“ | Do you bleed?... You will. | „ |
~ Batman to Superman |
Summary[]
Bruce Wayne's Mother and Father, Martha and Thomas Wayne were mugged and killed, he watched his mother and father die. This incident pushed Bruce into a dark place, a cave-like place, in this cave, he created a suit, the batsuit, he created numerous gadgets, developed advanced technology, Bruce is known as Batman when he goes out at night in his suit and fights crime, taking down numerous gang members, leaders and even kingpins, he also encountered lots of villains with advanced technology along the way, however he didn't let this stop him, he persevered and defeated all of them using his skills, intelligence and resilience.
Later on, 20 years or so, new threats and heroes arrived, a man in a blue suit with a red cape was flying around Kansas, they called him Superman, when Superman came, another being from his planet came after him name General Zod, he tried to terraform the world utilizing a world engine off of his planet, thankfully, Superman destroyed it in a single blow, however, Bruce wasn't too happy about this, he did not like this guy coming to the earth and screwing things up. I am only scaling the theatrical cut.
Powers and Stats[]
Tier: 9-A+ with The Standard Batsuit, High 2-A with Batarangs and Bombs, 8-B with The Mech Suit, High 2-A with The Tactical Suit
Key: Theatrical
Name: Bruce Wayne, Batman, Batfleck, Batgoat
Origin: DC Extended Universe
Gender: Male
Age: 51
Classification: Superhero, Crime Fighter
- Superhuman Physical Characteristics
- Martial Arts
- Weapon Mastery
- Status Effect Inducement (Can stun enemies with small bombs, can restrain opponents with nets from his grappling gun, can hang up enemies with threads from his grappling gun)
- Fear
- Stealth Mastery
- Thread Manipulation with Grappling Gun (Stuck a parademon to wall, causing it to self-destruct, Can use it to stick create ziplines, threads, and immobilize enemies, can also grapple onto vantage points)
- Vehicular Mastery
- Underwater Breathing with Respirator Mask
- Limited Sound Manipulation with Voice Modulation Microphone (Alters his voice, making it deeper, inducing fear and using it for voice concealment)
- Enhanced Sound Manipulation with Soundwave Emitters
- Genius Intelligence
- Photographic Memory
- Longevity (Very healthy)
- Heat Manipulation with Branding Ring
- Scanning & Night Vision with Cowl/Mask (Can use the cowl to analyze his prey, allows him to find weaknesses, can see very well in the dark with it on)
- Gliding with Cape
- Explosion Manipulation with Bombs (Blew up a parademon)
- Technology Manipulation/Hacking with Smoke Pellets (Can nullify technology/equipment an opponent has with these)
- Preparation
- Smoke Manipulation with Smoke Pellets
Resistance to the following:
- Fiery Explosions & Radiation Manipulation (He was completely unharmed in this scene)
- Air Restriction (With Respirator Mask)
- Fire & Heat Manipulation with his Cape
Attack Potency: Small Building level+ with The Standard Batsuit (Can fight those who can harm him), High Multiverse level+ with Batarangs and Bombs (Can easily harm The Parademons, who are physically relative to Steppenwolf as they were able to overpower him, the parademons are also capable of taking hits from other members of the justice league who are somewhat comparable to Superman, Steppenwolf's durability is never shown to go down when he doesn't have his axe, Steppenwolf took numerous hits from a serious Superman), City Block level with The Mech Suit (Drastically increases Batman's strength to fight against Superman by 28 times), High Multiverse level+ with The Tactical Suit (Comparable to The Parademons who are physically relative to Steppenwolf they were able to overpower him, the parademons are also capable of taking hits from other members of the justice league who are somewhat comparable to Superman, Steppenwolf's durability is never shown to go down when he doesn't have his axe, Steppenwolf took numerous hits from a serious Superman)
Speed: Subsonic Travel Speed with Grappling Gun, Massively FTL+ attack speed with Batarangs and Sticky Bombs (Managed to hit multiple Parademons who are comparable to members of the Justice League that are relative to Superman), Massively FTL+ combat and reaction speed (Contended with Parademons who are comparable to members of the Justice League that are relative to Superman, caught The Flash)
Lifting Strength: Class 1 (Threw a guy so hard he broke the first layers of a wall, can easily carry the weight of a wooden box, flipped a guy over and broke his arm with ease, slammed a guy and broke a floor with his body)
Striking Strength: Small Building class+ with The Standard Batsuit, City Block class with The Mech Suit, High Multiversal+ with The Tactical Suit
Durability: Small Building level+ with The Standard Batsuit (When doomsday made his batwing explode, he survived it along with several other car explosions and canister explosions going off near him while the top of his batwing had been blown off, tanked a flamethrower canister explosion, most car explosions are at this level, a flamethrower canister explosion is at this level, busted through a wall with little to no difficulty, batsuit is made of kevlar and is resistant to guns and knives), City Block level with The Mech Suit (Drastically increased Batman's durability to fight against Superman), High Multiverse level+ with The Tactical Suit (Comparable to The Parademons who are physically relative to Steppenwolf they were able to overpower him, the parademons are also capable of taking hits from other members of the justice league who are somewhat comparable to Superman, Steppenwolf's durability is never shown to go down when he doesn't have his axe, Steppenwolf took numerous hits from a serious Superman, withstood Superman's heat vision)
Stamina: Superhuman
Range: Standard Melee Range, Several Meters with Grappling Gun, at least Tens of Meters with Batarangs and other throwable equipment.
Standard Equipment: Standard Batsuit: Kevlar to give him invulnerability to bullets, knives won't affect it, flexible, fireproof. Cowl/Mask: Gives Bruce Enhanced Senses and Scanning (Can use the cowl to analyze his prey, allows him to find weaknesses, can see very well in the dark with it on). Smoke Pellets: Can nullify technology/equipment an opponent has with these. Grappling Gun: Pulls enemies toward him by projecting a rope with an extremely strong hook at the end, also uses this to pull himself up to get on top of buildings and other vantage points. Cape: Gives Bruce Gliding, can also utilize this to resist fire stated by multiple sources. Batarangs: Sharper than razors, can pierce concrete. Respirator Mask: Used this to breathe during his fight with firefly when attacked with fire, can use this to breathe in areas with limited oxygen. Batwing: Likely faster than any airplane, aerial vehicle with missiles. Sticky Bombs: Can detonate things with these giving him Explosion Manipulation
Intelligence: Genius (Should have a similar set of skills in terms of martial arts to his comic iteration, world's greatest detective, has outsmarted numerous intelligent villains such as The Joker, usually the smartest man in the room, is more than capable of Preparation, has backup plans for his backup plans, can be manipulative and deceptive, successfully stole kryptonite from Lex Luthor, runs an extremely successful business known as Wayne Enterprises)
Weaknesses: Is a very mentally troubled man, could be manipulated by Lex Luther due to the anger that is building up inside of him from his parents' death, suffers from paranoia.
Notable Attacks/Techniques: Standard Batsuit: Kevlar to give him invulnerability to bullets, knives won't affect it, flexible, fireproof. Cowl/Mask: Gives Bruce Enhanced Senses and Scanning (Can use the cowl to analyze his prey, allows him to find weaknesses, can see very well in the dark with it on). Smoke Pellets: Can nullify technology/equipment an opponent has with these. Grappling Gun: Pulls enemies toward him by projecting a rope with an extremely strong hook at the end, also uses this to pull himself up to get on top of buildings and other vantage points. Cape: Gives Bruce Gliding, can also utilize this to resist fire stated by multiple sources. Batarangs: Sharper than razors, can pierce concrete. Respirator Mask: Used this to breathe during his fight with firefly when attacked with fire, can use this to breathe in areas with limited oxygen. Batwing: Likely faster than any airplane, aerial vehicle with missiles. Sticky Bombs: Can detonate things with these giving him Explosion Manipulation