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Character Stats and Profiles Wiki
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Kris is the main protagonist and playable character of Deltarune. They possess a human SOUL, a powerful culmination of their being that will be used to seal the dark fountains found in the Dark World. They serve as the leader of the Delta Heroes, usually giving orders to Susie and Ralsei.

Tier: 9-B, higher with their knife, 7-B to likely 4-A to High 3-A with Creation | 8-C, likely 7-B to possibly 4-A to High 3-A | 8-C, likely 7-B to possibly 4-A to High 3-A

Name: Kris Dreemurr

Origin: Deltarune

Gender: Unknown. Left ambiguous (Kris is referred to as they/them)

Age: At least 16 - 18 years old (Is a high school student going into college soon)

Classification: Human, Lightener

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Superhuman Physical Characteristics, Knife Wielder (Proficient in the use of their knife), Creation, Reality Warping and Darkness Manipulation (As a Lightner, Kris is able to open Dark Fountains in the Light World by coursing their will into a sharp object and stabbing the ground, turning the affected area into a Dark World, an alternate dimension), Limited Portal Creation (They make a portal to the Dark World as a side effect of creating a Dark Fountain), Non-Physical Interaction and SOUL Manipulation (Able to physically interact with and rip out their SOUL), Supernatural Willpower (Even without their SOUL, which holds their will, they are still determined enough to open a Dark Fountain. Can take the pain of ripping out their SOUL, when they are normally unaffected by enemy attacks), Possibly Multiple Selves (Type 1 or Type 2; It's implied that Kris, as a person, is independent from the SOUL, or to be a different entity altogether), Resistance to: SOUL Manipulation (Can persist without their SOUL for an extended period of time)

All previous abilities, plus: Improved Superhuman Physical Characteristics, Dimensional Storage (With Inventory. Able to carry 48 items in their inventory), Weapon Creation and Weapon Mastery (Can manifest a sword and transform it into a shield, and wield them with prowess), Information Analysis (With Check. Allows Kris to check the stats of their enemy), Statistics Amplification (With Courage. Kris is able to enhance their own defense and that of their group), Statistics Reduction (With various ACTs. Can lower the attack damage and durability of their target), Healing (With food items and Pirouette), Empathic Manipulation (With Pirouette. Made Jevil feel at ease during their fight), Summoning (With Pirouette. Can summon a useless bird), Power Bestowal (Can power up Susie and Ralsei's magic into new forms of themselves, Red Buster and Dual Heal respectively), Able to hit targets with melee strikes even if they're far away, Can gather TP (Tension Points) to fuel their abilities, Limited Sleep Manipulation (With Pirouette and Hypnosis. Can make Jevil feel tired through ACTs), Sealing (Can seal the Dark Fountains and the worlds they sustained), Social Influencing (Through their ACTs, even the most violent enemies can be "defeated" by ACTs of kindness), Breath Attack (With Blow On. Can blow away a Rabbick), Possibly Fear Manipulation (With the Spookysword. It makes Kris scarier, to the point that Ralsei cannot even hold it), Greater SOUL Manipulation (Scales to other Lightners, who can damage the SOUL), Resistance to: Sleep Manipulation (Ralsei's lullaby can't affect Kris in the slightest)

All previous abilities to a greater extent, plus: Minor Fear Inducement (With Glare. They can psyche out Berdly by glaring heavily at him), Accelerated Development (Leveling; Physical Stats. Their stats grow stronger after every enemy they defeat with violence), Acrobatics (Can perform superhuman acrobatics), Energy Manipulation (With Yellow Mode. Can shoot bullets of energy and charge them for a Big Shot), Afterimage Creation (With X-Slash. Can create afterimages with their attacks), Resistance to: Cold (Can endure the cold of Noelle's IceShock, which froze solid objects all around Cyber City. Less susceptible to ice spells than Berdly, who can take IceShocks without freezing)

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Wall level (Capable of stabbing the ground with enough strength to make a crack. Can generate 3,200 Joules with a leap), higher via their knife, City level to likely Multi-Solar System level to High Universe level with Creation (Can create a dark fountain with any sharp object, creating a dark world in the process, which has been shown to contain cities and starry skies. Dark Fountains create Dark Worlds. Dark Fountains pierce endlessly into the sky, meaning they are endless, too. For the Fountains to rise endlessly into the sky, the sky would have to be endless, too, meaning that Dark Worlds are infinite in size) | Building Level, likely City level to possibly Multi-Solar System level to High Universe level (Can harm Ralsei, who survived getting smashed away by a full-speed explosion-causing bike crash. Can scale to those who can harm them. Can hurt Jevil, who beat Spamton in a fight) | Small Building Level+ (Stronger than before), likely City level to possibly Multi-Solar System level to High Universe level (Can fight Spamton NEO, who created an entire underground city in his boss fight, and proceeded to remove it entirely. All lightners were said to be capable of creating dark fountains, with Berdly himself about to make one at the end of chapter 2 before Ralsei stops him)

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Peak Human (Kris is capable of jumping multiple meters in a split of a second) with Superhuman combat speed (Able to swing their knife in an instant. They are considered to have great reaction speed) | Transonic to Supersonic (Can keep up with Lancer’s motorcycle & Susie, who blocked sound waves before they hit Lancer. Is able to keep up with Jevil) | Supersonic (Managed to dodge sound waves), FTL Reaction/Combat speed (Can dodge numerous lasers from Queen and the thrash machine, the former of which travel in straight lines, are referred to as lasers and don't explode on impact, and the latter of which are heavily implied to be light speed, as the laser head allows the Thrash Machine to enter "laser mode," in which it emits a "light quick aura" during the fight with Giga Queen, Kris is also capable of piloting the thrash machine in laser mode along with Susie and Ralsei and dodging Giga Queen's lasers, comparable to Berdly, who told Queen to “wait one nanosecond” and while it’s very possible this could have simply been hyperbole, the cast’s consistent laser dodging/light timing feats show that this level of reaction time would be very consistent, as nanosecond reaction time falls within the FTL range)

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Class 5 (Can exert 3.83 Tons of Force with their legs) | Class K (Able to tear iron shackles out of a prison wall. Comparable if not stronger than Ralsei, who can shut the Great Door) | At least Class K (Stronger than before. Can move Lancer's body after he turns into a stone statue)

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Wall Class, City Class to likely Multi-Solar System Class to High Universal with Creation | Building Class, likely City Class to possibly Multi-Solar System Class to High Universal | Building Class, likely City Class to possibly Multi-Solar System Class to High Universal

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Wall level (Took the recoil of cracking the wooden floor) | Building Level (Survived a fall from the school floor to the Darkner World. Able to survive Jevil's Final Chaos), higher with Shield (Can easily block attacks from Chaos King) and Courage (Can improve their defense) | Building Level (Tanked an explosion that pulverized the Thrash Machine, taking minuscule damage), likely City level to possibly Multi-Solar System level to High Universe level, higher with Shield and Courage

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Unknown | High (Fought Chaos King for a fair amount of time without growing tired, while he was breathing heavily by the end of it)

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Standard melee range, higher with Knife | At least Several meters with Equipment (Their melee attacks can cover large distances without physically touching the opponent)

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  • Ball of Junk: The Ball of Junk is an item possessed by Kris in Hometown. Kris does not have it at the start of the game, but it can be found in Kris's inventory after their return from the Dark World. The ball represents Kris's Dark World inventory. If thrown away, the whole Dark World inventory, aside from the equipped items, is discarded.
  • Knife: A knife Kris seems to have on them, seen at the end of chapter 1 and used at the end of chapter 2

Consumables

  • Bandage: Also acts as armor, recovers 1 HP.
  • Choco Diamond: Recovers 80 HP.
  • Clubs Sandwich: Recovers 30 HP.
  • Dark Candy: Recovers 40 HP.
  • Darkburger: Recovers 70 HP.
  • Hearts Donut: Recovers 20 HP in the overworld and 10 HP in battle.
  • Lancer Cookie: Recovers 5 HP in the overworld and 50 HP in battle.
  • Revive Mint: Heals a fallen ally to MAX HP. A minty green crystal.
  • RouxlsRoux: Recovers 50 HP in the overworld and 60 HP in battle.
  • Spin Cake: Spin Cake is a secret item that can be obtained by bringing the repaired Top Cake to Top Chef. It is only half as effective as the Top Cake, but it can be replenished infinitely by Top Chef should it be consumed or dropped. It restores 80HP to every party member.
  • Top Cake: The Top Cake is an item that can be obtained from the smith Malius when asked to fix the Broken Cake. The Top Cake restores 160HP to every party member, making it the best healing item available.
  • CD Bagel: Recovers 80 HP.
  • Revive Dust: heals all downed allies to 25% HP.
  • S.POISON: Removes 20 HP in the overworld and slowly drains 60 HP in battle.
  • Spaghetti Code: Recovers 30 HP.
  • Butler Juice: Recovers 100 HP.
  • Tension Bit: Increases Kris's TP by 32%.
  • Tension Gem: Increases Kris's TP by 50%.
  • Tension Max: Increases Kris's TP by 100%.
  • Kris/Susie/Ralsei/Noelle Tea: The tea is a consumable item that comes in a unique flavor for each party member, and has various healing amounts and party responses depending on which tea is given to whom, seen here.
  • Light Candy: Noelle gives the Light Candy to Susie, if Kris spoke to Noelle about Susie in the Chapter 1 epilogue. Recovers 120 HP.

Equippable Items Weapons

  • Wood Blade: The Wood Blade is Kris's default weapon in the Dark World. It gives +1 AT.
  • Spooky Sword: Spookysword is an item that can be bought from Seam's shop. It can only be equipped by Kris and it gives +2 AT and Spookiness.
  • Shield: Kris will turn his sword into a shield to defend against attacks to his SOUL having the attacks do less damage.
  • Bounce Blade: Bounce Blade is a weapon that can be found in a chest in Cyber City. It can only be equipped by Kris and it gives +2 AT and +1 DF.
  • Mecha Saber: Mecha Saber is a weapon that can be bought from Sweet Cap'n Cakes's shop in Cyber Field. It can only be equipped by Kris and it gives +4 AT and Annoying.

Armors

  • Amber Card: Amber Card is an armor item bought in the Dark World. It can be purchased from both Seam's and Rouxls Kaard's respective shops. It gives +1 DF.
  • Bandage: The Bandage is the default armor of Kris in Hometown.
  • Dice Brace: The Dice Brace is an armor item found in the Forest. It gives +2 DF.
  • Iron Shackle: The Iron Shackle is an armor item located in Card Castle. It gives +1 AT and +2 DF.
  • Jevilstail: Jevilstail gives +2 AT, DF and Magic.
  • White Ribbon: The White Ribbon is the first piece of armor the party can equip. It gives +2 DF and Cuteness. It is found in the Field, within the Maze of Death.
  • Chain Mail: The Chain Mail is an armor item that can be found in a chest on the first floor of the Mansion, in the room where the Hacker is first encountered. It give + 3 DF.
  • Pink Ribbon: The Pink Ribbon is an armor item that can be found in Cyber City, after the First Alleyway, in a secret room accessible in the bottom left of the shop/advertising area. It gives +1 DF and the effect "GrazeArea".
  • Royal Pin: The Royal Pin is an armor item that can be bought from Swatch in the Mansion. It gives +3 DF and +1 Magic.
  • Glow Wrist: The Glow Wrist is an armor item found in several Cyber Field chests. It gives +2 DF.
  • Dealmaker: The Dealmaker is an armor item obtained after defeating Spamton NEO through ACTing. It gives +5DF and +5 Magic along with the ability to increase the Dark Dollars gained from any encounter by 30%

Miscellaneous

  • Manual: The Manual is an item given to Kris by Ralsei after they complete the Training Dummy fight, or during the dialogue with Ralsei if Kris refuses the tutorial. While used to learn tips and tricks in battles it can also be used to make enemies fall asleep.
  • Bouquet: Nice flowers.
  • Glowshard: The Glowshard is an item found hidden inside a hole in ??????. If checked in the inventory, it states its use is unknown. The Glowshard can be used in battle to immediately allow for a Rudinn to be spared. It disappears in the process.

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Above Average (Kris has been noted to be an excellent puzzle solver, being able to easily solve puzzles that stumped the number 1 student in their class; Berdly, Kris themself has been noted to be the third best student in their class, despite constatntly sleeping through the start and recieving no help, could keep up with actual soldiers (Such as Rudinn Rangers), fighters (Like Bloxer and Werewerewires) and guards, which based on Jevil's dialogue, could potentially have up to 100 years of experience, in combat despite possessing no prior fighting experience)

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Seems shy and meek. Requires TP to cast Courage and use certain ACTs.

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  • Courage: Boosts the durability of Kris and their allies.
  • Pirouette: Kris spins around, performing a pirouette. This has a chance to induce many random effects, such as healing the party, increasing enemy attack power, making the enemy feel at ease, jumbling up party stamina, summoning a bird, and weakening an opponent's durability.
  • Check: Allows Kris to view an enemy's statistics.
  • Hypnosis: Kris gazes at an opponent, making them feel tired.
  • X-Slash: Only in Weird Route. Kris performs two slashes with their sword, forming two cuts that make up an X together. This ACT deals physical damage two times.

Key:[]

Light World | Dark World - Chapter 1 | Dark World - Chapter 2

Notes[]

Note 1: It's revealed as of Chapter 2 that the Dark World grants people new powers and abilities, thus they do not translate over to the real world.

Note 2: Despite Kris seemingly making a dark world, due to lack of context and information it has been left as potentially far higher until we get more information on what they exactly did.

Others[]

Notable Victories:

Notable Losses:

Inconclusive Matches:

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