Character Stats and Profiles Wiki

In the past, we have encouraged users to create new pages for powers and abilities they thought the wiki lacked. However, as of now, we want new pages to be approved by the staff, meaning that new powers and abilities pages must be suggested. This can be done in our official Discord server in the suggestion channel, or messaged to a staff member. Of course, users can always create blogs about powers and abilities to include in their profiles if they don't want to attempt creating official pages. Linking to other wikis' powers and abilities pages is also permitted.

READ MORE

Character Stats and Profiles Wiki
Advertisement
Demoman
What makes me a good Demoman? If I were a bad Demoman, I wouldn't be sittin' here, discussin' it with you now would I!?
~ Demoman
You're weak. I'm strong. and I win, toymaker!
~ Demoman

Summary[]

A fierce temper, a fascination with all things explosive, and a terrible plan to kill the Loch Ness Monster cost the six year old Demoman his original set of adoptive parents. Later, at the Crypt Grammar School for Orphans near Ullapool in the Scottish Highlands, the boy's bomb-making skills improved dramatically. His disposition and total number of intact eyeballs, however, did not.

Word of his proficiency with explosives spread, and it was not long before Crypt Grammar received two visitors; the Demoman's real parents, who lovingly explained that all Demomen are abandoned at birth until their skills manifest themselves, a long-standing, cruel, and wholly unnecessary tradition among the Highland Demolition Men. His unhappy childhood had ended, but his training had just begun.

Powers and Stats[]

Tier: 6-C, Possibly 5-C, higher with Power Ups, and melee weapons at full potential | At least 6-C, Possibly 5-C, higher with Power Ups, and melee weapons at full potential

Key: Gravel War | Robot War/Australium Chase

Name: Demoman, Tavish Finnegan DeGroot

Origin: Team Fortress 2

Gender: Male

Age: 41

Classification: Human, Mercenary

Powers and Abilities:

Same as his base, but enhanced, plus:

Attack Potency: Island Level (Regardless of quantity, even one explosive is able to deal serious damage to any class. Killed Pyro with a single grenade, and blew up an entire group of BLU classes with a sticky trap. Can harm Scout. His weapons can harm the other mercs that could temporarily survive the meteor shower spell.) Possibly Moon Level (Can fight saxton, who can fight yetis, which one of them managed to survive the moon exploding into them.) higher with Power Ups, and melee weapons at full potential | At least Island Level, Possibly Moon Level, higher with Power Ups, and melee weapons at full potential (Stronger than before)

Speed: Athletic Human movement speed (Should be comparable to other athletically fit merceneries, such as Soldier and Heavy) with Massively FTL+ Combat and Reactions speed (Can perceive and react to scout.) | At Least Athletic Human movement speed, with Massively FTL+ Combat and Reactions

Lifting Strength: Class T (Should be comparable to Heavy, who was able to stop a train.) | At least Class T (Stronger than before)

Striking Strength: Island Class, Possibly Moon Class | At least Island Class, Possibly Moon Class

Durability: Island Level, Possibly Moon Level (Can survive the meteor shower. Can survive beatings from Saxton Hale) | At least Island Level, Possibly Moon Level

Stamina: Superhuman | Superhuman

Range: At least Several Meters with grenade launcher, Tens of Meters with charged stickies, Unknown sticky detonation range, Extended Melee Range with swords/shields

Standard Equipment: Full list of weapons can be found here

Intelligence: Above Average, lower when drunk (Said to be uncanny and proficient when it comes to explosives. Booze seems to hinder his intellect and coherent speech)

Weaknesses: Voice lines show that he is constantly drunk while in battle.

Notable Attacks/Techniques:

  • Decapitation: The Demoman swings his sword around, gathering momentum, and then slashes in front of him, cleaning the blade with his hand afterwards. Anyone caught in the range will be beheaded.
  • Sticky-Jumping: The Demoman detonates the stickies right under his feet, using the explosion to launch himself into the air at high speeds.

Gallery[]

Others[]

Notable Victories:

Notable Losses:

Inconclusive Matches:

Advertisement