Summary[]
Hank is the main protagonist of the Madness Combat series. He is first seen getting into a fight with 30 people over a boombox before going on a mission to kill the Sheriff for seemingly no reason and later battling the A.A.H.W. afterwards. Hank is described as a psychopathic mercenary gunman overall. Though in comparison to his opponents it seems like he is one of the lesser evils.
Powers and Stats[]
Tier: At least 8-C | 7-A, higher in his MAG form
Name: Hank J. Wimbleton
Key: Base | MAG Hank
Origin: Madness Combat
Gender: Genderless
Age: Unknown
Classification: Mercenary, Nevadean
Powers and Abilities:
- Nevadean Physiology (Nevadean)
- Non-Physical Interaction (Incorpereal and Conceptual, Can interact with S-3LFs, which contain your mind, concept, soul, energy, and power)
- Stealth Mastery (Snuck into the Sheriff's base)
- Healing (With medkits)
- Blessed with Immortality (Types 4 and 8, The Higher Powers will revive Hank should they find his fight entertaining enough)
- Instinctive Reaction (Via Tac-Bar)
- Empowerment (Nevadeans become stronger by feeling certain emotions, can become 113x faster via Bullet Time)
- Supernatural Willpower (Could still fight after suffering many injuries, protagonists are specifically noted to have stronger constitutions and endurance)
MAG:[]
All previously listed powers but now also has:
- Statistics Amplification (His attacks do more damage due to his increased strength and size)
- Electricity Manipulation and Non-Physical Interaction (2 Layers, Could generate electricity that could actually harm The Auditor)
- Cyborgization (Partial, The Auditor gave him a metal arm)
- Immortality Negation (Types 2, 3, 4, 8, and 9, could permanently kill skeleton Tricky after receiving a 2nd boost from The Auditor)
Resistances:[]
- Corruption (Could not not be corrupted by The Auditor)
- Reality Warping, Matter Manipulation, Mind Manipulation, Logic Manipulation, and Radiation Manipulation (Can endure dissonance blasts, which can distort minds, deconstruct matter, warp reality, and logic. Dissonance is described as radiation.)
- Absorption (The Auditor never tried to absorb Hank despite having multiple opportunities to do so)
Attack Potency: At Least Building Level (Superior to Sanford and Deimos who did this, fought Tricky and Jebus on multiple occasions) Mountain Level (Can harm Project Gestalt who survived this dissonance blast)
Speed: At least Hypersonic+ (Deflected a bullet at point blank range) FTL+ (Tagged and killed the sun, who jumped from it's location to Nevada in a split second)
Durability: Large Building Level+ (Superior to Sanford and Deimos who survived a building falling on top of them, can trade blows with Jebus who casually tore apart a ceiling) Mountain Level (Can survive dissonance blasts)
Lifting Strength: Class 50 (Tore off a Soldat's jaw and casually flipped a vending machine)
Stamina: Superhuman (Hank can mow down large groups of enemies for long periods of time without needing to take even a brief rest, still capable of fighting even after being shot or impaled)
Range: Standard Melee Range, Extended Melee Range with weapons. Tens of Meters to Hundreds of Meters with firearms.
Intelligence: Below Average normally (Said to be "kind of dumb"[1] and lack formal education[2]) Gifted in combat (Hank is an incredibly skilled fighter who is proficient in using all sorts of weapons, even something as simple as a stop sign or the corpses of his opponents. While he normally resorts to brute force and skill, he is fully capable of outsmarting others and being more tactical. Could navigate his way through Hell.)
Weaknesses: Can sometimes be overconfident, such as when he tried to deflect the bullets of a zombie within melee range instead of just killing him, though he seems to have learned from this later. The Higher Powers will not revive him if they don't find his conflict entertaining enough.
Standard/Optional Equipment: The Dragon Sword, various guns and melee weapons.