
For detailed information about the series, visit the Brawl Stars Wiki
“ | Colt: What is this place?! Poco: Well, you've got a vest-wearing cactus, grave-digging bats, and a killer biker crow! Oh, and if you stopped to explain, you're a goner! |
„ |
Summary[]
Brawl Stars is a 2018 fast-paced MOBA, top-down hero shooter video game released by Supercell. It takes place in a gigantic theme park with deep secrets, and superpowered beings known as Brawlers fighting each other for seemingly no apparent reason after gaining their powers from a mysterious type of purple gem. Since then, Brawlers have fought against each other for collecting gems, winning a soccer game, going on heists to destroy safes, and various other events they participate within.
Power of the Verse[]
Brawl Stars is a relatively strong series, with very straightforward powerscaling due to every Brawler being generally comparable to one another. Brawlers all achieve Small Country level for various Brawlers being capable of knocking around a gigantic metallic robot at speeds comparable to their own, which are at Relativistic+ to FTL travel speeds for moving in-tandem with radio wave attacks and real lasers. There is a relatively impressive amount of hax in the verse compared to almost every other MOBA game, with a lot of the cast possessing Danmaku and Damage Reduction. Some characters even have BFR, Dimensional Travel, Mathematics Manipulation, Duplication, Law Manipulation and even Mind Control. The amount of hax included with non-standard abilities however makes the list of abilities for Brawlers very bountiful, with some abilities being tied to the Class of the Brawler.
Notes[]
Regarding Scaling[]
- Brawler Physiology Explanation Page
- Bea's Supercharged Shots: Bea's Supercharged Shots always do 175% more damage than her normal shots, which still do a good amount of damage. This makes any characters who deal comparable damage to her Supercharged Shots/can survive such damage be go from this powerful, to higher, for whatever stat they can scale to it to. This is because there are a few Brawlers who can in-fact get 1-shot by Bea's Supercharged shot, like Tick, meaning some characters scale and some don't. While this makes the AP difference pretty sizeable, going from Small Country level to Small Country level+, this doesn't make it impossible for Brawlers to fight each other and deal damage. This is because a difference of 8x in Attack Potency is needed to stomp another character, which renders another character unable to fight due to not doing any damage to the enemy. The Attack Potency difference here meanwhile is only 2.75x, meaning the characters can still harm each other, even if there's a difference in power.
- Brawlers Scaling To Physical Feats: As suggested by this scene in an official animation, Brawlers who don't possess physical attacks such as Gene are capable of exerting physical strikes to other Brawlers to damage them. Although this would be common sense, it's important to confirm this anyway.
Regarding Canon[]
- Removed (Standard) Abilities and Mechanics: Removed abilities and powers post-release are still valid and usable, due to them not contradicting anything within the game's lore or story. Deleted game modes such as Siege still canonically exist in the series. Deleted abilities such as Surge's teleportation or R-T's In Line Gadget are true to them as characters and were given to them by the developers, with the only reason for them being removed from the game being for balancing reasons, such as Surge's teleportation being too powerful, and R-T's In Line Gadget being too useless.
- Canonicity of Animations/Skins: Use this YouTube playlist for a list of canon official animations. Animations and skins within the game that directly change the abilities and biology of Brawlers with no explanation for them only occurring temporarily are not canon. This is due to these animations effectively changing the characters into a new character, such as Swamp Gene or Sakura Spike, as well as many animations such as the Sakura Spike and Mecha Mayhem series of animations taking place in an area blatantly outside of Starr Park. Animations such as these permanently change the bodies and characters of the Brawlers in the series with little to no explanation, and contradict what happens within canon, and these animations should be treated as alternate versions of the characters. In one instance, an animation has the purple gems turn Brawlers into kaijus, however these gems explicitly don't do this, and are the cause for the Brawlers' existing powers. The same animation also portrays Surge as being skyscraper sized, although Surge is canonically the same height as every other Brawler. These animations are merely self-contained stories. The only animations that can be classified as canon are animations that involve Brawlers wearing no skins, or wearing skins that don't change their biology or types of powers, they have, such as Pirate Brawlidays or The Last Stand.
- Canonicity of Crossovers and Non-Standard Abilities: Crossovers with other verses are not canon due to them also ignoring canon. The Godzilla event has Colt play Brawl Stars, even though Brawlers should not be able to acknowledge their existence and play themselves on phone screens while sitting in a train, since Brawlers being canonically controlled themselves by children on phone screens. The SpongeBob event also has Brawlers permanently turning into SpongeBob characters. However, the events that occurred's in-game abilities and game modes have no reason to be non-canon. But they have to be specified to be included in debates due to Mutations and SpongeBob Power-Ups being only temporary abilities and not standard for Brawlers to have. Squad Busters also contradicts lore by making Brawlers have their powers as children, which we know is not when Brawlers got their powers, and they only ever got their powers within a specific point in time in the 90s as adults for many Brawlers. Before then, human Brawlers were normal people. Scaling to the Clash series, Clash-a-Rama also cannot be used due to Clash-a-Rama being specifically stated to be non-canon to the Clash universe.
- 8-Bit Project Laser Minigame: The minigame explicitly takes place within 8-Bit's mind due to the start-up screen saying the game is merely a memory. Said memory is the game, which is nonsensical and involves 8-Bit fighting random strange enemies, which is due to being a hallucination from 8-Bit. The start-up screen also recalls the memory as to exist for 8-Bit to remember who he is, which is a reference to an official animation also related to the lore, in which Colt watches a fictional animation in-universe about him, which Colt says, "is that... who I am?". This blatantly not-real animation is used to remind Colt of what he as a character was meant to be like when he was designed by Starr Corporation, and so this is also what the 8-Bit Project Laser minigame's whole sequence of events is also meant to be. This is confirmed when the 8-Bit Minigame is confirmed to be a game on an arcade cabinet.
- Outlier: In the 2018 Brawlidays animation, Dynamike survives an explosion that destroys the Moon from Earth. Although this is impressive, the severity of this feat makes it an outlier, due to no other feats supporting this one ever appearing in the series ever again beyond this one feat.
- Existence of Magic: Joakim, a game developer from the Brawl Stars team, has confirmed that magic does not exist in the Brawl Stars universe, meaning seemingly magical Brawlers such as Tara and Gene don't actually possess magic, and statements of "magical or magic" abilities are mere descriptions of how some attacks appear to be, but aren't actually magic in nature. This is backed up by the art director of the game echoing the same statement about magic.
- Supercell Scaling: According to an ex-community manager, Darian, despite various crossovers (which are cross promotions) occurring, each Supercell IP is a separate universe, which was in response to Wizard and Barley being in the same animation. What this means is that every crossover isn't meant to be canon, and are just simply cross promotions. Squad Busters is a unique case, however, Brawlers getting their powers as children directly contradicts the timeline to the lore of Brawl Stars. Additionally, "Worlds" in Squad Busters are simply sections of existing worlds, such as a World for the Jungle Arena alone, or various other arenas from Clash Royale, suggesting that the worlds of other Supercell IPs are interconnected in Squad Busters, contradicting the statement that they're separate universes.
Calculations (by G-Toasty)[]
- Bea's Supercharged Shot + 8-Bit's Super with Boosted Booster Star Power - 4.52 Teratons of TNT (Small Country level+)
- Bea's Supercharged Shot - 3.019 Teratons of TNT (Small Country level)
- Colette's Star Power allowing her to send the Boss Robot at 88% the speed of light - 1.097 Teratons of TNT (Small Country level)
- Bibi knocking back the Boss Robot - 30.3049 Gigatons of TNT (Island level)
- Dynamike's bomb sends Colt into Metropolis - 0.6 tons of TNT (Building level)
- Colette pushing the Boss Robot super fast and 11 meters away - 42580602958195560 Metric tons of force (Class E)
- El Primo lifting the Boss Robot - 559292.780189 Kilogram-force (Class K)
- Buzz Lightyear dodges Bibi's swings - 1.22c (FTL)
- Colette Super dashing speed - 0.88c (Relativistic+)
- Brawler dashing speed - 0.75c (Relativistic+)
- R-T's head moving in-tandem with radio waves - 0.66c (Relativistic+)
- Max's speed while using her Super - 0.28c (Relativistic)
- Brawlers moving in-tandem with Buzz Lightyear's lasers - 0.14c to 0.20c (Relativistic)
- Brawlers moving in-tandem with R-T's radio wave In Line Gadget - 0.123c to 0.18c (Relativistic)
- Kenji views falling objects as frozen - 22652 m/s (High Hypersonic+)
- Size of Starr Park - 27806 meters length, 18990 meters width. 604.47826087 meter length and 412.826086957 meter width between environments on average
Terminology[]
- Purple Gems: Purple Gems (not to be confused with the purple gems from the Gem Grab game mode) are the source of every Brawler's powers, and their effects are granted to those who make general close contact with them, which can affect things from humans, to animals, to inanimate objects, which results in them gaining Brawler Physiology.
- Brawler: Brawlers are super-beings who are powered by Purple Gems, who possess a wide variety of innate powers due to their brand new physiology. Their nature is endless fighting and combat with one another, and are incredibly difficult to kill due to their ability to respawn upon death and their ability to endure all sorts of damage and casually talk about it as if it was a joke.
- Super Charge: Super Charge refers to how charged up a Brawler's Super (their base Ultimate or Special ability, after their main attack) is. Supers can be performed by Brawlers at any time they want to in canon, however, due to official canon animations displaying Brawlers using their Supers before actually ever having to perform acts to charge them in-game (this also applies to Hypercharge abilities). This means that any ability that passive or boosts the speed of Super Charge for Brawlers would be simply making the Brawlers literally feel more energized, allowing them to perform more Supers than they normally can.
- Starr Park: Starr Park is the main setting in which Brawl Stars takes place in, and is was created by Starr Corporation. It is a massive theme park with tons of various different huge sections that contain each map environment within the game. Starr Park was created by a corporation and contains heavy amounts of machinery, robots, and video screens, and is also the origin of every Brawler, and the source of their powers, Purple Gems.
- Shadow Realm: The Shadow Realm is an alternate mirror reality that is exactly like the normal realm, but in a dark and purple-tone. A couple of Brawlers are able to interact with the Shadow Realm, and most notably is the source of Tara's Shadow Clones.
- Classifications/Class: Classes are a way that the game classifies Brawlers by their occupation in battle. The actual accuracy of the classifications is subjective, but in Brawl Stars, their class can influence what abilities they have, such as SpongeBob Power-Ups. Damage Dealers mainly prioritize dealing high amounts of damage on mostly single targets with attacks. Tanks are known for their high health pools, and mainly flank or get closer to enemies to threaten them off. Controllers mainly use crowd control abilities to affect crowds of enemies with damage, or status effects. Assassins use stealth tactics or their immense mobility to get in and damage or kill Brawlers in a short amount of time. Supports' abilities mainly revolve around supporting their allies to enhance their performance instead of their own. Artillery Brawlers have their main attacks allow them to toss projectiles over cover and control areas with cover from a distance, but are very vulnerable due to their low health. Marksmen Brawlers also have low health, but instead of attacking over cover, use their high damage and long range to deal high damage while still being safe.