Character Stats and Profiles Wiki

In the past, we have encouraged users to create new pages for powers and abilities they thought the wiki lacked. However, as of now, we want new pages to be approved by the staff, meaning that new powers and abilities pages must be suggested. This can be done in our official Discord server in the suggestion channel, or messaged to a staff member. Of course, users can always create blogs about powers and abilities to include in their profiles if they don't want to attempt creating official pages. Linking to other wikis' powers and abilities pages is also permitted.

READ MORE

Character Stats and Profiles Wiki
Advertisement

A psychopathic mercenary gunman on a take-no-prisoners mission to wipe out an all-powerful Agency...one which maintains a stranglehold on Nevada with its seemingly unlimited supply of loyal and disposable soldiers. Hank is the primary anti-hero of the series.
~ Madness: Project Nexus Kickstarter

And so on this day our hero had slain thirty men. And he would later admit to having a good time doing it. Thirty two people actually, if you count the zombies.
~ Ending narration for the first Madness Combat

Knock it off!
~ Hank, to Tricky after being revived

OMG

OMG

I wonder...

Will It Blend?

SATISFACTORY.

~ Hank discovers (and uses) a giant blender as a weapon in Incident: 001A


~ Madness: Project Nexus Kickstarter

Summary[]

Hank J. Wimbleton is the primary anti-hero of the Madness Combat web-series, he ventures the war-torn grey deserts of Nevada searching for select foes (the Sheriff, Tricky, The Auditor). He brutally murders hundreds of agents he encounters, attracting the attention of the Higher Powers, which continuously restore him when he's harmed to continue the madness.

Tier: 9-A | High 8-C, possibly High 2-A | 8-B, possibly High 2-A, Higher with Electricity Manipulation | High 2-A, Higher with Electricity Manipulation

Key: MC 1-4 | MC 5-9.5/Projext Nexus | MC 9-10/Mag Hank | MC 11-12/Auditor Amp

Name: Hank J. Wimbleton[1], "Our Hero"[2], The Protagonist, Murderface, "Player one" (By tricky[3])

Origin: Madness Combat

Gender: Genderless (Nevadeans are described as sexless by Krinkels, although his referred to as with male pronouns)

Age: Unknown

Classification: Assassin, Nevadean, Psychopathic mercenary gunman

Powers and Abilities:

  • Superhuman Physical Characteristics
  • Genius Combatant (Over course of his life Hank defeated myriad of enemies varing from fragile and untrained grunts and bandits to modern, highly organized and heavily equipped soldiers, like Riot Guards, Nexus-Soldats, GOL3Ms and, Bulletproof and Dissonant GOL3Ms among a lot of others, or extremely chaotic enemies like Abominations, commonly preferring to use effective tactics to either just outsmart or straight counter troublesome advantages of his foes. He was able to cause many problems to Retainer, despite his powerful regeneration and vast of supernatural powers, and quickly deducted that he can block Retainer's accelerated healing by leaving weapons in him[13]. Practically effortlessly slaughtered entire agressive horde of zeds with usage of single pistolet and katana, even when he was surrounded[14]. Far surpasses the rest of cast. Hank Developed his own fightng style)
    • Martial Arts & Weapon Mastery (Hank displayed capacity to use virtually every possible weapons or even supposedly non-lethal tools came to him across his adventures in the most deadly and proficient manner, ranging from toilets and simple weapons made from junk to modern rocket launchers, heavy canons, lasers and assault rifles, but primary he seems to has love in the usage of katanas and pistolets. Him and Christoff also was shown to be as or more skilled then Sleepwalkers in their encounters[15], who are super-soldiers raised with futuristic accelerated training program and who are capable of becoming significantly more skilled after each death, as well as shares memories with original Training Object[16], who had countless experience with unarmed, gun and melee weapons combat against variety of enemies[17], said Subject also was able to handle mastery over virtually any types of combat within few weeks during his training[18])
    • Acrobatics
    • Multiple Selves (Type 2; Has several S-3LFs in The Other Place, all of which are separate souls of Hank[22])

Resistance to the following:

  • Pain Manipulation (According to Krinkels, Nevadans are constantly in pain, despite this they all appear fine.)
  • Soul Manipulation (Nevadans can resist their essence being merged with the Other Place if killed within it.)


Attack Potency: Small Building Level (Cracked a concrete wall by throwing a Grunt into it[51]. Far superior to Normal Grunts who can rip off each other's head[52]. Can fight with, although is still inferior to Jebus having been mortally injured several times by him, and quickly losing a 1v1 with him[53])

Speed: At Least Superhuman (Can move this fast in vents[54][Statistics Values 1]) with Supersonic reactions and combat speed (Deflected bullets from a Rifle before being shot by one bullet[55][Statistics Values 2]. far superior to grunts who occasionally deflects bullets. which have been calculated to be this fast) At most Infinite (Hank can move at the speed of causality, though he usually doesn't do this often.)

Lifting Strength: Class 5 (Superior to grunts who can rip each other's head[56][Statistics Values 3]. Fllpped a vending Machine with one hand[57])

Striking Strength: Small Building Class

Durability: Small Building Level (Hank Survived being thrown through a concrete wall[58])

Stamina: Superhuman (Hank can fight against large groups ests, fighting on even after being repeatedly injured such as multiple shots through his body, a partially skinned head, an impalement, and a ripped off jaw[59][60][61][62][63] Even when lethally injured, he's capable of fighting long enough to kill his killers, killing a zombie Agent after it shot him in the neck[64]. He can even survive having half of his head and a large chunk of his body destroyed by Tricky for over 40 seconds before he was healed[65])

Range: Standard Melee Range, Extended Melee Range with melee weapons, Tens of Meters to Hundreds of Meters with firearms

Attack Potency: Large Building Level+ (Stronger than Sanford and Deimos, who can blow up a truck with their explosives[66], and survive a building falling on top them[67][Statistics Values 4]. Can rip grunts to pieces consistently, and sawed through a Mag Agent Torture, who are considered to be the strongest creatures in Nevada. Mag agents should be comparable to mag bandit who did this. fought Tricky the Clown who can do this[68][Statistics Values 5] on multiple occasions, but usually proved inferior but not incomparable. can fight Jebus who busted a Room's Roof[69][Statistics Values 6].) Possibly High Multiverse Level+ (Defeated Phobos[70], who was going to merge Nevada with the Other Plac to achieve Godhood. Nevada and the Other Place are infinite in size, and The Madness Combat Cosmology has 5-D Constructs in it[Explanation 2][Statistics Values 7].)

Speed: Relativistic (Capable of blocking a Bullet Point Blank. Comparable to Nexus-Soldats, who can move simultaneously with concentrated photon lasers[71][Statistics Values 8]. Can keep up with a casual tricky) At most Infinite

Lifting Strength: Class 50 (Casually tore off a Soldat's jaw, which would require this much force[Statistics Values 9]. Bended a Metal Pipe[72].)

Striking Strength: Large Building Class+, possibly High Multiversal+

Durability: Large Building Level+ (Can trade blows with a casual Tricky the Clown and a serious Jebus, who was capable of casually taking the roof off a building[73], tanked a train exploding[74] and a long fall and survived being clubbed across a canyon by Mag Agent: Torture[75]) possibly High Multiversal+

Stamina: Superhuman

Range: Standard Melee Range, Extended Melee Range with melee weapons, Tens of Meters to Hundreds of Meters with firearms

Attack Potency: City Block Level (Is 5 times stronger than before[Explanation 3][Statistics Values 10], After going through the magnification process, Hank became vastly more powerful than before. As a Mag, Hank should be comparable to other mag agents like Mag Agent: Torture. Can trade blows with a Halo amped Auditor[76].), higher with Electricity Manipulation (Repeatedly shown to be able to grievously harm enemies that he can't normally damage, or simply instantly kill those he can, such as the Mag Agent V4 or a vastly enlarged Auditor.) Possibly High Multiverse Level+

Speed: FTL (Five times faster than before[Statistics Values 11]) At most Infinite

Lifting Strength: Class M (should be compared to other Mag agents as they're the strongest beings in nevada physical strength wise[77][Statistics Values 12] )

Striking Strength: City Block Class, possibly High Multiversal+, Higher with Electricity Manipulation

Durability: City Block Level, possibly High Multiverse Level+

Stamina: Superhuman

Range: Standard Melee Range, Extended Melee Range with melee weapons, Tens of Meters to Hundreds of Meters with firearms

Attack Potency: High Multiverse Level+ (Was able to fight Tricky in Hell who is comparable to The Auditor. Received an amp by The Auditor[78], who is an employer, all of the employers should be relative to each other, and they are described as being conceptual in nature, and Auditor is the embodiment of hell. They are also described "Universe scale janitors" and are stated to be 5-Dimensional, implying the size of nevada is the size of a universe[Statistics Values 13].) Higher with Electricity Manipulation

Speed: FTL, At most Infinite

Lifting Strength: Class M

Striking Strength: High Multiversal+, Higher with Electricity Manipulation

Durability: High Multiverse Level+

Range: Standard Melee Range, Extended Melee Range with melee weapons, Tens of Meters to Hundreds of Meters with firearms

Standard Equipment: Fiber Wire and a Silenced Pistol (While Hank isn't often seen out of combat for any amount of time, when given time to bring what he wants he's brought these both times)


Optional Equipment: Dissonant Weapons & Dissonant Reality

Intelligence:

Below Average academically (Stated to be "kind of dumb"[79] and lack formal education[80] and has problems with grammatics, he also was demonstrate to not understand modern tech. Though he also capable driver and highly skilled tracker, who managed to track down Jebediah Christoff and discover his traces. He also surprisingly good negotiant who convinced Jebus to turn on his side and even successfully told to some random Nexus-Core Agent help to him.)

Genius in combat (Hank is a gifted and observant fighter who is very literate in the use of all kinds of weapons, wielding even things like a stop sign[81] or the corpses of opponents[82] with ease. While he often resorts to brute force and skill, he is absolutely capable of outsmarting others and act extremely tactically[83] in the duration of limited time. In unarmed combat, he relies on own unique and refined hand-to-hand technique[84], along with him being adept in the various other martial arts. Hank has reputation of one best and most experienced mercenaries across Nevada to such degree when Doc constantly uses him as one of his most precious soldiers[85], and he is by a magnitudes more skilled than characters like Sanford, Deimos and Jebus. Being a resident of Nevada, he can navigate through pockets of space and two separate measurement systems with ease and fight as an extremely technical mercenary through them. Alongside Sanford, he navigated his way through Hell[86], and most likely made it out on his own several times[87], whereas Hell is filled with armies of violent gunmen[88]. Hank is very analytical and brained during battle, promptly discovering and abusing enemies' weaknesses like he did it with Retainer[89], succeeding to find best plan even from most dangerous and hard situations in literally seconds. He successfully evaded barrage of automatical turrets[90], and is capable of using the environment advantages (For example vent), thereby outsmarting the enemies. His incredible combat tenacity allows to fend off enemies substantially above him in terms of abilities or raw characteristics like Jebus, Tricky or The Auditor, and he even accomplished feat of defeating MAG-Bandit using only own hands and random fragile melee weapons from junk like screwdriver[91], despite the latter being vastly stronger than him. Though he ostensibly becomes less intelligent as Mag Hank (But it is possible that he attained back his intellect when touched the Auditor's halo), in practice, he can still fight strategically and utilize his environment and nearby technology to fulfill his ends.[92][93])


Weaknesses: Initially, he seems to hesitate when finishing off his enemies, and he's often overconfident and cocky, like when he tried to deflect the gunshots of a zombified agent instead of just killing him in MC4, however he seems to have become less hesitant from MC5 Onwards. Hank's immortality is not reliable, as sometimes the Higher Powers don't resurrect him at all, and takes time, regardless | As a result of the Magnification progress being interrupted, he only has a third of the intelligence he had before, although it's possible that regained this intellect when he touched the Auditor's halo.

Gallery[]

Notable Matchups[]

Notable Victories

Notable Losses:

Inconclusive Matches:

References[]

  1. Madness Combat 4: Apotheosis
  2. Madness Combat 1
  3. Madness Combat 5: Depredation
  4. Madness Combat 1
  5. Madness Combat 4: Apotheosis
  6. Madness Combat 2: Redeemer
  7. Madness Combat 3: Avenger
  8. Madness Combat 4: Apotheosis
  9. Madness Combat 1
  10. Madness Combat 2: Redeemer
  11. Madness Combat 3: Avenger
  12. Madness Combat 2: Redeemer
  13. Madness Combat 9.5
  14. Madness Combat 4
  15. MADNESS: Project Nexus - Every levels with Sleepwalkers
  16. MADNESS: Project Nexus - Seeking Asylum
  17. MADNESS: Project Nexus - Seeking Asylum
  18. Project Nexus: Classic Arena Mode
  19. Madness Combat 6: Antipathy
  20. MADNESS: Project Nexus - Whole game
  21. Madness Combat 9.5
  22. Madness Combat 9.5
  23. MADNESS: Project Nexus - Commercial District
  24. MADNESS: Project Nexus - Seeking Asylum
  25. Mandess Combat 9.5
  26. Madness Combat 9.5
  27. MADNESS: Project Nexus - Outskirts
  28. MADNESS: Project Nexus - Arena Mode
  29. Madness: Project Nexus
  30. Madness Combat 5: Depredation
  31. Madness Combat 5: Depredation
  32. Madness Combat 3: Avenger
  33. Madness Combat 4: Apotheosis
  34. Madness Combat 4: Apotheosis
  35. Madness Combat 5: Depredation
  36. Madness Combat 7
  37. Madness Combat 7: Consternation
  38. Madness Combat 9.5
  39. Madness Combat 9.5 pt2
  40. Madness: Project Nexus
  41. Madness Combat 4: Apotheosis
  42. MADNESS: Project Nexus - Whole game
  43. MADNESS: Project Nexus - Arena Mode
  44. MADNESS: Project Nexus - The Rush level Phobos boss fight
  45. MADNESS: Project Nexus - literally whole game
  46. Madness Combat 9: Aggregation
  47. Madness Combat 10: Abrogation
  48. Madness Combat 11: Expurgation
  49. Madness Combat 11: Expurgation
  50. Madness Combat 11: Expurgation
  51. Madness Combat 2: Redeemer
  52. Madness Combat 1
  53. Madness Combat 4: Apotheosis
  54. Madness Combat 2: Redeemer
  55. Madness Combat 4: Apotheosis
  56. Madness Combat 1
  57. Madness Combat 4: Apotheosis
  58. [https://vsbattles.fandom.com/wiki/User_blog:Psychomaster35/Madness_Combat:_Jesus_Pushes_Hank_Through_A_Wall#articleComments
  59. Madness Combat 4
  60. Madness Combat 6
  61. Madness Combat 6
  62. Madness Combat 7
  63. Madness Combat 9.5
  64. Madness Combat 4
  65. Madness Combat 7
  66. Madness Combat 9.5
  67. Madness Combat 5: Depredation
  68. Madness Combat 5: Depredation
  69. Madness Combat 5: Depredation
  70. Madness: Project Nexus
  71. Madness: Project Nexus
  72. Madness Combat 6: Antipathy
  73. Madness Combat 5: Depredation
  74. Madness Combat 6: Antipathy
  75. Madness Combat 7: Consternation
  76. Madness Combat 10: Abrogation
  77. Madness: Project Nexus
  78. Madness Combat 11: Expurgation
  79. Krinkels - CuriousCat
  80. "Does Hank have any kind of formal education?" - Twitch
  81. Madness Combat 6
  82. Madness Combat 6
  83. Madness Combat 9.5
  84. MADNESS: Project Nexus - Whole game
  85. MADNESS: Project Nexus - Whole game
  86. Madness Combat 11
  87. Madness Combat 9.5
  88. Madness Combat 9.5
  89. Madness Combat 9.5
  90. MADNESS: Project Nexus - Seeking Asylum
  91. MADNESS: Project Nexus - Whole game
  92. Madness Combat 9
  93. Madness Combat 10

Notes[]

  1. 22.72 M/S
  2. Mach 1.18
  3. 1020.40816327 kg
  4. 7.9 tons of TNT
  5. 2.2 Tons of TNT
  6. 27.94 kg of TNT
  7. 5-D
  8. 0.25 C
  9. 36.2 Metric Tons
  10. 39 Tons of TNT
  11. 1.25 C
  12. 19,213 Metric Tons
  13. 5-D

Explanations[]

  1. In Madness Combat 10, he absorbed the Halo's powers, which uses Dissonance and he can damage auditor with it, who is damaged by the halo itself, due to it's dissonance. So he'd have the Abilities.
  2. Madness Combat Timeline
  3. Previously his strength and agility was only 8 and 10 and after he become mag his Agility and strength went to 43 and 50

[1]

Advertisement