Summary[]
Chaos is the main antagonist of Sonic Adventure. Chaos is an immortal and ageless, god-like creature composed entirely of concentrated, water-like chaos energy. It was trapped inside the Master Emerald for thousands of years before being released by Dr. Eggman in a plot to conquer the world. Chaos was also the original guardian of the Chaos Emeralds, Chao and the Master Emerald. In Sonic Adventure, Chaos absorbed the negative energy of the Chaos Emeralds to attain its final and strongest form, Perfect Chaos.
Powers and Stats[]
Tier: Unknown | 5-B | 5-A, possibly higher
Name: Chaos
Origin: Sonic the Hedgehog (Sonic Adventure and Forces)
Gender: Genderless
Age: Over 4000 years
Classification: Being of concentrated liquid Chaos Energy, Mutated Chao, God of Destruction
Powers and Abilities: Superhuman Physical Characteristics, Intangibility, Longevity, Body Control, Shapeshifting, Regeneration (Low-High), Water Manipulation, Chaos Energy Manipulation, Statistics Amplification, Healing (Via Chaos Heal), Status Effect Inducement (With Chaos Bind it can freeze the air around the opponents and immoblize them), Transformation via Chaos Emeralds | Same | All of the previous on a dramatically enhanced scale, Leviathan Physiology, Can create and launch water tornadoes, Can launch massive beams of energy from it's mouth
Attack Potency: Unknown (Harmed Knuckles and fought with Adventure Sonic and Emerl) | Planet level+ (Has the power of six chaos emeralds, which enabled Dr. Eggman to produce this much energy) | Large Planet level (Massively superior to Chaos 6. Is empowered by the Negative energy of the seven Chaos Emeralds)
Speed: Unknown | Superhuman movement speed with at least FTL reactions and combat speed | FTL+ (Faster than before)
Lifting Strength: At least Class 10 | Class M | Class Z (Can easily destroy buildings with its tentacles)
Striking Strength: Unknown | Planet Class+ | Large Planet Class
Durability: Unknown | Planet level+ | Large Planet level
Stamina: Very high | Extremely high | Limitless
Range: Standard melee range. Tens of meters to hundreds of meters with attacks | Same | Tens of meters. Planetary with its abilities.
Standard Equipment: Chaos Emeralds
Intelligence: Unknown, but seemingly combat smart to some degree in most of its forms. Runs on destructive impulse as Perfect Chaos.
Weaknesses: Its body is vulnerable to ice and its head is vulnerable to attacks. As Perfect Chaos, this weakness seemingly gets toned down a bit but it can still be dealt great pain if one directly attacks the brain in its head.
Key: Base (Chaos 0-4) | Chaos 6 | Perfect Chaos