Character Stats and Profiles Wiki

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Character Stats and Profiles Wiki
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Cuphead is one of the two main protagonists of the 1930's cartoon-styled same-named indie game. He is shown to be more confident, fun-loving and slightly cheeky type, often taking quite the amount of risks.

According to the introduction, Cuphead seems to have a slightly greedy personality, where he's willing to risk anything to get them, causing the infamous bet which nearly cost the souls of him and his brother. Despite his flaws, however, he seems to be kind-hearted and overall has good intentions, such as in the good ending, where he and Mugman burn all the soul contracts, setting everyone free.

Tier: High 8-C, possibly 5-B | 7-A, likely 4-A | At least 8-A, likely Low 7-B, likely 4-A

Name: Cuphead

Origin: Cuphead: Don't deal with the Devil

Gender: Male

Age: Likely around early 20's (Old enough to gamble)

Classification: Anthropomorphic Cup

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Superhuman Physical Characteristics, Vehicular Mastery (Capable of very competently piloting planes against a variety of deadly foes), Magic (Cuphead's abilities are said to be magical in nature), Regeneration (High-Low. When Ms. Chalice takes their place, Cuphead or Mugman's noses are accidentally destroyed by the portal closing on them, only to regenerate off-screen by the time they are playable again), Small Size (Type 0. While Cuphead size varies between levels, he is canonically around 91 cm tall), Toon Force (Cuphead and Mugman can take off their heads and put them back on without issue), Acrobatics (Cuphead pulls off repeated frontflips with every jump, which he can do while constantly firing in the same direction and dodging attacks), Energy Projection (Cuphead fights by firing energy out of his fingertips), minor Power Nullification (Can negate most projectiles by Parrying them, but only if they're pink), Resurrection and Non-Physical Interaction (Capable of resurrecting others by parrying their souls. Parry can also be used to destroy ghosts, who are otherwise intangible to attacks. Normal attacks are still capable of destroying beings made of flames), Accelerated Development (Cuphead and his pal Mugman's power increased greatly through the events of the game, despite the entirety of it taking place over the course of less than a single day), Homing Attack (Chaser homes in onto foes), Explosion Manipulation (The Charge shot's Radial Barrage releases an energy explosion), Statistics Amplification and Statistics Reduction (The Heart Charm adds an additional hit point but lightly weakens attack power), Smoke Manipulation and limited Invisibility (Smoke Bomb briefly renders Cuphead invisible and leaves behind a cloud of smoke when performed), Instinctive Action (P. Sugar makes the first parry per jump be performed automatically), Weapon Creation (Whetstone allows Cuphead to briefly shape his straw into an axe), minor Afterimage Creation (Briefly casts afterimages when using Super Arts), Intangibility and minor Dimensional Travel (With Invincibility Cuphead crosses the astral plane to briefly become invincible), Astral Projection (With Giant Ghost Cuphead attacks with their spirit and body at once shaping the former into a muscular body that delivers a lariat), Summoning (The Crackshot's P. Turret summons a UFO that shoots energy blasts at foes), Electricity Manipulation (Converge rapidly shoots bolts of electricity), Air Manipulation (Twist-Up rapid-fires tiny tornadoes), limited Resurrection (The Astral Cookie can resurrect Miss Chalice, but only temporarily, and the one eating it will swap places with her), Portal Creation (The Astral Cookie will open a portal to the Astral Plane, allowing Ms. Chalice to take the place of the one eating it), Curse Manipulation and Blessed (With Cursed Relic and Divine Relic respectively), more Afterimage Creation (Creates cyan afterimages with Divine Relic)

Flight, Explosion Manipulation and Transformation (Can turn into a Super Bomb and blow up on foes, unarmed by his own explosion, and also shoot bombs), Size Manipulation (Can shrink to avoid bullets), minor Power Nullification, Resurrection and Non-Physical Interaction (Still capable of Parrying. Can harm Hilda Berg while she is made of clouds)

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Large Building level (Is able to outgun Goopy Le Grande, whose punches were as strong as 3 tons of TNT), possibly Planet Level+ (Defeated Hilda Berg, who absorbed 30 stars) | Mountain level+ (Defeated Grim Matchstick, who created a thunderstorm), likely Multi-Solar System level (Defeated Djimmi the Great, who created a constellation in his coffin) | At least Multi-City Block level (Comparable to Chef Saltbaker, who destroyed the inside of his massive basement), likely Small City level (Can fight and defeat the mountain-sized giant Glumstone), likely Multi-Solar System level (Defeated the Devil, who was implied to be the strongest boss in the game. Defeated Chef Saltbaker, who had all the ingredients to make a wonder tart. Saltbaker implies that the wondertart grants it's user the cosmical power of the Astral Plane)

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Subsonic+ Movement Speed (Is able to outrun Rumor Honeybottoms when she turned into a plane) with Hypersonic Combat and Reactions (Is able to dodge explosions, such as when he fought Werner Werman and Cala Maria) | Massively Hypersonic+ (Occasionally dodged real lightning multiple times by jumping over them) | likely FTL (Can dodge lasers shot by Captain Brineybeard's ship, Dr. Kahl's Robot, Psycarrot, and Hilda Berg's UFOs. Scales to Ms. Chalice, who can parry lasers from the Dog Chinook ray guns)

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Unknown | Unknown | Class 1 to Class 5 (Could rip off pawns' heads), At least Class K (Superior to Cala Maria, who can lift a giant fish)

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Large Building Class, possibly Planet Class+ | Mountain level+, likely Multi-Solar System Class | At least Multi-City Block Class, likely Small City Class, likely Multi-Solar System Class

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Large Building level, possibly Planet Level+ | Mountain level+, likely Multi-Solar System level | At least Multi-City Block level, likely Small City level, likely Multi-Solar System level

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High ​(Can go through multiple fights with no signs of exhaustion)

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At least Tens of meters to Hundreds of meters (Guns usually have this level of range)

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  • Plane (A plane that Cuphead rides that has a machine gun planted on it.)
    • Chomper Missiles (The EX version of the plane's machine gun, missiles that Cuphead can shoot out, that chomps multiple times on a target)
    • Super Bomb Morph (Cuphead transforms into a strong missile that explodes on contact, or after a few seconds)
    • Shrink Fire (Cuphead shrinks down into a small size, that shoots out small little bullets)
    • Mini Bombs (Small bombs that Cuphead shoots in a downward arc)
      • Magnet Missiles (The EX version of the Mini Bombs, that shoot out multiple magnets that chase after the opponent)
  • Charms (Charms are items that can grant Cuphead new abilities, buffs, and etc.)
    • Whetstone (This transforms the straw in Cuphead's head into an axe, that he can swing around)
    • P.Sugar (Makes it where every time he jumps, he automatically parries)
    • Smoke Bomb (Gives Cuphead the ability to teleport short distances)
    • Coffee (Fills Cuphead's supermeter over time)
    • Heart and Twin Heart (Gives Cuphead more health, but reduces his attack power)

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High (Outsmarted someone smart enough to build gigantic robots and the devil himself)

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Greedy ​(Willingly gambled his soul in a game with the Devil for all the money in the Casino), attacks are almost entirely range based, size manipulation only works on himself, cannot be revived without the presence of Mugman

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  • Dash: Cuphead propels himself forward quickly to dodge or cover long distances without falling.
  • Peashooter: Cuphead shoots blue projectiles in quick succession.
  • EX Move: Cuphead shoots a more powerful blue projectile.
  • Supers:
    • Cuphead shoots an energy beam made of milk whilst floating.
    • Cuphead crosses the astral plane and temporarily becomes invulnerable.
    • Cuphead summons a spirit that is more muscular but otherwise similar to him that goes continuously upward while spinning and damaging enemie.
  • Parry: Cuphead slaps pink enemies/projectiles/objects which gives him a short boost upward.
  • Alternate Bullets: The Chaser is a weaker version of the normal bullets that targets enemies directly. Its EX move surrounds Cuphead with a shield of bullets. The Charge is a chargeable version of the peashooter that does more damage the longer it's charged. Its EX move generates a large explosion around Cuphead. The Scattershot is a stronger version of the peashooter that shoots in 4 directions. Its EX move sends projectiles in several directions. The Lobber is a much stronger version of the peashooter that shoots purple orbs that explode when they have bounced twice. It's Ex move sends a giant purple ball that explodes on impact of the ground. The Roundabout is a version of the peashooter that comes back when it doesn't collide with anything. Its EX move is the same as the Peashooter's but with the properties of a roundabout bullet.
  • Resurrection: Can be resurrected if killed next to Mugman. The same applies to the latter.
  • Parry Sugar: Parry Sugar allows Cuphead to automatically parry attacks when they make physical contact with him.
  • Smoke Bomb: Smoke Bomb allows Cuphead to teleport when he dashes.
  • Whetstone: Whetstone deals extra damage when combined with the Parry Sugar technique.
  • Rapid-Fire Bullets (As the plane): Rapid-Fire bullets are smaller than peashooter bullets but otherwise the same. Its EX move shoots a missile that is more powerful than a regular projectile.
  • Mini Bomb: Cuphead drops bombs that deal more damage than regular bullets in exchange for a slower attack speed.
  • Size Reduction: Cuphead reduces his size and increases his speed while giving his bullets less range and less damage
  • Super: Cuphead turns into a bomb that explodes on contact or after a short period of time.

Key:[]

Early Game (Inkwell Isle I) | Mid Game (Inkwell Isle II/III) | End Game/DLC (Inkwell Hell/The Delicious Last Course)

Others[]

Notable Victories:

Notable Losses:

Inconclusive Matches:

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