version, Chaos Slicer, is considerably more dangerous as he picks up more speed and swipes the area far more times.
  • Chaos Buster: Asriel summons a blaster and fires various waves of bullets aimed at his enemies, and finishes with a charged beam. The attack shoots in a pattern, which starts at three lines to four lines, vice versa, confusing a regular foe. The upgraded version, Chaos Blaster, removes any of the previous patterns and fires randomly, catching an unaware foe off-guard, and the charged laser creates a massive starburst that covers the entire battleground.
  • Hyper Goner: Asriel's final and strongest attack before he begins fighting at full power. His power covers the entire battleground before a large creature resembling a combination of the DT Extraction Machine and Sans's signature "Gaster Blaster" attack is summoned. It then proceeds laugh evilly, and then creates a powerful vortex that attempts to draw an entire timeline, and it's opponent, to it's center. If a weaker foe is hit during this attack, they are simply a goner.
  • The Angel: Asriel's full power, at this state his opponents are instantly paralyzed due to his insane power and are unable to move. In this form, he attacks by shooting homing energy beams to his enemies, which are very hard to dodge due to their sheer numbers.
  • Hyper Beam: Asriel strongest attack, he charges up energy in both of his hands and then joins them together, firing a massive energy beam at his opponent. This attack is so strong that it even destroys the mechanics of the verse as a side effect.
  • SAVE and LOAD: A determination user signature ability, whenever Asriel feels a rush of DETERMINATION flow through him, he can create a SAVE POINT, with it he can heal all his wounds, and he can SAVE, creating a SAVE FILE representing his control over the timeline and he then can LOAD back to the spot he SAVED, controlling time itself. With the human souls as well as (almost) every monster soul, his power is far greater, with him having access to several SAVE FILES of each SOUL. Asriel can use this ability in various ways, from using it to bring himself back in case he is defeated, to LOADING back in case his attacks miss, or to simply torture his enemies, as long as he is determined, he can do anything with this.
    • RESET: Asriel has the ability to RESET his SAVE FILE and thus the timeline, bringing it all back to the original point he gained control of it, creating a new timeline. This ability can be used at any time in his menu.
      • TRUE RESET: A far stronger variation of a regular RESET that Asriel can perform, with this Asriel can erase everything and affect people who previously resisted regular RESETS, bringing it all back to zero.

  • Soul Manipulation: Green Mode: Undyne turns her opponent's soul green, freezing them in place and preventing them from moving from their current location. However, due to her chivalrous nature, Undyne refuses to use this as a way to end fights, giving her opponent a spear to use as a shield and allowing them to use it to block attacks while stuck in place. She even does this against Chara, knowing the child is a threat to all life.
  • Spears (in Green Mode): Undyne fires multiple spears at her opponent from all sides, forcing them to block while stuck in place. The spears move at varying speeds and come in three colors: red, blue, and yellow. Red will always be the spear that is the closest to the opponent while blue spears are normal ones, yellow spears will always curve at the last second, attempting to strike the opponent from behind. This can prove problematic when multiple yellow spears begin coming from different sides, at once. Undyne will sometimes follow a barrage of spears by suddenly returning her opponent's soul to normal, flinging a spear at them and giving them just enough time to move should they be skilled enough.
  • Spears: Undyne will utilize one of two spear techniques. The first involves magically flinging spears in a straight path from all directions at her opponent. The second involved drastically reducing their area of movement, forcing them to dodge spears that burst upwards from the ground.
  • Spear Ring: Used exclusively by Undyne the Undying. Along with her other techniques drastically increasing in speed and damage, Undyne will also form rings of spears around her opponent. These will either manifest as large rings of spears with little space between them that will quickly close in on her opponent, or wider circles that will almost instantly fire straight inwards towards the foe.

  • Soul Manipulation: Yellow Mode: Alphys has the ability to turn her and allies souls yellow and inverted. This gives her the ability to shoot energy projectiles from her soul, giving her a new way of attacking her opponents. Alphys also has shown that she can give this ability even via technology, as when she upgraded Frisk's phone adding it in order for them to fight Mettaton on an equal footing.​
  • Lightning Magic: Alphys has the power to control electricity itself, being capable of sending powerful magical lightning at her opponents, like when she used it to protect the human from Flowey.
  • Mini Mettatons: Alphys will summon tiny copies of Mettaton's base form which will attack her opponent with deadly heart projectiles embroidered with the letter M as they reach the bottom of the board, they will often toss a second set upwards just as they are leaving the bottom of the board.
  • Cross Bombs: Alphys will rain bombs down on her opponent. When hit, the bombs will explode into bursts of energy in the form of a '+', the blast can be dodged by moving aside if the opponent is fast enough, as long as the bomb was detonated sufficiently far away. The explosions can destroy blocks and trigger other bombs, usually Alphys uses this attack with her white squares, making it necessary for the opponent to detonate her bombs otherwise they will be hit by them.

  • Soul Manipulation: Blue Mode: Both of them can turn their opponent's soul blue, giving it "gravity" and allowing them to more easily hit their foes. However, Sans appears to have a far greater mastery of this ability than Papyrus, allowing him to effortlessly fling his foe around by manipulating their soul, or effectively "changing gravity" and forcing them to move along the walls or ceiling. But unlike Sans, Papyrus also has shown that he has control over how much weight he can give his opponents, such as when he made Frisk light enough to jump over his giant bone.
  • Bone Attacks: Sans will send a massive amount of bones at his opponent, forcing them to think on their feet to dodge all of them. He will mix up his style, forcing his foes to jump through small gaps between bones, over pits full of dozens of bones, or even to rush along the platforms so that they don't fall into a deadly trap composed of dozens upon dozens of bones. Sans will often throw in blue bones, which while they have far greater range than the regular bones, they will only hurt his opponent if they attempt to move through them as opposed to allowing it to pass harmlessly through. While these attacks hardly seem to do any damage initially, the damage quickly racks up from remaining in contact with them, allowing this relatively weak opponent a way of bypassing the defenses of superior foes. Meanwhile Papyrus might not have his brother's way of bypassing defense with his bones, but he can still send numerous bones like his brother, which he can also expand and contract them at will, at his opponent in varying patterns and speeds. He will also often throw in unique structures, such as bones who say the words "Cool Dude", bones riding a skateboard, an entire "ocean" of bones ending of with a giant bone that is too big for a regular jump.
  • Gaster Blasters (Papyrus's Special Attack): Strange devices in the shape of skulls which fire powerful lasers from their maws, Papyrus's special attack and the brothers strongest attack. Like Sans' bones, Gaster Blasters will often be used in numbers and will deal KR damage.
  • Teleportation: While Sans is unable to reset the universe in the manner of someone such as Frisk or Flowey, he has shown to have a useful form of teleportation, allowing him to teleport not only himself but objects and other people, as well. During a battle, Sans will often teleport his opponent, himself, and his attacks, not only moving out of harm's way but moving his foe into the path of a new attack. He has also shown the ability to restrain an enemy by repeatedly warping them back to their initial position.
  • Sans's Special Attack: Sans's has his turn forever, and thus his opponent cannot harm him during it. Sans usually leaves this as his final attack in case nothing else works, and so he is already very tired when the "attack" is used.

  • Fire Magic: Toriel and Asgore appear to have a mastery over fire, using it for numerous techniques. These include calling down undulating waves of fire, creating enormous, inescapable walls of fire, circles of fireballs which close in on their opponent, creating large trails of fireballs which track their opponent, and creating enormous bursts of dozens upon dozens of fireballs which are immensely difficult to dodge. They will also either make a sweeping motion with their hands and cause a large trail of fireballs to appear and chase their opponent, or cause a volley of fireballs to rain from the sky and burn up the ground around their foe.
  • Trident: Asgore has shown to be extremely proficient with his trident, swiping it across the battlefield in an attempt to hit his opponent. The trident will leave behind trails of magic, making it impossible to dodge by conventional means. When the magic is orange, Asgore's opponent must be moving in order to not be hurt. When the magic is blue, his opponent must remain stationary.

Notes:
  1. Flowey's boss form in the end of the Neutral Route will be referred to as "Omega Flowey" due to lack of official name and the popularity of this name in the fandom.
  2. 2.0 2.1 2.2 More info on these reasonings is shown here.
  3. More details and info behind this speed rating is written here.

Extra Note 1: Due to being fused with a human SOUL in his second key Asriel and any monster-human fusion may have a wider range of abilities in this state from determination. However due to conflict between the monster and human SOUL, which has shown in the Omega Flowey flight to limit abilities such as SAVE and LOAD, it is unknown how many Determination-based abilities he can use.

Extra Note 2: Credits to Theuser789 for Notable Attacks/Techniques and Gallery sections.

Gallery[]

Undertale_-_Omega_Flowey_-No_death-

Undertale - Omega Flowey -No death-

Undertale_-_Asriel_Dreemurr_Fight_(Pacifist_Run)

Undertale - Asriel Dreemurr Fight (Pacifist Run)

Others[]

Notable Victories:

Notable Losses:

Inconclusive Matches:

References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Asriel's Flowerbed Dialogue
  2. 2.0 2.1 2.2 Neutral Route: Omega Flowey Pre-Battle Monologue
  3. Neutral Route: Omega Flowey Pre-Fight Monologue (After first death)
  4. 4.0 4.1 4.2 4.3 4.4 4.5 True Pacifist Route: Asriel Dreemurr Fight
  5. Undertale Demo (Manual)
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 New Home: Flowey's Story (Genocide Route)
  7. 7.0 7.1 7.2 7.3 True Lab: Entry 7
  8. 8.0 8.1 8.2 8.3 True Lab: Entry 8
  9. 9.0 9.1 9.2 9.3 True Lab: Entry 18
  10. 10.0 10.1 10.2 10.3 10.4 New Home: Asriel's Story
  11. Snowdin: Library Books
  12. Beginning of the game - meeting Flowey
  13. 13.0 13.1 13.2 13.3 13.4 13.5 13.6 13.7 13.8 True Pacifist Ending
  14. True Lab: Entry 5
  15. 15.0 15.1 15.2 Asriel Dreemurr Post-Fight Dialogue
  16. Muffet Battle (Neutral/Pacifist Route)
  17. 17.0 17.1 17.2 17.3 Waterfall: The War of Humans and Monsters
  18. 18.00 18.01 18.02 18.03 18.04 18.05 18.06 18.07 18.08 18.09 18.10 18.11 18.12 18.13 Neutral Route: Omega Flowey Fight
  19. 19.0 19.1 Neutral Route: Flowey crashes the game
  20. True Pacifist Route - Flowey traps main cast
  21. Genocide Route Ending
  22. Genocide Route: Sans Fight
  23. True Lab: Tape 4
  24. True Lab: Tape 5
  25. Legends of Localization - Book 3: UNDERTALE

Statistics Values[]

  1. 1.0 1.1 1.2 At most 120 Gigajoules
  2. 2.0 2.1 2.2 Massively superior to 120 Gigajoules
  3. Mach 5.
  4. Mach 3848.4.
  5. 5.0 5.1 130 Meganewtons
  6. 6.0 6.1 6.2 120 Gigajoules
  7. 7.0 7.1 1879.35 m.
  8. 8.0 8.1 Far above 260 Meganewtons
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