Character Stats and Profiles Wiki

In the past, we have encouraged users to create new pages for powers and abilities they thought the wiki lacked. However, as of now, we want new pages to be approved by the staff, meaning that new powers and abilities pages must be suggested. This can be done in our official Discord server in the suggestion channel, or messaged to a staff member. Of course, users can always create blogs about powers and abilities to include in their profiles if they don't want to attempt creating official pages. Linking to other wikis' powers and abilities pages is also permitted.

READ MORE

Character Stats and Profiles Wiki
Advertisement

Frisk overworld

Overworld

Determination Soul

Battle / SOUL

Summary[]

Frisk is the protagonist of the widely acclaimed video game, Undertale. They are the seventh human to fall into the Monster world of the Underground, though anything that happened to them before this is unknown. They march through the Underground, after coming into contact with their mother figure, Toriel, where they meet many bizarre individuals in an attempt to return to the Surface world. From here, their decisions influence whether the Underground views them as a savior, angel of death, or a force of nature.

Powers and Stats[]

Tier: 9-A. Varies up to Low 2-C, possibly 2-B at the endgame | 9-A. Low 2-C, possibly 2-B at LV.20 | 9-A

Name: Frisk, Human (Monsters only), You (They are influenced by the Player)

Origin: Undertale

Gender: Unknown. Left up to interpretation

Age: At least pre-teen at the beginning of the game. Higher towards the end

Classification: Human child, Monster Ambassador (At the end of the True Pacifist Route) "The Angel" (Believed to be so, despite it likely being someone else)

Powers and Abilities: Superhuman Physical Characteristics (Their Determination grants them their powers and most superhuman stats), Regeneration (High-Mid for their SOUL with high enough Determination. It quickly reattached every time it got splitted in half when losing during Asriel's fight), Self-Resurrection (By LOADing, or regenerating with high enough Determination), Immortality (Type 3 with high enough Determination, Type 4 normally, Types 2 & 7 after dying. Can normally resurrect as a shattered SOUL by LOADing, and decide to do so or not at will), Longevity (A human's SOUL can exist for millennia), Acausality (Type 1. Keeps their memories after turning back time by their own powers or that of others. Although with their "control over the timeline"/Time Manipulation matched, repeated deaths make their grip in the timeline slip away, which can eventually result in them forgetting everything experienced little by little), Time Manipulation (Has the ability to SAVE into a point in time when particularly determined, and LOAD back in time to the last SAVE they made at will, even after dying), Ability to gain LOVE (Level of Violence) through killing, Reactive Power Level by use of Determination (Allows Frisk to almost immediately fight around their opponents level up until he has reached full Determination. This normally scales Frisk to the opponents attack as shown by their inability to harm Mettaton in their base and have trouble harming Jerry), Acute hearing and sense of smell, Extrasensory Perception with high enough Determination (Felt something faintly/weakly resonating within Asriel, later feeling it as their friends' SOULs. From somewhere they felt their friend's support, felt that something else began resonating within Asriel's SOUL, stronger and stronger), Social Influencing, Can digest nearly anything, Statistics Amplification with Flex and Clear Mind, Minor Life Manipulation with Draw (Can draw things that come to life), limited Invulnerability (The game treats INV as this), Subjective Reality (Capable of creating physical items out of their hopes and dreams when extremely determined), Heat Manipulation with Heat Up and Cool Down, Sleep Manipulation via Sing, Self-Healing (Can recover physical and spiritual damage by eating certain types of monster food), Power Nullification with Stare, limited Flight (With their jet-pack), Resistance to SOUL Manipulation (Can take SOUL attacks as physical ones), Heat Manipulation (Capable of resisting an explosion from a MTT brand oven), Electricity Manipulation (Barely affected by an electric shock that briefly hurt Papyrus) and possibly Poison Manipulation (The CORE seems to be filled with ozone, which Frisk was unaffected by)

Attack Potency: Small Building level (Comparable to other low level monsters, who can damage them). Unknown in the endgame (Could damage Photoshop Flowey, though this was after he had already been weakened by losing the support of the SOULs) | Small Building level. Universe level+, possibly Multiverse level at LV.20 (Should at least somewhat scale to Chara at the end of the Genocide Route, who destroyed the entire Undertale game in a single strike. The Undertale verse theoretically contains limitless possibilities for its timelines) | Small Building level

Speed: Normal Human, up to at least FTL at the battle against Asgore (Can keep up with Asgore), able to move even faster by drinking Sea Tea. Likely Inaccessible at the endgame (Could keep up with Omega Flowey, and eventually defeated him with the aid of the Human SOULs. Omega Flowey was moving in a void that lacked time) | Normal Human, up to at least FTL during the fight with Sans (Should be somewhat on par with their Neutral Route self, who could potentially outpace Napstablook). Likely Inaccessible at LV.20 (Should at least be on par with their Neutral Route self) | Normal Human. Immeasurable reaction and combat speed at the endgame (Kept up with God of Hyperdeath Asriel, who should be at least comparable to Omega Flowey, if not far faster. Asriel pulled in an entire timeline's worth of "bullets" for Frisk to dodge, to which they did, likely making Frisk's reaction time and combat capabilities time-transcendent)

Lifting Strength: Likely Average Human (Able to carry the Annoying Dog)

Striking Strength: Small Building Class. Varies up to Universal+, possibly Multiversal at the endgame | Small Building Class. Universal+, possibly Multiversal at LV.20 | Small Building Class

Durability: Small Building level (Tanked the result of an overheating MTT-brand oven while casual). Up to Universe level+, possibly Multiverse level at the endgame (Took numerous blows from Omega Flowey) | Small Building level, up to Universe level+, possibly Multiverse level at LV.20 (Should scale to their AP) | Small Building level. Universe level+, possibly Multiverse level with full Determination (Tanked Full Power Asriel's attacks when they were at a high level of Determination)

Stamina: Immense (Able to navigate Hotland, capable of withstanding hoards of attacks from numerous different monsters without any signs of tiring), much higher with higher LV and at the end of the True Pacifist Route

Range: Standard melee range with weapons. Universal+ via SAVE, LOAD, and Reset. Up to Multiversal with True Reset

Standard Equipment: Cell Phone

  • Optional Equipment: Stick and Bandage, Toy Knife and Faded Ribbon, Tough Glove and Manly Bandanna, Ballet Shoes and Old Tutu, Torn Notebook and Cloudy Glasses, Burnt Pan and Stained Apron, Empty Gun and Cowboy Hat, Worn Dagger and Heart Locket, Temy Armor, Dog Residue and Various Food Items

Intelligence: Very high. Frisk was able to solve multiple puzzles and incredibly accurately analyze the emotional state of monsters they've just met

Weaknesses: While extremely difficult, sufficient failure can make a user of Determination give up, though this can result in a Reset much earlier than the last SAVE. Someone with their same Determination (as it exists in Undertale) and higher determination will result in their ability to SAVE and LOAD being disabled.

Notable Attacks/Techniques:

Techniques

  • DETERMINATION: The source of their power and abilities. The user is empowered by the feeling of determination, allowing it to strengthen their capabilities and use certain new powers.
  • SAVE: When particularly determined, the user can "SAVE" the current moment in time, filling a file inside the game with information about their current process, LV, etc. This file may or may not a physical object that exists somewhere, as Photoshop Flowey was able to destroy Frisk's while potentially outside any physical land in the Underground, breaking the 4° wall and being outside the places one should "normally" visit in the game. A user may create a SAVE when really wanting to anywhere, finding the yellow flash shown in-game isn't necessary. Someone else with the same use of DETERMINATION and higher determination will result in this ability to SAVE being disabled from Frisk.
  • LOAD: Turns back time to the last SAVE made. This can even be used after dying, which usually results in having one's SOUL shattering into pieces. Another user of DETERMINATION, Flowey, could LOAD after dying despite lacking a SOUL altogether. Someone with the same use of DETERMINATION and higher determination will result in this ability to LOAD being disabled from Frisk.
  • Reset: Turns back time to the beginning of the game.
  • True Reset: As before, but overpowering certain characters' ability to remember events after being reset.
  • Hope: Frisk holds onto their hope for the future, significantly raising their defense. This technique was even capable of reducing damage from Asriel. Only usable if their DETERMINATION is high enough.
  • Dream: Through sheer willpower and DETERMINATION, Frisk's dreams become a reality. Capable of fully healing them of all damage and negative effects. Only usable if their DETERMINATION is high enough.
  • Heat Up: Frisk heats up the battlefield to be incredibly hot even in the context of Hotland, which is already so hot that even its outskirts are capable of instantly melting a styrofoam cup full of water. This move can stack if used multiple times.
  • Cool Down: Frisk blows onto the opponent with a breeze so cold that it instantly erases all of the aforementioned effects of Heat Up no matter how many times it has been stacked.
  • Flex: Frisk flexes their arms, making their physical attacks stronger for the remainder of the fight. Doing so multiple times will cause Frisk to flex harder, increasing their attack even more, however we have only ever seen this move performed 3 times in a row.
  • Clear Mind: Increases their DEF by 1; if they are inflicted with a status condition such as dizziness or confusion, it increases her DEF by 2 instead and removes the condition.
  • Sing: Frisk sings the song that Shyren taught them. Makes the target sleepy the first turn it’s used, the second turn it’s used the target falls asleep. Upon them falling asleep, Frisk can attack the opponent for double damage. The opponent will only wake up once attacked.
  • Stare: Frisk glares at a magical object, weakening its power. If used twice, the object will be incapacitated.
  • Draw: Frisk draws something, which then comes to life.

Items

  • Cell Phone: Allows Frisk to call and possibly text their friends and keep up with the Underground's social network
  • Stick and Bandage: A stick that does very little damage, but can be thrown in some cases for minor uses. While the bandage has already been used before, Frisk can use this to regain 10 hp
  • Toy Knife and Faded Ribbon: The toy knife grants Frisk a minor boost of +3 attack. The faded ribbon gives Frisk +5 defense. The ribbon supposedly makes the wearer look cute, making enemies hit with lesser force as a result
  • Tough Glove and Manly Bandanna: This glove allows Frisk to hit enemies with multiple blows at a time and grants them +5 attack. The manly bandanna, which has been used many times before and has abs drawn on it, gives Frisk a +7 defense boost.
  • Ballet Shoes and Old Tutu: A dangerous pair of shoes which allows Frisk to hit enemies multiple times in a row and grants them +7 attack. The old tutu is a surprisingly protective piece of armor that gives Frisk +10 defense.
  • Torn Notebook and Cloudy Glasses: Gives Frisk +2 Attack and +6 Invulnerability which allows Frisk to remain untouchable for a longer period of time after being hit. The cloudy classed grant Frisk +5 defense and +9 invulnerability.
  • Burnt Pan and Stained Apron: A pan which keeps damage more consistent. It also gives Frisk +10 attack and makes consumable items heal 4 extra HP. The stained apron gives Frisk +11 defense and allows them to gain 1 hp every other turn.
  • Empty Gun and Cowboy Hat: A gun which has no bullets and requires precise aiming to deal good damage. It is not stated how Frisk is truly able to use it. However, it is likely that Frisk can use their determination as a substitution for the bullets as indicated by the sprites from the attack animation resembling the stars in the overworld that act as save points, which would also explain how this guns power is affected by Frisk's LV and Determination. Grants Frisk +12 attack. The cowboy hat gives Frisk +12 Defense with along with an added +5 Attack.
  • Worn Dagger and Heart Locket: While this dagger is likely used for cutting plants, it gives Frisk an extra +15 attack making it one of the best weapons in the game outside the genocide route. A locket that says "best friends forever", originally belonging to either Asriel Dreemurr or Chara. This locket grants Frisk +15 defense.
  • Temy Armor: Crafted by Temmie after graduating from college, this armor grants +20 defense, increases attack, grants extra invincibility frames, and heals 1 HP every turn.
  • Dog Residue: Numerous objects that have been "blessed" by the Annoying Dog. This can be used to create more Dog Residue, and sometimes a Dog Salad, which heals either 2, 5, 10, 30, or ALL HP.
  • Various food items: Heals varying amounts of hp and sometimes have extra effects.

Key: Neutral Route | Genocide Route | True Pacifist Route

Other[]

Notable Wins:

Notable Losses:

Inconclusive Matches:

Advertisement