
“ | Despite everything, it's still you. | „ |
“ | You’re not actually Chara, are you? Chara’s been gone for a long time. ...Um... what... What IS your name? ..."Frisk?" That’s... A nice name. | „ |
~ Asriel Dreemurr |
Summary[]
Frisk is the main protagonist of Undertale. After Frisk falls into the Underground, they embark on a journey to return to the surface. From then on, Frisk manages to change the course of the events of the Underground forever, for better or worse.
Powers and Stats[]
Tier: Varies, from 9-B with minimal Determination, to 9-A with some addition of Determination, to 8-C with moderate amounts of Determination, up to Low 2-C at peak Determination | Varies up to 8-A
Name: Frisk, The Human (By monsters)
Origin: Undertale
Gender: Left ambiguous
Age: Initially pre-teen, somewhat higher at the end of the game (They're surprised of not fitting in their bed)
Classification: Human child, "The Angel" (Believed to be so, despite it likely being someone else)
Powers and Abilities:
Superhuman Physical Characteristics, Willpower Manipulation, Immortality (Type 3 at peak Determination and Type 4 normally: Can normally resurrect as a shattered SOUL by LOADing. While at the peak of their Determination they could put their SOUL back together), Regeneration (Mid-Godly at the peak of their Determination: Could put their SOUL back), Weapon Mastery, Acausality (Type 1: Keeps their memories after turning back time by their own powers or that of others. Although with their "control over the timeline" matched, repeated deaths make their grip in the timeline slip away, which can eventually result in them forgetting everything experienced little by little), Time Manipulation (Has the ability to SAVE into a point in time when particularly determined, and LOAD back in time to the last SAVE they made at will, even after dying), Social Influencing (via ACTing), Information Analysis (Can figure out the stats of an opponent and even their emotional state in some cases just by looking at them), limited Invulnerability (Becomes Invulnerable for a bit after being hit), Absorption (Could have absorbed Asgore's SOUL after defeating him), Healing (Can heal themself with various food items)
All previous abilities as well as Fear Manipulation (Made Doggo feel a chill all over his body even though he didn't know who he was fighting or where they were), Statistics Amplification (By killing enemies they can gain EXP and with enough EXP increase their LOVE, which boosts their attack and defense)
Resistance to Extreme Heat and Extreme Cold (Able to traverse both Hotland and Snowdin. Hotland is hot enough to instantly evaporate a cup and the water in it, while Snowdin's snow is cold enough to not melt in Hotland. Can survive the Mtt brand oven exploding), Soul Manipulation (Can take SOUL attacks as physical ones) and Poison Manipulation (Uneffected by the air in the CORE being filled with ozone)
Attack Potency: Varies (Thanks to Determination Frisk's power drastically varies through the game), from Wall Level with minimal Determination (Has the same attack and defense at the start of the game), to Small building Level with some addition of Determination (Blew of all of Mettaton's limbs), to Building Level with moderate amounts of Determination (Fought and defeated Asgore), up to Universe Level+ (Could deal minimal damage to Omega Flowey. Grew significantly in Determination between that and the GOH Asriel fight to the point were they didn't need LOADing to come back to life) | Varies up to Multi-City Block Level (Fought and eventually killed Undyne the Undying. Dealt nearly 10 billion damage to Asgore at LV 20. Has the same stats as Undyne the Undying by the end of the game)
Speed: Varies, from Average Human with minimal Determination, to Superhuman with some addition of Determination (Doded several of Undyne's spears. Could keep up in combat with Papyrus. Briefly outrun Undyne), to Subsonic with moderate amounts of Determination (Kept up with Asgore), up to Inaccessible (Could move around even after the timeline was destroyed by Omega Flowey) | Varies up to Subsonic (Kept up with Undyne the Undying)
Lifting Strength: Average Human (Could carry around the Annoying Dog as well as several other items)
Striking Strength: Varies, from Wall Class with minimal Determination, to Small Building Class with some addition of Determination, to Building Class with moderate amounts of Determination, up to Universal+ at peak Determination | Varies up to Multi-City Block Class
Durability: Varies, from Wall Level (Survived this fall. Should be comparable to Chara, as they both survived the same fall to the Underground), to Small Building Level with some addition of Determination (Can take hits from both Undyne and Mettaton), to Building Level with moderate amounts of Determination, up to Universe Level+ at peak Determination (Took several attacks from Omega Flowey. Survived Asriels Hyergoner that destroyed the timeline) the ability to SAVE and LOAD and Mid-Godly Regeneration makes them extremely difficult to kill | Varies up to Multi-City Block Level (Can reach the same defense as Undyne the Undying) the ability to SAVE and LOAD makes them extremely difficult to kill
Stamina: Superhuman (Could fight and run away from Undyne for a significant amount of time)
Range: Standard melee range with weapons, higher using the upgraded Cell Phone's yellow button, Universal+ via SAVE.
Standard Equipment: Cell Phone
- Optional Equipment:
Armor | Description | Effects |
---|---|---|
Bandage | It has already been used several times. | 10 HP |
Monster Candy | Has a distinct, non-licorice flavor. | 10 HP |
Monster Candy | Has a distinct, non-licorice flavor. | 10 HP |
Spider Donut | A donut made with Spider Cider in the batter. | 12 HP |
Spider Cider | Made with whole spiders, not just the juice. | 24 HP |
Butterscotch Pie | Butterscotch-cinnamon pie, one slice. | ALL HP |
Snail Pie | Heals Some HP. An acquired taste. | Restores HP up to one less than maximum HP |
Snowman Piece | Please take this to the ends of the earth. | 45 HP |
Nice Cream | Instead of a joke, the wrapper says something nice. | 15 HP |
Bisicle | It's a two-pronged popsicle, so you can eat it twice. | 11 HP |
Unisicle | It's a SINGLE-pronged popsicle. Wait, that's just normal... | 11 HP |
Cinnamon Bunny | A cinnamon roll in the shape of a bunny. | 22 HP |
Astronaut Food | For feeding a pet astronaut. | 21 HP |
Crab Apple | An aquatic fruit that resembles a crustacean. | 18 HP |
Sea Tea | Made from glowing marsh water. Increases SPEED for one battle. | 10 HP |
Abandoned Quiche | A psychologically damaged spinach egg pie. | 34 HP |
Temmie Flakes | It's just torn up pieces of colored construction paper. | 2 HP |
Dog Salad | Recovers HP (Hit Poodles) | 2/10/30/ALL HP (random chance) |
Instant Noodles | Comes with everything you need for a quick meal! | 4 HP (in battle), 15 HP (Overworld), 90 HP (Serious Mode) |
Hot Dog...? | The "meat" is made of something called a "water sausage." | 20 HP |
Hot Cat | Like a hot dog, but with little cat ears on the end. | 21 HP |
Junk Food | Food that was probably once thrown away. | 17 HP |
Hush Puppy | This wonderful spell will stop a dog from casting magic. | 65 HP |
Starfait | A sweet treat made of sparkling stars. | 14 HP |
Glamburger | A hamburger made of edible glitter and sequins. | 27 HP |
Legendary Hero | Sandwich shaped like a sword. Increases ATTACK when eaten. | 40 HP |
Steak in the Shape of Mettaton's Face | Huge steak in the shape of Mettaton's face. You don't feel like it's made of real meat... | 60 HP |
Popato Chisps | Regular old popato chisps. | 13 HP |
Bad Memory | ????? | -1 HP, ALL HP (if HP is 3 or lower) |
Last Dream | The goal of "Determination." | 12 HP (Description), 17 HP (Use) |
Puppydough Icecream | Made by young pups. | 28 HP |
Pumpkin Rings | A small pumpkin cooked like onion rings. | 8 HP |
Rock Candy | Here is a recipe to make this at home: 1. Find a rock | 1 HP |
Croquet Roll | Fried dough traditionally served with a mallet. | 15 HP |
Ghost Fruit | If eaten, it will never pass to the other side. | 16 HP |
Stoic Onion | Even eating it raw, the tears just won't come. | 5 HP |
Weapon | Description | Effects |
---|---|---|
Stick | Its bark is worse than its bite. | 0ATK |
Toy Knife | Made of plastic. A rarity nowadays. | 3ATK |
Tough Glove | A worn pink leather glove. For five-fingered folk. | 5ATK |
Ballet Shoes | These used shoes make you feel incredibly dangerous. | 7ATK |
Torn Notebook | Contains illegible scrawls. Increases INV by 6. | 2ATK |
Burnt Pan | Damage is rather consistent. Consumable items heal four more HP. | 10ATK |
Empty Gun | An antique revolver. It has no ammo. Must be used precisely, or damage will be low. | 12ATK |
Worn Dagger | Perfect for cutting plants and vines. | 15ATK |
Real Knife | Here we are! | 99ATK |
Armor | Description | Effects |
---|---|---|
Bandage | It has already been used several times. | 0DEF |
Faded Ribbon | If you're cuter, monsters won't hit you as hard. | 3DEF |
Manly Bandanna | It has seen some wear. It has abs drawn on it. | 7DEF |
Old Tutu | Finally, a protective piece of armor. | 10DEF |
Cloudy Glasses | Glasses marred with wear. Increases INV by 9. | 6DEF |
Temmie Armor | The things you can do with a college education! Raises ATTACK when worn. Recovers HP every other turn. INV up slightly. | 20DEF |
Stained Apron | Heals 1 HP every other turn. | 11DEF |
Cowboy Hat | This battle-worn hat makes you want to grow a beard. It also raises ATTACK by 5. | 12DEF |
Heart Locket | It says "Best Friends Forever." | 15DEF |
The Locket | You can feel it beating. | 99DEF |
Intelligence: Above Average. Was able to solve every puzzle in the Underground. Was able to spare every monster they met in their journey including trained members of the royal guard.
Weaknesses: While extremely difficult, sufficient failure can make a user of Determination give up, though this can result in a Reset much earlier than the last SAVE. Someone with equal and higher amounts of Determination (as it exists in Undertale) will result in their ability to SAVE and LOAD being disabled. They can only carry 8 items in combat.
Notable Attacks/Techniques:
- DETERMINATION: The source of their power and abilities. The user is empowered by the feeling of determination, allowing it to strengthen their capabilities and use certain new powers.
- SAVE: When particularly determined, the user can "SAVE" the current moment in time, filling a file inside the game with information about their current process, LV, etc. This file may or may not a physical object that exists somewhere, as Photoshop Flowey was able to destroy Frisk's while potentially outside any physical land in the Underground, breaking the 4° wall and being outside the places one should "normally" visit in the game. A user may create a SAVE when really wanting to anywhere, finding the yellow flash shown in-game isn't necessary. Someone else with the same use of DETERMINATION and higher determination will result in this ability to SAVE being disabled from Frisk.
- LOAD: Turns back time to the last SAVE made. This can even be used after dying, which usually results in having one's SOUL shattering into pieces. Another user of DETERMINATION, Flowey, could LOAD after dying despite lacking a SOUL altogether. Someone with the same use of DETERMINATION and higher determination will result in this ability to LOAD being disabled from Frisk.
- Reset: Turns back time to the beginning of the game.
- True Reset: As before, but overpowering certain characters' ability to remember events after being reset.
- Hope: Frisk holds onto their hope for the future, significantly raising their defense. This technique was even capable of reducing damage from Asriel. Only usable if their DETERMINATION is high enough.
- Dream: Through sheer willpower and DETERMINATION, Frisk's dreams become a reality. Capable of fully healing them of all damage and negative effects. Only usable if their DETERMINATION is high enough.
- Heat Up: Frisk heats up the battlefield to be incredibly hot even in the context of Hotland, which is already so hot that even its outskirts are capable of instantly melting a styrofoam cup full of water. This move can stack if used multiple times.
- Cool Down: Frisk blows onto the opponent with a breeze so cold that it instantly erases all of the aforementioned effects of Heat Up no matter how many times it has been stacked.
- Flex: Frisk flexes their arms, making their physical attacks stronger for the remainder of the fight. Doing so multiple times will cause Frisk to flex harder, increasing their attack even more, however we have only ever seen this move performed 3 times in a row.
- Clear Mind: Increases their DEF by 1; if they are inflicted with a status condition such as dizziness or confusion, it increases her DEF by 2 instead and removes the condition.
- Sing: Frisk sings the song that Shyren taught them. Makes the target sleepy the first turn it’s used, the second turn it’s used the target falls asleep. Upon them falling asleep, Frisk can attack the opponent for double damage. The opponent will only wake up once attacked.
- Stare: Frisk glares at a magical object, weakening its power. If used twice, the object will be incapacitated.
- Draw: Frisk draws something, which then comes to life.
Key: Neutral/True Pacifist Route | Genocide Route
Note: Credit to Vs Battles wiki for the Weaknesses and Notable Attacks section
Gallery[]
Others[]
Notable Victories:
Notable Losses:
Inconclusive Matches: