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Character Stats and Profiles Wiki
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Frisk(Undertale)

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Frisk is the protagonist of Undertale and the eighth human to fall into the Underground. Virtually nothing is known about their life prior to their fall, as even their gender remains ambiguous. Being taken in by Toriel, they eventually decide to leave and explore the Underground to potentially return to the surface, eventually convincing their caretaker to let them go or forcing their way out by murdering her. From then on, Frisk manages to change the course of the events of the Underground forever, for better or worse.

Tier: Low 7-B to 7-B, High 6-A | High 2-A, possibly Low 1-C | High 2-A, possibly Low 1-C | 5-C, High 2-A, possibly Low 1-C

Name: Frisk, The Human (By monsters)

Origin: Undertale

Gender: Ambiguous

Age: Child, likely 12 - 15 years old

Classification: Human child, "The Angel" (Believed to be so, despite it likely being someone else)

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Superhuman Physical Characteristics, Information Analysis (By using CHECK. Can figure out the stats of an opponent and even their emotional state in some cases just by looking at them), Time Manipulation and Immortality (Type 4 normally, Types 2 and 7 after dying. Via the SAVE System can decide whether or not to return back to the world through their SAVE point), Acausality (Type 1. Keeps their memories after turning back time by their own powers or that of others. Although with their "control over the timeline" matched, repeated deaths make their grip in the timeline slip away, which can eventually result in them forgetting everything experienced little by little), Supernatural Willpower (Seemingly all humans can produce and take much larger amounts of DETERMINATION than monsters, with DETERMINATION being the extreme strength of will to keep living), SOUL Absorption (Humans can absorb monster souls Stated by Asgore to have the power to take his SOUL, although they needed to kill him first), Self-Sustenance (Type 1, Can keep fighting even when the timeline is destroyed), limited Invulnerability (INV should grant this, although it should be noted that INV only lasts for a few seconds), Longevity for their SOUL (A human's SOUL can exist even after death and can exist for incredible amounts of time, the 6 human SOULS are a good example of this), Statistics Amplification (Flexing increases their damage, while Clear Mind increases their defense), Social Influencing (Incredibly Persuasive and Charismatic, an example of this being frisk flattering froggit despite froggit not even understanding frisks compliment), Sleep Manipulation (Can make Knight Knight go to sleep by singing shyrens song), Creation and limited Life Manipulation (With Draw they are capable of creating objects into reality, like boats), Dimensional Storage (Via Cell Phone), limited Hacking (Can defuse bombs with their cell phone), Resistance to SOUL Manipulation (Can take SOUL attacks as physical ones. A single human SOUL is nearly as strong as all monsters), Heat Manipulation (Capable of resisting an explosion from a MTT brand oven, Can navigate Snowdin and Hotland with no problem. The latter can instantly evoporate water), Electricity Manipulation (Barely affected by an electric shock that briefly hurt Papyrus), possibly Status Effect Inducement and Mind Manipulation (Madjick can cause dizziness and confusion by merely talking to it. With Clear Mind, Frisk can abate Madjick's confusion inducement and will seemingly become unaffected by its babble after Clear Mind is used), possibly Poison Manipulation (The CORE seems to be filled with ozone, which Frisk was unaffected by)

Healing (Has a vast array of healing items at their disposal, with monster food converts to energy as soon as you eat it. Can heal small amounts of damage passively with certain armor), Flight (Their phone is capable of turning into a jetpack), Statistics Amplification (They can increase there attack and defense with the multitude of weapons and armor they find along their journey. The Torn Notebook and Cloudy Glasses increases the time they are invulnerable, and the Sea Tea increases their speed), minor Power Nullification (Consumables like Hush Puppy prevent dogs from casting magic), possibly Energy Projection (Yellow Mode should grant this)

All powers, abilities, and resistances they would normally have to a far greater extent, plus Subjective Reality and Dream Manipulation (Capable of creating physical items out of their hopes and dreams when extremely determined), Extrasensory Perception (Felt something faintly/weakly resonating within Asriel, later feeling it as their friends' SOULs. From somewhere they felt their friend's support, felt that something else began resonating within Asriel's SOUL, stronger and stronger), Immortality (Type 3) and Regeneration (Mid-Godly. In case they're unable to SAVE and LOAD, they are still able to refuse to die through regenerating their SOUL. Given that Flowey was able to revive himself through SAVE and LOAD despite lacking a SOUL, thus actually erasing himself from existence at death, they should be able to regenerate from the erasure of both SOUL and body through refusing to die if they cannot access the former ability), Damage Reduction (With HOPE, they can reduce the amount of damage they take each turn. Reduced the damage of Asriel to the point where he couldn't kill Frisk even if they had tiny amount of health left), Empathic Manipulation (Frisk can reach Asriel and the other lost souls during the final battle to make Asriel have feelings again), Power Modification (Changed their ACT button to SAVE button, SAVE button was completely unaffected Asriel's final attack afterwards), Resistance to Paralysis Inducement (Seemingly was able to break themselves from Asriel's paralyzing influence)

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Small City level to City level (Depending on their LV, can scale to Tsunderplane, Multi-Continent level (Can harm Papyrus and Asgore) | High Multiverse level+, possibly Low Complex Multiverse level, (Frisk is also able to barely injure Photoshop Flowey, a being who is capable of creating multiple SAVEs on his own and destroyed the save file) | High Multiverse level+, possibly Low Complex Multiverse level (While Frisk was seemingly unable to physically harm Asriel, their Determination was stopping Asriel from doing a TRUE RESET, thus forcing Asriel to defeat Frisk in order to gain control over the timeline) | Moon level (Can fight Undyne the Undying), High Multiverse level+, possibly Low Complex Multiverse level (After reaching level 20 and killing all the monsters, including Asgore and Flowey, was able to bring Chara back to life)

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FTL (Can scale to Napstablook, who was able to close his blinds before the light reached him.), FTL+ (Can scale to Asgore) | Immeasurable (Can keep up with Photoshop Flowey) | Immeasurable (With enough Determination, Frisk is also able to move their soul around, despite their body being frozen by Asriel Dreemurr in his Angel of Death form) | Massively FTL+ (Can scale to Undyne the Undying), Immeasurable (Still able to freely move after destroying every existing timeline)

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Likely Average Human (Able to carry the Annoying Dog)

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Small City Class to City Class (Depending on their LV), Multi-Continent Class | High Multiversal+, possibly Low Complex Multiversal | High Multiversal+, possibly Low Complex Multiversal | Moon Class, High Multiversal+, possibly Low Complex Multiversal

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Small City level to City level (Depending on their LV), Multi-Continent level | High Multiverse level+, possibly Low Complex Multiverse level | High Multiverse level+, possibly Low Complex Multiverse level | Moon level, High Multiverse level+, possibly Low Complex Multiverse level

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Pretty high. Frisk's adventures through the underground can last from several hours to an entire day. Possibly limitless. No matter how many times Frisk Resets, they never give up at all, maintaining the exact same stamina throughout every fight they try again.

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Standard Melee Range normally. Extended Melee Range to Hundreds of Meters with weapons. Universal+ via powers related to SAVE.

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  • Cell Phone: Frisk can call their friends using this phone. They can also receive calls from those friends.
  • Weapons: Frisk can use these to combat their foes, or to interact with them by ACTing.
    • Stick: It's bark is apparently worse than it's bite. Absolutely useless in combat. It does no damage. Though it's quite useful to distract dogs, or characters who act like a dog.
    • Tough Glove: A worn glove for characters with five fingers. This adds 5ATK.
    • Ballet Shoes: These shoes make Frisk feel incredibly dangerous for some reason. This adds 7ATK.
    • Burnt Pan: A pan that deals consistent damage. This adds 10ATK, and an additional 4HP every time a consumable Item is used.
    • Worn Dagger: A tool used for cutting plants and vines. This adds 15ATK.
    • Empty Gun: A unique revolver that doesn't require any ammo. This adds 12ATK.
    • Torn Notebook: A notebook with extremely messy writing. This adds 2ATK and 6INV.
    • Toy Knife: A knife made of plastic. This adds 3ATK.
      • Real Knife: By far the most powerful weapon. This adds 99ATK.
  • Armor: Frisk can use these to improve their defense against attacks.
    • Bandage: A bandage that has been used countless times, though somehow it still restores 10HP, but doesn't offer any DEF.
    • Faded Ribbon: If you're cuter, apparently monsters won't hurt you as much. This adds 3DEF.
    • Manly Bandanna: A worn bandanna with abs drawn on it. This adds 7DEF.
    • Cowboy Hat: This hat makes Frisk want to grow a beard. This adds 12DEF and 5ATK.
    • Old Tutu: A tutu that somehow proves to be protective armor. This adds 10DEF.
    • Cloudy Glasses: A worn pair of glasses. This adds 5DEF and 9INV.
    • Stained Apron: A dirty apron is somehow useful. This adds 11DEF and 1HP per turn.
    • Temmie Armor: According to Temmie lore, this is worn during college education. This adds 20DEF, 10ATK, 1HP per turn, and a slight boost in INV.
    • Heart Locket: This locket has "Best Friends Forever." written on it. This adds 15DEF. However, this artifact is completely different in another route...
      • The Locket: You can feel this locket beating, as if it were an actual heart. It adds 99DEF.
  • Items: Frisk can use these usually to heal them or gain a temporary boost in a stat.
    • Temmie Flakes: Torn up pieces of construction paper by the Temmies. It only restores 2HP.
    • Snowman Piece: A piece of a Snowman in Snowdin Forest. Frisk can take it far away across the Earth...or they can just straight up eat it to restore 45HP.
    • Crab Apple: An apple that's shaped a crustacean. It restores 18HP.
    • Potato Chips: Nothing like a bag of Potato Chips. It restores 13HP.
    • Cinnamon Bunny: A cinnamon roll that's shaped like a bunny. It restores 22HP.
    • Starfait: A treat made of sparkling stars. It restores 14HP.
    • Monster Candy: Candy with a distinct, non-licorice flavor. It restores 10HP.
    • Spider Cider: A juice sold at the Spider Bake Sale that's been made from real spiders. Gross. It restores 24HP.
      • Spider Donut: A donut sold at the Spider Bake Sale that's been made from Spider Cider. It restores 12HP.
    • Butterscotch Pie: Toriel's delicious cinnamon pie. It restores all of Frisk's health.
      • Snail Pie: Toriel's delicious...snail pie. It restores almost all of Frisk's health.
    • Nice Cream: An ice cream sold by the Nice Cream Guy. The wrapper always says something nice about the buyer. It restores 15HP.
    • Bisicle: A popsicle divided into two so you can eat it twice. Both halves restore 11HP.
      • Unisicle: A popsicle divided into one...or a normal popsicle. It restores 11HP.
    • Astronaut Food: Food used to feed a pet astronaut. It restores 21HP.
    • Abandoned Quiche: A spinach egg pie that's been neglected. It restores 34HP.
    • Instant Noodles: This was hanging around in Alphys' fridge. Instant Noodles normally restore 4HP to 15HP. However, if Serious Mode is enabled, then it restores 90HP.
    • Hot Dog...?: A hot dog that Sans sold. He seemingly made it out of "water sausage". It restores 20HP.
      • Hot Cat: Just like a hot dog, but with cat ears. It restores 21HP.
    • Steak in the Shape of Mettaton's Face: A massive steak shaped like Mettaton's face, but it's likely not real meat. It restores 60HP.
    • Glamburger: A hamburger made out of...glitter and sequins. It restores 27HP.
    • Dog Residue: Using this fills Frisk's inventory with Dog Residues and Dog Salads. Thank the Annoying Dog for that one.
      • Dog Salad: After receiving the Dog Residue, it fills Frisk's inventory with Dog Salads. The amount of HP depends on what's being eaten. The amount of HP depends on what the salad contains. If it only contains bones, then it only restores 2HP, if it contains a fried tennis ball, it restores 10HP, if Frisk thinks it tastes "yappy", then it restores 20HP, and if it's literally garbage, then it restores all Frisk's health.
    • Junk Food: Food that was likely thrown away at some point. It restores 17HP.
    • Legendary Hero: A sandwich shaped like a sword. It restores 40HP.
    • Sea Tea: Tea that was made from glowing marsh water. It restores 10HP, and gives Frisk a slight boost in SPEED until completing a said task. (For example, winning a battle)
    • Hush Puppy: A spell that forbids dogs from using magic. It restores 65HP.
    • Bad Memory: A memory given to Frisk by the Memoryhead. Making any attempt to discard the Bad Memory is pointless, as it keeps coming back. If Frisk has HP any higher than 3, it depletes 1HP. But if it's 3HP or lower, it restores all of Frisk's health.
    • Last Dream: After using the "Dream" ACT in the battle with Asriel Dreemurr, Frisk can receive this. Through Frisk's Determination, this dream can become true. In other words, it restores 12HP to 17HP.
  • Punch Card: These cards are made to temporarily make Frisk stronger during battle. Using it will make Frisk's hands burn. They can have multiple Punch Cards at once. If the Tough Glove is currently equipped, then it adds 6ATK.

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Very high. Frisk was able to solve multiple puzzles and incredibly accurately analyze the emotional state of monsters they've just met.

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Frisk is weak to possession, as characters like Chara can easily take over their body.

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  • Determination: A power that allows SOULs to persist after death. It also allows Frisk to get more powerful for the time being. If Frisk happens to get killed, they can use this power to keep fighting on by using the abilities listed below.
    • SAVE: In-game, this feature is used to save your files. In other words, it saves Frisk's current point in the timeline they're in by using a SAVE Point.
      • LOAD: In-game, this feature is used to return to the last time you saved in said file. In other words, it allows Frisk to return to their previous SAVE Point, commonly after being killed by someone or something. Characters with timeline awareness may be aware of the previous Loads.
      • RESET: In-game, this feature is used to erase any files and most of the stored information within it. In other words, it completely restarts the said timeline. Just like with Loading, characters who have knowledge of previous timelines will recognize Frisk, but not aware of how they know them.
        • TRUE RESET: In-game, this feature is used to erase a file and all the stored information within it. In other words, it completely refreshes anything in that timeline. Even the memories of characters with timeline awareness will be completely refreshed.
  • FIGHT: Frisk will be prompted to attack a character.
  • ACT: Frisk will be prompted to select a character to learn more about them. This includes checking their stats or simply just interacting with them. Frisk can befriend them...or taunt them. In-game, ACTing can make it easier to Spare an opponent, depending on how flattered they are with Frisk's interactions. (However, this technique doesn't work on those who are absolutely bloodlusted.)
  • ITEM: Frisk will be prompted to use an item in their inventory.
  • MERCY: Frisk will refuse to fight at all for that turn by Sparing an opponent, or they just straight up run away by Fleeing. Sometimes, these can't always happen due to certain circumstances.
  • Serious Mode: This disables any humor when fighting a character. (Some examples are when fighting a Boss Monster like Toriel, Asgore, Undyne the Undying or Sans.)

Key: Base | Neutral Run | Pacifist Run | Genocide Run

Others[]

Notable Victories:

Notable Losses:

Inconclusive Matches:

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