
Source by WillFurSyahmi.
“ | Oh, and Frisk... Be careful in the outside world, OK? Despite what everyone thinks, it's not as nice as it is here. There are a lot of Floweys out there. And not everything can be resolved by just being nice. Don't kill, and don't be killed, alright? That's the best you can strive for. | „ |

Source by Steel, Toonwolf and Brodingles
“ | ASRIEL, wracked with grief, absorbed the human's SOUL. He transformed into a being with incredible power. With the human SOUL, ASRIEL crossed through the barrier. He carried the human's body into the sunset. Back to the village of the humans. ASRIEL reached the center of the village. There, he found a bed of golden flowers. He carried the human onto it. Suddenly, screams rang out. The villagers saw ASRIEL holding the human's body. They thought that he had killed the child. The humans attacked him with everything they had. He was struck with blow after blow. ASRIEL had the power to destroy them all. But... ASRIEL did not fight back. Clutching the human... ASRIEL smiled, and walked away. |
„ |
~ The monsters' tale about Asriel |

Source by Pinkadillydoo
“ | Don't you get it? This is all just a GAME. If you leave the underground satisfied, you'll "win" the game. If you "win," you won't want to "play" with me anymore. And what would I do then? But this game between us will NEVER end. I'll hold victory in front of you, just within your reach... And then tear it away just before you grasp it. Over, and over, and over... Hee hee hee. Listen. If you DO defeat me, I'll give you your "happy ending." I'll bring your friends back. I'll destroy the barrier. Everyone will finally be satisfied. But that WON'T happen. You...! I'll keep you here no matter what! Even if it means killing you 1,000,000 times!!!! | „ |

Source by Palidoozy
“ | You... YOU... You IDIOT. Did you REALLY think... You could defeat ME!? I am the GOD of this world. And YOU? You're HOPELESS. Hopeless and alone... Golly, that's right! Your WORTHLESS friends... can't save you now. Call for help. I dare you. Cry into the darkness! "Mommy! Daddy!" "Somebody help!" See what good it does you! But nobody came. Boy! What a shame! Nobody else... Is gonna get to see you DIE!!! | „ |

Source by TheInkyWay
“ | You know... I don't care about destroying this world anymore. After I defeat you and gain total control over the timeline... I just want to reset everything. All your progress... Everyone's memories. I'll bring them all back to zero! Then we can do everything ALL over again. And you know what the best part of all this is? You'll DO it. And then you'll lose to me again. And again. And again!!! Because you want a "happy ending." Because you "love your friends." Because you "never give up." Isn't that delicious? Your "determination." The power that let you get this far... It's gonna be your downfall! | „ |

Source by Palidoozy
“ | Chara... Do you know why I'm doing this...? Why I keep fighting to keep you around...? I'm doing this... Because you're special, Chara. You're the only one that understands me. You're the only one who's any fun to play with anymore. No... That's not JUST it. I... I... I'm doing this because I care about you, Chara! I care about you more than anybody else! I'm not ready for this to end. I'm not ready for you to leave. I'm not ready to say goodbye to someone like you again... So, please... STOP doing this... AND JUST LET ME WIN!!! | „ |
Background Music |
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Summary[]
Asriel Dreemurr is the son of Asgore and Toriel and the best friend of the fallen child. He is the former prince of the Underground, he is a very kind and gentle boy, being extremely innocent and naive, he was loved by all in the Underground and his friendship with the first human brought hope to all of monsterkind, and his death despair to all. After the human died due to buttercup poisoning, Asriel absorbed their soul, crossed the barrier in order to get enough SOULS to free his people, but he refused to listen to his best friend orders to destroy the humans village, and then the humans killed him because of it. Years later Dr.Alphys injected DETERMINATION in the first flower that grew in Asgore's garden, and thus Asriel was reborn inside of a flower, but without his soul, and thus the ability to feel anything. He then took the identity of Flowey the Flower, marked by his choice before he died he adopted the view "kill or be killed" because since he didn't follow what the fallen child wanted, they both died. He then experimented with his new powers to see what the world had to offer, first doing good but when he felt nothing he turned to evil, doing anything he could think of to satisfy his curiosity, but he still got bored, with Papyrus being his favorite "toy" and Sans causing his fair share of resets. One day another human fell down, one that looked very familiar to his old friend, he tried to take their SOUL but got stopped by Toriel. Then after several plans and manipulation he finally gets the equivalent of seven human SOULS and gets his original form back, but that also brings back his ability to feel, and with his feelings back he realizes the errors of his way, and decides to sacrifice his chance to be himself in order to break the barrier, finally succeeding in the goal that got him killed.
Powers and Stats[]
Tier: At least 9-B | Low 7-C | 8-B, higher with LOVE and DETERMINATION | Low 2-C, likely 2-C, possibly 2-B | At least 2-B, likely 2-A
Name: Asriel Dreemurr, "Azzy", Flowey the Flower, "FLOWERY" (by Papyrus).
Origin: Undertale.
Gender: Male.
Age: Pre-teen before his death, unknown since he became a flower.
Classification: Boss Monster, Former Prince of the Underground, The ABSOLUTE God of Hyperdeath, Legendary Being, The Angel, Soulless Flower, "Your Best Friend", Your Best Nightmare.
- Superhuman Physical Characteristics
- Superhuman Athleticism
- Absorption (Any monster should be capable of absorbing a human soul)
- Inorganic Physiology (All monsters are made of magic instead of physical matter)
- Immortality (Type 1; Boss Monsters live forever as long as they don't have a kid)
- Danmaku
- Soul Manipulation (All monsters attack the soul directly)
- Healing (Unlike regular food, monster food turns into energy when eaten, thus healing any damages to the body and soul)
- Magic
- Non-Physical Interaction (Magic is capable of harming ghosts, which are incorporeal)
- Multiple Languages (Is capable of understanding monsters who speak different languages like Froggit)
- Fire Manipulation (Like his parents he should be able to use fire magic as the basis of most of his attacks)
- Heat Manipulation (Should be able to manipulate the heat of his fire like his parents who can make their fire cold enough to not harm anyone to making their fire hot enough to be used in combat against others, however he likely can't control as much heat as his mom and dad can, even though his fire should naturally be hot enough to harm Chara)
Resistance to:
- Extreme Cold and Extreme Heat (Is able to go through Snowdin/Hotland, both stated to be extremely hot/cold by several characters, without any problems)
- Soul Manipulation (All monster bodies are directly attuned to their souls, therefore any damage done to their body affects the soul)
- Radiation Manipulation (Monsters drink radioactive waste as energy drinks).
All base abilities, powers and resistances on a far greater scale plus:
- Accelerated Development (Via LOVE, their stats can increase the more people they kill, almost killed an entire village if not for him fighting back against Chara)
- Multiple Souls (Has Chara's soul inside him)
- Empowerment (Is empowered by Chara's soul)
- Multiple Personalities (Chara had their own personality and could control the body, however he could resist them and had the main control over it)
- Precognition (Due to having Chara's SOUL, like Frisk, they should be able to be warned of incoming attacks before they strike)
- Social Influencing (Chara, who can control the body with their own personality, managed to convince Asriel into following their plan even if he didn't want to, should be capable of ACTing)
- Astral Projection (Due to having Chara's SOUL like Frisk, they should be able to send their SOUL outside the body in a FIGHT)
Resistance to:
- Soul Manipulation (A human SOUL is as strong as almost all monsters SOULs, which makes Chara's SOUL extremely powerful and allows them to survive several direct hits to their SOUL)
- Absorption (A human SOUL can only be absorbed after the human is defeated).
Due to having Chara's SOUL, he should have all their DETERMINATION abilities, which are:
- Indomitable Will (All determination users should have an extremely high willpower)
- Limited Aura and Emotional Manipulation: (With Spare a determination user can exude a peaceful aura of determination that makes any opponent that is already questioning their desire to fight them give up.)
- Likely Immortality (Type 2, 3 and 8; If a determination user feels determined enough to refuse to die in the heat of combat, they are able to keep fighting with fatal injuries, and if they are even more determined they can come back from death, regenerating their damage. Note that if they don't feel determined enough to keep fighting they will just die like normal. As long as the determination user is determined to live, they can bring themselves from death via LOADING)
- Likely Regeneration (Low-Godly to Mid-Godly; If a determination user feels determined enough during battle, they can regenerate from having their souls shattered and destroyed)
- Likely Pain Suppression (A determination user can keep fighting with mortal injuries, smiling as if nothing is wrong)
- Likely Resurrection (Determination is able to bring the user back from the death)
- Likely Reactive Power Level (The more determined an user gets, the stronger they become, as seen with Undyne's determination increasing her strength to fight off them or Frisk's doing the same several times through their journey)
- Enhanced Magic (Determination enhances a monster's magic, such as Flowey's bullets pattern becoming much harder with more determination)
- Transformation (Exclusive to monsters; with determination monsters are able to transform, such as Undyne transforming into her Undying form or Asriel transforming into his GoHD form)
- Likely Empowerment (DT users can be empowered by the support of their friends, even if they simply believe they are supporting them without actually being there, increasing their DETERMINATION)
- Likely Energy Projection (Frisk can shoot DT based projectiles from the Empty Gun)
- Likely Pocket Reality Manipulation, Darkness Manipulation, Subjective Reality, Law Manipulation and Conceptual Manipulation (Type 3; Queen states that anyone with enough determination can create Dark Fountains and thus Dark Worlds, Kris uses their determination to create one, Dark Fountains are made of darkness itself, and if there exists too many fountains the world will be covered in darkness. Dark Worlds are pocket realities where objects become reality. The Dark World follows it's own battle mechanics, different from the ones present in the overworld. The fountains give Darkners form, being based around the will of the fountain, and if the darkner doesn't fit with the world they are in they will be turned into stone, and Darkners represent hopes, dreams and the desires of Lightners, as seem with the NEO body which is stated by Swatch to be the "embodiment of a Lightner's dream" and that the Lightner filled it with their own hope, giving it an incredible power, with Seam noting the importance of the body to a Lightner due to it's power, this is also seem with each Dark World, Card Kingdom, in particular Lancer and the King represent Susie herself, her bully personality and possibly her bad family life, Cyber World and in particular Queen represents Noelle's feelings about her controlling mother and to go into a big city and Ralsei most likely represents Kris feelings about their brother and themself as being the only human in their monster family. Therefore the creation of a Dark Fountain brings these concepts to a physical form into objects important to each Lightner)
- Likely Time Travel and Time Manipulation (The most determined person can SAVE a point in time and LOAD back to it, using the SAVE POINT heals them, can LOAD back even if they are erased from existence)
- Likely Reality Warping, Memory Manipulation and Causality Manipulation (Determination is stated to be the power to re-shape the world, and a reset warps all of reality back to their original state as well as erases everyone's memories, creating a new timeline originating from when the DT user first gained the power to SAVE. LOADs and RESETs also revert the stats of DT users, such as Frisk's LOVE always being set back to 1 after a RESET)
- Likely Fate Manipulation (Determination is stated to be the power to change fate, Flowey also implies that Frisk can change fate by LOADing)
- Acausality (Type 1; Determination users naturally remember LOADs of themselves and others)
- Likely Power Nullification (Anyone with more determination can passively null the determination based abilities of others, such as SAVE and LOAD)
- Likely limited Reality Separation (Type 3, likely Type 4; A determination user can go outside reality via the menu, something that is acknowledged by other DT users)
Likely Resistance to:
- Superhuman Physical Characteristics
- Absorption (He is neither a human nor a monster, and thus can absorb any type of SOULS, absorbed the six human SOULS)
- Longevity (The flower that was eventually given determination and became him was born even before the queen left)
- Preparation
- Accelerated Development (Via LOVE, his stats can increase the more people he kills)
- Analytical Prediction (Thanks to all his resets he has become great at predicting what people would do)
- Social Influencing (Furthermore all the resets made Flowey extremely good at manipulating people)
- Burrowing (Constantly burrows underground)
- Stealth Mastery (Followed Frisk ever since they met without them noticing it)
- Camouflage (Could probably pretend to be just a regular flower)
- Shapeshifting and Vocal Mimicry (Can change his face and voice to match different people)
- Danmaku
- Soul Manipulation (All monsters attack the soul directly)
- Soullessness (Came back after dying, and a monster's SOUL disappears when dying, states himself that he has no SOUL)
- Healing (Unlike regular food, monster food turns into energy when eaten, thus healing any damages to the body and soul)
- Magic
- Non-Physical Interaction (Magic is capable of harming ghosts, which are incorporeal)
- Plant Manipulation (Used various vines to help Chara do puzzles, used them to move an entire elevator and continuously uses flower seeds as bullets)
- Multiple Languages (Is capable of understanding monsters who speak different languages like Froggit)
- Text Manipulation (Could change his text)
- Dimensional Storage (Every citizen of the Underground should have access to the dimensional boxes)
- Homing Attack (His bullets can home in on his opponents)
- Fourth Wall Awareness (At the end of Hard Mode, also sent a couple of tweets in the day of Undertale's release calling for Chara to join the game)
Resistance to:
- Extreme Cold and Extreme Heat (Is able to go through Snowdin/Hotland, both stated to be extremely hot/cold by several characters, without any problems)
- Emotional Manipulation (Due to the fact he has no SOUL, he cannot feel any positive feelings, like love, towards anyone)
- Possibly Radiation Manipulation (Monsters drink radioactive waste as energy drinks, however he isn't a monster anymore so it's unknown if he can still drink it).
Flowey possesses nearly all DETERMINATION abilities, but since he only has injected determination, instead of natural, he only has certain abilities, such as:
- Indomitable Will (All determination users should have an extremely high willpower)
- Resurrection (Could use his DETERMINATION to come back alive from death)
- Energy Projection (Frisk can shoot DT based projectiles from the Empty Gun)
- Time Travel and Time Manipulation (The most determined person can SAVE a point in time and LOAD back to it, using the SAVE POINT heals them, can LOAD back even if they are erased from existence)
- Reality Warping, Memory Manipulation and Causality Manipulation (Determination is stated to be the power to re-shape the world, and a reset warps all of reality back to their original state as well as erases everyone's memories, creating a new timeline originating from when the DT user first gained the power to SAVE. LOADs and RESETs also revert the stats of DT users, such as Frisk's LOVE always being set back to 1 after a RESET)
- Immortality (Type 8; As long as the determination user is determined to live, they can bring themselves from death via LOADING)
- Fate Manipulation (Determination is stated to be the power to change fate, Flowey also implies that Frisk can change fate by LOADing)
- Acausality (Type 1; Determination users naturally remember LOADs of themselves and others)
- Power Nullification (Anyone with more determination can passively null the determination based abilities of others, such as SAVE and LOAD)
- Limited Reality Separation (Type 3, likely Type 4; A determination user can go outside reality via the menu, something that is acknowledged by other DT users)
- Limited Aura and Emotional Manipulation: (With Spare a determination user can exude a peaceful aura of determination that makes any opponent that is already questioning their desire to fight them give up.)
- Likely Pocket Reality Manipulation, Darkness Manipulation, Subjective Reality, Law Manipulation and Conceptual Manipulation (Type 3; Queen states that anyone with enough determination can create Dark Fountains and thus Dark Worlds, Kris uses their determination to create one, Dark Fountains are made of darkness itself, and if there exists too many fountains the world will be covered in darkness. Dark Worlds are pocket realities where objects become reality. The Dark World follows it's own battle mechanics, different from the ones present in the overworld. The fountains give Darkners form, being based around the will of the fountain, and if the darkner doesn't fit with the world they are in they will be turned into stone, and Darkners represent hopes, dreams and the desires of Lightners, as seem with the NEO body which is stated by Swatch to be the "embodiment of a Lightner's dream" and that the Lightner filled it with their own hope, giving it an incredible power, with Seam noting the importance of the body to a Lightner due to it's power, this is also seem with each Dark World, Card Kingdom, in particular Lancer and the King represent Susie herself, her bully personality and possibly her bad family life, Cyber World and in particular Queen represents Noelle's feelings about her controlling mother and to go into a big city and Ralsei most likely represents Kris feelings about their brother and themself as being the only human in their monster family. Therefore the creation of a Dark Fountain brings these concepts to a physical form into objects important to each Lightner)
Resistance to:
All of Flowey's abilities, powers and resistances on a far greater scale plus:
- Large Size (Type 1)
- Technopathy (He can control a TV to act as a face and play images)
- Plant Manipulation, Animal Manipulation and Life Manipulation (Flowey can attack with several plant based attacks, insects, and other life-forms)
- Energy Projection (Shoots a huge energy blast from his mouth)
- Explosion Manipulation (Can attack with several bombs that have his face)
- Homing Attack (Several of his attacks can home in on his opponent)
- BFR and Pocket Reality Manipulation (Could send Frisk to pocket realities based on a human soul)
- Creation (Flowey can create several objects based on the human souls inside him to use against his opponent, from toy knifes, to frying pans, to ballet shoes, to guns, all giant)
- Text Manipulation (He can attack with negative words using the Purple Soul)
- Fire Manipulation (Uses flamethrowers to shoot fire, he also shoots fireballs via the Green Soul's attacks)
- Healing (The human souls inside him can heal others with healing projectiles)
- Pain Suppression (Only does a "oh" noise when he gets hit)
- Multiple Souls (Has six human souls inside him)
- Empowerment (Is empowered by the six souls)
- Multiple Personalities (Each soul has their own personality and can control the body, but unlike a regular monster, he can't fully resist them if they all unite against him)
Resistance to:
- Soul Manipulation (He has six human SOULS, when a singular one is already described as being as strong as nearly all monsters, being capable of taking several direct hits to it), Absorption (A human SOUL can only be absorbed after the human is defeated).
Possesses all regular DETERMINATION abilities his previous form had, plus all high-level applications, which are:
- Light Manipulation and enhanced Absorption (With the determination of the six human SOULs Flowey could absorb all SOULs in the underground with a flash of light)
- Pain Manipulation (Flowey used his vines to hold all main characters, giving all of them pain)
- Information Manipulation, Plot Manipulation and enhanced Reality Warping (He rewrote the intro, ergo the plot of the "game", re-shaping the world in his image, changed up the window text into "Floweytale", manipulated the game over screen, and then crashed the game, the human SOULs restored reality after defeating Flowey)
- Enhanced Time Travel and Time Manipulation (With the determination of the six human SOULs Flowey could SAVE at any point in time, without needing a SAVE point, and LOAD back to it at any time)
- Existence Erasure (Flowey could erase Frisk's SAVE FILE)
- Enhanced Magic (Determination enhances a monster's magic, such as his bullets pattern becoming much harder with more determination)
- Enhanced Law Manipulation (Flowey is able to completely break the FIGHT mechanics, which are shown to be canon several times, such as completely removing the turn based system)
- Spatial Manipulation (Flowey is completely able to manipulate the battle box, like making it shrink completely)
- Possibly Data Manipulation (Flowey threatens to erase all of the human's data)
Resistance to:
- Information Manipulation, Plot Manipulation and enhanced Reality Warping (More determined than Frisk, who was unaffected by Flowey rewriting the game, its intro, and warping reality in his image).
- Superhuman Physical Characteristics
- Superhuman Athleticism
- Acrobatics
- Afterimage Creation (Asriel can leave rainbow afterimages of himself)
- Void Manipulation (With the Hyper Goner)
- Inorganic Physiology (All monsters are made of magic instead of physical matter)
- Body Control (He can spin his own neck around, make his limbs disappear, etc.)
- Vocal Mimicry (He can change his voice to match different people)
- Flight
- Teleportation (Asriel can teleport in and out of attacks)
- Immortality (Type 1; Boss Monsters live forever as long as they don't have a kid)
- Danmaku
- Soul Manipulation (All monsters attack the soul directly)
- Healing (Unlike regular food, monster food turns into energy when eaten, thus healing any damages to the body and soul, the human souls inside him can heal others with healing projectiles)
- Magic
- Magical Astroremkinesis (With Star Blazing, Asriel can rain magical stars on his opponents)
- Non-Physical Interaction (Magic is capable of harming ghosts, which are incorporeal)
- Preparation
- Invulnerability (Due to having an infinite defense stat, Asriel is invulnerable to regular attacks)
- Multiple Languages (Is capable of understanding monsters who speak different languages like Froggit)
- Fire Manipulation (Like his parents he can use fire magic)
- Heat Manipulation (Should be comparable, if not superior, to his parents who can make their fire cold enough to not harm anyone to making their fire hot enough that it can harm Frisk, who can tank the MTT oven exploding, which can reach temperatures up to nine thousand degrees)
- Accelerated Development (Via LOVE, his stats can increase the more people he kills)
- Analytical Prediction (Thanks to all his resets he has become great at predicting what people would do)
- Social Influencing (Furthermore all the resets made Asriel extremely good at manipulating people)
- Text Manipulation (Could change his text, he can also attack with negative words using the Purple Soul)
- Dimensional Storage (Every citizen of the Underground should have access to the dimensional boxes)
- Stealth Mastery (Followed Frisk ever since they met without them noticing it)
- Homing Attack (Several of his attacks can home in)
- Plant Manipulation, Animal Manipulation and Life Manipulation (Should still have Flowey's abilities, who can attack with several plant based attacks, insects, and other life-forms)
- Energy Projection (Should still have Flowey's abilities, who can shoot a huge energy blast from his mouth, and with Chaos Buster/Blaster)
- Electricity Manipulation (With Shocker Breaker), Weapon Creation and Weapon Mastery (With Chaos Saber/Slicer)
- Elemental Manipulation (Thanks to having the abilities of almost every monster, Asriel can manipulate almost every element)
- Explosion Manipulation (Should still have Flowey's abilities, who can attack with several bombs that have his face)
- BFR and Pocket Reality Manipulation (Should still have Flowey's abilities, who could send Frisk to pocket realities based on a human soul)
- Creation (Should still have Flowey's abilities, who can create several objects based on the human souls inside him to use against his opponent, from toy knifes, to frying pans, to ballet shoes, to guns, all giant)
- Reality Warping (Warped the background during his fight, restored reality after breaking the barrier)
- Multiple Souls (Has six human souls and thousands of monster souls inside him)
- Empowerment (Is empowered by the six souls and thousands of monster souls)
- Multiple Personalities (Each soul has their own personality but unlike his other forms they don't seem to hold any real control, but they can still influence his actions)
- Fourth Wall Awareness (At the end of Hard Mode, and during the credits, also sent a couple of tweets in the day of Undertale's release calling for Chara to join the game)
Resistance to:
- Extreme Cold and Extreme Heat (Is able to go through Snowdin/Hotland, both stated to be extremely hot/cold by several characters, without any problems)
- Soul Manipulation (All monster bodies are directly attuned to their souls, therefore any damage done to their body affects the soul, also has the equivalent to seven human SOULS, when a singular one is already described as being as strong as nearly all monsters, being capable of taking several direct hits to it)
- Absorption (A human SOUL can only be absorbed after the human is defeated)
- Radiation Manipulation (Monsters drink radioactive waste as energy drinks).
All of Asriel's abilities, powers and resistances on a far greater scale plus:
- Higher-Dimensional Physiology (At his full power, Asriel has transcended the regular world of Undertale, expanding himself beyond it, and containing the previous reality in his wings, being comparable to Chara at their absolute, should be beyond his previous stats, which were already listed as being "infinite" from Frisk's perspective)
- Paralysis Inducement (Passive, Asriel's full power makes Frisk completely unable to move as soon as he appears)
- Energy Projection and Homing Attack (Asriel can attack with several homing energy projectiles)
- Energy Manipulation (Asriel can charge up and fire a huge energy beam from his hands)
Resistance to:
- Information Analysis (He can't be checked in this form).
Due to everyone's SOUL replacing his regular SOUL, he should have all natural DETERMINATION abilities, as well as all previous DETERMINATION abilities and nearly all peak abilities, which are:
- Transformation (Can transforming into his GoHD form and his true form)
- Reactive Power Level (The more determined a determination user is, the stronger they get)
- Pain Suppression (As said above, a determination user can keep fighting with mortal injuries, smiling as if nothing is wrong)
- Immortality (Type 2 and 3; If a determination user feels determined enough to refuse to die in the heat of combat, they are able to keep fighting with fatal injuries. Should somewhat scale to Frisk and Undyne, who both regenerated from having their souls destroyed)
- Regeneration (Low-Godly to Mid-Godly; somewhat scale to Frisk and Undyne who both regenerated from having their souls destroyed)
- Soul Manipulation, Non-Corporeal and Corruption (Type 3; Asriel could corrupt the SOULs he absorbed, enhancing their negative traits and thoughts, turning them into LOST SOULs)
- Enhanced Memory Manipulation (Everytime Asriel gained more control over the timeline, more and more he directly erased everyone's memories while turning them into LOST SOULs)
- Enhanced Law Manipulation (Asriel is able to destroy all the options in a FIGHT and attack during the opponent's turn)
- Conceptual Manipulation (Type 2), enhanced Information Manipulation, Data Manipulation, Time Manipulation, Reality Warping and Causality Manipulation (A true RESET erases all information contained into the game's file, setting it all to zero. Chara also uses the true reset to set a permanent flag in the game files, it has the same effect on the game as Chara destroying it, erasing all other files. The true RESET also has all abilities a regular reset has, just in a far greater range, due to a true RESET bringing everything back to when Chara fell, due to you having to re-name them, unlike what happens in a regular reset)
- Void Manipulation (The true reset can also be used in the form of ERASE, doing all other above effects plus completely destroying the world until nothing remains, with the room where Chara talks to you even being called room_nothingness, with only black wind in it)
- Limited Cosmic Awareness Negation (A true reset erases the deja-vu feeling that characters like Toriel, Papyrus and Undyne feel about their friendship with the human)
- Resistance Negation to Reality Warping and Memory Manipulation (A true reset would affect even Flowey, who was unaffected by regular resets, Asriel implies his true reset would even erase Frisk's memories)
- Acausality Negation (Type 1; With the True Reset, it closes the dogroom, which remains open after a LOAD)
Resistance to:
- Conceptual Manipulation (Type 2), Void Manipulation, enhanced Information Manipulation, Data Manipulation, Time Manipulation, Memory Manipulation, Reality Warping and Causality Manipulation, limited Cosmic Awareness Negation, Resistance Negation and Acausality Negation (Type 1; Chara is unaffected by a true RESET, and their destruction of totality, and Asriel implies during his fight he would keep playing with Frisk after he resets, making it clear he would keep his powers).
- Superhuman Athleticism
- Skilled in H2H combat (Got trained by Asgore)
- Stealth Mastery (Has shown consistently to be capable of sneaking up on Frisk)
- Acrobatics
- Energy Manipulation and Weapon Creation (Creates multiple spears to use in combat)
- Weapon Mastery (Uses various spears in battle and is very skilled in using it)
- Speed Cancellation on the Soul (Via Green Mode)
- Statistics Amplification (Wearing her armor boosts her stats)
- Limited Clairvoyance (Knows that Frisk has killed someone, even if they did it at the RUINS which would be impossible for her to go to)
- Limited Cosmic Awareness (Has an intense feeling of deja-vu of being Frisk's friend if they befriended her in another timeline)
- Limited Negation (The Undyne Letter EX can't be dropped by Frisk)
- Possibly Aquatic Respiration (Is a fish and lives in Waterfall, where most monsters live underwater, however never actually went underwater in-game, came out from "under the ice" during a hockey match)
Resistance to:
- Fear Manipulation (Wasn't afraid of Chara, even though they scared Doggo with their presence even though he couldn't even see them or know if there was even someone there and scared Flowey even though the flower believed he couldn't feel anything)
- Limited to Extreme Cold and Extreme Heat (Can hang out in Snowdin although she does find it to be cold and resisted the explosion caused by the MTT oven without her armor).
- Hacking
- Preparation (Has multiple cameras through the entire underground that she can use and can make plenty of puzzles and traps to stop her opponent)
- Dimensional Storage (Upgraded Frisk's phone adding this feature)
- Multiple Languages (Is capable of understanding monsters who speak different languages like Froggit), Creation (Can create multiple projectiles to use in battle)
- Creation (Can create multiple projectiles with her magic that can be used in battle)
- Technopathy (Can control the MTT bots and use them in battle)
- Electricity Manipulation (Used lightning bolts to block Flowey's bullets)
- Explosion Manipulation (Via bombs she makes)
- Energy Manipulation on the SOUL (Via Yellow Mode)
- Flight (Made Frisk's phone be able to turn into a jet-pack)
- Limited Cosmic Awareness (Feels as if Frisk is a old friend had they befriended her in another timeline)
- Limited Homing Attack (Her MTT bots can fire homing projectiles on the opponent)
- Limited Fourth Wall Awareness (Puts a message trolling the player if they try to search for her crush in the game's files)
Resistance to:
- Extreme Heat (Is able to go through Hotland, which is stated to be extremely hot by several characters and where water can vaporize in an instant, without any problems)
- Indomitable Will (Never gave up on his dream of being part of the Royal Guard, even once staying up the entire night just to be part of it)
- Acrobatics
- Superhuman Athleticism
- Enhanced Metabolism (Type 3; Papyrus never sleeps and only occasionally takes naps, saying he is "too busy" to sleep)
- Skilled in H2H combat (Got trained by Undyne)
- Undead Physiology (Type 1; Is a skeleton)
- Healing (Heals Frisk to full health after they are captured)
- Statistics Amplification (Can manipulate his own stats, the lower his health is the higher is his defense)
- Bone Manipulation
- Idiosyncratic Manipulation (Uses a skateboard as one of his attacks)
- Energy Projection (Via Gaster Blasters/Special Attack)
- Gravity Manipulation on the SOUL (via Blue Mode)
- Fourth Wall Awareness (Refers to the game's controls, multiple times, wants to know when he will appear in the game at the end of the demo, also shown breaking the 4th wall in multiple official trailers)
- Weapon Creation (Should be capable of creating Gaster Blasters/Special Attack to use in battle)
- Pain Suppression (Just gets shocked when he gets hit, is also very blasé about his death, even speaking normally even when he is only a head)
- Photographic Memory (Papyrus says he has one)
- Clairvoyance (Can see what is in a room via only a phone, and seems to know there are multiple endings)
- Extrasensory Perception (Can sense the Annoying Dog over the phone)
- Preparation (Can make multiple puzzles to stop his opponent)
- Toon Force and Flight (Can walk on air, slide backwards and spin away)
- Limited Spatial Manipulation (Could manipulate the battle box during his fight)
- Limited Precognition (Seems to predict that Frisk's phone will turn into a jetpack, also seems to know about Mettaton EX before he turns into it and that Asgore will trim a hedge in the shape of his smile, which did happen in the pacifist ending)
- Limited Cosmic Awareness (Often feels like he already knows Frisk after they've previously reset)
- Possibly Teleportation (Teleports Frisk's soul if they try to run away from their date)
Resistance to:
- Extreme Cold and Extreme Heat (Is able to go through Snowdin/Hotland, both stated to be extremely hot/cold by several characters, without any problems, feels no heat due to not having any skin)
- Undead Physiology (Type 1; Is a skeleton)
- Analytical Prediction (Could tell how many times Chara died and that Chara had spared him via the look on their face)
- Multiple Languages (Is capable of understanding monsters who speak different languages like Froggit)
- Bone Manipulation
- Afterimage Creation (Is shown to be in multiple places at once)
- Toon Force and Air Manipulation (Has a "self sustaining trash tornado" in his room)
- Durability Negation and Invulnerability Negation (Sans is completely able to ignore Chara's defense and natural invulnerability)
- Energy Projection (Via Gaster Blasters)
- Platform Creation
- Gravity Manipulation and Telekinesis on the SOUL (via Blue Mode)
- Fourth Wall Awareness (Calls out the player in an ending, does the same at the end of the demo, also breaks it constantly in official trailers)
- Weapon Creation (Can create Gaster Blasters to use in battle)
- Information Analysis and Clairvoyance (With just a look Sans is able to see how much LOVE and EXP Frisk has)
- Preparation
- SOUL KARMA (A poison like effect given on all of Sans's attacks based on the sins of his opponent)
- Stealth Mastery (Is shown to be able to sneak up on people)
- Instinctive Reactions (Can dodge even when he is asleep)
- Teleportation
- Spatial Manipulation (Can completely manipulate the battle box, like extending it to make Chara fall, can make a basket of fruit far bigger than it should be)
- Flight (Like his brother, he can float, as seen when he pretended to be tall enough to play dog poker)
- Cosmic Awareness (Knew from the look of Frisk's face that they heard his speech before, like his brother probably felt deja-vu from seeing Frisk after a reset happened, was aware of Flowey/Frisk messing with the timelines, knows when Frisk hasn't SAVED)
- Limited Technopathy (Can make a phone ring indefinitely)
- Limited Law Manipulation (Sans is shown multiple times breaking the FIGHT mechanics, which are shown to be canon several times, such as dodging attacks, attacking on the enemy's turn and even being able to have his turn forever)
- Possibly Time Stop (Sans seemingly stops time during his hangout in Grillby's)
Resistance to:
- Fear Manipulation (Wasn't afraid of Chara, even though they scared Doggo with their presence even though he couldn't even see them or know if there was even someone there and scared Flowey even though the flower believed he couldn't feel anything)
- Extreme Cold and Extreme Heat (Is able to go through Snowdin/Hotland, both stated to be extremely hot/cold by several characters, without any problems, doesn't feel heat, due to having no skin, like his brother)
- Superhuman Athleticism (Comparable to Asgore who was capable of avoiding all of Undyne's attacks when she was younger)
- Immortality (Type 1; Boss Monsters live forever as long as they don't have a kid)
- Healing (She can heal using her own magic)
- Multiple Languages (Is capable of understanding monsters who speak different languages like Froggit)
- Fire Manipulation (Uses fire magic as the basis of most of her attacks)
- Heat Manipulation (Can make her fire cold enough to not harm anyone to making her fire hot enough that it can harm Frisk, who can tank the MTT oven exploding, which can reach temperatures up to nine thousand degrees)
- Astral Projection (She can project a magical version of her hands in a fight)
- Power Nullification (Nulled Flowey's bullets)
- Limited Cosmic Awareness (Faintly remembers what Frisk's pie preference was from another timeline after Frisk and the other humans have previously reset)
- Limited Homing Attack (Some of her flames can home in on the enemy)
- Limited Fourth Wall Awareness (At the end of Hard Mode)
Resistance to:
- Extreme Cold and Extreme Heat (Is able to go through Snowdin/Hotland, both stated to be extremely hot/cold by several characters, without any problems)
- Superhuman Athleticism (Was capable of avoiding all of Undyne's attacks when she was younger)
- Skilled in H2H combat (Trained Undyne in combat)
- Accelerated Development (Via LOVE, his stats can increase the more people he kills, killed six humans beforehand)
- Immortality (Type 1. Boss Monsters live forever as long as they don't have a kid)
- Multiple Languages (Is capable of understanding monsters who speak different languages like Froggit)
- Weapon Creation (Creates a trident to use in combat)
- Weapon Mastery (Uses a trident in battle and is very skilled in using it)
- Slightly Afterimage Creation (As seen here)
- Fire Manipulation (Uses fire magic as the basis of most of his attacks)
- Heat Manipulation (Should be comparable to Toriel who can make her fire cold enough to not harm anyone to making his fire hot enough that it can harm Frisk, who can tank the MTT oven exploding, which can reach temperatures up to nine thousand degrees)
- Astral Projection (Can project a magical version of his hands in combat)
- Limited Law Manipulation (Asgore is able to break the FIGHT mechanics, which are shown to be canon several times, like destroying the MERCY button, making Frisk incapable of sparing him)
- Limited Homing Attack (Some of his flames can home in on the enemy)
- Limited Cosmic Awareness (Only nods when Frisk tells him how many times he killed them, probably has the same deja-vu feeling other main characters have)
Resistance to:
- Extreme Cold and Extreme Heat (Is able to go through Snowdin/Hotland, both stated to be extremely hot/cold by several characters, without any problems)
- Superhuman Athleticism
- Acrobatics
- Body Control (Can play a prerecorded voice from her torso and rotate her head around 270 degrees)
- Inorganic Physiology (Possessed a dummy and an animatronic)
- Cyborgization
- Immortality (Type 2; Can fight even after losing her head),
- Camouflage (Can pretend that they are just a regular dummy to blend in and Can pretend she is just a regular animatronic to blend in)
- Self-Sustenance (Type 1, 2 and 3)
- Soul Manipulation (Can split a soul in two via SWITCH mode)
- Energy Manipulation (Can attack with several energy blasts)
- Energy Projection (Fires energy attacks with her staff)
- Weapon Creation and Weapon Mastery (Can create a magical staff and use it in combat)
- Natural Weaponry (Can cut stuff with her claws)
- Smoke Manipulation (Can blow out smoke out of her mouth)
- Creation (Can create several types of dummys that can either shoot cotton or ram into an opponent to use in combat)
- Homing Attack (Several of their attacks can home in on the opponent)
- Technopathy (Uses and controls their Dummybots to attack their opponent)
- Telekinesis (Grabs a knife with it)
- Flight (As shown here)
Resistance to:
- Extreme Cold and Extreme Heat (Is able to go through Snowdin/Hotland, both stated to be extremely hot/cold by several characters, without any problems)
- Fear Manipulation (Wasn't afraid of Chara, even though they scared Doggo with their presence even though he couldn't even see them or know if there was even someone there and scared Flowey even though the flower believed he couldn't feel anything)
- Electricity Manipulation (Stated to feed on electricity).
- Social Influencing
- Cyborgization
- Inorganic Physiology (Is made of metal and magic)
- Fourth Wall Awareness (Acknowledges Undertale as a game and when he shows up, re-names the game window to "UNDERTALE the Musical" during his own musical, talks about how many rooms ago you saw a puzzle)
- Hacking (Could out-hack Alphys)
- Self-Sustenance (Type 1, 2 and 3),
- Multiple Languages (Was able to hire several monsters as mercenaries, which would include Final Froggit)
- Body Control and Astral Projection (
Can send magical projections of his arms, extending and contracting them] as well as his legs)
- Heat Manipulation (Alphys upgraded him into a heater)
- Technopathy (Makes spotlights appear when he transforms, can control his MTT bots to attack at will, closes the door of the CORE and makes a platform rise, passively can shut down technology)
- Electricity Manipulation (Can shoot lightning out of his fingers, can shoot multiple lightning bolts as attacks)
- Explosion Manipulation (Via bombs he makes, he uses various bombs)
- Attack Negation (Frisk's attacks have no effect on him)
- Flight (He can fly, NEO has wings and thus can probably fly)
- Text Manipulation (Can turn his words into bombs and uses text as an attack))
- Size Manipulation and Toon Force (Had an entire show under Alphys' table)
- Transformation (Can transform into his EX or NEO forms, can also turn back into his normal form))
- Superhuman Athleticism
- Acrobatics
- Immortality (Type 2; Can fight without both his arms and legs)
- Natural Weaponry (As NEO, has an arm cannon)
- Enhanced Magic (Mettaton EX has much harder bullet patterns than his regular form)
- Smoke Manipulation (Smoke appears when he transforms)
- Creation (Can create mini versions of him, white squares and boxes, disco balls, etc. in battle)
- Technopathy (Makes spotlights appear when he transforms, can control his MTT bots to attack at will, passively can shut down technology)
- Energy Manipulation (NEO has an arm cannon that can probably fire energy beams and blasts)
- Energy Projection (His disco ball can fire lasers)
- Time Manipulation (Can record his attacks to play again or rewind them, however this seems to only apply to his own attacks)
- Levitation (He can levitate his own legs in his NEO form)
- Pain Suppression (Can fight normally without both his arms and legs, only says "Oh yeah" when he gets hit)
- Self-Destruction (As NEO, completely explodes leaving no trace of his body when he dies)
- Limited Homing Attack (His MTT bots can fire homing projectiles on the opponent)
Resistance to:
- Extreme Cold and Extreme Heat (Can go through Hotland without any problems, didn't feel any cold during a winter where Napstablook's tears could turn into ice via only the temperature and can probably go through Snowdin without any problems due to being a robot)
- Soul Manipulation (Can take direct hits to his SOUL)
- Social Influencing (Convinced a guy to buy her overpriced donuts even when he didn't want to),
- Multiple Languages (Can understand her spiders)
- Adhesive Manipulation (Traps Frisk in a web)
- Surface Scaling (Scaling from her spiders, who can crawl on walls)
- Thread Manipulation on the SOUL (Via Purple Mode)
- Animal Manipulation (Uses spiders as a attack)
- Creation (Can create several donuts and croissants to use in battle)
- Statistics Reduction (Opponents in purple mode have their speed reduced to their base and cannot increase it while in it)
- Summoning (Can summon her pet)
- Limited Technopathy (Blocks Frisk's phone signal using cobwebs)
- Limited Spatial Manipulation (Manipulates the battle box, making it go up and down during her fight)
Resistance to:
- Extreme Heat (Is able to go through Hotland, which is stated to be extremely hot by several characters and where water can vaporize in an instant, without any problems)
- Soul Manipulation (All monster bodies are directly attuned to their souls, therefore any damage done to their body affects the soul)
- Radiation Manipulation (Monsters drink radioactive waste as energy drinks)
- Fear Manipulation (Wasn't afraid of Chara, even though they scared Doggo with their presence even though he couldn't even see them or know if there was even someone there and scared Flowey even though the flower believed he couldn't feel anything).
The members seen by the human have abilities such as:
- Superhuman Athleticism
- Skilled in H2H combat (Their members are trained by Undyne)
- Enhanced Senses (For the dogs)
- Longevity (Dogamy and Dogaressa only; They were No.2 Nuzzle Champs '98 losing to Asgore and Toriel, meaning they were alive before the latter left. Like most old dogs in real life they can't see and rely on smell)
- Statistics Amplification (With their armors, equipment boosts stats)
- Astral Projection (The dogs can project magical versions of themselves to fight)
- Camouflage (Greater Dog can camouflage himself as a snowpoff)
- Multiple Languages (Lesser and Greater Dog only speak in barks and yet their coworkers can still understand them)
- Weapon Creation (All members can create weapons to use in combat)
- Creation (01 and 02 create several types of projectiles to use in battle)
- Earth Manipulation (01 and 02 can attack with earth based magic), Weapon Mastery (Every member uses weapons and are skilled in using it)
- Ice Manipulation (Doggo will use Snowdrake's ice attack if he is startled)
- Sound Manipulation (The Dogi and Greater Dog can attack with sound based attacks)
- Berserker Mode (Dogaressa and 02/01 after Dogamy and 01/02 are defeated)
- Elasticity (Lesser Dog can stretch his neck to the skies)
Resistance to:
- Extreme Cold and Extreme Heat (Are able to go through Snowdin/Hotland, both stated to be extremely hot/cold by several characters, without any problems)
- Undead Physiology (Type 2; They are half dead monsters because of their determination)
- Multiple Languages, Multiple Personalities and Multiple Souls (They all are multiple monsters fused together, which made they all have multiple personalities and souls in the same body, that could speak different languages, like Final Froggit for example)
- Creation (All of them can use their magic to create several projectiles to use in battle)
- Animal Manipulation (Like Final Froggit and Whimsalot, Reaper Bird can attack with butterflies and insects)
- Ice Manipulation (Like her son, Crystal can attack with ice blades, as well as lower the current temperature, making everything extremely cold)
- Energy Projection (As shown here by Lemon Bread), Natural Weaponry (Lemon Bread's teeth, which can be used offensively)
- Enhanced Senses (Like its relatives, Endogeny should have this)
- Wallcrawling (Endongeny can crawl on walls)
- Homing Attack (Several of their attacks can home in on their enemies)
- Astral Projection (Like its relatives, Endogeny can project a magical version of itself to attack it's opponent, Lemon Bread can do the same)
Resistance to:
- Extreme Cold and Extreme Heat (Can live in a lab in Hotland, were it's so hot water vaporizes in an instant and in Snowdin, which is called extremely cold by several characters)
Amalgamates possess all exclusive DETERMINATION abilities to them, which are:
- Absorption (Amalgamates can absorb any attacks done to them, healing themselves and even being capable of exceeding their max health)
- Attack Negation (They are capable of negating attacks thrown at them)
- Intangibility (Alphys states that thanks to the concentrated determination they took, they lost whatever physicality they had, allowing them to become intangible),
- Body Control, Shapeshifting and Abstract Existence (Type 2; They can morph their own body as if it's a liquid, spread it in several small pieces and join them back up, they can also shapeshift into various objects such as a fridge, a representation of Frisk's shock, and into SAVE points, which are an abstract manifestation of your own DETERMINATION)
- Flight (Their lack of physicality allows them to fly)
- Fusionism (Concentrated determination can cause monsters to merge with one another)
- Perception Manipulation (They can make Frisk see things that aren't there)
- Teleportation (They are capable of teleportation)
- Information Manipulation (The Memoryheads and other amalgamates can manipulate what is said in the battle box)
- Technopathy (Memoryheads can manipulate technology such as Frisk's phone)
- Spatial Manipulation (Lemon Bread can completely manipulates the battle box)
- Memory Manipulation (The Memoryheads can produce a "bad memory" that either hurts when consumed or heals if it's at low health, it also cannot be dropped from someone's inventory)
- Life Manipulation (Reaper Bird can create the "Everyman", which can duplicate itself)
- Reactive Power Level (Memoryheads stats are always Frisk's AT and DEF plus ten)
- Immortality (Type 3, 7 and 8)
- Regeneration (Low Godly to Mid-Godly; Like Undyne they all regenerated from dying and being turned to dust, and then melting because of all of their determination, and a monster's soul is destroyed when they die)
Resistance to:
- Superhuman Physical Characteristics
- Absorption (Any monster should be capable of absorbing a human soul)
- Inorganic Physiology (All monsters are made of magic instead of physical matter)
- Danmaku
- Soul Manipulation (All monsters attack the soul directly)
- Dimensional Storage (Every citizen of the Underground should have access to the dimensional boxes)
- Healing (Unlike regular food, monster food turns into energy when eaten, thus healing any damages to the body and soul, several monsters can also heal using magical green projectiles)
- Magic
- Non-Physical Interaction (Magic is capable of harming ghosts, which are incorporeal)
- Intangibility (Elemental; Certain monsters such as Grillby are made of fire)
- Longevity (Monsters like Gerson can live for a very long time)
- Cosmic Awareness (Gerson knows about how the game mechanics work, and that vendors can't be harmed in the verse, the same applies to Temmie, who knows how many times Frisk has died to reduce her price on the Temmie Armor)
- Aquatic Respiration (Several Waterfall monsters like Onionsan can breathe underwater)
- Animal Manipulation (Several monsters such as Froggit, Whimsun, Migosp can attack with several insect based attacks)
- Astral Projection (Several monsters like Froggit, Tsunderplane, Moldybugg can attack with magical projections of themselves)
- Undead Physiology (Type 2; They are ghosts)
- Immortality (Type 7; They are ghosts)
- Self-Sustenance (Types 1 and 3; Should scale to Napstablook who can survive while buried in snow like it's nothing)
- Flight (Ghosts are shown several times flying)
- Non-Corporeal (Ghosts are stated and shown to be incorporeal)
- Possession and Fusionism (Ghosts can possess any object that they desire and then fuse with them if they feel the right emotions, becoming one with the possessed object)
- Intangibility and Invisibility (Ghosts can turn both invisible and intangible, however they probably can't do this while possessing an object)
- Energy Manipulation (Loox and Astigmatism can attack with energy rings)
Earth Manipulation (Vegetoid can attack with earth based attacks)
- Ice Manipulation (Several Snowdin monsters like Snowdrake, Ice Cap, etc. that can attack with ice based attacks)
- Creation (Gyfrot, Madjick, and other monsters can create several magical objects to use as projectiles)
- Water Manipulation (Aaron, Woshua and other monsters can attack with water based projectiles)
- Sound Manipulation (Shyren can attack with sound based projectiles)
- Elasticity, Body Control and Vibration Manipulation (Temmies can vibrate their bodies to the point their faces leave their body, and they can stretch their limbs)
- Magma Manipulation, Statistics Amplification, Precipitation Manipulation and Electricity Manipulation (Vulkin can attack with magma and lightning that comes from magical clouds, and their attacks can increase the speed of others)
- Air Manipulation (Tsunderplane can attack with air based bullets)
- Explosion Manipulation (Tsunderplane and Pyrope can both produce bombs and attack others with it)
- Fire Manipulation and Thread Manipulation (Pyrope can attack with magical burning ropes)
- Status Effect Inducement, Statistics Reduction and Teleportation (Talking to Madjick causes Frisk to get confused, making them not able to do move correctly, inverting the controls and it reduces their defense, hugging Moldybygg and Vulkin can also reduce the stats of their opponent. Madjicks orbs can also teleport)
- Weapon Mastery and Minor Magical Astroremkinesis (Knight Knight wields the weapon "Good Morningstar", and she can summon magical versions of the sun and moon, which them rains magical meteors)
Resistance to:
- Extreme Cold and Extreme Heat (Multiple monsters can live in Snowdin, some being living ice cubes, and others can live in Hotland, even being living fire)
- Soul Manipulation (All monster bodies are directly attuned to their souls, therefore any damage done to their body affects the soul)
- Radiation Manipulation (Monsters drink radioactive waste as energy drinks)
- Information Analysis (Monsters such as Temmie and Glyde can refuse to shown their statistics)
- Possibly Poison Manipulation (Monsters like Madjick, Final Froggit, Knight Knight can survive at the CORE, which is filled with ozone)
Likely far more abilities and resistances due how many monsters are never seen by Frisk.
Attack Potency: At least Wall level (Is a Boss Monster, which is the strongest type of monster, Gerson states that he would have the SOUL power of his parents, making him comparable to Chara, who survived their fall, monsters such as the Ice Wolf, low determination Frisk, who tanked Undyne's house exploding and many more) | Small Town level (It is stated by both the monsters and Asriel himself that he had the power to destroy the entire human village) | Varies. City Block level at a minimum, higher with LOVE and DETERMINATION (Flowey easily beat a off-guard low-determined Frisk and moved their elevator from the True Lab to New Home when he was at his weakest due to Frisk's fall nulling his powers, stated that he killed everyone when he had the control over the timeline, which means he must have beaten the likes of Undyne, Mettaton EX, whose kicks are this strong, Knight Knight, The Royal Guard, etc.) | Universe level+, likely Low Multiverse, possibly Multiverse level (He destroyed Frisk's Save File, SAVE files represent the timeline in which the DETERMINATION user has control over, as seen by Flowey still destroying it even if Frisk has never SAVEd and with Asriel later calling it a timeline. Flowey is also shown to have multiple Save Files. He was able to crash and have control of the entire game world and as seen when Chara destroys the world the game world is the entire verse's cosmology, which is this big) | At least Multiverse level, likely Multiverse level+ (Erased a timeline with his Hyper Goner once he stopped playing around, Asriel planned to reset everything and this would be a True Reset, since it would erase even Frisk's memories, the True Reset brings everything back to when Chara fell into the underground and thus affecting all timelines, as if creating an entire new multiverse again, the True Reset is equivalent to Chara's game destroying feat, that instead of erasing everything it brings everything back to a clean slate, since he himself says that he doesn't care about destroying the world anymore, after using his full power, his sheer presence was causing the entire game world, which is the multiverse, to end, a better explanation of the cosmology in this blog. Asriel also has infinite stats while in a form where he was only using a fraction of his power, being the only monster to have so, which would make him infinitely stronger than his previous form).
Speed: At least FTL (Is a Boss Monster, which is the strongest type of monster, meaning he should be faster than other types of monsters, like Napstablook) | At least FTL (Should be far faster than before, comparable to Undyne the Undying) | At least FTL (Could react and fight almost everyone in the Underground. Should be faster than Napstablook, who was able to close their blinds before the light reached them) | Inaccessible (He moved and acted in a timeless void after destroying the timeline), likely Immeasurable (He moved between timelines) | Immeasurable (Far faster than before, while using a fraction of his power, his Hyper Goner could absorb an entire timeline to one single point).
Lifting Strength: Unknown | Unknown | Class M (His vines moved an entire elevator) | Unknown (Should be far stronger than before, he could hold all main characters in his vines) | Immeasurable.
Striking Strength: At least Wall Class | Small Town Class | Varies. City Block Class at a minimum, higher with LOVE and DETERMINATION | Universal+, likely Low Multiversal, possibly Multiversal | At least Multiversal, likely Multiversal+.
Durability: At least Wall level (Is a Boss Monster, which is the strongest type of monster, Gerson states that he would have the SOUL power of his parents, making him comparable to Chara, who survived their fall, monsters such as the Ice Wolf, low determination Frisk, who tanked Undyne's house exploding and many more) | Small Town level (Should have his durability comparable to his attack) | Varies. City Block level at a minimum, higher with LOVE and DETERMINATION (Flowey has killed everyone, which means he should have survived hits from Undyne, Mettaton EX, The Royal Guard, etc. Survived a casual fireball from Toriel) | Universe level+, likely Low Multiversal level, possibly Multiverse level (His defense should be comparable to his attack), City Block level at 0 defense (Could tank hits from an extremely determined Frisk) | At least Multiverse level, likely Multiverse level+ (Like his attack, his defense is also infinite, being the only monster to be so).
Stamina: Unknown | Unknown | Very High (Flowey is alive via pure determination, making him far more resilient than expected) | Unknown (Should have more stamina but to an unknown extent) | Inexhaustible (Thanks to all the people Asriel absorbed, like Mad Dummy).
Range: Standard melee range, tens of meters with his fire magic | Standard melee range, kilometers with his magic, Universal+ with RESET | At least tens of meters with his magic and vines, Universal+ with RESET | Multiversal (Photoshop Flowey could shift between timelines and had complete control over the entire cosmology) | Multiversal (His reset would affect the entire cosmology and he was ending the entire world with his presence)
Standard Equipment: Nothing notable | Chara's Soul | Nothing notable | The Six Souls | The Six Souls and every SOUL in the underground (Except Napstablook's).
Intelligence: Genius (Thanks to all the resets he has done, seeing all possibilities and outcomes, Flowey has become incredibly clever, being able to predict and manipulate the entire underground to do what he wants like it is nothing, such as sending everyone in the throne room and pretending to be defeated, just to absorb all their SOULS, as well as have been able to read every book the underground had to offer, which would obviously include many knowledge within).
Standard Tactics: Flowey might start off fights by manipulating their opponent and making them drop their guard, he also will use vines and bullets to strike his enemy while burrowing into the ground for movement, Flowey will also abuse his ability to SAVE and LOAD in order to get away from disfavorable positions and get extra strikes, catching foes unaware, Flowey might RESET if needed as well. Photoshop Flowey will abuse his ability to SAVE and LOAD even harder than before, by SAVING on different SAVE files and LOADING back when he feels it's necessary, Flowey will also warp the world in his image, such as when he warped Undertale into "Flowey"tale, he also might use the power of his 6 SOULS to absorb the SOULs of others, including his opponent, and if he feels the opponent isn't a threat to his power he will use several attacks to toy with his enemy. Asriel will start off the fight by testing his power using various types of flashing attacks, and still possesses the same attitude as his previous forms about determination abilities and absorption, with him using the True Reset in order to make his opponent play with him forever, or to erase them if he dislikes them or finds them boring, once he starts to get serious he will use his Hyper Goner and transform into his final form, in this he will quickly to destroy his opponent with his sheer power and then erase their memories and even existence with a True Reset if he finds them extremely boring to play around, had he not decided to do so beforehand, it should be noted that the reason Asriel didn't use any of his determination abilities against Frisk was because their determination nulled his own abilities, but he would use them in character like his previous forms.
Weaknesses: Asriel is still just an innocent and naive kid, all monsters are weak to extreme killing intent from a powerful soul (like Chara), therefore the crueler the intentions of their enemies, the more their attacks will hurt them, and a monster defense will weaken if they don't want to fight | Chara still has their own personality within Asriel and can control the body, and if their interests collide it could null their powers, as well as the fact his defense can lower if he doesn't want to fight, he doesn't know about any of his determination abilities, nor how to use them | Flowey still has a very childlike mentality, and can be somewhat immature | Flowey can be extremely arrogant in this form, playing around with their opponent instead of easily beating them if he finds them a non-threat. The Six Souls can revolt against him if they are convinced by a powerful, determined soul, depowering him | Asriel is still extremely cocky and possesses a childlike mind, playing around with his opponents instead of finishing them due to his loneliness. Having more determination only nulls the control over time other determination users have, but not all abilities, such as refusing to die, and cannot LOAD if he is unconscious.
Notable Attacks/Techniques:
- Friendliness Pellets: Flowey's signature attack, the ability to shoot seed based bullets in multiple ways. In base Flowey can send either homing pellets, use them as moving walls of terror, or his favorite, circle his opponents in a ring of pellets, giving no room to escape. Photoshop Flowey can also send X-shaped pellets that fire from his lower eyes to his opponents, covering a very wide area, or Y-shaped pellets that fire from his upper eyes in triplets, together with signature ring-shaped attack.
- Vines: Flowey has the ability to shoot various vines from his body that can do various things, from solving puzzles to moving elevators to holding people, they are one of Flowey's essential moves. Flowey usually attacks by aiming at where his opponent his and the sending various vines to impale them.
- Flamethrowers: Photoshop Flowey has the ability to summon flamethrowers to help in combat, he fires them at each side of his opponent.
- Plant Control: Photoshop Flowey has the ability to control various types of plants to use in combat. Plants such as a Venus Flytrap, which sucks in insects to it's mouth that harm anyone who touches them, plant stems that fire them like finger guns from the left and right in a good amount, and finally Flowey can fire three dentata, circular, cactus-like snakes with mouths, and they ricochet off the walls, damaging anyone who gets in their way
- Mouth Blast: Flowey can charge up and fire a huge energy beam from his mouth, hurting anyone who stays in its way.
- Flowey Bombs: Flowey can rain several bombs that have his face on them on his enemies, which explode once hitting the ground.
- SAVE and LOAD: A determination user signature ability, whenever Flowey feels a rush of DETERMINATION flow through him, he can create a SAVE POINT, with it he can heal all his wounds, and he can SAVE, creating a SAVE FILE representing his control over the timeline and he then can LOAD back to the spot he SAVED, controlling time itself. With the human souls, his power is far greater, with him having access to several SAVE FILES of each SOUL. Flowey can use this ability in various ways, from using it to bring himself back in case he is defeated, to LOADING back in case his attacks miss, or to simply torture his enemies, as long as he is determined, he can do anything with this.
- RESET: Flowey has the ability to RESET his SAVE FILE and thus the timeline, bringing it all back to the original point he gained control of it, creating a new timeline. This ability can be used at any time in his menu.
- Patience: The light blue SOUL attacks with various knifes, based on their Toy Knife when they were alive, that spin around to catch their opponent.
- Bravery: The orange SOUL uses rings of hands that move around the battleground downward. The group of hands slowly spin clockwise or anti-clockwise, and all groups of hands reach outward and inward at specified intervals to attack their opponent, this attack is based on their Tough Glove.
- Integrity: The dark blue SOUL uses a line of stars above Flowey's opponent to limit its window of movement. Ballet shoes scroll in from the side and rise up and down, crushing anyone below them, this attack was based on their Ballet Shoes.
- Perseverance: The purple SOUL creates two lines of books on the left and right side of the screen, trapping Flowey's opponent. Each book generates negative words that scroll horizontally that harm anyone who touches them, this attack was based on their Torn Notebook.
- Kindness: The green SOUL creates three frying pans that rain fire towards Flowey's opponent, incinerating anyone on its way. This attack is based on their Burnt Pan.
- Justice: The yellow SOUL creates a gun that shoots bullets aimed at Flowey's enemies, hitting an unaware opponent. This attack is based on their Empty Gun.
- Fire Magic: Asriel appears to have a mastery over fire, like his parents, using it for numerous techniques. These include calling down undulating waves of fire, creating enormous, inescapable walls of fire, circles of fireballs which close in on his opponent, creating large trails of fireballs which track his opponent, and creating enormous bursts of dozens upon dozens of fireballs which are immensely difficult to dodge. He will also either make a sweeping motion with his hands and cause a large trail of fireballs to appear and chase his opponent, or cause a volley of fireballs to rain from the sky and burn up the ground around their foe.
- Star Blazing: Large, star-shaped projectiles rain down from the top-right corner of the sky in rapid succession, each one detonating into expanding rings of smaller projectiles just above the ground followed by one final, larger star that detonates directly above with a much denser ring, that his opponent has to dodge to avoid a beating. The upgraded version, Galacta Blazing, is virtually the same except the small stars spin counterclockwise, making it slightly harder.
- Shocker Breaker: Asriel strikes the battlefield with bolts of lightning several times, that an opponent has to be skilled enough to dodge it. The regular version simply strikes in an alternating striped pattern, first small bolts, then large ones, electrifying a regular enemy. The upgraded version, Shocker Breaker II, adds a series of targeted strikes after the small lightning bolts, and finishes by sweeping the battlefield left to right with big lightning bolts, making the attack even harder.
- Chaos Saber: Asriel hovers directly above his enemy and swipes the surrounding area multiple times with his magical blades, finishing by swiping both sides, leaving slow-moving residual sparks picking up velocity and flying across the area, hitting an unaware opponent. The upgraded version, Chaos Slicer, is considerably more dangerous as he picks up more speed and swipes the area far more times.
- Chaos Buster: Asriel summons a blaster and fires various waves of bullets aimed at his enemies, and finishes with a charged beam. The attack shoots in a pattern, which starts at three lines to four lines, vice versa, confusing a regular foe. The upgraded version, Chaos Blaster, removes any of the previous patterns and fires randomly, catching an unaware foe off-guard, and the charged laser creates a massive starburst that covers the entire battleground.
- Hyper Goner: Asriel's final and strongest attack before he begins fighting at full power. His power covers the entire battleground before a large creature resembling a combination of the DT Extraction Machine and Sans's signature "Gaster Blaster" attack is summoned. It then proceeds laugh evilly, and then creates a powerful vortex that attempts to draw an entire timeline, and it's opponent, to it's center. If a weaker foe is hit during this attack, they are simply a goner.
- The Angel: Asriel's full power, at this state his opponents are instantly paralyzed due to his insane power and are unable to move. In this form, he attacks by shooting homing energy beams to his enemies, which are very hard to dodge due to their sheer numbers.
- Hyper Beam: Asriel strongest attack, he charges up energy in both of his hands and then joins them together, firing a massive energy beam at his opponent. This attack is so strong that it even destroys the mechanics of the verse as a side effect.
- SAVE and LOAD: A determination user signature ability, whenever Asriel feels a rush of DETERMINATION flow through him, he can create a SAVE POINT, with it he can heal all his wounds, and he can SAVE, creating a SAVE FILE representing his control over the timeline and he then can LOAD back to the spot he SAVED, controlling time itself. With the human souls as well as (almost) every monster soul, his power is far greater, with him having access to several SAVE FILES of each SOUL. Asriel can use this ability in various ways, from using it to bring himself back in case he is defeated, to LOADING back in case his attacks miss, or to simply torture his enemies, as long as he is determined, he can do anything with this.
- RESET: Asriel has the ability to RESET his SAVE FILE and thus the timeline, bringing it all back to the original point he gained control of it, creating a new timeline. This ability can be used at any time in his menu.
- TRUE RESET: A far stronger variation of a regular RESET that Asriel can perform, with this Asriel can erase everything and affect people who previously resisted regular RESETS, bringing it all back to zero.
- RESET: Asriel has the ability to RESET his SAVE FILE and thus the timeline, bringing it all back to the original point he gained control of it, creating a new timeline. This ability can be used at any time in his menu.
- Soul Manipulation: Green Mode: Undyne turns her opponent's soul green, freezing them in place and preventing them from moving from their current location. However, due to her chivalrous nature, Undyne refuses to use this as a way to end fights, giving her opponent a spear to use as a shield and allowing them to use it to block attacks while stuck in place. She even does this against Chara, knowing the child is a threat to all life.
- Spears (in Green Mode): Undyne fires multiple spears at her opponent from all sides, forcing them to block while stuck in place. The spears move at varying speeds and come in three colors: red, blue, and yellow. Red will always be the spear that is the closest to the opponent while blue spears are normal ones, yellow spears will always curve at the last second, attempting to strike the opponent from behind. This can prove problematic when multiple yellow spears begin coming from different sides, at once. Undyne will sometimes follow a barrage of spears by suddenly returning her opponent's soul to normal, flinging a spear at them and giving them just enough time to move should they be skilled enough.
- Spears: Undyne will utilize one of two spear techniques. The first involves magically flinging spears in a straight path from all directions at her opponent. The second involved drastically reducing their area of movement, forcing them to dodge spears that burst upwards from the ground.
- Spear Ring: Used exclusively by Undyne the Undying. Along with her other techniques drastically increasing in speed and damage, Undyne will also form rings of spears around her opponent. These will either manifest as large rings of spears with little space between them that will quickly close in on her opponent, or wider circles that will almost instantly fire straight inwards towards the foe.
- Soul Manipulation: Yellow Mode: Alphys has the ability to turn her and allies souls yellow and inverted. This gives her the ability to shoot energy projectiles from her soul, giving her a new way of attacking her opponents. Alphys also has shown that she can give this ability even via technology, as when she upgraded Frisk's phone adding it in order for them to fight Mettaton on an equal footing.
- Lightning Magic: Alphys has the power to control electricity itself, being capable of sending powerful magical lightning at her opponents, like when she used it to protect the human from Flowey.
- Mini Mettatons: Alphys will summon tiny copies of Mettaton's base form which will attack her opponent with deadly heart projectiles embroidered with the letter M as they reach the bottom of the board, they will often toss a second set upwards just as they are leaving the bottom of the board.
- Cross Bombs: Alphys will rain bombs down on her opponent. When hit, the bombs will explode into bursts of energy in the form of a '+', the blast can be dodged by moving aside if the opponent is fast enough, as long as the bomb was detonated sufficiently far away. The explosions can destroy blocks and trigger other bombs, usually Alphys uses this attack with her white squares, making it necessary for the opponent to detonate her bombs otherwise they will be hit by them.
- Soul Manipulation: Blue Mode: Both of them can turn their opponent's soul blue, giving it "gravity" and allowing them to more easily hit their foes. However, Sans appears to have a far greater mastery of this ability than Papyrus, allowing him to effortlessly fling his foe around by manipulating their soul, or effectively "changing gravity" and forcing them to move along the walls or ceiling. But unlike Sans, Papyrus also has shown that he has control over how much weight he can give his opponents, such as when he made Frisk light enough to jump over his giant bone.
- Bone Attacks: Sans will send a massive amount of bones at his opponent, forcing them to think on their feet to dodge all of them. He will mix up his style, forcing his foes to jump through small gaps between bones, over pits full of dozens of bones, or even to rush along the platforms so that they don't fall into a deadly trap composed of dozens upon dozens of bones. Sans will often throw in blue bones, which while they have far greater range than the regular bones, they will only hurt his opponent if they attempt to move through them as opposed to allowing it to pass harmlessly through. While these attacks hardly seem to do any damage initially, the damage quickly racks up from remaining in contact with them, allowing this relatively weak opponent a way of bypassing the defenses of superior foes. Meanwhile Papyrus might not have his brother's way of bypassing defense with his bones, but he can still send numerous bones like his brother, which he can also expand and contract them at will, at his opponent in varying patterns and speeds. He will also often throw in unique structures, such as bones who say the words "Cool Dude", bones riding a skateboard, an entire "ocean" of bones ending of with a giant bone that is too big for a regular jump.
- KARMA: Whatever is struck by one of Sans' attacks will suffer from this condition, for a brief period. It essentially functions as poison damage for one's soul based on their sins.
- Gaster Blasters (Papyrus's Special Attack): Strange devices in the shape of skulls which fire powerful lasers from their maws, Papyrus's special attack and the brothers strongest attack. Like Sans' bones, Gaster Blasters will often be used in numbers and will deal KR damage.
- Teleportation: While Sans is unable to reset the universe in the manner of someone such as Frisk or Flowey, he has shown to have a useful form of teleportation, allowing him to teleport not only himself but objects and other people, as well. During a battle, Sans will often teleport his opponent, himself, and his attacks, not only moving out of harm's way but moving his foe into the path of a new attack. He has also shown the ability to restrain an enemy by repeatedly warping them back to their initial position.
- Sans's Special Attack: Sans's has his turn forever, and thus his opponent cannot harm him during it. Sans usually leaves this as his final attack in case nothing else works, and so he is already very tired when the "attack" is used.
- Fire Magic: Toriel and Asgore appear to have a mastery over fire, using it for numerous techniques. These include calling down undulating waves of fire, creating enormous, inescapable walls of fire, circles of fireballs which close in on their opponent, creating large trails of fireballs which track their opponent, and creating enormous bursts of dozens upon dozens of fireballs which are immensely difficult to dodge. They will also either make a sweeping motion with their hands and cause a large trail of fireballs to appear and chase their opponent, or cause a volley of fireballs to rain from the sky and burn up the ground around their foe.
- Trident: Asgore has shown to be extremely proficient with his trident, swiping it across the battlefield in an attempt to hit his opponent. The trident will leave behind trails of magic, making it impossible to dodge by conventional means. When the magic is orange, Asgore's opponent must be moving in order to not be hurt. When the magic is blue, his opponent must remain stationary.
Key: Base | With Chara's SOUL | Flowey | Photoshop Flowey | The Angel
Notes[]
Note: Shout-out to the Undertale wikia for the Notable Attacks section.
Note 2: Although Asriel died with Chara's SOUL even if he had determination that was because both he and Chara were fighting for control, and as seen with Photoshop Flowey the LOAD can fail if there's conflict, there's also the fact he wouldn't know about the powers of determination back then, nor would he feel determined to live because of the circumstances surrounding his death.
Gallery[]
Others[]
Notable Victories:
(Naruto) - Naruto's profile (CSAP Match Archive #14; Low 2-C versions were used and speed was equalized)
Goddess of Fate Purple Heart (Hyperdimension Neptunia) Purple Heart's profile (CSAP Match Archive #28; Low 2-C versions were used and speed was equalized)
Notable Losses:
Sonic the Hedgehog (Archie's Sonic The Hedgehog Comics) - Archie Sonic's Profile (CSAP Match Archive #18; Strongest 2-A versions were used)
Inconclusive Matches:
Chara (Undertale) Chara's profile (CSAP Match Archive #34; Strongest 2-A versions were used and Chara did not have Frisk's SOUL)