Character Stats and Profiles Wiki

In the past, we have encouraged users to create new pages for powers and abilities they thought the wiki lacked. However, as of now, we want new pages to be approved by the staff, meaning that new powers and abilities pages must be suggested. This can be done in our official Discord server in the suggestion channel, or messaged to a staff member. Of course, users can always create blogs about powers and abilities to include in their profiles if they don't want to attempt creating official pages. Linking to other wikis' powers and abilities pages is also permitted.

READ MORE

Character Stats and Profiles Wiki
Advertisement
Endou Mamoru
Mark Evans
Endou Mamoru GO
Mark Evans Go
Mark Ares-Orion
Live Action Mark
Live Action Endou
Manga Mark
Manga Endou
Manga Mark, Axel And Shawn
Mamoru SD
Evans SD
Mark SD
Endou SD
Endou Ares

"Hot-blooded captain. No one can beat his passion towards soccer."

"No one has more love for football than Raimon's fiery captain!"

"The well-known hot-blooded captain. His heart doesn't falter, no matter what."

"Raimon's hot-blooded captain. Famous for his never-say-die spirit!"

"The well-known hot-blooded captain of Raimon Junior High. His stout heart doesn't falter, no matter what."

"His passion for soccer is second to none. His stout heart doesn't falter, no matter what."

"Passion for football will always win out. His mighty heart will never give up, no matter what."

"The legendary captain who once led Raimon Jr. High to victory at the FF tournament. His abilities are acknowledged by everyone, and now that he works as a reinforcement member, he is teaching just how passionate soccer can be at Tonegawa Tousen."

The Many Descriptions of Mark Evans

"The well-known hot-blooded coach for the Raimon Soccer Club. Even as an adult, his passion's unchanged."

"The familiar Raimon football captain, who's kept his passion all this time."

"The coach of the Raimon Soccer Club. The legendary goalkeeper who was the captain of the Raimon Soccer Club."

"The coach of the Raimon Soccer Club and the former captain of Inazuma Japan. He leads the team to victory with his hot-blooded orders."

"The former captain of Inazuma National, turned coach. A passionate leader."

"The coach of the Raimon Soccer Club. With his hot-blooded orders, he leads the team to victory."

"The coach of the Raimon Soccer Club. The legendary goalkeeper who was the captain of the Raimon Soccer Club."

The Many Descriptions Of Mark Evans As An Adult

"He is the passionate captain of the Raimon soccer club, who never gives up no matter what the situation. He is a soccer fool, but he is a friend and is very trusted by those around him."

"Legendary captain who led the once unknown Raimon to victory. There is no one to his right in his ability to unite the team and move them forward."

"He is the dependable captain of Inazuma Japan. He is the last bastion of support for his team, and he is determined to take on the world with his straightforward character and faith in his friends."

The Many Descriptions Of Mark Evans In His Eleven License

“Sakka Yarouze!” “Let's Play Football!”

Mark Evans Most Famous Phrase

Story[]

Mark Evans ( Mamoru Endo in Japanese, Satoru Endo in Latin America for the Mexican dubbing of his respective saga) is the protagonist of the original Inazuma Eleven trilogy .

In his youth he was the captain, goalkeeper and libero/sweeper of the Raimon High School Football Club and the Inazuma Japan national team.

10 years later, in Inazuma Eleven GO , he’s the coach of the Raimon High School soccer club, and in Inazuma Eleven GO Chrono Stones , he was the coach of the ultimate team, the Chrono Storm.

In Inazuma Eleven GO VS Little Battlers eXperience W , he is the captain and goalkeeper of Inazuma Legend Japan.

In Inazuma Eleven Chou Jigen Dream Match, he is the captain and goalkeeper for Inazuma Best Eleven.

In Inazuma Eleven Ares no Tenbin, he was the captain and goalkeeper of Tonegawa Tousen. He is also the captain and goalkeeper of Inazuma Japan in Inazuma Eleven Orion no Kokuin.

Powers and Stats[]

Name: Mark Evans, Mamoru Endou, Satoru Endou

Verse: Inazuma Eleven

Gender: Male

Age: 15 (Inazuma Eleven) - 25 (Inazuma Eleven GO)

Classification: Human, Football/Soccer Player | Raimon’s Coach

Tier : 9-A | 7-C, Low 2-C (only on the movie), 7-B | 5-B, 4-C, 4-B, possibly High 3-A | Low 2-C | At least 2-C, likely 2-B, possibly 2-A, possibly High 2-A with Keshin , Keshin Armor , Mixi Max , Totem , Higher With The Previous Mentioned Amps Combined

Powers and Abilities :

Superhuman Physical Abilities

Football Player Physiology (Which automatically gives him abilities and powers such as:

Acrobatics : Soccer players are acrobatic beings.

Self-Sustenance (Type 1) : Multiple techniques send players into space .

Empowerment : As your love for soccer grows, your techniques are able to evolve .

Reactive Power Level : Your techniques will continue to improve constantly .

Regeneration (Mid): They can regenerate from being crushed .

Information Analysis : Multiple techniques are based on being able to analyze .

Aura: They are capable of giving off an aura.

Statistics Amplification  : They can boost their stats .

Afterimage Creation : They can create residual images.

Enhanced Senses : They are able to play blindfolded .

Force Field Denial : Several techniques negate force fields .

Subjective Reality : To perform a Hissatsu Technique it has to be imagined so techniques are created through your imagination .

Energy Manipulation : Hissatsu Techniques are based on energy.

Energy Projection : Energy can be channeled into the ball to project that energy .

Elemental Manipulation : Various techniques are based on manipulating different elements such as Fire , Ice , Water , etc.

Magic : Various techniques are based on magic .

Astral Projection and Soul Manipulation : They are capable of using a Keshin , which are defined as spiritual energy .

Illusion Creation : They are capable of creating illusions.

Speed Manipulation : Players can store the momentum of the ball and build it up to make their shots stronger .

Telekinesis (Via Psycho Shot)

Conceptual Manipulation (Type 1) (Via This)

Creation : Multiple techniques are capable of creating things .

Analytical Prediction : They are able to see through their opponent's movements .

Flight : Several techniques are based on flight .

Accelerated Development , Reactive Evolution , Adaptation , Manipulation of Evolution and Great Willpower : Players are able to master incomplete techniques in seconds , their willpower allows them to evolve , they are able to evolve the very concept of football being able to adapt to any situation and if one evolves the entire team will evolve.

Non-Physical Interaction : They can interact with ghosts .

Summoning and Animal Manipulation : Several techniques are based on summoning animals .

Anti-Hax Negation : More powerful shots are able to defeat Hissatsu Techniques

And gives him an automatic resistance to:

Fire Manipulation Resistance : They are not burned by fire techniques .

Ice Manipulation Resistance : They can escape from being frozen .

Resistance to Electricity Manipulation : They resist being electrocuted .

Void Manipulation Resistance : Resists All Delete from Fran .)

Toon Force (Tenya Yabuno Manga , in some filler episodes , rarely in the game , all of this sometimes)

Spatial Manipulation (Via Yugamu Kuukan)

Time Stop ( Able to use Heaven’s Time and Jikuu no Kabe )

Gravity Manipulation ( Can use gravity to paralyze his opponent )

Sleep Manipulation (Via Sleeping Dust)

Size Manipulation (Via Gigantic Wall)

Save Point ( Able to save his advances and is mentioned ingame)

Fourth Wall Awareness (Inazuma Eleven characters are well aware of the game mechanics, alongside that, at the beginning and at the end of every episode, Mark talks directly with the viewer)

Poison Manipulation (Via Poison Fog )

Aura, Black Hole Creation, Spatial Manipulation and possible Existence Erasure (Via Astro Break , Black Hole and Wormhole )

Invisibility and Data Manipulation (Via Toumei Feint)

Broadway Force (Via Prima Donna )

Sound Manipulation (Via Multiple Hissatsu Techniques)

Supernatural Luck, Probability Manipulation (Critical hits are a thing for some reason)

Light Manipulation (Via Aurora Dribble)

Transmutation (Via this)

Force Field Creation (Via Shoot Pocket)

Portal Creation (Via Dimension Cut)

Information Analysis and Power Nullification (Can analyze the opponent's data and nullify their defenses)

Darkness Manipulation ( Can manipulate shadows )

Duplication (Via Bushin Feint)

All of his previous abilities amplified

Holy Manipulation (Via Holy Zone)

Darkness Manipulation (Via Dark Matter )

Power of Fury (Via Maou The Hand)

Soul Manipulation ( Can release his Keshin )

Air Manipulation (With Fuujin no Mai)

Passive Social Influence ( Led the world to a love of soccer and also being able to influence people who hate it indirectly )

Void Manipulation (Via Shinkuuma )

Existence Erasure (Via The End )

Attack Reflection (Via Ijigen The Hand)

Hypnosis (Via Ghost Lock)

All of his previous abilities

BFR (Via this)

Mind Manipulation (Via Bat Attack )

White Hole Creation (Via Shining Hole)

Chi Manipulation (Via this)

Empathic Manipulation

Mind Control, Time Traveling, Sealing, Teleportation, Creation (Via this)

Alternate Self Resonance (When parallel world versions of Inazuma Eleven characters are created through new timelines, those versions will resonate with the original, boosting their overall abilities and development of techniques temporarily until the main timeline has fixed itself out)

Superhuman Physical Characteristics

Superhuman Athleticism

Social Influencing

Accelerated Development

Reactive Evolution

Supernatural Willpower

Energy Manipulation

Energy Projection

Power Absorption

Stats Amplification (Both passive and directly)

Summoning (Via Cards, Inazuma Licenses and Keshin)

Resistance to :

All of the previous mentioned abilities. (Via being stronger and tanking the Hissatsu Techniques on his own)

And Whatever this is

Attack Potency : Small Building Level (Comparable to Axel , who was able to light a ball on fire ) | Town Level ( Can stop Aphrodi ’s God Knows , which destroyed most of the Football Field ) Universe Level+ (The Ogre should be comparable to Inazuma Japan) City Level (Should be stronger than before in Ares) | Planet Level (Comparable to other players, who can destroy and use planets as attacks ), Star Level (Comparable to other players, who can use Crossfire, which is stated of being able to make multiple stars tremble) Solar System Level (Comparable to other players, who can use a Supernova as an attack) possibly High Universe Level ( The Earth shouldn’t be far from The Earth ∞) | Universe Level+ (Comparable to players who use the Big Bang as an attack) | Low Multiverse Level, Likely Multiverse Level, Possibly Multiverse Level+ (Comparable to Fran , who was causing chaos in space-time by merging universes , and can erase all universes in all timelines [With there being possibly an infinite amount of timelines or even universes], Alongside that, the Inazuma Eleven Franchise is connected to multiple other franchises made by Level-5 and even some collabs, These would include The Professor Layton, LBX, Yo-Kai-Watch, Despicable Me, Happy Feet, and Grandpa Danger/Zettai Zetsumei: Denjarasu Jii-san Cosmologies due to all of them appearing and being connected to the Inazuma Eleven franchise in some way or another either due to a Crossover, Collab, Cameo or Straight up appeared on one of the games as a playable character) Possibly High Multiverse Level+ with Keshin , Keshin Armor , Mixi Max , Totem , Even Higher With The Previous Mentioned Amps Combined (They're amps that Increase all of the stats of the player)

Speed : Subsonic, Possibly Transonic ( Can throw 100 punches in one second ) | Supersonic, Likely Hypersonic (Faster than before) Sub-Relativistic (Faster than before, only on Ares though) Immeasurable (Could keep up with the members of Inazuma Japan, only on the movie though) | Relativistic (Should be way faster than before and is able to keep up with Gemini Storm and Epsilon, who could easily blitz the football frontier teams and could even blitz Raimon after their special training) Light Speed (Can react and keep up with Rainbow Loop, Orion Mark should be comparable to Season 2 Mark wether on the higher or lower end is your decision) Inaccessible (Could keep up with Neppten who was able to move during Byron's time stop) FTL to Inaccessible (Could keep up with Genesis, who are able of blitzing Rainbow Loop both the player who has access to the Hissatsu and the Technique itself) MTFL To Inaccessible (Could keep up with The Dark Emperors, who should be superior in everything compared to every player from The Alius Academy) | MFTL+ To Inaccessible (Should be way faster than before during the world cup) Immeasurable (Comparable to the Dark Angel, who were stated to have transcended time) | Immeasurable (Faster than before) , Even Faster With Amps

Lifting Strength : Athletic Human (Can lift tires easily and can lift someone like Jack/Kabeyama, who weighs 150 kilograms, aka, 330 pounds) | Peak Human (Should Be Stronger Than Before) | Class Y ( Players can lift planets ) | Class Y (Should Be Stronger Than Before) | Class Y (Should Be Stronger Than Before) , Possibly Stellar With Amps

Durability : Small Building Level ( Withstood multiple attacks from the Royal Academy ) | Town Level (Withstood Aphordi 's God Knows ) Universe Level+ (Could tank hits from The Ogre, who should be comparable to Inazuma Japan, only on the movie though) City Level (Should scale to his AP) | Planet Level (Should scale to his AP), Star Level (Should scale to his AP) Solar System Level (Should scale to his AP) Possibly High Universe Level (Should scale to his AP) | Universe Level+ (Should Scale to his AP)  | Low Multiverse Level, Likely Multiversal Level, Possibly Multiversal Level+ (Should scale to his AP) Possibly High Multiverse Level+ with Keshin , Keshin Armor , Mixi Max , Totem , Even Higher With The Previous Mentioned Amps Combined (They're amps that Increase all of the stats of the player)

Stamina :  Superhuman (Can train for several hours and play several matches consecutively without any kind of rest) , Higher With Amps

Range : Standard Melee, Several Kilometers with his abilities (At least 1 km² at worst)

Standard Equipment : Soccer (Football) Ball, Gloves, Shoes, Sneakers

Optional Equipment : Watermelons, Fake Bombs, Onigiris, Protein Bars, Chocolates, Ramen, Milk, Water, Special Drinks, The Best Oden (These last ones help him with his stamina... Except the Watermelon)

Intelligence : Genius (He is an expert soccer player and is also good at encouraging others, thus being able to have multiple friends around the world. He came up with the plan to perform Inazuma-1)

Weaknesses: Has little to no experience in battle , Can be quite gullible and dumb at times, Can only summon his Keshin a limited number of times, and it will require time before a Keshin that has been defeated can recover.

Notable Attacks/Techniques:

God Hand : The user charges energy in his hand, then pulls out a luminous hand above his head, spins with his arm, puts his guts into the hand and begins to stop any shots. It was created by David Evans, legendary coach of the Inazuma Eleven. Forty years later, his grandson, Mark Evans, developed it in the match against the Royal Academy, managing to stop the Death Zone. This fact impressed all the spectators, especially Detective Smith, who saw how the technique he liked the most reappeared. Mark stopped many shots with it, until, seeing that it was not enough, he created the Majin The Hand.

Nekketsu Punch : The user uses a fist of fire by concentrating energy in the fist and making fire come out to expel the ball from the goal.

Bakuretsu Punch : The user first punches the ball once, then continues punching the ball rapidly with both hands. Finally, the user hits it with an uppercut.

Double God Hand : The user reels back their right arm and puts their left arm behind their right arm, gathering energy and quickly extending their right arm in the air. As the energy is released, a huge hand appears surrounded by small sparks. They then reel back their right arm once more and extend it forward as the ball heads towards the goal, extending their left hand once it comes into contact with the huge hand, making it bigger and catching it in both of their hands if successful.

Triple Defense : As two of the three users spin in the air, they quickly land on the field near the user in the middle, who stands with their arms crossed by the goal. The user in the middle then extends their arms forward and joins both of their hands, opening them up in opposite directions as the two others lay both of their hands on their shoulders. As the ball heads towards the goal, all users get slightly pushed back into the goal, stopping at the goal line and catching the ball if successful.

Majin The Hand: The user spins their body, causing a yellow veil of energy to spin around the user. The user has their left hand over their head and their right hand in place of their heart as yellow energy builds up in their hand. The user then turns around, raising their right hand into the air, summoning a Majin (Demon God). The user thrusts their hand forward to stop the blast, while the Majin does the same.

Seigi no Tekken : The user raises his leg and stomps his foot on the ground, makes a fist and spins his arm. A yellow fist comes from behind the user spinning and hits the ball while spinning.

Ikari no Tettsui : The user's fist charges with electricity and jumps. In the air, a majin appears, and both the user and the majin hit the ball with their fists like a hammer, creating a hole in the ground.

Ijigen The Hand : One of the user's fists glows with a yellowish aura. The user then jumps into the air and slams the fist into the ground creating an 'outer dimension barrier', causing any shots fired to travel upwards along the 'outer dimension' unless the shot is too powerful, which then the ball passes through the "outer dimension" barrier and crashes into the goal.

God Catch : The user first builds up energy resembling lightning around themselves. Then, a giant golden figure appears behind the user. This figure leans back before extending its arms and attempting to catch the ball, holding both hands side by side. If successful, the user is left holding the ball as lightning crackles above it.

Omega The Hand: It starts out as a small fist with tons of air sucked into it. It then opens up and becomes a gigantic hand surrounded by an intense aura and attempts to stop the incoming shot. The massive hand then closes back into a fist as if it's going to crush the ball. Several lights come out of the fist and if the user successfully catches the ball, a crater surrounds the area.

God Hand V : The user turns back in a similar way to Endou's first Majin The Hand, and a yellow shine appears from his hand. Then, they face the shoot and releases two golden wings and finally release a bigger, golden God Hand that stops the shoot.

Fuujin Raijin : The user first summons out Majin the Hand then stomps the ground with one foot. They then grip their fists, as a large amount of energy surrounds the user. They then releases their arms, resulting in a tornado and lightning appearing behind them as Fuujin and Raijin appear. The user then swings their hand, while the Majin follows his movements. They then reach towards the incoming shot. This hissatsu has 3 different patterns based on the direction of the incoming shot.

  • If the shot is coming from the left, Fuujin will use his left hand to catch the ball.
  • If the shot is coming from the center, Fuujin will use his right hand and Raijin will use his left hand to catch the ball.
  • If the shot is coming from the right, Raijin will use his right hand to catch the ball.

The incomplete variation follows the same movements as the completed version, but Fuujin and Raijin are far more transparent. Raijin loses grip on the incoming shot very easily.

Fuujin Raijin Ghost : The user crosses their arms, getting surrounded by a dark aura and their eyes turn red. The user then breaks the cross, summoning Fuujin, Raijin and Ghost. The user ducks and the three Majins reach out for the shot. As the shot gets near the user, Fuujin punches it from the left, Raijin chops it from the right and Ghost pushes on it. The ball slows down and the user catches it.

The Asura : First, the goalie summons Fuujin Raijin Ghost. The other two users simultaneously use Ouke no Tate and Drill Smasher. When Ouke no Tate is used, Fuujin is summoned and it is holding the shield. When Drill Smasher is used, Raijin is summoned and it's hands become drills. The two users place their hands behind the goalie, causing Fuujin, Raijin, and Ghost to merge into The Asura. The goalie raises their hands above their head and claps, causing Asura's three pair of hands to clap, and each pair of hands makes a gesture. The goalie thrusts their hand forward to stop the shot.

Super God Hand : The user turns their body slightly, with their right hand clenched into fist and covered in a golden aura. The user turns around and raises their right hand in the air, summoning a large fist, before it opens up into a yellow hand. The user crouches, their left hand clutching their right forearm, with the yellow hand pulled down closer to the user's right hand. As the yellow hand is pulled down, it shrinks smaller and reverts back into a fist. The user swings their right arm back, with a trail of yellow aura and lightning following the fist. The user then thrusts their hand forward, summoning a small yellow hand.

Diamond Hand : The movements are identical to Super God Hand, with the exception being when the user pulls the yellow hand down after summoning it, the yellow hand expands and wraps itself around the user's right hand, solidifying into a diamond like glove. The user swings their right arm back, with a white aura following their hand. The user then thrusts their hand forward to catch the shot.

Diamond Arm :  The user uses Diamond Hand, then runs from one end of the goal to the other, stretching their right arm at the shot. A white aura bursts out from their hand, turning into a diamond like arm that extends toward the shot. The large hand then closes itself on the shot. The arm then retracts back to the user, bringing the ball with it to the user's right hand.

Diamond Punch : The user uses Diamond Hand, then dashes from the right side of the goal to the left, with their right hand clenched into a fist. The user then punches the shot using their fist, knocking it away from the goal.

Yuujou No God Hand : The user turns their body, bringing their right hand back. The right hand is covered in a golden aura. Turning around, the user raises their hand into the air, summoning a yellow hand. As the large hand is summoned and expands, greenish mist is pulled into the center of the hand, forming an orb. The user turns their body one more time, closing their right hand into a fist. Finally, the user turns around, thrusting their hand at the ball. The incoming shot makes contact with the large hand as it clutches into a fist, engulfing the shot.

Grenade Shot : The user twists their body, reeling back their left leg. As the ball covers itself with bright blue energy, the user kicks it, curving it as it heads towards the goal.

Inazuma 1Gou : Two users run in sync side by side and quickly spin to the ball, switching places in the process. As both volley the ball, they charge it with yellow lighting, heading it towards the ball.

Inazuma 1Gou Otoshi : The main user turns around with the ball as the two partners run towards them. The three of them then jump simultaneously, with the user kicking the ball high up in the air. The two partners then jump on the user's belly, akin to a trampoline, and spin in mid-air. As they volley the ball, it charges with blue and yellow sparks, heading towards the goal in blue lighting covered by yellow sparks.

Tri-Pegasus : The user in the center dribbles with the ball while the two others run beside them. All three users run in a line each at a time to form a triangle, with the user in the center leaving the ball behind. The trail the users left behind becomes lit up in blue fire, sending the ball high into the air. A blue fire-covered pegasus appears below the aura-covered ball and the three users then jump on top of the ball one at a time, sending it towards the goal.

The Phoenix : A user in the center dribbles the ball, with two other users running alongside them. The three users pass each other by on the ball. The trail the users leave behind lights up with fire, sending the ball flying up into the air. A fire-covered phoenix appears beneath the aura-covered ball, and the three users jump on the ball one at a time, sending it toward the goal.

Inazuma Break : The first user kicks the ball into the air while the second and third users run past them. The ball then creates a purple sphere. The purple sphere creates a beam and slams down with the ball. All three users jump, the first with a normal kick, and the second and third with a bicycle kick. They all kick the ball at the same time into the air and the shot heads towards the goal.

Final Tornado : The user in the center dribbles with the ball while the two others run beside them. All three users intersect each other, with the user in the center leaving the ball behind. The trail the users left behind becomes lit up in fire, sending the ball high into the air. A fire-covered phoenix appears below the aura-covered ball and the fourth user spins clockwise, with their legs surrounded by a stream of fire. Once they close in on the ball, they get ready with their body in a horizontal position as fire gathers on their left foot. The ball is then set even more ablaze as they kick it, making the fire-covered phoenix glow and be bigger as it heads towards the goal.

Megaton Head : The user summons a giant, yellow hand over him. The hand closes and converts into a fist, that collides with the ball. It can be used to block the opponent's shot or used as a shot hissatsu.

Death Zone 2 :  One user runs forward while two other users emerge from behind and jump upwards. The first user then jumps with them, all three users spinning around as they jump into the air. The three users form a triangle around the ball. The three users spin individually, forming a purple triangle. The three users then slowly approach each other. Instead of spinning individually, they all spin in a circle around the ball, causing it to glow with a purple aura. The three users kick away from the ball, causing it to fly towards the goal.

The Earth :  Three users stand in a triangle position around the ball and gather it with blue-orange energy. The three then jump with the ball as it also rises in a stream of blue energy. As soon as they stood up, the ball burst with energy, forming a sphere of blue and green energy. The three users then kick the ball covered in orange energy, making it go towards the goal followed by blue arrow-like energy.

Jet Stream : The three users enter different stances around the ball, causing it to fly up and start spinning with air around it. The users each dash outwards and start running around the ball, causing it to become engulfed inside a tornado. They then dash into the tornado and kick the ball upwards, coating it in blue energy and sending it through a thundering tornado tunnel heading towards the goal.

Gigaton Head : The user stomps his feet at the ground to strengthen the head and to face it towards the ball. Then, a yellowish aura releases from the head that's similar to the aura released in Megaton Head, forming a fist as it hits the ball to the user's head. The user then releases the energy fist with the ball toward the goal.

Super Megaton Head : The user crosses their hands above their head, with the right hand covered in a yellow aura. The user raises their right hand in the air, summoning a large yellow hand. The user then pulls their right hand slightly back, and jumps up. While jumping, the large yellow hand grips into a fist. Now, the user's left hand is also covered in a yellow aura as well. The user spins as they charge toward the ball. The fist spins as it pushes the ball away from the goal.

Inazuma Break CG : It's similar to Inazuma Break, however, the electrifying purple energy around the ball is now greater than the previous one.

Majin Great/The Great Genie Majin : Its appearance is largely similar with two catch hissatsu techniques like Majin The Hand and Ikari no Tettsui. It has red spiky hair, long horns that resemble the ones of Maou The Hand which seem to link with the eyebrows, large muscles and spiky parts coming off its shoulders. It has an overall yellow aura around the user and the keshin.

Great The Hand : The user spins their body, causing a yellow veil of energy to spin around the user. The user has their left hand over their head and their right hand in place of their heart as yellow energy builds up in their hand. The user then turns around, raising their right hand into the air. The user then thrusts their hand forward to stop the blast, while Majin Great does the same.

Key: Season 1 Start/Live Action (Play/Musical)/First Game/Manga Start | Inazuma Season 1 End/Ares/First Game End/Inazuma Eleven the Movie: The Ultimate Force, Team Ogre, Attacks!/Manga Mid

| Season 2/Second Game/Orion (Only On The Lower End) | Season 3/Third Game/Strikers/Strikers Xtreme 2012/Manga End | Mark Evans (Adult)/Go Trilogy/Go Strikers 2013/Go Manga

Note: The anime and game are considered canon to each other.

Note 2: Game Mechanics are canonical when mentioned in the main story, because of it, it's valid to take them into account.

Note 3: Hissatsu Techniques that require multiple people (2, 3 or more) can be used via duplication and clonation, as shown by Bunshin Death Zone and Bunshin Penguin.

Note 4: Even if he has no ball to use any Hissatsu Techniques, he can still use other stuff as well such as watermelons, fake bombs and even thin air that he can create with the Technique known as “Air Bullet”.

Note 5: Mark should be able to use the 620 Hissatsu Techniques from Inazuma Eleven Go Galaxy due to the nature of the game.

Note 6: Mark should also have access to every Keshins (There are over 100 of them, around 122 possibly), every Keshin Armed (The same quantity as the Keshins), every Mixi Max (Over 1000 possible fusions and combinations, around 2000 of them possibly) And every Soul (There are over 50 of them, around 56 probably).

Note 7: Mark can have access to the Mixi Max via being able to summon players with cards from the TCG, one of them being Clark who was access to the Mixi Max Gun, this gives Mark the access to fuse with whoever he wants (With 6 of them being his best matches) these 6 are: Tenma/Arion, Gouenji/Axel, Kidou/Jude, Kazemaru/Nathan, Kevin/Someoka, Samguk/Sangoku

Note 8: Inazuma Eleven had a collab with The Battle Cats... I have no idea where they scale so take that as you will, but... I've heard they can be scaled from the 1-C range (Low 1-C, 1-C and High 1-C) all the way up to Low 1-B, 1-B, High 1-B and even 1-A, but I have no idea, take everything I said with a grain of salt, since I don't know where The Battle Cats actually scales to and I don't know if people are lying, exaggerating or wanking stuff.

Advertisement