Attack Potency
Attack potency, often associated with the term Destructive Capacity has a more specific meaning; it refers to the ability of an attack to cause a certain amount of damage. Unlike measuring the size of the area affected from the damage like the idea of Destructive Capacity does, attack potency considers the actual force and energy exerted by an attack and purely that alone. This idea is important in determining the power of an attack, regardless of the specific area it targets. A character with a certain degree of attack potency does not necessarily need to cause destructive feats on that level, but can cause damage to characters that can withstand such forces. We recognize that this technically violates the principle of conservation of energy, since the energy should logically disperse upon impact. However, because fiction often ignores this principle, we typically do the same for conventional purposes. This, however, can change if the verse treats the principle of conservation of energy with importance.
Destructive Capacity
Destructive Capacity refers to the potential to outright destroy certain reference objects, such as a building. This differs from Attack Potency in that Attack Potency needs not necessarily destroy a building (or cover the range of a building) in order to be considered Building level, but rather that it must be capable of outputting the same amount of energy required for the feat. A basic example of this concept in action would be if a character has the durability to survive a city level explosion, but is nonetheless significantly harmed by the punches of another more powerful character, despite the fact that those punches wouldn't have destroyed any cities upon being thrown.
Attack Potency Chart
Below is a table listing the values for the different Attack Potency tiers. Note that ≤AP< on this table is to be interpreted as "Attack Potency is greater than or equal to the starting value (to the left of AP) and is lesser than the ending value (to the right of AP).
| Tier | Level | Energy in
Conventional Terms |
Energy in Tons
of TNT Equivalent |
Energy in Joules | High End to Low End ratio |
|---|---|---|---|---|---|
| 10-C | Below Average | ~0 Joules≤AP<40 Joules | ~0≤AP<9.56x10-9 | ~0≤AP<4x101 | NA |
| 10-B | Human | 40 Joules≤AP<100 Joules | 9.56x10-9≤AP<2.39x10-8 | 4x101≤AP<102 | 2.5x |
| 10-A | Athlete | 100 Joules≤AP<300 Joules | 2.39x10-8≤AP<7.17x10-8 | 102≤AP<3x102 | 3x |
| 9-C | Street | 300 Joules≤AP<15 Kilojoules | 7.17x10-8≤AP<3.59x10-6 | 3x102≤AP<1.5x104 | 50x |
| 9-B | Wall | 15 Kilojoules ≤AP<0.005 Tons | 3.59x10-6≤AP<5x10-3 | 1.5x104≤AP<2.092x107 | ~1394.67x |
| 9-A |
Room or Small Building |
0.005 Tons≤AP<0.25 Tons | 5x10-3≤AP<2.5x10-1 | 2.092x107≤AP<1.046x109 | 50x |
| 8-C | Building | 0.25 Tons≤AP<2 Tons | 2.5x10-1≤AP<2 | ≤AP<1.046x109≤AP<8.368x109 | 8x |
| High 8-C | Large Building | 2 Tons≤AP<11 Tons | 2≤AP<1.1x101 | 8.368x109≤AP<4.6024x1010 | 5.5x |
| 8-B | City Block | 11 Tons≤AP<100 Tons | 1.1x101≤AP<102 | 4.6024x1010≤AP<4.184x1011 | ~9.1x |
| 8-A | Multi-City Block | 100 Tons≤AP<1 Kiloton | 102≤AP<103 | 4.184x1011≤AP<4.184x1012 | 10x |
| Low 7-C | Small Town | 1 Kiloton≤AP<5.8 Kilotons | 103≤AP<5.8x103 | 4.184x1012≤AP<2.42672x1013 | 5.8x |
| 7-C | Town | 5.8 Kilotons≤AP<100 Kilotons | 5.8x103≤AP<105 | 2.42672x1013≤AP<4.184x1014 | ~17.5x |
| High 7-C | Large Town | 100 Kilotons≤AP<1 Megaton | 105≤AP<106 | 4.184x1014≤AP<4.184x1015 | 10x |
| Low 7-B | Small City | 1 Megaton≤AP<6.3 Megatons | 106≤AP<6.3x106 | 4.184x1015≤AP<2.63592x1016 | 6.3x |
| 7-B | City | 6.3 Megatons≤AP<100 Megatons | 6.3x106≤AP<108 | 2.63592x1016≤AP<4.184x1017 | ~16x |
| 7-A | Large City
or Mountain |
100 Megatons≤AP<1 Gigaton | 108≤AP<109 | 4.184x1017≤AP<4.184x1018 | 10x |
| High 7-A | Large Mountain
or Small Island |
1 Gigaton≤AP<4.3 Gigatons | 109≤AP<4.3x109 | 4.184x1018≤AP<1.79912x1019 | 4.3x |
| 6-C | Island | 4.3 Gigatons≤AP<100 Gigatons | 4.3x109≤AP<1011 | 1.79912x1019≤AP<4.184x1020 | ~23.25x |
| High 6-C | Large Island | 100 Gigatons≤AP<1 Teraton | 1011≤AP<1012 | 4.184x1020≤AP<4.184x1021 | 10x |
| Low 6-B | Small Country | 1 Teraton≤AP<7 Teratons | 1012≤AP<7x1012 | 4.184x1021≤AP<2.9288x1022 | 7x |
| 6-B | Country | 7 Teratons≤AP<100 Teratons | 7x1012≤AP<1014 | 2.9288x1022≤AP<4.184x1023 | 14x |
| High 6-B | Large Country
or Small Continent |
100 Teratons≤AP<760 Teratons | 1014≤AP<7.6x1014 | 4.184x1023≤AP<3.17984x1024 | 7.6x |
| 6-A | Continent | 760 Teratons≤AP<4.435 Petatons | 7.6x1014≤AP<4.435x1015 | 3.17984x1024≤AP<1.855604x1025 | ~5.8x |
| High 6-A | Large or
Multi-Continent |
4.435 Petatons≤AP<29.6 Exatons | 4.435x1015≤AP<2.96x1019 | 1.855604x1025≤AP<1.24x1029 | ~6674x |
| 5-C | Moon | 29.6 Exatons≤AP<433 Exatons | 2.96x1019≤AP<4.33x1020 | 1.24x1029≤AP<1.81x1030 | 14.62x |
| Low 5-B | Small Planet | 433 Exatons≤AP<59.44 Zettatons | 4.33x1020≤AP<5.944x1022 | 1.81x1030≤AP<2.487x1032 | ~137.2x |
| 5-B | Planet | 59.44 Zettatons≤AP<2.7 Yottatons | 5.944x1022≤AP<2.7x1024 | 2.487x1032≤AP<1.13x1034 | ~47x |
| 5-A | Large Planet | 2.7 Yottatons≤AP<16.512 Ninatons | 2.7x1024≤AP<1.651x1028 | 1.13x1034≤AP<6.906x1037 | ~6111.5x |
| High 5-A | Dwarf Star | 16.512 Ninatons≤AP<7.505 Tenatons | 1.651x1028≤AP<7.505x1030 | 6.906x1037≤AP<3.139x1040 | ~454.53x |
| Low 4-C | Small Star | 7.505 Tenatons≤AP<136.066 Tenatons | 7.505x1030≤AP<1.36x1032 | 3.139x1040≤AP<5.693x1041 | ~18.14x |
| 4-C | Star | 136.066 Tenatons≤AP<760.516 Tenatons | 1.36x1032≤AP<7.605x1032 | 5.693x1041≤AP<3.182x1042 | ~5.59x |
| High 4-C | Large Star | 760.516 Tenatons≤AP<22.77 Foe | 7.605x1032≤AP<5.442x1035 | 3.182x1042≤AP<2.277x1045 | ~715.59x |
| 4-B | Solar System | 22.77 Foe≤AP<20.08 TeraFoe | 5.442x1035≤AP<4.799x1047 | 2.277x1045≤AP<2.008x1057 | ~881.86 billion x |
| 4-A | Multi-Solar System | 20.08 TeraFoe≤AP<10.53 ZettaFoe | 4.799x1047≤AP<2.517x1056 | 2.008x1057≤AP<1.053x1066 | ~198.37 million x |
| 3-C | Galaxy | 10.53 ZettaFoe≤AP<8.593 YottaFoe | 2.517x1056≤AP<2.054x1059 | 1.053x1066≤AP<8.593x1068 | ~816.05x |
| 3-B | Multi-Galaxy | 8.593 YottaFoe≤AP<2.825 TenaexaFoe | 2.054x1059≤AP<6.752x1082 | 8.593x1068≤AP<2.825x1092 | ~1.04x1023x |
| 3-A | Universe | 2.825 TenaexaFoe≤AP<any higher finite number | 6.752x1082≤AP<any higher finite number | 2.825x1092≤AP<any higher finite number | Not available |
Explanation
Standard sizes
- Moon level: Earth's satellite Moon.
- Planet level: The Earth.
- Dwarf Star level: Brown Dwarf star (specifically, the OTS 44).
- Star level: The Sun.
- Solar System level: The star system known as the Solar System.
- Multi-Solar System level: Instead of doubling the value of Solar System level, the distance between two such systems needs to be accounted for as well. A calculation for energy required to destroy two solar systems was done, with the following assumptions:
- Distance between them as the minimum distance between Sun and the next closest star, the Alpha Centauri.
- A spherical blast, strong enough to obliterate the contents of both solar systems at the same time.
- Hence, the value obtained is the energy required to destroy two solar systems at a realistic distance.
- Galaxy level: The Milky Way galaxy
- Galaxies in fiction tend to be destroyed completely, not dissociated. Hence, it is far more logical to index a common occurrence of compete obliteration instead of an obscure one like dissociation.
- We have a different interpretation regarding black holes. Simply put, we disagree with the premise of utilization of black holes for energy outputs, primarily because black holes rarely follow any scientific logic whatsoever. To know more, continue to read here.
- Multi-Galaxy level: Instead of doubling the value of Galaxy level, the distance between two galaxies needs to be accounted for as well. A calculation for energy required to destroy two galaxies was done with the assumptions:
- Distance between them as the minimum distance between Milky Way Galaxy and the next closest similar-sized galaxy, the Andromeda galaxy.
- A spherical blast, strong enough to obliterate the contents of both galaxies at the same time.
- Hence, the value obtained is the energy required to destroy two galaxies at a realistic distance.
- Universe level: Given that the universe's actual size is unknown, we do not know the amount of energy that would be required to destroy all matter within it. As such, the bare minimum value for the observable universe was calculated as a lower border instead. Any greater finite number is also included within this tier, whereas countably infinite numbers are included under High Universe level.
NOTE: Earth, its moon, and the Sun are the baseline reference objects for the Planet, Moon, and Star Levels respectively. For example, the minimum amount of energy required to destroy Earth is 59.44 Zettatons, and so the minimum amount of energy necessary to reach the Planet Level tier is 59.44 Zettatons.
Omitted levels
- Small Moon level: While most other tiers have been in split into sub-tiers, Moon level does not have Small Moon level due to the existence of Multi-Continent level. Simply put, the two intersect, as small moons are generally regarded as being around the same size as this tier, and feats depicting Multiple Continents being affected or destroyed are far more common than that of small moons.
- Small Galaxy level: Same reason as the one for Small Moon level, with the tier clashing with Multi-Solar System level instead.
- Large Galaxy level: Large Galaxy level was omitted because unlike planets, galaxies in fiction rarely specify the size of said galaxy, and instead go from galaxy to multiple galaxies. As such, a "Large Galaxy level" rating would not only be confusing, but also redundant.
- Higher Dimensional levels: These levels are not listed because they are not restricted to the same parameters for energy requirement. The energy for such levels cannot be calculated.
Additional terms
"+" symbol
Often misused on the wiki, the "+" symbol should be used when the Attack Potency is greater than the average (arithmetic mean) of the high end energy level and low end energy level of a particular tier.
Example: Average of Large Building level is: [2 Tons (low end) + 11 tons (high end)]/2 = 6.5 Tons (the arithmetic mean). All energy levels from 2 Tons≤AP<6.5 Tons should be listed as Large Building level, whereas all energy levels from 6.5 Tons≤AP<11 Tons should be listed as Large Building level+.
High
Sometimes confused with the term ''+''. "High" is not a term to be used, but purely part of the titles of certain tiers (like High 4-C) and certain stats (like High Universe level).
Example: If a character is in the upper range of a tier such as Solar System level, said character will be listed as "Solar System level+", not "High Solar System level".
Low
Sometimes confused to denote low end of a particular tier. ''Low'' is not a term to be used, but purely part of the titles of certain tiers (like Low 4-C) and certain stats (like Low Complex Multiverse level).
Example: If a character is in the lower range of a tier such as Solar System level, said character will be listed as just ''Solar system level'', and not ''Low Solar System level''.
"At least"
Should be used to denote the lower-estimated cap of a character, if the exact value is indeterminate.
"At most"
Should be used to denote the higher cap of a character, if the exact value is indeterminate.
"Likely"
Should be used list a hypothetical statistic for a character, but inconclusive due lack of feats or viable power-scaling. Probability of said hypothetical statistic should be favourable.
"Possibly"
Should be used to list a hypothetical statistic for a character, but inconclusive due to lack of feats or viable power-scaling. Probability of said hypothetical statistic should also be indeterminate.
Trivia
- To know the equivalent prefix for a particular exponential value, please see this page.
- A Foe is a unit used to measure the energy released by a supernova, and is equivalent to 44 Joules.
- We previously used "Multi-Planet level" as a synonym for "Large Planet level", but have since reconsidered.
See also
IMPORTANT: If there are any questions that have not been answered within this section, we have a FAQ page