“ | ...? This... This feeling...? Eureka. Eureka! EUREKA! Human. That moment of unbridled emotion. It allowed me to finally fuse with my body! How's that sound? I'm fully corporeal now! My lifelong dream, realized! In return, I guess I won't stomp you. How's that sound? | „ |
~ Glad Dummy after fusing with his body[2] |
Summary[]
Mad Dummy is a ghost that lives inside a dummy located in the Garbage Dump. It is apparently the cousin of the dummy seen in the Ruins.
Regardless of how the protagonist interacted with the first dummy, Mad Dummy will be enraged by it. It attacks Frisk with the intention of stealing their SOUL, allowing it to move to the surface and stand in the window of fancy stores. The fight is later accidentally stopped by Napstablook, whose magic tears cause the Dummy to flee due to not wanting to deal with the pain they cause. After the fight, it can be found outside of Undyne's house taking a job as a punching bag.
In the True Pacifist Route epilogue, the dummy will remark about the barrier being destroyed and express its apology to the protagonist for "being a dummy."
When encountering Mad Dummy in the Genocide Route, the amount of hatred directed towards the player and their actions allows it to fully fuse with their body, fulfilling its lifelong wish of becoming completely corporeal. As a reward, it is willing to spare Frisk as soon as combat begins. Unfortunately for the newly-renamed Glad Dummy, its new vulnerability to physical attacks allows the child to effortlessly destroy it in a single blow.
If the protagonist decides to abandon the route for Glad Dummy, they can be found outside Undyne's House and will continue to thank the protagonist for their corporeal form, though this will end the Genocide Route.
Powers and Stats[]
Tier: 8-B | At most 8-B
Key: Mad Dummy | Glad Dummy
Name: Mad Dummy, Angry Dummy, Glad Dummy
Origin: Undertae
Gender: Male
Age: Unknown
Classification: Ghost possessing a Dummy
Powers and Abilities:
- Superhuman Physical Characteristics
- Ghost Physiology
- Camouflage (Can pretend to be a regular dummy to blend in[3])
- Undead Physiology (Type 2; Is a ghost[3])
- Summoning
- Magic and Non-Physical Interaction (Can summon dummy minions which can do magic attacks[1]; magic attacks are capable of hurting ghosts[1])
- Technology Manipulation (Uses and controls their Dummybots to attack their opponent[1])
- Resistance to Acid Manipulation (Was merely annoyed by Napstablook's acid rain[1])
Attack Potency: City Block level[Statistics Value 1] (Has 30 ATK,[1] making it equal to Mettaton), can bypass conventional durability via SOUL Magic | At most City Block level[Statistics Value 2] (Equal to durability due to having 0 ATK[6]), can bypass conventional durability via SOUL Magic
Speed: FTL (Superior to other Waterfall monsters such as Aaron. Comparable to Frisk) | Unknown
Lifting Strength: Unknown (Doesn't have arms) | Unknown (Doesn't have arms)
Striking Strength: Unknown (Doesn't have arms) | Unknown (Doesn't have arms)
Durability: Unknown[Statistics Value 1] for their physical body (Very fragile, being easily destroyed by Frisk in a single blow, although it does not truly harm them due to their incorporeal state being unharmed from the child.[1]), City Block level[Statistics Value 1] for their incorporeal self (Can take their own attacks multiple times) | At most City Block level[Statistics Value 2] (Due to having 0 DEF,[6] he is as durable as Frisk with 0 DEF, and monsters like Moldsmal with 0 DEF[7] and Shyren (Canon)/TheOrangeGuy09|Shyren]] with 0 DEF[8]. One-shotted by a Frisk who had enough Determination to harm later Undyne the Undying)
Stamina: Superhuman (Used a comparable amount of magic during his fight[1] to how much magic Papyrus used,[9] and using magic makes monsters get exhausted[9])
Range: Standard Melee Range physically, Tens of meters with dummies, homing missiles, and knife
Standard Equipment: Knife, Dummies, Dummy Bots
Intelligence: Average
Weaknesses: Ghost weaknesses. Is insane, except when they have finally reached inner peace as Glad Dummy. As Glad Dummy they have lost their ghost physiology, making them vulnerable to physical attacks.
Notable Attacks/Techniques:
- Dummies: Mad Dummy creates other dummies to attack their enemy. These dummies can either flash red and move across the perpendicularly to ram into their opponent or shoot fuzzy scribbles that home in on the enemy. The flashing dummies are arranged in a line with a very small gap that a skilled opponent can pass through.
- Dummy Bots: Mad Dummy "fires" the old dummies and calls in robotic ones. They shoot homing rockets that follow their opponent and then go in a straight line after their haven't hit anything in awhile.
- Knife: Mad Dummy throws a knife at their opponent. They only have one.
Note: Credits to the Theuser789 for the Notable Attacks and Gallery sections.
Gallery[]
Others[]
Notable Victories:
Notable Losses:
Inconclusive Matches:
References[]
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 Neutral Route: Mad Dummy Fight
- ↑ 2.0 2.1 Genocide Route: Meeting Mad Dummy
- ↑ 3.0 3.1 3.2 Neutral Route: Meeting Mad Dummy
- ↑ Dummy Fight [Check]
- ↑ Dummy Fight [Flee] - Toriel's reaction
- ↑ 6.0 6.1 Genocide Route: Glad Dummy "Fight" [Check]
- ↑ Moldsmal fight [Check]
- ↑ Shyren fight [Check]
- ↑ 9.0 9.1 Neutral Route: Papyrus Fight
Statitics Values[]
- ↑ 1.0 1.1 1.2 120 Gigajoules
- ↑ 2.0 2.1 Downscales from 120 Gigajoules