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The popular will win, the hated will lose; it's such a tragedy. Then I won't lose to anyone. I will become the strongest monster ever and change this scenario.
~ Garou

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Yea, of course they're strong. If you're able to unleash violence on others without ever questioning whether it's right, like they are, you can win any fight. It means you've thrown away your kindness. It all stinks. The stench of hypocrisy is making me sick. Is this situation supposed to be a part of your morality play, too? The protagonist is filled with strength because of the good cause he's fighting for, huh. You were saying some bullshit about me "playing monster". Do you really think you aren't playing "hero"? All you heroes are shit, and what really grinds my gears is that the shittier you are, the more the public loves you. That's why I fight. I will put my life on the line to crush justice. You'll never be able to stop this monster play!
~ Garou to Superalloy Darkshine

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I'll take on anyone who wants a fight. Absolute Evil is unbiased, you know. Heroes, monsters, I will slaughter every last one of them, and rise up to become the ultimate symbol of fear... Disaster level "God". Come get some.
~ Garou to Flashy Flash and Platinum Sperm

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Is this it… if my dreams of absolute evil… have fallen apart completely… then let it happen by this man’s fist. I had a feeling somewhere deep inside that this wouldn’t work out. Ah, that must be it. Maybe… this is how… I wanted to die all along?
~ Garou

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Something that can counter the fist that has turned against God... I guess that'd be The Fist of God.

Summary

Garou (ガロウ, Garō; Viz: Garo) is a villain, a martial arts prodigy, the self-proclaimed "Hero Hunter," from One-Punch Man, and a major adversary of the Hero Association and Monster Association. He is a former disciple of Bang but was expelled from his dojo for going on a rampage. Because of his fascination with monsters, he is commonly called the "Human Monster." Sitch of the Hero Association views him as a grave threat to the organization despite being only a human.

Powers and Stats

Tier: 7-B | 7-A | 6-C, up to 6-A | 5-B | At least 5-A, likely High 4-C, higher, possibly 3-C with Power Mimicry

Name: Garou

Origin: One-Punch Man

Gender: Male

Age: 18

Classification: Mutated Human, "Monster"

Powers and Abilities:

Superhuman Physical Characteristics, Master in Martial Arts, Acrobatics (Can leap onto walls and maneuver around while in mid-air. Can latch onto walls by gripping the creases between the bricks and onto trees by digging into the bark), Extrasensory Perception and Enhanced Senses (Abandonment requires keen eyesight. Determined that Blue Fire used a concealed flamethrower from a distance, tracked Golden Ball's hands in a dark alleyway and adjusted his eyes to expertly evade and counter small projectiles in darkness. Claimed that his senses have become sharper than ever upon encountering King. He is also able to sense that people are watching him, as he realizes he is being watched by two monsters despite being engaged in battle against Metal Bat at the time, as well as being able to sense killing intent very clearly. Garou is able to quickly discern the strength of his opponents by listening to the instinctual warning signals that his body sends him. He was able to intuitively determine that Overgrown Rover was a very dangerous monster, which led him to retreat), Pressure Point Strikes (Tank Top Master retold his experience with Garou, stating Garou focused on his vitals and joints), Instinctive Reactions (Water Stream Rock Smashing Fist allows his body to move autonomously during crisis.Avoided Chain'n'toad's technique that attacks from the blind spot with instincts), Reactive Power Level (His power increases rapidly when fighting strong opponents. Stated to have grown much stronger in a short period of time), Power Mimicry (Can mimic moves he's seen only once) Accelerated Development (Garou's main attribute; in his first appearance at the Hero Headquarters, the human monster admits that S-Class heroes would be too much for him to handle. Shortly afterward, however, he is capable of fighting against and defeating the very same S-Class heroes, such as Tanktop Master, in physical combat. This ability is shown to be at work mid-combat too, as seen when he was on the verge of defeat at the hands of Bang and Bomb but was able to turn the tables quickly on them despite his extreme injuries and exhaustion), Statistics Amplification(Went from being incapable of fighting back against Death Gatling's team to effortlessly reducing their numbers to half upon using Abandonment, honing in on his eyesight and ability to predict his opponent's movements), Rage Power (Experienced a surge in strength despite being beaten to near-death through sheer rage), Indomitable Will (One of Garou's defining traits and a factor that allows Garou to keep fighting, even when on the brink of death, is his sheer willpower. This will is evidenced throughout several battles between S-class heroes, such as during the battle between Garou, Bang, and Bomb), Enhanced Metabolism (Garou is shown to have a massive appetite, as he can stuff himself with the full list of items on the menu of a restaurant in order to rejuvenate himself. Despite his toned body and slim physique, he is able to stuff down large meals and even chug an entire pitcher of water with a single gulp, showing his enhanced metabolism), Afterimage Creation (Left behind an afterimage that fooled Metal Bat and created several afterimages), Reactive Evolution (Was able to easily adapt to his enemies) Attack Reflection and Minor Power Nullification (Water Stream Rock Smashing Fist can repel the attacks of his opponents, nullify them, or redirect them with twice the power), Regeneration (Mid-Low. Can regenerate from severe combat injuries), Transformation, Resistance to Disease Manipulation (Garou can consume flesh from monsters in order to regain his energy and vitality without any ill effects. The same flesh gave Speed-o'-Sound Sonic a diarrhea), Poison Manipulation (Garou shows resilience against being poisoned as seen when he was hit with two poisoned arrows that would have ordinarily knocked him unconscious within minutes. Instead of succumbing, he continued to fight against the team of heroes facing him, and then went on to fight Genos, Bomb, and Bang in rapid succession without showing any significant signs of being hampered by the poison in his system)

All previous abilities, Air Manipulation (Whirlwind Iron Cutting Fist revolves around manipulating the air. With this technique, Garou can generate air pressure and large amounts of wind), Immortality (Type 2; Survived being slashed to death by Royal Ripper), Regeneration (Low-Mid. Garou's regeneration in this form seems to be far better than in his human form's. He could heal his life-threatening injuries in few hours, regenerated from being pierced through his torso by Orochi in few minutes, Garou's regenerative ability evolves even further during his fight with Superalloy Darkshine, to the point of completely healing mere moments after injury. His body absorbs black matter from the air to close any wound and manifests on his body as a spiraling black mark), Resistance to Telekinesis (Resisted Psykos's psychic binding), Electricity Manipulation (Garou showed very little if not any pain when he was electrocuted by power lines), Heat Manipulation (Withstood Orochi's fire which could melt the walls of the Monster association)

All previous abilities, Body Control (With Exploding Heart Release Fist; By making his heart pulse explosively in time with the impact of his punches, he can surpass the limits of his body), Shockwave Generation and Durability Negation (With Roaring Aura Sky Ripping Fist. This technique generates powerful shockwaves inside the opponent's body even if they block or deflect the attacks. Bomb stated that if Bang received just a single hit from Garou, these shockwaves would envelop his entire body and break all of his bones into pieces. A mere graze from Garou's fist was enough to defeat Bang, despite both having similar stats), Pseudo-Flight (Able to move and fight in the air), Resistance to Acid Manipulation (Kicked a hole in Vomited Fuhrer Ugly's stomach without being affected by his potent acids)

All previous abilities, Blessed (Got his powers from "God"), Cosmic Awareness (Stated to have gained knowledge of the flow of all energy and the behavior of all forces in the universe), Portal Creation (Escaped a wormhole by opening a portal. Can utilize hyperspace gates in combat and for instant transportation across the cosmos), Radiation Manipulation (Passively emits severe amounts of cosmic radiation; Just being around him means death. Blast considered any attack he dished out to be a threat to all living things. Eventually killed off all the other heroes in a parallel timeline), Reality Warping and Energy Manipulation (Has mastered the flow and control of all energy in the universe. Both he and Blast can manipulate the reality of the cosmos), Sound Manipulation, Light Manipulation Heat Manipulation, Greater Energy Projection, and Explosion Manipulation (Capable of creating nuclear blasts and gamma ray bursts. Nuclear Fissions can reach 240 decibels. Decibels over 200 can instantly kill humans. Gamma Ray Bursts are as bright as a trillion suns), BFR (Attempted to transport Saitama), Self-Sustenance (Type 1; ; Breathed in space and one of Jupiter's moons during his clash with Saitama) Black Hole Generation and Gravity Manipulation (Copied Blast's Gravity Knuckle. Can easily create and generate black holes), Fear Aura (His presence induced all present heroes in absolute fear), far greater Power Mimicry (Through Shakkei, he can borrow the power of nature by imitating the movements of living beings. With such technique he borrowed the power from Saitama itself and traded a consecutive normal punches with him, countering all of his punches and matching him), Greater Enhanced Senses (Pinpointed a specific point of Earth in space from Jupiter)

Resistance to Heat Manipulation (Unaffected by his own fission explosions, which can reach millions of degrees Fought on the -130 degree surface of Io with no issue. Fought in the vacuum of space which is -270 celsius degrees), Sound Manipulation (Could still hear after being at the center of various nuclear explosions, which are estimated to produce sounds upwards of 240 decibels. Sounds over 200 decibels can instantly kill humans), Light Manipulation (Looked directly at his nuclear explosions and gamma ray burst with no issue), Poison Manipulation (Had no problem breathing on Io, which has an atmosphere primarily composed of sulfur dioxide. Sulfur dioxide is highly toxic to the body and can cause death), Radiation Manipulation (He is completely immune to his own passive radiation and that of his attacks. Was unaffected by the vacuum of space, which is filled with radiations), and Limited Resistance to Mind Manipulation (Managed to resist God's influence. Although he was affected, he still kept some of conscience)

Attack Potency: City level (Easily defeated Tank Top Master once he got serious. Was able to fight evenly with Post-Superfight Genos even while severely weakened, who was able to slightly hurt Post-Molt Elder Centipede. Fought on par with a pumped up Metal Bat, who is confirmed by ONE that his claims of being able to take on a Dragon level threat to be no mere boast. Any Dragon-level threat is stronger than Hundred-Eyes Octopus, who is this strong) | Mountain level+ (Briefly held his own against Bang and Bomb, and was confident that he could've defeated them overtime. Easily defeated Post-Training Puri-Puri-Prisoner, who was able to curbstomp a monster that was comparable to Deep Sea King in strength with less than half of his power, which was confirmed by Murata. Fought against Superalloy Darkshine and eventually overpowered him) | Island level (While asleep, he overpowered Bomb and matched Awakening Breath Bang. Once he woke up he was able to one-shot Vomit Fuhrer Ugly. Clashed with Flashy Flash and Platinum Sperm, launching a huge amount of rocks into the sky during their fight), up to Continent level+ (After evolving and breaking through his limits again, he was able to fight against Sage Centipede on even terms, whose 6666 Leg Grand Drill attack generated this level of energy. Increased his power yet again even further and split Sage Centipede in half), Can ignore conventional durability with Roaring Aura Sky Ripping Fist (A technique that releases devastating shockwaves capable of enveloping opponents and breaking their bones, even if they are as strong as Garou), and Fa Jin (Stated that these powerful attacks target the internal organs of his opponents, regardless of how tough their bones and flesh are) | Planet level (After transforming once again, he slammed into the Earth, pushing out an oceanic plate and making a bulge in the Earth in the process. ONE stated that Garou and Boros are even in power, with Garou even having an advantage in close combat), Can ignore conventional durability with Roaring Aura Sky Ripping Fist and Fa Jin | At least Large Planet level, likely Large Star level (His attack was compared to a real Gamma Ray Burst which produces at least 1 foe or 10^44 joules of energy. Stated that Blast wasn't worth his time), higher (Copied Saitama's Consecutive Normal Punches and matched it blow for blow), possibly Galaxy level with Power Mimicry (His clash with Saitama allegedly destroyed countless of star systems, creating a massive dark void), Can ignore conventional durability with Roaring Aura Sky Ripping Fist and Fa Jin

Speed: Massively Hypersonic (Was able to keep up with Post-Superfight Genos even when severely weakened) | At least Massively Hypersonic (Somewhat kept up with Bang and Bomb), Massively Hypersonic+ with Reactive Evolution (Easily reacted to a water jet at these speeds. Was able to dodge some of Orochi's attacks, which are so fast that they can effortlessly blitz the likes of Awakened Cockroach, whose speed was stated by Genos to be comparable to Sonic's. Could keep up with Superalloy Darkshine and eventually overwhelmed him) | FTL (Grew far faster after defeating Bang and waking up, ultimately being able to surpass Flashy Flash's speed. Created a massive constellation with his sheer speed in 1.3 milliseconds alongside Platinum Sperm. Became even faster, to the point of outspeeding Platinum Sperm) | At least FTL (Significantly faster than before, and continues to grow stronger via adapting and transforming) | At least FTL+ (Far, far faster than before), up to Massively FTL+ with Power Mimicry (Can somewhat keep up with Saitama)

Lifting Strength Class G (Broke out of Post-Superfight Genos's grip despite being weakened) | Class G (His Tank Top Blow knocked Genos, Bang, and Bomb off balance. Overpowered Darkshine) | At least Class G, up to Class P (Overpowered Sage Centipede's restraint, who can lift its entire body off the ground) | Class Z (Pushed Saitama hard enough to displace the Earth's crust) | At least Class Z, up to Pre-Stellar with Power Mimicry (Copied Saitama's strength)

Striking Strength: City Class | Mountain Class+ | Island Class, up to Continent Class+ | Planet Class | At least Large Planet Class, likely Large Star Class, higher, possibly Galaxy Class with Power Mimicry

Durability: City level (Casually took several attacks from Tank Top Master. Traded blows with Post-Superfight Genos) | Mountain level+ (Survived being beat up by Bang and Bomb. Survived several attacks from Overgrown Rover, and a tackle from Superalloy Darkshine) | Island level, up to Continent level+ (Withstood and clashed with Sage Centipede's 6666 Leg Grand Drill attack with no damage) | Planet level (Endured Saitama's Consecutive Normal Punches, which were stronger than his own Extreme Power Attack) | At least Large Planet level, likely Large Star level, higher, possibly Galaxy level with Power Mimicry

Stamina: Extremely High (Garou possesses inhuman pain tolerance. He is able to continue fighting after suffering injuries which would incapacitate normal people, such as a beat-down from Tanktop Master. Or when Spring Mustachio's sword stabs through his hand, without him so much as flinching. Moreover, after being weakened by multiple fights from the day before and suffering a fever, he managed to continue fighting multiple heroes at once and actually in fact defeated all of them using smart tactics and enduring all of the continuous pain. Even when being battered to a bloody pulp by both Bang and Bomb, arguably the two most powerful martial artists on the planet, slipping in and out of consciousness, and losing feeling in his arms, he was still able to persevere and create tremors in the ground, uproot a tree, and spin it at amazing speeds, to the utter shock of both Bang and Bomb. Later in his fight with Orochi, his body is pierced by one of Orochi horns and Garou is able to keep fighting Orochi, despite the visible hole in his torso and being brutally beaten by Orochi multiple times. Garou's endurance later evolves to a degree that he's able to withstand energy attacks from Overgrown Rover and Orochi in sequence without time to rest. He is capable of fighting with increasing speed and ferocity even after his entire rib cage was shattered by Superalloy Darkshine)

Range: Standard melee range | Standard melee range, Tens of Meters with Whirlwind Iron Cutting Fist | | Standard melee range, Tens of Meters with Whirlwind Iron Cutting Fist, Kilometers with Shockwaves (Manage to create a massive shockwave and split Sage Centipede's entire body in half) | Extended melee range, Tens of Meters with Whirlwind Iron Cutting Fist, Planetary with Shockwaves (Distorted the space around Earth and affected the magnetic and gravitational fields) | Extended melee range, Tens of Meters with Whirlwind Iron Cutting Fist, Planetary, possibly Galatic with Shockwaves, Galactic with Gamma Ray Burst (Should be comparable to real life GBR)

Intelligence: Genius in Combat (Garou has great knowledge in hand-to-hand combat and can analyze and memorize an opponent's fighting style and movements in only a few moments. He was also able to accurately predict the plans of both the Monster and Hero Associations by himself. Through observation, he learns of countermeasures for other people's fighting styles. Sometimes switches between fighting styles to keep his movement unpredictable or for his amusement. His mastery of martial arts enables him to attack his opponents as if "(They) were being cornered by dozens of martial artists at once" as described by Superalloy Darkshine, despite the two being roughly on the same level at the time of their fight and Darkshine being a reputable hand to hand combatant. After fighting against Sage Centipede, he "perfected" his fist and reached the epitome of martial arts)

Weaknesses: Garou is very protective of Tareo, and he always put his life on the line to ensure his safety. Garou often withholds from using the Water Stream Rock Smashing Fist martial art until he needs to, as it reminds him of Bang. Prone to intentionally prolonging fights to become stronger, typically letting enemies get serious. Tends to underestimate opponents once they are "defeated" | None Notable | None Notable | None Notable | None Notable

Notable Attacks/Techniques:

Master Martial Artist: Garou is an extremely skilled fighter, who adapts to combat and uses the advantage of the opponent's weak spots to give himself the upper advantage in fights. His super learning ability (超学習能力, Chō Gakushū Nōryoku) allows him to learn countermeasures for other people's fighting styles while making their fighting styles his own. He shows this ability against Tanktop Master, where he attacks his weak spots and quickly turns the tables. Moreover, when fighting, Garou aims for the vital points and joints to make his opponents lose the ability to fight back very quickly. Furthermore, through analyzing his opponent's line of vision, posture, muscle tension, breathing, energy, movement patterns, and center of gravity he can effectively predict their next movements. Garou is even talented enough to acquire a martial art fighting style with only a single reading, specifically the Exploding Heart Release Fist.

  • Water Stream Rock Smashing Fist (流水岩砕拳, Ryūsui Gansai-ken; Viz: Fist of Flowing Water, Crushed Rock): A martial art Garou learned from his former master, Bang. It is composed of a series of extremely fast and powerful punches that can take out strong enemies. Garou avoids using this style if possible because it reminds him of Bang. The martial art can repel the attacks of his opponents, nullify them, or redirect them with twice the power. Furthermore, if in a crisis, the martial art has his body move on its own. However, this art is incomplete as Bang did not teach Garou how to fight against animal-like fighting styles, such as Watchdog Man's. Initially, Garou's command of the art is far inferior to his master's, as noted by Genos and Superalloy Darkshine. He must make a conscious effort in order to utilize the techniques, but for Bang, it has become part of his very being. Despite this, Garou has managed to sharpen it through battles, able to fight on par with his former master later in his evolved state.
    • Awakening Breath (剛醒呼法, Gousei Kohou): A breathing technique that draws out the body's maximum potential. When used, Garou's mobility, agility, and maneuverability are heightened. He is seen utilizing this technique against Death Gatling's group of heroes, and later against Orochi.
  • Whirlwind Iron Cutting Fist (旋風鉄斬拳, Senpū Tetsuzan-ken): A martial art Garou copied from Bomb. This martial art style involves a powerful hand movement technique to create a razor-sharp whirlwind pressure that chops the opponent into tiny pieces. The martial art then pushes the opponent back with various degrees of force depending on the proximity towards the eye of the whirlwind. The cutting pressure is also used in the martial art's kicks and is sharp enough to cut through stone. Garou first uses this against Royal Ripper.
  • Self-Styled Martial Arts (我流武術, Garyū Bujutsu): Based on Water Stream Rock Smashing Fist, this fighting style evolves freely during combat. This was first seen used against Heavy Tank Loincloth.
  • Watchdog Man's movements: During his fight with Genos, Garou is shown to have been able to mimic the movement of Watchdog Man, moving around on all fours similar to a wild animal, in which he uses to catch Genos off guard and rip off his right arm.
  • Tank Top Blow (タンクトップブロー, Tankutoppu Burō): Copied from Tanktop Master. Garou unbalances and distracts his opponent by striking the ground with tremendous force. He first uses this against Bang and Bomb.
  • Dual-Wielding Martial Arts: After fighting against multiple heroes and due to his immense training, Garou is able to utilise two styles of martial arts simultaneously such as Water Stream Rock Smashing Fist and Whirlwind Iron Cutting Fist, as seen during his fight against Orochi and Darkshine.
    • Whirlwind Water Stream: Cross Fang Dragon Slayer Fist (旋風流水 交牙竜殺拳, Senpū Ryūsui: Kōga Ryūsatsu-ken; Viz: Whirling Wind Flowing Water: Fist of Biting Fangs, Killing Dragons): A combination of the martial arts of Bang and Bomb. This technique is usually only achievable with two users, but Garou manages to reach a degree of mastery that allows him to use the combination without needing a second person. Garou first uses this against Darkshine.
    • Whirlwind Water Stream: Roaring Aura Sky Ripping Fist (旋風流水 轟気空裂拳, Senpū Ryūsui: Gōki Kūretsu-ken; Viz: Whirling Wind Flowing Water: Fist of Roaring Qi, Rending Air): An advanced technique that combines both Water Stream Rock Smashing Fist and Whirlwind Iron Cutting Fist. Normally, two users are required to utilize this technique. Both perform their respective martial arts and strike their opponent simultaneously, sending powerful shockwaves through their entire body and ultimately reduces them to dust. While Bang and Bomb together are only barely able to utilize this technique, Garou eventually becomes capable of using it by himself during his fight with Bang. Despite only grazing Bang, the shockwave from Garou's blow was still powerful enough to seemingly wreck Bang's body and incapacitate him.
  • Exploding Heart Release Fist (爆心解放拳, Bakushin Kaihō-ken; Viz: Fist of Exploding Heart, Liberation): A martial art focuses more on brute strength and destructive force, opposing to the defensive martial art Water Stream Rock Smashing Fist. Garou first came across this technique when he broke into a safe that contained the scroll of this fighting style at Bang's dojo. Though he only took a glimpse of it, after becoming a half-monster, Garou was capable of mimicking this fighting style, albeit Bomb noted Garou's usage of this martial art was still incomplete.
  • Tiger Fang True Fist (虎牙烈真拳, Koga Retsu Shin-ken; Viz: Fist of Tiger Fangs, Biting Truth): A martial art Garou absorbed through battle. Has not been shown yet.
  • Purgatory Abyss Fist (空虚深淵拳, Kūkyo Shin'en-ken; Viz: Fist of Abyssal Emptiness): A martial art Garou absorbed through battle. Has not been shown yet.
  • Lake-Breaking Ice River Fist (湖割氷河拳, Kogatsu Hyōga-ken; Viz: Fist That Parts Lakes and Glaciers): A martial art Garou absorbed through battle. Has not been shown yet.
  • Fool's Path Mountain Range Fist (愚道山脈拳, Gudō Sanmyaku-ken; Viz: Fist of Foolish Paths, Mountain Ranges): A martial art Garou absorbed through battle. Has not been shown yet.
  • Ultimate Fist of the Yatagarasu (八咫烏極拳, Yatagarasu Kyoku-ken; Viz: Ultimate Fist of the Three-Legged Crow): A martial art Garou absorbed through battle. Has not been shown yet.
  • Pressure Point Killer Fist (圧迫面殺拳, Appaku Mensatsu-ken; Viz: Killing Fist That Crushes Faces): A martial art Garou absorbed through battle. Has not been shown yet.
  • Poisonous Ogre Fist (空鬼未毒拳, Kūki Midoku-ken; Viz: Fist of the Nonpoisonous Sky Demon): A martial art Garou absorbed through battle. Has not been shown yet.
  • Lone Fist of Prosperity (引孤隆盛拳, Inko Ryūsei-ken; Viz: Fist of Lonely Prosperity): A martial art Garou absorbed through battle. Has not been shown yet.
  • Monster Calamity God Slayer Fist (怪害神殺拳, Kaigai Shinsatsu-ken; Viz: Killing God Fist of Monster Destruction): The culmination of many styles Garou has learned, copied, and absorbed through battle. He first uses it in his fight against Platinum Sperm and Flashy Flash.
    • God Slayer Instant Attack (神殺瞬撃, Shinsatsu Shungeki): Garou throws a volley of punches and different hand-strikes at the opponents. In the original webcomic, this attack was enough to encourage Saitama to use Two-Handed Consecutive Normal Punches to counter it, instead of just Consecutive Normal Punches.
    • God Slayer Ascending Attack (神殺昇撃, Shinsatsu Shōgeki): Garou strikes opponents hard several times before sending them flying with his final blow. When using this attack against Saitama, he is seen aiming for the hero's abdomen, starting with a straight punch and following with a knee. In the original webcomic, when used this technique, Garou delivered a powerful rising slash with one of his arms.
  • Fire Dance Bullet Trail Fist (炎舞弾道拳, Enmai Dandō-ken): A martial art Garou absorbed through battle. Has not been shown yet.
  • Tanktop Tackle (タンクトップタックル, Tankutoppu Takkuru): Copied from Tanktop Master. He charges at his opponent, bulling them over with folded forearms. He uses this against Flashy Flash.
  • Great Power Attack: A powerful martial arts strike that allows Garou to target and damage an opponent's internal organs, thus incapacitating them. Upon using this technique, Garou, with both of his hands seeming to glow, hits the opponent's abdomen with his open palms, creating strong shockwaves that pulverize whatever behind the victim as side effects. According to Garou himself, this attack should work regardless of how tough one's bones and flesh are.
  • Extreme Power Attack similar to the Great power attack but he uses his four arms two to hold his opponent the the other two to charge two energy balls then releases it on his opponent it creates a huge explosion and it rockets to earth core and to the end of the earth. he first uses it against Saitama

"Awakened Garou: Cosmic Fear Mode" (覚醒ガロウ: モード, Kakusei Garō: Kozumikku Fiā Mōdo) is the form Garou assumes after escaping the body takeover by "God" in his fight against Saitama*All Life Eradication Fist (全生命体根絶拳, Zen Seimeitai Konzetsu Ken; Viz: Fist Of Eradicating All Life Forms): An all new, all different martial art which Garou developed after receiving powers from "God". Having reached an epiphany on how the flow of energy works via his teachings received through study under his former master Bang, combined with the bestowed knowledge from "God" of the flow of the energy and the behaviour of all forces in the universe, this new martial art allows the Hero Hunter to focus and utilize the natural energy flow of the universe itself in conjunction with his internal force channeling, enabling the simulation of natural universal phenomena through pure physical abilit

  • All Life Eradication Fist: Nuclear Fission (全生命体根絶拳 - 核分裂, Zen Seimeitai Konzetsu Ken - Kakubunretsu): Garou is capable of using his energy manipulation in conjunction with his incredibly fast and strong punches to generate nuclear explosions, producing large mushroom clouds in the process and being powerful enough to be detected by Nuclear Detection tools. Upon witnessing this technique in action, Psykos referred to these explosions as "divine power", likening them to Homeless Emperor's energy spheres.
    • Nuclear Fission: Gravity Knuckle (核分裂重力拳, Kakubunretsu Jūryoku Ken): A powerful attack that utilizes two powers at once within each of Garou's fists. After copying Blast's Gravity Knuckle and combining it with his own Nuclear Fission, Garou throws a flurry of punches, with his right hand having the power of gravity whilst his left contains the power of nuclear fission.
    • All Life Eradication Fist: Gamma Ray Burst (全生命体根絶拳 - ガンマ線バースト, Zen Seimeitai Konzetsu Ken - Ganma-sen Bāsuto): Garou is able to use his energy manipulation to summon the same phenomenon as the Gamma Ray Burst. When used, the area directly around Garou becomes a miniature singularity and he releases two parallel beams of energy in the direction he desires. This attack is powerful enough to make Saitama think it would be bad should it only even graze the Earth, prompting him to prevent that from happening.
  • Shakkei (借勁): Some secret martial arts techniques that borrow the power of nature by imitating the movements of living things. Garou refers to them as "Modes", which he thinks sounds cooler. Using this ability, any techniques that Garou copies also get honed to perfection very quickly, rendering the original user soon unable to keep up with the duplicated techniques.
    • Mode: Saitama (サイタマ, Mōdo Saitama): Garou copies the fighting style, speed and strength of Saitama, giving him the face of the hero's.
      • Consecutive Normal Punches (連続普通のパンチ, Renzoku Futsū no Panchi): An attack that belongs to Saitama. Garou throws a volley of fast punches.
      • Serious Punch (マジ殴り, Maji Naguri): An attack that belongs to Saitama. Garou throws an extremely powerful punch. When used to collide with Saitama's, the two clashing fists created a Serious Punch², which outputted so much destructive energy that it would have destroyed the Earth and had to be redirected by Blast and his associates to spare the planet. Despite being diverted, the impact from their punches could still (presumably) travel thousands to millions of light-years into space and wipe out a large number of star systems in its path within mere seconds, with the recoil launching both Garou and Saitama to Jupiter's moon Io
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