Character Stats and Profiles Wiki

In the past, we have encouraged users to create new pages for powers and abilities they thought the wiki lacked. However, as of now, we want new pages to be approved by the staff, meaning that new powers and abilities pages must be suggested. This can be done in our official Discord server in the suggestion channel, or messaged to a staff member. Of course, users can always create blogs about powers and abilities to include in their profiles if they don't want to attempt creating official pages. Linking to other wikis' powers and abilities pages is also permitted.

READ MORE

Character Stats and Profiles Wiki
Advertisement


Summary[]

Cuphead is the titular heroic protagonist of an indie game baring the same name. He and his younger brother, Mugman, go on a winning spree at the craps table. Once the Devil joined the fray, he made a bet with the two brothers; if they won, they get all the loot in the casino, but if they lose, the Devil takes their souls. Cuphead, blinded by greed, rolls a snake eyes, losing the bet. Cuphead and Mugman, begging for their lives, talk the Devil into an alternative, so then the two of them go on a quest to collect the soul contracts of the Devil's debtors by midnight.

Powers and Stats[]

Tier: 8-A, likely Low 7-B to 7-A, possibly Low 4-C

Name: Cuphead

Origin: Cuphead (Game)

Gender: Male

Age: Unknown

Classification: Anthropomorphic cup

Powers and Abilities:


Attack Potency: Multi-City Block level (Defeated Saltbaker, who destroyed his basement.[Statistics Values 1]), likely Small City level to Mountain level (Defeated Glumstone the Giant in a battle. He was stated be a mountain, and was shown to be as tall as the mountains in the background.), possibly Small Star level (Defeated Mortimer Freeze, who can freeze the Sun. Which would require this much energy.[Statistics Values 2])

Speed: Massively Hypersonic+ (Can easily jump over lightning bolt projectiles.[Statistics Values 3] Dodged a lightning bolt from a thunderstorm.)

Lifting Strength: Unknown

Striking Strength: Multi-City Block Class, likely Small City Class to Mountain Class, possibly Small Star Class

Durability: Multi-City Block level, likely Small City level to Mountain level, possibly Small Star level

Stamina: Superhuman (Fought almost 30 different bosses and through several stages all in one day with no signs of exhaustion. Can fight at cloud height without experiencing symptoms from oxygen rarefaction.)

Range: Tens of Meters to Hundreds of meters, Interdimensional with Super Art II

Standard Equipment:

  • Plane: A plane that Cuphead rides that allows him to deal with airborne enemies.
    • Bullets: The plane as a gun built in.
      • Chomper Missiles: The EX version of the plane's machine gun, missiles that Cuphead can shoot out, that chomps multiple times on a target.
      • Mini-Bullets: Cuphead shrinks down into a small size, that shoots out small little bullets. These bullets are weaker than the regular ones.
    • Mini Bombs: Small bombs that Cuphead shoots in a downward arc. It has a slow fire rate, but has a strong damage output, and decent explosion range.
      • Magnet Missiles: The EX version of the Mini Bombs, that shoot out multiple magnets that chase after the opponent.
    • Super Bomb Morph: Cuphead transforms into a strong missile that explodes on contact, or after a few seconds.

  • Charms: Charms are items that can grant Cuphead new abilities, buffs, and etc.
    • Heart: Adds an additional hit point but lightly weakens attack power by 5%.
    • Smoke Bomb: The user will generate smoke around them and teleport. The user does not take damage during a dash, becoming briefly intangible and invisible as they do.
    • P. Sugar: Makes you automatically parry when you jump.
    • Coffee: Super meter continuously fills, in addition to what would normally be earned by dealing damage.
    • Twin Heart: Adds two additional hit points but weakens attack power by 10%.
    • Whetstone: Cuphead's parry turns into an axe. Allowing Cuphead to use his parry to harm enemies.
    • Astral Cookie: Play as Ms. Chalice and gain access to her moveset.
    • Heart Ring: Restores one HP for the first, third, and sixth parry.
    • Broken Relic: A simple bauble of unknown origin. As of its current state it gives no buffs to Cuphead, but it can be "upgraded" into the Cursed Relic by defeating a certain boss.
      • Cursed Relic: A jinxed curio that reduces the wearer's HP to 1 and randomizes Shot types every time they begin shooting. Can be upgraded into Divine Relic by defeating enough bosses.
        • Divine Relic: A wondrous talisman that grants the abilities of Smoke Bomb, Whetstone, and Heart Ring, as well as an improved version of Coffee's, and switches Shot types every time they begin firing.


Intelligence: Gifted (Was able to outsmart Dr. Kahl and create a plane using scraps of trash within seconds. Cuphead is able to fight multiple different types of bosses and figure out their weaknesses.)

Standard Tactics: Cuphead's tactics is simple. He will use his Finger Bullets, and the various types of Shots, as well as their EX Moves to drain the enemy's HP until they are incapacitated. If the enemy is mostly airborne in high areas like the sky then Cuphead will use his Plane, which also has their own weapons. He will do the same to the enemy.

Weaknesses: Can be greedy sometimes, cannot be revived without the help of Mugman, Using Heart or Twin Heart will lower his attack power. Divine Relic and Cursed Relic randomizes his attacks.

Feats:

  • Defeated various of bosses, including the Devil himself.
  • Defeated all bosses in 24 hours with no rest.
  • Outsmarted Dr. Kahl.
  • Defeated Glumstone, who was around the size of a mountain.
  • Survived Saltbaker's basement getting destroyed.
Notable Attacks/Techniques:

  • Dash: Cuphead quickly dashes through the air to dodge projectiles.
  • Parry: Cuphead can parry anything that's pink and even revive his pal Mugman if he dies. He can also reflect pink-based projectiles back to the enemy.

  • Shot Types: Cuphead has several different types of shot varieties for his Finger Bullets, all with different EX Moves.
    • Peashooter: The first shot type Cuphead gets, where he quickly shoots out energy bullets. Long range, but average damage
    • Spread: A shot type that works like a shotgun, very effective up close, but not as much from a distance. Great damage if close to the enemy.
    • Chaser: A shot with below-average damage that automatically homes in on enemies.
    • Lobber: A shot with medium range, but good damage. Bounces on the ground, and has a slow rate of fire.
    • Charge: A shot type where Cuphead charges one and shoots out a strong burst of fire. No rapid fire, so precision is key. Uncharged version is the weakest weapon Cuphead has.
    • Roundabout: A shot type that is similar to a boomerang. Great coverage with average damage. Aim backward for maximum range.
    • Crackshot: Shoots straight energy shots that after a distance break into weaker projectiles that auto aims at foes.
    • Converge: Full-screen, piercing 3-way shot. The user can narrow the shot spread by aiming more carefully.
    • Twist-Up: A rapid-fire tornado shot that arcs upwards. Average damage.

  • EX Move: Cuphead shoots out a more powerful version of the shot type variety he's using.
    • Mega Blast: The EX version, that resembles something like a Hadouken from Street Fighter.
    • Eight Way: The EX version, which shoots out 8 large energy spikes around Cuphead.
    • Chaos Orbit: The EX version, which shoots out 4 larger versions of the Chaser, that circles around Cuphead and damages enemies that walk into it.
    • Kablooey: The EX version, just a big version of the Lobber.
    • Radial Barrage: The EX version, which creates a large explosion.
    • Jumbo Rebound: The EX version, it launches a stronger, larger, thicker, and closed version of the standard shot that will try to go back to the player. You can dodge it and it will chase you until all seven hits are used up or it touches the player again.
    • P. Turret: The EX version, summons a UFO that shoots energy blasts at foes. The turret can be parried into enemies, and is useful with the Heart Ring.
    • Electro-Bolt: The EX version, shoots out a large beam of electricity.
    • Cyclone Spiral: The EX version, summons a bigger cyclone that briefly spins around the area in an increasing radius before leaving.
    • Super Arts: A bunch of magical super moves that can give Cuphead powerful abilities.
      • Super Art I: Cuphead releases a large energy beam horizontally from his head to do massive damage.
      • Super Art II: Cuphead becomes invulnerable temporarily.
      • Super Art III: Cuphead summons his soul that he can control. Said soul can deal massive damage to the enemy. If left out long enough, the soul would leave a parryable heart for Cuphead to use.


    Note: This page uses EVERY version of Cuphead.

    Gallery[]

    Notable Matchups[]

    Notable Victories:

    Notable Losses:

    Inconclusive Matches:

    Notes/Explanations[]

    1. 4.21875 x 10^11 Joules
    2. 28.1 Tenatons
    3. Mach 1868.94

    References[]

    Advertisement