Character Stats and Profiles Wiki
Advertisement
Kyo Kusanagi
The King of Fighters

Kyo Kusanagi.png

Your problem is your bad luck. You had the misfortune of running into me!
~ Kyo Kusanagi

Tell me something I don't know! I'm not here to debate history! We're fighting in the present. We're here to decide who's the strongest fighter in the world NOW! It's a rhetorical question, by the way! The answer is obvious!
~ Kyo Kusanagi

Do you know your own limits now? Next time you fight me, you'll need to surpass them!
~ Kyo Kusanagi

Kyo Kusanagi (NESTS Saga).png

Your problem is your bad luck. You had the misfortune of running into me!
~ Kyo Kusanagi

Tell me something I don't know! I'm not here to debate history! We're fighting in the present. We're here to decide who's the strongest fighter in the world NOW! It's a rhetorical question, by the way! The answer is obvious!
~ Kyo Kusanagi

Do you know your own limits now? Next time you fight me, you'll need to surpass them!
~ Kyo Kusanagi

Summary

Kyo Kusanagi is one of the main characters of the King of Fighters series and is the focal character of the Orochi Saga. Kyo is the descendant of the original Kusanagi Clan who was one of the three families that sealed away Orochi in the past. Kyo would be one of the main combatants in the various King of Fighters tournaments as a member of the Japan Team.

Kyo, after defeating his father, would be invited to The King of Fighters tournament alongside his friends Benimaru Nikaido and Goro Daimon who formed Team Japan.

The three would beat all other participants and would be invited onto the Black Noah ship by the mysterious "R", the tournament host. When the three arrived, Kyo would find his father beaten nearly to death and "R", real name Rugal Bernstein admits to being responsible and that he set up the tournament to kill strong fighters and turn them into statues. After a difficult fight, Team Japan would beat Rugal and he pulls out a bomb that blows up Black Noah with Team Japan barely escaping the explosion.

Soon Kyo and the rest of Team Japan would receive their second invitation to The King of Fighters tournament. Once again Team Japan would beat everyone else and come face to face with Rugal who survived the explosion and that he has beaten and mind-controlled Kyo's father. Once Team Japan beat Kyo's father, Rugal reveals a mysterious power that allowed him to survive the explosion that sank Black Noah and fights Tram Japan again, however, he lost again and the power destroyed Rugal's body.

Before the next King of Fighters tournament, Kyo would fight against Leopold Goenitz who effortlessly defeated him, causing Kyo to join the tournament with a new fighting style just to beat him. During the climax of the tournament, Kyo would meet Chizuru Kagura who would tell him about the Orochi and how the three Clans sealed him away and that the Hakkesshu, who Goenitz was the leader of, was trying to release the Orochi. Kyo and the other two members of Team Japan would fight and kill Goenitz.

Eventually, Kyo would accept the burden of the Kusanagi Clan and fight against the remaining members of Hakkesshu, Yashiro, Shermie and Chris during the next King of Fighters tournament. Kyo would form a team with the descendants of the other two families that sealed away Orochi, Chizuru Kagura and Iori Yagami, Kyo's long time rival, to form Team Sacred Treasures. Soon the three would beat the godly Orochi and seal him away but not before Kyo and Iori had one final match which knocked them both out, allowing Kyo to be captured by the NESTS criminal organisation.

While as a captive for NESTS, Kyo had his DNA taken and used to make clones of him that would be used to take over the world and to have his DNA given to other experiments to give them a copy of the Sacred Kusanagi Flames. Eventually, Kyo would escape when K' defeated Krizalid and Kyo would vow to destroy the organisation.

Kyo would rejoin his teammates from Team Japan including his fan Shingo Yabuki and the three would start their takedown of the NESTS organisation when NESTS hosted the King of Fighters tournaments.

Soon enough, the organisation would be stopped by K' and his allies put a stop to the criminal organisation for good without Kyo needing to intervene.

After the fall of NESTS, Kyo would continue fighting in The King of Fighters tournaments until Chizuru was controlled by Those From the Past and fought against Kyo and Iori before she had the Yata Mirror stolen from her by Ash Crimson who swore that he would steal Iori's Yasakani Jewel and Kyo's Kusanagi Flames before running away.

In the next King of Fighters tournament, Kyo and Iori would team up to find Ash Crimson, however, due to the seal of Orochi weakening, Iori went berserk and transformed into his Orochi Iori form. Kyo tried to beat Iori to calm him down, however, Ash Crimson teleported behind Iori and stole the Yasakani Jewel before telling Kyo that he would take the Kusanagi Flames during the next King of Fighters tournament.

Just before the next King of Fighters tournament, Kyo would be attacked by two members of Those From the Past who Kyo fought off before giving him the invitation to the tournament which he would use to fight alongside Benimaru and Goro again. During the tournament, Ash Crimson would cause a time paradox that erased his ancestor and himself from existence, returning both Iori's Yasakani Jewel and Chizuru's Yata Mirror back to them with none of the three or anyone else being able to remember Ash or Those From the Past. In this new history, Team Japan won this edition of the King of Fighters tournament

After Those From the Past were finally finished, Kyo and the other two members of Team Japan would join the tournament once again.

Soon enough, Team Japan managed to defeat everyone else including the champion Antonov when suddenly the sky turn black and Verse, a mysterious entity created by Ash Crimson's time paradox, showed up and started to destroy all of time and space with Team Japan being the only ones who could stop him. Once Verse was defeated, all of the souls in its body were released including Orochi who was quickly sealed away by Kyo, Iori and Chizuru as soon as they found him trying to form a body.

Due to the discovery that the revival of former antagonists including Yashiro, Shermie and Chris meant that Kyo, Iori and Chizuru would form Team Sacred Treasures again to fight against them and any other villains who may have been revived in the King of Fighters XV tournament in order to prevent the seal on Orochi from being tampered with.

Powers and Stats

Tier: 2-C, Higher with MAX Mode

Name: Kyo Kusanagi, "Scion of the Flame", "The Cleansing Exorcising Flame"

Origin: The King of Fighters

Gender: Male

Age: 19 (The King of Fighters '94), 20 (The King of Fighters '95 onwards)

Classification: Martial Artist, Heir to the Kusanagi Clan, Bearer of the Sacred Kusanagi Flames, Leader of Team Japan, Member of Team Sacred Treasures

Powers and Abilities: Superhuman Physical Characteristics, Martial Arts (Is a master of the Kusanagi-ryū Kobujutsu as well as Chinese Kenpo), Acrobatics, Chi Manipulation, Explosion Manipulation, Fire Manipulation (Kyo is able to produce flames and explosions from his body and even encase his body with flames), Sealing, Soul Manipulation, Purification (The Sacred Kusanagi Flames have the ability to seal away Orochi and purify souls), Flight, Accelerated Development (Skill, Went from being easily defeated by Leopold Goenitz to being able to beat him in the span of a few days of training), Non-Physical Interaction (Is able to interact with Vice and Mature who are ghostly spectres), Statistics Amplification (With MAX Mode, Kyo can increase his attack power and his durability), Status Effect Inducement (Can instantly stun an opponent by using a Critical Counter), Resistance to Heat Manipulation, Ice Manipulation (Is unaffected by Kula Diamond's ice powers which can instantly freeze the area around her when activated and is unaffected by the extreme heat from Orochi Yashiro's magma filled arena), Fire Manipulation (Is barely effected by powerful fire attacks from the likes of Mai Shiranui, K', Iori Yagami and Krizalid), Electricity Manipulation (Can shake of electricity based attacks from the likes of Benimaru Nikaido and Blue Mary), Soul Manipulation (Can survive Orochi and Zero ripping out and destroying his soul), Time Stop (Can fight Saiki in stopped time), Space-Time Manipulation, Reality Warping (Was unaffected by Saiki warping Space and Time), Biological Manipulation (Can survive being hit by Saiki who can instantly kill someone and rot their corpse by touching someone), Power Nullification (Can negate the effects of Ash Crimson's ability sealing technique), Gravity Manipulation, Black Hole Generation (Can survive being sealed into a black hole by Zero One), Petrification (Can return to normal after being turned to stone by Mukai), Matter Manipulation (Can take hits from Igniz who can casually turn someone into dust just by putting his hand on them), Analytical Prediction (Maxima has stated that the fighters in the King of Fighters tournament never behave the way his analytical data suggests they will), Logic Manipulation (Was unaffected by Otoma=Raga's attacks that control the logic of the world)

Attack Potency: Multi-Universe Level (Defeated Orochi who created and maintained an entire universe which collapsed upon his defeat, Defeated Verse who was going to destroy everything across the past, present and future at the same time, Should be stronger than Saiki who stated that he was going to erase the entire timeline, Is comparable to K' who managed to defeat Igniz who has the Disintegrational Universe technique where he creates and destroys a universe, Is comparable to people like Terry Bogard, Iori Yagami and Shermie who managed to defeat Kukri who created and maintained a universe sized pocket dimension that he was going to fuse with the main King of Fighters universe, Scales to people like Dolores, Ash Crimson and the members of Team Orochi who all came from a higher plane after their deaths and resurrection, Is stronger than Nakoruru, both by being able to defeat Verse when Nakoruru couldn't on her own and by being considered stronger by Tung Fu Rue, who could defeat Shizuka Gozen who created her own realm of existence called Eternity and is able to freely able to manipulate it, Enja and Suija who were able to destroy and create and maintain an entire universe respectively and Yuga the Destroyer who fused the Demon Realm and the Human Realm together), Higher with MAX Mode

Speed: FTL (Can dodge attacks from Elisabeth Blanctorche who uses light as her main method of attack, Can block all of Orochi's sunlight based attacks, Scales above Takuma Sakazaki and Bao who were both easily able to intercept a laser fired from the Zero Cannon which fired lasers at a fraction of the speed of light)

Lifting Strength: Class 5 (Can lift Chang Koehan while he is carrying a large iron ball)

Striking Strength: Multi-Universe Level, Higher with MAX Mode

Durability: Multi-Universe Level (Can take a beating from people like Rugal Bernstein, Leopold Goenitz, Yashiro Nanakase, Shermie, Chris and Orochi, Survived the destruction of the universe that Orochi created and maintained), Higher with MAX Mode

Stamina: Superhuman (Can fight against multiple expert martial artists, genetic experiments and godly beings in a short span of time, Managed to get up and fight K' without any fatigue after being constantly experimented on by NESTS for months)

Standard Equipment:

  • Kusanagi Sword: The Kusanagi Sword is one of the Three Sacred Treasures that is passed down the Kusanagi bloodline through their DNA. It is inside their body and gives the Kusanagi lineage the ability to produce flames and explosions from their bodies, this flame can be used to purify souls and even seal away beings such as Orochi for one thousand eight hundred years.

Range: Standard melee range, Extended melee range to Several kilometres with Fire Manipulation

Intelligence: Gifted (Is a naturally talented martial artist who is able to create different martial arts styles in a short span of time just to defeat a single opponent, Managed to defeat his father when he was fifteen while his father had decades of training and combat experience, Is considered to be one of the greatest martial artists in the world to the point of being invited to every King of Fighters tournament after he was invited for the first time, Has won the King of Fighters tournament upwards of six times with his victories coming after fighting extremely power martial artists who have spent most of their lives fighting, Managed to defeat Orochi despite him being able to read Kyo's mind)

Weakness: Is cocky and overconfident in his skills, MAX Mode only lasts so long, Kyo will turn into a raging beast if he strays onto a darker path in life

Notable Attacks/Techniques:

  • Kusanagi-ryū Kobujutsu: Kyo is a master of Kusanagi-ryū Kobujutsu, a one-thousand-eight-hundred-year-old martial arts style that was originally used to seal away Orochi by the founder of the Kusanagi Clan. It was originally a weapons-based fighting style, however, over the centuries it shifted to focus on martial arts which would use the Kusanagi Flames to enhance the user's abilities. Later on in life, Kyo would put his own spin on the Kusanagi-ryū Kobujutsu by incorporating Chinese Kenpo into the style. One of the major downsides to the fighting style is that those who use it may fall off into a darker path, becoming more violent much like those affected by the Riot of the Blood.

  • Kusanagi Flames: As a member of the Kusanagi Clan, Kyo is able to produce the Sacred Kusanagi Flames from his body.
  • Flame Generation: From any part of Kyo's body, he can make a scorching hot flame appear, whether they be a small flame the size of his finger, a flame that fits in the palm of his hand, an explosive flame the size of a person, a massive flaming tornado or a giant pillar of flames that reach up to the clouds. These flames are hot enough that extreme cold and fast winds can easily put them out.
  • Flame Projection: Kyo is able to shoot out his flames a distance much further than he could ever reach. Typically, Kyo launches his flames as either a wave that travels across the ground, a large pillar of flames or a flaming tornado. Scaling to Iori, Kyo's flames should be able to reach the clouds.
  • Flame Envelopment: Kyo is able to coat his entire body in his flames. This can be done to set someone on fire when they come into contact with them which prevent someone from harming him when they get too close to him and to protect him from weaker projectiles, it also enhances the damage that Kyo's physical strikes deal.
  • Explosion Generation: Another way Kyo can use his flames is by making instant explosions whenever he wants. Typically Kyo does this after a punch to increase the damage they deal to an opponent or to increase the range of his techniques so his opponent will have a harder time dodging Kyo's attack.
  • Purification: Kyo's flames have been stated to be able to purify souls. Kyo can use his flames to free people from corrupting influences like the Orochi influencing Iori and Leona or Saiki possessing Ash Crimson.
  • Sealing: Kyo's flames have the ability to seal away powerful entities away for thousands of years with them only being able to escape with outside help. With his flames, Kyo managed to seal away Orochi by hitting him with his full power even when he has no experience with sealing beings away.

  • MAX Mode: MAX Mode is a power-up all fighters can access. In exchange for their Super Meter depleting quickly over time, the fighter gets enhanced strength and durability for a limited amount of time as well as access to enhanced versions of their strongest techniques and the ability to use their strongest technique. Once their Super Meter is empty, MAX Mode will end.
  • Extra Mode: Extra Mode is an advanced version of MAX Mode where after it runs out, all of the advantages gained from using MAX Mode are kept for the rest of the fight.
  • Armour Mode: Armour Mode is a power-up all fighters can access. In exchange for their Super Metre depleting quickly over time, the fighter gets greatly enhanced durability. Once their Super Meter is empty, Armour Mode will end.
  • Counter Mode: Counter Mode is a power-up all fighters can access. In exchange for their Super Meter depleting quickly over time, the fighter gets enhanced strength as well as the ability to use Guard Cancels and Guard Escapes as much as they want. Once their Super Meter is empty, Counter Mode will end.
  • Critical Counter Mode: Critical Counter Mode is a power-up all fighters can access. When a fighter has filled out their Critical Counter gauge and lands a counter with a heavy attack, they will enter Critical Counter Mode. In Critical Counter Mode, the fighter is able to string together attacks and techniques better making them a better fighter, when Critical Counter Mode is nearly over, the fighter can choose to end it with an enhanced version of their strongest move. Once the Critical Counter gauge is empty, Critical Counter Mode will end.
  • Hyperdrive Mode: Hyperdrive Mode is a power-up all fighters can access. In exchange for their Super Meter depleting quickly over time, the fighter gets the ability to cancel every one of their moves and techniques, allowing them to combo all of their moves and techniques together better. Once their Super Meter is empty, Hyperdrive Mode will end.

  • Hatsugane: The Hatsugane is a special technique where Kyo grabs the opponent before hitting them in the chest with his arms.
  • Issetsu Seoi Nage: The Issetsu Seoi Nage is a special technique where Kyo grabs the opponent by the arms and slams them to the ground behind him before elbow dropping on top of them.

  • Geshiki: Gofu Yo: The Geshiki: Gofu Yo is a special technique where Kyo kicks the opponent in the chin before bringing his leg down to hit the opponent in their head.
  • Ryuurou Shuu: The Ryuurou Shuu is a special technique where Kyo
  • 88 Shiki: The 88 Shiki is a special technique where Kyo crouches down and kicks the opponent in their legs twice.
  • Geshiki: Naraku Otoshi: The Geshiki: Naraku Otoshi is a special technique where Kyo jumps into the air and as he falls back down, he slams his fists into the opponent's head.
  • 114 Shiki: Aragami: The 114 Shiki: Aragami is a special technique where Kyo steps forward and punches the opponent and makes an explosion occurring where he punched.
  • 128 Shiki: Konokizu: The 128 Shiki: Konokizu is a follow-up technique for the 114 Shiki: Aragami where Kyo delivers an uppercut which creates an explosion that sends the opponent flying.
  • 125 Shiki: Nanase: The 125 Shiki: Nanase is a follow-up technique for the 128 Shiki: Konokizu where Kyo kicks the opponent which sends them flying.
  • 127 Shiki: Yanosabi: The 127 Shiki: Yanosabi is a follow-up technique for the 128 Shiki: Konokizu where Kyo elbows the opponent down which creates an explosion that slams the opponent to the floor.
  • Geshiki: Migari Ugachi: Geshiki: Migari Ugachi is a follow-up technique for the 127 Shiki: Yanosabi where Kyo punches the opponent as they lay on the ground, creating an explosion when his fist hits the opponent.
  • 115 Shiki: Dokugami: The 115 Shiki: Dokugami is a special technique where Kyo spins around before punching the opponent and makes an explosion occurring where he punched.
  • 401 Shiki: Tsumiyomi: The 401 Shiki: Tsumiyomi is a follow-up technique for the 115 Shiki: Dokugami where Kyo delivers a one-inch punch to the opponent's stomach that causes an explosion.
  • 402 Shiki: Batsuyomi: The 402 Shiki: Batsuyomi is a follow-up technique for the 401 Shiki: Tsumiyomi where Kyo uppercuts the opponent and sends them flying with an explosion.
  • 108 Shiki: Yamibarai: The 108 Shiki: Yamibarai is a special technique where Kyo creates a fire wave that travels across the floor towards the opponent to burn them.
  • 100 Shiki: Oniyaki: The 100 Shiki: Oniyaki is a special technique where Kyo surrounds his arms with flames before spinning and jumping, burning any opponent that he touches.
  • 101 Shiki: Oboroguruma: The 101 Shiki: Oboroguruma is a special technique where Kyo jumps forward and kicks the opponent away before dashing towards them and kicking them again before flipping and kicking them to the ground.
  • 910 Shiki: Nuetsumi: The 910 Shiki: Nuetsumi is a special technique where Kyo uppercuts the opponent which sends the opponent flying away.
  • Genshiki: Ryuu Iri: The Genshiki: Ryuu Iri is a special technique where Kyo blocks an opponent's attack before countering them by elbowing them in the chest which creates an explosion.
  • Genshiki: Tora Fuse: The Genshiki: Tora Fuse is a special technique where Kyo blocks an opponent's attack before countering them by punching them in the legs which creates an explosion.
  • 212 Shiki: Kototsuki Yo: The 212 Shiki: Kototsuki Yo is a special technique where Kyo runs forward and punches the opponent before he grabs them by their neck before making an explosion of flames appear from his hand.
  • 75 Shiki: Kai: The 75 Shiki: Kai is a special technique where Kyo delivers two high kicks to the opponent.
  • R.E.D. Kick: The R.E.D. Kick is a special technique where Kyo jumps high into the air before landing with a kick to the opponent's head.
  • 427 Shiki: Hikigane: The 427 Shiki: Hikigane is a special technique where Kyo punches forward with his following arm for a fire-laced body-blow hook.
  • Aragami Konokizu Yanosabi: The Aragami Konokizu Yanosabi is a special technique where Kyo does a three-hit punch combo with each punch producing an explosion when he hits the opponent.
  • Aragami Konokizu Nanase: The Aragami Konokizu Nanase is a special technique where Kyo does a two-hit punch combo with each punch producing an explosion when he hits the opponent before he delivers a sidekick to the opponent.
  • Aragami Konokizu Migari Ugachi: The Aragami Konokizu Migari Ugachi is a special technique where Kyo punches the opponent to the floor before elbowing them and punching them again with each hit producing an explosion that harms the opponent.

  • Dokugami Tumiyomi Batsuyomi Oniyaki: The Dokugami Tumiyomi Batsuyomi Oniyaki is a special technique where Kyo punches the opponent with an explosive punch before setting his arms on fire and spinning around while jumping up, burning the opponent as he touches them.
  • Ura 108 Shiki: Orochinagi: The Ura 108 Shiki: Orochinagi is a special technique where Kyo forms a flame in his hand before he waves it out towards the opponent, making a massive explosion of fire in front of him. The longer Kyo charges up the move the stronger it is.
  • 182 Shiki: The 182 Shiki is a special technique where Kyo punches the opponent before uppercutting them into the air before throwing a powerful front before they hit the ground, each punch he throws creates an explosion when he hits the opponent. Kyo can use an enhanced version of this technique where Kyo makes a large pillar of flames before he punches the opponent.
  • 521 Shiki Kamukura: The 521 Shiki: Kamukura is a special technique where Kyo makes a pillar of flames before rapidly punching them repeatedly before spinning and jumping at the opponent while on fire.
  • 524 Shiki Kamichiri: The 524 Shiki: Kamichiri is a special technique where Kyo grabs the opponent and makes them explode before Kyo starts to repeatedly punch them while on fire before jumping at the opponent while spinning to burn them.
  • Saishuu Kessen Ougi "Mu-Shiki": The Saishuu Kessen Ougi "Mu-Shiki" is a special technique where Kyo creates a massive pillar of flames around the opponent before Kyo dashes up to them with his body encased in flames before he punches them.
  • Saishuu Kessen Hiougi "Totsuka": The Saishuu Kessen Hiougi "Totsuka" is a special technique where Kyo charges up his fist with a powerful flame before dashing forward and punching the opponent, once the punch connects, a massive explosion occurs, blowing up the area around the opponent.
  • Ura 121 Shiki: Ama no Murakumo: The Ura 121 Shiki: Ama no Murakumo is a special technique where Kyo throws out a small fireball which creates a large number of flaming pillars to form and burn the opponent.
  • Ura 1127 Shiki: Yaegaki: The Ura 1127 Shiki: Yaegaki is a special technique where Kyo sets the opponent on fire while punching them before setting his arms on fire and spinning to create a vortex of flames around him that burns the opponent around him.
  • Ura 1212 Shiki: Yakumo: The Ura 1212 Shiki: Yakumo is a special technique where Kyo punches the opponent before uppercutting them into the air before making a fire tornado around the opponent.

Note 1: This Kyo is the original version of Kyo and is different from his various clones.

Note 2: Games like King of Fighters Sky Stage and SNK Heroines: Tag Team Frenzy are considered canon by the creators of the games with KOF Sky Stage taking place after the NESTS Saga and SNK Heroines takes place after King of Fighters XIV.

Note 3: As of King of Fighters XIV, the Samurai Shodown is canon to the King of Fighters series and as such, Kyo would scale to any character in those games and the feats they scale to.

Note 4: For more details about the universal scaling in the King of Fighter series, please look at this blog.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

Advertisement