“ | ''THIS IS MY CITY, I'M NOT LIKE OTHER BATMEN, I WILL F*CKING KILL YOU IF YOU DON'T STOP, I'VE GIVEN YOU 20 CHANCES TO CHANGE YOUR WAYS'' | „ |
“ | ''Hard to find a loyal girlfriend when you have billions of dollars'' | „ |
Summary[]
Fake character I created from Garry's Mod
Bruce Wayne's Mother and Father, Martha and Thomas Wayne were mugged and killed, he watched his mother and father die. This incident pushed Bruce into a dark place, a cave-like place, in this cave, he created a suit, the batsuit, he created numerous gadgets, developed advanced technology, Bruce is known as Batman when he goes out at night in his suit and fights crime, taking down numerous gang members, leaders and even kingpins, he also encountered lots of villains with advanced technology along the way, however he didn't let this stop him, he persevered and defeated all of them using his skills, intelligence and resilience.
Powers and Stats[]
Tier: 8-C, higher with equipment
Key: Base
Name: Bruce Wayne, Batman, Batgoat (By a 15 year old kid he saved)
Origin: Garry's Mod
Gender: Male
Age: Unknown
Classification: Human, Genius
- Superhuman Physical Characteristics
- Genius Intelligence
- Weapon Mastery (Has mastered his ability to utilize his weapons and gadgets effectively)
- Stealth Mastery (Can easily sneak in and out of heavily alarmed and dangerous places)
- Thread Manipulation (His Line Launcher launches a line where he lies between two buildings, Has a gun that perpetuates a thread with a hook at the end of it, when it hits something, it pulls him up, he uses this to grapple onto buildings, rooftops, and vantage points)
- Thermal Vision (His lenses allow him to enable this and see enemies with heat signatures through walls and structures from miles away)
- Electricity Manipulation & Paralysis Inducement (His taser paralyzes his enemies and he can leave it on for as long as he wants to keep his enemy paralyzed until he turns it off, he can even tase multiple things or people at a time, electrical magic)
- Fire Manipulation (With Flamethrower, Molotovs and impact fire bombs, has a thermite disperser which easily kills enemies, his magic he stole from a witch lights enemies on fire)
- Regeneration Negation (Jason Voorhes has regeneration which allows him to push through Batman's fire mechanisms and explosives, Batman's freeze gun is able to push through that regeneration and kill him anyway, can kill Jason Voorhes with shockwave gloves)
- Ice Manipulation (Jason Voorhes has regeneration which allows him to push through Batman's fire mechanisms and explosives, Batman's freeze gun is able to push through that regeneration and kill him anyway, can use ice magic to freeze an enemy and kill them or heavily slow them down)
- Explosion Manipulation (With impact grenades, fire bombs and through other various means)
- Blinding Light & Deafening Sound Manipulation (Has two different flashbangs, flashbangs produce a temporarily blinding light and deafening sound)
- Water Manipulation (Has water ballons which can counteract fire)
- Energy Projection & Matter Manipulation (Can absolutely evaporate an enemy with a gun he calls "The Vaporizer")
- Smoke Manipulation (With his smoke gun he can instantly engulf an area with smoke, has two different smoke grenades)
- Heat Manipulation (Has a laser gun which induces heat)
- Vortex Creation (Has a fart vortex gun)
- Gravity Manipulation & Forcefield Creation (Has levitation grenades which explode creating an invisible forcefield which makes enemies levitate for a while, can use multiple grenades at a time to extend their levitation time)
- Shockwave Generation (Has shockwave gloves which create a powerful shockwave explosion when he punches a wall, the floor, or an enemy)
- Physics & Speed Manipulation (Has a physics gun which he can use to trap someone in the air or stop them mid-air)
- Poison Manipulation (Has gas grenades which can kill enemies, has a fart gun)
- Healing (Has healing grenades which let out smoke that heals him, can use med-kits, can heal himself by absorbing the souls of others)
- Plasma Manipulation (Has plasma grenades)
- Homing Attack (His homing grenades follow the enemies movements even if they try to get away, they are even able to fly and track enemies in the air)
- Sleep Inducement (Has tranquilizer which makes enemies go to sleep, this keeps enemies asleep for at least 122 seconds, 2 minutes)
- Acid Manipulation (Has an acid disperse mechanism in his cowl, has a gun that projects acid named "The Acid Launcher")
- Magnetism Manipulation (Can activate a magnet in his gloves which allows him to pull away enemy weaponry)
- Soul Magic (Can drain the souls of his enemies by using magic he stole from a witch)
- Disassembly (Can absolutely evaporate an enemy with a gun he calls "The Vaporizer" and has a laser gun which induces heat)
- Durability Negation (Gas Grenades, The Vaporizer, Soul Magic, Acid Dispersal), Status Effect Inducement (Tranquilizer Gun, Freeze Gun & Super-Taser, has two different flashbangs, his smoke gadgets can leave an enemy stunned until the smoke clears out, not knowing where he is and causing confusion)
- Reality Warping, Existence Erasure & Sealing (Has grenades that seal enemies into a green ball that erases itself warping the enemy out of reality)
Attack Potency: Building level (His new batsuit punch gloves are made of the same material as his armor, shown on multiple occasions that he can fight those who can harm), higher with equipment
Speed: Inaccessible combat and reactions (Batman can dodge attacks from antlion guards who are so fast they are able to arrive to keep running while time is stopped, this is stated by Hugo Strange who is the creator of them), Superhuman-Subsonic travel speed with Grappling Gun (Made it from here to here in this amount of time), Inaccessible with equipment.
Lifting Strength: Peak Human
Striking Strength: Building level
Durability: Building level (Can survive a numerous amount of car explosions amplified by the potency of c4s)
Stamina: Peak Human
Range: Standard Melee Range, Several Meters to Tens of Meters with Equipment, Hundreds of Meters with Thermal Vision
- Batclaw: Has a gun that perpetuates a thread with a hook at the end of it, when it hits something, it pulls him up, he uses this to grapple onto buildings, rooftops, and vantage points
- Line Launcher: Launches a line where he lies between two buildings
- Bat-Shocker: His taser paralyzes his enemies and he can leave it on for as long as he wants to keep his enemy paralyzed until he turns it off
- Bat-Napper: Has tranquilizer which makes enemies go to sleep, this keeps enemies asleep for at least 122 seconds, 2 minutes.
- Bat-Poison: Has gas grenades which can kill enemies.
- Incendiary: Flamethrower, Molotovs and impact fire bombs, has a thermite disperser which easily kills enemies.
- Bat-Flashers: Has two different flashbangs, flashbangs produce a flash of light that temporarily blinds enemies and produces a sound that temporarily deafens them.
- The Batomizer: Has a laser gun which induces heat.
- The Bat-Freezer: Jason Voorhes has regeneration which allows him to push through Batman's fire mechanisms and explosives, Batman's freeze gun is able to push through that regeneration and kill him anyway.
- Explosives: With impact grenades, fire bombs and through other various means.
- Bat-Vapor: Can absolutely evaporate an enemy with a gun he calls "The Vaporizer".
- Smoke: With his smoke gun he can instantly engulf an area with smoke, has two different smoke grenades.
- Bat-Flyers: Has levitation grenades which explode creating an invisible forcefield which makes enemies levitate for a while, can use multiple grenades at a time to extend their levitation time.
- Shockwave Gloves: Has shockwave gloves which create a powerful shockwave explosion when he punches a wall, the floor, or an enemy.
- Bat-Purgative: Has a physics gun which he can use to trap someone in the air or take control over them.
- Bat-Plasmatizers: Has plasma grenades.
- Bat-Vex Grenades: (Has grenades that seal enemies into a green ball that erases itself warping the enemy out of reality).
- Batsuit: Can activate a magnet in his gloves which allows him to pull away enemy weaponry, has an acid disperse mechanism in his cowl, his batsuit has all of these immunities, his hazmat suit is imbued with his Batsuit to have all its immunities.
- Bat-Healers: Has healing grenades which let out smoke that heals him, can use med-kits.
- Bat-Homers: His homing grenades follow the enemies movements even if they try to get away, they are even able to fly and track enemies in the air.
- Magic: Soul Magic, can use ice magic to freeze an enemy and kill them or heavily slow them down, electrical magic.
- Impact Water Grenades: Has water ballons which can counteract fire.
- Fart Gun: Has a fart gun.
Intelligence: Extraordinary Genius (Developed all types of revolutionary technology, capable of preparation, skilled combatant, master of weapon usage, outsmarted kingpins, gangs, detectives and the fbi, stated to be the world's greatest detective)
Weaknesses: Though this Batman will kill if necessary, he usually does everything he can to not kill his enemies, suffers from mental problems that got into him as a child due to seeing his mother and father die.