
Summary[]
Eevee is a normal-type Pokémon introduced in Generation I. It is said to have an irregularly shaped genetic structure that allows it to adapt to many different kinds of environments. It's evolutions include Vaporeon, a water type evolution with a physiology similar to that of water, Jolteon, an electric type evolution with a high voltage output, Flareon, the fire type evolution with flaming hot attacks, Espeon, the psychic type evolution that can see into the future, Umbreon, the dark type evolution which can assert fear with its light, Leafeon, the grass type evolution with a passive nature, Glaceon, the ice type evolution with freezing cold attacks and last but not least, Sylveon, the fairy type evolution that can nullify hostility.
Powers and Stats[]
Tier: 8-B | 7-A
Keys: Eevee | All Eeveelutions
Name: Eevee
Origin: Pokemon
Gender: 87.5% male, 12.5% female
Age: Unknown
Classification: Evolution Pokémon
Powers and Abilities: Superhuman Physical Characteristics, Small Size (Type 1), Sound Manipulation (Via Growl), Danmaku and Homing Attack (Swift is portrayed as a flurry of star-shaped projectiles that home in and always hit its target), Statistics Reduction (Via Baby-Doll Eyes, Charm, Tail Whip, and Growl), Statistics Amplification (Via Helping Hand and Extreme Evoboost), Status Effect Inducement (Via Yawn) Darkness Manipulation (Via Bite), Healing (Can heal status ailments via Refresh + Self-Curer) | As Gains: Underwater Breathing (Type 2), Water Manipulation, Ice Manipulation, Regeneration (Low-High), Invisibility, Elemental Intangibility, Healing (Via Aqua Ring, Self-Curer and Hydration), Sand Manipulation, Empathic Manipulation, Precognition, Smoke Manipulation, Sleep Manipulation, Mud Manipulation, Water Absorption, Homing Attack, Darkness Manipulation, Sound Manipulation | As Jolteon gains: Electricity Manipulation and Absorption, Rage Power, Healing, Natural Weaponry (Can fire its hair as sharp needles), Statistics Reduction, Statistics Amplification, put them to sleep | As Flareon gains: Fire Manipulation, Absorption (Can absorb outside sources of fire to boost its next move's power with its Flash Fire ability), Minor Poison Manipulation via Smog | As Espeon gains: Precognition, Extrasensory Perception, Mind Manipulation, Telekinesis, Power Swap, Telepathy, Healing, Homing Attack, Darkness Manipulation, Passively reflects any effect that isn't damage, Teleportation | As Umberon gains: Darkness Manipulation, Fear Manipulation, Poison Manipulation, Sand Manipulation, Homing Attack, Minor Sealing (Via Mean Look), Sleep Manipulation, Statistics Amplification | As Leafeon gains: Plant Manipulation with Razor Leaf and Giga Drain, Regeneration (Mid-Low) with Life Force, Empathic Manipulation with Attract, Metal Manipulation with Iron Tail, Body Control with Leaf Blade (Can sharpen the leaf on its tail into a blade), Sand Manipulation with Sand Attack, Homing Attack with Magical Leaf, Absorption with Giga Drain, Healing with Giga Drain and Synthesis, Weather Manipulation with Sunny Day | As Glaceon gains: Ice Manipulation (In Conquest, can also freeze the opponents if they touch them), Regeneration (Mid-Low) in snowstorms and hail, Energy Projection with Signal Beam, Water Manipulation with Water Pulse, Sand Manipulation with Sand Attack, Weather Manipulation, Sleep Manipulation with Yawn, Empathic Manipulation with Attract, Darkness Manipulation with Bite and Shadow Ball, Forcefield Creation with Barrier, Attack Reflection with Mirror Coat, Precognition with Detect, Healing with Wish
Attack Potency: City Block level+ (Comparable to first stage Pokemon, Including Espurr which can destroy entire city blocks) | Mountain level (Comparable to full evolved Pokemon)
Speed: Massively Hypersonic+ (Should be comparable to other 1st stage Pokemon) | At least Massively Hypersonic+
Lifting Strength: Class K | Class M
Striking Strength: City Block level+ (Comparable to first stage Pokemon, Including Espurr which can destroy entire city blocks) | Mountain level (Comparable to full evolved Pokemon)
Durability: City Block level+ | Mountain level
Stamina: Superhuman (The average pokemon is hardwired for battle and can go on fighting for lots of time despite being injured. Capable of spending a day on foot while fighting hordes of enemies in mystery dungeons with little to no breaks)
Range: Standard melee range, hundreds of meters with attacks like Swift | Tens of Meters, Hundreds of Meters with most attacks
Standard Equipment: None notable
Intelligence: Below Average normally (Capable of coherent speech between other Pokémon, a degree of understanding of commands and social situations, and can solve minor puzzles, though still mostly driven by instinct), Above Average in battle as Eevee (Pokémon are hard-wired for battle and even in the wild can master many moves and fight the likes of Machop which train in all martial arts), Gifted in battle as evolutions
Weaknesses: Type Weaknesses