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Character Stats and Profiles Wiki
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Big Boss (MG PO)

Summary[]

Big Boss, real name John, also known as Jack, and formerly known as Naked Snake, Vic Boss, Ishmael, Saladin, or simply Snake, is a renowned special forces operative and mercenary commander. He founded U.S. Army Special Forces Unit FOXHOUND, along with the mercenary company Militaires Sans Frontières, and was one of the founding members of the Patriots. Big Boss later established the military states of Outer Heaven and Zanzibar Land as bases for his companies, in order to realize his ambitions of creating a nation for soldiers. Considered by some as "The Greatest Warrior of the 20th Century," he earned such monikers as "the Legendary Soldier" and "the Legendary Mercenary," feared in combat by both friend and foe as a hero and a madman.

During the Cold War, Big Boss was an apprentice to The Boss, the so-called "Mother of Special Forces," and later served as a black ops field agent for the CIA's FOX Unit, under Major Zero. Having his genetic code used as part of the government project Les Enfants Terribles, Big Boss was the genetic father of Solid Snake (his subordinate and later nemesis), Liquid Snake and Solidus Snake. He was also the mental and physical template for his body double and former subordinate, Venom Snake, with whom he shared the title of "Big Boss".

Powers and Statistics[]

Tier: 7-C+, 7-B with weapons

Name: John

Age: 29 (MGS3) to 79 (MGS4)

Origin: Metal Gear

Species: Human

Height: 192 cm (6'4")

Weight: 89 kg (198 lbs)

Moral Alignment: Chaotic Neutral

Classification: Legendary soldier, war hero, mercenary commander, commando

  • Extreme Temperatures and Poison Manipulation (The Sneaking Suit provides insulation from the environment and protection against toxins)
  • Mind Manipulation (Resisted Gene's attempt to mind control him, scaling from Solid Snake)
  • Radiation Manipulation (Just like The Boss, he was an atomic-test subject, and as such, resistant to radiations. Suffered no repercussions from the Davy Crocket's radiations)
  • Sleep Manipulation (Resists the effect of The End's sleeping darts, which are even more powerful than his own, which are themselves capable of instantly putting people to sleep)
  • Precognition (Ursula and Elisa couldn't agree on what his future would be, with their predictions being 100% accurate and never diverging)
  • Enhanced Senses (Thermograpic Vision; The sneaking suit prevents him from being detected via thermal scanner)
  • Electricity Manipulation (withstood Volgin's lightning)


Attack Potency: Town level+[1] (Defeated Volgin, and the Cobra Unit and strong enough to hold his own against Metal Gears like ZEKE and Peace Walker), City level with weapons (can injure Peace Walker)

Striking Strength: Town class+[1]

Speed: FTL[2] (comparable to Revolver Ocelot and Solid Snake. Can dodge Volgin's lightning)

Lifting Strength: Class M[3] (Is able to catch Cocoon)

Durability: Town level+[1] (Can survive Volgin's electrical strikes, endured stomps from Metal Gears)

Stamina: Superhuman (Big Boss has incredible endurance and is an expert in wilderness survival, going on with little equipment at the beginning of Operation Snake Eater and surviving off of the wildlife for days as he performed his mission shortly after being gravely injured by the Boss. Even after Volgin tortured him to near death, electrocuting him and beating him down for an extended period, Big Boss quickly recovered and continued in his mission, going on to defeat both Volgin and the Boss. Even in his dying moments, as FOXDIE claimed him, he was able to keep on moving when others had instantly died)

Range: Standard Melee Range; Extended Melee Range with knives; Tens of Meters with explosives; Hundreds of Meters to Kilometers with firearms

Standard Equipment:

  • iDroid: Holographic interface device that provides Snake with live info on the terrain, weather, and position of objectives and marked targets. It also serves as a communication device that keeps Snake in touch with Militaires Sans Frontières' staff, allowing Snake to call-in requests for airstrikes, chopper support, and airdrops to change or re-supply his current equipment.
  • Analyzer: Electronic device that allows Snake to analyze the skills and abilities of soldiers he focuses on.
  • Fulton Recovery System: Surface-to-air recovery system, it allows Snake to extract supplies, weaponry, vehicles, animals, and people from the area and transport them to Mother Base.
  • Sneaking Suit:: A unique military garment made of highly-resistant aramid weave that offers superb damage resistance. It clings tightly to specific parts of the body, speeding up recovery from wounds and increasing the user's endurance. Like other models before it, it provides insulation that protects the body from dangerous substances and allows the user to operate in extreme climates and damp conditions. It also incorporates noise-dampening soles that will enable the user to run without making a sound.
  • Camouflages: During Operation Snake Eater, Naked Snake acquired several unique camo uniforms, some of which possessed special abilities.
    • Moss: Gained from the End, the Moss Camo is very useful in grassy and forested areas and recharges Snake's stamina so long as he is exposed to light, with sunlight giving the most.
    • Spider: Gained from the Fear, the Spider Camo is an early form of stealth camouflage that bends light to render him virtually invisible, making him incredibly difficult to detect, but it does so at the expense of his stamina.
    • Spirit: A "gift" from the Sorrow, the Spirit Camo eliminates the sound of Snake's footsteps and allows him to drain the stamina of others while he has them in his grip.
  • Soliton Radar: A highly advanced radar system developed by MSF's R&D team. It utilizes electromagnetic waves originating from living beings to map out the location and provide live info of enemy soldiers' position and field of view. It also can detect ghosts.
  • Active Sonar: A portable device that uses sound waves to detect nearby objects and beings, making it useful for stealth operations. However, the sound it makes can give Big Boss' position away.
  • Anti-personnel Sensor: A small personal device that can detect the heartbeats and electromagnetic fields of nearby lifeforms.
  • Sonic Eye: A tool that allows Big Boss to visualize sounds and detect their locations easily.
  • Motion Detector: A portable device that can detect nearby moving objects.
  • Fake Death Pill: A small potassium cyanide capsule that Big Boss can take to put himself into a deathlike state as a ploy to fool enemies. The revival pill can counteract its effects on one of his teeth, but he will die if he is in the condition for too long.
  • Chaff Grenade: An electronic attack device that deploys countless metal strips along with an active jammer to temporarily disable radio communications and electronic equipment such as cameras, radar, missile guidance, and lock-on systems as well as stun AI-controlled weapons and early model cyborgs
  • The Patriot: A distinctive assault rifle specially made for The Boss, which she passed onto her successor upon her death. While it is relatively lightweight, it has a strong recoil and is incredibly challenging to handle. Its internal feed mechanism, shaped like an infinity symbol, has infinite ammunition and can be fired indefinitely without reload, giving him infinite ammo.

Intelligence: Genius (Having been trained since a young age in combat, espionage, and survival by the Boss, Big Boss is a genius fluent in many languages and with extensive knowledge in subjects such as psychology), Extraordinary Genius in combat (Big Boss is regarded as the best soldier in the world, which is reflected perfectly through his achievements. He is exceedingly skilled in CQC, having developed the art alongside the Boss herself. He has used it to disarm and defeat others, ranging from the likes of Volgin to fellow masters of the art, such as Ocelot, Solid Snake, and the Boss herself. He can analyze situations quickly and act intelligently even under pressure, working to heal his injuries while on the battlefield and treating EVA with Para-Medic's guidance, and can expertly lead his nation of Outer Heaven and all its soldiers)

Notable Attacks/Techniques:

  • CQC: Unique and highly efficient martial arts, allowing a soldier a variety of options while not denying them the use of weapons. It generally has the user taking a stance with a knife and a handgun; thus, they could grab/throw opponents in melee, threaten/execute people with the sharp blade or shoot down opponents who're otherwise outside the user's range. CQC mostly focuses on grabs, throws, and other methods to disarm the target, allowing one to take down enemies without killing them or use them as a human shield. A skilled practitioner can even "chain" throws, allowing them to rapidly neutralise entire groups of soldiers in close proximity of each other. Being a co-developer of the technique, Big Boss is exceptionally skilled at CQC and overtime, during 'Operation Snake Eater', grew to match and likely surpass the Boss' mastery of it.
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