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Character Stats and Profiles Wiki
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It's a me, Mario!
~ Mario

Summary SU[]

Mario is the titular protagonist of the Mario franchise. He regularly fights against the main antagonist, Bowser, with the help of his brother and trusted sidekick, Luigi, in order to save the damsel, Princess Peach.

Mario has also encountered many other friends and foes, but Bowser, Peach, Luigi and himself are the most prominent characters.

He was born to a stork, and carried to his home, when all of a sudden, Kamek had flown in and snatched up his brother and the transportive stork. Mario plummeted to the ocean below, but conveniently landed on a Yoshi on Yoshi's Island. The Yoshi set out to help Mario save his brother, the latter of which who, due to "Brotherly Telepathy," knew Luigi was in danger.

Marioinfo

Tier: 9-A, 7-C, High 7-C, 6-C, 4-C | 5-B, 5-B, 4-C, High 4-C, 2-C | High 7-C, 6-C, High 6-B, 6-A, High 5-A, High 4-C, Low 2-C | 2-B with all Power Stars | 2-B, possibly 2-A with Starlow & Dreambert's Amp

Name: Mario

Origin: Mario Bros.

Gender: Male

Age: 24-25 years, possibly over 200 years (Has been around for at least 2 star festivals, celebrations held only once every 100 years)

Classification: Human/Plumber

Statspipe

Notable Powers SU Text[]

Superhuman Physical Characteristics, Acausality (Type 1. Can interact with and fight alongside his baby self), Genius Intelligence, Minor Fourth Wall Breaking (Thanked the player for playing his game), Telepathy (Shares a telepathic bond with Luigi, allowing the two to always know where the other is at), Self-Sustenance (Type 1. Shown to consistently be unaffected by the vacuum of space and being underwater for prolonged periods of time), Toon Force and Elasticity (Can survive being flattened and is able to recover immediately), Hammerspace (Various power-ups and items), Expert Hand-to-Hand Combatant (Mario has shown master-levels of combat prowess throughout his tenure as the Mushroom Kingdom's hero. He has defeated a myriad of powerful enemies, mostly consisting of Bowser, a powerful tyrant hellbent on galactic conquest and the kidnapping of Princess Peach. Outside of nemeses, Mario has also bested Jinx, a dojo sensei and martial artist whom will challenge Mario up to 3 times and become more difficult with each fight, in direct combat. Mario's skills have impressed Jinx so much that they even incorporated his fighting style into his training. Alongside Luigi, Mario is capable of fighting both Bowser Memory M and Bowser Memory L, identical copies of the bros based on how Bowser "fondly" remembers them), Master Acrobat (Has displayed countless examples of being an expert acrobatic, such as being able to perform numerous flips mid-air, as well as various moves if accompanied by a partner. Can jump from several stories to the sky, perform superhuman leaps, and gain extra air time by repeatedly fluttering his feet), Limited Enhanced Statistics Amplification (Via Triple Jump, which allows Mario to temporarily become invincible after the third consecutive jump), Self-Perception Manipulation (Can slow down his perception of time normally, or with Zone Speed, to time attacks correctly), Attack Reflection (His Hammer and Spin can reflect projectiles), Status Effect Inducement (His Spin Jump can stun enemies. His Hammer can also cause dizziness to an enemy), Non-Physical Interaction (Can harm Boos and Cackletta's soul), Adaptation (Easily adapted to the gravities of different sized planets), Afterimage Creation (Naturally leaves behind afterimages when using Zone Speed, and even without it), Weapon Mastery (Has been shown to expertly utilize a wide array of tools and weapons at his disposal such as: hammers, swords, koopa shells, robots, blasters, and many more. His iconic weapon of choice, the Hammer, is a weapon he shows, arguably, the greatest proficiency in. With the Hammer, Mario can reflect projectiles, stun enemies, and even cause them to undergo dizziness), Weapon Creation and Energy Manipulation (a fire flower, and a rocket. Can also create a weapon composed of pure energy), Vehicular Mastery (Mario can expertly drive and pilot a multitude of vehicles and aircrafts such as: go-karts, bikes, boats, planes, submarines, and much more. Mario's expertise with vehicles and aircrafts enables him to perform acrobatic moves when driving, and fight during these events as well), Fire Manipulation (Is fully capable of producing fire on his own after obtaining the Firebrand. He can shoot large balls of fire, barrages of fire balls, and set objects on fire), Explosion Manipulation (Can create fiery explosions), Status Effect Inducement (Can use the move "Fire Bros." to perform a First Strike. Doing so will result in the enemy being afflicted with the "Burn" status), Ice Manipulation (Made an ice tower grow taller and can throw snowballs to freeze an enemy), Time Travel (Traveled through time, via unknown means, to help his past self), Possibly Existence Erasure (Wiped Wendy's castle from existence. Should noted that this might most likely fall under Toon Force), Resistance to Extreme Heat (Can withstand the heat of Bowser's artificial sun while battling him inside it), Extreme Cold and Cosmic Radiations (Can easily endure the coldness of space and its hazardous elements. Can navigate through World 6, which was stated to be sub-zero in temperature and can freeze Bowser's army), Ice Manipulation (Can break free from ice by an Ice Bro), Electricity Manipulation (Isn't negatively affected by Luigi using Thunderhand on him), Paralysis Inducement (Unaffected by Bowyer's arrows, which paralyzes anyone it hits), Sleep Manipulation (2 Layers - Resisted the Dreambeats, which put all inhabitants of Pi'illo island to sleep, including Luigi, who is unaffected by the Music Box, which put enemies such as Hammer Bros, Fire Bros, and Boomerang Bros. to sleep when played), Sealing, Mind Manipulation, and Corruption (Type 2. Is merely damaged by Fury Bowser's Black Paint, as opposed to being sealed away like the islands in Lake Lapcat. Mario was also unaffected by both the Black Paint and Fury Bowser's passive corruptive aura), Petrification (Can break free from the Koopa Clown Car's petrification), Transmutation (Treats the magic from the Koopaling's wands as an ordinary attack, which were previously used to transform the 7 Kings into different animals. Can also fight as a scarecrow), Gravity Manipulation (Has adjusted his gravity to walk normally on hundreds of different sized planets and can resist the strong gravitational pull of black holes), Matter Manipulation, Poison Manipulation, and Disease Manipulation (Unaffected by the paint Shadow Mario used, which can morph the ground it was on, get rid of entire pieces of land, or make entire buildings disappear completely and reappear from nothing, as well as being consistently stated to be a toxic pollutant, and having inflicted fevers to the Chain Chomplets)

Transformation & Statistics Amplification (All power-ups; all power-ups give Mario a power boost, turning him into a "different, more powerful Mario." Fire Mario's fireballs can kill Bowser and Bowser disguised enemies, who are unable to be harmed by Base Mario), Fire Manipulation & limited Resistance to Water Manipulation (With Fire Flower; can shoot fireballs from his hands, these fireballs can be used underwater with no decrease in power or range), Invulnerability, Aura & Immortality Negation (Type 2, with Starman; becomes temporarily invulnerable and damages enemies on contact, able to one-shot most foes. Can kill Buzzy Beetles), Resurrection (With 1-Ups; grant Mario extra lives), Invulnerability & Aura (With Starman; becomes temporarily invulnerable, damaging enemies on contact, able to one-shot most foes including bosses), Time Stop (With Stopwatch; stops time for a short while), Enhanced Swimming (With Frog Suit; can swim faster and with more control), Flight, Natural Weaponry, Enhanced Non-Physical Interaction & limited Enhanced Resistance to Fire Manipulation & Electricity Manipulation (With Super Leaf; can fly, attack with his tail, and wag his tail to slow his descent. Racoon Mario's tail attacks can kill Firesnakes he normally can't interact with and hit Firesnakes and Jelectros without any damage to Mario), Flight, Natural Weaponry, Enhanced Non-Physical Interaction, Transformation, Invulnerability, & limited Enhanced Resistance to Fire Manipulation & Electricity Manipulation (With Tanook Suit; can fly, attack with his tail, wag his tail to slow his descent, and turn into an invincible statue, Tanooki Mario's tail attacks can kill Firesnakes he normally can't interact with and hit Firesnakes and Jelectros without any damage to Mario), Weapon Creation, Enhanced Non-Physical Interaction, limited Soul Manipulation, Immortality Negation (Types 2, 4 & 7), & Enhanced Resistance to Fire Manipulation (With Hammer Suit; can create and throw hammers. This form's shell is fireproof, being immune to fire attacks that can normally hurt Mario. Hammer Mario's hammers can harm and kill Podoboos and Boo Diddlys that Mario can't otherwise interact with, even with his raccoon and tanooki forms, and can permanently kill Buzzy Beetles and Dry Bones without the latter coming back to life), Resistance to Spikes (With Kuribo's Shoe; can walk on munchers and stomp spinys that would normally hurt Mario), Magic (All of the following items are labeled as "magical items"), Creation & Regeneration and Immortality Negation (Type 4, Mid, with Superball Flower; can shoot "superball" projectiles from his hands, these projectiles can permanently kill Pionpi, who can come back to life and recover after being crushed), Underwater Breathing (Type 4; with Marine Pop), Explosion Manipulation (The Sky Pop and Marine Pop come equipped with a seemingly bottomless supply of missiles and torpedos respectively), Body Control & limited Flight (With Carrot; grows bunny ears he can flap to slow his descent)

Explosion Manipulation (With bombs), Vibration Manipulation (With POW Block; shakes the earth when thrown, defeating all nearby enemies), Healing (With Mushrooms and Small Hearts; small hearts restore Mario's health and mushrooms increase his max health), Resurrection (With 1-Ups; grant Mario extra lives), Invulnerability & Aura (With Starman; becomes temporarily invulnerable, damaging enemies on contact, able to one-shot most foes including bosses), Time Stop (With Stopwatch; stops time for a short while)

Statistics Amplification, Pocket Reality Manipulation, Sealing, Healing, Black Hole Creation (Power Stars have been shown to be capable in creating and containing black holes), Existence Erasure (Power Stars are composed of Mini Stars, which are capable of erasing the physical bodies of opponents)

Retains all the abilities of his Base and Super Bell Power-Up, Large Size (Type 1. Is in a comparable size range to Fury Bowser), Purification (Type 2. The Giga Bell can cleanse Fury Bowser's Black Paint), Light Manipulation (Giga Cat Mario constantly emits light), Resistances to BFR and Durability Negation (Unaffected by Fury Bowser's Black Paint entirely)

Physical Stats SU Text

Attack Potency[]

Room level (Broke bricks with his bare hands), Town level (Far superior to the Sledge bros, which are described as being able to casually shake the earth, which requires 15.10148 Kilotons of TNT), Large Town level+ (Mario lifts and punts Larry's castle with zero effort whatsoever), Island level+ (Comparable to Tatanga, who created a large black cloud that covered all of Sarasaland. Can stop a Banzai Bill's momentum with a stomp), Star level (Mario can survive being rammed into by the Angry Sun and even kill it by kicking a Koopa shell at it) | Planet level (Defeated Wario, who defeated a Genie who created a planet), Planet level+ (Superior to baby Bowser, who was strong enough to turn the world in a paper book), Star level (Can scale to Yoshi, who hit a guy so hard he became a star), Large Star level+ (Comparable to foes amped by a Power Star, which is a black hole condensed into a star), Low Multiverse level (Power star can also create an entire universe with space & time within a painting, Bowser used the Power Stars to create at least up to 42 and 294 separate worlds with space & time, counting the Slide realm stated to be Peach's, Bowser's worlds, and the SMB2 Dream World) | Large Town level (The KE generated by the Bye Bye Cannon equates to 293.969885277 kilotons of TNT), Island Level (Scale to Bowser, who defeated Dark Bowser), Large Country level (Defeated the Elder Princess Shroob, who created a large storm simply by powering up, which seems to have spread across the entire Mushroom Kingdom, at least. Elder Princess Shroob also desired to destroy the entire kingdom, even commenting on how the Shroobs will "dance on the buried remains of this pathetic kingdom." The Mushroom Kingdom is a massive country), Continent level (Defeated Bowletta, who stated she'd divide and conquer both kingdoms, and then create a perfect new country. The Mushroom Kingdom is a very large country, evidenced by how it changes in each installment of the M&L series, and the BeanBean Kingdom is equal in size--thus, conquering both kingdoms that are extremely large and creating one to replace), Dwarf Star level+ (Defeated Cackletta, who created seven black holes), Large Star level+ (Held his own against Antasma, who overpowered Dreamy Luigi; Dreamy Luigi can manipulate constelations), Universe level+ (Comperable to Paper Mario) | Multiverse Level with all Power Stars (Has the power of 1,602 Power Stars. The Grand Star is the primary power source of the Galaxy Reactor, which has enough power to collapse the universe and create a new one) | Multiverse Level, possibly Multiverse level+ with Starlow & Dreambert's Amp (Alongside Luigi with the same power up was able to defeated Dreamy Bowser)

Speed[]

Hypersonic (Climbed a vine, reaching a bonus area above the clouds in just a few seconds), Relativistic (Luigi runs and moves comparable to the speed of the lasers that Bowser's statues shoot at him, Bowser is a vain creature, and the statues he set up shoot laser beams from their mouths!, each laser goes up to 32.99% of the speed of light), FTL (Far faster than the Magikoopa's "strange flashes of light"), Massively FTL (Mario can easily react to and dodge multiple charges from the Angry Sun, where it can reach him from its original position in a fraction of a second), Massively FTL+ (Can keep up with, tag, and react to dives from Tatanga's ship, which was fast enough to "appear suddenly from deep space." Mario can react to enemies while flying the Sky Pop, even attacks from behind, and the Sky Pop's missiles are faster than Tatanga's spaceship) | Supersonic (Beat Koopa the Quick in a race, who could run at Mach 1. Mario was so much faster than him, that he describes him as a blur), Massively Hypersonic (Kept up with Wario and Donkey Kong, who both dodged lightning based attacks), Massively Hypersonic (His jumps are faster than Lakithunder's lightning), Massively FTL+ (Mario can react to many things while being launched by the star launcher, which was said to take him to the edge of the universe in a time frame of 5 seconds, the Observatory we are in is near the center of the universe. Mario can also react to things while the Power Star flies him back in 3 seconds. Power Stars can also travel across entire worlds in Super Mario Galaxy 2, which could potentially be argued to be entire universes due to the fact that you need to open portals through time and space to get to each one, as well as Lubba's statements about how you've "discovered an entirely different world" when you first enter them, which wouldn't at all fit with them just being galaxy clusters), likely Immeasurable (Can keep up with Grand Star users, which have the power to cross space and time) | FTL (Comparable to Luigi; who can dodge lasers, resulting on a speed of 1.2c. Moved at a comparative speed on screen to a focused beam of light. Reacts to Fawful's lasers from his headgear), Massively FTL+ (Scales to the Elder Princess Shroob, who can hit her own ships, which can reach the Mushroom Kingdom from the other side of the universe in a day), Immeasurable (Can keep up with Zeekeeper, who can tear a dimensional rift. Rifts are, by definition, absent of time and space) | Immeasurable (Faster than Before) | Immeasurable with Starlow & Dreambert's Power up (Kept up with Dreamy Bowser)

Lifting Strength[]

Class M (Lifted a castle, which weights over 5 billion tons) | Pre-Stellar (Can hold 1,602 Power Stars, which one has been able to transform into a small black hole) | Class M (Comparable to Bowser, who yanked a small island into shore)

Striking Strength[]

Room Class, Town Class, Large Town Class+, Island Class+, Star Class | Planet Class, Planet Class+, Star Class, Large Star Class, Low Multiversal | Large Town Class, Island Class, Large Country Class, Continent Class, Dwarf Star Class+, Large Star Class, Universal+ | Multiversal with all Power Stars | Multiversal, possibly Multiversal+ with Starlow & Dreambert's Amp

Durability[]

Room level, Town level, Large Town level+ (Survived a castle exploding in his face), Island level+, Star level | Planet level (Tanked attacks from Wario), Planet level+, Star level, Large Star level+, Low Multiverse level (Tanked attacks from foes amped by Power Stars) | Large Town level, Island Level, Large Country level, Continent level, Dwarf Star level+, Large Star level, Universe level+ | Multiverse Level with all Power Stars | Multiverse Level, possibly Multiverse level+ with Starlow & Dreambert's Amp

Mariostamina[]

High (Can fight for prolonged periods of time)

Range[]

Melee w/o anything. Several dozens of meters w/ Power-ups

Mariostandardequip[]

A myriad of Power-ups, Megavitamins, the Miracle Cure, Syringe (Which can turn enemies into pigs), Super Sheet, Rifle, Pipe Bazooka, Cannon Block, Flash Block, Propeller Block, Coin Block, POW Block, Ice Skate, Kuribo's Boot, Spiny Helmet, Beetle Helmet, Warp Whistle, Bombs, Super Scope, two Hammers, Star Driver, Magic Wand, Laser Blaster, Power Drinks, Peppers, Sleepy Bomb, Bad Mushroom, Freight Bomb, Fire Bomb, Ice Bomb, Rock Candy, Star Egg, Pure Water, Retry Clocks, Earlier Times, Spin Drill, F.L.U.D.D., Water Propelled Rockets, Music Keys, Feather, Super Suit, Mega Glove, Ultra Hammer, Lazy Shell, the Lost Mushroom, a plunger, a wrench, a monkey wrench, a small hammer, Plumber's Putty, a small hacksaw, Plunger Staff, a Light Plunger, Spy Plumbing Gear, Plumber's Helper, a Plumbing Snake, tons of sports equipment, S.F.C. Nun-Chucks, Mushroom Sword, Star Shield, Power Stars, he has a van, a wrench, Bob-ombs, Thwomp Boots, a Banzai Bill, a flamethrower, a Fireball Cannon and a Devolution Gun

Intelligence[]

Super genius (He is stated to have the knowledge of a physicist and is also a professional doctor. He's been compared to an archaeologist in the manual of SMB3. Most people see these things and believe this to be the zenith of Mario's intellect. In actuality, these are just minor intelligence feats and titles to just say "Mario is intelligent", and they don't pin him down to these levels. He also outsmarted archaeologists and scientists during his vacation to Pi'illo Island, solving the very mystery that left the aforementioned people scratching their heads, so we know he is smarter than just beings with those titles, so we shouldn't pin him down to that extent.)

Weaknesses[]

Power-ups are lost after sustaining a deadly blow. Can act brash at times.

Notable Attacks and Techniques[]

  • Jump: Mario's main and preferred method of attack. He jumps on his opponent and crushes him/her with sheer strength. He is incredibly skilled with this action, being able to perform various jump techniques:
    • Spin Jump: Mario spins while jumping, allowing him to jump on spiky enemies and hazards such as buzzsaws. This move can also allow Mario to hover, slowly descend, deflect projectiles, and clear fogs and smoke. Using this move with the Fire or Ice Flower with make Mario scatter fireballs or ice balls in multiple directions.
    • Drill Spin: After using a Spin Jump or spinning in the air, Mario will descend and spin much faster in a drill-like fashion with tremendous force. This attack does double damage on spiky enemies.
    • Super Jump Punch: Mario strikes the target multiple times with a punch while jumping.
    • Double Kick: Mario performs a spinning kick and quickly follows up with a long jump to kick the foe again.
    • Super Jump: Mario will jump multiple times on a single enemy at a quick rate. He can do this up to 100 times in a row.
    • Ultra Jump: This attack is not only more powerful than Super Jump, but it can attack multiple enemies at once.
    • Clone Jump: Mario will create clones of himself. He and his clones will then assault their foes with a super-strong jump.
    • Tornado Jump: Mario will jump and spin incredibly fast to create tornadoes that damage enemies.
    • Expanded Triple Jump (Unofficial name): Mario will perform the Triple Jump. The final jump makes him invincible to enemies and attacks.
    • Iron-Ball Boots: An equipment that will occasionally make large iron balls plunge into his foes after Mario jumps on them.
    • Blazing Wall Jump: Mario's special move where he can execute wall jumps without any walls.
  • Pyrokinesis: Mario can manipulate fire and perform various fire techniques without a fire flower in some games. Some of his techniques include:
    • Firebrand: Taught by the Fire God. Mario charges fire energy in his palm and unleashes an explosive blast of flame on the enemies in close range. The fireballs from this move can be accumulated into a huge fireball for Mario to spike down on the targets, creating a powerful explosion and inflicting a burn status upon the opponents.
    • Fire Orb: Mario fires an assault of small fireballs at his target.
    • Super Flame: Mario unleashes a barrage of large powerful fireballs from his fist.
    • Ultra Flame: Mario launches enormous and large fireballs that attacks all foes onscreen. The entire surrounding glows red during the attack.
    • Fire Swing: Mario swings the weapon so fast that it catches on fire and then strikes the target with it. The target is then cloaked in fire afterward.

  • Hammer: Mario's weapon of choice that serves as a counterpart to his jumps. He brings it out and strikes the enemy with it. He also uses it to counterattacks, reflects projectiles, and occasionally inflict status conditions such as making foes dizzy or reduce their speed or defense.
    • Iron Hammer: Mario summons a giant iron hammer and hits the target with it. The force from the hit is powerful enough to leave a blazing trail on the target.
    • Iron-Ball Hammer: Mario strikes his target with his hammer and iron balls will occasionally fall on the opponent right after.
    • Quake Hammer: Mario swings his hammer down and generates a massive earthquake.
    • Fire Drive: Mario swings his hammer to unleash a wave of fire across the ground.
    • Hurlhammer: Mario hurls a hammer into the air that turns huge while plunging and strikes all foes with a powerful force that also hits flying foes.
    • Baahammer: Mario hits his opponents with his hammer which damages them and puts them to sleep afterward.
    • Blazehammer: Mario swings his hammer and unleashes a huge flame explosion that scorches most foes.
    • Chillhammer: Mario releases a frigid blast after slamming his hammer, freezing most foes with a powerful arctic chill.
    • Jet Board Dash: Mario rides on a rocket-powered skateboard, building up its speed. He then strikes the target with his hammer after reaching maximum speed.
    • Bottomless Glove: Gloves Mario wears that allows him to utilize any item without it being used up or removed from his inventory, enabling him to use them as many times as he wishes.
    • Feeling Fine: A badge Mario wears which protects him from all status conditions such as poison, confusion, and even time manipulation.
    • Music Keys: Artifacts with the power of music. They hold multiple powers such as mind control, manipulating the weather and emotions, healing, and even warping reality.
    • Stopwatch: A watch that enables Mario to stop or slow down time.
    • Retry Clock: A clock-like item that enables Mario to restart the entire battle he participates in if he's defeated.
    • Spin Drill: Mario uses a drill to directly pierce through planets, dirt and enemies on his way (cannot drill through hard/un-drillable surfaces)
    • Guard Shell DX: A special equipment that nullifies any attack Mario takes for the first couple hits.
    • Boo Biscuit: This item will prevent Mario from taking any damage. However, his attacks are ineffective against his foes as well. This is mainly used for scouting and studying how the enemies fight.
    • Invisibility Hat: An extremely rare hat that enables Mario to becomes invisible after wearing it.

  • Power-ups: Mario can use several items which grant him several forms with special abilities which are stated in this list:
    • Fire Mario: Shoots fireballs of different sizes. The biggest ones are usually bigger than him.
    • Cape Mario: Float, fly, create an earthquake by slamming the ground, slow descent, reflect objects and spin at enemies.
    • Superstar Mario: Similar to Cape Mario with additional super speed and invincibility
    • Tanooki Mario: Grows a tail to attack with, turn into an invincible statue, and fly
    • Raccoon Mario: Similar to Tanooki Mario but without the ability to turn into a statue.
    • Hammer Mario: Throw hammers and block fire when ducking
    • Metal Mario: Invincibility, destruction of enemies, walking underwater, no need for air for a few seconds
    • Vanish Mario: Intangibility and invisibility for a few seconds
    • Boo Mario: Can float, go through walls, turn invisible, and attract Boos
    • Ice Mario: Freeze obstacles such as water or lava upon contact for some seconds(Super Mario Galaxy). Also shoot ice balls that can freeze enemies, fireballs, magical attacks(New Super Mario Bros Wii), and reduces their speed, defense, and attack power(Mario and Luigi: Partners in Time).
    • Mega Mario: Break almost anything, defeat enemies on contact, invincibility for a few seconds
    • Rock Mario: Encases Mario in a rock, making him able to crush enemies and granting the ability to destroy red crystals (who are harder than normal crystals)
    • Rainbow Mario: Invincibility, super speed, gain star bits, break objects, long jump, higher jump
    • White Tanooki Mario: This is a similar item to the Tanooki leaf but with one major difference; it grants Mario Starman's one-hit kill ability, it also lacks the Starman's time limit so Mario is always in star/rainbow mode while using this item.
    • White Raccoon Mario: Similar to the White Tanooki power-up, with the only difference being its appearance and ability to walk on water.
    • Gold Mario: Fires enormous gold fireballs that create a shockwave explosion on contact instantly killing enemies and turning them into coins. It is also shown to increase attack damage and resistances to opponents attacks
    • Cat Mario: Grants the ability to climb walls, scratch enemies with claws, perform a dive bomb attack, and increase sprint speed. It has a variant called Lucky Cat Mario, where it has all of the same abilities and the additional power to turn into a gold invincible statue that has the Starman's one-hit kill ability
    • Double Mario: Mario creates a clone of himself. He can spawn up to five of them.

  • Star Abilities: Upon saving a Star Spirit or obtaining a Crystal Star, Mario gains additional abilities:
    • Lullaby: Puts foes into sleep.
    • Star Storm: Creates a star shower to attack all enemies.
    • Chill Out: Greatly weakens the foe's attacking power.
    • Time Out: Stops time to freeze all enemies for awhile.
    • Up and Away: Turns enemies into harmless stars and sends them into the sky.
    • Sweet Treat: Replenishes HP and FP, as well as curing all status effects.
    • Earth Tremor: This power creates an earthquake that can do damage against all enemies.
    • Clock Out: Immobilizes all enemies temporarily when successful.
    • Power Lift: Boosts attack and defense power for a short time.
    • Art Attack: Any amount of damage can be done depending on how many times encircled around the enemies. This attack pierces through defenses.
    • Sweet Feast: Replenishes HP and FP, as well as, curing all status effects to a greater degree.
    • Showstopper: If, successful, it destroys enemies in a single blow.
    • Supernova: This attack does damage to all enemies in a shattering explosion that pierces defenses.

  • Key:[]

    Classic games | Modern games | Mario & Luigi Series | Power Star Amp | Starlow & Dreambert Amp

    Notes:[]

    Note 1: When I mean Classic games, I am refering to Super Mario Bros. (1985) to Super Mario Land 2: 6 Golden Coins.

    Others[]

    Notable Victories:

    Notable Losses:

    Inconclusive Matches:

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