
| “ | To stand before me means you have made a compact with death!! Your wish to break that compact will not be granted!! I swear on it in the name of the god of death!! | „ |
| ~ Bloodman to Gajeel |
Summary[]
Bloodman was an Etherious and a member of Emperor Spriggan's elite personal guard: the Spriggan 12. Feared as the "Grim Reaper" by his foes, he efficiently wields the Curses of the Nine Demon Gates and their king.
Powers and Stats[]
Tier: 5-A, higher with Third Seal
Name: Bloodman, The Grim Reaper
Origin: Fairy Tail
Gender: Male
Age: Unknown
Classification: Demon (Etherious), Mage, Alvarez Empire Resident, Spriggan 12
- Superhuman Physical Characteristics
- Immortality (Types 1 & 3; As an Etherious from the Book of Zeref, Bloodman is immortal[1])
- Intangibility & Inorganic Physiology (Type 1; Bloodman's body is made up entirely of Bane Particles, allowing him to deform, shape and move his body however he desires, and makes him near completely immune to all forms of both physical and magical damage[4][5])
- Martial Arts (Bloodman has expertise in close combat, from grappling an enemy's neck to matching blow for blow against a Shadow Dragon Slayer in Rogue; able to powerfully punch the same foe to keep him off-balance[6][7])
- Magic (Advanced Magic Abilities)
- Aura (Characters with enough magical power can exude it as a powerful aura, which can even cause quakes and push people back)
- Extrasensory Perception (Mages inherently possess the ability to detect foreign magic signatures whether they be from individuals or Magic Items. Users are capable of detecting others from long distances, ascertaining identities as well as gauge a Mage's power, even if they attempt to hide it[8][9][10][11][12][13][14][15][16][17][18])
- Empowerment (The strength of one's feeling plays an important part in being able to wield Magic. Emotions directly translate into magic power and strength grows exponentially more powerful as said emotions get stronger[19][20][21][22][23][24][25][26])
- Limited Absorption (All mages passively absorb Ethernano from the atmosphere to regain their Magic Power[27])
- Devil Slayer Magic (Can use Ice Devil Slayer Magic, as shown in his fight with Gajeel[28])
- Greater Ice Manipulation (Via Ice Devil Slayer Magic; Which grants the user the ability to manipulate and control the element of ice for slaying Demons, this form of magic specializes in the creation shapeless masses of purple ice in order to both cause grievous cuts and inflict immense blunt damage, as well as to protect themselves from harm. The most fearsome aspect of Ice Devil Slayer Magic, however, are the incredible freezing capabilities it grants: with a simple swipe of their arm, Ice Devil Slayers have been shown instantly freezing people and vast landscapes[29][30][31][32][33][34][35][36])
- Durability Negation (Devil Slayer Magic deals more damage to those with demonic properties as well as Demons themselves[37][38])
- Breath Attack (Via Ice Devil's Rage, which releases a huge purple blizzard of ice and snow from his mouth[39][28][40])
- Information Analysis (Devil Slayers can look at a demon and gain information on them in just a second, this includes gaining information on curses[41][42])
- Enhanced Absorption & Stamina Replenishment (Slayer Type Wizards can consume their own element for stamina and to rejuvenate their magic power. As an Ice Devil Slayer, Bloodman can eat ice[43][44])
- Purification (Type 2; Devil Slayer Magic can nullify corruptive and demonic effects[45])
- Limited Power Mimicry (Slayers are able to acquire new powers by absorbing their element, such as when Gray copied Invel's True-Ice Kamui[46])
- Curse Manipulation (As an Etherious, Bloodman uses Curse Power instead of conventional Magic[47]. Bloodman in particular, can use all the abilities of the Nine Demon Gates[48])
- Empowerment (In contrast to Magic, Curses are empowered by negative emotions such as Resentment, Jealousy, Hatred & Vengance[49])
- Blade Manipulation & Shockwave Generation (Via Tenga Goken; Which allows Ezel to attack with blades, even creating powerful shockwaves[50])
- Conceptual Manipulation (Type 3) and Existence Erasure (Via Memento Mori; A curse which erases its target by eliminating the very concepts of life and death[51])
- Explosion Manipulation (Via Bomb Curse; Which allows the user to create powerful[52]explosions and even turn individuals into living bombs[53][54])
- Mind Manipulation, Body Puppetry, Telekinesis, Sleep Manipulation & Paralysis Inducement (Via Macro; Which allows Seliah to control her opponents with merely her words. This ability works on inanimate objects and can induce paralysis[55][56][57][58][59])
- Necromancy (Via Necromancer; which allows him to revive and control a deceased person, being able to reanimate hundreds of corpses[60][61])
- Pain Manipulation, Sense Manipulation & Statistics Amplification (Via Enhancement; Which allows Kyoka to enhance sensations including increasing the pain receptors to their maximum sensitivity, this power can also take away the victim's ability to use their five senses. When used on themselves, Kyoka can further increase her strength without limit[62][63][64])
- Plant Manipulation & Explosion Manipulation (Via Thorn Curse; Which allows the user to create and manipulate vines littered with thorns and other plants for various offensive and defensive applications, as well as create roses of Curse which detonate, creating destructive explosions[65][66][67])
- Power Nullification & Poison Manipulation (Via Magic Barrier Particles; Which are poisonous Anti-Magic particles which eradicate the Ethernano within their surroundings[68])
- Soul Absorption (Via Absorption Curse; Which absorbs the souls of individuals allowing Franmalth to gain their powers[69][70][71][72])
- Statistics Amplification (Defense - Via Super Armour, which allows the user to harden their body at will, increasing their defensive power[73])
- Water Manipulation & Poison Manipulation (Via Tenchi Kaimei; Which allows Torafuzar to create vast amounts of water which is poisonous due to its high carbon content[74][75])
- Weather Manipulation, Elemental Manipulation, Water Manipulation, Air Manipulation, Fire Manipulation, Electricity Manipulation & Earth Manipulation (Via Calamity; Which allows Tempester to create tornadoes, firestorms, lighting bolts[76][77][78][79], floods and earthquakes[80])
- Transformation (Into Third Seal; Bloodman's Etherious Form which further shrouds him in Bane Particles and is said to "close off the land of the living to whoever opens it"[81])
- BFR (Upon his death, Bloodman forcefully takes his murderer to the underworld alongside himself[82][83])
- Transmutation (Upon his death, Bloodman will attempt to transform his murderer into Magical Barrier Particles)
- Ice Manipulation (As an Ice Devil Slayer, Bloodman is highly resistant to ice-based attacks and magic[84][85][86])
- Fire Manipulation (Devil Slayer Ice was unable to be melted or effected by X791 Base Natsu's Fire[87])
- Earth Manipulation (Devil Slayer Ice is unaffected by Virgo's Diver Magic[88])
- Curse Manipulation (Those possessing Devil Slayer Magic can resist the effects of Curses[89][90][91])
- Age Manipulation, Statistics Reduction, Blade Manipulation, Shockwave Generation, Conceptual Manipulation (Type 3), Existence Erasure, Death Manipulation, Sound Manipulation, Explosion Manipulation, Mind Manipulation, Telekinesis, Body Puppetry, Sleep Manipulation, Paralysis Inducement, Pain Manipulation, Sense Manipulation, Plant Manipulation, Power Nullification, Poison Manipulation, Soul, Absorption, Water Manipulation, Poison Manipulation, Weather Manipulation, Elemental Manipulation, Water Manipulation, Air Manipulation, Fire Manipulation, Electricity Manipulation & Earth Manipulation
Attack Potency: Large Planet level (Comparable to Brandish. Stronger than Assualt Mode Wall, who is confirmed to be the Weakest Spriggan[92][Stat Values 1]), higher with Third Seal (Far stronger than his Base Form. Fought and damaged Base Gajeel. His Ice Devil's Rage matched Base Gajeel's Iron Dragon's Roar[93])
Speed: Massively FTL (Far faster than Etherious Form Mard Geer. Comparable to Jacob and Ajeel[Stat Values 2]), higher with Third Seal (Far faster than his Base Form)
Lifting Strength: At least Class T (Comparable to Jacob and Ajeel), higher with Third Seal (Far stronger than his Base Form[Stat Values 3])
Striking Strength: Large Planet level (Comparable to his Attack Power, Jacob, and Ajeel), higher with Third Seal (Far stronger than his Base Form)
Durability: Large Planet level (Comparable to his Attack Power, Jacob, and Ajeel. Took hits from Base Gajeel), higher with Third Seal (Far more durable than his Base Form). His Magical Barrier Particle body also makes him intangible and ignores physical and direct magical attacks
Stamina: Superhuman (Can fight for long periods of time despite sustaining severe injuries. He can also eat ice and other magics to restore his magic power and stamina)
Range: Hundreds of Meters
Standard Equipment: None notable
Intelligence: Above Average (Is a skilled fighter)
Weaknesses: Potentially weak to Devil Slayer Magic, however this may be negated by possessing Devil Slayer Magic himself. Bloodman must manifest himself physically to perform physical attacks, leaving himself vulnerable. Bloodman cannot eat the ice created from his own Devil Slayer Magic to replenish his stamina. Rather arrogant and overconfident in his own powers. Holy magic can repel his Second Seal.
Notable Attacks/Techniques:
First Seal: Bloodman's body is completely made up of Magical Barrier Particles, allowing him to deform, shape and move his body however he desires, and makes him near completely immune to all forms of both physical and magical damage. However, it should be noted that, very similarly to Shadow Drive, if Bloodman himself physically attacks a target, he must remain tangible, therefore leaving him susceptible to physical counterattack. Upon the seal's release, just being near Bloodman incites death, as the copious amount of poisonous particles overwhelms and kills those who inhale them within mere moments, save for those with special lungs.
- Magical Barrier Particle Mass: The user extends their Magical Barrier Particles-made arm in a long-range attack.
Second Seal: After releasing the First Seal, Bloodman becomes able to release the second, which summons a sea of skulls that steals the lives of those either caught in it, or those near it. The Second Seal can be dispelled with holy-element Magic. Third Seal: A seal that can be willingly released upon completely changing his body's shape into an Etherious Form like state and shrouding himself in poisonous Magical Barrier Particles, Bloodman describes it as the seal that brings the very Grim Reaper's judgment upon his foes' lives. Its release takes the form of a shining white dot being opened in the center of Bloodman's forehead.
- Over Skelter: After releasing his Third Seal, Bloodman creates a vortex of skulls mounted atop tendrils of energy that actively seek out life and attempt to steal it. From Bloodman's reaction regarding Gajeel and Levy's escape from Over Skelter, doing so should normally be very difficult, if not outright impossible.
Tartaros Curses: Bloodman is said to have the power of all of the Curses from Tartaros, including those of the Nine Demon Gates, as well as Mard Geer Tartaros himself. Bloodman has not shown usage of every Curse from Tartaros, but he is still capable of using them if he so chooses.
- Bomb Curse: Similar to its original user, Jackal, Bloodman can conjure explosions with a wave of his hand.
- Exploding Spiral: With a simple wave of his hand, Bloodman creates a large, spiraling explosion that engulfs his targets.
- Tenga Goken: Like Ezel before him, Bloodman can swing and use his arms as if they were extremely sharp, powerful swords.
- Onimaru: By swinging his arm sideways, Bloodman sends a large, intense, cross-shaped shockwave at his opponent; said shockwave is strong enough to crack Gajeel's iron skin.
- Tenchi Kaimei: Bloodman has the ability to use Torafuzar's Curse to completely flood his immediate area in a torrent of poisonous, black carbonic water.
- Ice Devil Slayer Magic: Bloodman has shown to be able to use this form of Devil Slayer Magic (Effectively christening him a Devil Slayer), which in turn allows him to offensively use ice as well as consume this said element for power gain.
- Ice Devil's Rage: Bloodman first inhales and then releases a breath of powerful ice to attack his foes.
- Absorption Curse: This Curse grants the user the ability to absorb the souls of living beings as well as of Magic through touch.
- Enhancement: This Curse allows the user to, as the name suggests, enhance the body of the target in ways they see fit.
- Calamity Curse: This Curse revolves around the use of various calamities, such as tornadoes, of which the user is able to wrap around their body and limbs.
- Macro: This Curse allows the user to take total control of something, which is defined as giving an "order."
- Necromancer: Utilizing this form of Curse, the user is able to revive a deceased person which can behave like a normal living human being under their control.
- Thorn Curse: Able to use the power of the strongest member of Tartaros, Mard Geer Tartaros, Bloodman can create long, thorny vines to pierce his target.
- Thorns: By creating long thorns, Bloodman can pierce his target by waving his fingers in their direction.
- Memento Mori: The user produces a dark paralytic mist around the target that envelopes them, creating a massive beam of dark spirits that reaches towards the sky. Known as the ultimate Curse and the "memory of death", this Curse was created to destroy the immortal being Zeref, as the victims of this Curse are no longer alive nor are they dead, but are simply erased, becoming nothing for eternity.
Statistics Values[]
| Statistics Values | |
Notable Matchups[]
Victories:
Losses:
Inconclusive:
References[]
- ↑ Fairy Tail Manga: Chapter 380, Page 7
- ↑ Fairy Tail Manga: Chapter 408, Pages 5-6
- ↑ Fairy Tail Manga: Chapter 408, Pages 17-18
- ↑ Fairy Tail Manga: Chapter 486, Page 1
- ↑ Fairy Tail Manga: Chapter 486, Page 12-13
- ↑ Fairy Tail Manga: Chapter 497, Page 12
- ↑ Fairy Tail Manga: Chapter 500, Page 7
- ↑ Fairy Tail Manga: Chapter 10 Page 10
- ↑ Fairy Tail Manga: Chapter 137, Page 13
- ↑ Fairy Tail Manga: Chapter 156, Pages 10-11
- ↑ Fairy Tail Manga: Chapter 214, Page 2
- ↑ Fairy Tail Manga: Chapter 214, Pages 13-15
- ↑ Fairy Tail Manga: Chapter 217, Page 17
- ↑ Fairy Tail Manga: Chapter 250, Page 19
- ↑ Fairy Tail Manga: Chapter 323, Page 10
- ↑ Fairy Tail Manga: Chapter 364, Pages 8-11
- ↑ Fairy Tail Manga: Chapter 383, Pages 17-18
- ↑ Fairy Tail Manga: Chapter 418, Pages 19-20
- ↑ Fairy Tail Manga: Chapter 19, Pages 10
- ↑ Fairy Tail Manga: Chapter 519, Pages 16-20
- ↑ Fairy Tail Manga: Chapter 520, Pages 5-6
- ↑ Fairy Tail Manga: Chapter 307 Pages 6-7
- ↑ Fairy Tail Manga: Chapter 229, Pages 5-7
- ↑ Fairy Tail Manga: Chapter 160, Pages 5-6
- ↑ Fairy Tail Manga: Chapter 57, Pages 4-7
- ↑ Fairy Tail Manga: Chapter 160, Pages 5-6
- ↑ Fairy Tail Manga: Chapter 263, Page 21
- ↑ 28.0 28.1 Fairy Tail Manga: Chapter 487, Page 11
- ↑ Fairy Tail Manga: Chapter 391, Page 15-16
- ↑ Fairy Tail Manga: Chapter 390, Page 5-6
- ↑ Fairy Tail Manga: Chapter 391, Page 1-2
- ↑ Fairy Tail Manga: Chapter 366, Page 18
- ↑ Fairy Tail Manga: Chapter 353, Page 7
- ↑ Fairy Tail Manga: Chapter 506, Page 8
- ↑ Fairy Tail Manga: Chapter 506, Page 12-13
- ↑ Fairy Tail Manga: Chapter 398, Page 6-8
- ↑ Fairy Tail Manga: Chapter 353, Page 6
- ↑ Fairy Tail Manga: Chapter 350, Page 12-14
- ↑ Fairy Tail Manga: Chapter 391, Pages 10-11
- ↑ Fairy Tail Manga: Chapter 410, Page 5
- ↑ Fairy Tail Manga: Chapter 398, Page 5
- ↑ Fairy Tail Movie: Dragon Cry
- ↑ Fairy Tail Manga: Chapter 391, Pages 4-5
- ↑ Fairy Tail Manga: Chapter 391, Pages 9-10
- ↑ Fairy Tail Manga: Chapter 538, Pages 4-5
- ↑ Fairy Tail Manga: Chapter 500, Pages 13-16
- ↑ Fairy Tail Manga: Chapter 361, Page 6
- ↑ Fairy Tail Manga:Chapter 487, Pages 9-13
- ↑ Fairy Tail Manga: Chapter 410, Page 13
- ↑ Fairy Tail Manga: Chapter 376, Pages 12-13
- ↑ Fairy Tail Manga: Chapter 410, Pages 14-19
- ↑ Fairy Tail Manga: Chapter 356, Page 8
- ↑ Fairy Tail Manga: Chapter 360, Page 4-7
- ↑ Fairy Tail Manga: Chapter 360, Pages 16-20
- ↑ Fairy Tail Manga: Chapter 363, Pages 7-13
- ↑ Fairy Tail Manga: Chapter 367, Page 7
- ↑ Fairy Tail Manga: Chapter 375, Page 15
- ↑ Fairy Tail Manga: Chapter 456, Page 10
- ↑ Fairy Tail Manga: 100 Years Quest, Chapter 197, Page 9
- ↑ Fairy Tail Manga: Chapter 389, Pages 6-7
- ↑ Fairy Tail Manga: Chapter 393, Page 5
- ↑ Fairy Tail Manga: Chapter 365, Page 21
- ↑ Fairy Tail Manga: Chapter 403, Page 4
- ↑ Fairy Tail Manga: Chapter 403, Page 7-13
- ↑ Fairy Tail Manga: Chapter 402, Pages 5-6
- ↑ Fairy Tail Manga: Chapter 385, Pages 7-8
- ↑ Fairy Tail Manga: Chapter 389, Pages 14-16
- ↑ Fairy Tail Manga: Chapter 358, Pages 12-14
- ↑ Fairy Tail Manga: Chapter 366, Pages 10-11
- ↑ Fairy Tail Manga: Chapter 366, Page 14
- ↑ Fairy Tail Manga: Chapter 375, Page 4-6
- ↑ Fairy Tail Manga: Chapter 375, Page 9
- ↑ Fairy Tail Manga: Chapter 397, Pages 7-9
- ↑ Fairy Tail Manga: Chapter 396, Page 6-8
- ↑ Fairy Tail Manga: Chapter 396, Page 8-9
- ↑ Fairy Tail Manga: Chapter 357, Pages 10-11
- ↑ Fairy Tail Manga: Chapter 357, Pages 12-13
- ↑ Fairy Tail Manga: Chapter 386, Page 16-17
- ↑ Fairy Tail Manga: Chapter 387, Page 9
- ↑ Fairy Tail Anime: Episode 251
- ↑ Fairy Tail Manga: Chapter 487, Pages 6-7
- ↑ Fairy Tail Manga: Chapter 487, Pages 22-23
- ↑ Fairy Tail Manga: Chapter 488, Page 1
- ↑ Fairy Tail Manga: Chapter 391, Page 5-6
- ↑ Fairy Tail Manga: Chapter 391, Page 12
- ↑ Fairy Tail Manga: Chapter 391, Page 19
- ↑ Fairy Tail Manga: Chapter 343, Page 10
- ↑ Fairy Tail Manga: Chapter 347, Pages 8-9
- ↑ Fairy Tail Manga: Chapter 350, Pages 14-17
- ↑ Fairy Tail Manga: Chapter 410, Pages 15-19
- ↑ Fairy Tail Manga: Chapter 411, Pages 2-4
- ↑ An interview with Hiro Mashima, the original author of "Fairy Tail 2." Elements that show his love for the original work and the power ranking of the Spriggan 12 are revealed!
- ↑ Fairy Tail Vol 57 Chapter 487