
“ | Yoshi-dear, that baby is going to cause disaster to befall the Koopas. So give him here before you accidentally get hurt! | „ |
~ Kamek |
Summary[]
Kamek is an old, yet powerful Magikoopa and apparent advisor to Bowser (or at least a high-ranking member in the Koopa Troop).
He serves as a major antagonist in the Mario series, debuting in Super Mario World 2: Yoshi's Island. He is also Baby Bowser's caretaker and continues to look after Bowser, even in the present day. Because of this, he is generally considered to be Bowser's stepfather or at least his primary parental figure. Kamek's name comes from the name for the Magikoopa species in Japanese: Kamekku (カメック), which is derived from kame, the Japanese word for "turtle". He is the main villain of the Yoshi series. Various unnamed Magikoopas appearing in the Mario series are considered to be Kamek, often due to the parallels between their relationship with Bowser or their position in the Koopa Troop. In the case of Mario & Luigi: Superstar Saga, this assumption stems from the character having "Kamek" in his name, and not from the so-called Psycho Kamek's portrayal, which bears little resemblance to Kamek himself.
Powers and Stats[]
Tier: At least 9-A to 3-C
Name: Kamek
Origin: Mario Bros
Gender: Male
Age: Unknown, likely far older than Bowser due to being his father figure
Classification: Magikoopa
Powers and Abilities: Superhuman Physical Characteristics, Reality Warping, Magic, Weather Manipulation (Was responsible for creating a storm that could flood the entire planet), Time Manipulation (Capable of manipulating time to reset or go forward a day. Can also stop time via Paperize), Perception Manipulation (via Zone Speed), Regeneration (Mid-High; in his last boss fight, he is reduced to ashes, but returns both in the credits of the same game and in the sequel, Color Splash, entirely intact, showing he must have regenerated from his demise), Pyrokinesis, Hydrokinesis, Cryokinesis, Lightning Manipulation, Telekinesis, Forcefield Creation, Intangibility (Can move around as intangible energy), Acrobatics, Teleportation, Energy Manipulation, Energy Projection, Healing, Afterimage Creation, Sleep magic, Illusion Creation, Shapeshifting, Transmutation, Can shrink and enlarge beings and himself, Can summon enemies and tornadoes, Can create copies of himself, Flight and Levitation, Divination, Brainwashing, Power Nullification (Can disable the opponent's most frequent move), Precognition, Paperize, Void Manipulation, Self-Sustenance (Type 1), Resistance to Transmutation, Extreme Cold and Cosmic Radiations, All the abilities of a magikoopa but stronger, etc.
Attack Potency: At least Room level (Fought the Mario Bros several times) to Galaxy level (Blasted Galaxy Mario into space. Also fought Galaxy Mario while empowered by the Power Star)
Speed: Supersonic (Can keep up with Yoshi and the Mario Bros)
Lifting Strength: Unknown (Effortlessly swings a magic hammer several times larger than himself). Higher when he increases his size with magic
Striking Strength: At least Room Class to Galactic
Durability: At least Room level (Capable of surviving hits from Yoshi, the Mario Bros, and a Giant Bowser, even when weakened) to Galaxy level
Stamina: Very high (Able to fight Yoshi and the Mario Bros several times in one day. Is also capable of making powerful spells in a weakened state)
Range: Standard melee range. Tens of kilometers with magic. Universal with teleportation
Standard Equipment: His broomstick, crystal ball, and wand
Intelligence: Extraordinary Genius (Built a time machine in Yoshi's Island DS and uses his magic in a variety of creative ways to give himself a tactical advantage against his opponents, effectively acts as Bowser's advisor and holds a great deal of sway over the rest of the Koopa forces)
Weaknesses: Overconfident