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Geese Howard

"I'll show you what it means to cross Geese Howard. I'll carve it right into that body of yours..."
~ Geese Howard

"Come at me then, "Invincible Dragon." I'll make this the last day for Kyokugenryu."
~ Geese Howard to Ryo Sakazaki

"Hmph... Will you follow your justice to your death? If so, then this'll make a suitable burial."
~ Geese Howard to Kim Kaphwan

Geese Howard (KOF XV)

"Once again, you stand in my way. Know your place, you mongrel... Unless you want to lose your fangs."
~ Geese Howard to Terry Bogard

"Beautifiul flames, stepped in abyssal darkness. If only they bore value beyond their brilliant color."
~ Geese Howard to Ash Crimson

"'Avatar of creation of destruction'... How could a being of such repute possess such piddling strength?"
~ Geese Howard to Otoma=Raga

Summary[]

Geese Howard is the CEO of the Howard Connection Agency and is the head of the South Town mafia. He was originally a student under Tung Fu Rue until Geese left when he wasn't given the secret scroll of Hakkyokuseiken which were given to Geese's friend, Jeff Bogard.

Geese would head to South Town to defeat Mr. Big and take over his criminal empire. Once he was in charge, Geese would find his friend, Jeff and kill him and steal the secret scroll from him.

Ten years later, Geese would have to fight both of Jeff's sons, Terry and Andy who would manage to defeat him after they won his King of Fighters tournament.

After his defeat, Geese wished for Terry to be eliminated so he signed up Billy Kane to join The King of Fighters '95 tournament alongside the ninja, Eiji Kisaragi and the mysterious Iori Yagami, however, Billy was unable to kill Terry but would see for himself the power of Orochi which he would inform Geese of.

Once hearing about the Orochi, Geese would investigate it himself by manipulating Geese's former underling, Mr. Big and his half-brother, Wolfgang Krauser into forming Team Bosses and joining The King of Fighters '96 tournament, however, Geese would learn that he could not use Orochi's power due to him not being a member of the Orochi Bloodline. After escaping an assassination attempt by Mr. Big, Geese would leave.

During the King of Fighters XIV tournament, Geese would recruit a new Butler named Hein and he and Billy would join Geese to form Team South Town in order to learn about the mysterious being that appeared in the predictions of the Jin Scrolls, after learning that Verse was incomplete so he planned to enter the King of Fighters XV tournament alongside Billy and notorious criminal Ryuji Yamazaki so they could face the completed Verse and whatever would come after it.

Powers and Stats[]

Tier: 2-C, Higher with MAX Mode

Name: Geese Howard, "Charismatic Evil"

Origin: Fatal Fury/The King of Fighters

Gender: Male

Age: 42

Classification: CEO of Howard Connection Agency, Head of the South Town Mafia, Leader of Team Bosses, Leader of Team South Town

Powers and Abilities: Superhuman Physical Characteristics, Acrobatics, Superhuman Athleticism, Martial Arts (Geese is a master of the martial art known as Hakkyokuseiken as well as being a highly trained practitioner of Aiki-Jujutsu), Chi Manipulation, Energy Projection (Geese can use his Chi to form projectiles like his Reppuken), Electricity Manipulation (With Thunder Break and Raimeigōha Nage, Geese can call down lightning bolts from the sky to strike his opponent and electrify the ground, With Raigō Reppuken, Geese launches out a projectile filled with electricity from his hands to the opponent in order to electrify them), Air Manipulation (Geese can launch waves of cutting winds to slash his opponent such as variations of his Reppuken), Absorption, Empowerment (Geese can absorb Chi from the environment around him to use as projectiles or to become stronger), Extrasensory Perception (Is able to sense the chi, life force and will to fight from those around him), Limited Power Mimicry (After his battle with Ryo, Geese incorporated some of the techniques of Kyokugenryu Karate into his own fighting style), Immortality (Type 3), Regeneration (Low-Mid, With the Phoenix Scroll, Geese was able to regenerate the injuries he sustained after being thrown off of Geese Tower by Terry Bogard), Non-Physical Interaction (Is able to interact with Vice and Mature who are ghostly spectres), Statistics Amplification (With MAX Mode, Geese can increase his attack power and his durability), Resistance to Heat Manipulation, Magma Manipulation, Ice Manipulation (Is unaffected by Kula Diamond's ice powers which can instantly freeze the area around her when activated and is unaffected by the extreme heat from Orochi Yashiro's magma filled arena), Fire Manipulation (Is barely effected by powerful fire attacks from the likes of Kyo Kusanagi, Iori Yagami, K' and Krizalid), Electricity Manipulation (Can shake of electricity based attacks from the likes of Benimaru Nikaido and Blue Mary), Soul Manipulation (Can survive Orochi and Zero ripping out and destroying his soul), Time Stop (Can fight Saiki in stopped time), Space-Time Manipulation, Reality Warping (Was unaffected by Saiki warping Space and Time), Biological Manipulation (Can survive being hit by Saiki who can instantly kill someone and rot their corpse by touching someone), Power Nullification (Can negate the effects of Ash Crimson's ability sealing technique), Gravity Manipulation, Black Hole Generation (Can survive being sealed into a black hole by Zero One), Petrification (Can return to normal after being turned to stone by Mukai), Matter Manipulation (Can take hits from Igniz who can casually turn someone into dust just by putting his hand on them), Analytical Prediction (Maxima has stated that the fighters in the King of Fighters tournament never behave the way his analytical data suggests they will), Logic Manipulation (Was unaffected by Otoma=Raga's attacks that control the logic of the world)

Attack Potency: Multi-Universe Level (Is comparable Terry Bogard who was able to defeat both Kukri who created and maintained a universe sized pocket dimension that he was going to fuse with the main King of Fighters universe and Orochi who created and maintained an entire universe which collapsed upon his defeat, Scales to Shun'ei who was able to defeat Verse who was going to destroy everything across the past, present and future at the same time, Scales to people like Dolores, Ash Crimson and the members of Team Orochi who all came from a higher plane after their deaths and resurrection, Scales to Nakoruru who could defeat Shizuka Gozen who created her own realm of existence called Eternity and is able to freely able to manipulate it, Enja and Suija who were able to destroy and create and maintain an entire universe respectively and Yuga the Destroyer who fused the Demon Realm and the Human Realm together), Higher with MAX Mode

Speed: FTL (Can dodge attacks from Elisabeth Blanctorche who uses light as her main method of attack, Can block all of Orochi's sunlight based attacks, Scales above Takuma Sakazaki and Bao who were both easily able to intercept a laser fired from the Zero Cannon which fired lasers at a fraction of the speed of light)

Lifting Strength: Class 5 (Can lift up Chang Koehan while he is carrying a large iron ball)

Striking Strength: Multi-Universe Level, Higher with MAX Mode

Durability: Multi-Universe Level (Can take hits from the likes of Terry Bogard, Andy Bogard, Joe Higashi, Ryuji Yamazaki, Ryo Sakazaki and Tung Fu Rue), Higher with MAX Mode

Stamina: Superhuman (Can fight against multiple expert martial artists, genetic experiments and godly beings in a short span of time)

Range: Standard melee range, Several metres with Chi Projection and Electricity Projection

Standard Equipment:

  • Phoenix Scroll: The Phoenix Scroll is one of the legendary Jin Scrolls that amplify Geese's natural healing to a much higher degree to the point that Geese was able to survive and recover from the injuries he sustained after falling from Geese Tower which would have killed him normally.

Intelligence: Gifted (Is a highly trained martial artist who has spent his entire life training and has been invited to multiple iterations of the King of Fighters tournament, Regularly defeats martial artists who have decades of combat experience such as Tung Fu Rue, Chin Gentsai and Takuma Sakazaki)

Weaknesses: MAX Mode only lasts so long, Geese can only use the Phoenix Scroll if he is holding it

Notable Attacks/Techniques:

  • Hakkyokuseiken: Geese is a practitioner of the martial art Hakkyokuseiken which allows its practitioners to gather chi from the Earth itself to form deadly projectiles. Geese can make projectiles such as energy waves that travel across the floor, pillars of energy that come out of the ground, surround his fist with energy which can explode to increase the power of his strikes and to fire off a powerful beam.
  • Aiki-Jujutsu: Geese is a practitioner of Aiki-Jujutsu, a Japanese martial art that is all about throwing and using an opponent's own strength against them. With Aiki-Jujutsu, Geese is an expert at delivering powerful palm strikes and kicks that disorient an opponent and launch them away from him as well as using parries where Geese grabs an opponent before slamming them down to the ground or tossing them far away from him. After his battle with Ryo Sakazaki, Geese would incorporate some of the techniques of Kyokugenryu Karate such as copying the Ryuuko Ranbu technique in order to make his Deadly Rave technique.

  • Chi Absorption: Because of his training in Hakkyokuseiken, Geese is able to absorb chi from the Earth around him, using it as fuel for his chi techniques or to power himself up.
  • Chi Projection: Geese is able to use the chi he absorbs as fiery projectiles that travel across the floor, as harmful energy that surrounds Geese's fists or as a projectile that Geese can shoot out from his hands.
  • Electricity Manipulation: Geese is able to manipulate his chi in order to produce electricity, allowing him to transform his normal chi blasts into blasts of electricity or to call down bolts of lightning from the sky.
  • Air Projection: Geese is able to manipulate his chi in order to produce gusts of wind, allowing him to transform his normal chi blasts into blasts of sharp winds that cut up the opponent.

  • MAX Mode: MAX Mode is a power-up all fighters can access. In exchange for their Super Meter depleting quickly over time, the fighter gets enhanced strength and durability for a limited amount of time as well as access to enhanced versions of their strongest techniques and the ability to use their strongest technique. Once their Super Meter is empty, MAX Mode will end.
  • Extra Mode: Extra Mode is an advanced version of MAX Mode where after it runs out, all of the advantages gained from using MAX Mode are kept for the rest of the fight.
  • Armour Mode: Armour Mode is a power-up all fighters can access. In exchange for their Super Metre depleting quickly over time, the fighter gets greatly enhanced durability. Once their Super Meter is empty, Armour Mode will end.
  • Counter Mode: Counter Mode is a power-up all fighters can access. In exchange for their Super Meter depleting quickly over time, the fighter gets enhanced strength as well as the ability to use Guard Cancels and Guard Escapes as much as they want. Once their Super Meter is empty, Counter Mode will end.
  • Critical Counter Mode: Critical Counter Mode is a power-up all fighters can access. When a fighter has filled out their Critical Counter gauge and lands a counter with a heavy attack, they will enter Critical Counter Mode. In Critical Counter Mode, the fighter is able to string together attacks and techniques better making them a better fighter, when Critical Counter Mode is nearly over, the fighter can choose to end it with an enhanced version of their strongest move. Once the Critical Counter gauge is empty, Critical Counter Mode will end.
  • Hyperdrive Mode: Hyperdrive Mode is a power-up all fighters can access. In exchange for their Super Meter depleting quickly over time, the fighter gets the ability to cancel every one of their moves and techniques, allowing them to combo all of their moves and techniques together better. Once their Super Meter is empty, Hyperdrive Mode will end.

  • Satsujin Katate Nage: The Satsujin Katate Nage is a special technique where Geese grabs the opponent and raise them into the air with one hand before slamming them down to the ground head first.
  • Ko Satsu Shou: The Ko Satsu Shou is a special technique where Geese grabs the opponent and raises them into the air with one hand before delivering a palm strike to the opponent's head to knock them away from him.
  • Shinkuu Nage: The Shinkuu Nage is a special technique where Geese grabs the opponent and casually toss them behind and away from him.

  • Thunderburst Reverse Kick: The Thunderburst Reverse Kick is a special technique where Geese delivers a high side kick to the opponent's head.
  • Tendoh Kudaki: The Tendoh Kudaki is a special technique where Geese turns around before spinning and slamming his arm down to the opponent's head.
  • Lost Swallow Kick: The Lost Swallow Kick is a special technique where Geese leaps into the air before slapping the opponent with a wave of chi.
  • Ja'ei Ken: The Ja'ei Ken is a special technique where Geese charges at the opponent before hitting them with his shoulder and punching them twice.
  • Ja'ei Ken: Jyaku: The Ja'ei Ken: Jyaku is a special technique where Geese charges at the opponent while surrounded with chi before delivering a powerful punch to the opponent.
  • Hishō Nichirinzan: The Hishō Nichirinzan is a special technique where Geese punches the opponent into the air before leaping after them and waving his arm to slash the opponent with a wave of chi.
  • Chūdan'ateminage: The Chūdan'ateminage is a special technique where Geese grabs the opponent after parrying an attack before slamming them to the ground.
  • Gedan Atemi-Uchi: The Gedan Atemi-Uchi is a special technique where Geese parries an opponent's attack before punching them twice.
  • Jōdan Atemi Nage: The Jōdan Atemi Nage is a special technique where Geese grabs the opponent after parrying an attack before slamming them to the ground.
  • Raimeigōha Nage: The Raimeigōha Nage is a special technique where Geese grabs a downed opponent before slamming them into the ground with bolts of lightning striking them.
  • Ura Kumogakushi: The Ura Kumogakushi is a special technique where Geese grabs the opponent and toss them behind him, setting them up for a combo.
  • Fuudou Ken: The Fuudou Ken is a special technique where Geese steps forward before delivering a powerful palm strike to the opponent's torso.
  • Fuudou Ken A: The Fuudou Ken A is a follow-up technique for the Fuudou Ken technique where Geese delivers a double palm strike to the opponent's torso.
  • Fuudou Ken Ba: The Fuudou Ken Ba is a follow-up technique for the Fuudou Ken technique where Geese crouches down before delivering a sweep kick to the opponent's legs to trip them over.
  • Fuudou Ken Un: The Fuudou Ken Un is a follow-up technique for the Fuudou Ken technique where Geese raises his leg up high before slamming it down onto the opponent's head.
  • Reppuken: The Reppuken is a special technique where Geese fires a wave of chi or air out of his hands and travels across the ground towards the opponent and harms them on contact.
  • Double Reppuken: The Double Reppuken is an upgraded version of Reppuken where Geese combines two Reppukens to form an even stronger Reppuken. If the Double Reppuken is hit by something that would cancel an ordinary Reppuken then it will turn the Double Reppuken into a normal Reppuken which still travels forward.
  • Shippuken: The Shippuken is a special technique where Geese leaps into the air before he launches a blast of chi out of his hands while in the air.
  • Double Shippuken: The Double Shippuken is an upgraded version of the Shippuken where Geese launches two Shippuken at the opponent while in the air.
  • Explosion Ball: The Explosion Ball is a special technique where Geese forms his chi into a ball which he jabs into the opponent, the ball of chi then carries the opponent upward, rendering them unable to move, allowing Geese to the time he needs to charge up his fist with chi before delivering a powerful uppercut to the opponent's while they are unable to dodge or block the attack.

  • Raigō Reppuken: The Raigō Reppuken is an upgraded version of the Reppuken where Geese launches an even stronger Reppuken that is charged with electricity that shocks the opponent repeatedly.
  • Deadly Rave: The Deadly Rave is a special technique where Geese charges toward the opponent before rapidly punching and kicking them before blasting them with a wave of chi or creating a shockwave of chi around him, forming large spikes of blue chi that heavily damage the opponent.
  • Oni Hanmon: The Oni Hanmon is a special technique where Geese parries an opponent's attack before grabbing them out of the air and slamming them to the ground head first.
  • Asura Whirlwind Slam: The Asura Whirlwind Slam is a special technique where Geese charges at the opponent while surrounded by chi before leaping up and repeatedly launching waves of chi down at the opponent from above them.
  • Raising Dead End: The Raising Dead End is a special technique where Geese charges up his hands with Chi, increasing the damage they deal and allowing Geese to perform the Aerial Violent Wind Slice technique.
  • Aerial Violent Wind Slice: The Aerial Violent Wind Slice is a special technique where Geese parries an opponent's attack before throwing them behind him before he starts to rapidly launch Reppukens at the opponent until he has made a massive wave of chi that he blasts at the opponent by firing a wave of chi from his hands at the opponent.
  • Thunder Break: The Thunder Break is a special technique where Geese raises his arms and charges up his power before slamming his arms to the ground, causing bolts of lightning to rain down from the sky and strike the area around Geese and electrify the ground, causing further harm to the opponent when they touched the electrified ground.
  • Rashomon: The Rashomon is a special technique where Geese grabs the opponent and throws them high into the air before delivering a double palm strike to the opponent which launches a blast of chi out of his hands at the opponent when they fall back down to him.
  • Raging Storm: Raging Storm is a powerful chi based attack where Geese raises his arms and charges up his power before slamming his arms to the ground, creating a shockwave of chi around him, forming large spikes of blue chi that heavily damage the opponent. Stronger versions of the Raging Storm have Geese form giant pillars of chi, creating a miniature hurricane or forming larger, stronger spikes of red chi.

Note 1: Games like King of Fighters Sky Stage and SNK Heroines: Tag Team Frenzy are considered canon by the creators of the games with KOF Sky Stage taking place after the NESTS Saga and SNK Heroines takes place after King of Fighters XIV.

Note 2: As of King of Fighters XIV, the Samurai Shodown is canon to the King of Fighters series and as such, Geese would scale to any character in those games and the feats they scale to.

Note 3: For more details about the universal scaling in the King of Fighter series, please look at this blog.

Others[]

Notable Victories:

Notable Losses:

Inconclusive Matches:

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