“ | It's-a me, Mario! | „ |
~ Mario's iconic quote |
Summary[]
Mario is the main character and protagonist of the long-running and highly successful Mario series. He was created by Japanese video game designer Shigeru Miyamoto and also serves as the main mascot of Nintendo. Mario made his first appearance as the protagonist of the arcade game Donkey Kong, released in 1981.
Since Super Mario Bros., his trademark abilities have been his jumping and stomping powers, with which he defeats most of his enemies, and his ability to gain powers with a plethora of items, such as the Super Mushroom, Fire Flower, and the Super Star. Games have usually portrayed Mario as a silent character without a distinct personality (Fortune Street is a notable exception).
According to Nintendo's philosophy, this allows Mario to fit in many different genres and roles. In most games, he is the hero that goes on an adventure to save Princess Peach from Bowser, but he has been shown doing many other activities besides adventuring, such as racing and sporting with his younger twin brother and others.
Powers and Stats[]
Tier: At least 9-A to 3-C | Low 2-C | High 2-A
Name: Mario, "The Great Gonzales"
Origin: Donkey Kong (First Appearance), Super Mario Bros (Official debut)
Gender: Male
Age: 24-26, likely 30 (Stated by Huey to have been fighting Bowser for 30 years. Mario has even been fighting Bowser as early as an infant)
Classification: Human/Plumber, Star Child, Hero of Light
Powers and Abilities:
- Superhuman Physical Characteristics
- Acausality (Type 1. Can interact with and fight alongside his baby self)
- Genius Intelligence
- Minor Fourth Wall Breaking (Thanked the player for playing his game)
- Telepathy (Shares a telepathic bond with Luigi, allowing the two to always know where the other is at)
- Self-Sustenance and Underwater Breathing (Type 1 and Type 2 respectively. Shown to consistently be unaffected by the vacuum of space and being underwater for prolonged periods of time)
- Toon Force and Elasticity (Can survive being flattened and is able to recover immediately)
- Hammerspace (Can carry up to 9,999,999 coins and various power-ups and items)
- Expert Hand-to-Hand Combatant (Mario has shown master-levels of combat prowess throughout his tenure as the Mushroom Kingdom's hero. He has defeated a myriad of powerful enemies like Bowser, a powerful tyrant hellbent on galactic conquest and the kidnapping of Princess Peach. Outside of nemeses, Mario has bested Jinx, a dojo sensei, in direct combat. He and his students challenged Mario up to 4 times and become more difficult with each fight. Mario's skills have impressed Jinx so much that he even incorporated his fighting style into his training)
- Master Acrobat (Has displayed countless examples of being an expert acrobatic, such as being able to perform numerous flips and poses mid-air, as well as various moves if accompanied by a partner. Can jump from several stories to the sky, perform superhuman leaps, and gain extra air time by repeatedly fluttering his feet. Mario is also skilled enough to jump and dodge while in mid-air)
- Self-Perception Manipulation (Can slow down his perception of time normally, or with Zone Speed, to time attacks correctly)
- Attack Reflection (His Hammer can reflect projectiles)
- Status Effect Inducement (His Spin Jump can stun enemies. His Hammer can cause dizziness to an enemy)
- Non-Physical Interaction (Can harm Boos and Cackletta's soul)
- Adaptation (Easily adapted to the gravities of different sized planets)
- Afterimage Creation (Naturally leaves behind afterimages when using Zone Speed)
- Weapon Mastery (Has been shown to expertly utilize a wide array of tools and weapons at his disposal such as: hammers, swords, koopa shells, robots, blasters, and many more. His iconic weapon of choice, the Hammer, is a weapon he shows, arguably, the greatest proficiency in. With the Hammer, Mario can reflect projectiles, stun enemies, and even cause them to undergo dizziness)
- Vehicular Mastery (Mario can expertly drive and pilot a multitude of vehicles and aircrafts such as: go-karts, bikes, boats, planes, submarines, and much more. Mario's expertise with vehicles and aircrafts enables him to perform acrobatic moves when driving, and fight during these events as well)
- Fire Manipulation (Is fully capable of producing fire on his own after obtaining the Firebrand. He can shoot large balls of fire, barrages of fire balls, and set objects on fire)
- Explosion Manipulation (Can create fiery explosions)
- Ice Manipulation (Made an ice tower grow taller and can throw snowballs to freeze an enemy)
- Possible Existence Erasure (Wiped Wendy's castle from existence. Should noted that this might most likely fall under Toon Force)
- Extreme Heat (Can withstand the heat of Bowser's artificial sun while battling him inside it)
- Extreme Cold and Cosmic Radiations (Can easily endure the coldness of space and its hazardous elements)
- Ice Manipulation (Broke free from ice by an Ice Bro)
- Paralysis Inducement (Unaffected by Bowyer's arrows, which paralyzes anyone it hits)
- Sleep Manipulation (Resisted the Dreambeats, which put all inhabitants of Pi'illo island to sleep[1])
- Mind Manipulation and Corruption (Type 2. Was unaffected by both the Black Paint and the passive corruptive aura of Fury Bowser[2])
- Petrification (Broke free from being turned to stone)
- Transmutation (Unaffected by Kamek's magic, which can transmute objects into enemies. Can also fight as a scarecrow)
- Gravity Manipulation (Has adjusted his gravity to walk normally on hundreds of different sized planets and can resist the strong gravitational pull of black holes)
- Matter Manipulation and Disease Manipulation (Unaffected by the paint Shadow Mario used, which has demonstrated these)
Everything from his Human form.
- Dimensional Manipulation (Can flip/phase between 2 and 3 dimensions[3])
- BFR (Mario can leave/free others stuck in 2-D via contact with his Flip. Anytime he enters a battle, he can take others to a stage. This is something that is directly acknowledged, since bosses can interact with the audience)
- Body Control (Can reshape his body into that of an airplane, a tube, or a boat)
- Enhanced Afterimage Creation (Creates afterimages with Stylish Moves)
- Attack Negation (The Superguard nullifies enemy damage and turns physical contact back onto them)
- Enhanced Attack Reflection (Superguards against projectiles)
- Negation (Superguard nullifies Status Effect inducement)
- Fire Manipulation (Can Superguard Bowser's "Fire Blast" and the Fire Bros "Flamespit", "Doubleflame", and "Multiflame" attacks)
- Ice Manipulation (Can Superguard Sir Grodus' "Ice Beam")
- Time Stop (Can Superguard "Clock Beam" from Sir Grodus, a move confirmed to have time-stopping properties)
- Poison Manipulation (Can Superguard Bowser's "Poison Fang")
- Life-force Absorption (Can Superguard the Shadow Queen's "HP Drain ", which can steal Mario's health and add it to her own)
- Status Effect Inducement (Can Superguard Shadow Queen's "Dangerous Breath", which has shown these)
- Electricity Manipulation (Can survive lightning attacks from Marilyn, Sir Grodus, and the Shadow Queen)
- Extreme Heat (the Shadow Queen's lightning is hot enough to instantly vaporize Grodus and his metallic gear)
- Transformation and Statistics Amplification (Via multiple power-ups)
- Healing (Super Mushroom)
- Size Manipulation (Super Mushroom, Mini Mushroom, and Mega Mushroom)
- Greater Fire Manipulation (Fire Flower)
- Greater Ice Manipulation (Ice Flower)
- Enhanced Statistics Amplification (Super Star, Rainbow Star, Mega Mushroom, Invincibility Leaf, and Invincibility Bell all grant this due to in-game showings where a character becomes impervious to all types of conventional damage, and statements from sources)
- Teleportation (With P-wing and Warp Whistle)
- Flight (Cape Feather, Super Leaf (Raccoon), Invincibility Leaf (Raccoon), and P-Balloon)
- Vibration Manipulation (Mega Mushroom and Cape Feather)
- Attack Reflection (Cape Feather)
- Extended Weapon Mastery (Hammer Suit, Superball Flower, and Boomerang Flower)
- Water Walking (The Mini Mushroom allows Mario to run on water)
- Surface Scaling (With the Super Bell, Mario can climb up vertical surfaces)
Mushrooms/Flowers:
- Earth Manipulation (Rock Mushroom)
- Cloud Manipulation and Platform Creation (Cloud Flower)
- Transmutation and Greater Explosion Manipulation (With the Gold Flower)
Badges/Jars/Masks/Items:
- Ice Manipulation (Ice Storm)
- Status Effect Inducement
- Confusion Inducement (With Dizzy Dial)
- Fear Manipulation (With Fright Mask/Jar)
- Time Manipulation (Speed and Slow Flower, Stop Watch)
- Passive Resurrection (Via Life Shroom)
- Electricity Manipulation (Via Volt Shroom or Zap Tap)
- Passive Probability Manipulation (With Lucky Day or Close Call, which causes enemies to have a 25% and 33% chance, respectively, to miss when attacking)
- Damage Reduction (With Last Stand, which halves the damage Mario would normally take if he were in critical condition)
- Sleep Manipulation (With Sleepy Sheep, which temporarily puts all enemies to sleep)
Pixls:
- Extrasensory Perception and Invisibility Negation (Tippi can detect invisible objects and reveal them)
- Limited Durability Negation (With Thoreau, Mario can pick up an enemy and throw them into another to pierce their defense)
- Explosion Manipulation (With Boomer)
- Invisibility and Intangibility (With Slim, which turns Mario sideways, allowing him to become invisible and untouchable should he stand still)
- Statistics Amplification (Using Thudley, Mario can deal twice the amount of damage when ground-pounding)
- Platform Creation and Flight (Restricted. With Carrie, Mario can have her transform into a platform that can carry him through hazardous areas too wide to jump or float across)
- Dimensional Manipulation (With Fleep, who can flip the background from 2-D to 3-D)
- Weapon Creation (Using Cudge, they can reshape themselves into a hammer for Mario to use)
- Size Manipulation (With Dottie, she can shrink Mario nearly to the size of a "dot")
- Forcefield Creation (Using Barry, Mario can create a spikey barrier around himself that can ward off attacks and damage those who come too close)
- Speed Amplification (With Dashell, Mario can greatly amplify his speed)
- Music Manipulation and Purification (Type 3. Using Piccolo, she can play music to cure Mario of all status ailments/curses)
Battle/Catch Cards:
- Soul Manipulation, Sealing, and Information Analysis (With Catch Card, which is stated to capture an enemies soul and display information on them. The Peekaboo badge also constantly allows Mario to view the HP of an enemy)
- Summoning (Via Battle Cards, Enemy Battle Cards specifically, which summon enemies that attack for Mario and take hits for him)
- Passive Damage Nullification (Via Battle Cards)
- Statistics Reduction (Via Battle Cards)
Star Spirits:
- Power Nullification (When using all 7 Star Spirits, Mario can negate the effects of the Star Rod. With Star Beam, Mario can remove all status ailments placed on him. With Peach Beam, Mario can nullify the invincibility granted by the Star Rod)
- Sleep Manipulation (Via Lullaby)
- Transmutation and BFR (Via Up and Away)
- Time Stop (Via Time Out)
- Statistics Reduction (Via Chill Out, which decreases the enemies attack power)
- Healing (Via Refresh, which can also cure poison, and Smooch)
- Danmaku (Via Star Storm)
Crystal Stars:
- Power Nullification (Using all 7 Crystal Stars, Mario nullified the invulnerability of the Shadow Queen)
- Durability Negation (With Supernova, which pierces defense)
- Time Stop (With Clock Out, which stops time on an enemy)
- Vibration Manipulation (With Earth Tremor, it can create powerful earthquakes to damage an enemy)
- Statistics Amplification (With Power Lift, it boosts the attack power and defense of Mario temporarily)
- Damage Boost (With Art Attack, any amount of damage can be done depending on how many times Mario encircles the enemy)
- Healing (With Sweet Feast, it replenishes some of Mario's health)
Miscellaneous:
- Shapeshifting and Power Mimicry (Luigi and Wario caps)
- Attack Reflection (Via Star Spin)
- Durability Negation (With POW Block)
- Creation (With Superhammer)
- Intangibility and Invisibility (Vanish Cap)
- Metal Manipulation (Metal Cap)
- Transmutation (Music Keys, P-Switch, Magic Ball, Paper Mushroom, Pink Apple, Lamb's Lure, and Sheep Attack)
- Statistics Amplification (With Bye-Bye Gloves, Dent Gloves, and Showstopper, which is potent enough to instantly one-shot foes comparable to Mario himself)
- Size Manipulation (With Super Mario!, Mario can grow several times larger)
- Attacking foes without direct contact (Boost Star)
- Summoning (Can summon the Zeekeeper to aid him in battle)
- Purification (Type 3. Can cure status ailments with Able Juice)
- Possession (Via Cappy)
- Regeneration (With Doctor Socks, Nurse Socks, and Guardian Socks, all of which restore some of Mario's HP after a turn)
- Water Manipulation (Via F.L.U.D.D.)
- Passive Resurrection (Via 1-Up Gloves, Gumption Socks, Retry Clock, and Earlier Times)
- Passive Damage Nullification (With Guard Shell DX, which negates damage taken 6 times over the course of battle)
- Duplication (Via Clone Jump, Double Cherry, and Copy Flower)
- Supernatural Luck (With Stache, which increases odds of critical hits and increases the chances of enemies dropping items after battle)
- Weather Manipulation
- Mind Control
- Empathic Manipulation and Reality Warping (Via Music Keys)
- Portal Creation (Via Magic Window)
- Healing (Via multiple badges and items)
- Sound Generation (With various Things like a guitar)
- Adhesive Manipulation (The Tape item can be used to tape enemies into the fabric of reality)
- Greater Toon Force (Can staple opponents to the fabric of reality, paralyzing them with a Stapler. The Thumbtack Thing does something similar)
- Broadway Force (Mario can cause plates and even wooden logs to dance along with him.[4] The Disco Ball Thing can force enemies to dance uncontrollably for a period of time)
- Light Generation (Flashlight is a Thing Mario can control which blinds the enemy with intense light for several turns)
- Absorption (Can summon a large Sponge to absorb attacks in front of him)
- Status Effect Inducement (Which includes Elemental Manipulation, Fear Manipulation, Transmutation, Poison Manipulation, Sleep Manipulation, Instant Death Attacks, Time Manipulation, Statistics Reduction, Paralysis Inducement, Size Manipulation, and Power Nullification. Super Suit, Feeling Fine badge, A-OK Wear, and No-touch Socks grants him these resistances)
All abilities of his Base (Human) and Base (Paper) selves enhanced.
- Statistics Amplification (Stated to grow stronger from Peach's Castle the more Power Stars Mario collects)
- Healing (Power Stars can heal accumulated damage)
- Pocket Reality Manipulation (Bowser was planning to use the Power Stars to create his own world in the castle paintings and walls)
- Spatial Manipulation (With the Power Stars, Bowser was able to create the endless staircase in Peach's Castle that prevented Mario from traversing to the next floor, no matter how long he ran)
- Purification (Type 2. Defeating Bowser and his troops brought peace back to the world, shown to be due to power stars. Toad also states that life is returning to the castle thanks to the power of the Stars)
- Statistics Reduction (Weakened Mario to the point where any attacks could kill him, was also described as sapping his strength)
- Dimensional Travel (Powers Stars allowed Mario to return from the paintings he entered in Peach's Castle)
- Power Nullification (Power Stars can remove the seals placed on the castle doors by Bowser)
- Black Hole Creation (Power Stars have been shown to be capable of creating and containing black holes)
- Existence Erasure (Power Stars are composed of Mini Stars, which are capable of erasing the physical bodies of opponents)
All abilities of his Base (Human) and Cat Mario.
- Large Size (Type 1. Is in a comparable size range to Fury Bowser)
- Purification (Type 2. The Giga Bell can cleanse Fury Bowser's Black Ooze)
- Light Manipulation (Giga Cat Mario constantly emits light)
All abilities of his Base (Paper) self greatly enhanced.
- Statistics Amplification (Mizzter Blizzard, after wishing from the Royal Sticker, grew strong enough to match Mario in combat for some time)
- Healing (The Royal Sticker allowed Bowser to heal himself. Upon using Kersti, Mario instantly regained some of his health)
- Size Manipulation (The Royal Sticker caused Bowser to grow in size)
- Wish-Granting (Stated to be able to grant wishes)
All previous abilities of his Base (Paper) vastly enhanced, and should possess most, if not all, of the Pure Hearts abilities.
- Self-Sustenance (Type 3)
- Portal Creation
- Dimensional Travel
- Power Nullification (Nullified Super Dimentio's invulnerability and Count Bleck's barrier)
- Creation and Resurrection (Could bring back worlds erased by the Void and the inhabitants erased by it)
- Reality Warping
- Greater Healing (Healed Count Bleck of his injuries)
Attack Potency: At least Room Level (Can casually break brick blocks with his hand) to Galaxy Level (Assisted by the Baby Luma that empowered him with the spin maneuver ability in Super Mario Galaxy 1 and 2 which helped Mario to use the galaxy-rattling shot on Bowser who was powered by the Grand Star; the power source of the Galaxy Reactor, which has enough power to create an entire galaxy) | Universe level+ (Capable of defeating Dimentio who created Dimension D with a hand gesture and survived the destruction of World 6 Sammer's Kingdom after the void reached it's mature state. ) | High Multiverse level+ (Defeated Super Dimentio who was empowered by the Chaos Heart that created an interdimensional rift known as The Void, which is capable of swallowing all dimensions, all worlds, all existence which also includes things like the Dream Depot, where the dreams of the citizens are turned into entire universes. Future Dream is an entire universe. The Dream Stone is made of dreams while the Dark Stone is it's nightmare equivalent and just like the Dream Depot, it's confirmed that each individual dream is a separate world as well. There is also the Cutout World where Paper Mario travels to when using the Cutout ability. With this, he can transcend dimensions and cut pieces of spacetime like a background piece, then he can restore the pieces afterward. The Chaos Heart Void would have also destroyed the Cutout World which is described as a higher plane of existence thus why he scales.
Speed: Supersonic (Beat Koopa the Quick in a race, who could run at Mach 1. Mario was so much faster than him, that he describes him as a blur.) | At least Supersonic (Is considered faster than Base Mario) | Immeasurable (Fought Super Dimentio in the center of The Void is where Castle Bleck is situated.)
Lifting Strength: Class G (Effortlessly lifted a castle)
Striking Strength: At least Room Class to Galactic | Universal+ | High Multiversal+
Durability: At least Room level to Galaxy level | Universe Level+ | High Multiverse level+
Stamina: Very Large
Range: Depends on the power up. Melee range without power up.
Standard Equipment: Hammer, F.L.U.D.D, and various power-up and items.
Intelligence: Genius (Mario is stated to have the knowledge of a physician and is also a professional doctor. He's also an archaeologist in the manual of Super Mario Bros 3.)
Weaknesses: Unknown
Notable Attacks/Techniques:
Jump: Mario jump on his opponent and crushes him/her with sheer strength. He can perform various jump techniques:
- Spin Jump: Mario spins while jumping, allowing him to jump on spiky enemies and hazards such as buzzsaws. This move can allow Mario hover, slowly descend, deflect projectiles, and clear fogs and smoke. Using this move with the Fire or Ice Flower with make Mario scatter fireballs or ice balls in multiple directions.
- Drill Spin: After using a Spin Jump or spinning in air, Mario will descend and spin much faster in a drill-like fashion with tremendous force. This attack does double damage on spiky enemies.
- Super Jump Punch: Mario strikes the target multiple times with a punch while jumping.
- Super Jump: Mario will jump multiple times on a single enemy at a quick rate. He can do this up to 100 times in a row.
- Ultra Jump: This attack is not only more powerful than Super Jump, but it can attack multiple enemies at once.
Pyrokinesis: Mario can manipulate fire and perform various fire techniques without a fire flower in some games. Some of his techniques includes:
- Fireball: Mario will shoot ball or fire from his hands. In Mario Kart: Double Dash, he can shoot up to five of them at once.
- Firebrand: Taught by the Fire God. Mario charges fire energy in his palm and unleashes a blast of flame on the enemies in close range. The fireballs from this move can be accumulated into a huge fireball for Mario to spike down on the target, giving them a burn status.
- Super Flame: Mario unleashes multiple large powerful fireballs from his fist.
- Fire Swing: Mario swings the object so fast that it catches on fire, then strikes the target with the weapon which is then cloaked in fire.
- Fire Strike: Mario's Super Strike. He strikes the target with such speed and force, the receiving end will catch fire.
- Fiery Metal Mario: Mario's Mega Strike. He jumps incredibly high in the air, turning into a fiery Metal Mario and then delivers a kick that has tremendous re-entry force.
Iron Hammer: Mario summons a giant iron hammer and hits the target it. The force from the hit is powerful enough to leave a blazing trail on the target.
Mario Tornado: Mario horizontally spins like a tornado, trapping opponents in a series of hits if they get caught.
Battle Cards: Mario can utilize cards with special effects to give himself an advantage in battle. Effects can range from increase his attack, defense, and speed, doing the exact opposite to his opponent, recovering health, nullifying damage, or stopping time.
Spin Drill: Mario uses a drill to directly pierce through planets, dirt and enemies on his way (cannot drill through hard/un-drillable surfaces)
Power-ups: Mario can use several items which grant him several forms with special abilities which are stated in this list:
- Fire Mario: Shoots fireballs of different sizes. The biggest ones are usually bigger than him.
- Cape Mario: Float, fly, create earthquake by slamming the ground, slow descent, reflect objects and spin at enemies.
- Superstar Mario: Similar to Cape Mario with additional super speed and invincibility
- Tanooki Mario: Grows a tail to attack with, turn into an invincible statue, and fly
- Raccoon Mario: Similar to Tanooki Mario but without the ability to turn into a statue.
- Hammer Mario: Throw hammers and block fire when ducking
- Metal Mario: Invincibility, destruction of enemies, walking underwater, no need for air for a few seconds
- Vanish Mario: Intangibility and invisibility for a few seconds
- Boo Mario: Can float, go through walls, turn invisible, and attract Boos
- Ice Mario: Freeze obstacles such as water or lava upon contact for some seconds(Super Mario Galaxy). Also shoot ice balls that can freeze enemies, fireballs, magical attacks(New Super Mario Bros Wii), and reduces their speed, defense, and attack power(Mario and Luigi: Partners in Time).
- Mega Mario: Break almost anything, defeat enemies on contact, invincibility for a few seconds
- Rock Mario: Encases Mario in a rock, making him able to crush enemies and granting the ability to destroy red crystals (who are harder than normal crystals)
- Rainbow Mario: Invincibility, super speed, gain star bits, break objects, long jump, higher jump
- White Tanooki Mario: This is basically the same item as the Tanooki leaf but with one major difference; it grants Mario Starman's one-hit kill ability, it also lacks the Starman's time limit so Mario is always in star/rainbow mode while using this item.
- White Raccoon Mario: Similar to the White Tanooki power-up, with the only difference being it's appearance and ability to walk on water.
- Gold Mario: Fires enormous gold fireballs that creates a shockwave explosion on contact instantly killing enemies and turning them into coins. It also shown to increase attack damage and resistances to opponents attacks
- Cat Mario: Grants the ability to climb walls, scratch enemies with claws, perform a dive bomb attack, and increase sprint speed. It has a variant called Lucky Cat Mario, where it has all of the same abilities and the additional power to turn into a gold invincible statue that has the Starman's one hit kill ability
- Double Mario: Mario creates a clone of himself. He can spawn up to five of them.
Note: Unlike many other franchises, the Mario franchise and its many spin-off series do not have an officially recognized canon but the producer Shigeru Miyamoto had cleared it up in an interview, revealing the series to have no canon at all, as well as no consistency and loose continuity. Mario is based on Popeye, having inconsistent feats as the Mario cast is a troupe of actors thus why it makes sense for Mario having a variable tier.
Also Mario and Paper Mario are the same character as the Mario bros were turned into paper and Paper Mario games made references to past mainline Mario games. Also explicitly confirmed by "Word of God". Miyamoto views each Mario as the same, including Paper Mario. Now, this doesn't mean that every Mario is the same, but it does mean that any media with Mario is the same Mario, unless it contradicts the continuity. Which Paper Mario does not.
Key: Super Mario (Mainline series) | Paper Mario (series) | Pure Hearts