Summary[]
Causality Manipulation is the ability to manipulate Cause and Effect. Users with this ability can accomplish a myriad of different feats, ranging from changing historical events, undoing certain events, or directly manipulating the "cause" or "effect" to certain events such that the cause and/or effect of said events are changed; an extreme example being changing a character's cause of death into something else. Although functionally similar, this ability is distinct from Time Travel in that the user is directly altering the cause and effect for certain events, rather than traveling backward in time and undoing/altering established history through interactions with things. Likewise, many of the perceived outcomes of Causality Manipulation can be compared to Probability Manipulation, Fate Manipulation or even Plot Manipulation, but it's important to note that these are each distinct abilities that are separated based on what is being manipulated. However, it's not uncommon for some or even all of these aforementioned abilities to overlap together. Like with every ability, it's important to consider the context behind the usage and understand the established limits of the characters, rather than assume that the user can manipulate cause and effect at every conceivable level to do or undo whatever they want regardless of context.
Notable Users[]
- The Idea of Evil and the God Hand from Berserk
- The Ultimate Intelligences from the Hyperion Cantos
- Lancer (Fate/Stay Night) via Gae Bolg from Fate/Stay Night
- The Choushin and Kami Tenchi from Tenchi Muyo!
- Canaletto, Sul & others from Oban Star-Racers
- Altair (Re:Creators)
- Itherael (Diablo)
Limitations[]
- May be rendered ineffective against Acausal characters, or Nondual/Transdual entities
- Might lead to unforeseen or undesirable side effects