Character Stats and Profiles Wiki

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Character Stats and Profiles Wiki

Summary[]

Isaac is the main protagonist of the first Golden Sun game. He lives in Vale, where his childhood friends, Garet and Jenna, reside. One day, a terrible storm appeared in the village (which was caused by Saturos and Menardi by accident), and resulted in the death of Isaac's father and Jenna's family. Three years later, he traveled up Mount Aleph, the source of Alchemy and all things, with his friends and Kraden.

While exploring the mountain, they come across an ancient room where the 4 Elemental Stars, the essense of all four elements in their purest forms, reside. Saturos, Menardi, and Jenna's supposedly deceased brother Felix followed them to the mountain, forcing them to hand over the Elemental Stars. They only were able to take three of them before Mount Aleph began to erupt, causing catastrophe over all of Weyard. With Garet at his side, Isaac travels across the world of Weyard to save Jenna, and stop the pair from Prox from activating the forbidden power of Alchemy.

In Golden Sun 2: The Lost Age Isaac joins Felix and the others to finish lighting the Elemental Lighthouses to restore Alchemy to the world, for he realises that while Alchemy may potentially bring about the end of the world, without it, Weyard is without sustenance and will crumble away into oblivion.

In Golden Sun: Dark Dawn, it is revealed that Isaac and Garet have been watching over the world for thirty years, protecting it from Psynergy Vortexes. Isaac now has a son, Matthew, that he's been training in preparation for when he may need to send him on an adventure.

Powers and Stats[]

Tier: Low 2-C

Name: Isaac

Origin: Golden Sun

Gender: Male

Age: 17 in Golden Sun and Golden Sun: Lost Age. 47 in Golden Sun: Dark Dawn

Classification: Venus Adept, Human, Warrior of Vale, Leader of All Pirates, Colosso Champion

Powers and Abilities:

Superhuman Physical Characteristics, Immortality (Type 1. Everyone who experienced the Golden Sun event no longer ages), Regeneration (Mid-Low via equipment, High-Low via Coatlicue, the goddess bearing the water of life. Possibly Low-High, since he can come back after melting into sand), Weapon Mastery (Short swords, long swords, axes, maces, and tridents), Martial Arts (Even unarmed, he's still a formidable opponent that fights like he has a weapon in his hands), Telekinesis (Move, Lift, Carry), Stealth Mastery (Cloak, Avoid, Haze), Vehicular Mastery (Is capable of sailing a Psynergy-powered Lemurian ship, as well as co-sailing one that soars through the air), Genius Intelligence, Extrasensory Perception (Only Adepts are capable of seeing, and they can all see when things like mind reading and other forms of extrasensory perception are used. If an Adept is touching someone who is reading mind, sensing a spirit, or perceiving hidden truths, they can, too. Isaac should be capable of replicating Mind Read, Reveal, Spirit Sense, and Search), Precognition (Should be capable of replicating the Jupiter Adepts' capability to foresee the future), Mind Reading, Limited Telepathy (Isaac should be capable of replicating the principles of the Lighthouses that give them a telepathic link during the Golden Sun event), Enhanced Senses (Isaac should be able to replicate Track, which picks up a scent), Reality Warping (Psynergy is exerting ones wishes into reality with their minds), Psynergy Manipulation, Energy Projection (Force), Creation, Elemental Manipulation (The very foundation of Psynergy is manipulating the four basic elements of Mercury, Venus, Mars, and Jupiter, which make up all things. Isaac is capable of easily manipulating all of these to the greatest extents, but his strong suit is Venus), Magic (Psynergy is considered to be magic by some), Wish Granting (Psynergy is said to be chosen ones granting their wishes), Earth Manipulation (Venus encompasses manipulation of earth), Plant Manipulation (Venus encompasses the growth and manipulation of all plant life), Sand Manipulation (Certain Psynergy abilities control sand), Water Manipulation (Mercury encompasses the creation and manipulation of water and its properties), Ice Manipulation (Mercury encompasses the creation and manipulation of ice and cold temperatures), Fire Manipulation (Mars encompasses the control and creation of flames), Holy Manipulation (Healing Psynergy, such as Cure and Ply, have been described as holy), Light Manipulation (Many forms of Psynergy that Isaac is capable of can generate light-based attacks. Phaeton's Blade creates and attacks with lasers. Some Djinn attack with light. Isaac should be capable of Light Psynergy), Wind Manipulation (Jupiter encompasses the manipulation of wind and the creation of air), Lightning Manipulation (Jupiter encompasses the control and creation of lightning), Magma Manipulation (Mars encompasses the manipulation of lava and the creation of magma), Hellfire Manipulation (The Dark Mage class conjures up fires from the abyss), Heat Manipulation, Weather Manipulation (Psynergy can control all forms of weather), Darkness Manipulation (Can summon Haures, the beast that sunders darkness. Should be capable of Dark Psynergy), Sound Manipulation (Many Psynergy abilities, Djinn, and Unleashes are sound-based), Healing (Venus Psynergy uses the power of nature to heal things. Ply heals with the will of the goddess of rainbows. Wish heals through wishing. Cure Poison can remove poison and venom from the body, which can be from many varied sources, even capable of poisoning souls and concepts. Revive can bring someone back from unconsciousness or even death. Can summon Iris, the aforementioned goddess of rainbows who guides souls, to fully heal and revive all party members. The Mars Lighthouse was able to bring back the parents of Felix and Isaac, despite all aforementioned methods of healing provably being incapable of working, and the powers of the Mars Star now rest within Isaac), Summoning (They can use Djinn amd Psynergy to perform many varied summons), Explosion Manipulation (All forms of Psynergy are commomly used to generate different elemental explosions), Poison Manipulation (Several Unleashes and Djinn can inflict poison or deadly venom on foes), Gravity Manipulation (Ground is a Djinni explicitly said to control gravity), Life Manipulation (Venus Psynergy can control life. Is capable of summoning the goddess bearing the water of life as well as the goddess who is the guide of souls), Death Manipulation (Venus Psynergy is capable of controlling death. Can use Condemn, as well as other Psynergy abilities and Unleashes capable of instantly killing opponents. Should be capable of replicating Hemlock's abilities, who embodies death), Invisibility (Via the Cloak Ball and Haze), Intangibility (Via Haze. Should be able to use Sand, which makes him melt into Sand), Time Stop (Via Halt. As he attained a portion of the essence of Alchemy at the peak of its power, he should be capable of replicating the seal on Alchemy that stopped all of time for the world and pushed Weyard into a state of hibernation), Statistics Amplification (Through the use of Psynergy abilities, Djinn, summons, and artifacts, has the ability to increase the power, speed, defence, and elemental power and resistance), Statistics Reduction Through the use of Psynergy abilities, Djinn, summons, and Unleashes, has the ability to decrease the attack potency, durability, agility, and elemental power and resistance. As he can summon Dullahan and should be capable of replicating Djinn-nullifying abilities, he can also decrease one's luck and their overall skills in combat), Status Effect Inducement (Is capable of inducing poison, venom, paralysis, time stop, delusion, sleep, and marking them for death), Soul Manipulation (Is capable of controlling evil spirits in order to haunt people. Should be able to replicate the ability of Healers to drive away evil spirits. Can rekindle one's soul with Djinn and Mars Psynergy. Can drain one's spirit with many abilities. Can attack with the soul's fire. Fury calls forth wandering souls to attack), Sleep Manipulation (Can cast Sleep. Has various Djinn and Unleashes that force enemies to sleep), Absorption (Has abilities that drain one's life force and their Psynergy), Power Nullification (Can use Psynergy and Unleashes to seal away the usage of one's Psynergy, which encompasses virtually all abilities listed here), Illusion Creation (Certain Djinn and Psynergy wrap opponents up in illusions), Durability Negation (Certain Djinn and Unleashes cut through durability), Fear Manipulation (Can use Djinn capable of inducing fear into someone), Mind Control/Mind Manipulation (Through the use of abilities that put the opponent to sleep, cause illusions, induce fear, and cause the enemy to attack themselves), BFR (Via Gale), Curse Manipulation (Via Curse), Non-Physical Interaction (Can attack souls, being made of pure Psynergy, and embodiments of concepts), Metal Manipulation, Absolute Zero, Accelerated Development, Acid Manipulation, Acrobatics (As several classes, such as Master and Acrobat), Adaptation (Adepts are capable of easily adapting to many different conditions with the usage of Djinn and temperature-changing abilities), Technological Manipulation (Can use Psynergy to manipulate Lemurian ships and cannons. Alchemy is capable of manipulating advanced technology. Can summon Daedelus), Adhesive Manipulation (Some Djinn are based around adhesive things, such as Sap and Mud), Age Manipulation (Via replicating the Aging Gas Unleash), Analytical Prediction (Isaac is capable of analysing complex puzzles that even the greatest scholars in the world are incapable of figuring out, and then figuring them out in the heat of the moment), Teleportation (Via Teleport), Forcefield Creation (Adepts have an innate ability to create forcefields when they're in-danger instinctively that protect them from multiple types of harm), Bubble Manipulation (Via Froth abilities), Instinctive Reactions (The aforementioned ability activates instinctively), Necromancy (Via the Tomegathericon), Matter Manipulation (On a very basic level, Psynergy is used to create and shape all matter), possibly Antimatter Manipulation (As Alchemy is the foundation of all things in existence, this should include antimatter), One Hit Kill, Portal Creation (Should be capable of replicating the Alchemy that was used to make the portal at Sol Sanctum), Astroremkinesis (Via Astral Blast), Ki Manipulation (Psynergy is said to be Ki), Chi Manipulation (It's said to be really easy to use Chi and that everyone can do it), Sealing (Should be replicating the Jenei's capabilities of sealing), Attack Negation (Via many Djinn), Attack Reflection (Via Djinn barrier-based abilities), Berserker Mode, Paralysis Inducement, Vibration Manipulation (Through the use of quake-based abilities and shock wave abilities), Animal Manipulation (Can control many beasts through Psynergy as a Beast Tamer), Void Manipulation (Chasm is the void and sends attacks to the void, an entity made of pure Psynergy, and thus should be replicable), Petrification (Petra turns an enemy to stone), Spatial Manipulation (Ground can pick up the fabric of space, ball it up, and throw it at an enemy), Time Manipulation, Aura (All Adepts have distinct auras, and some barrier abilities are aura-based), Entropy Manipulation (The seal on Alchemy was causing the world to slow decay away into the void), Limited Flight (Via Hover), Fusionism (It's implied to be a common ability to be able to merge with other people, albeit it takes tremendous energy. Isaac should be able to replicate this regardless, and may also be capable of replicating the Wise One's ability to forcefully merge people), Immortality Negation (Capable of killing many enemies that are immortal with instant death abilities), Fate Manipulation (Via the Prophet's Hat), Physics Manipulation and Law Manipulation (Isaac currently possesses the power of nature and Alchemy can stop time, thwart death itself, control gravity, and presumably created all other natural laws), Magnetism Manipulation (Should be able to replicate the ability of Magnet), Meteor Summoning (Via Meteor), Natural Weaponry (Psynergy is said to be a weapon without a weapon), Resistance Negation (Has Unleashes and other abilities that ignore elemental resistances), Organic Manipulation (Through certain aforementioned abilities, can change organic things to inorganic things), Power Bestowal (Should be capable of replicating Feizhi's ability to give someone powers), Power Mimicry (Should be capable of replicating the ability to mimic summons performed by Valukar and Dullahan), Precipitation Manipulation, Radiation Manipulation, Willpower Manipulation (Certain Djinn abilities are based on increasing the willpower of whoever is targeted), Weapon Creation (Certain Psynergy abilities create weapons such as swords, whips, and javelins), Vehicular Manipulation (Can control the Lemurian ship, making it sail through water or air), Unholy Manipulation (Is capable of disabling enemies through sheer evil. Should be capable of using Dark Psynergy), Empowerment (Being around large reserves of Psynergy empowers any Adept that isn't of the opposite type of Psynergy), Fungus Manipulation (Can call upon mushroom beasts and use mushrooms to call upon beasts), Disease Manipulation (Since Alchemy is the foundation of all things in the world, disease should be capable of being created by Alchemy), Transmutation (Should be capable of turning lead into gold. Should be capable of turning himself or enemies into stone), Transformation (Can transform parts of his body to stone. Should be capable of replicating the ability to transform into a dragon and to transform others into a dragon), Biological Manipulation, Blood Manipulation (Certain Unleashes control blood), Supernatural Luck (Can have so much Luck that it grants many resistances), Speed Manipulation (Has abilities that control the speed of himself and one's enemy, even being capable of stopping movement entirely with multiple methods), Body Control/Body Puppetry (Mold controls the body of the foe), Soul Mutilation, Social Influencing (Is a capable leader capable of influencing his party without even needing words), Smoke Manipulation, Shapeshifting (Should be capable of replicating the abilities of lycanthropes and beastmen), Camouflage (Via Cloak), Chain Manipulation (Should be able to replicate the abilities of Chain), Causality Manipulation (The seal on Alchemy caused certain things, such as Lemurians, to simply stop changing), Clairvoyance (Should be capable of replicating Insight), Bone Manipulation (Certain Unleashes and Psynergy are bone-based), Burrowing, Resurrection (Via many abilities), Text Manipulation (Can conjure of aeroglyphs and Japanese characters in the air), Danmaku, Corrosion Inducement (Capable of attacking with poisonous winds), Probability Manipulation (Via abilities and equipment that can change Luck), Dream Manipulation (Should be capable replicating the abilities of the Dream Leaves), Emotional Manipulation, Chaos Manipulation and possibly Existence Erasure (Can summon the embodiment of destruction), Conceptual Manipulation (The Elemental Stars contain the purified essences of all elements and the Djinn often embody different concepts. Either has the powers of these things or can affect them with many his own abilities.)

Resistant to the following: Earth Manipulation, Plant Manipulation, Soul Manipulation, Fire Manipulation, Magma Manipulation, Explosion Manipulation, Hellfire Manipulation, Poison Manipulation, Paralysis Inducement, Sleep Manipulation, Power Nullification, Wind Manipulation, Electricity Manipulation, Holy Manipulation, Light Manipulation, Darkness Manipulation, Mind Manipulation, Transmutation, Water Manipulation, Ice Manipulation, Death Manipulation, BFR, Reality Warping, Wish Granting, Smoke Manipulation, Fear Manipulation, Memory Manipulation, Conceptual Manipulation, Energy Manipulation, Absorption, Life Manipulation, Magnetism Manipulation, Spatial Manipulation, Vibration Manipulation, Weather Manipulation, Precipitation Manipulation, Matter Manipulation, Sand Manipulation, Metal Manipulation, Sound Manipulation, Mind Reading, Precognition, Light Manipulation, Power Mimicry, Curse Manipulation, Soul Mutilation, Non-Physical Interaction, Ki Manipulation, Chi Manipulation, Explosion Manipulation, Sealing, Animal Manipulation, Illusion Creation, Telekinesis, Bubble Manipulation, Astroremkinesis, Age Manipulation, Sleep Manipulation, Absolute Zero, Adhesive Manipulation, Chain Manipulation, BFR, Biological Manipulation, Organic Manipulation, Transmutation, Transformation, Fusionism, Blood Manipulation, Bone Manipulation, Chaos Manipulation, Existence Erasure, Clairvoyance, Corrosion Inducement, Disease Manipulation, Probability Manipulation, Fate Manipulation, Emotional Manipulation, Fungus Manipulation, Unholy Manipulation, Immortality Negation, Magic, Memory Manipulation, One Hit Kill, Mind Control, Paralysis Inducement, Status Effect Inducement, Statistics Reduction, Gravity Manipulation, Speed Manipulation, Body Control, and Radiation Manipulation (Via equipment, Djinn, Luck, and natural resistances)

Attack Potency: Universe level+ (Is vastly superior to Geode, who can lift the fabric of space encompassing a large portion of the universe and ball it up before throwing it at the opponent. Should be vastly superior to Chasm, who is the void, itself, which is described as endless, being supported by him taking everything within him. Gained a sizeable portion of the power of the Golden Sun, which is the origin of all existence and reality, superior to Alchemy which is said to be capable of bringing about the end to all things.)

Speed: Massively FTL+ (Superior to Iris, who can fly at this speed. Should be superior to mid-game Sveta, who has an Unleash attack that moves across galaxies within seconds), possibly Infinite (Should be superior in speed to Chasm, who embodies the endless void.)

Lifting Strength: Unknown. Class 5 with Psynergy (Can lift boulders with his Psynergy)

Striking Strength: Universal+

Durability: Universe level+

Stamina: Extremely high. Has only shown fatigue on three occasions throughout his whole adventure: walking throughout a supernaturally hot, evil desert, fighting against three powerful warriors back to back, and when losing to Karst and Agatio on the Jupiter Lighthouse. The Golden Sun gave him nearly limitless reserves of Psynergy and endless life, so he really has virtually limitless stamina.

Range: Tens of meters with hand-to-hand combat and standard weapon attacks, hundreds of meters with Unleashes, Interstellar range with summons, Universal+ range with Psynergy and Alchemy

Standard Equipment: Various swords, axes, maces, bombs, armor, rings, restoring items, Jenei artifacts, and Djinn

Intelligence: Genius. Isaac was revered by Alex as being one of the greatest minds when it came to solving the mysteries of the Lighthouses. Saturos and Menardi manipulated Isaac into figuring out the secrets of Sol Sanctum because they couldn't do it. Isaac has solved the puzzles of many other dungeons. Isaac is skilled in many forms of combat encompassing classes such as Gladiator, Illusionist, Master, Ronin, Paladin, Beast Tamer, Necromancer, Acrobat, and many other things. Isaac has mastered many forms of weaponry after picking them up for the first time, such as swords, maces, axes, bombs, and Jenei artifacts, and he is also notably skilled in javelins, whips, fans, shuriken, and tridents. He is a skilled sailor without ever having needed anyone to teach him how to use the Lemurian ship with Psynergy, and he even knew how to fly it without having ever practiced Hover before. He is known for being a skilled warrior by Kaja who claimed after only seeing him that he had seen more combat than he will ever know. He was so much better at fighting than the Colosso warriors that they believed he cheated and that the fight was rigged. He studied Psynergy and Alchemy for many years under Kraden, one of the greatest scholars of such subjects in the world. Isaac is capable of choreographing everything that happens in battle as a leader, telling everyone what to do, all without using any words at all.

Weaknesses: Djinn need to be reset after being used, or given time to recover entirely after summons are used. While in these states, the Djinn don't give the Adept boosts and need to be managed carefully.

Notes: For more information about this character, see this blog post.