Character Stats and Profiles Wiki

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Character Stats and Profiles Wiki
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It's-a me, Mario!
~ Mario's iconic quote

Summary[]

Mario is the main character and protagonist of the long-running and highly successful Mario series. He was created by Japanese video game designer Shigeru Miyamoto and also serves as the main mascot of Nintendo. Mario made his first appearance as the protagonist of the arcade game Donkey Kong, released in 1981.

Since Super Mario Bros., his trademark abilities have been his jumping and stomping powers, with which he defeats most of his enemies, and his ability to gain powers with a plethora of items, such as the Super Mushroom, Fire Flower, and the Super Star. Games have usually portrayed Mario as a silent character without a distinct personality (Fortune Street is a notable exception).

According to Nintendo's philosophy, this allows Mario to fit in many different genres and roles. In most games, he is the hero that goes on an adventure to save Princess Peach from Bowser, but he has been shown doing many other activities besides adventuring, such as racing and sporting with his younger twin brother and others.

Powers and Stats[]

Tier: At least 9-A to 3-C | Low 2-C | High 2-A

Name: Mario, "The Great Gonzales"

Origin: Donkey Kong (First Appearance), Super Mario Bros (Official debut)

Gender: Male

Age: 24-26, likely 30 (Stated by Huey to have been fighting Bowser for 30 years. Mario has even been fighting Bowser as early as an infant)

Classification: Human/Plumber, Star Child, Hero of Light

Powers and Abilities:

Everything from his Human form.

Resistances

Mushrooms/Flowers:

Badges/Jars/Masks/Items:

Pixls:

Battle/Catch Cards:

Star Spirits:

Crystal Stars:

Miscellaneous:


Attack Potency: At least Room Level (Can casually break brick blocks with his hand) to Galaxy Level (Assisted by the Baby Luma that empowered him with the spin maneuver ability in Super Mario Galaxy 1 and 2 which helped Mario to use the galaxy-rattling shot on Bowser who was powered by the Grand Star; the power source of the Galaxy Reactor, which has enough power to create an entire galaxy) | Universe level+ (Capable of defeating Dimentio who created Dimension D with a hand gesture and survived the destruction of World 6 Sammer's Kingdom after the void reached it's mature state. ) | High Multiverse level+ (Defeated Super Dimentio who was empowered by the Chaos Heart that created an interdimensional rift known as The Void, which is capable of swallowing all dimensions, all worlds, all existence which also includes things like the Dream Depot, where the dreams of the citizens are turned into entire universes. Future Dream is an entire universe. The Dream Stone is made of dreams while the Dark Stone is it's nightmare equivalent and just like the Dream Depot, it's confirmed that each individual dream is a separate world as well. There is also the Cutout World where Paper Mario travels to when using the Cutout ability. With this, he can transcend dimensions and cut pieces of spacetime like a background piece, then he can restore the pieces afterward. The Chaos Heart Void would have also destroyed the Cutout World which is described as a higher plane of existence thus why he scales.

Speed: Supersonic (Beat Koopa the Quick in a race, who could run at Mach 1. Mario was so much faster than him, that he describes him as a blur.) | At least Supersonic (Is considered faster than Base Mario) | Immeasurable (Fought Super Dimentio in the center of The Void is where Castle Bleck is situated.)

Lifting Strength: Class G (Effortlessly lifted a castle)

Striking Strength: At least Room Class to Galactic | Universal+ | High Multiversal+

Durability: At least Room level to Galaxy level | Universe Level+ | High Multiverse level+

Stamina: Very Large

Range: Depends on the power up. Melee range without power up.

Standard Equipment: Hammer, F.L.U.D.D, and various power-up and items.

Intelligence: Genius (Mario is stated to have the knowledge of a physician and is also a professional doctor. He's also an archaeologist in the manual of Super Mario Bros 3.)

Weaknesses: Unknown

Notable Attacks/Techniques:

Jump: Mario jump on his opponent and crushes him/her with sheer strength. He can perform various jump techniques:

  • Spin Jump: Mario spins while jumping, allowing him to jump on spiky enemies and hazards such as buzzsaws. This move can allow Mario hover, slowly descend, deflect projectiles, and clear fogs and smoke. Using this move with the Fire or Ice Flower with make Mario scatter fireballs or ice balls in multiple directions.
  • Drill Spin: After using a Spin Jump or spinning in air, Mario will descend and spin much faster in a drill-like fashion with tremendous force. This attack does double damage on spiky enemies.
  • Super Jump Punch: Mario strikes the target multiple times with a punch while jumping.
  • Super Jump: Mario will jump multiple times on a single enemy at a quick rate. He can do this up to 100 times in a row.
  • Ultra Jump: This attack is not only more powerful than Super Jump, but it can attack multiple enemies at once.

Pyrokinesis: Mario can manipulate fire and perform various fire techniques without a fire flower in some games. Some of his techniques includes:

  • Fireball: Mario will shoot ball or fire from his hands. In Mario Kart: Double Dash, he can shoot up to five of them at once.
  • Firebrand: Taught by the Fire God. Mario charges fire energy in his palm and unleashes a blast of flame on the enemies in close range. The fireballs from this move can be accumulated into a huge fireball for Mario to spike down on the target, giving them a burn status.
  • Super Flame: Mario unleashes multiple large powerful fireballs from his fist.
  • Fire Swing: Mario swings the object so fast that it catches on fire, then strikes the target with the weapon which is then cloaked in fire.
  • Fire Strike: Mario's Super Strike. He strikes the target with such speed and force, the receiving end will catch fire.
  • Fiery Metal Mario: Mario's Mega Strike. He jumps incredibly high in the air, turning into a fiery Metal Mario and then delivers a kick that has tremendous re-entry force.

Iron Hammer: Mario summons a giant iron hammer and hits the target it. The force from the hit is powerful enough to leave a blazing trail on the target.

Mario Tornado: Mario horizontally spins like a tornado, trapping opponents in a series of hits if they get caught.

Battle Cards: Mario can utilize cards with special effects to give himself an advantage in battle. Effects can range from increase his attack, defense, and speed, doing the exact opposite to his opponent, recovering health, nullifying damage, or stopping time.

Spin Drill: Mario uses a drill to directly pierce through planets, dirt and enemies on his way (cannot drill through hard/un-drillable surfaces)

Power-ups: Mario can use several items which grant him several forms with special abilities which are stated in this list:

  • Fire Mario: Shoots fireballs of different sizes. The biggest ones are usually bigger than him.
  • Cape Mario: Float, fly, create earthquake by slamming the ground, slow descent, reflect objects and spin at enemies.
  • Superstar Mario: Similar to Cape Mario with additional super speed and invincibility
  • Tanooki Mario: Grows a tail to attack with, turn into an invincible statue, and fly
  • Raccoon Mario: Similar to Tanooki Mario but without the ability to turn into a statue.
  • Hammer Mario: Throw hammers and block fire when ducking
  • Metal Mario: Invincibility, destruction of enemies, walking underwater, no need for air for a few seconds
  • Vanish Mario: Intangibility and invisibility for a few seconds
  • Boo Mario: Can float, go through walls, turn invisible, and attract Boos
  • Ice Mario: Freeze obstacles such as water or lava upon contact for some seconds(Super Mario Galaxy). Also shoot ice balls that can freeze enemies, fireballs, magical attacks(New Super Mario Bros Wii), and reduces their speed, defense, and attack power(Mario and Luigi: Partners in Time).
  • Mega Mario: Break almost anything, defeat enemies on contact, invincibility for a few seconds
  • Rock Mario: Encases Mario in a rock, making him able to crush enemies and granting the ability to destroy red crystals (who are harder than normal crystals)
  • Rainbow Mario: Invincibility, super speed, gain star bits, break objects, long jump, higher jump
  • White Tanooki Mario: This is basically the same item as the Tanooki leaf but with one major difference; it grants Mario Starman's one-hit kill ability, it also lacks the Starman's time limit so Mario is always in star/rainbow mode while using this item.
  • White Raccoon Mario: Similar to the White Tanooki power-up, with the only difference being it's appearance and ability to walk on water. 
  • Gold Mario: Fires enormous gold fireballs that creates a shockwave explosion on contact instantly killing enemies and turning them into coins. It also shown to increase attack damage and resistances to opponents attacks
  • Cat Mario: Grants the ability to climb walls, scratch enemies with claws, perform a dive bomb attack, and increase sprint speed. It has a variant called Lucky Cat Mario, where it has all of the same abilities and the additional power to turn into a gold invincible statue that has the Starman's one hit kill ability
  • Double Mario: Mario creates a clone of himself. He can spawn up to five of them.

Note: Unlike many other franchises, the Mario franchise and its many spin-off series do not have an officially recognized canon but the producer Shigeru Miyamoto had cleared it up in an interview, revealing the series to have no canon at all, as well as no consistency and loose continuity. Mario is based on Popeye, having inconsistent feats as the Mario cast is a troupe of actors thus why it makes sense for Mario having a variable tier.

Also Mario and Paper Mario are the same character as the Mario bros were turned into paper and Paper Mario games made references to past mainline Mario games. Also explicitly confirmed by "Word of God". Miyamoto views each Mario as the same, including Paper Mario. Now, this doesn't mean that every Mario is the same, but it does mean that any media with Mario is the same Mario, unless it contradicts the continuity. Which Paper Mario does not.

Key: Super Mario (Mainline series) | Paper Mario (series) | Pure Hearts

  1. Mario & Luigi: Dream Team
  2. Paper Mario: Color Splash & Super Mario 3D World + Bowser's Fury
  3. Super Paper Mario
  4. Dance Dance Revolution: Mario Mix
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