Summary[]
Empowerment is the ability to amplify one's attributes due to certain circumstances, as opposed to one's base attributes. This concept is broad and encompasses both external and internal factors, like certain artifacts or the character's emotional state increasing their abilities to a supernatural degree.
Possible Types of Empowerment[]
- Emotional Empowerment: The condition in which a character increases their abilities through their emotions.
- Contractual Empowerment: The condition in which a character increases their abilities through certain pacts with external forces, often involving a trade-off they must abide to, otherwise risking losing the empowerment.
- Artifactual Empowerment: The condition in which a character increases their abilities through certain artifacts.
Possible Limitations[]
- Altering what causes the empowerment, would usually alter the empowerment itself and thus undo the power.
- There may be additional inconveniences and disadvantages the empowerment brings to other areas than what it empowers.
Users[]
- Emotional Empowerment: The Lantern Corps (DC Comics); empowered by their respective emotions.
- Emotional Empowerment: The Hulk (Marvel Comics); empowered by anger and gamma rays (Emotional Empowerment)
- Contractual Empowerment: Kento Nanami (Jujutsu Kaisen); amplifies his power after fulfilling the pact of nerfing himself for a certain amount of time.
- Artifactual Empowerment: Bane (DC Comics); amplifies his power as he injects himself with the steroid compound "Venom".
Note[]
The distinction between Empowerment and Statistics Amplification is that empowerment occurs when certain conditions are met, while Statistical Amplification lacks such restraint.