“ | In the limited time we have between our births and our deaths, we live life with everything we've got. | „ |
~ Battler Ushiromiya |
Summary[]
Battler Ushiromiya is the only son of Rudolf Ushiromiya, who has come to his family’s annual conference for the first time in the six years following the death of his mother, Asumu, and his father’s marriage to his second wife not long after. This makes him one of the eighteen people on Rokkenjima for the events of October 4th and 5th, 1986.
An avid reader of the mystery genre, Battler stubbornly refuses to acknowledge the existence of magic and opposes Beatrice throughout her gameboards, but comes to slowly understand the nature of her existence and the mystery she made for him to unravel.
Powers and Stats[]
Tier: 10-B | Low 1-C | 1-A | 1-A, potentially at least 1-A with Endless Magic | 1-A, possibly High 1-A
Key: Gameboard Piece (Pre-EP5) | Gameboard Piece (EP5 and Onwards) | Meta-Battler | Lord BATTLER/Game Master | City of Books Manifestation
Name: Battler Ushiromiya, Lord BATTLER
Origin: Umineko no Naku Koro ni
Gender: Male
Age: 18. Inapplicable for his meta self
Classification: Human | Meta-Being, Territory Lord, Witch, Golden Endless Sorcerer, Witch
Powers and Abilities:
Genius Intelligence (An avid reader of the mystery genre and experienced in solving creating possible theories for mysteries), 4th Wall Breaking (Knew the existence of Higurashi and implied to have read it before), Immortality (Type 9. Exists as an avatar and gameboard piece controlled by his meta self. Can manifest again if he is placed back on the gameboard)
Same as before. Plus: Superhuman Physical Characteristics, Higher-Dimensional Manipulation, Electricity Manipulation (Manifested his Blue Truth as a lightning bolt), Large Size (Type 10), Higher-Dimensional Existence, Non-Corporeal, Acausality (Type 4), Invulnerability and Power Nullification with Endless Nine, Red and Blue Truths
All previous powers and abilities to far greater extents, as well as: Beyond-Dimensional Physiology, Transduality (Type 2. Completely transcendent of all concepts of the Human Domain, including all of its dualities), Immortality (Types 1, 2, 3, 4, 5, and 8. His life and existence are both sustained by Beatrice as part of the world of her gameboard), Regeneration (High-Godly. Capable of recovering and preserving his existence by maintaining his ability to think and remembering his own form, even if it is conceptually erased and sent to the nothingness beyond all stories and layers), Teleportation, Dimensional Travel (Can willfully manifest in various layers of existence, both higher and lower, adapting his own existence to the atmospheric pressure of higher worlds), Spatial Manipulation, Quantum Manipulation (Used the "Multi-Layered Worlds Collapsation" technique to deny that the battle between Beatrice and Virgilia happened in the first place, collapsing infinite possibilities into a single scenario where it never occurred), Fate Manipulation, Void Manipulation, Mind Manipulation, Soul Manipulation, Plot Manipulation (Can manipulate Fragments, which are crystallizations of lower worlds that record and contain infinite possibilities, as well as their fate and plot, encompassing higher dimensional structures alongside countless spiritual / mental realms, as well as nothingness devoid of space and time entirely), Astral Projection, Non-Physical Interaction, Reactive Evolution and Adaptation, Cosmic Awareness (Can look into infinite possibilities by touching Fragments), Shapeshifting, Causality Manipulation (Controls the flow of cause and effect in the world of pieces, seeing its denizens as pawns on a game board and events as chess moves), Possession, Conceptual Manipulation (Type 1. Can manipulate the concepts of the Human Domain, which are visualized as physical objects on his level of existence, and create several concepts on the level of a higher-order world, such as gravity, out of his thoughts), Nonexistent Physiology (Type 2. Exists as an entity of nothingness at the core of his being, with his physical form being constructed and defined solely by his thoughts), Resurrection (Can easily return from death by regaining his interest and will to live, as the concept of time does not exist in the higher domains. Resurrected after being killed by the Red Key, which negates the concept of revivals), Abstract Existence (As a meta being, Battler is purely conceptual in existence), 4th Wall Awareness (Directly addressed the player during the EP 1 Tea Party), Light Manipulation, Non-Corporeal, Fusionism, Avatar Creation, Acausality (Type 5. Exists completely outside of the chessboard and is unrestrained by the limitations of the Human Domain, including that of fate, time and causality), Blue Truths. Resistance to Void Manipulation, Mind Manipulation and Soul Manipulation
All previous powers and abilities to immensely higher degrees, in addition to: Magic, Mathematics Manipulation, Size Manipulation, Duplication, Telekinesis, Resistance Negation, Law Manipulation, Probability Manipulation, BFR (Threatened to kick Bernkastel off of his game board, and almost fired EVA-Beatrice from Umineko altogether. Can take pieces in and out of the chess board at will), Information Manipulation, Life Manipulation (Rebirthed Beatrice into a new body after her death, though he was unable to recover her previous memories and experiences), Flight, Intangibility, Reality Warping (Reshaped parts of the Meta-World into a replica of Rokkenjima), Soul Manipulation (Pieces brought to the Meta-World are inanimate wax dolls unless the Game Master chooses to give them souls and allow them to speak), Sealing (Shackled Ange to her piece, preventing her from leaving his game. Encased the Book of the Single Truth in a crystal which only the Game Master could open), Power Bestowal (Can allow opponents to use Truths, as well as remove their access to them), Nigh-Omniscience, Power Nullification, Cloth Manipulation, Subjective Reality (Could have rewritten the tale of the Rokkenjima Serial Murders so that they were all just a dream), Red and Golden Truths, as well as all of Beatrice's powers
Attack Potency: Human level (Is physically just a normal human) | Low Complex Multiverse level (Exists in a higher layer of Beatrice's gameboard, the physical reality of which includes a 5-dimensional realm. Fought with Dlanor A. Knox, even beating her [although she was holding back]) | Outerverse level (Exists in the Witch Domain, a higher realm of existence from which the entire Human Domain is regarded as fiction and its inhabitants are seen as pieces laid on a chessboard, their fates and lives merely small fragments which can be manipulated and physically interacted with even by normal humans inhabiting this perspective. This includes structures such as higher dimensions, hierarchies of stories, dreams, and daydreams, and the Underside of the Chessboard, a void of nothingness completely beyond space and time which resides in an unreachable "nowhere" in relation to the entire world of the pieces) | Outerverse level (Should at least be comparable to as he was before. Became an existence comparable to Beatrice, becoming the master of the gameboard and residing in a higher level of reality beyond said gameboard, which contained its own miniature Sea of Fragments. The gameboard also contains the Cathedral and the Golden Land, both of which are beyond the Human Domain), potentially at least Outerverse level with Endless Magic (Should be comparable to Beatrice's usage of Endless Magic, which can act as a way for one to journey through the infinite layers of the sea of fragments, being potentially capable of granting infinite evolution and apotheosis to a being of a lower order of existence when paired with something such as Maria's Magic of Origins, turning 1 into ∞) | Outerverse level, possibly High Outerverse level (His existence extended to the City of Books and subjected it to becoming part of his territory. The City of Books resides beyond all When They Cry, as it is the spot from where Featherine writes her stories. Fought against and eventually overwhelmed City of Books manifestation Bernkastel, who destroyed multiple tales within the library in her battle with Lambdadelta)
Speed: Average Human | Immeasurable (Exists in a higher part of Beatrice's gameboard, beyond the 5-dimensional realm it contains. Kept up with Dlanor) | Irrelevant (Transcends Beatrice's gameboard, which includes things like Gaap's Abyss that allows for transportation beyond all measures of speed) | Irrelevant (Comparable if not superior to before) | Irrelevant (Fought against Bernkastel and eventually overwhelmed her. Bern was shocked that she was even hit by him)
Lifting Strength: Unknown | Immeasurable | Irrelevant (Exists in a higher domain where the concepts of size and mass are irrelevant, with entire worlds which themselves contain higher-dimensional structures being just fiction contained in small fragments to him, and the Human Domain as a whole nothing but a chessboard) | Irrelevant | Irrelevant (Exists in the City of Books, a higher level of reality to which all of Umineko and When They Cry are nothing more than single lines in books in a seemingly endless library)
Striking Strength: Human Class | Low Complex Multiversal | Outerversal | Outerversal | Outerversal | Outerversal, possibly High Outerversal
Durability: Human level. His nature of being a gameboard piece makes him hard to permanently put down | Low Complex Multiverse level (Fought against and is capable of taking blows from Dlanor), up to at least Outerverse level against supernatural attacks with Endless Nine (Endless Nine is of the same nature as Endless Magic, which can allow the user to traverse the Sea of Fragments which endlessly spirals up even through the Witches' Domain) | Outerverse level (Should be comparable to his AP), up to at least Outerverse level against supernatural attacks with Endless Nine | Outerverse level (Should be comparable to the likes of Beatrice and the other Golden Land inhabitants, who were capable of holding their own against the Theory Goats), far higher against supernatural attacks with Endless Nine | Outerverse level, possibly High Outerverse level (Fought against Bernkastel), far higher against supernatural attacks with Endless Nine (Protected him from harm against Bernkastel's greatest attacks. Featherine commented that Battler's story was "untouchable", implying that she couldn't affect him, though this could've just been a sign that she respected Battler's resolve and decided to let him go)
Stamina: Inhexaustible. Requires no physical conditions to function other than his own desire to exist.
Range: Standard melee range | Low Complex Multiversal, at least Outerversal with Endless Magic | Outerversal, at least Outerversal with Endless Magic | Outerversal, at least Outerversal with Endless Magic | Outerversal, possibly High Outerversal, at least Outerversal with Endless Magic
Standard Equipment:
- Golden Longsword: An extremely powerful weapon formed out of Dlanor A. Knox's Red Key, having been imbued with Battler's power as a Territory Lord and fully recognized him as its only master. It retains all of the characteristics of the Red Key, being a purely conceptual blade whose purpose is to deny the existence of opponents, while completely negating the very concept of resistance against attacks and skewering them regardless of stamina; that is, they are denied of the right to evade, erect barriers (Be them physical, mental or conceptual) or reversing time, and even increasing their own statistics or resurrecting themselves becomes an impossibility against this weapon. In addition, Battler is also capable of imbuing the longsword with both the Red and Blue Truths, channeling their effects into its attacks.
Intelligence: Genius (An avid reader of the mystery genre who consumes nearly 100 books a year, and is noted to specialize in classical mysteries. This is capable of allowing him to fight on par with the likes of Beatrice and even debunk some of her claims) | Nigh-Omniscient (As the Game Master, Battler completely understood Beatrice's gameboard and had complete knowledge over everything that happened within. However, he was still capable of getting tricked into making a Logic Error by Furudo Erika)
Weaknesses: None notable, aside from just being a normal human physically | Same as before | Cannot leave his territory without the help of entities with the ability to do so (Such as Voyager Witches), and later became reliant on Ange to remain in existence
Notable Attacks/Techniques:
Endless Magic: The signature magical system utilized by the Endless Witch, whose foundations lie upon the concept of infinity, be it as an endless repetition or an infinite expansion, hence allowing them to revert anything back to its original state by making them remember the form which they used to hold, repairing broken objects and resurrecting people from the dead, as well as allowing Battler to recover from fatal injuries by rewinding his body back to its original state, and creating infinity out of any number so long as it is not 0, modifying finite quantities so that they expand infinitely.
However, the true basis and source of Endless Magic lies on the concept of a "cat in a box", that is, an unobserved entity of infinite variation whose uncertain existence makes it so all possible interpretations of them are equally valid and impossible to be denied, causing it to be the root of infinite possibilities and scenarios. Thus, the Endless Witch is akin to a storyteller who weaves infinite tales and stories, shaping their own worlds and controlling the infinitely-stretching possibilities contained in their catbox.
Truths: Special moves utilized in debates between Witches and Humans taking place in the Meta-World, being statements denoted by specific colors which often manifest as conceptual weapons that directly target the enemy's very existence in an attempt to deny it, and are thus impossible to physically avoid, forcing opponents to counter the attacker's arguments with another truth. As the damage dealt by the Truths is conceptual, rather than strictly physical, they completely bypass conventional durability and allow Battler to skewer and even kill opponents much more powerful than himself, such as Beatrice.
- Red Truth: Irrefutable, objective truth that needs no evidence or proof to demonstrate its validity. In essence, the Red Truth takes an unobserved possibility existing alongside infinitely many and asserts it as the ultimate truth, being capable of completely denying an opponent's existence, body and soul, and sending them to the depths of oblivion without hope of recovery. However, it is impossible to lie (Essentially trying to deny the validity of a wave function that has already been collapsed) using this technique, and one can find gaps, semantic loopholes and different interpretations even in statements spoken in red, potentially allowing them to counterattack with an argument of their own, though the Red Truth itself remains unrefuted.
- Blue Truth: A theoretical scenario made with the purpose of directly denying the enemy's arguments and existence, whose true validity is unclear but nonetheless takes precedence over any statements spoken in basic white text, while being inferior to the Red Truth. It normally assumes the form of several stakes which skewer and impale opponents, damaging them on a conceptual level and being impossible to remove unless their falsehood is directly declared with the Red Truth; otherwise, that which is spoken in blue will be asserted as the truth and grant victory to the attacker, while erasing their opponent's concept entirely.
- Golden Truth: A mysterious, divine truth whose foundations are built completely differently from the Red and Blue Truths, and which can only be spoken by an individual who has fully understood the truth of their game board and attained the position of Game Master, reigning absolute over their own territory and having full knowledge of all its rules. Unlike the other Truths, its effects are circumstantial and can be both inferior and superior to the Red Truth, being potentially able to overwrite it completely in latter cases.
Endless Nine: An impenetrable barrier woven together by Battler's complete denial of the existence of witches and magic, and his firm belief that they are nothing but illusions and daydreams, which grants him an absurdly high anti-magic resistance (99.99999999...) and makes him completely immune to any supernatural effects directed at himself, or any attacks coming from beings whose existence he denies, even those as powerful as the Game Master and Featherine's Overlord Cats, whose magic created and destroyed entire universes in the City of Books. Likewise, it also allows him to easily bypass magical barriers and forcefields, as well as tear apart through supernatural entities as if they were cardboard.
Game Master: After discovering the true nature of Beatrice's identity and gaining full knowledge over the rules of her territory, as well as inheriting the title of Endless Sorcerer from her, Battler attained the position of ruler and Territory Lord of her fragment, obtaining full domain over it. As Game Master, he exists on a higher plane of existence than everything else in his territory, and the world shapes itself to his will under this state, with even attacking him through conventional means being impossible without his direct permission, and he can similarly decide who enters and who leaves it, and what kinds of magic are possible to be utilized within its boundaries. In addition, he can weave stories and tales on a far more advanced scale than other higher-order beings, being able to manipulate countless fragments to piece together his own plotline, as well as of rewriting the resulting structure as he pleases.
Note: Credit to All Fiction Battles Wiki for a majority of the explanations on this profile.
Others[]
Notable Victories:
Notable Losses:
Inconclusive Matches: