
Summary[]
Husk was pulled by Alastor to be the Hazbin Hotel's bartender, much to his shagrin. During this time, Husk comes into frequent(and annoying) contact with Angel Dust, whom he sees through as a reflection of him in his worst days, and so the Old Cat begins to call the younger spider out for being fake, causing a breakdown. Husk goes onto save Angel from being drugged at a bar and helps the younger spider through his problems as someone who's experienced similar experiences.
Powers and Stats[]
Tier: 8-A, higher with Explosive Dice and Angelic Playing Cards
Name: Husk, Husker, Whiskers
Origin: Hazbin Hotel
Gender: Male
Age: At least in his late 80s
Classification: Sinner, Overlord
Powers and Abilities: Superhuman Physical Characteristics, Immortality (Types 1, 2, 3, 5 and 7; Sinners have already experienced death and thus cannot be killed in the traditional sense, again, making them effectively undead. Demons are eternally youthful and "extra resilient", which allows them to survive being beaten, crushed, and shot, with only an angel's weapon being capable of truly killing them, resulting in their souls ceasing to exist), Regeneration (At least Low-Mid to Mid; Demons have the ability to regenerate lost limbs, and can likely regenerate to a normal form after being flattened, as implied by the survival of the demon who was crushed. Possibly Low-Godly; The only way to kill a demon is by a angelic weapon, which erases their souls. It was stated that demons in this universe can survive any injury, and due to the fact the only consistent way to kill them is by angelic weapons, this would imply this type of regeneration), Resurrection, Flight, Explosion Manipulation (Carries numerous dice bombs on his person at all times), Immortality (Types 1, 2, 3, and 5), Regeneration (Mid), Soul Manipulation with Holy Weapons
Attack Potency: Multi-City Block level (Directly comparable and possibly superior to Angel Dust. Can casually cut through Weaponry and individuals with his playing cards.), higher With Explosive Dice (Can one-shot individuals who can restrain him from behind with explosive dice), and Holy Playing Cards (Capable of one-shotting Exorcists)
Speed: High Hypersonic (Should be superior to imps such as Blitzo, Millie, and Moxxie)
Lifting Strength: Class K (Should be comparable or superior to imps such as Striker)
Striking Strength: Multi-City Block level
Durability: Multi-City Block level (Should be as durable as he is strong, if not even more so as demons possess supernatural resilience), Immortality makes him hard to kill
Stamina: Superhuman (Personally lasted through a long firefight after a several minute long session of singing and dancing without tiring and showing no discomfort at damage sustained. Fought in the Exorcist assault on Hazbin Hotel without tiring)
Range: Standard Melee Range physically, Tens of Meters with cards and bombs
Standard Equipment: Numerous playing cards, Dice Bombs, Hat and Cane
Intelligence: Gifted (Husk's capabilities of perception and general knowledge of performing various activities such as Bartending, at bare minimum Poker, playing the Saxophone to a professional degree, and magic tricks make him a surprisingly versatile and intelligent individual. Husk in particular saw through both Angel Dust's problems and Alastor's web of lies with casual ease. Can also speak the following languages: English, Italian, Russian, German, Mandarin Chinese, Spanish, and Japanese.)
Weaknesses: Angelic weaponry can permanently kill demons