
Summary:[]
Giant is a tank troop in Clash of Clans. Giants are large hulking human-like creatures with an orange beard, thick bushy orange eyebrows, and blue eyes. They are always appear to be a male, and they always protect their other members of their army. Primarily going for defenses like archer towers or cannons. THEN when the threats are destroyed, then they will go after resources or other structures. However, in Clash O Rama, some giants outright attack walls instead of important targets like the Town Hall. Some also appear to be in different sizes, some giants are small enough to fit in Barracks, or some are so big they cannot fit inside of the Town Hall. Giants also seem to have a warped sense of priority, they attack air defenses even if they lack air troops among their team, and they do so even if three cannons and two archer towers are attacking them. Overall, don't mess with the Giants, they smash structures with their bare fists and they are so durable it takes a lot to put ONE down. And that's just the Level 1 Giant. As levels progress, so do the Giant's health and strength, they also have different appearances.
Tier: 9-A | 8-C with Power Punch.
Key: Clash of Clans | Clash o Rama | Any Giant Type | Any Animation done by official creators.
Name: Unknown (Since different troops have different names, so this shouldn't exclude giants.)
Origin: Clash of Clans
Gender: Male
Age: Unknown
Classification: Troop, Giant, All Fists but No Brains, Brute, and more.
Powers and Abilities: Superhuman Physical Characteristics, Large Size (Type 0. Near the same height as a tree, which are at least 20 feet tall.) Martial Arts (Via boxing.) Nigh-Invulnerability (Can shrug off shot arrows and cannon balls easily.) Non-Physical Interaction or Toon Force (Knocked Out his own shadow with a punch.) Forcefield Creation and Invulnerability (Can activate a yellow unbreakable glowing shield around himself for a good few moments only once, automatically activates when he's on the brink of death, the duration is 8 seconds at most.) Damage Boost (His first strike deals massive amounts of damage, roughly 8.4 times more damage than his base strength.) Resistances to Ice Manipulation (Doesn't freeze or shiver in cold temperatures despite being undressed for such weather.)
Attack Potency: At least Wall Level (Ripped a tree stump from the ground.) | Small Building Level (Can shake a house by gently knocking on its door. Can kick goblins across a forest.) Building Level (with Power Punch.)
Speed: At least Below Average Human travel speed (Slightly faster than the Balloon, which goes 10 mph at best. Or 1 meter per second.) Subsonic reaction speed (Can react fast enough to block and deflect archer arrows with his hands and even perceive an arrow while on top of it in order to stomp on it hard enough to better its angle.) | Subsonic Travel Speed (Can keep up with a Japanese train.) | Hypersonic travel speed (Comparable to the Barbarian who ran across a forest in 5 seconds.) | Superhuman reaction speed (Dodged a running Hog Rider with ease, Hog Riders can run at such speeds.)
Lifting Strength: at least Above Average (Pushed Golem, who was in the form of a large boulder.) | Class 1 (Can Lift a Builder's Hut with some soil attached to its bottom.) | Class 5 (Can lift and throw Pekka, and Pekka is heavy enough that three Balloons cannot lift her.)
Striking Strength: Likely Small Building Level.
Durability: At least Wall Level (Tanked numerous cannon balls without major damage.) Small Building Level (Can tank hits from The Champ, a Level 10 Cannon that can shoot cannon balls that can destroy themselves. Can tank a bomb exploding on himself.) | Unlikely Multi-Continental to Small Planet Level (A Fire Pup can incinerate the moon in seconds, a Fire Pup can deal 35 damage, a level 1 Giant has 300 health, meaning they can tank such damage.)
Stamina: Above Average (Can train and go into battle for minutes.)
Range: Extended Melee Range (By sheer size alone.)
Intelligence: Average (Seems to be of average intelligence usually, it usually varies though.)
Standard Equipment: None Notable
Weaknesses: Can prioritize targets that won't help in the situations, has a weird tendency to punch walls during or after a fight. Can sometimes space out at certain points of combat.