Character Stats and Profiles Wiki
Character Stats and Profiles Wiki

Destructive Capacity

Destructive Capacity is the term used to determine the amount of damage a character can produce. It is normally the deciding factor of VS matches along with Speed. It is measured in units of energy.

Attack Potency

An alternative term for Destructive Capacity which has more direct meaning: The Destructive Capacity that an attack is equivalent to. A character with a certain degree of attack potency does not necessarily need to cause destructive feats on that level, but can cause damage to characters that can withstand such forces.

We are aware that this technically violates the principle of conservation of energy, as it should logically disperse upon impact, but fiction generally tends to ignore this fact, so we overlook it as well.

Also, kindly remember that Attack Potency is the measure of Destructive Capacity of an attack, and as such, is measured via its energy damage equivalent. Hence, characters that destroy mountains or islands are not automatically mountain or island level, especially if they are small. The attack potency depends upon the energy output of the attack, not the area of effect of the attack.

Attack Potency Chart

Tier Level Energy in

Conventional Terms

Energy in Tonnes

of TNT Equivalent

Energy in Joules High End to Low End ratio
10-C Below Average ~0 Joules to

40 Joules

~0 to 9.56x10-9 ~0 to 4x101 NA
10-B Human 40 Joules to

100 Joules

9.56x10-9 to 2.39x10-8 4x101 to 102 2.5x
10-A Athlete 100 Joules to

300 Joules

2.39x10-8 to 7.17x10-8 102 to 3x102 3x
9-C Street 300 Joules to

15 Kilojoules

7.17x10-8 to 3.59x10-6 3x102 to 1.5x104 50x
9-B Wall 15 Kilojoules

to 0.005 Tons

3.59x10-6 to 5x10-3 1.5x104 to 2.092x107 ~1394.67x

Room or Small Building

0.005 Tons

to 0.25 Tons

5x10-3 to 2.5x10-1 2.092x107 to 1.046x109 50x
8-C Building 0.25 Tons

to 2 Tons

2.5x10-1 to 2 to 1.046x109 to 8.368x109 8x
High 8-C Large Building 2 Tons to

11 Tons

2 to 1.1x101 8.368x109 to 4.6024x1010 5.5x
8-B City Block 11 Tons to 100 Tons 1.1x101 to 102 4.6024x1010 to 4.184x1011 ~9.1x
8-A Multi-City Block 100 Tons to 1 Kiloton 102 to 103 4.184x1011 to 4.184x1012 10x
Low 7-C Small Town 1 Kiloton to

5.8 Kilotons

103 to 5.8x103 4.184x1012 to 2.42672x1013 5.8x
7-C Town 5.8 Kilotons to

100 Kilotons

5.8x103 to 105 2.42672x1013 to 4.184x1014 ~17.5x
High 7-C Large Town 100 Kilotons

to 1 Megaton

105 to 106 4.184x1014 to 4.184x1015 10x
Low 7-B Small City 1 Megaton to

6.3 Megatons

106 to 6.3x106 4.184x1015 to 2.63592x1016 6.3x
7-B City 6.3 Megatons

to 100 Megatons

6.3x10^6 to 108 2.63592x1016 to 4.184x1017 ~16x
7-A Large City

or Mountain

100 Megatons

to 1 Gigaton

108 to 109 4.184x1017 to 4.184x1018 10x
High 7-A Large Mountain

or Small Island

1 Gigaton to

4.3 Gigatons

109 to 4.3x109 4.184x1018 to 1.79912x1019 4.3x
6-C Island 4.3 Gigatons

to 100 Gigatons

4.3x109 to 1011 1.79912x1019 to 4.184x1020 ~23.25x
High 6-C Large Island 100 Gigatons

to 1 Teraton

1011 to 1012 4.184x1020 to 4.184x1021 10x
Low 6-B Small Country 1 Teraton to

7 Teratons

1012 to 7x1012 4.184x1021 to 2.9288x1022 7x
6-B Country 7 Teratons

to 100 Teratons

7x1012 to 1014 2.9288x1022 to 4.184x1023 14x
High 6-B Large Country

or Small Continent

100 Teratons

to 760 Teratons

1014 to 7.6x1014 4.184x1023 to 3.17984x1024 7.6x
6-A Continent 760 Teratons

to 4.435 Petatons

7.6x1014 to 4.435x1015 3.17984x1024 to 1.855604x1025 ~5.8x
High 6-A Large or


4.435 Petatons to

29.6 Exatons

4.435x1015 to 2.96x1019 1.855604x1025 to 1.24x1029 ~6674x
5-C Moon 29.6 Exatons to

433 Exatons

2.96x1019 to 4.33x1020 1.24x1029 to 1.81x1030 14.62x
Low 5-B Small Planet 433 Exatons

to 59.44 Zettatons

4.33x1020 to 5.944x1022 1.81x1030 to 2.487x1032 ~137.2x
5-B Planet 59.44 Zettatons

to 2.7 Yottatons

5.944x1022 to 2.7x1024 2.487x1032 to 1.13x1034 ~47x
5-A Large Planet 2.7 Yottatons

to 16.512 Ninatons

2.7x1024 to 1.651x1028 1.13x1034 to 6.906x1037 ~6111.5x
High 5-A Dwarf Star 16.512 Ninatons

to 7.505 Tenatons

1.651x1028 to 7.505x1030 6.906x1037 to 3.139x1040 ~454.53x
Low 4-C Small Star 7.505 Tenatons

to 136.066 Tenatons

7.505x1030 to 1.36x1032 3.139x1040 to 5.693x1041 ~18.14x
4-C Star 136.066 Tenatons

to 760.516 Tenatons

1.36x1032 to 7.605x1032 5.693x1041 to 3.182x1042 ~5.59x
High 4-C Large Star 760.516 Tenatons

to 22.77 Foe

7.605x1032 to 5.442x1035 3.182x1042 to 2.277x1045 ~715.59x
4-B Solar System 22.77 Foe

to 20.08 TeraFoe

5.442x1035 to 4.799x1047 2.277x1045 to 2.008x1057 ~881.86 billion x
4-A Multi-Solar System 20.08 TeraFoe

to 10.53 ZettaFoe

4.799x1047 to 2.517x1056 2.008x1057 to 1.053x1066 ~198.37 million x
3-C Galaxy 10.53 ZettaFoe

to 8.593 YottaFoe

2.517x1056 to 2.054x1059 1.053x1066 to 8.593x1068 ~816.05x
3-B Multi-Galaxy 8.593 YottaFoe

to 2.825 TenaexaFoe

2.054x1059 to 6.752x1082 8.593x1068 to 2.825x1092 ~1.04x1023x
3-A Universe 2.825 TenaexaFoe to any higher finite number 6.752x1082 to any higher finite number 2.825x1092 to any higher finite number Not available


Standard sizes

The values for 4-B and above are blog:DontTalk/Attack Potency - Solar System to Multi-Galaxy level with variables obtained from here. The calc assumes that the blast is omni-directional (spherical), as is generally the case in most fictional occurrences, and that the energy output is sufficient to destroy the entirety of the cosmic structure.

  • Solar System level: The star system known as the Solar System.
  • Multi-Solar System level: Instead of doubling the value of Solar System level, the distance between two such systems needs to be accounted for as well. A calc for energy required to destroy two solar systems was done, with the following assumptions:
    • Distance between them as the minimum distance between Sun and the next closest star, the Alpha Centauri.
    • A spherical blast, strong enough to obliterate the contents of both solar systems at the same time.
    • Hence, the value obtained is the energy required to destroy two solar systems at a realistic distance.
  • Galaxy level: The Milky Way galaxy
    • Galaxies in fiction tend to be destroyed completely, not dissociated. Hence, it is far more logical to index a common occurrence of compete obliteration instead of an obscure one like dissociation.
    • We have a different interpretation regarding black holes. Simply put, we disagree with the premise of utilization of black holes for energy outputs, primarily because black holes rarely follow any scientific logic whatsoever. To know more, continue to read here.
  • Multi-Galaxy level: Instead of doubling the value of Galaxy level, the distance between two galaxies needs to be accounted for as well. A calc for energy required to destroy two galaxies was done with the assumptions:
    • Distance between them as the minimum distance between Milky Way Galaxy and the next closest similar-sized galaxy, the Andromeda galaxy.
    • A spherical blast, strong enough to obliterate the contents of both galaxies at the same time.
    • Hence, the value obtained is the energy required to destroy two galaxies at a realistic distance.
  • Universe level: Given that the universe's actual size is unknown, we do not know the amount of energy that would be required to destroy all matter within it. As such, the bare minimum value for the observable universe was calculated as a lower border instead. Any greater finite number is also included within this tier, whereas countably infinite numbers are included under High Universe level.

NOTE: The Earth, our moon, and the Sun are the set minimum values in the tier. For example, Earth requires 59.44 zettatons to destroy.

Omitted levels

  • Small Moon level: While most other tiers have been into 3 sub-tiers, Moon level does not have Small Moon level due to the existence of Multi-Continent level. Simply put, the two intersect, and Multi-Continent level is far more common than Small Moon.
  • Small Galaxy level: Same reason as the one for Small Moon level, with the tier clashing with Multi-Solar System level instead.
  • Large Galaxy level: Large Galaxy level was omitted because unlike planets, galaxies in fiction rarely specify the size of said galaxy, and instead go from galaxy to multiple galaxies. As such, a "Large Galaxy level" rating would not only be confusing, but also redundant.
  • Higher Dimensional levels: These levels are not listed because they are not restricted to the same parameters for energy requirement. The energy for such levels cannot be calculated.

Additional terms

"+" symbol

Currently misused to an extraordinary degree on the wiki, the "+" symbol should be used when the Attack Potency is greater than the average (arithmetic mean) of the high end energy level and low end energy level of a particular tier.

Example: Average of Large Building level is: [2 Tons (low end) + 11 tons (high end)]/2 = 6.5 Tons (the arithmetic mean). All energy levels from 2 Tons to 6.5 Tons should be listed as Large Building level, whereas all energy levels from 6.5 Tons to 11 Tons should be listed as Large Building level+.


Currently used to denote high end of a particular tier, it will here-on no longer be utilized in that manner. "High" will be utilized only if the instance matches with the revised Attack Potency chart.

Example: If a character is in the upper range of a tier such as Solar System level, said character will be listed as "Solar System level+", not "High Solar System level".


Currently used to denote low end of a particular tier, it will here-on no longer be utilized in that manner. "Low" will be utilized only if the instance matches with the revised Attack Potency chart.

Example: There should be no usage of "Low 7-A", because it does not correspond with the revised Attack Potency chart.

"At least"

Should be used to denote the lower cap of a character, if the exact value is indeterminate.

"At most"

Should be used to denote the higher cap of a character, if the exact value is indeterminate.


Should be used to list a hypothetical statistic for a character, but inconclusive due to lack of feats or viable power-scaling. Probability of said hypothetical statistic should be favourable.


Should be used to list a hypothetical statistic for a character, but inconclusive due to lack of feats or viable power-scaling. Probability of said hypothetical statistic should also be indeterminate.


  • To know the equivalent prefix for a particular exponential value, please see this page.
  • The required sizes for shattered mountains, or islands, to be considered as "Mountain level", or "Island level".
  • An easy to use reference list for estimating the tiers of different explosion sizes.
  • A Foe is a unit used to measure the energy released by a supernova, and is equivalent to 1044 Joules.
  • We previously used "Multi-Planet level" as a synonym for "Large Planet level", but have since reconsidered.

See also

Black Hole feats in fiction

Other stats


Lifting Strength

Striking Strength


About One-Shotting Foes

This is a 100% unique explanation. It is not copied from anyone anywhere else.

A popular question is "How much stronger must I be than my enemy to burst them to bloody pieces."

In order to one-shot someone, you'd need to overcome their durability. However, the amount of times stronger you need to be varies between tiers. It also contains many other factors.

Blowing someone to pieces is pretty straight-forward, though. It's a bit different than simply killing someone by stopping an organ from performing its function. Just know that killing someone through knocking them out and/or halting their heart through a strong punch can have many circumstances. Especially for normal humans.

Then again, this is fiction, so characters' bodily functions can be different. That link might not apply at all.

Now... in order to blow someone to pieces in one hit, it takes a lot of assuming and variables to be accounted for. The former I'll be doing a lot since I have no basis for exact numbers.

Anyway, between humans, we know no human can blow each other to pieces. Already that eliminates the possibility of 10-A being able to one-shot 10-B. However, the hit would still hurt.

And yet, the tier power difference is 2.5x. A multiplier so small would only "hurt," not "kill." Contrary to popular belief, what would need to happen to blow someone to pieces is, you'd have to apply so much force, that it spreads out across the victim's entire body. For example: The human neck contains a substantial number of muscles, tendons and ligaments. It also has skin, blood vessels and nerves. It essentially anchors the head to the torso.

A punch into a human from another human, even the strongest type of blow, would only dislodge or tear a tiny fraction of the connective tissue in a human neck. This is because a blow would only put a large amount of force in a small area. You must affect large amounts of area with large amounts of force. You can't accomplish such a feat without doing both of these things. Thus, how much force would need to be applied? Well, let's estimate around 20x the durability of a 10-B would sever their spinal chord. Now, you need to multiply that force you applied until the force is so plentiful, it spreads out across the body to compensate, basically absorbing the blow everywhere.

Let's say that you'll need that force to continue severing bodily connectors... then you'd need to multiply by however many other large connectors that are there to keep the body together. Not by the same amount, since many bones, ligaments, etc. are smaller and weaker than the spinal cord. We're talking about our body's magnum opus, in a way... not to mention that, in order to account for every bone, you'd need a ridiculously heightened result.

But, spinal cord, torso, arms, legs, skull, plus miscellaneous bones... We can make an educated assumption that you'd need to be around 120x stronger than the person's natural durability to burst them to pieces in a single punch.

In that video provided above, however, that would not apply, since he seems to have induced an explosion from within. Blowing up from the inside out is different from going to the outside in, believe it or not. Also, please remember that I was talking about one-shotting a 10-B character. Between each tier, it can range differently.

2-Bs and 2-Cs work a bit differently, for example. When enough space-times are culminated, it can make an insane difference. One is not enough to cut it. Each space-time continuum is a multiplier, in a way. One space-time VS two makes the latter twice as powerful, and that's all. Tier 2 applies to all this up until 2-A and higher.

Thus, this framework can apply to almost any characters--anyone from Tier 10 to Tier 2. Tier 11, and Tier 1 cannot be applied since those tiers are basically only infinity differences, and nothing else. As an example for a Tier 2:

As long as a 2-C can destroy 9 space-time continuums, and against a 2-B with the minimum of 1,001 space-time continuums, the 2-B can't necessarily one-shot to complete damnation. To elaborate, the 2-B's hit was close enough to the limit, and thus would practically reduce the enemy to bloody paste anyways. But there might still be some major ligaments connected after all is said and done. As a way of putting the 2-C's condition after a punch from a 2-B in perspective, this scene is a good reference. Tear off a few limbs, and Optimus is pretty much how they'd be—completely and utterly incapacitated, if not dead.

Thus, it should be assumed that being 120x stronger than your enemy is enough to reduce them to paste.

About Blinding Your Enemy's Eyes Permanently

This is a 100% unique explanation. It is not copied from anyone anywhere else.

Eyes are made up of super-sensitive collagen fibers, with six muscles surrounding them. There are also four external parts of an eye: Cornea, Sclera, Iris and Pupil.

The Cornea is the transparent outer layer that refracts light into the Pupil and Iris, and is also the main source of protection. This is probably the most durable layer of the eye, but it can be knocked out of place and such.

The Pupil and Iris act as a lens to allow your eye to see. They are more fragile than other parts of the eye.

In human terms, the lens are not that far behind the muscles, honestly. They're just more fragile in terms of "destroying sight."

Also, by default, we assume that the character can take the same amount of damage when targeted anywhere unless otherwise stated. Bill Cipher has a showing that his eye is a weak point, for instance. But someone like Sonic, however, doesn't. But the eye remains a weak-spot regardless, so, through estimations, here's how much stronger you'd have to be:

Character A can exert and tank 100 megatons of force. This would mean just about any part of his body is the same durability level, with internal organs being a tiny bit weaker, besides the eyes. The eyes are resilient, but still very weak compared to the rest of the body. Since the eye can be moved around easily, it's very hard to damage the eye, because pushing it back does just that, pulling it out is difficult thanks to many muscles, and outright punching it is almost impossible thanks to the eye socket protecting it. This would mean, in order to hurt Character A's eyes, it'd take an exertion of around 67 megatons. Dividing Character A's 100 megaton durability by 1.5. It's unreasonable to say the eye is half the durability of the human body since it can still take damage bones take due to maneuverability, absorption and many things protecting it. In order to permanently blind it, it would take an exertion of about 150 megatons, should it be a direct hit to the eyes. If it's hit, but maneuverability, absorption, muscles and the eye socket protects it, it isn't going to be blinded. To get through all that, see above about one-shotting.

About One-Shotting Foes with Invulnerability

This is a 100% unique explanation. It is not copied from anyone anywhere else.

Did you know that Invulnerability boosts your durability to the point where you can laugh off any attacks from anyone who's attacks are on the same level as your base form?

For example Character A and Character B are both low end of Low 7-B aka 1 Megaton.

Invulnerability doesn't double your durability nor does it multiply it by 14400 (120 x 120). It multiplies it by 120x to make it to where attacks don't hurt you.

In this case Character B who is invulnerable his durability is 120x stronger than Character A thus Character B's durability is now 120 Megatons. In order for Character A to be able to harm Character B normally, his attacks must also be 120x aka 120 Megatons. Also in order for Character A to oneshot Character B's 120 Megatons durability his attack potency must be at least 240 Megatons.