Summary[]
Carol Tea is one of the main protagonists in Freedom Planet. She is a wildcat, known for being quick and agile. She alongside Lilac, Milla, and Torque go on a journey to stop Lord Brevon from stealing the powerful Kingdom Stone to take over the world. After Brevon's defeat, the Kingdom Stone shatters, a blessing, but also a curse, since it also released Merga, the only other known water dragon, from her prison, letting her get revenge on those who wronged her.
Powers and Stats[]
Tier: 4-B
Name: Carol Tea, "Carol the Wildcat"
Origin: Freedom Planet
Gender: Female
Age: 12 (Pre-Timeskip), 15 (Post-Timeskip)
Classification: Avalician, Wildcat, Member of Team Lilac
Powers and Abilities:
- Superhuman Physical Characteristics
- Enhanced Swimming (Able to feet-pedal almost as fast as her usual speed on land and perform abilities when underwater. Able to run on the ground underwater almost as well as she can outside of water)
- Surface Scaling (Carol can Kick Climb to climb up and jump off the side of walls. If meeting any type of sloped surface, she can effectively run, to even simply walk on the side of walls, and on ceilings with little effort as if she was walking on flat ground)
- Free Movement (Is similar to Lilac, if Carol runs fast enough, she can run on water. Something that she should be able to sustain for an extended period of time. Like Lilac, Carol can maneuver around cooled lava)
- Accelerated Development (Training and Battle; Should have undergone the same process Lilac did during her story)
- Shockwave Creation (Carol's Boot Swipe and Jump Kick moves are powerful enough to generate a shockwave a distance away from Carol's body)
- Limited Afterimage Creation (Carol's Wild Kick move is fast enough to generate several afterimages of her foot in the air)
- Martial Arts (Comparable to Lilac. Fought Merga, who according to Cordelia in Time Capsule messages, was a very skilled and powerful warlord who leaded armies and fought in a war involving water dragons. And when Carol fought her, Merga had various powers and abilities that superseded Carol's own. Merga was also stated to be a bigger threat to Avalice than Lord Brevon was according to The Magister, and Brevon was able to take over and defeat hundreds of inhabited planets. And despite that, Carol was able to beat her through outskilling her. Can perform a Low Kick that increases her momentum and she performs it by kicking while going mid-air)
- Acrobatics (Able to jump considerably high and platform around areas. Like Lilac, Carol is able to fight around while falling down a corridor. Can dodge Danmaku attacks. Carol's Jump Disc allows her to Warp Jump to wherever it is. Can perform High Kicks to hop a little when mid-air. Carol can jump while Rolling)
- Attack Nullification (Like Lilac, Carol is able to use her own physical strikes to nullify the attack and the damage Merga's Lillith attacks do to her, taking zero damage unless she gets hit by the attacks normally)
- Natural Weaponry (Carol uses her claws for her Claw Combo, Wild Claw and Claw Swipe attacks)
- Spike Projection (Carol's Jump Disc can deal spikey, piercing damage to enemies thanks to its three constantly spinning blades while it floats in the air before coming back to Carol)
- Weapon Mastery (Carol is incredibly proficient in using her Jump Disc without getting herself hurt)
- Weapon Control (Carol is capable of calling back her Jump Disc regardless of how far it is)
- Homing Attack (As long as a target is in range, and Carol throws it at the same general direction, Carol's Jump Disc will home in and track on targets for the duration that is it flying and hovering in the air)
- Toon Force (Carol is inexplicably capable of sliding into a direction without actually moving her body)
- Fourth Wall Awareness (Acknowledges the player and even thanks them for playing. Carol knows she is in a video game developed by Galaxytrail, which is backed up by the existence of NPCs who acknowledge the game being developed by Galaxytrail as well as thanking the player for playing the game, Carol making a joke for the audience, and Syntax being able to change the pause menu to tell the player that they cannot hide from her by pausing. Carol can visibly react to the player's inputs, Lilac additionally mentions that she needs to continue the plot when "Bloopers" are activated on the Wii U version of Freedom Planet)
- Time Stop (Photo Mode, selectable in the pause menu, is able to stop time to take a picture that is saved to the game. Like Lilac, Carol can be seen looking at the camera, clearly aware of Photo Mode being utilized. Note that some of the poses in Photo Mode are completely exclusive to Photo Mode, where Lilac is posing for a selfie, implying she, as well as Carol, are making poses for the player. Buttons are also canon to the world)
- Resurrection (High-Low: Through Extra Lives, known canonically as "Stocks". These are canonical to the world of Freedom Planet due to the existence of potions that provide or make gaining stocks easier, Potions that only work upon reviving, and abilities like the Payback Ring that only work as intended if Stocks were a canonical and real thing in the game. Characters can use Revivals by using one of their Stocks to instantly resurrect themselves in the middle of a fight. Characters cannot use Revivals after having their body "disintegrated")
- Stealth Mastery (Carol is able to enter the core of the Bakunawa as the Bakunawa was taken over by Syntax, and avoid Syntax's gaze, which if she doesn't, will end up having her die. Carol can theoretically beat Weapon's Core without being spotted once. After defeating a giant robot while in a mech, she was able to escape out of the mech she was controlling and sneak away with Syntax without Aaa spotting them)
- Vehicular Mastery (Carol can pilot a plane and is an incredible motorcyclist, being able to roll, swing her motorcycle, and use it as a bludgeon without losing control of it. Can climb ladders by driving up them, and drive up walls instantly)
- Energy Manipulation (Carol's Bike-Fu and Rev Swipe attacks generate a blue energy when performing them)
- Invulnerability (Carol's Jump Disc hop makes her invulnerable when repositioning. Note that Invulnerability doesn't protect Carol from drowning, compression, or falling down a bottomless pit. Can Guard, and Guarding makes Carol invulnerable to damage for a second. When invulnerable, Carol can seemingly phase through projectiles)
- Attack Reflection (Guarding is stated by NPCs to be capable of deflecting attacks with enough skill, despite not occurring in-game)
- Self-Sustenance (Type 1; Although in the first Freedom Planet, Carol needed air in outer space, in Freedom Planet 2, Lilac (as well as Carol) inexplicably gains the ability to breathe and survive in outer space without any equipment)
- Dimensional Storage (Carol is capable of carrying thousands of crystals and use them to purchase items, multiple keycards, and tons of items without ever having a visible form of storage on her. Carol can store her motorcycle)
- Non-Physical Interaction (Like Lilac, Carol is capable of damaging the Holodragon, which is a hologram that is intangible and attacks thrown at it will simply pass through and do no damage normally. Capable of attacking and defeating Lemon Bread, a boss made up of several Tiks. The would-be description of Tiks states that they are are dark spirits that possess robots, and in-game are shown to be intangible and fly through walls)
- Rage Power (When angry, Carol's Wild Kick attack was powerful enough to be supercharged and cause the destruction of the Dreadnought)
- Limited Time Manipulation (When Carol is defeated and has to use a Stock to respawn, in-universe, time seemingly resets to her last save point, and Carol retains the memories of what happened, which is what is called the Seventh Sense. This is a phenomenon that even an infinite amount of Carol's past selves can learn from. This means Carol's respawning isn't resurrection, and instead just time going back to before she is killed. This is supported by Carol using Stocks to reset back time to before she's killed even after being disintegrated, despite being disintegrated preventing normal revivals)
- Telekinesis (Like Lilac, they can lift up collectibles telekinetically a few inches off them without actually holding them)
- Vehicular Manipulation (Fuel Tanks allow Carol to instantly summon a new red motorcycle)
- Explosion Manipulation (Carol can theoretically throw a Gas Can to generate an explosion)
- Limited Light Manipulation (Fish Keys generate a blue glow which Carol uses to see in dark spaces. Fish Keys also additionally follow Carol around without her having to carry them)
- Plant Manipulation (Fish Keys can seemingly "possess" plants and crush them to the floor and cause their seeds to instantly sprout, and can also undo and redo this process however many times it wants)
- Burrowing (Flying drills can be grabbed on, which allows them to drill through rocks and earth quickly before blowing up)
- Forcefield Creation (Via the elemental Shield Crystals and Guardian Orbs, which protect Carol from damage even if it isn't the assigned element. Multiple Guardian Orbs can stack the durability, but only one elemental protection can be applied at once)
- Limited Transmutation (Crystals to Petals transform crystal flowers into life petals and life crystals. Charms make different elemental shields turn into other types of shields. Items To Bombs makes all item containers turn into mere explosive bombs. No Petals turns life petals into crystal shards)
- Healing (High-Low; Life petals (utilized in a bath here) were able to remove the grayed electric scar patches and regenerate Lilac's cut-off hair tendrils back, which were roughly cut and covered in blood. Lilac's electric grayed out burn scars come from being hit by huge amounts of electricity. Life petals are stated to be able to regenerate serious physical injury according to a doctor. For doctors, serious injury can include long term body parts losing function or permanent disfigurement. Wood Shield Crystals and Wood Orbs turn every 20 crystal shard into 1 life petal. Healing Strike Potion makes Carol's attacks absorb life from enemies to heal)
- Life Absorption (Healing Strike makes Carol's attack absorb the life from enemies, so that Carol gains the life-healing for herself)
- Metal Manipulation (The Element Burst item allows her to deal lingering metal damage to enemies)
- Summoning (Can summon Guardian Orbs which can protect her from various forms of damage and hazards and give her bonus abilities)
- Limited Magnetism Manipulation (Wood Shield Crystals and Wood Orbs make life petals attract to Carol. Earth Shield Crystals and Earth Orbs make generally any crystal attract to Carol)
- Self-Sustenance (Type 1; Via Water Shield Crystals and Water Orbs, which give infinite air underwater, and when in areas without oxygen like in Dreadnought)
- Invulnerability (Petal Armor gives Carol seconds of invincibility when hit without a shield. Rainbow Invincibility Crystals grant Carol 30 seconds of invincibility)
- Darkness Manipulation
- Statistics Amplification
- Maximum Health Amplification (Max Life Up makes Carol's health increase by 1 life petal (20% boost))
- Damage Amplification (Deals more damage if she has no extra lives left with the Payback Ring. Attack Up Potions make Carol deal up to 20% more damage)
- Speed Amplification (Accelerator Potions make Carol up to 25% faster)
- Forcefield Amplification (Strong Shields Potion makes shields be able to withstand far more attacks)
- Jumping Amplification (Super Feather Potion makes Carol's jumps make her go much higher)
- Statistics Reduction (Brave Stones make those equipped with them have a debuff of some kind. They are stated to be artifacts and are implied to be dangerous to other characters. While Carol in the game only uses these on herself, she should be able to give them to an opponent so that they suffer the effects. Note that Carol isn't automatically affected by Brave Stones when she has them in her inventory)
- Damage Taken Increase (Double Damage makes the owner take double the damage taken from all sources)
- Invulnerability Negation (No Guarding makes guarding not make the user prevent any damage)
- Attack Reflection Negation (No Guarding Brave Stone negates Guarding, which is stated to deflect attacks with enough skill and practice)
- Life Oscillation (Life Oscillation makes the user's health randomly change from being at full, to being completely emptied out to 1 health)
- Resurrection Negation (No Stocks makes the user have zero extra lives. No Revivals makes the user unable to resurrect themselves upon death)
- One Hit Kill Inducement (One Hit KO makes the user instantly die to anything that damages them)
- Inorganic Physiology (Type 2; Is a robot)
- Large Size (Type 0)
- Information Analysis (Pangu can analyze its location)
- Social Influencing (Instigating Fear; The Holodragon is scary enough to force others to do what it wants them to do)
- True Flight
- Energy Projection (The Holodragon can emit a giant blue beam out of its mouth)
- Fire Manipulation (The Holodragon can fire multiple balls of blue fire from its mouth)
- Attack Nullification (The fireballs and laser beams from the Holodragon is able to destroy attacks from enemies, which include other fire attacks)
- Danmaku (Can fire dozens of projectiles in a spread in quick succession)
- Spike Projection (The Holodragon can summon large spikes that it can then drop onto an enemy)
- Duplication (Pangu can create a physical hologram of a target who she can then make fight against them, who will also have the exact same powers and moveset as them)
- Intangibility (The Holodragon is intangible and attacks thrown at it will simply pass through and do no damage. The only way to lose in the stage is if Lilac on top of Holodragon takes damage)
- Matter Manipulation (Carol is able to survive a blast from the Bakunawa's Lunar Cannon, which is constantly referred to being able to eat moons, which results in atomizing them)
- Air Manipulation (Carol can resist and counteract severe air drag)
- Water Manipulation (Via Water Shield Crystals and Water Orbs)
- Poison Manipulation (Via Wood Shield Crystals and Wood Orbs)
- Plant Manipulation (Wood protection also protects from plants according to the lore bible)
- Fire Manipulation (Via Fire Shield Crystals and Fire Orbs)
- Heat Manipulation (Like Lilac, Carol can withstand hot temperatures while inside of a volcano which is hot enough to generate fire particles around her, and it takes a considerable amount of time for the heat to deal damage to her. Carol can maneuver in and climb in cooled magma with zero harm. Withstood being inside of an active volcano. Carol can withstand air drag that would generate immense heat. Carol can withstand being next to electric bars which before turning on, are hot enough to generate steam from Carol's body. Via Fire Shield Crystals and Fire Orbs)
- Earth Manipulation (Via Earth Shield Crystals and Earth Orbs)
- Crystal Manipulation (Via Earth Shield Crystals and Earth Orbs)
- Metal Manipulation (Via Metal Shield Crystals and Metal Orbs)
- Spike Projection (Via Metal Shield Crystals and Metal Orbs)
- Cold Temperatures (Like Lilac, Carol is able to withstand getting frozen in a solid block of ice and getting sent away]. Although in-game this costs a life, we see Neera get frozen in the exact same way, while being present in future cutscenes, implying such a cold attack isn't enough to kill them, but its ice encasement is enough to incapacitate them. The lore bible confirms this by stating Neera uses ice weapons due to their nonlethality)
- Ice Manipulation (Carol, like Lilac, get hit in the face by an ice missile that can instantly freeze others in blocks of ice in one blast. Also granted by Earth Shield Crystals and Orbs according to the lore bible of the series)
- Fungus Manipulation (Water protection also protects from spore attacks)
- Sound Manipulation (Wood protection additionally protects from sound-based attacks)
- Energy Manipulation (Fire protection also protects from energy beams. Wood protection also protects from energy trails)
- Biological Manipulation (Water protection also protects attacks from the DNA Cannon, which fires DNA blasts at targets)
- Electricity Manipulation (Like Lilac, Carol can withstand absorbing several electric currents which have enough energy each to open a steel door. Via Metal Shield Crystals and Metal Orbs. Water protection also protects from electric orbs and sparks)
- Transmutation (Carol can respawn even after being blasted into mere pieces, which are actually leaf-shaped flower petals in the same color as her body, meaning even if Carol is destroyed and all that is remained of her are petals/some other object, as long as said thing is part of Carol's "being", she'll be able to come back)
- Blood Manipulation (Carol can withstand g-forces that are 101877x more than the amount required to kill a human. G-forces kill by severely disrupting the blood flow in the body)
- Radiation Manipulation (Like Lilac, Carol can withstand being in outer space with her usual clothes. Outer space has enough ionizing radiation to be equivalent to the amount taken from hundreds to thousands of chest x-rays)
- Light Manipulation (Carol can withstand getting blasted by the Bakunawa's Lunar Cannon, which is incredibly bright, and is able to make the entire Moon generate a huge glow visible from Earth when hit by it. And Carol's vision stays the same afterwards)
- Sealing (Type 1; Playable characters in Freedom Planet 2 can escape out of physical sealing, however, sealing that physically overpowers them will be inescapable for them)
Attack Potency: Solar System level (Deals damage comparable to Sash Lilac, and can fight her), Higher with Potions (Attack Up makes Carol deal up to 20% more damage)
Speed: FTL+ travel speed (62.4c; Can reach speeds as fast as Sash Lilac's), Higher travel speed with Speed Potions (78c; Speed Potions can boost Carol's travel speed on the ground by up to 25%, and can attack enemies with attacks similar to this speed), Massively FTL+ combat and reaction speed (1042c; Should have the same reactions as Lilac, given they have fought against each other)
Lifting Strength: Class T (Capable of lifting and tossing gigantic boulders very fast onto an airborne airship. Can perform the same feats that Lilac performs. Can lift herself and her entire motorcycle when hanging on a pole)
Striking Strength: Solar System level (Her feats apply to her physically)
Durability: Solar System level (Can take hits from Merga, Sash Lilac, and others on the same level as her), Stocks resetting time back makes Carol nearly impossible to kill
Stamina: Superhuman (Shown to be able to run around, fight, swim. and get damaged all the time without any signs of fatigue. Able to fight bosses with multiple stages such as Brevon or Merga, and maintain peak performance during the fight before it ends)
Range: Extended Melee Range (Her attacks can swipe decently far), Several Meters with Jump Disc, Kilometers throwing range (Was able to toss giant boulders this far)
Standard Equipment: Various Power-Ups, Potions, Crystal Shards, Brave Stones, Boosters, Charms, Jump Disc, Motorcycle
- Optional Equipment: Pangu (Carol gains access to Pangu in the Galactic Rumble Battlesphere challenge)
Intelligence: Average (Not particularly wise, but a skilled fighter overall. Has gotten her recklessness get the best of her, causing trouble for others), Gifted, likely Genius at combat (Can fight and spar with Sash Lilac)
Weaknesses: Has an Energy Meter that deduces how much she can utilize her Jump Disc before needing to recharge for a moment. Fire Shield gets cancelled upon Carol getting submerged in water. Incredibly reckless.
Gallery[]
Others[]
Notable Victories:
Notable Losses:
Inconclusive Matches: