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Frisk Render

Summary

Frisk is the protagonist of Undertale and the seventh human to fall into the Underground. Virtually nothing about them is known about their life prior to their fall, as even their gender remains ambiguous. Being taken in by Toriel, they eventually decide to leave and explore the Underground to potentially return to the surface, eventually convincing their caretaker to let them go or forcing their way out by murdering Toriel. From the on, Frisk manages to change the course of the events of the Underground forever, for better or worse.

Powers and Stats

Tier: 8-B to High 7-C | 2-A in Neutral Run | 2-A in Pacifist Run | 2-A in Genocide Run

Name: Frisk (Constantly referred to as "Human" by many monsters of the underground.)

Origin: Undertale

Gender: Ambiguous

Age: Child (Exact age unknown)

Classification: Human child

Powers and Abilities: Superhuman Physical Characteristics, Determination, Time Manipulation, Time Travel, Time Paradoxal Immunity, Timeline Creation and Destruction, Memory Manipulation, Regeneration (Mid-Godly), Self-Resurrection, Immortality (Type 3), Soul Manipulation, Soul Mutilation, Non-Physical Interaction, Indomitable Will, Enhanced Senses, Statistics Amplification, Statistics Reduction, Heat Manipulation, Cold Manipulation, Sleep Manipulation, Flight, Resistance to Soul Manipulation, Existence Erasure, Memory Manipulation, Immense Heat, Electricity, and Poison

Attack Potency: City Block level to Large Town level (Depending on their LV, can scale to Tsunderplane), Large Island Level to Small Country Level (Can harm Papyrus) | Multiverse level+ in Neutral Run, (Frisk is also able to barely injure Photoshop Flowey, a being who is capable of creating multiple SAVEs on his own and destroyed the save file) | Multiverse level+ in Pacifist Run (With enough Determination, Frisk was able to get into Asriel's mind and help him remember who he was) | Multiverse level+ in Genocide Run (After reaching level 20 and killing all the monsters, including Asgore and Flowey, was able to bring Chara back to life)

Speed: FTL (Can scale to Napstablook, who was able to close his blinds before the light reached him.) | Infinite (With enough Determination, Frisk is also able to move their soul around, despite their body being frozen by Asriel Dreemurr in his Angel of Death form, and is able to keep on par with Photoshop Flowey, who's capable of switching around timelines, while being completely unaffected doing so. Photoshop Flowey is also likely superior to Chara, who was still able to freely move after destroying every existing timeline.)

Lifting Strength: Unknown

Striking Strength: City Block Class to Large Town Class. (Depending on their LV) Large Island Class to Small Country Class | Multiversal+ in Neutral Run | Multiversal+ in Pacifist Run | Multiversal+ in Genocide Run

Durability: City Block level to Large Town level. (Depending on their LV) Large Island Level to Small Country Level | Multiverse level+ in Neutral Run | Multiverse level+ in Pacifist Run | Multiverse level+ in Genocide Run

Stamina: Pretty high. Frisk's adventures through the underground can last from several hours to an entire day. Possibly limitless. No matter how many times Frisk Resets, they never give up at all, maintaining the exact same stamina throughout every fight they try again.

Range: Standard Melee Range normally. Extended Melee Range to Hundreds of Meters with weapons. Universal+ via powers related to SAVE.

Standard Equipment:

  • Cell Phone: Frisk can call their friends using this phone. They can also receive calls from those friends.
  • Weapons: Frisk can use these to combat their foes, or to interact with them by ACTing.
    • Stick: It's bark is apparently worse than it's bite. Absolutely useless in combat. It does no damage. Though it's quite useful to distract dogs, or characters who act like a dog.
    • Tough Glove: A worn glove for characters with five fingers. This adds 5ATK.
    • Ballet Shoes: These shoes make Frisk feel incredibly dangerous for some reason. This adds 7ATK.
    • Burnt Pan: A pan that deals consistent damage. This adds 10ATK, and an additional 4HP every time a consumable Item is used.
    • Worn Dagger: A tool used for cutting plants and vines. This adds 15ATK.
    • Empty Gun: A unique revolver that doesn't require any ammo. This adds 12ATK.
    • Torn Notebook: A notebook with extremely messy writing. This adds 2ATK and 6INV.
    • Toy Knife: A knife made of plastic. This adds 3ATK.
      • Real Knife: By far the most powerful weapon. This adds 99ATK.
  • Armor: Frisk can use these to improve their defense against attacks.
    • Bandage: A bandage that has been used countless times, though somehow it still restores 10HP, but doesn't offer any DEF.
    • Faded Ribbon: If you're cuter, apparently monsters won't hurt you as much. This adds 3DEF.
    • Manly Bandanna: A worn bandanna with abs drawn on it. This adds 7DEF.
    • Cowboy Hat: This hat makes Frisk want to grow a beard. This adds 12DEF and 5ATK.
    • Old Tutu: A tutu that somehow proves to be protective armor. This adds 10DEF.
    • Cloudy Glasses: A worn pair of glasses. This adds 5DEF and 9INV.
    • Stained Apron: A dirty apron is somehow useful. This adds 11DEF and 1HP per turn.
    • Temmie Armor: According to Temmie lore, this is worn during college education. This adds 20DEF, 10ATK, 1HP per turn, and a slight boost in INV.
    • Heart Locket: This locket has "Best Friends Forever." written on it. This adds 15DEF. However, this artifact is completely different in another route...
      • The Locket: You can feel this locket beating, as if it were an actual heart. It adds 99DEF.
  • Items: Frisk can use these usually to heal them or gain a temporary boost in a stat.
    • Temmie Flakes: Torn up pieces of construction paper by the Temmies. It only restores 2HP.
    • Snowman Piece: A piece of a Snowman in Snowdin Forest. Frisk can take it far away across the Earth...or they can just straight up eat it to restore 45HP.
    • Crab Apple: An apple that's shaped a crustacean. It restores 18HP.
    • Potato Chips: Nothing like a bag of Potato Chips. It restores 13HP.
    • Cinnamon Bunny: A cinnamon roll that's shaped like a bunny. It restores 22HP.
    • Starfait: A treat made of sparkling stars. It restores 14HP.
    • Monster Candy: Candy with a distinct, non-licorice flavor. It restores 10HP.
    • Spider Cider: A juice sold at the Spider Bake Sale that's been made from real spiders. Gross. It restores 24HP.
      • Spider Donut: A donut sold at the Spider Bake Sale that's been made from Spider Cider. It restores 12HP.
    • Butterscotch Pie: Toriel's delicious cinnamon pie. It restores all of Frisk's health.
      • Snail Pie: Toriel's delicious...snail pie. It restores almost all of Frisk's health.
    • Nice Cream: An ice cream sold by the Nice Cream Guy. The wrapper always says something nice about the buyer. It restores 15HP.
    • Bisicle: A popsicle divided into two so you can eat it twice. Both halves restore 11HP.
      • Unisicle: A popsicle divided into one...or a normal popsicle. It restores 11HP.
    • Astronaut Food: Food used to feed a pet astronaut. It restores 21HP.
    • Abandoned Quiche: A spinach egg pie that's been neglected. It restores 34HP.
    • Instant Noodles: This was hanging around in Alphys' fridge. Instant Noodles normally restore 4HP to 15HP. However, if Serious Mode is enabled, then it restores 90HP.
    • Hot Dog...?: A hot dog that Sans sold. He seemingly made it out of "water sausage". It restores 20HP.
      • Hot Cat: Just like a hot dog, but with cat ears. It restores 21HP.
    • Steak in the Shape of Mettaton's Face: A massive steak shaped like Mettaton's face, but it's likely not real meat. It restores 60HP.
    • Glamburger: A hamburger made out of...glitter and sequins. It restores 27HP.
    • Dog Residue: Using this fills Frisk's inventory with Dog Residues and Dog Salads. Thank the Annoying Dog for that one.
      • Dog Salad: After receiving the Dog Residue, it fills Frisk's inventory with Dog Salads. The amount of HP depends on what's being eaten. The amount of HP depends on what the salad contains. If it only contains bones, then it only restores 2HP, if it contains a fried tennis ball, it restores 10HP, if Frisk thinks it tastes "yappy", then it restores 20HP, and if it's literally garbage, then it restores all Frisk's health.
    • Junk Food: Food that was likely thrown away at some point. It restores 17HP.
    • Legendary Hero: A sandwich shaped like a sword. It restores 40HP.
    • Sea Tea: Tea that was made from glowing marsh water. It restores 10HP, and gives Frisk a slight boost in SPEED until completing a said task. (For example, winning a battle)
    • Hush Puppy: A spell that forbids dogs from using magic. It restores 65HP.
    • Bad Memory: A memory given to Frisk by the Memoryhead. Making any attempt to discard the Bad Memory is pointless, as it keeps coming back. If Frisk has HP any higher than 3, it depletes 1HP. But if it's 3HP or lower, it restores all of Frisk's health.
    • Last Dream: After using the "Dream" ACT in the battle with Asriel Dreemurr, Frisk can receive this. Through Frisk's Determination, this dream can become true. In other words, it restores 12HP to 17HP.
  • Punch Card: These cards are made to temporarily make Frisk stronger during battle. Using it will make Frisk's hands burn. They can have multiple Punch Cards at once. If the Tough Glove is currently equipped, then it adds 6ATK.

Intelligence: Very high. Frisk was able to solve multiple puzzles and incredibly accurately analyze the emotional state of monsters they've just met.

Weaknesses: Frisk is weak to possession, as characters like Chara can easily take over their body.

Notable Attacks/Techniques:

  • Determination: A power that allows SOULs to persist after death. It also allows Frisk to get more powerful for the time being. If Frisk happens to get killed, they can use this power to keep fighting on by using the abilities listed below.
    • SAVE: In-game, this feature is used to save your files. In other words, it saves Frisk's current point in the timeline they're in by using a SAVE Point.
      • LOAD: In-game, this feature is used to return to the last time you saved in said file. In other words, it allows Frisk to return to their previous SAVE Point, commonly after being killed by someone or something. Characters with timeline awareness may be aware of the previous Loads.
      • RESET: In-game, this feature is used to erase any files and most of the stored information within it. In other words, it completely restarts the said timeline. Just like with Loading, characters who have knowledge of previous timelines will recognize Frisk, but not aware of how they know them.
        • TRUE RESET: In-game, this feature is used to erase a file and all the stored information within it. In other words, it completely refreshes anything in that timeline. Even the memories of characters with timeline awareness will be completely refreshed.
  • FIGHT: Frisk will be prompted to attack a character.
  • ACT: Frisk will be prompted to select a character to learn more about them. This includes checking their stats or simply just interacting with them. Frisk can befriend them...or taunt them. In-game, ACTing can make it easier to Spare an opponent, depending on how flattered they are with Frisk's interactions. (However, this technique doesn't work on those who are absolutely bloodlusted.)
  • ITEM: Frisk will be prompted to use an item in their inventory.
  • MERCY: Frisk will refuse to fight at all for that turn by Sparing an opponent, or they just straight up run away by Fleeing. Sometimes, these can't always happen due to certain circumstances.
  • Serious Mode: This disables any humor when fighting a character. (Some examples are when fighting a Boss Monster like Toriel, Asgore, Undyne the Undying or Sans.)

Key: Base | Neutral Run | Pacifist Run | Genocide Run

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

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