
“ | Boxy starts as a simple music box that can transform in an instant to a terrifying enemy.
Boxy has several ways to surprise his prey. He can go into box form and hide amongst the scenery. His spring-arm allows him to grab survivors and pull them close before clawing them to death. On top of it all, his music will become louder and faster the closer he gets to his prey. This cute but deadly creature is the horrific offshoot of several failed experiments. The first of his kind, he was based off of his toy counterpart. The original toy was created in 1966, and was later used as the base structure to create this monster. ASSESSMENT: Do not engage. |
„ |
~ Boxy Boo's description |
Summary[]
Boxy Boo is one of the selectable monsters in Project: Playtime. He is a box-shaped figure with springs connecting to his body, with variety of moves that require stealth and precision. He also appears in Chapter 3: "Deep Sleep", but only in "The Hour of Joy" VHS tape.
Powers and Stats[]
Tier: At least 8-B
Name: Boxy Boo, Devil inside the Box
Origin: Poppy Playtime
Gender: Male
Age: 15-16 (Created in between 1989-1990 as Bigger Bodies. Took place 10 years later after August 8th, 1995)
Classification: Jack-in-the-Box Toy Bigger Body Monster
Powers and Abilities:
- Superhuman Physical Characteristics
- Inorganic Physiology (Type 1; Has slinkies on his legs and arms, though he has a soul)
- Immortality (Type 1; Can't age, Types 4 & 7; Used to be a human child)
- Bodily Weaponry (Conventional; Claws & teeth)
- Self-Sustenance (Types 1 & 3; Has no need for air nor rest, though he still has need for food)
- Enhanced Metabolism (All Types; Survived years without food. Doesn't need to breathe nor rest)
- Elasticity (Can extend his spring-arms/necks several meters to pull his victims closer)
- BFR (via Feeding Frenzy)
- Technology Manipulation (via Boobytrap, No Pack, No Escape, Shutdown, and Total Lockdown)
- Explosion Manipulation (Via Boobytrap)
- Darkness Manipulation & Limited Water Manipulation (via Living Nightmare)
- Power Nullification & Perception Manipulation (via Directionless)
- Transformation (Can transform into his box form shape before releasing his arms, head and legs out)
Likely Resistance to
- Loud Sounds (Doesn't have ear drums due to lacking ears) & Diseases (Never experienced diseases. Can eat anything)
Attack Potency: At least City Block level (Can chomp down the player's head in one fell swoop. Stated to claw the survivors to death with his claws, who, the survivors, are comparable to the main protagonist, who survived the train crash and its pressure.[1] Should be comparable or superior to both Huggy Wuggy and Mommy Long Legs)
Speed: At least Superhuman (Can chase after the player. Should be comparable to "Project Playtime" Huggy who is able to outrun two of the players as seen in the trailer), higher when leaping, with Superhuman attack and combat speed (Was able to spring out of his box to kill Rowan Stoll in a single frame[Statistics 1])
Lifting Strength: At least Class G (Can quickly lift up and murder Player's and likely stuff the downed Player inside of it mouth. Comparable or inferior to Huggy Wuggy and Mommy Long Legs. Superior to Miss Delight)
Striking Strength: At least City Block level
Durability: At least City Block level (Unaffected by the GrabPack)
Stamina: Effectively Limitless (Can chase the players long enough without signs of exhaustion. Lacks the need for air nor rest)
Range: Extended Melee Range physically, Tens of Meters via his spring-arms
Standard Equipment: Puzzle Box
Intelligence: Average (He has several ways to surprise his prey by going into box form and hide amongst the scenery and coming out to attack if his foes are near to him. He can use his leaping ability to jump over barriers and railings to blocked pathways allowing for easier movement)
Weaknesses: His music will become louder and faster the closer he get to his victims, which would give his victims know where he is.
Notable Attacks/Techniques:
- Feeding Frenzy: Could send downed foes into the Feeding Pit.
- Booby Trap: The Puzzle Pillars nearest to the monsters will be boobytrapped, can be trigger into a explosion which upon being tampered with, harming others who are caught in the explosion.
- Directionless: Can disable the Player's ability to see the auras of structures on the map.
- Living Nightmare: Could darken the surrounding environment and shroud it in a thick fog.
- No Pack: Makes the Player's GrabPack break down.
- No Escape: Could cause machinery to malfunction, such as doors and trains.
- Shut Down: Is essentially a repeat of No Escape, this time focusing solely on the Puzzle Pillars.
- Total Lockdown: Locks down all crash doors, making the environment a deadly restricted maze.
Notable Matchups[]
Victories:
Losses:
Inconclusive:
Statistics[]
- ↑ 68.7019 km/h
Sources/Scans[]
- ↑ Chapter 3: "Deep Sleep"