Character Stats and Profiles Wiki

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Character Stats and Profiles Wiki
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Charizard

Base Form Charizard

Mega Charizard X

Mega Charizard X

Charizard-mega-y

Mega Charizard Y

Pokemon-Sword-Shield-Charizard-Gigantamax

Gigantamax Charizard

"It spits fire that is hot enough to melt boulders. It may cause forest fires by blowing flames."

- Charizard's Pokédex entry in Pokémon LeafGreen and Sword.

Summary[]

Charizard is a Dual Fire and Flying-type Pokémon introduced in Generation 1. It is known as the Flame Pokémon. It evolves from Charmeleon starting at Level 36, which evolves from Charmander starting at Level 16. It is the final evolved form of Charmander. Charizard is one of the few Pokémon capable of Mega Evolving, as well as one of the only 2 Pokémon capable of Mega Evolving into 2 different Mega Forms. It evolves into either Mega Charizard X or Y using Charizardite X or Y respectively. It is also one of the few Pokémon capable of Gigantamaxing.

General Information, Powers, Abilities, and Statistics[]

Tier: 6-A | At least 6-A, Likely Far Higher | At least 6-A, Likely Far Higher | At least 6-A, Likely Far Higher

Name: Charizard

Origin: Pokémon (Video game series)

Gender: 87.5% Male, 12.5% Female

Age: Varies

Classification: Fire-Type Pokémon, Flying-Type Pokémon, Flame Pokémon

Powers and Abilities:

Superhuman Physical Characteristics, Flight, Fire, Air, and Heat Manipulation, Draconic and Fire Breath Attacks, Natural Weaponry (Charizard can use it's wings and claws to attack), Smoke Generation, Metal Attacks via Metal Claw, Limited Darkness Manipulation and Attacks via Shadow Claw, Statistics Reduction, Burning via Fire attacks and Paralysis Inducement via Dragon Breath, Limited Reactive Power Level via Blaze/Statistics Amplification via Solar Power, Damage Empowerment (via Rage) and Boost (If a Pokémon uses a move that's the same type as itself, the move's power will increase), Transformation (Gigantamax), Size Reduction (All Pokémon have the ability to shrink themselves to fit inside Pokéballs), Non-Physical Interaction (Pokémon are able Gastly, who is 5% deceased spirit and 95% poisonous gas, and Spiritomb, a Pokémon who is composed of 108 spirits), Regeneration (Mid)(All Pokémon are able to quickly recover from being crushed flat), Pressure Point Strikes (The original Japanese text describes critical hits as "striking a pressure point"), Social Influencing (People who own Pokémon find themselves much easier to talk to), Accelerated Development (Pokémon will become more experienced from fights than they normally should if they fight smarter opponents such as trainers or are traded to a different trainer. Pokémon can even gain experience just by eating food), Enhanced Senses and Extrasensory Perception (Pokémon can routinely find items while walking that their trainers don't. Pokémon can also sense the energy of powerful opponents, such as Zapdos. Pokémon can also sense when the seasons change), Resistance to Absolute Zero (Pokémon can survive getting hit by the move Sheer Cold without dying, a one hit knockout move that has a temperature of absolute zero, and will take zero damage from the attack if they are a higher level than the user), Corrosion Inducement and Acid (Pokémon are not hurt by the moves Corrosive Gas, a move that corrodes away a Pokémon's held item with acidic gas, and Gastro Acid, a move where Pokémon shoot their stomach acid), Plant, Fungus, Fire, Heat, Magma, Metal, Fairy Force, Arthropod, and Bug Energy Manipulation and Martial Arts (Grass, Fire, Steel, Bug, Fighting, and Fairy-Type moves are not very effective Fire and Flying-Types like Charizard)

Transformation with Mega Stones and Emotion Negation (Of Confusion) with the Persim Berry

Same as Base Form minus Reactive Power Level via Blaze/Statistics Amplification via Solar Power, Gigantamax, and Resistance to Fairy Force Manipulation and Martial Arts. Dragon Force Manipulation, Statistics Amplification via Tough Claws, Resistance to Electricity Manipulation (Electric-Type moves are not very effective on Dragon-Type Pokémon like Mega Charizard X)

Same as Base Form minus Gigantamax and Reactive Power level via Blaze/Statistcs Amplification via Solar Power. Limited Weather Manipulation via Drought

All abilities of Base Form but to a far greater extent and with equipment minus Mega Evolution, Smoke Generation, Shadow Manipulation and Attacks via Shadow Claw, Paralysis Inducement via Dragon Breath, and Damage Empowerment via Rage, Aura (All Dynamax Pokémon are covered in a red violet hue and have visible jolts of electricity bouncing around them), Spatial (Dynamax causes Pokémon to warp space around them to make them "appear far larger than they truly are") and Weather Manipulation (All Dynamax Pokémon create a storm within their den that grows stronger over time and have clouds floating around them), Large Size (Type 1), Forcefield and Shockwave Creation, Power Nullification and Status Elimination (Dynamax Pokémon in Max Raid Battles can create a mysterious barrier that blocks status moves and the secondary effects of damage-dealing moves, as well as most, but not all, damage. They can also create a shockwave that can neutralize certain abilities of each opponent or completely reset stat changes before attacking. Certain moves will always fail during a Max Raid Battle. Max Moves bypass protection moves), Self-Destruction (After being defeated (though they're unharmed by it)), Flinching Immunity (Dynamax Pokémon cannot be made to flinch), Object Manipulation (via Max Phantasm) and Elemental Pillar (of the Normal and Ghost-Types) and Spike Projection (Of the Steel-Type), Explosion Inducement, Resistance to Sealing (Dynamax Pokémon must be heavily damaged before they can be captured), and Immunity to Power Nullification and Modification (Dynamax Pokémon can't have moves disabled or have their ability changed), BFR (Dynamax Pokémon cannot be forced to exit a battle via switching moves and abilities), 1 Hit KO (Dynamax Pokémon are immune to OHKO moves), and Unconsciousness Inducement (Dynamax Pokémon cannot be made to faint with Perish Song)

Attack Potency: Continent Level (Superior to it's pre-evolution, Charmeleon, who is comparable to the other starter Pokémon of Pokémon Battle Revolution, 1 of them being Gabite, which is capable of learning the move Earth Power, a move that causes the ground under the opponent's feat to erupt with lava), Higher with Blaze (This raises Charizard's fire power when it's health is low), Rage (This move raises Charizard's Attack stat each time it's hit), and Solar Power (This raises Charizard's Special Attack in sunlight) | At least Continent Level, Likely Far Higher (Should be above Base Form Charizard), Higher with Tough Claws (This raises the power of Mega Charizard X's Physical Attacks) and Rage | At least Continent Level, Likely Far Higher (Should be above Base Form Charizard and comparable to Mega Charizard X) | At least Continent Level, Likely Far Higher (Should be far above Base Form Charizard)

Destructive Capacity: Multi-City Block Level+ (Is able to quickly melt 10,000 ton glaciers) | At east Multi-City Block Level+, Likely Higher (Should be above Base Form Charizard) | At least Multi-City Block Level+, Likely Higher (Should be above Base Form Charizard), At least Large Mountain Level to Small Country Level via Environmental Destruction, Likely Far Higher (Is able to quickly dispel Rain Dance via Drought. Rain Dance is this powerful) | At least Large Mountain Level to Small Country Level, Likely Higher (Should be far above Base Form Charizard and above Mega Charizard Y)

Speed: FTL (All Pokémon from Pokémon GO are capable of dodging Solar Beam, which is a bundled beam of gathered sunlight) | FTL (Should be superior to Base Form Charizard) | Supersonic+ Flight Speed (Has greater flying prowess than a jet fighter. The fastest jet fighters can reach speeds of up to Mach 3.2), with FTL Combat and Reaction Speed (Should be superior to Base Form Charizard and comparable to Mega Charizard X) | At least FTL, Likely Far Higher (Should be far superior to Charizard)

Lifting Strength: Unknown | Unknown | Unknown | Unknown

Striking Strength: Continental, Higher with Blaze and Rage (Rage raises Charizard's attack each time it's hit when used consecuitively) | At least Continental, Likely Far Higher, Higher with Tough Claws (This boosts the power of Charizard's physical strikes) and Rage | At least Continental, Likely Far Higher | at least Continental, Likely Far Higher

Durability: Continent Level (Upscaling from Charizard's Attack Potency) | At least Continent Level, Likely Far Higher (Should be above Base Form Charizard) | At least Continental Level, Likely Far Higher (Should be above Base Form Charizard) | At least Continental Level, Likely Far Higher (Should be Far above Base Form Charizard)

Stamina: N/A

Range: Standard Melee Range with physical attacks, Tens of meters with special attacks | Standard Melee Range with physical attacks, Tens of meters with special attacks | Standard Melee Range with physical attacks, Tens of meters with special attacks | Hundreds of Meters with Max moves

Standard Equipment:

  • Charizardite X: One variety of the mysterious Mega Stones. When a Charizard holds it, this stone will enable it to Mega Evolve into Mega Charizard X during battle
  • Charizardite Y: One variety of the mysterious Mega Stones. When a Charizard holds it, this stone will enable it to Mega Evolve into Mega Charizard Y during battle

Optional Equipment:

  • Persim Berry: An item to be used on or held by a Pokémon. It is a pink, persimmon-like berry that allows the holder to recover from confusion during battle.

Intelligence: Animalistic normally, Gifted in combat & strategic thinking (Charizard are known to be born fighters, regularly challenging other Pokémon to intense battles in search of the thrill of the fight. To this end, it is proficient in both close and long-range combat, slashing opponents who come in close with it's claws and dive-bombing them with it's wings and roasting those who choose to keep their distance to avoid its claws with it's fire breath. However, their battle-readiness has made the species proud as a whole, refusing to fight those weaker than them and bearing a certain amount of overconfidence which may lead to reckless endeavors in their various scuffles) | Animalistic normally, Gifted in combat & strategic thinking | Animalistic normally, Gifted in combat & strategic thinking | Animalistic normally, Gifted in combat & strategic thinking

Weaknesses: Charizard is weak to Water, Electric, Ground, and especially Rock-Type moves. While it's ability to fly allows it to avoid Ground-Type moves that travel along the ground, such as Earthquake or Magnitude, it is still vulnerable to Ground-Type moves that can strike it from the air, such as Mud Bomb or Thousand Arrows. It's warrior-like mentality causes it to be stubborn and reckless. Charizard will die if the flame on the tip of its tail is ever extinguished. Flare Blitz deals a significant amount of damage to Charizard upon impact with its target, and Solar Power causes Charizard to take damage every turn in harsh sunlight | Mega Charizard X is weak to Dragon, Ground, and Rock-Type attacks. While it's ability to fly allows it to avoid Ground-Type moves that travel along the ground, it is still vulnerable to Ground-Type moves that can strike it from the air | Mega Charizard Y has the same weaknesses with Base Form Charizard | Gigantamax can only be used once per battle, and only in areas with Dynamax energy (i.e. dens and stadiums), and it only lasts for 3 turns

Notable Attacks/Techniques:

  • Scratch: Charizard stratches rakes the opponent with hard, pointed, and sharp claws to inflict damage
  • Growl: Charizard growls in an endearing way, making the opponent less wary. This lowers their Attack stat by 1 stage
  • Ember: Charizard breaths small flames at the opponent. This attack also has a 10% chance of burning the opponent.
  • Leer: Charizard gives the opponent an intimidating leer with sharp eyes. This lower's the opponent's defense by 1 stage
  • Rage: Charizard becomes enraged and thrashes the opponent. As long as this move is in use, the power of rage raises Charizard's Attack stat by 1 stage each time it is hit in battle
  • Slash: Charizard slashes the opponent with it's claws. This attack has a high critical-hit ratio
  • Flamethrower: Charizard breaths an intense blast of fire at the opponent, scorching them. This attack also has a 10% chance of burning the opponent
  • Fire Spin: Charizard shoots a spiraling flame at the opponent, trapping them within a fierce vortex of fire that rages for 4 - 5 turns
  • Smokescreen: Charizard releases an obscuring cloud of smoke at the opponent. This lowers the opponent's accuracy by 1 stage
  • Scary Face: Charizard frightens the opponent with a scary face. This lowers the opponent's Speed stat by 2 stages
  • Wing Attack: Charizard spreads it's large, imposing wings wide and charges at the opponent, striking them with it's wings to inflict damage
  • Dragon Rage: Charizard attacks the opponent with a shock wave of pure rage. This attack always inflicts 40 HP of damage
  • Heat Wave: Charizard attacks by exhaling hot breath on opponent. This attack also has a 10% chance to leave the opponent with a burn
  • Metal Claw: Charizard strikes and rakes the opponent with sharp, steel claws. This attack also has a 10% chance of raising the user's Attack stat by one stage
  • Dragon Claw: Charizard hooks and slashes the opponent with huge, sharp claws
  • Shadow Claw: Charizard surrounds it's hands with sharp claws made from shadows and slashes the opponent with them. This attack has a high critical-hit ratio
  • Air Slash: Charizard creates a blade of air that slices even the sky and launches it at the opponent. This attack also has a 30% chance of causing the opponent to flinch
  • Fire Fang: Charizard cloaks it's fangs with flames and bites the opponent with them. This attack has a 10% chance of burning the opponent. It also has an independent 10% chance of causing the target to flinch
  • Flare Blitz: Charizard cloaks itself in fire and charges at the opponent. Charizard sustains damage equal to 1/3 of the damage it dealt to the opponent in recoil. This attack also has a 10% chance of leaving the opponent with a burn. If Charizard is frozen, using this attack will allow it to thaw itself
  • Flame Burst; Charizard shoots a bursting flame at the opponent. Upon hitting the opponent, the flame detonates, and up to two opposing Pokémon adjacent to the opponent get caught in the explosion, damaging them by 1/16 of their respective maximum HP in damage
  • Inferno: Charizard engulfs the opponent in an intense fire. This attack always leaves the target with a burn
  • Dragon Breath: Charizard exhales an incredible gust of breath that inflicts damage. This attack also has a 30% chance to leave the target with paralysis
    • Blaze: Charizard's Special Ability. Whenever Charizard only has 1/3 or less of it's HP remaining, the power of it's Fire-Type moves increases by 50%
    • Solar Power: Charizard's Hidden ability. Whenever the weather is harsh sunlight, Charizard's Special Attack stat increases by 50%, but it loses 1/8 of its maximum HP at the end of each turn
    • Tough Claws: Mega Charizard X's Special Ability. The power of Mega Charizard X's contact moves are increased by 30%.
    • Drought: Mega Charizard Y's Special Ability. Whenever Mega Charizard Y enters the battle, it turns the sunlight harsh for 5 turns

Key: Base Form Charizard | Mega Charizard X | Mega Charizard Y | Gigantamax Charizard

Note: All of my Pokémon species profiles assume that the Pokémon is a wild, Level 100 Pokémon with perfect IVs, and knows every possible move and skill from every generation without any trainer influence.


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