“ | What makes me a good Demoman? If I were a bad Demoman, I wouldn't be sittin' here, discussin' it with you now would I!? | „ |
~ Demoman |
“ | You're weak. I'm strong. and I win, toymaker! | „ |
~ Demoman |
Summary[]
A fierce temper, a fascination with all things explosive, and a terrible plan to kill the Loch Ness Monster cost the six year old Demoman his original set of adoptive parents. Later, at the Crypt Grammar School for Orphans near Ullapool in the Scottish Highlands, the boy's bomb-making skills improved dramatically. His disposition and total number of intact eyeballs, however, did not.
Word of his proficiency with explosives spread, and it was not long before Crypt Grammar received two visitors; the Demoman's real parents, who lovingly explained that all Demomen are abandoned at birth until their skills manifest themselves, a long-standing, cruel, and wholly unnecessary tradition among the Highland Demolition Men. His unhappy childhood had ended, but his training had just begun.
Powers and Stats[]
Tier: 6-C, Possibly 5-C, higher with Power Ups, and melee weapons at full potential | At least 6-C, Possibly 5-C, higher with Power Ups, and melee weapons at full potential
Key: Gravel War | Robot War/Australium Chase
Name: Demoman, Tavish Finnegan DeGroot
Origin: Team Fortress 2
Gender: Male
Age: 41
Classification: Human, Mercenary
Powers and Abilities:
- Superhuman Physical Characteristics
- Weapon Mastery (Is a Demolishion expert, as well as an experienced Swordsman)
- Explosion Manipulation (With grenade and sticky launchers)
- Damage Boost (Can deal Critical Hits at random)
- Preparation (Can set up Sticky Traps)
- Body Control (Controlled his body to the point of it literally producing Alcohol)
- Pseudo-Flight with Sticky-Jumping
- Skilled Hand-to-Hand Combatant
- Statistics Amplification or Statistics Reduction (With various weaponry)
- Statistics Amplification (Can increase his max health and speed after killing his targets with Eyelander)
- Speed Boost, Afterimage Creation, Melee Damage Boost and Purification (Type 3; Charging with his various shields temporarily increases his speed, creates afterimages, gives crits or mini-crits for melee weapons and removes debuffs, like bleeding, afterburn, gas passer, mad milk or jarate)
- Self-Curse Manipulation, Self-Death Manipulation and Healing (With Half-Zatoichi)
- Enhanced Preparation (With Scottish Resistance; Can deploy much more sticky bombs for traps and activate them individually)
- Resistance to Fear Manipulation (The Saxton Hale Mask and the Horseless Headless Horsemann's Head give immunity to the Horseless Headless Horsemann's Boo Taunt)
- Magic (Via Magic Spells)
- Fire Manipulation (with Fireball and Meteor Shower)
- Teleportation (with Shadow Leap)
- Invisibility (with Stealth)
- Explosion Manipulation (with Pumpkin MIRV)
- Summoning (with Skeleton Horde and Summon Monoculus)
- Electricity Manipulation (with Ball O' Lightning)
- Statistics Amplification and Size Manipulation (with Power Up)
- Limited Invulnerability and Healing (with Overheal)
- Self-Healing (with Shadow leap, Blast Jump, Overheal, Stealth and Power Up)
- Regeneration (Unknown Type; With Regeneration, Vampire, and King)
- Damage Transferal with Reflect (80% of the damage dealt is reflected to the attacker)
- Disease Manipulation (Touching an enemy gives them the Plague)
- Regeneration Negation (Block's King powerups regeneration)
- Status Effect Inducement (Supernova stuns all nearby players)
- Damage Reduction
- Resistance to Disease Manipulation (with Resistance)
- Resistance to Damage Transferal (Resistance and Vampire give immunity to Reflect powerup)
Same as his base, but enhanced, plus:
- Regeneration (Likely Low-Mid)
- Immortality (Type 3)
- Self-Healing with Health on Kill
- Statistics Amplification (with Crits on Kill)
- Resistance to Fire Manipulation and Explosion Manipulation
- Teleportation and Statistics Amplification with Teleport to Spawn Canteen (Teleports the user to spawn and gives a 5 second speed boost)
- Invulnerability with Become Ubercharged Canteen
- Statistics Amplification with Become Crit Boosted Canteen
- Immunity to Soul Manipulation (Due to the Medic surgically implanting himself with every other mercenary's soul)
Attack Potency: Island Level (Regardless of quantity, even one explosive is able to deal serious damage to any class. Killed Pyro with a single grenade, and blew up an entire group of BLU classes with a sticky trap. Can harm Scout. His weapons can harm the other mercs that could temporarily survive the meteor shower spell.) Possibly Moon Level (Can fight saxton, who can fight yetis, which one of them managed to survive the moon exploding into them.) higher with Power Ups, and melee weapons at full potential | At least Island Level, Possibly Moon Level, higher with Power Ups, and melee weapons at full potential (Stronger than before)
Speed: Athletic Human movement speed (Should be comparable to other athletically fit merceneries, such as Soldier and Heavy) with Massively FTL+ Combat and Reactions speed (Can perceive and react to scout.) | At Least Athletic Human movement speed, with Massively FTL+ Combat and Reactions
Lifting Strength: Class T (Should be comparable to Heavy, who was able to stop a train.) | At least Class T (Stronger than before)
Striking Strength: Island Class, Possibly Moon Class | At least Island Class, Possibly Moon Class
Durability: Island Level, Possibly Moon Level (Can survive the meteor shower. Can survive beatings from Saxton Hale) | At least Island Level, Possibly Moon Level
Stamina: Superhuman | Superhuman
Range: At least Several Meters with grenade launcher, Tens of Meters with charged stickies, Unknown sticky detonation range, Extended Melee Range with swords/shields
Standard Equipment: Full list of weapons can be found here
Intelligence: Above Average, lower when drunk (Said to be uncanny and proficient when it comes to explosives. Booze seems to hinder his intellect and coherent speech)
Weaknesses: Voice lines show that he is constantly drunk while in battle.
Notable Attacks/Techniques:
- Decapitation: The Demoman swings his sword around, gathering momentum, and then slashes in front of him, cleaning the blade with his hand afterwards. Anyone caught in the range will be beheaded.
- Sticky-Jumping: The Demoman detonates the stickies right under his feet, using the explosion to launch himself into the air at high speeds.
Gallery[]
Others[]
Notable Victories:
Notable Losses:
Inconclusive Matches: