
“ | Angel Island. A land of miracles. Of mysteries. My home. I am its guardian. I watch over the Master Emerald and every living thing here... Any other kind of civilization is long since disappeared from the island. I do things on my own and that's just how I like it. I don't need anyone else to get by. But sometimes... I wonder how things would be if I hadn't been given this responsibility. Why was I chosen for this duty? Perhaps it's karma... | „ |
~ Knuckles' narration during the Divergence Prologue. |

“ | Time for a Knuckles sandwich! | „ |
~ Knuckles taunting the opposing team, Sonic Heroes |
Summary[]
Knuckles the Echidna, or simply Knuckles is a major supporting character in the Sonic the Hedgehog video game franchise. He is the last remaining members of the Knuckles Clan and is the current guardian of the Master Emerald, a powerful and ancient relic which Knuckles is steadfast in his duty to protect from those seeking to abuse its power. Knuckles would eventually come into contact with Dr. Robotnik who would trick Knuckles into believing that Sonic and Tails were attempting to use the Master Emerald for ill will. Knuckles would come to see Dr. Eggman for who he really was, joining Sonic and Tails in thwarting the mad doctor and in the process making a new ally and rival in Sonic.
Knuckles' personality contrasts that of Sonic, he is a loner by nature, often prioritizing his duty in guarding the Master Emerald whilst Sonic can never seem to stand still. Whilst Sonic is the wind blowing free, Knuckles is the immovable mountain, often being referred to as the mountain to Sonic's wind. Whilst Knuckles isn't stupid, he is shown to have gullible tendencies, occasionally falling for Eggman's schemes. Despite this, Knuckles possesses a good and noble heart that is willing to stand up to those who threaten the world.
Powers and Stats[]
Tier: High 5-A | 4-A, higher with the Maximum Heat Attack, far higher with 3 Power Cores | 4-A to 3-C, higher with the Maximum Heat Attack | At least 2-C, higher with the Maximum Heat Attack and Boost | At least 2-C, higher with the Maximum Heat Attack and Boost | Varies. At least 2-C to 2-A at his peak | 2-A
Key: Classic Era | Early Adventure Era | Late Adventure Era | Modern Era (Pre-Forces) | Modern Era (Post-Forces) | Super Knuckles | Hyper Knuckles
Name: Knuckles the Echidna
Origin: Sonic the Hedgehog (Sonic the Hedgehog 3)
Gender: Male
Age: 16 (originally 15)
Classification: Anthropomorphic Echidna, Guardian of the Master Emerald, Leader of the Resistance
Powers and Abilities:
- Superhuman Physical Characteristics
- Self-Sustenance (Type 1)
- Gliding (Can trap air under his dreadlocks to glide)
- Acrobatics and Water Walking (Hypermobility, All-Terrain Mobility, & Surface Running; Knuckles is able to curl himself into a ball and perform agile techniques, can navigate in hollowed trees and funnels at full speed, and can run across the surface of water)
- Spin Dash (Standard)
- Surface Scaling (Knuckles can run up vertical surfaces and use his knuckles to climb)
- Underground Mobility (Can dig through the ground)
- Martial Arts (Knuckles is mentioned on numerous occasions to be a master of martial arts. Could beat Mirror Fighter and Metal Sonic in under 1 minute each and the E-Mech in Hyper Mode within 17 seconds)
- Accelerated Development (Training, Battle, Passive; Physical Stats)
- Preparation (Sprung various traps for Sonic throughout their repeated encounters)
- Toon Force
- Hammerspace (Can hold countless Rings in his hammerspace)
- Fourth Wall Awareness (Knuckles waits for player to move in his idle animation)
- Elasticity & Damage Boost (Can survive and reform himself after being flattened. Can increase the size of his fist for greater damage)
- Non-Physical Interaction (Ghosts & Spirits; Can harm Boos, ghosts which reside in Pumpkin Hill)
- Extrasensory Perception (Can sense the Master Emerald and even the Chaos Emeralds)
- Statistics Amplification (Can enhance his speed with the Speed Shoes and Hyper Mode)
- Size Manipulation (With Grow and Shrink)
- Teleportation (Can swap positions with the Swap Monitor)
- Explosion Manipulation and Light Manipulation (With With Flash)
- Underwater Breathing (Type 3 with the Aqua Shield)
- Can use the Master Emerald and control its powers
- Extreme Cold and Cosmic Radiations
- Poison Manipulation and Biological Manipulation (Can traverse Chemical Plant Zone without suffering any adverse effects)
- Extreme Heat (Unfazed by the volcanic temperatures of Lava Reef Zone)
- Speed Reduction (The Spin Dash negates the speed-reducing effects of Eggman's Slow-Down Shoes)
- Status Effect Inducement (With the Invincibility Monitor which protects the wielder from Amy's Heart Attack)
- Energy Projection and Electricity Manipulation (With the Thunder Shield)
- Pseudo Resistance to BFR (Just touching a Chaos Emerald will allow Knuckles to escape from closed-off dimensions)
- Duplication (With Avatar, which can create a swarm of duplicates to rush in when utilizing the Blue Emerald; be it to block attacks from reaching the real one, destroying environments, or overwhelming an opponent with sheer numbers[1])
- Extrasensory Perception (With Vision, which allows the user to see hidden platforms and objects that would otherwise be invisible[1])
- Underwater Breathing (Type 3, Breathing with Equipment), Elemental Intangibility, & Elemental Shapeshifting (Full conversion; with Water, which changes one's entire physiological makeup to liquify themselves and move within bodies of water[1])
- Plant Manipulation & Platform Creation (With Ivy, which makes a large vine which grows out of the ground that the user grips to ascend to higher places when utilizing the Green Emerald[1])
- Vector Manipulation, Magma Manipulation, & Elemental Shapeshifting (Full conversion. With Bullet, which allows one to shapeshift into a ball of magma and change quickly change their direction in midair[1])
- Time Manipulation (With Slow, which slows down time for everything around the user except their allies[1])
Elemental Shields
- Elemental Variety, Forcefield Creation & Damage Reduction (All Shields are defensive tools meant to negate an instance of damage against its wielder)
- Underwater Breathing (Type 3; the Aqua Shield allows the user to breathe underwater without worrying about air[2])
- Additional Jumps, Electricity Manipulation & Limited Magnetism Manipulation. Resistance to Electrical Attacks & Energy Attacks (With the Thunder Shield, which provides its user with an additional mid-air jump, the ability to attract nearby Rings, and protection from energy and electrical attacks[3])
- Fire Manipulation & Resistance (The Fire Shield is a barrier composed of flames which can affect the environment, like burning bridges made of wood, and protects the user from fire attacks[2])
Other Item Boxes
- Dimensional Travel (The Chaos Emerald monitor sends the user to a Special Stage that holds a Chaos Emerald)
- Statistics Amplification (Speed Shoes greatly increase the user's speed. Invincibility greatly enhances the user's durability. Hercules Muscles increase the user's strength)
- Size Manipulation (With Grow and Shrink, which respectively doubles and halves the user's height[4])
- Statistics Reduction (Self-Afflicted. While under the effects of Shrink, the user's jumping height and maximum speed is reduced[4])
- Flight (Technological; With the Rocket Shoes, which grant the user temporary flight[5])
- Damage Reduction (With the Invincibility Monitor, which is stated multiple times in the franchise to be a power that allows the user to receive no damage for a limited time)
- Resistance to Status Effect Inducement (The Invincibility Monitor negates Amy's Heart Attack[6])
- Pain Manipulation & likely Death Manipulation (Self-Afflicted. When breaking open a Robotnik Item Box, it deals the same amount of damage to the user as a Badnik. Hitting with a shield power up will take it away, hitting it with rings will cause them to be dropped, and breaking it open without rings will kill the playable character[3])
- Damage Transferal (Up to Low 1-C AP with Rings. Rings completely shield the user from harm so long as they have at least 1 in their possession. Upon taking an instance of damage, a varying amount will scatter from the one who collected them with higher durability causing less to drop. Rings can shield Base characters from damage, including from the likes of Void and an amped Supreme so long as they have enough in their possession)
- Healing & Stamina Recovery (Ring energy revitalizes the wielder and restores energy, as noted with Silver wanting to use some to replenish his energy. Rings are referred to by The End as being vitality)
- Aura & Statistics Amplification (With a Chaos Emerald, Knuckles can enter Hyper Mode to amplify his strength and abilities)
All innate abilities plus:
Same as before
- Enhanced Senses (Can see invisible objects with the Sunglasses)
- Fourth Wall Awareness (Can look at the player and get annoyed/bored from waiting)
- Enhanced Non-Physical Interaction (Spirits; Can harm Boos and King Boom Boo even after he phased into the ground)
- Greater Acrobatics (Self-Momentum; Knuckles can gain additional height as well as change direction with a headbutt)
- Greater Underground Mobility (Knuckles displays greater burrowing skills, being able to burrow through the ground with a Spin Attack and surprise his opponent with Major Eruption)
- Weapon Mastery (With his own Piko Piko Hammer, which he can utilize when paired with Amy)
- Shockwave Generation and Paralysis Inducement (Can punch the ground with enough force to create shockwaves which disorients opponents and will unleash several at the end of a combo)
- Statistics Amplification (Passive with Trounce Support, Strength Support 3 and Attack Support 8)
- Earth Manipulation (With Rock Free Fall & Meteor Crush, which allows him to summon a meteor)
- Healing (Can use earth spirits to heal himself)
- Forcefield Creation, Damage Transferral and Absorption (With Knuckles Guard, Knuckles can create a forcefield with half the damage received being transferred to the Ichikoro Gauge, which builds up energy from healing, being struck or guarding against attacks)
- Statistics Amplification (Once the Ichikoro Gauge is filled, Knuckles can knock out initially comparable opponents in one strike)
- Afterimage Creation (By running at high speeds, Knuckles will enter a Boost Mode where he'll leave several afterimages)
- Explosion Manipulation (Able to punch an opponent with such strength that it generates an explosion upon impact[7])
- Paralysis Inducement (With Power Flash, Knuckles can paralyze an opponent for up to ten seconds)
- Electricity Manipulation (Can summon lightning bolts with the Thunder Arrow technique)
- Fire Manipulation (Can perform a flaming uppercut with Spiral Upper[8])
All previous innate resistances plus:
- Gravity Manipulation (Can resist the pull of a black hole)
- Corruption (4-D; Wasn't affected by Void's influence which was corrupting Maginaryworld)
- Conceptual Manipulation (Type 1), Dream Manipulation, Empathic Manipulation, Physics Manipulation, Mind Manipulation, Plot Manipulation, Text Manipulation, Law Manipulation, Causality Manipulation, Soul Manipulation, Data Manipulation & Information Manipulation (Type 2; Void is said to possess a power of darkness that can bring an end to Maginaryworld which would include the Ancients' dream of persisting their legacy in Cyber Space & Erazor Djinn's dream to control & remake the Arabian Nights, a world made up of texts & inscriptions with the words being the story itself with everyone residing within it are bound by the book following a set plot as their destiny, with Void himself being referred to as said darkness directly on multiple occasions while directly stating he is the dreams themselves which can be direct manifestations of the mind, who Sonic can withstand attacks from)
- Death Manipulation & Corrosion Inducement (Can traverse through areas near Void and can interact with him, in which his presence alone killed off the life within the Nature Zone before it was restored)
- Acid Manipulation (Can withstand the acid of poison frogs with no negative side effects)
- Space-Time Manipulation (Can withstand attacks which use distorted space-time)
- Time Stop (Can still move after hitting a Time Switch, which stops time and freezes the in-game timer)
- Extreme Heat (Can survive the heat of falling directly into a star)
Innate
- Small Size (Type 0; For the capsules themselves, which are shorter than Classic Sonic)
- Flight (Floating Item Balloons levitate above the ground high enough where only users with enough jumping power and flight can reach)
- Power Bestowal (When hit, they grant the user with a self-contained power ups)
- Weapon Creation & Explosion Manipulation (The user can summon the Smart Bomb to cause all enemies in the field of vision to be destroyed)
Power Bestowal
- Forcefield Creation (Via Shields) & Damage Reduction (Via Invincibility. All Shields are omni-directional, defensive tools meant to negate an instance of damage against its wielder. Invincibility is stated multiple times in the franchise to be a power that grants the user to receive no damage for a limited time)
- Temperature Manipulation & Durability Negation (With the Heat Barrier, Shadow's shield equally damages Black Arms soldiers, Egg Pawns and G.U.N. soldiers with its aura)
- Statistics Amplification (Temporary. High-Speed Shoes greatly increase the user's speed. Invincibility greatly enhances the user's durability)
- Statistics Amplification (Passive via Power Cores. Noted by Dr. Starline, Power Cores are concentrated energy that amplify the user's abilities when harnessed[9])
Rings
- Damage Transferal (Up to Low 1-C AP with Rings. Rings completely shield the user from harm so long as they have at least 1 in their possession. Upon taking an instance of damage, a varying amount will scatter from the one who collected them with higher durability causing less to drop. Rings can shield Base characters from damage, including from the likes of Void and an amped Supreme so long as they have enough in their possession)
All previous innate abilities plus:
Same as before
- Greater Extrasensory Perception (Can sense the Master Emerald from greater distances due to being its guardian)
- Boost (Standard & Power Boost; The Drill Spin Boost, [his equivalent of Sonic's Power Boost, allows Knuckles to enter into a state akin to a spinning drill])
- Defensive Aura (With the Drill Spin Boost, which allows him to barrel into enemies without repercussions in a fashion similar to Sonic's Boost aura)
- Greater Homing Attack (With the Drill Spin Attack, Knuckles locks on to a target, launching himself at them in a manner similar to a spinning drill, dealing consecutive damage)
- Vehicular Mastery (An skilled Extreme Gear rider, eating Storm the Albatross in a race)
- Transmutation (With Ring Time)
- Sound Manipulation (Can stun opponents by yelling)
- Self-Perception Amplification & Attack Reflection (With Knuckles' Parry, which slows down his perception of time upon repelling attacks)
- Statistics Reduction (With his Break Parry, Knuckles reduces the defense of any enemy he parries for a few moments[10])
- Greater Homing Attack (With the Drill Spin Attack, Knuckles locks onto a target before launching himself at them akin to a spinning drill for quick, consecutive damage[10])
- Aura, Light Generation, Barrier Negation, Telekinesis, Stamina Recovery & Limited Creation (With his Cyloop, which should be capable of everything Sonic's Cyloop has displayed; this includes negating barriers, telekinetically grasping objects, launching enemies into the air, granting himself infinite stamina for one minute by drawing an infinity symbol, and spawning Rings[10])
- Fire Generation (With his Stomp, which causes Knuckles to cast out an encircling gust of flame upon contact with the ground.[10] Additionally, his combo attack coats his fist in flames.[10])
- Cyber Corruption (Digitized & Utilization)
All previous innate resistances plus:
- Sound Manipulation, Electricity Manipulation, Deconstruction and Transmutation (Can withstand the effects of the Magenta, Ivory and Blue Wisps)
- Cyber Corruption (Afflictions - 2 Layers; Upon Sonic becoming corrupted on Rhea Island, Tails, Amy, and Knuckles drove back Sonic's corruption to restore him in order to fight The End)
- Limited Resistance to Mind Manipulation, Soul Manipulation and Possession (4-D; Could resist the effects of the Ifrit's haxes, though he ultimately succumbs to them)
Knuckles starts with a Board-type Extreme Gear (Red Rock). For a more in-depth look at the mechanics behind Extreme Gear, as well as each specific board and the nature of the subclasses and powers provided, consult this page.
- Flight
- Enhanced Acrobatics
- Air Manipulation (By performing tricks in mid-air, Knuckles is able to generate Air for his Extreme Gear to use for several purposes)
- Statistics Amplification (By using Air to perform air boosts for quick bursts in speed)
- Transformation (With Gear Change, Knuckles can alter his Extreme Gear to different Gear types in order to unlock new movement abilities)
- Gravity Manipulation (With a Gravity Band, which he wears on his ankle. Knuckles can generate bursts of gravity for various purposes; to turn sharp corners, repel obstacles in his way, or massively distort the gravity of the surrounding environment)
- And several more as listed in the Extreme Gear page's universal abilities.
Innate
- Small Size (Type 0; For the capsules themselves, which are shorter than Classic Sonic)
- Flight (Floating Item Balloons levitate above the ground high enough where only users with enough jumping power and flight can reach)
- Power Bestowal (When hit, they grant the user with a self-contained power ups)
- Weapon Creation (Gives the user a skateboard to bounce on Badniks)
Elemental Shields
- Elemental Variety, Forcefield Creation & Damage Reduction (Via Shields. All Shields are omni-directional, defensive tools meant to negate an instance of damage against its wielder)
- Underwater Breathing (Type 3; the Aqua Shield allows the user to breathe underwater without worrying about air[2])
- Additional Jumps, Electricity Manipulation & Limited Magnetism Manipulation. Resistance to Electrical Attacks & Energy Attacks (With the Thunder Shield, which provides its user with an additional mid-air jump, the ability to attract nearby Rings, and protection from energy and electrical attacks[3])
- Fire Manipulation & Resistance (The Fire Shield is a barrier composed of flames which can affect the environment, like burning bridges made of wood, and protects the user from fire attacks[2])
Power Bestowal
- Paralysis Inducement (Via Stun)
- Damage Reduction (Temporary via Invincibility. Invincibility is stated multiple times in the franchise to be a power that grants the user to receive no damage for a limited time)
- Resistance to Status Effect Inducement (The Invincibility Monitor negates Amy's Heart Attack[6])
- Statistics Amplification (Temporary via Power Sneakers. High Speed power up greatly increase the user's speed. Invincibility greatly enhances the user's durability)
Extreme Gear
- Small Size (Type 0; For the capsules themselves, which are shorter than Classic Sonic)
- Power Bestowal (When hit, they grant the user with a self-contained power ups)
- Weapon Creation (Can create a regular basketball, bowling ball, and Tee Shot, enabling the user to use a golf club to shoot out golf balls, to damage other racers)
- Homing Attack (Via Target Torpedo) & Explosion Manipulation (Users can summon a bomb to explode other Riders on the race track or a torpedo tor track them down)
- Weapon Creation (Can create a regular basketball, bowling ball, and Tee Shot, enabling the user to use a golf club to shoot out golf balls, to damage other racers)
Defensive
- Technology Manipulation & Power Nullification (Self-Afflicted. When breaking open a Parts Lock Item Box, the playable character's tech is temporarily shut down except for the tech's mobility)
Power Bestowal
- Statistics Amplification (Temporary via Attack & High Speed. With Attack, user gain further strength to plow through obstacles and they can run on foot to match the speed of Extreme Gear. High Speed grants increase acceleration of Extreme Gears to high speed)
- Status Effect Inducement (Via Colorball. Users can obscure other's visions)
With Rings
- Damage Transferal (Up to Low 1-C AP with Rings. Rings completely shield the user from harm so long as they have at least 1 in their possession. Upon taking an instance of damage, a varying amount will scatter from the one who collected them with higher durability causing less to drop. Rings can shield Base characters from damage, including from the likes of Void and an amped Supreme so long as they have enough in their possession)
- Healing & Stamina Recovery (Ring energy revitalizes the wielder and restores energy, as noted with Silver wanting to use some to replenish his energy. Rings are referred to by The End as being vitality)
All previous abilities enhanced unfathomably plus:
- Self-Sustenance (Type 3; The Chaos Emeralds grant infinite energy)
- Acausality (Type 4 - Causality, Fate, Law & Time; Sage noted Sonic was attempting to transcend causality by refusing to succumb to the cyber corruption which plagued him.[11] Despite its attunement being the ruling of everything in the universe that exists that has gone unchallenged since time immemorial, The End referred to its own defeat as something that transcends law and time. Super Forms can move and function within the Egg Reverie Zone, a place where space and time are continuously shifting, even to points that shouldn't exist, whilst base forms can only float aimlessly)
- Flight (True Flight; The most common ability displayed by Super States being able to fly freely through space & other dimensions to fight beings such as Finalhazard, Egg Salamander, Time Eater, Solaris, Ultimate Gemerl and The End)
- Invulnerability (Super Forms are stated on multiple occasions to be invulnerable and are shown to be unaffected by attacks from many opponents including the Time Eater, Egg Wizard, Perfect Chaos, Great Eggman Robo and Ultimate Gemerl)
- Invulnerability Negation (Super Forms can harm other Super Forms with this ability. The vast majority of characters who can bypass the Super States invulnerability use the power of the Chaos Emeralds in some way)
- Positive Emotion Empowerment (Super Forms are strengthened by the positive emotions of those who achieve the transformation, as those emotions are stated to power the Chaos Emeralds. Often recited as converting thoughts into power and performed a miracle "in response to the thoughts of Sonic and all the people facing a crisis". Reacted to Silver's determination to save lives and be a hero, allowing him to harness its power and gain strength)
- Holy Manipulation (The Chaos Emeralds are described as wondrous and miracle gems that perform miracles once they are all gathered together. The energy which the Emeralds provide is stated to possess a holy nature with the gems possessing divine power which was created by the Gods themselves)
- Chaos Energy Manipulation
- Statistics Amplification (Chaos Energy can be used to increase their user's power to great extents, such as when Sonic harmed Metal Overlord with his supercharged attacks despite Metal Overlord being immune to any damage from his regular attacks)
- Aura (Overwhelming & Explosive; Super States are enveloped in a golden aura which blows away anything which comes into contact with it)
- Enhanced Dream Manipulation & Conceptual Manipulation (Type 1 - 4-D; Dreams are a fundamental aspect of the multiverse with the Chaos Emeralds being referred to as the super-substance of dreams. The Chaos Emeralds allowed Mephiles and Iblis to fuse back into Solaris, who immediately became a threat that would swallow all timelines and destroy the very meaning of time that additionally includes Maginaryworld and all the dreams contained within Fourth Dimensional Space, a space which in itself is Illumina's dream)
- Empathic Manipulation & Nonduality (Type 2 - Dreams & Nightmares) & Enhanced Abstract Existence (Type 1 for their energy; Due to the Chaos Emerald's energy being the super-substances and giving vitality to all living things, their energy is both part of and more abstract than abstract beings such as The End, Void, which is additionally stated to be part of the emotions necessary for dreams to exist, and even Illumina and the Precioustone)
- Mind Manipulation, Empathic Manipulation & Physics Manipulation (Dreams can encompass parts of the mind whereas other dreams may have altered physics. Other dreams can be born from negative emotions/ideas including lust, domination & monopolization)
- Plot Manipulation & Text Manipulation (Dreams would also encompass Erazor djinn's desire to remake the Arabian Nights, a reality which is made of texts/manuscripts and narratives which are fundamental to its existence, with the words written being the story of the world itself, with all the characters following a set plot as their law and destiny)
- Law Manipulation, Causality Manipulation, Soul Manipulation, Data Manipulation & Information Manipulation (Type 2; The Chaos Emeralds act as the very basis of the Ancients' technology, with the gems powering all their systems including Cyber Space. Cyberspace is a referred to as a separate digital world by The End as well as a digital dimension by Dr. Eggman which can obtain external information/data from the universe and materialize it within itself. Tails surmised that Cyber Space stores information down to the very essence of the Ancients' beings including their hopes, dreams & memories and even their souls. When a being enters Cyber Space, their memories physically alter and change the realm depending upon their memories. The barrier surrounding the Starfall Islands was stated to defy the laws of the world, manifesting logical disparities down to the bottom of causality. When it used the Chaos Emeralds to fuse, Solaris was stated to be capable of destroying all of reality in all time periods. That would include Cyber Space by extension[12])
- Enhanced Non-Physical Interaction (Abstract Existence (Type 1; Concept Type 1, Nonduality Type 2, Dreams & Nightmares, Feelings), Information Type 2, Data, Laws, Minds, Souls, Memories, Void, Plot, Text, Space-Time, Nonexistence Nature Type 2; All Aspects, Elemental Incorporeality (Energy, Water, Fire, Smoke, Light and Darkness); As the source of vitality to all living things, Chaos Energy would be able to interact with all living beings such as Mephiles (An immaterial being made of Darkness), Iblis (An immaterial being made of energy and fire), Solaris (the fusion of the last two, who is also made from several different dimensions and light), Void/Lumina/Illumina (Abstract beings made of Dream and the emotions needed for them to exist), Chaos (a being made of liquid) and Time Eater (A being made of smoke); As the super-substance of dreams, it naturally interacts with them and all aspects that are shaped by it, which includes the Storybook Worlds (Universes fundamentally made of Plot and Text) and the Cyberspaces (Realities fundamentally made of information, with the ancient cyberspace housing the Ancients' Souls, Memories, Hopes and the essences of who they were)
- Passive Afterimage Creation (Super States create a constant afterimage from sheer movement alone)
- Immortality Negation (Type 3) and Regeneration Negation (Up to Low-Godly; The full power of the Chaos Emeralds allows a Super State to bypass Solaris' regeneration, decapitating the light god, even after Solaris reformed itself, the damage is still maintained)
All previous resistances unfathomably enhanced plus:
- Greater Space-Time Manipulation (3 Layers), Subjective Reality, Dream Manipulation (3 Layers), Law Manipulation (3 Layers), Causality Manipulation (3 Layers), Memory Manipulation, & Perception Manipulation (4-D; Super Sonic was completely unaffected by Lightman Eggman's continuous spamming of Otherworlds using the modified Phantom Ruby despite the Egg Field, which used the same power source, being capable of affecting Sonic, Tails & Knuckles despite them holding Chaos Emeralds)
- Enhanced Existence Erasure (4-D - 2 Layers; Despite barely dodging Perfect Chaos' attack, it was stated that Sonic would've "vanished" had he not been in a Super State in spite of the fact that he had previously been unaffected by the Time Eater's erasure)
- Enhanced Death Manipulation (4-D - 1 Layer; Super Forms can withstand the Eyes of Solaris, which instantly kill whoever touches them)
- Enhanced Transmutation (3 Layers), Disease Manipulation (2 Layers), Biological Manipulation (3 Layers), Corruption (Type 1 - 4-D - 3 Layers) & Mind Manipulation (4-D - 5 Layers; The Chaos Emeralds prevented Zavok's infection and cured Sonic of the Metal Virus the moment he transformed into Super Sonic.[13] The Metal Virus in question transforms organic tissue into a metallic substance through physical contact to create a mindless Zombot[14])
- Dream Manipulation, Mind Manipulation, Empathic Manipulation, Physics Manipulation, Plot Manipulation, Text Manipulation, Conceptual Manipulation (Type 1), Causality Manipulation, Law Manipulation, Soul Manipulation, Data Manipulation, Information Manipulation (Type 2) & Nonexistence Erasure (Nature Type 2 - All Aspects. Dreams, Plot, Space-Time & History; Super States can take attacks from Solaris, which should have these effects with Solaris' desiring the destruction of all reality stemming from Mephiles' craving for destruction, desire to wipe out all of history & Solaris' aim to consume all existing timelines with the destruction reaching places sch Maginaryworld, White Space, the Storybook Worlds & Cyber Space)
- Cyber Corruption (Afflictions - 3 Layers; When Sonic transformed into his Super State, his Cyber Corruption, which was able to affect him despite resisting similar abilities previously, was halted, though it did not cure him outright)
All previous Super State abilities unfathomably enhanced plus:
All abilities of Super knuckles on a greatly enhanced scale:
- Enhanced Afterimage Creation (Creates multiple constant afterimages)
- Underwater Breathing (Type 2; Hyper Knuckles can survive underwater indefinitely without needing to use air bubbles or Aqua Shield)
- Shockwave Generation (With the Gliding Shockwave Attack, Hyper Knuckles causes devastating tremors that damage all enemies in his vicinity)
- Transformation and Statistics Amplification
- Surface Scaling (With Pink Spikes and Gray Quake)
- Fire Manipulation and Explosion Manipulation (With Red Burst and Black Bomb)
- Vibration Manipulation (With Blue Cube and Gray Quake)
- Energy Projection (With Cyan Laser and Crimson Eagle)
- Electricity Manipulation (With Ivory Lightning)
- Invisibility (With Jade Ghost)
- Deconstruction (With Indigo Asteroid)
- Transmutation, Black Hole Creation, Gravity Manipulation, Size Manipulation and Absorption (With Indigo Asteroid, Violet Void, and Purple Frenzy)
- Intangibility (With Jade Ghost and Violet Void)
- Flight and Levitation (With Crimson Eagle, Green Hover, Indigo Asteroid, Jade Ghost, Magenta Rhythm, Orange Rocket, and Violet Void)
- Speed Reduction and Void Manipulation (With Violet Void)
- Barrier Creation (Can create barriers for a limited amount of time that others can't bypass)
- Light Manipulation (Through a will of their own Forcejewels will emit a blinding light against the enemies of the wielder to prevent pickpocketing)
- BFR & Teleportation (Can teleport others to himself, teleport himself to others, swap places with an opponent, or teleport himself or others to a random location)
- Body Puppetry (Can force an opponent to move or use their items)
- Resistance to Paralysis Inducement (Holding one Forcejewel allows the wielder to recover from Medusa's paralyzing light twice as quickly while holding two or more blocks the effect completely)
- Hammerspace Manipulation (Can destroy or steal items stored within other character's hammersspaces)
With Blockite: Resistance to
- BFR, Barrier Creation, Teleportation, Hammerspace Manipulation and Body Puppetry (Blockite negates the effects of all other Forcejewels)
- Homing Attack (with Mines)
- Fire Manipulation (with Fire)
- Ice Manipulation (with Ice)
- Electricity Manipulation and Paralysis Inducement (with Lightning)
- Perception Manipulation (with Illusion)
- Limited Magnetism Manipulation (with Magnet)
- Gravity Manipulation and Black Hole Generation (With Gravity Band)
Attack Potency: Dwarf Star level (Fought with Sonic the Hedgehog, Tails and Mecha Sonic Mk.II[Note AP 1]) | Multi-Solar System level (Stated to possess unbeatable power, fought and defeated Chaos 2[15]. Fought Team Dark & Team Rose alongside Team Sonic[Note AP 2]), Multi-Solar System level+ with 3 Power Cores (Power Cores are concentrated energy that each double the user's attributes upon harnessing it [an 8x increase at Max Level][16][Note AP 3]) | Multi-Solar System level to Galaxy level (Fought alongside and against Emerl during the events of Sonic Battle, even fighting the Gizoid after it ha acquired all 7 Chaos Emeralds. Can swap hands with Gemerl whilst he is amplified through attachment with Eggman's machines[17][Note AP 4]), higher with the Maximum Heat Attack (Like the Light Speed Attack, the Maximum Heat Attack far exceeds the damage that Knuckles is able to output) | Low Multiverse level (Remains a rival to Sonic, could harm Iblis creatures. Fought the Ifrit and Rouge simultaneously[18][Note AP 5]), higher with the Maximum Heat Attack and Boost | At least Low Multiverse level (Fought and defeated Rough and Tumble alongside Sonic. Can easily dispatch Super Badniks, pummeled Zombot Shadow until he succumbed to the Metal Virus. Blocked an attack from Sage[19], Assisted in the battle against the Badnik Train[20][Note AP 6]) | Varies. At least Low Multiverse level (Powered by the Chaos Emeralds, destroyed the Phantom King, defeated Metal Overlord alongside Super Sonic and Tails[Note AP 7]) to Multiverse level+ at his peak (Should be able to use the full power of the Chaos Emeralds, which enabled Super Sonic to be able to defeat the likes of the Egg Wizard, Solaris and the Time Eater[21][22][23]) | Multiverse level+ (Far stronger than Super Forms due to being powered by the 7 Super Emeralds)
Speed: FTL (Stated to match Sonic's speed[Note Speed 1]) to FTL+ (Fought Sonic during the events of Sonic Triple Trouble & Sonic the Fighters), higher reactions (Can react to the V. Maximum Overdrive Attack, which increases speed by 4 times) & with the Spin Dash (The Spin Dash is a technique that allowed Sonic, Tails, and Knuckles to blitz a group of Eggforcers that were initially blitzing them[Note Speed 2]) | Massively FTL+ (Can keep up with Adventure Sonic & Chaos 6[Note Speed 3]. Comparable to Adventure Sonic, can keep up with Team Dark and Team Rose during the events Sonic Heroes[Note Speed 4]), higher Reactions/Combat Speed and with the Spin Dash[Note Speed 5], even higher with 3 Power Cores (Each Power Core amplifies speed twofold)[Note Speed 6] | Massively FTL+ (Continuously fought with Emerl as he awakened his ancient combat data, training with him even after absorbing all 7 Chaos Emeralds[Note Speed 7]. Repeatedly fought Gemerl alongside Sonic, kept up with the Eggmobile[24] which could fly to the Nonaggression Zone)[Note Speed 8], with higher Combat and Reaction speeds (Can keep up with Sonic's moves but lacks his speed) and with the Spin Dash[Note Speed 9] | Massively FTL+ (Reacted to Solaris light engulfing the universe)[Note Speed 10] to Infinite (Fought against Phantom Ruby's clones of Shadow and Metal Sonic in their standoff against Infinite and the Eggman Empire)[Note Speed 11], higher reactions and with the Spin Dash[Note Speed 12] and Boost[Note Speed 13] | Infinite (Matched Sonic and Shadow's pace as they fled from Metal Overlord[Note Speed 14]. Blocked an attack from Sage which was intended to eliminate Sonic)[25][Note Speed 15], higher with the Spin Dash[Note Speed 16] and Boost[Note Speed 17] | Varies, Infinite (Far faster than before, powered by the Chaos Emeralds)[Note Speed 18] to Immeasurable at his peak (Should be comparable to Super Sonic, Shadow and Silver who flew throughout time to fight Solaris, whose attacks possess temporal range[23] as well as Classic Super Sonic who with Modern Super Sonic, flew through the end of time to fight the Time Eater and could maintain movement within the Egg Reverie Zone, a dimension where time continuously shifts back and forth whilst a base form can only float around aimlessly)[26] | Immeasurable (Far faster than before due to being powered by the Super Emeralds)
Lifting Strength: At least Class M (Stronger than Sonic[Note Lifting Strength 1]) | Class M (Physically stronger than Sonic and Shadow, assisted in stopping the Riot Train, a huge locomotive[Note Lifting Strength 2]), Glass G with 3 Power Cores (Each Power Core increases Knuckle's strength twofold[Note Lifting Strength 3]) | At least Class G (Stronger than before)[Note Lifting Strength 4] | Multi-Stellar (Has a reputation for being one of the strongest Sonic characters[Note Lifting Strength 5]) | Multi-Stellar | Immeasurable (Empowered by the Chaos Emeralds, which are superior to the World Rings) | Immeasurable (Far stronger than before due to being powered by the Super Emeralds)
Striking Strength: Dwarf Star level (Stronger than Classic Sonic as he can smash barriers that Sonic can't scratch) | Multi-Solar System level (Knuckles is capable of punching harder than most characters), Multi-Solar System level+ with 3 Power Cores | Multi-Solar System level+ to Galaxy level (Knuckle's physical strikes surpasses most characters. Can harm the likes of Gemerl with his strikes) | At least Low Multiverse level (Took down a Phantom Ruby clone of Zavok in 2 hits whilst Sonic required multiple hits to do so. Could match Zombot Shadow)[27] | At least Low Multiverse level | Varies. At least Low Multiverse level to Multiverse level+ at his peak | Multiverse level+
Durability: Dwarf Star level (Was only dazed after taking a beating from Sonic and Tails). Up to Multiverse level+ Damage Transferral with Rings (Enough Rings can shield the holder from damage coming from those as strong as Supreme) | Multi-Solar System level (Withstood hits from Chaos as he acquired more Chaos Emeralds, Team Dark and Team Rose), Multi-Solar System level+ with 3 Power Cores | Multi-Solar System level+ to Galaxy level (Tanked attacks from Emerl has it gained more Chaos Emeralds, being able to scrap with the Gizoid once it obtained all 7 Emeralds. Withstood assaults from Gemerl and his various Eggman-related machine variants). Up to Multiverse level+ Damage Transferral with Rings | At least Low Multiverse level, higher with Boost. Up to Multiverse level+ Damage Transferral with Rings | At least Low Multiverse level. Up to Multiverse level+ Damage Transferral with Rings | Varies, Low Multiverse level, up to Low Complex Multiverse level (Invulnerability makes it difficult to conventionally harm him) | Low Complex Multiverse level (Invulnerability makes it difficult to conventionally harm him)
Stamina: Superhuman | Superhuman (Journeyed with Team Sonic for 3 days in Sonic Heroes with little to no rest | Superhuman | Superhuman | Superhuman | Infinite (Powered by the Chaos Emeralds) | Infinite
Range: Standard Melee Range, Hundreds of Meters with his attacks and abilities, Tens of Kilometers through his senses tied to the Master Emerald | Standard Melee Range. Up to Low Multiversal with his attacks and abilities, potentially beyond baseline Multiverse level+ | Standard Melee Range. Several Meters with the Gliding Shockwave Attack, beyond baseline Multiverse level+ with his attacks and abilities
Standard Equipment: None | The Shovel Claws and the Fighting Gloves | None | Chaos Emeralds | Super Emeralds
Optional Equipment: Master Emerald
Above Average (Possesses extensive knowledge of ancient civilizations, shown to be able to translate an ancient language in the Gigan Rocks).
Extraordinary Genius (He's a skilled combatant and is consistently referred to as a master martial artist who has fight Sonic to a draw. Could beat Mirror Fighter and Metal Sonic in under 1 minute each and the E-Mech in Hyper Mode within 17 seconds, with Metal Sonic possessing the combined skill and abilities of the entire cast of Sonic the Fighters. Constantly fought and trained Emerl as he gained more Chaos Emeralds and awoken more of his ancient combat data, even being able to train with him after he acquired all 7 Chaos Emeralds. In the wake of Sonic's defeat at the hands of Infinite, it was Knuckles who led the Resistance as it's commander against Eggman in an effort to repel his attempts at global domination. Sonic regards him as one of the two best-trained fighters[28] among himself and his friends)
Weaknesses: Is gullible, with Eggman often taking advantage of this. His attacks are considered easy to read by Sonic
Notable Attacks/Techniques:
- Spin Dash: Knuckles can curl in a ball and rev up quickly to plow down enemies or go through tight spaces, even being able to perform a similar technique while on the wall. While often performed when stationary, Knuckles can perform the ability quickly and while in the midst of combat.[29]
- Homing Attack: Knuckles can do an aerial version of his Spin Dash and home in on a target; he can then either repeatedly strike a single target or chain across several different targets.
- Punch Attack: Knuckles' triple punch combo.
- Drill Claw: The Drill Claw allows Knuckles to drill through the ground.
- Maximum Heat Knuckles Attack: Knuckles strikes his enemies with a high-speed homing attack after charging his power. The attack is reminiscent of that of the Light Speed Attack that was created by Sonic.
- Thunder Arrow: Knuckles summons lightning bolts to strike his target.
- Knuckles Slam: When executing the move, Knuckles jumps into the air and says "Knuckle Slam" while charging up energy. He then punches the ground with his fists, creating a large column of red energy. After this, a red field made of bursts of fire and minor exploding shockwaves surrounds Knuckles.
A moveset by those who appear in Sonic Battle.[30]
- Move
- Dashing Skill: A technique used for quick movement in any direction, the Knuckles Dash is performed by the echidna forcing his body in a certain direction and leaning forward.
- Jumping Skill: Thanks to his experience as a treasure hunter, Knuckles Jump allows him to maneuver quickly while performing a jump.
- Air Action: His Grinder Attack allows Knuckles to damage opponents using his glide.
- Bold
- Guard Skill: Using Knuckles Guard, Knuckles blocks attacks using earth elementals.
- Heal Skill: With Knuckles Heal, the echidna uses earth elementals to heal damage he sustained.
- Attack
- Heavy Attack: A skill specialized in knocking the opponent a way, the Megaton Hook is a hook punch that causes Knuckles to swiftly spin 360° while delivering it.
- Upper Attack: A skill specialized in knocking the opponent upwards, Knuckles swings both of his fists upwards to perform Enrage and launch the enemy into the air to leave them vulnerable to follow-up attacks.
- Dash Attack: Knuckles performs a double straight punch referred to as the Double Punch, an attack he can perform while using his Dashing Skill.
- Air Attack: While in the air, Knuckles performs the Knuckles Air Hook to launch a downward-swinging hook.
- Pursuit Attack: Often preceded by Knuckles launching himself in a diagonal jump towards his opponent in the air (though it can be performed on a grounded target), Knuckles then performs the Meteor Punch by swinging downwards at his opponent with both fists to slam them downwards.
- Ground Shot: Serving as a longer-range means of attack, the Rock Free Fall allows Knuckles to unearth a massive rock before launching it at his opponent.
- Air Shot: A longer-ranged attack while in the air, Knuckles performs Meteor Crush by using the supernatural power of the earth to make rocks fall from the sky.
- Ground Power: A technique meant to deal exceptional damage while close to an enemy, Deep Impact has Knuckles performing such a vigorous and powerful straight punch that it causes an explosion.
- Air Power: Meant to deal exceptional damage while close to an enemy in the air, Knuckles performs Major Eruption by burrowing himself into the ground with a Spin Attack before eventually launching an uppercut from underneath.
- Ground Trap: Knuckles' trap, the Mole Bomb, allows him to plant a bomb that burrow itself into the ground and becomes undetectable.
- Air Trap: The Air Mole Bomb lets Knuckles deploy three Mole Bombs underneath him to either attack the enemy directly below him below or to plant the bombs into the ground as usual.
- Others
- Strength Support: Strength Support 3 is a passive ability that is said to reinforce internal defenses, reducing the amount of damage Knuckles receives.
- Attack Support: Attack Support 8 is a passive ability that is said to increase attacking power, increasing the amount of damage Knuckles outputs.
- Support of Others: Meant to strengthen a character's miscellaneous traits or abilities, Knuckles' Trounce Support gives the echidna the passive benefit of increasing the rate which his Ichikoro Gauge is filled.
Tag Actions (タッグアクション, Taggu Akushon) are unique moves that Amy receives when teamed up with a partner, mostly differing depending upon whether it's done on solid ground or while in the air. When performing a Tag Action, her partner will perform a Spin Jump into her arms before it's performed.[17]
- With Sonic
- Sonic Accelerator: When performed either on the ground or in the air, Knuckles is immediately accelerated into the direction he is facing at speeds fast enough for him to enter Boost Mode.
- With Tails
- Leap Jump: When performed on the ground, Tails will propel Knuckles high into the air to quickly gain vertical distance.
- Propellor Catch: When performed in the air, Tails will carry Knuckles and allow them to traverse through the air.
- With Cream
- Chao Attack: When paired with Cream, Cheese will adopt an appearance similar to Knuckles and attack the opponent upon his command like he would with Cream. Doing so in the air sends Knuckles upwards.
- With Amy
- Hammer Spring: When performed either on the ground or in the air, Amy will use her Piko Piko Hammer to strike Knuckles and give him a large upwards leap.
- Piko Piko Hammer: When paired with Amy, Knuckles gains access to his own variant of the Piko Piko Hammer that creates fire when he swings it.
Wisps are a sentient race of aliens, a large portion of them deciding to reside upon Sonic's planet after being saved by him due to taking a liking to Earth. Also referred to as Color Powers when their energy is being harnessed, they provide Knuckles with an array of powers and abilities to utilize.
- Cyan Laser: Using the power of a Cyan Wisp, Knuckles transforms into a cyan laser beam. As the Cyan Laser, Knuckles gains the same properties as that of a real laser, allowing him to move as a living beam of light. When hitting any surfaces as the Cyan Laser, Knuckles can also bounce off them as if they were a reflective surface.
- Indigo Asteroid: Using the power of an Indigo Wisp, Knuckles turns into an orb-shaped body with striped indigo skin and a matching planetary ring encircling his middle. As the Indigo Asteroid, Knuckles essentially becomes a miniature planet with a strong gravitational field. Knuckles is as such capable of creating a powerful gravitational pull around himself, strong enough to tear all kinds of objects to pieces and pull them into the Asteroid Ring. Additionally, the gathered matter can be used to empower the gravitational pull. The Indigo Asteroid also grants Knuckles the ability to levitate through midair.
- Yellow Drill: Using the power of a Yellow Wisp, Knuckles turns into a yellow spiral drill. As the Yellow Drill, Knuckles can burrow and tunnel underground at remarkably high speeds and can be applied underwater, allowing Knuckles to move through the water like a living torpedo.
- Jade Ghost: As the Jade Ghost, Knuckles can turn himself invisible and enables him to move around without being visibly detected by opponents. The Jade Ghost also makes Knuckles intangible, thus allowing him to pass through obstacles and avoid unwanted attacks. Additionally, the Jade Ghost allows Knuckles to hover slightly above ground when using its power.
- Gliding Shock Wave Attack: Hyper Knuckles hits a surface while gliding, causing an earthquake that destroys everything within range.
Statistics Notes[]
Attack Potency | |
Speed | |
|
Lifting Strength | |
Others[]
Notable Victories:
Notable Losses:
Inconclusive Matches:
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Sonic Superstars
- ↑ 2.0 2.1 2.2 2.3 Sonic the Hedgehog 3: United States instruction booklet, pg. 12
- ↑ 3.0 3.1 3.2 Sonic the Hedgehog 3 (Sega Genesis) United States instruction booklet, pg. 13.
- ↑ 4.0 4.1 Knuckles' Chaotix
- ↑ Sonic the Hedgehog Chaos
- ↑ 6.0 6.1 Sonic Drift 2
- ↑ Sonic Battle
- ↑ Sonic Advance 2
- ↑ Sonic the Hedgehog: Bad Guys #2
- ↑ 10.0 10.1 10.2 10.3 10.4 Sonic Frontiers: Another Story
- ↑ Sonic Frontiers (JP): Rhea Island
- ↑ Sonic Frontiers
- ↑ Sonic the Hedgehog #29
- ↑ Sonic the Hedgehog issue #13
- ↑ Sonic Adventure
- ↑ Sonic the Hedgehog: Bad Guys #2
- ↑ 17.0 17.1 Sonic Advance 3
- ↑ Sonic Rivals 2
- ↑ Sonic Frontiers
- ↑ The Murder of Sonic the Hedgehog
- ↑ Sonic Rush Adventure
- ↑ Sonic Generations
- ↑ 23.0 23.1 Sonic the Hedgehog (2006)
- ↑ Sonic Runners
- ↑ Sonic Frontiers: Ares Island
- ↑ Sonic Mania
- ↑ Sonic Forces
- ↑ Sonic the Hedgehog #26
- ↑ Sonic Frontiers Prologue: Divergence
- ↑ Sonic Battle