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Isla (KoF)

"Me and Amanda, we fight like one. Quit callin' us cheaters!"
~ Isla

"Hey, try using your powers for somebody else for a change."
~ Isla to Shun'ei

"Sense or style, colors or anything else... you score nothin' but a big fat zero!"
~ Isla

Summary[]

Isla is a Graphic Artist from Chile who naturally has the ability to summon two floating illusionary hands that she named Amanda which caused her to be abandoned by her parents and to be raised in an abusive and manipulative orphanage until she snapped and ran away to become a Street Artist to earn money that she would give money to her friends.

Isla would soon be found by Dolores and Heidern who wanted to investigate and keep an eye on her due to her powers in case she goes berserk, to keep an eye on her the two invited Isla into the King of Fighters XV tournament where she would act as the leader of Team Rivals.

At the climax of the King of Fighters XV tournament, her powers went berserk and unleashed Re Verse, an entity like Verse who teleported Isla's team and Shun'ei's team into a pocket dimension where they fought before Re Verse was defeated and summoned Otoma=Raga, the Goddess of Truth who wishes to destroy the world. Isla and Shun'ei managed to seal her back in the void she came from before escaping from Re Verse's pocket dimension.

Once the tournament was over, Isla was dismissed from her services before being taken in a helicopter back to Chile but not before requesting that she be taken to China, likely to meet with Shun'ei.

Powers and Stats[]

Tier: 2-C, Higher with MAX Mode

Name: Isla, "Dreaming Brilliance"

Origin: The King of Fighters

Gender: Female

Age: Unknown

Classification: Street Artist, Leader of Team Rivals

Powers and Abilities: Superhuman Physical Characteristics, Superhuman Athleticism, Acrobatics, Martial Arts (Isla is an expert at using her own style of martial arts which involves teaming up with Amanda), Smoke Manipulation (Isla can use her spray cans to blind her opponents), Summoning, Illusion Creation, Energy Projection (Isla is able to summon Amanda, a pair of two floating Illusionary Hands), Fire Manipulation (Amanda is able to shoot fire out of its hands), Absorption, Emotional Manipulation, Empowerment (Isla passively absorbs strong emotions from others which are used to power up Amanda), Energy Projection (Isla can cause a massive pillar of energy to form where Amanda clashes with Shun'ei's Illusionary Hands), Non-Physical Interaction (Is able to interact with Vice and Mature who are ghostly spectres), Statistics Amplification (With MAX Mode, Isla can increase her attack power and her durability), Resistance to Heat Manipulation, Ice Manipulation (Is unaffected by Kula Diamond's ice powers which can instantly freeze the area around her when activated and is unaffected by the extreme heat from Orochi Yashiro's magma filled arena), Fire Manipulation (Is barely effected by powerful fire attacks from the likes of Mai Shiranui, Kyo Kusanagi, Iori Yagami and Krizalid), Electricity Manipulation (Can shake of electricity based attacks from the likes of Benimaru Nikaido and Blue Mary), Soul Manipulation (Can survive Orochi and Zero ripping out and destroying his soul), Time Stop (Can fight Saiki in stopped time), Space-Time Manipulation, Reality Warping (Was unaffected by Saiki warping Space and Time), Biological Manipulation (Can survive being hit by Saiki who can instantly kill someone and rot their corpse by touching someone), Power Nullification (Can negate the effects of Ash Crimson's ability sealing technique), Petrification (Can return to normal after being turned to stone by Mukai), Matter Manipulation (Can take hits from Igniz who can casually turn someone into dust just by putting his hand on them), Analytical Prediction (Maxima has stated that the fighters in the King of Fighters tournament never behave the way his analytical data suggests they will), Logic Manipulation (Was unaffected by Otoma=Raga's attacks that control the logic of the world)

Attack Potency: Multi-Universe Level (Isla is considered to be a rival to Shun'ei who managed to defeat Verse who was going to destroy everything across the past, present and future at the same time, Should be comparable to Heidern who has been stated by Mr. Karate that Heidern could challenge him in a fight with Mr. Karate being considered to be a threat by Saiki who ordinarily considers all humans to be far weaker than him and Saiki has stated that he has the ability to be able to erase an entire timeline, Should be comparable to Dolores who scales to Kukri who created and maintained a universe sized pocket dimension that he was going to fuse with the main King of Fighters universe, Managed to defeat both Re Verse and Otoma=Raga who both have the power to destroy the world with their powers, Scales to Kyo Kusanagi who managed to defeat Orochi who created and maintained an entire universe which collapsed upon his defeat, Scales to K' who defeated Igniz who is able to create an entire universe before casually destroying it with his powers, Scales to people like Dolores, Ash Crimson and the members of Team Orochi who all came from a higher plane after their deaths and resurrection, Scales to Nakoruru who could defeat Shizuka Gozen who created her own realm of existence called Eternity and is able to freely able to manipulate it, Enja and Suija who were able to destroy and create and maintain an entire universe respectively and Yuga the Destroyer who fused the Demon Realm and the Human Realm together), Higher with MAX Mode

Speed: FTL (Can dodge attacks from Elisabeth Blanctorche who uses light as her main method of attacks, Can react to characters like Kyo Kusanagi who is able to block all of Orochi's light-based techniques, Scales above Takuma Sakazaki and Bao who were both easily able to intercept a laser fired from the Zero Cannon which fired lasers at a fraction of the speed of light)

Lifting Strength: Class 5 (Can lift Chang Koehan while he is carrying a large iron ball)

Striking Strength: Multi-Universe Level, Higher with MAX Mode

Durability: Multi-Universe Level (Can take hits from Shun'ei, Meitenkun, Benimaru Nikaido, Re Verse and Otoma=Raga), Higher with MAX Mode

Stamina: Superhuman (Can fight against multiple expert martial artists, genetic experiments and godly beings in a short span of time)

Standard Equipment:

  • Spray Cans: Isla is able to wield spray cans that can hold a large number of. Isla uses these spray cans to blind an opponent so she can attack them while they can't see and Isla can use them as a way to increase the damage her strikes deal by putting it on the end of her feet so it explodes when she kicks the opponent. Isla can throw her spray cans to Amanda to launch them at the opponent as projectiles.

Range: Standard melee range, Several metres to Tens of metres with Illusionary Hands

Intelligence: Gifted (Is considered a talented enough fighter to enter the King of Fighters tournament and fight against martial artists who have decades of experience)

Weakness: Isla's Illusionary Hands can make her go berserk because of their power

Notable Attacks/Techniques:

  • Illusionary Hands: Due to having a portion of a mysterious entity in her body, Isla has the ability to create two small illusionary hands that she calls Amanda. These hands are slightly bigger than Isla's own hands and can be used to deliver a series of punches and slaps as well as act as a platform for Isla to leap off of or carry an opponent. These two hands also have the ability to shoot fireballs out towards the opponent.

  • MAX Mode: MAX Mode is a power-up all fighters can access. In exchange for their Super Meter depleting quickly over time, the fighter gets enhanced strength and durability for a limited amount of time as well as access to enhanced versions of their strongest techniques and the ability to use their strongest technique. Once their Super Meter is empty, MAX Mode will end.
  • Extra Mode: Extra Mode is an advanced version of MAX Mode where after it runs out, all of the advantages gained from using MAX Mode are kept for the rest of the fight.
  • Armour Mode: Armour Mode is a power-up all fighters can access. In exchange for their Super Metre depleting quickly over time, the fighter gets greatly enhanced durability. Once their Super Meter is empty, Armour Mode will end.
  • Counter Mode: Counter Mode is a power-up all fighters can access. In exchange for their Super Meter depleting quickly over time, the fighter gets enhanced strength as well as the ability to use Guard Cancels and Guard Escapes as much as they want. Once their Super Meter is empty, Counter Mode will end.
  • Critical Counter Mode: Critical Counter Mode is a power-up all fighters can access. When a fighter has filled out their Critical Counter gauge and lands a counter with a heavy attack, they will enter Critical Counter Mode. In Critical Counter Mode, the fighter is able to string together attacks and techniques better making them a better fighter, when Critical Counter Mode is nearly over, the fighter can choose to end it with an enhanced version of their strongest move. Once the Critical Counter gauge is empty, Critical Counter Mode will end.
  • Hyperdrive Mode: Hyperdrive Mode is a power-up all fighters can access. In exchange for their Super Meter depleting quickly over time, the fighter gets the ability to cancel every one of their moves and techniques, allowing them to combo all of their moves and techniques together better. Once their Super Meter is empty, Hyperdrive Mode will end.

  • All-City: The All-City is a special technique where Isla has Amanda lift up the opponent before Isla starts to kick the opponent.
  • Crossing Out: The Crossing Out is a special technique where Isla rides on the opponent's shoulders while Amanda punches the opponent in the back repeatedly.

  • Cloud: The Cloud is a special technique where Isla jumps up before delivering a side kick to the opponent's head.
  • Designs: The Designs is a special technique where Isla slides across the floor to deliver a slide kick to the opponent's legs.
  • Drips Forward: The Drips Forward is a special technique where Isla uses Amanda as a platform to jump forwards.
  • Drips Backward: The Drips Backward is a special technique where Isla uses Amanda as a platform to jump backwards.
  • Drips Vertical: The Drips Vertical is a special technique where Isla uses Amanda as a platform to jump upwards.
  • Piecing A: The Piecing A is a special technique where Isla jumps off of Amanda to launch herself towards the opponent to deliver a drop kick.
  • Piecing B: The Piecing B is a special technique where Isla jumps off of Amanda to launch herself up to deliver a drop kick to the opponent.
  • Piecing C: The Piecing C is a special technique where Isla jumps off of Amanda to deliver an axe kick to the opponent's head.
  • Fill-in: The Fill-in is a special technique where Isla throws her spray can in the air before Amanda smacks it towards the opponent, setting it on fire to turn it into a projectile.
  • Scribe: The Scribe is a special technique where Isla grabs onto Amanda as they carry Isla up and she delivers a rising kick to the opponent.
  • To Front: The To Front is a special technique where Isla dashes forward and kicks the opponent.
  • Brake: The Brake is a follow-up technique for To Front where Isla stops mid-kick, faking out the opponent.
  • Throwie A: The Throwie A is a follow-up technique for To Front where Isla uses Amanda to deliver a downwards slash to the opponent
  • Throwie B: The Throwie B is a follow-up technique for To Front where Isla uses Amanda to deliver a punch to the opponent's legs.
  • Throwie C: The Throwie C is a follow-up technique for To Front where Isla uses Amanda to act as a platform for Isla to jump off of.
  • Drips Forward: The Drips Forward is a follow-up technique for Throwie C where Isla uses Amanda as a platform to jump forwards.
  • Drips Backward: The Drips Backward is a follow-up technique for Throwie C where Isla uses Amanda as a platform to jump backwards.
  • Drips Vertical: The Drips Vertical is a follow-up technique for Throwie C where Isla uses Amanda as a platform to jump upwards.

  • Back to Back: The Back to Back is a special technique where Isla uses Amanda to launch herself towards the opponent to deliver a powerful double drop kick.
  • Wild Style: The Wild Style is a special technique where Isla rapidly kicks the opponent while Amanda rapidly punches the opponent before Amanda delivers a double uppercut that launches the opponent.
  • King of Piece: I&A: The King of Piece: I&A is a special technique where Isla sprays the opponent with her spray can before she kicks the opponent into the air and has Amanda lift and carries the opponent towards Isla who drop kicks the opponent with a spray can underneath her foot which explodes on contact.

Note 1: Games like King of Fighters Sky Stage and SNK Heroines: Tag Team Frenzy are considered canon by the creators of the games with KOF Sky Stage taking place after the NESTS Saga and SNK Heroines takes place after King of Fighters XIV.

Note 2: As of King of Fighters XIV, the Samurai Shodown is canon to the King of Fighters series and as such, Isla would scale to any character in those games and the feats they scale to.

Note 3: For more details about the universal scaling in the King of Fighter series, please look at this blog.

Others[]

Notable Victories:

Notable Losses:

Inconclusive Matches:

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