Summary[]
Blaze the Cat is a supporting character from the Sonic the Hedgehog series. A pyrokinetic princess from another dimension, Blaze is appointed as the guardian of Sol Emeralds, alternate reality counterparts of the Chaos Emeralds. Blaze is portrayed as calm and elegant individual but tends to conceal her true feelings. Her devotion to the task of guarding the Sol Emeralds has made her anti-social, shy and has forsaken the idea of her having friends.
This changes when she meets Sonic and his friends, whilst their first meeting got off to a rough start, Blaze would begin to comprehend the idea of friendships and with the assistance of her newfound companions, allows her to serve her kingdom's subject as well as save her and Sonic's realities from destruction on multiple occasions.
Powers and Stats[]
Tier: High 3-A to 2-C, higher with Fire Boost | At least 2-C, higher with Fire Boost | Varies, at least 2-C to 2-A at her peak
Key: Adventure Era-Modern Era | Post-Forces Era-Frontiers | Burning Blaze
Name: Blaze the Cat
Origin: Sonic the Hedgehog (Sonic Rush)
Gender: Female
Age: 14
Classification: Anthropomorphic Cat
Powers and Abilities:
- Superhuman Physical Characteristics
- Self-Sustenance (Type 1; Can survive in the vacuum of space)
- Small Size (Type 0; Blaze is 95cm tall)
- Acrobatics (Hypermobility, All-Terrain Mobility, Self-Momentum, Surface Running Blaze can travel through corkscrews and loops at high-speeds with ease, jump across rooftops, her trajectory in midair through self-propelled dashes, grind on rails and vines with ease and perform double-jumps)
- Expert Hand to Hand Combatant (Has stalemated the likes of Sonic and incapacitated Knuckles)
- Analytical Prediction (Can predict her enemies moves as well as notice flaws in an individuals style of combat)
- Instinctive Action (Fought alongside Silver without thinking[1])
- Non-Physical Interaction (Ghost & Spirits; Can harm Pumpkin Ghosts, and should be capable of interacting with the Boos and Boom Boos)
- Minor Toon Force
- Elasticity (Can survive and recover from being flattened)
- Hammerspace (Similar to Sonic and others, Blaze can store items and Sol Emeralds within such a space)
- Breaking the Fourth Wall (In the Rush games, Blaze will jump out and get scared if you touch her on your screen)
- Fire Manipulation and Explosion Manipulation (Blaze's main ability is to manipulate the element of fire, which she can use to emit flames from her palms which explode on contact, generate blasts of flames, create tornados made of fire with the Axel Jump, surround herself with flames whilst using the Fire Boost, propel herself forward with her flames, spam flaming bullets, erupt pillars as well as walls of flames, emit continuous and unrelenting streams of fire, combust objects into flames)
- Aura (Explosive; Can release her flames in a manner akin to an explosive aura)
- Spin Dash (Unique; Blaze's Fire Claw & Burst Dash are her own versions of the Homing Attack and the Spin Dash imbued with her fire powers, thus she should be able to use the applications of the Spin Dash with them)
- Boost (Fire Boost)
- Teleportation (Appears in a column of fire, surprising Sonic)
- Pseudo-Flight (By emitting flames from her feet and hands, Blaze can hover in the air for a brief period of time)
- Limited Power Nullification (can dispel columns of fire as well as erase beings made of fire)
- Vehicular Mastery (Can ride an Extreme Gear and perform tricks in a motorcycle)
- Sealing, Time Stop/Time Manipulation and BFR (Sealed Iblis into herself and sealed herself into a different dimension, whereas Silver could not], Upon hearing Barry's suggestion to use a Chaos Emerald, Rouge stated it would be possible if they had a Chaos Emerald)
- Dimensional Travel (Can freely travel between her's and Sonic's world)
- Transformation (Into Burning Blaze)
Resistance to:
- Extreme Cold
- Cosmic Radiations
- Poison Manipulation and Biological Manipulation (Can journey through Chemical Plant Zone without adverse effects, which is filled with pollution & toxins)
- Fire Manipulation and Heat Manipulation (Unaffected by the fire traps in Sky Babylon and is indifferent to areas with low temperatures. Unfazed by being near lava in Hill Top Zone. Can walk across the magma Lava Reef Zone)
- Sound Manipulation, Electricity Manipulation, Limited Transmutation and Durability Negation (Can withstand the effects of Ivory, Magenta and Blue Wisps)
- Transformation and Statistics Amplification
- Surface Scaling (With Pink Spikes and Gray Quake)
- Fire Manipulation and Explosion Manipulation (With Red Burst and Black Bomb)
- Vibration Manipulation (With Blue Cube and Gray Quake)
- Energy Projection (With Cyan Laser and Crimson Eagle)
- Electricity Manipulation (With Ivory Lightning)
- Invisibility (With Jade Ghost)
- Deconstruction (With Indigo Asteroid)
- Transmutation, Black Hole Creation, Gravity Manipulation, Size Manipulation and Absorption (With Indigo Asteroid, Violet Void, and Purple Frenzy)
- Intangibility (With Jade Ghost and Violet Void)
- Flight and Levitation (With Crimson Eagle, Green Hover, Indigo Asteroid, Jade Ghost, Magenta Rhythm, Orange Rocket, and Violet Void)
- Speed Reduction and Void Manipulation (With Violet Void)
- Forcefield Creation (Of fire and electricity varieties)
- Paralysis Inducement (With Stun)
- Invulnerability (With the Invincibility Monitor)
- Transmutation (via Ring Time)
- Statistics Amplification (With the Speed Shoes)
- Damage Transferal (Up to Low 1-C AP with Rings. Rings completely shield the user from harm so long as they have at least 1 in their possession. Upon taking an instance of damage, a varying amount will scatter from the one who collected them with higher durability causing less to drop. Rings can shield Base characters from damage, including from the likes of Void and an amped Supreme so long as they have enough in their possession)
- Healing & Stamina Recovery (Ring energy revitalizes the wielder and restores energy, as noted with Silver wanting to use some to replenish his energy. Rings are referred to by The End as being vitality)
All previous abilities massively enhanced:
- Self-Sustenance (Type 3; Should be comparable to the Chaos Emeralds, which possess infinite & unlimited energy)
- Acausality (Type 4; Burning Blaze shares similar traits to Super Forms, to which Sage noted Sonic was attempting to transcend causality by refusing to succumb to the cyber corruption which plagued him.[2] Despite its attunement being the ruling of everything in the universe that exists that has gone unchallenged since time immemorial, The End referred to its own defeat as something that transcends law and time. Super Forms can move and function within the Egg Reverie Zone, a place where space and time are continuously shifting, even to points that shouldn't exist, whilst base forms can only float aimlessly)
- Flight (True Flight; The most common ability displayed by Super States being able to fly freely through space & other dimensions to fight beings such as Finalhazard, Egg Salamander, Time Eater, Solaris, Ultimate Gemerl and The End)
- Invulnerability (Burning Blaze shares similar traits to Super Forms, which are stated on multiple occasions to be invulnerable and are shown to be unaffected by attacks from many opponents including the Time Eater, Egg Wizard, Perfect Chaos, Great Eggman Robo and Ultimate Gemerl)
- Invulnerability Negation (Super Forms can harm other super forms with this ability.)
- Immortality Negation (Type 3) and Regeneration Negation (Up to Low-Godly, The full power of the Chaos Emeralds allows a Super State to bypass Solaris' regeneration, decapitating the light god, even after Solaris reformed itself, the damage is still maintained)
- Positive Emotions Empowerment (Much like the Chaos Emeralds, the Sol Emeralds true power is harnessed through positive emotions as shown when the Sol Emeralds regain their power after being rendered inert stones through Blaze experiencing positive emotions with her newfound friends)
- Enhanced Non-Physical Interaction (Abstract Existence (Type 1; Concept Type 1, Nonduality Type 2, Dreams & Nightmares, Feelings), Information Type 2, Data, Laws, Minds, Souls, Memories, Void, Plot, Text, Space-Time, Nonexistence Nature Type 2; All Aspects, Elemental Incorporeality (Energy, Water, Fire, Smoke, Light and Darkness); As the source of vitality to all living things, Chaos Energy would be able to interact with all living beings such as Mephiles (An immaterial being made of Darkness), Iblis (An immaterial being made of energy and fire), Solaris (the fusion of the last two, who is also made from several different dimensions and light), Void/Lumina/Illumina (Abstract beings made of Dream and the emotions needed for them to exist), Chaos (a being made of liquid) and Time Eater (A being made of smoke); As the super-substance of dreams, it naturally interacts with them and all aspects that are shaped by it, which includes the Storybook Worlds (Universes fundamentally made of Plot and Text) and the Cyberspaces (Realities fundamentally made of information, with the ancient cyberspace housing the Ancients' Souls, Memories, Hopes and the essences of who they were)
- Enhanced Dream Manipulation & Conceptual Manipulation (Type 1 - 4-D; Dreams are a fundamental aspect of the multiverse, with the Sol Emeralds possessing similar properties to the Chaos Emeralds, which are referred to as the super-substance of dreams. The Chaos Emeralds allowed Mephiles and Iblis to fuse back into Solaris, who immediately became a threat that would swallow all timelines and destroy the very meaning of time that additionally includes Maginaryworld and all the dreams contained within Fourth Dimensional Space, a space which in itself is Illumina's dream)
- Empathic Manipulation & Nonduality (Type 2 - Dreams & Nightmares) & Enhanced Abstract Existence (Type 1 for their energy; Due to the Chaos Emerald's energy being the super-substances and giving vitality to all living things, their energy is both part of and more abstract than abstract beings such as The End, Void, which is additionally stated to be part of the emotions necessary for dreams to exist, and even Illumina and the Precioustone)
- Mind Manipulation, Empathic Manipulation & Physics Manipulation (Dreams can encompass parts of the mind whereas other dreams may have altered physics. Other dreams can be born from negative emotions/ideas including lust, domination & monopolization)
- Plot Manipulation & Text Manipulation (Dreams would also encompass Erazor djinn's desire to remake the Arabian Nights, a reality which is made of texts/manuscripts and narratives which are fundamental to its existence, with the words written being the story of the world itself, with all the characters following a set plot as their law and destiny)
- Law Manipulation, Causality Manipulation, Soul Manipulation, Data Manipulation & Information Manipulation (Type 2; The Sol Emeralds should be comparable to the Chaos Emeralds, which act as the very basis of the Ancients' technology, with the gems powering all their systems including Cyber Space. Cyberspace is a referred to as a separate digital world by The End as well as a digital dimension by Dr. Eggman which can obtain external information/data from the universe and materialize it within itself. Tails surmised that Cyber Space stores information down to the very essence of the Ancients' beings including their hopes, dreams, memories and even their souls. When a being enters Cyber Space, their memories physically alter and change the realm depending upon their memories. The barrier surrounding the Starfall Islands was stated to defy the laws of the world, manifesting logical disparities down to the bottom of causality. When it used the Chaos Emeralds to fuse, Solaris was stated to be capable of destroying all of reality in all time periods. That would include Cyber Space by extension[3])
- Memory Manipulation (Restored Sonic's memories)
- Greater Existence Erasure (4-D - 2 Layers; Despite barely dodging Perfect Chaos' attack, it was stated that Sonic would've "vanished" had he not been in a Super State)
- Enhanced Death Manipulation (4-D - 1 Layer; Super Forms can withstand the Eyes of Solaris, which kill whoever they touch)
- Disease Manipulation, Biological Manipulation, and Transmutation (Powered directly by the Chaos Emeralds, which completely wiped away the Metal Virus from an infected Sonic. Chaos Energy has been shown to prevents beings from becoming infected by the Metal Virus)
- Dream Manipulation, Mind Manipulation, Empathic Manipulation, Physics Manipulation, Plot Manipulation, Text Manipulation, Conceptual Manipulation (Type 1), Causality Manipulation, Law Manipulation, Soul Manipulation, Data Manipulation, Information Manipulation (Type 2) & Nonexistence Erasure (Nature Type 2 - All Aspects. Dreams, Plot, Space-Time & History; Super States can take attacks from Solaris, which should have these effects with Solaris' desiring the destruction of all reality stemming from Mephiles' craving for destruction, desire to wipe out all of history & Solaris' aim to consume all existing timelines with the destruction reaching places sch Maginaryworld, White Space, the Storybook Worlds & Cyber Space)
- Cyber Corruption (Afflictions - 3 Layers; When Sonic transformed into his Super State, his Cyber Corruption, which was able to affect him despite resisting similar abilities previously, was halted, though it did not cure him outright)
Attack Potency: High Universe level to Low Multiverse level (Can fight Sonic the Hedgehog on even footing, assisted Silver in defeating Iblis) higher with Fire Boost | At least Low Multiverse level (Can destroy Badniks and Super Badniks, which can give Sonic and Amy trouble in groups, Assisted in the Battle against the Riot Train), higher with Fire Boost | Varies, At least Low Multiverse level (Empowered by the Sol Emeralds, which in conjunction with the Chaos Emeralds, were merging Sonic and Blaze's worlds which would result in their destruction. The Eggman also state that the combined power of both sets of gems could destroy the world) to Multiverse level+ at her peak (Defeated the Egg Wizard whilst it was enhanced by the Power of the Stars, the force which sustains the existence of parallel dimensions across the multiverse, which contains infinite realities)
Speed: Massively FTL+ to Infinite (Kept up with Silver and is comparable in speed to Sonic), higher Reactions (Can dodge Sonic's Spin Dash & Homing Attack) and with the Burst Dash and Fire Boost (The Burst Dash is Blaze's variation of the Spin Dash which. Her Fire Boost can not only contend with Sonic's Boost, but potentially beat his) | Infinite (Faster than before), higher Reactions and with Fire Boost | Varies, Infinite (Far faster than before, Comparable to Super Sonic) to Immeasurable at her peak (Should be comparable to Super Sonic, Shadow and Silver who flew throughout time to face Solaris, as well as Classic Super Sonic who with Modern Super Sonic, flew through the end of time to fight the Time Eater and could maintain movement within the Egg Reverie Zone, a dimension where time continuously shifts back and forth whilst a base form can only float around aimlessly)
Lifting Strength: Class Y (She can contend with Sonic with her Boost) | Class Y (Stronger than before) | Immeasurable (Comparable to Super Sonic, who can push back Solaris)
Striking Strength: High Universe level to Low Multiverse level | At least Low Multiverse level | Varies, At least Low Multiverse level, up to Low Complex Multiverse level
Durability: High Universe level to Low Multiverse level (Can take hits from Sonic), Up to Multiverse level+ Damage Transferral with Rings (Enough Rings can shield the holder from damage coming from those as strong as Supreme) | At least Low Multiverse level, up to Multiverse level+ Damage Transferral with Rings | Varies, at least Low Multiverse level to Multiverse level+ at her peak (Can withstand attacks from the Egg Salamander and Egg Wizard)
Stamina: Superhuman | Superhuman | Infinite
Range: Standard Melee Range, Hundreds of Meters with attacks and abilities | Standard Melee Range, up to beyond baseline Multiverse level+' with her abilities.
Standard Equipment: The Sol Emeralds
Gifted (Blaze is the ruler of kingdom, possessing a calm and mature demeanor whilst performing her duties & keeping it in check without falling apart. She possesses extensive knowledge on various aspects of her world including Vikings, Pirates and The Jeweled Scepter)
Extraordinary Genius (Blaze is one of the best combatants within the series, gracefully interspersing her acrobatic & elegant moves with the unyielding ferocity of her flames. Is amongst the few individuals who can fight Sonic the Hedgehog to a standstill, who is more experienced & skilled then his younger self who fought Emerl & Gemerl. Casually incapacitated Knuckles, a martial arts master whilst also pointing out the flaws in his fighting style)
Weaknesses: Acrophobic, tends to isolate herself and is slow to open up to others, susceptible to taunts and is stubborn | None notable
Notable Attacks/Techniques:
- Pyrokinesis: With her pyrokinesis, Blaze can conjure up flames at any place on or all over her body for various offensive effects, such as turning herself into a burning projectile, forming a cloak of flames or increase the damage of her blows. She can even ignite and raise large columns of fire from the ground from afar. Offense aside, she can also use her pyrokinesis defensively by conjuring up fields of fire around her as protection. She can also use her flames to propel herself forward, increasing her speed and/or granting her limited flight. Blaze's pyrokinesis also gives her limited heat resistance, making her invulnerable to certain types of flames, such as those in the environment.
- Axel Jump: Blaze jumps into the air before spinning into her opponent while wreathed in flames.
- Axel Tornado: When performing the Axel Tornado, Blaze sends herself into the air in a manner similar to an axel jump. Once in midair, Blaze unleashes a burst of fire under her feet with her pyrokinetic abilities while twirling around horizontally, allowing her to launch herself higher into the air and reach higher altitudes at different speeds. Blaze uses her pyrokinesis to emit fire during her ascent, enabling her to deal damage to enemies and break obstacles.
- Burst Dash: Blaze crouches on the floor, using her pyrokinesis to build up speed and momentum before rushing forth as a fiery tornado.
- Burst Hover: Blaze uses her flames to hover a short
- Fire Boost: Blaze runs while generating a cone of flames around her to ward off projectiles and smash through enemies.
- Spinning Claw: While on the ground Blaze pirouettes around while releasing flames around her to damage enemies.
- Fire Claw: Much like the Homing Attack, when performing the Fire Claw, Blaze launches herself forward with a small burst of flames and homes in on a nearby enemy to attack. However, instead of going into a mid-air Spin Attack like the Homing Attack, Blaze horizontally spins her body, sticking her right arm out in front of her to strike the foe.
Color Powers:
- Cyan Laser: Using the power of a Cyan Wisp, Blaze transforms into a cyan laser beam. As the Cyan Laser, Blaze gains the same properties as that of a real laser, allowing her to move as a living beam of light. When hitting any surfaces as the Cyan Laser, Blaze can also bounce off them as if they were reflective surface.
- Indigo Asteroid: Using the power of an Indigo Wisp, Blaze turns into an orb-shaped body with striped indigo skin and a matching planetary ring encircling her middle. As the Indigo Asteroid, Blaze essentially becomes a miniature planet with a strong gravitational field. Blaze is as such capable of creating a powerful gravitational pull around herself, strong enough to tear all kinds of objects to pieces and pull them into the Asteroid Ring. Additionally, the gathered matter can be used to empower the gravitational pull. The Indigo Asteroid also grants Blaze the ability to levitate through midair.
- Yellow Drill: Using the power of a Yellow Wisp, Blaze turns into a yellow spiral drill. As the Yellow Drill, Blaze can burrow and tunnel underground at remarkable high speeds and can be applied underwater, allowing Blaze to move through water like a living torpedo.
Burning Blaze:
- Burning Fire Boost: A vastly more powerful version that she can only use as Burning Blaze, she emits flames from her waist down to propel her at speeds sufficient to easily smash through an oncoming meteor.
Others[]
Notable Victories:
Notable Losses:
Inconclusive Matches: