Summary
Lickers are the result of a further mutation experienced by Zombies as part of the same V-ACT process that transforms them into a Crimson Head. First encountered during the Raccoon City Incident, they were named nick-named "Lickers" by the surviving officers of the Raccoon Police Department due to their notoriously large tongues which they used to hunt down their prey.
Powers and Stats
Tier: 9-A | 9-B
Key: Original | Remake
Name: Licker
Origin: Resident Evil
Gender: Varies
Age: Varies
Classification: Mutated Zombie, B.O.W.
Powers and Abilities:
- Undead Physiology (Type 1: Lickers are considered zombie beings but with irregular mutation from a rare secondary metamorphosis (V-ACT))
- Superhuman Physical Characteristics
- Natural Weaponry (Sharp tongue and teeth)
- Body Control (Can extend their tongues)
- Surface Scaling (Can crawl on walls and ceilings)
- Enhanced Hearing (Can easily spot its prey with its enhanced hearing)
all previous abilities, as well as:
- Underwater Breathing (Type 2: Can breathe both in water and outside of it)
Attack Potency: Small Building level (Far stronger than Crimson Heads. Can easily one-shot a human and even rip them apart. Can harm and even kill Leon) | Wall level (Comparable to its durability. Stronger than Zombies)
Speed: Superhuman movement speed with Supersonic combat and reactions speed (They can run twice as fast if not faster than a highly trained human, such as Leon, Vector or Chris) | Superhuman movement speed with Subsonic combat and reactions speed (Can blitz human without letting them have time to react)
Lifting Strength: Class 5 (Stronger than Crimson Heads) | Superhuman (Stronger than Zombies)
Striking Strength: Small Building Class | Wall Class
Durability: Small Building level (Far more durable than Zombies who survived an explosion) | Wall level (They need several blasts from a shotgun to be killed. Don't even react to bullets from a Mac-10, Bullets fired from a revolver only stagger it if shot in the head. Survived, albeit heavily injured, from an explosive being put in its mouth)
Stamina: Superhuman (Tanked several gun shots, even a knife to the neck only affects it for a few seconds and still not getting tired from it.)
Range: Standard melee range, Several meters with its tongue
Standard Equipment: None notable
Intelligence: Animalistic (Does ambush)
Weaknesses: Blind, low intelligence. Can be detected from the sound of their flesh, claws, and hissing.
Others
Notable Victories:
Notable Losses:
Inconclusive Matches: