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“ | A psychopathic mercenary gunman on a take-no-prisoners mission to wipe out an all-powerful Agency...one which maintains a stranglehold on Nevada with its seemingly unlimited supply of loyal and disposable soldiers. Hank is the primary anti-hero of the series. | „ |
~ Madness: Project Nexus Kickstarter |
“ | And so on this day our hero had slain thirty men. And he would later admit to having a good time doing it. Thirty two people actually, if you count the zombies. | „ |
~ Ending narration for the first Madness Combat |
“ | Knock it off! | „ |
~ Hank, to Tricky after being revived |
“ | OMG
OMG I wonder... Will It Blend? SATISFACTORY. |
„ |
~ Hank discovers (and uses) a giant blender as a weapon in Incident: 001A |
~ Madness: Project Nexus Kickstarter
Summary[]
Hank J. Wimbleton is the primary anti-hero of the Madness Combat web-series, he ventures the war-torn grey deserts of Nevada searching for select foes (the Sheriff, Tricky, The Auditor). He brutally murders hundreds of agents he encounters, attracting the attention of the Higher Powers, which continuously restore him when he's harmed to continue the madness.
Tier: 9-A | High 8-C, possibly High 2-A | 8-B, possibly High 2-A, Higher with Electricity Manipulation | High 2-A, Higher with Electricity Manipulation
Key: MC 1-4 | MC 5-9.5/Projext Nexus | MC 9-10/Mag Hank | MC 11-12/Auditor Amp
Name: Hank J. Wimbleton[1], "Our Hero"[2], The Protagonist, Murderface, "Player one" (By tricky[3])
Origin: Madness Combat
Gender: Genderless (Nevadeans are described as sexless by Krinkels, although his referred to as with male pronouns)
Age: Unknown
Classification: Assassin, Nevadean, Psychopathic mercenary gunman
Powers and Abilities:
- Nevadean Physiology
- Stealth Mastery
- Weapon Mastery & Martial Arts
- Explosion Manipulation (Via Frag grenades[4])
- Self-Destruction (Via his Suicide Bomb[5])
- Minor Attack Reflection (Can use melee weapons like swords to reflect bullets and other projectiles away from him, although he has shown to not be the best at this and can get himself hurt or killed doing this[6][7][8])
- Limited Information Analysis (Via the Sheriff Tracker[12])\
- Superhuman Physical Characteristics
- Nevadean Physiology
- Blessed (By the higher powers.)
- Genius Combatant (Over course of his life Hank defeated myriad of enemies varing from fragile and untrained grunts and bandits to modern, highly organized and heavily equipped soldiers, like Riot Guards, Nexus-Soldats, GOL3Ms and, Bulletproof and Dissonant GOL3Ms among a lot of others, or extremely chaotic enemies like Abominations, commonly preferring to use effective tactics to either just outsmart or straight counter troublesome advantages of his foes. He was able to cause many problems to Retainer, despite his powerful regeneration and vast of supernatural powers, and quickly deducted that he can block Retainer's accelerated healing by leaving weapons in him[13]. Practically effortlessly slaughtered entire agressive horde of zeds with usage of single pistolet and katana, even when he was surrounded[14]. Far surpasses the rest of cast. Hank Developed his own fightng style)
- Martial Arts & Weapon Mastery (Hank displayed capacity to use virtually every possible weapons or even supposedly non-lethal tools came to him across his adventures in the most deadly and proficient manner, ranging from toilets and simple weapons made from junk to modern rocket launchers, heavy canons, lasers and assault rifles, but primary he seems to has love in the usage of katanas and pistolets. Him and Christoff also was shown to be as or more skilled then Sleepwalkers in their encounters[15], who are super-soldiers raised with futuristic accelerated training program and who are capable of becoming significantly more skilled after each death, as well as shares memories with original Training Object[16], who had countless experience with unarmed, gun and melee weapons combat against variety of enemies[17], said Subject also was able to handle mastery over virtually any types of combat within few weeks during his training[18])
- Attack Reflection & Damage Reduction (Can deflect bullets into enemies[19] with every melee weapons, can also reduce damage from enemies with bare-hands or even knock melee weapons out of enemies' hands when he parries their attacks with own melee weapons)
- Status Effect Inducement (Can block attacks of enemies equal to his size with melee weapons and then deliver counterattack, stunning and disarming them in the process[20])
- Analytical Prediction (Successfully predicted every next moves and teleportations of Retainer, which allowed to him evade all of his attacks[21])
- Acrobatics
- Multiple Selves (Type 2; Has several S-3LFs in The Other Place, all of which are separate souls of Hank[22])
- Martial Arts & Weapon Mastery (Hank displayed capacity to use virtually every possible weapons or even supposedly non-lethal tools came to him across his adventures in the most deadly and proficient manner, ranging from toilets and simple weapons made from junk to modern rocket launchers, heavy canons, lasers and assault rifles, but primary he seems to has love in the usage of katanas and pistolets. Him and Christoff also was shown to be as or more skilled then Sleepwalkers in their encounters[15], who are super-soldiers raised with futuristic accelerated training program and who are capable of becoming significantly more skilled after each death, as well as shares memories with original Training Object[16], who had countless experience with unarmed, gun and melee weapons combat against variety of enemies[17], said Subject also was able to handle mastery over virtually any types of combat within few weeks during his training[18])
- Information Analysis (Was able to effectively analysis Christoff's traces[23] and eventually successfully track down him[24], as well as all other notes within researching labs)
- Social Influencing (Will sometimes taunt or mock his opponents to make them angry[25], although this isn't something he does often)
- Enhanced Senses (Hearing. Several times showed the ability to detect enemies behind his back and in places where he physically cannot notice them, like in MC 4 which he likely does with hearing)
- Extrasensory Perception (Can sense threats he doesn't know are there[26]. Could perceive The Maker[27], despite him being considered to be invisible and overall possessing very secretive nature, further being said to be unseen for Abstract and Universal structure that governs universe, even when physically being presented here[28], with even The Maker himself being surprised by fact that protagonists managed to see him)
- Instinctive Reaction (Via the Tac Bar, which allows someone to automatically evade bullets[29] Has on several occasions attacked[30] or retaliated from attacks when he shouldn't reasonably know they were there[31])
- Immortality (Types 2, 3, 4, 6, 7, & 8; The Higher Powers[32] bring him back[33] and heal him each time[34] he suffers death from mortal wounds[35]. The Higher Powers control the scheme of things, suggesting fate-like powers that give Hank and other Nevadans plot armor because of their physical and mental endurance. They are outright said to deny his death so that he can kill others. Later after the Higher Powers are controlled by Tricky, Hank survives not having half of his head, choosing not to fight while so badly battered)
- Supernatural Willpower & High Pain Tolerance (He continues to fight even after his body takes several gruesome injuries. Protagonists are noted to has "Strong cognitive endurance", this allows them to continue fighting even in extremely uncomfortable conditions throughout the franchise, such as serious injuries or a confusing environment. Continues to actively fight in the entire series after receiving barrage of wounds and straight dying, was struggling for his life when left without half of the head[36])
- Possession (Possessed a Grunt here)
- Regeneration (Mid-Godly; Is resurrected mainly through extracting his S-3LF energy from The Other Place, and bringing it back to the living. After being resurrected, his body will typically recover from the wounds he endured previously[37]. Even normal people who die in Nevada can come back to life, even after their essence has been merged into the Other Place as S-3LF energy. They can also reform themselves from their own essence while within the Other Place)
- Resurrection (Conceptual; Can be recovered from his S-3LF in The Other Place and brought back to life by 2BDamned on the occasion he dies[38])
- Supernatural Willpower & High Pain Tolerance (He continues to fight even after his body takes several gruesome injuries. Protagonists are noted to has "Strong cognitive endurance", this allows them to continue fighting even in extremely uncomfortable conditions throughout the franchise, such as serious injuries or a confusing environment. Continues to actively fight in the entire series after receiving barrage of wounds and straight dying, was struggling for his life when left without half of the head[36])
- Acausality (Type 1; can fight his past self[39] Type 4; Can survive attacks from Dissonant Reality[40].)
- Minor Light Manipulation (His goggles glows with red colour[42], and said in the description to "tints things kind of red"[43])
- Explosion Manipulation (Via Rockets)
Resistance to the following:
- Plot Manipulation (Krinkels states that the protagonists have "massive plot armor due to stronger constitutions and cognitive endurance.)
- Probability Manipulation, Higher-Dimensional Manipulation, Gravity Manipulation, Physics Manipulation, & Transmutation (The Improbability Drive gives control over improbability in order to cause things to happen, and while it effects everyone near Hank it doesn't effect Hank specifically. When doing this it changes gravity repeatedly and breaks the laws of physics, on one occasion creating falling whales and giant marshmallows in the sky before turning the sun itself into a normal grunt. Its power could also shift an entire building. The Improbability Drive is stated to be 4th-Dimensional.)
- Mind Manipulation & Madness Manipulation (He's been through Hell numerous times, whereas Hell would corrupt his allies but would never corrupt him)
- Reality Warping, Logic Manipulation, Matter Manipulation, Durability Negation, Mind Manipulation, Madness Manipulation, Deconstruction, Corruption (Types 3 and 1) & Radiation Manipulation (Is unaffected from Dissonance blasts from Director Phobos and can resist it's effects even when dissonant reality literally fueled most of arena, which is corrupting force that can warp reality, deconstruct Matter, and distort the mind of others. Dissonance is also described as radiation. Dissonance energy can also negate Project: Gestalt's shielding and weaken his stats. Dissonance can completely destroy targets[44]. Dissonance can also warp and distort logic. His own ally Jebediah Christoff seemingly became corrupted from usage of dissonant reality and it even changed his appearance, and he himself still not protected from its power nullification abilities)
- Power Nullification & Power Absorption (Tricky managed to negate The Auditor's absorbing and even stole his powers in MC 11 thanks to being poisoned by dissonant. Dissonant bolts and beams also capable of damaging enemies trough their Tac-Bars, thus essentially negating the ability, dissonant attacks also can ignore Christoff's telekinetical attack reflection and damage him through this defense[45])
- Narrative, Fate, Space-Time & Causality Destruction (Dissonance is able to affect and hurt The Machine, who is comprised up of and defines narratives, space-time, fate, causality and et cetera)
- Fire
- Empathic Manipulation (Relationships and friendships don't exist in Nevada.)
- Pain Manipulation (According to Krinkels, Nevadans are constantly in pain, despite this they all appear fine.)
- Soul Manipulation (Nevadans can resist their essence being merged with the Other Place if killed within it.)
- Corruption (Type 1; The Auditor was unable to control him)
Can use Dissonant Weapons, which gives him access to the following:
- Reality Warping, Logic Manipulation, Matter Manipulation, Durability Negation, Mind Manipulation, Madness Manipulation (Type 2 and likely 3), Deconstruction, Corruption (Types 3 and 1) & Radiation Manipulation, Power Nullification & Power Absorption, Narrative, Fate, Space-Time & Causality Destruction, Conceptual Manipulation (Type1), Non-Physical Interaction/Nonexistent Physiology Negation (Types 1 and 3: Aspects 1, 2, 3 and 5; Dissonance can affect and hurt The Machine & the Employers, who are described as lacking a mind, soul, concept, and power, and the employers are also non-corporal.)
All previous abilities, including Dissonant Reality[Explanation 1], plus:
- Natural Weaponry (Conventional; Scorpion arm[46])
- Electricity Manipulation & Statistics Amplification (Can deal more damage with his punches and increase his lifting strength by charging himself up with electricity)
- Cyborgization (Partial; The Auditor gave him a metal arm)
- Non-Physical Interaction (Can use his electricity to harm and physically interact with The Auditor[47])
- Metal Manipulation, Magnetism Manipulation, Telekinesis, & Gravity Manipulation (Can manipulate metal to attack. Picked up and threw a large chunk of concrete with metal spikes on it with a handwave. Can summon metal spikes at will.[48])
- Flight (somehow flew up for a moment when fighting the Giant Tricky)
Attack Potency: Small Building Level (Cracked a concrete wall by throwing a Grunt into it[51]. Far superior to Normal Grunts who can rip off each other's head[52]. Can fight with, although is still inferior to Jebus having been mortally injured several times by him, and quickly losing a 1v1 with him[53])
Speed: At Least Superhuman (Can move this fast in vents[54][Statistics Values 1]) with Supersonic reactions and combat speed (Deflected bullets from a Rifle before being shot by one bullet[55][Statistics Values 2]. far superior to grunts who occasionally deflects bullets. which have been calculated to be this fast) At most Infinite (Hank can move at the speed of causality, though he usually doesn't do this often.)
Lifting Strength: Class 5 (Superior to grunts who can rip each other's head[56][Statistics Values 3]. Fllpped a vending Machine with one hand[57])
Striking Strength: Small Building Class
Durability: Small Building Level (Hank Survived being thrown through a concrete wall[58])
Stamina: Superhuman (Hank can fight against large groups ests, fighting on even after being repeatedly injured such as multiple shots through his body, a partially skinned head, an impalement, and a ripped off jaw[59][60][61][62][63] Even when lethally injured, he's capable of fighting long enough to kill his killers, killing a zombie Agent after it shot him in the neck[64]. He can even survive having half of his head and a large chunk of his body destroyed by Tricky for over 40 seconds before he was healed[65])
Range: Standard Melee Range, Extended Melee Range with melee weapons, Tens of Meters to Hundreds of Meters with firearms
Attack Potency: Large Building Level+ (Stronger than Sanford and Deimos, who can blow up a truck with their explosives[66], and survive a building falling on top them[67][Statistics Values 4]. Can rip grunts to pieces consistently, and sawed through a Mag Agent Torture, who are considered to be the strongest creatures in Nevada. Mag agents should be comparable to mag bandit who did this. fought Tricky the Clown who can do this[68][Statistics Values 5] on multiple occasions, but usually proved inferior but not incomparable. can fight Jebus who busted a Room's Roof[69][Statistics Values 6].) Possibly High Multiverse Level+ (Defeated Phobos[70], who was going to merge Nevada with the Other Plac to achieve Godhood. Nevada and the Other Place are infinite in size, and The Madness Combat Cosmology has 5-D Constructs in it[Explanation 2][Statistics Values 7].)
Speed: Relativistic (Capable of blocking a Bullet Point Blank. Comparable to Nexus-Soldats, who can move simultaneously with concentrated photon lasers[71][Statistics Values 8]. Can keep up with a casual tricky) At most Infinite
Lifting Strength: Class 50 (Casually tore off a Soldat's jaw, which would require this much force[Statistics Values 9]. Bended a Metal Pipe[72].)
Striking Strength: Large Building Class+, possibly High Multiversal+
Durability: Large Building Level+ (Can trade blows with a casual Tricky the Clown and a serious Jebus, who was capable of casually taking the roof off a building[73], tanked a train exploding[74] and a long fall and survived being clubbed across a canyon by Mag Agent: Torture[75]) possibly High Multiversal+
Stamina: Superhuman
Range: Standard Melee Range, Extended Melee Range with melee weapons, Tens of Meters to Hundreds of Meters with firearms
Attack Potency: City Block Level (Is 5 times stronger than before[Explanation 3][Statistics Values 10], After going through the magnification process, Hank became vastly more powerful than before. As a Mag, Hank should be comparable to other mag agents like Mag Agent: Torture. Can trade blows with a Halo amped Auditor[76].), higher with Electricity Manipulation (Repeatedly shown to be able to grievously harm enemies that he can't normally damage, or simply instantly kill those he can, such as the Mag Agent V4 or a vastly enlarged Auditor.) Possibly High Multiverse Level+
Speed: FTL (Five times faster than before[Statistics Values 11]) At most Infinite
Lifting Strength: Class M (should be compared to other Mag agents as they're the strongest beings in nevada physical strength wise[77][Statistics Values 12] )
Striking Strength: City Block Class, possibly High Multiversal+, Higher with Electricity Manipulation
Durability: City Block Level, possibly High Multiverse Level+
Stamina: Superhuman
Range: Standard Melee Range, Extended Melee Range with melee weapons, Tens of Meters to Hundreds of Meters with firearms
Attack Potency: High Multiverse Level+ (Was able to fight Tricky in Hell who is comparable to The Auditor. Received an amp by The Auditor[78], who is an employer, all of the employers should be relative to each other, and they are described as being conceptual in nature, and Auditor is the embodiment of hell. They are also described "Universe scale janitors" and are stated to be 5-Dimensional, implying the size of nevada is the size of a universe[Statistics Values 13].) Higher with Electricity Manipulation
Speed: FTL, At most Infinite
Lifting Strength: Class M
Striking Strength: High Multiversal+, Higher with Electricity Manipulation
Durability: High Multiverse Level+
Range: Standard Melee Range, Extended Melee Range with melee weapons, Tens of Meters to Hundreds of Meters with firearms
Standard Equipment: Fiber Wire and a Silenced Pistol (While Hank isn't often seen out of combat for any amount of time, when given time to bring what he wants he's brought these both times)
Optional Equipment: Dissonant Weapons & Dissonant Reality
Below Average academically (Stated to be "kind of dumb"[79] and lack formal education[80] and has problems with grammatics, he also was demonstrate to not understand modern tech. Though he also capable driver and highly skilled tracker, who managed to track down Jebediah Christoff and discover his traces. He also surprisingly good negotiant who convinced Jebus to turn on his side and even successfully told to some random Nexus-Core Agent help to him.)
Genius in combat (Hank is a gifted and observant fighter who is very literate in the use of all kinds of weapons, wielding even things like a stop sign[81] or the corpses of opponents[82] with ease. While he often resorts to brute force and skill, he is absolutely capable of outsmarting others and act extremely tactically[83] in the duration of limited time. In unarmed combat, he relies on own unique and refined hand-to-hand technique[84], along with him being adept in the various other martial arts. Hank has reputation of one best and most experienced mercenaries across Nevada to such degree when Doc constantly uses him as one of his most precious soldiers[85], and he is by a magnitudes more skilled than characters like Sanford, Deimos and Jebus. Being a resident of Nevada, he can navigate through pockets of space and two separate measurement systems with ease and fight as an extremely technical mercenary through them. Alongside Sanford, he navigated his way through Hell[86], and most likely made it out on his own several times[87], whereas Hell is filled with armies of violent gunmen[88]. Hank is very analytical and brained during battle, promptly discovering and abusing enemies' weaknesses like he did it with Retainer[89], succeeding to find best plan even from most dangerous and hard situations in literally seconds. He successfully evaded barrage of automatical turrets[90], and is capable of using the environment advantages (For example vent), thereby outsmarting the enemies. His incredible combat tenacity allows to fend off enemies substantially above him in terms of abilities or raw characteristics like Jebus, Tricky or The Auditor, and he even accomplished feat of defeating MAG-Bandit using only own hands and random fragile melee weapons from junk like screwdriver[91], despite the latter being vastly stronger than him. Though he ostensibly becomes less intelligent as Mag Hank (But it is possible that he attained back his intellect when touched the Auditor's halo), in practice, he can still fight strategically and utilize his environment and nearby technology to fulfill his ends.[92][93])
Weaknesses: Initially, he seems to hesitate when finishing off his enemies, and he's often overconfident and cocky, like when he tried to deflect the gunshots of a zombified agent instead of just killing him in MC4, however he seems to have become less hesitant from MC5 Onwards. Hank's immortality is not reliable, as sometimes the Higher Powers don't resurrect him at all, and takes time, regardless | As a result of the Magnification progress being interrupted, he only has a third of the intelligence he had before, although it's possible that regained this intellect when he touched the Auditor's halo.
Gallery[]
Notable Matchups[]
Notable Victories
Notable Losses:
Inconclusive Matches:
References[]
- ↑ Madness Combat 4: Apotheosis
- ↑ Madness Combat 1
- ↑ Madness Combat 5: Depredation
- ↑ Madness Combat 1
- ↑ Madness Combat 4: Apotheosis
- ↑ Madness Combat 2: Redeemer
- ↑ Madness Combat 3: Avenger
- ↑ Madness Combat 4: Apotheosis
- ↑ Madness Combat 1
- ↑ Madness Combat 2: Redeemer
- ↑ Madness Combat 3: Avenger
- ↑ Madness Combat 2: Redeemer
- ↑ Madness Combat 9.5
- ↑ Madness Combat 4
- ↑ MADNESS: Project Nexus - Every levels with Sleepwalkers
- ↑ MADNESS: Project Nexus - Seeking Asylum
- ↑ MADNESS: Project Nexus - Seeking Asylum
- ↑ Project Nexus: Classic Arena Mode
- ↑ Madness Combat 6: Antipathy
- ↑ MADNESS: Project Nexus - Whole game
- ↑ Madness Combat 9.5
- ↑ Madness Combat 9.5
- ↑ MADNESS: Project Nexus - Commercial District
- ↑ MADNESS: Project Nexus - Seeking Asylum
- ↑ Mandess Combat 9.5
- ↑ Madness Combat 9.5
- ↑ MADNESS: Project Nexus - Outskirts
- ↑ MADNESS: Project Nexus - Arena Mode
- ↑ Madness: Project Nexus
- ↑ Madness Combat 5: Depredation
- ↑ Madness Combat 5: Depredation
- ↑ Madness Combat 3: Avenger
- ↑ Madness Combat 4: Apotheosis
- ↑ Madness Combat 4: Apotheosis
- ↑ Madness Combat 5: Depredation
- ↑ Madness Combat 7
- ↑ Madness Combat 7: Consternation
- ↑ Madness Combat 9.5
- ↑ Madness Combat 9.5 pt2
- ↑ Madness: Project Nexus
- ↑ Madness Combat 4: Apotheosis
- ↑ MADNESS: Project Nexus - Whole game
- ↑ MADNESS: Project Nexus - Arena Mode
- ↑ MADNESS: Project Nexus - The Rush level Phobos boss fight
- ↑ MADNESS: Project Nexus - literally whole game
- ↑ Madness Combat 9: Aggregation
- ↑ Madness Combat 10: Abrogation
- ↑ Madness Combat 11: Expurgation
- ↑ Madness Combat 11: Expurgation
- ↑ Madness Combat 11: Expurgation
- ↑ Madness Combat 2: Redeemer
- ↑ Madness Combat 1
- ↑ Madness Combat 4: Apotheosis
- ↑ Madness Combat 2: Redeemer
- ↑ Madness Combat 4: Apotheosis
- ↑ Madness Combat 1
- ↑ Madness Combat 4: Apotheosis
- ↑ [https://vsbattles.fandom.com/wiki/User_blog:Psychomaster35/Madness_Combat:_Jesus_Pushes_Hank_Through_A_Wall#articleComments
- ↑ Madness Combat 4
- ↑ Madness Combat 6
- ↑ Madness Combat 6
- ↑ Madness Combat 7
- ↑ Madness Combat 9.5
- ↑ Madness Combat 4
- ↑ Madness Combat 7
- ↑ Madness Combat 9.5
- ↑ Madness Combat 5: Depredation
- ↑ Madness Combat 5: Depredation
- ↑ Madness Combat 5: Depredation
- ↑ Madness: Project Nexus
- ↑ Madness: Project Nexus
- ↑ Madness Combat 6: Antipathy
- ↑ Madness Combat 5: Depredation
- ↑ Madness Combat 6: Antipathy
- ↑ Madness Combat 7: Consternation
- ↑ Madness Combat 10: Abrogation
- ↑ Madness: Project Nexus
- ↑ Madness Combat 11: Expurgation
- ↑ Krinkels - CuriousCat
- ↑ "Does Hank have any kind of formal education?" - Twitch
- ↑ Madness Combat 6
- ↑ Madness Combat 6
- ↑ Madness Combat 9.5
- ↑ MADNESS: Project Nexus - Whole game
- ↑ MADNESS: Project Nexus - Whole game
- ↑ Madness Combat 11
- ↑ Madness Combat 9.5
- ↑ Madness Combat 9.5
- ↑ Madness Combat 9.5
- ↑ MADNESS: Project Nexus - Seeking Asylum
- ↑ MADNESS: Project Nexus - Whole game
- ↑ Madness Combat 9
- ↑ Madness Combat 10
Notes[]
Explanations[]
- ↑ In Madness Combat 10, he absorbed the Halo's powers, which uses Dissonance and he can damage auditor with it, who is damaged by the halo itself, due to it's dissonance. So he'd have the Abilities.
- ↑ Madness Combat Timeline
- ↑ Previously his strength and agility was only 8 and 10 and after he become mag his Agility and strength went to 43 and 50