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Character Stats and Profiles Wiki
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Makoto Yuki Persona
It seems that, in addition to Death, fate has also dealt you the wild card. ...You must accept your destiny. Our contract has been fulfilled... I have completed my role as well. ...You were truly a remarkable guest.
~ Igor to Makoto

Summary[]

Makoto Yuki (理結城) is the playable protagonist of Persona 3/FES/Portable. He is a transfer student enrolling in Gekkoukan High School in Iwatodai City. He is an orphan whose parents died on the Moonlight Bridge in their car during a fatal incident a decade before the events of the game. He has dark blue hair unkempt at the front, blue eyes, and a light build, being shorter than average. His bangs cover his right eye. He is often shown with his hands in his pockets. He is very stoic, reserved, and calm, gathered by the fact that he remains unmoved even when guns are pointed at him. He appears very introverted, distant, and aloof since he only observes the conversations of his party members and only speaks when someone is directed at him for his opinion on the matter.

Power and Stats[]

Tier: 8-C | Low 2-C, eventually 1-S | 1-S, higher with Willpower | 1-S, higher with Willpower | 1-S, much higher with the Universe Arcana

Key: Start of the Game | Mid-Game | Cinema Labyrinth | Shadow of Labyrinth | Judgement/Battle for Everyone's Souls

Name: Makoto Yuki (Anime), "The Blue Haired Boy" (P4A), Minato Arisato (Manga), S.E.E.S Boy (P5R)

Origin: Persona 3

Gender: Male

Age: 16-17. 17 at death

Classification: Human, Persona User, Host of Death, Wielder of the Universe Arcana, Messiah

Power and Abilities:

All previous abilities, plus:

Megami Tensei Physiology (Type 2, 3 and 4):

Resistances:

Megami Tensei Physiology (Type 5 Contains and exceeds the archetypal realms):

Attack Potency: Building Level (Lowest tier Magic Skills produce this much energy) | Universal+ (During the events of "New Cinema Labyrinth", he fights alongside, and as such should be comparable to, Ren Amamiya after the Greed Arc), eventually Extraverse level (Fights and Participates in the final attack that finishes off Enlil with Willpower amplified, Enlil being the one to manifest the cinema labyrinth, a realm that holds the Akashic Record, and the Akashic Records being a different name for the Heavenly Throne, or in other words Kether. Enlil, as the creator of the realm, should be superior to the personas contained in the films of the theatre, which would include the likes of Metatron and Shiva) | Extraverse level (During the events of "Shadow of the Labyrinth" fights and defeats Zeus overtaking Elizabeth, which conventionally requires one to be more powerful than the person you're overtaking. Zeus is the highest ranking Persona putting him above the likes of Lucifer and Metatron. Also defeats Chronos, an aspect of death and creator of time, who exists in a sort of a duality with Zeus) | Extraverse level (Fights and defeats both the Reaper and Elizabeth, the latter casually summoning Masakado and Metatron) | Extraverse level (Fights and defeats Nyx Avatar, the deepest Archetype in the entire collective unconsciousness, whose attacks are shown to be damaging to the rooftop of Tartarus, which corresponds to Atziluth and it's Sefira. Later is shown to actually deal damage to Nyx's true form, with her presence alone shown to shatter it, and Tartarus is a part of its body), much higher while utilizing the Universe (At the achievement of the Universe Arcana, Makoto was able to contend with Nyx's core, eventually manipulating the collective unconscious to seal Nyx away. The Universe Arcana itself, symbolizing the realization of a human's full potential, putting Makoto above even the strongest Persona Users and Archetypes, as well as the power that lies at the beginning of everything and can actualize anything, and making him the most powerful Persona User in the franchise)

Speed: Speed of Light Reactions and Combat Speed, FTL Reactions and Combat Speed with Willpower (Relatively equal to the Mid-Game Phantom Thieves) | Irrelevant (Consistently fights Atziluth level entities who exist beyond the concept of dimensions and exists as a deeper reality than Yetzirah, which transcends the temporal dimension, unreachable to those who are bound by space-time and operating on conceptual time which exceeds measures applicable to physical time) | Irrelevant (Kept up with Nyx's Avatar) | Irrelevant (Attains unity with the universe, with everything dwelling within him)

Lifting Strength: Class M (Should be comparable to Ren Amamiya, who could do stand against Cognition Wakaba's blasts, which can blow away dozens of gold blocks), higher with Willpower | Irrelevant, higher with Willpower

Striking Strength: Universe level+, eventually Extraverse level | Extraverse level, higher with Willpower | Extraverse level, higher with Willpower | Extraverse level, much higher with the Universe

Durability: Universe level+, eventually Extraverse level | Extraverse level, higher with Willpower (Tanked attacks from Atziluth level and higher entities) | Extraverse level, higher with Willpower (Survived attacks from Nyx Avatar) | Extraverse level (Can tank immutable death attacks from true form Nyx and went on to outright disregard the damage they used to deal to him), much higher with the Universe Arcana

Stamina: High

Intelligence: Genius. At maxed social stats, Makoto's intelligence is considered to be on the level of a genius

Weaknesses: Makoto inherits the elemental weaknesses of his equipped Persona if they have one. He needs an Evoker to summon his Personas. Using the Great Seal sacrifices his soul, and would thus be out-of-character for him to use outside of extreme circumstances

Notable Attacks/Techniques:

Persona Summoning: The ability to utilize Personas, powerful manifestations of the mind and soul. Personas can move and attack independently of their users, allowing for double-teaming between their user and the equipped Persona. Each Persona has a set of elemental affinities, which also apply to their user while the Persona is equipped. Unlike the respective casts of Persona 4 and 5, the cast of Persona 3 can use their Personas in reality. Makoto's initial Persona is Orpheus, its evolved form is Orpheus Telos, and his ultimate Persona is Messiah. Each Persona has a unique set of statistics and elemental affinities, which also apply to their user while the Persona is equipped. The Personas that Makoto has access to are listed here.

Persona Skills: Personas are all able to use certain skills and spells related to the stories/mythologies of the figure they are based on. Persona-users and their Personas can use skills and spells independently of each other. These skills range from amplified physical attacks, highly-malleable elemental attacks, status buffs and debuffs, ailment infliction, passive defenses and more, can manifest instantly and with a thought, as well as affect the mind, soul, information and concept of the target. The complete list of skills that Makoto has access to are listed here.

  • Armor Breaker/Armor Destroyer: Physical attacks that lower defenses on contact.
  • Kidney Smash/Weapon Crusher: Physical attacks that lower attack power on contact.
  • Arm Chopper/Arm Crusher: Physical attacks that inflict Strength Bind.
  • Holy Touch/Saint's Touch: Physical attacks that inflict Magic Bind.
  • Leg Reaper/Achilles Reaper: Physical attacks that inflict Agility Bind.
  • Dream Needle/Dormin Rush: Physical attacks that inflict Sleep.
  • Calm Blade: Physical attacks that inflict Hex.
  • Terror Claw/Bloodbath/Death Scythe: Physical attacks that inflict Fear.
  • Headbutt/Memory Blow: Physical attacks that inflict Forget.
  • Hysterical Slap/Oni Kagura: Physical attacks that inflict Rage.
  • Brain Shake/Brain Buster: Physical attacks that inflict Brainwash.
  • Sledgehammer/Flash Bomb: Physical attacks that inflict Dizzy.
  • Skull Cracker: Physical attacks that inflict Confusion.
  • Negative Pile/Bad Beat: Physical attacks that inflict Despair.
  • Lucky/Miracle Punch/One-Shot Kill: Physical attacks that have a high critical rate.
  • Hassou Tobi: A physical attack that multiplies speed by 8x to perform.
  • Hamaon/Mudoon/Samsara/Die For Me: Death spells.
  • Divine Judgement/Demonic Decree: Life-halving spells.
  • Pralaya: A powerful Almighty attack that inflicts Death.
  • Stagnant Air: Changes the air in the environment to make targets more susceptible to ailments.
  • Ghastly Wail: An Almighty-based Death spell that instantly kills all enemies afflicted with Fear.

  • Makajama/Makajamaon: Inflicts Magic Bind to one/all enemies.
  • Disarm: Inflicts Strength Bind to all enemies.
  • Scarecrow: Inflicts Agility Bind to all enemies.
  • Salome's Kiss: Inflicts Strength, Magic and Agility Binds to all enemies.
  • Dormina/Lullaby: Inflicts Sleep.
  • Evil Touch/Evil Smile: Inflicts Fear.
  • Ominous Words/Abysmal Surge: Inflicts Despair.
  • Marin Karin/Brain Jack: Inflicts Brainwash.
  • Poisma/Poison Breath: Inflicts Poison.
  • Pulinpa/Tentarafoo: Inflicts Confusion.
  • Dazzler/Nocturnal Flash: Inflicts Dizzy.
  • Taunt/Wage War: Inflicts Rage.
  • Sleep Circle: Casts a persisting wide-area magic circle that inflicts Sleep to all enemies inside.
  • Poison Circle: Casts a persisting wide-area magic circle that inflicts Poison to all enemies inside.
  • Confusion Circle: Casts a persisting wide-area magic circle that inflicts Confusion to all enemies inside.
  • Stun Circle: Casts a persisting wide-area magic circle that inflicts Paralysis to all enemies inside.
  • Decay Circle: Casts a persisting wide-area magic circle that inflicts Strength Bind to all enemies inside.
  • Silence Circle: Casts a persisting wide-area magic circle that inflicts Magic Bind to all enemies inside.
  • Lethargy Circle: Casts a persisting wide-area magic circle that inflicts Agility Bind to all enemies inside.

  • Diarahan: Instantly heals all injuries and damage.
  • Amrita Drop: Instantly cures all negative afflictions.
  • Salvation: Instantly heals all injuries and negative afflictions for all allies.
  • Samarecarm: Revives a target at full health.
  • Holy Benevolence: Revives all allies at full health.
  • Heat Riser: Amplifies attack power, defenses, speed and agility.
  • Thermopylae: Amplifies attack power, defenses, speed and agility of all allies when disadvantaged.
  • Debilitate: Cripples attack power, defenses, speed and agility of one enemy.
  • Charge/Concentrate: Multiplies next physical/magical attack power by 2.5x.
  • Tetrakarn/Makarakarn: Erects a shield that reflects one physical/magical attack.
  • Tetraja: Erects a shield that nullifies one Death spell.
  • Dekaja/Dekunda: Negates all positive stat-changes in enemy field / negative stat-changes in ally field.
  • Tetra/Makara Break: Negates physical/magical barriers.
  • Pure Memento: Casts a persisting wide-area magic circle that cures all afflictions for all allies inside.
  • Free Memento: Casts a persisting wide-area magic circle that dispels all Binds for all allies inside.
  • Rebel's Vanguard/Revolt Vanguard: Greatly increases critical rate of ally field.
  • Binding Aura: Increases the affliction duration of Binds.

  • Counter/Counterstrike/High Counter: Grants the ability to costlessly and instantly erect a reflective barrier against physical attacks that last a very brief time.
  • Boost/Amp Skills: Amplifies the potency of certain types of magic, both offensive and those that inflict ailments.
  • Ambient Aid: Greatly amplifies the potency of ailment-inducing spells under special weather conditions such as rain or snow.
  • Adverse Resolve: Increases critical rates when disadvantaged.
  • Arms/Spell Master: Halves the costs of physical/magical skills.
  • Tyrant's Mind: Further amplifies the power of all offensive skills.
  • First Star: Amplifies damage if attacking before the enemy does.
  • Ailment Arts: Amplifies the potency of ailment-inducing spells.
  • Bind Arts: Amplifies the potency of Binds.
  • Null S/M/A-Bind: Negates the effects of Binds.
  • Circle Recovery: Restore HP rapidly over time for as long as any Circle is present on the field.

  • Paths/Roads of Light: Restore HP/SP by moving.
  • Clairvoyance/Farsight: Passively grants the user the ability to perceive their surroundings through clairvoyance, and should possess similar range as their other forms of magic.

  • Notable Matchups[]

    Victories:

    Losses:

    Inconclusive:

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